The sprint discussion thread

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> > > What Would Happen if 343I Removes Sprint and Raises Base Movement Speed to the Same Speed Current Sprint is?
> > > You All Would Freak Out and Demand Sprint Back, That’s What
> >
> >
> > No I wouldn’t? Especially not with the current amount of total aim assist in these modern games.
> >
> > Ideally though I’d settle for a base movement speed slightly lower than that of sprint speed.
>
>
> I assume that increased base movement would be contentious if it’s uniformly raised in all movement directions, especially increased lateral movement which would make aiming more difficult for everybody.

I had no problems aiming in Lightning CTF, which was sprintless Halo 4 on steroids…

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> > I’m done. I just can’t deal with the unrelenting hate for every little change that happens in every single new Halo game. You win. Have your hate. Continue to tell everyone else how wrong and stupid and terrible they are. I don’t know why I even bother. I’m out.
>
>
> If we didn’t speak our minds back in 2012/2013, Halo 5 would be even more CoDified than Halo 4. If people weren’t talking now, Halo 6 would have the same problems. Are you seeing the pattern here? If people didn’t say anything, they wouldn’t think anything is wrong and nothing would improve. And nobody cares that you’re leaving by the way. Just don’t let the door hit you on the way out.

Words have little value, Halo 4’s abandonment was louder than all the words on all the forums.

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> > > I’m done. I just can’t deal with the unrelenting hate for every little change that happens in every single new Halo game. You win. Have your hate. Continue to tell everyone else how wrong and stupid and terrible they are. I don’t know why I even bother. I’m out.
> >
> >
> > If we didn’t speak our minds back in 2012/2013, Halo 5 would be even more CoDified than Halo 4. If people weren’t talking now, Halo 6 would have the same problems. Are you seeing the pattern here? If people didn’t say anything, they wouldn’t think anything is wrong and nothing would improve. And nobody cares that you’re leaving by the way. Just don’t let the door hit you on the way out.
>
>
> Words have little value, Halo 4’s abandonment was louder than all the words on all the forums.

So is H5G’s abandonment and sales. People are here to let 343 know why these games were abandoned, so they don’t make the wrong changes (again) in order to get the players back.

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> > I would love to see a new Halo game come out without sprint. Not because I hate it, but because I want to see what the sprint-haters will complain about without it, once they realize sprint is not the issue they have with the game.
>
>
> Lol if an H3A ever comes out (highly doubt it). I will definitely leave H5, won’t even be a contest. but if it doesn’t work like the MCC ill be right back here to complain some more man.

Hence why I said new Halo game. Honestly man, I really hope 343i doesn’t release a H3A. I didn’t even want a H2A. I’m so tired of remastered games. I thought this was the ‘next generation of gaming,’ not ‘Last generation but prettier.’

Who am I kidding though? I’d play the -Yoink- out of a Halo 3 remastered if the damn servers would be filled like the old days. But I’ll ask you this: What if the game were practically untouched, but the servers weren’t filled like the old days? What’s the problem with it then?

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> > > > 2533274797919047;1176:
> > > > I’m done. I just can’t deal with the unrelenting hate for every little change that happens in every single new Halo game. You win. Have your hate. Continue to tell everyone else how wrong and stupid and terrible they are. I don’t know why I even bother. I’m out.
> > >
> > >
> > > If we didn’t speak our minds back in 2012/2013, Halo 5 would be even more CoDified than Halo 4. If people weren’t talking now, Halo 6 would have the same problems. Are you seeing the pattern here? If people didn’t say anything, they wouldn’t think anything is wrong and nothing would improve. And nobody cares that you’re leaving by the way. Just don’t let the door hit you on the way out.
> >
> >
> > Words have little value, Halo 4’s abandonment was louder than all the words on all the forums.
>
>
> So is H5G’s abandonment and sales. People are here to let 343 know why these games were abandoned, so they don’t make the wrong changes (again) in order to get the players back.

Although H5G is still making money…thanks to the Req Packs?!?
It seems like the Halo community is just the core fans now.
A smaller but fanatic group who will be here to the end.
I honestly think there is no fix, sprint or non-sprint that brings back the glory days.
Removing sprint just feels like condemning the future to BR starts, Midship, Ascension and Lockout till the end of eternity.

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> Who am I kidding though? I’d play the -Yoink- out of a Halo 3 remastered if the damn servers would be filled like the old days. But I’ll ask you this: What if the game were practically untouched, but the servers weren’t filled like the old days? What’s the problem with it then?

Are you talking about a potential H3A specifically? Because it’s an old (as in “already released and played ad nauseam”) game. People already know the maps by hard (especially having re-played them recently in the MCC) and there is basically no new content. (I’m talking maps, weapons and modes here, not butchering the old mechanics.) A remake will never be as popular as a new game made in the same style of the classics.

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> > > > > You know what though, I’m willing to bet that if Halo 3 had sprint the game would have played the same. The maps sizes are just fine and don’t NEED to be elongated to accompany a mechanic like sprint. That has got to be one of the worst arguements aganist sprint out there right now. The sole reason for maps to be that size nowadays is to make them feel bigger, that’s it.
> > > >
> > > >
> > > > Bungie didn’t implement Sprint into Halo 2 due to it not providing a pacing they desired. Obviously sprint affects gameplay then. Especially since it didn’t make it into Halo 3 either.
> > > >
> > > > Why does maps not need to be elognated to accommodate sprint? Why is it that, for instance crossing Haven with sprint and mobility net you about the same time as crossing Guardians from Halo 3? Or the same cases for Truth vs Midship, which was linked earlier in this thread? Can you provide something that state maps are bigger to make them feel bigger? Because I can certainly provide you with a link to where map designers for Halo 4 imply maps are larger due to default sprint.
> > >
> > >
> > > Please do, cuz I’m not finding one.
> >
> >
> > Link
>
>
> After reading through that article, I think you and I have completely different understandings behind what was said. By how I read the article, they make adjustments of the maps because they want it to play a certain way. They have a specific mindset on where they want players to move. That has no bearing solely on the sprint mechanic. Again that is how I read it. Sprint’s sole purpose is to speed up gameplay, not to make maps bigger. If they want you to get to a point of the map in a designated amount of time, they will. The same effect would happen if they removed sprint and increased base movement speed. And in all honesty, I think they made Truth to big of a map, and not because of sprint. They overcompensated on that map.

