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> > > > > You know what though, I’m willing to bet that if Halo 3 had sprint the game would have played the same. The maps sizes are just fine and don’t NEED to be elongated to accompany a mechanic like sprint. That has got to be one of the worst arguements aganist sprint out there right now. The sole reason for maps to be that size nowadays is to make them feel bigger, that’s it.
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> > > > Bungie didn’t implement Sprint into Halo 2 due to it not providing a pacing they desired. Obviously sprint affects gameplay then. Especially since it didn’t make it into Halo 3 either.
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> > > > Why does maps not need to be elognated to accommodate sprint? Why is it that, for instance crossing Haven with sprint and mobility net you about the same time as crossing Guardians from Halo 3? Or the same cases for Truth vs Midship, which was linked earlier in this thread? Can you provide something that state maps are bigger to make them feel bigger? Because I can certainly provide you with a link to where map designers for Halo 4 imply maps are larger due to default sprint.
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> > > Please do, cuz I’m not finding one.
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> > Link
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> After reading through that article, I think you and I have completely different understandings behind what was said. By how I read the article, they make adjustments of the maps because they want it to play a certain way. They have a specific mindset on where they want players to move. That has no bearing solely on the sprint mechanic. Again that is how I read it. Sprint’s sole purpose is to speed up gameplay, not to make maps bigger. If they want you to get to a point of the map in a designated amount of time, they will. The same effect would happen if they removed sprint and increased base movement speed. And in all honesty, I think they made Truth to big of a map, and not because of sprint. They overcompensated on that map.
That’s map design, making adjustments to maps to making them play a certain way.
As they say, they have certain metrics that they follow, distances in terms of time, line-sights and so forth.
So no, it’s not only sprint, the idea behind the map plays a large role in that. Also, I don’t think even 343 said sprint’s “sole purpose” is to speed up gameplay, which to my knowledge also has been contradicted. Moving on from that, I never said sprint was implemented to make bigger maps, but smaller maps are bigger as a side-effect of sprint based on their metrics. As you said, if they want to get players to a point in a designated time, they will do so by looking at how the player travel, how fast that is and calculate the distance they needed to make it in that time. Hence compared to previous titles, maps have grown to accommodate sprint speed.
Truth is timewise about the same size as Midship, a mod posted a link earlier in this thread to a post where he had made a test.
Another test was made long ago, which is now burried so deep I have no will to go look for it. But that was Halo 4 Haven vs Halo 3 Guardian, essentially the same results time wise. Sprint held about the same time in map traversal as Guardian.
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> > > > > #KeepSprint nobody wants to walk around the map with a super human soldier. Tournament
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> > > > No no. You push the stick all the way to run. You only walk if you gently push it part way. Nobody is arguing that we need to slow things down to walking speed.
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> > > > Push the stick slightly to walk, push it all the way to run. The argument is that we don’t need extra speeds on top of that.
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> Why would you want to slowly move in the middle of the battlefield? That is the most ridiculous thing I’ve heard as an argument against sprint. In fact, the only reason it is ridiculous, is because you can actually do it in H5, I do it around corners and stuff (not when crouching), but there’s no reason for it to be used as an argument against sprint.
Who said anything about moving slowly? Sprint isn’t the only way to increase the speed of a player.