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> Why not continue to improve upon sprint?
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> The decision to keep sprint is a much better option versus trying to change everything about Halo’s core movement mechanics now and trying to send the developers all the way back to the drawing boards to start over with that by trying to create, tweak, and balance entirely new movement mechanics in the absence of sprint (Along with all the residual tertiary effects of removing it- such as the impact that would have on other armor abilities, modifications, weapons, etc that all now branch off of sprint in Halo).
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> With sprint the developers are free to instead focus on much more important issues like developing new game types, enemies, weapons, maps, etc etc etc.
What? More work put into sprint, more resources spent, and they’re free to instead focus on other stuff?
This does not add up.
Would also be no difference to when they added sprint as a default mechanic, same stuff done either way.
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> > > > > Those arguments being larger maps, having to put a gun down, and cat and mouse gameplay. The problem with these three arguments is that they have existed in games before sprint, and therefore, to 343i or anyone with any actual say in the franchise, these problems are not related to sprint.
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> > > > > As many Waypointers love to say, the burden of proof falls to those making the claim. In the 343 era of Halo, sprint is in the game, meaning those who want it removed should be offering compelling reasons for its removal. So far, that hasn’t happened.
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> > > > Weapons down were “a problem before sprint”? What?
> > > > Of course you can have issues like that without sprint, they are issues on their own due to problems in other aspects of the game design. However, and a big however, that doesn’t mean sprint isn’t more fuel on the fire.
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> > > > You do realise that the existense of sprint in Halo does not exempt anyone from your “burden of proof” phrase? Its existence is not proof of any claim other than “Sprint is in Halo”.
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> 1) It’s not up to me to judge, it’s for 343 to judge. And they seem to echo my sentiment.
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> After two 343 games, there is sprint. The outcry for Halo 4 wasn’t enough apparently. Hence it being the default position. Bloom, Custom Loadouts, AAs were present in the franchise and subsequently removed when proved to be detrimental. People like custom loadouts in Reach but despised them when 343 made them, interesting. 343 kept the core of Halo Reach and spun off the bad parts. That’s the community showing them their default position (Halo Reach) was poor. Their next showing was H4, where they moved to what we have now. What remained constant? Sprint. Pro-sprinters are exempt from burden of proof because we are the defendants. Sprint is being accused of ruining Halo. If it’s really that hard for you all to understand, simply stop using burden of proof. Most anti-sprinters love to throw around pretty sound bytes and big words to make their arguments fluffed up. In reality, there is very little objective difference between “I think sprint is fun cause I kill faster” and “sprint is increasingly taking Halo away from its Arena roots by providing superfluous gimmicks to gameplay”. Oh sure, one sounds much nicer, but they are both substandard claims that can be debunked.
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> I am indeed. If the largest pull against sprint is that it forces you to lose combat control for a few moments, I will gladly group that in with superfluous gimmicks like equipment and dual wielding. Both exist to augment combat while hindering you in some way. Like sprint.
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> Yes, I will point to Spartan Charge as a combat possibility of sprint. The fact that sprint is a prerequisite doesn’t change anything. It’s still a combat possibility born of sprint.
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> If anti-sprinters took less of a condescending tone with anyone who doesn’t approve of their views, they may find that they get more pull in how the franchise goes. That and maybe anti-sprinters need to get together and figure out what it is exactly that they want. This thread started as a “Sprint needs to be removed from Halo”. Over the last 600 pages, there have been multiple different views on where sprint should go. “Keep it in BTB Warzone, keep it in campaign, remove Spartan Charge and buff the radar and keep it, etc”.
1: Because a game that is one year old, using a mechanic that was nerfed not once, but twice since Halo 4. A game that is made with and for its mechanics, some tied directly to sprint. At this point in time, they seem “echo” your sentiment. Or, do you have inside info on the development of Halo 6?
Myes, two games, they’re evil for trying to salvage something from a previous game. Two is not a pattern.
You do realise loadouts, perks and somewhat ordnance still is in this game in new forms? They weren’t cut, they’re in Warzone in a slightly different form.
Either way, I find it very ironic that you confidently state that there is no compelling argument, and that the proof is that sprint is in the game.
If we pull the timer back a couple of years, ending up in Halo 4’s time frame, that exact reasoning, that exact phrasing, works perfectly with AA’s, “no compelling argument, the proof is that AA’s are in”, yet in present time AA’s are gone, how?
So, unless you’re sitting on some information regarding Halo 6, you can’t possibly state that there isn’t a single compelling argument against sprint according to i343.
Oh please do explain how any pro-sprint that comes out of the blue claiming that Sprint speeds the game up or whatever mechanical stuff that may get written off or added, is exempt from providing any proof for those claims.
“Sprint is in the game”, isn’t an explanation or proof of the effect that sprint supposedly increase the game speed.
Of course you do, a quick action enhancing combat, while in combat, is in the exact same leagues as a long non-combat action hindering combat actions, while apparently meant to enhance combat actions.
No, Spartan Charge isn’t sprint, it is an entirely different action.
I don’t care what other anti-sprinters want, I’m here for my own reasons, I’m just lucky if there are people who agree with me.