That’s map design, making adjustments to maps to making them play a certain way.
As they say, they have certain metrics that they follow, distances in terms of time, line-sights and so forth.
So no, it’s not only sprint, the idea behind the map plays a large role in that. Also, I don’t think even 343 said sprint’s “sole purpose” is to speed up gameplay, which to my knowledge also has been contradicted. Moving on from that, I never said sprint was implemented to make bigger maps, but smaller maps are bigger as a side-effect of sprint based on their metrics. As you said, if they want to get players to a point in a designated time, they will do so by looking at how the player travel, how fast that is and calculate the distance they needed to make it in that time. Hence compared to previous titles, maps have grown to accommodate sprint speed.

Truth is timewise about the same size as Midship, a mod posted a link earlier in this thread to a post where he had made a test.
Another test was made long ago, which is now burried so deep I have no will to go look for it. But that was Halo 4 Haven vs Halo 3 Guardian, essentially the same results time wise. Sprint held about the same time in map traversal as Guardian.

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> > > > > #KeepSprint nobody wants to walk around the map with a super human soldier. Tournament
> > > >
> > > >
> > > > No no. You push the stick all the way to run. You only walk if you gently push it part way. Nobody is arguing that we need to slow things down to walking speed.
> > > >
> > > > Push the stick slightly to walk, push it all the way to run. The argument is that we don’t need extra speeds on top of that.
>
>
> Why would you want to slowly move in the middle of the battlefield? That is the most ridiculous thing I’ve heard as an argument against sprint. In fact, the only reason it is ridiculous, is because you can actually do it in H5, I do it around corners and stuff (not when crouching), but there’s no reason for it to be used as an argument against sprint.

Who said anything about moving slowly? Sprint isn’t the only way to increase the speed of a player.

Not everyone wants the removal of sprint. Idk where the firetruck u got that from so stop assuming things

<mark>This post has been edited by a moderator. Please do not flame or attack other members.</mark>

*Original post. Click at your own discretion.

Oh and having no sprint is not what made halo halo idiot

> 2533274839169051;1185:
> Although H5G is still making money…thanks to the Req Packs?!?
> It seems like the Halo community is just the core fans now.
> A smaller but fanatic group who will be here to the end.
> I honestly think there is no fix, sprint or non-sprint that brings back the glory days.
> Removing sprint just feels like condemning the future to BR starts, Midship, Ascension and Lockout till the end of eternity.

What does Req Packs have to do with gameplay mechanics?
Don’t you think they could make money with microtransactions in a classic game all the same?
Even so, how much money have they made through Reqs? A quick google search sais 1.5 Million in February. Let’s be generous and round that up to 2M by now.
H5G has sold around 2.5 Million copies less than even ODST. With 60$ per copy (In the US, that is. Here in Europe, I’m paying 80€ for any new game release) that alone accounts for 150 Million Dollars less revenue than the next-best-selling Halo title, which even was a spinoff-title. The difference only gets worse when you compare it to Halo 4 or Reach. Those few bucks from Reqs are peanuts compared to that.

As for the “fix”, I have always said, they should have made two parallel running series, one that follows Spartan-IVs or ODSTs and has all those flashy new mechanics, and one that stars Spartan-IIs and delivers on the classic gameplay they are known for. Hell, they wouldn’t even need two series, with H5G they could have had Chief and Lock play differently and have the multiplayer split into S-IV and S-II modes.

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> > > > > 2533274795123910;904:
> > > > > > 2533274809738692;899:
> > > > > > You know what though, I’m willing to bet that if Halo 3 had sprint the game would have played the same. The maps sizes are just fine and don’t NEED to be elongated to accompany a mechanic like sprint. That has got to be one of the worst arguements aganist sprint out there right now. The sole reason for maps to be that size nowadays is to make them feel bigger, that’s it.
> > > > >
> > > > >
> > > > > Bungie didn’t implement Sprint into Halo 2 due to it not providing a pacing they desired. Obviously sprint affects gameplay then. Especially since it didn’t make it into Halo 3 either.
> > > > >
> > > > > Why does maps not need to be elognated to accommodate sprint? Why is it that, for instance crossing Haven with sprint and mobility net you about the same time as crossing Guardians from Halo 3? Or the same cases for Truth vs Midship, which was linked earlier in this thread? Can you provide something that state maps are bigger to make them feel bigger? Because I can certainly provide you with a link to where map designers for Halo 4 imply maps are larger due to default sprint.
> > > >
> > > >
> > > > Please do, cuz I’m not finding one.
>
>
> I agree with Bunny, I thing that the maps were made so big not for sprint, but to accommodate for the bad map design that went into the arena maps, while the Warzone maps are big to accommodate for the various bosses (and reoccurring Wardens) along with the 12 v 12 gameplay.

Am I understanding this properly?

The map designers know they have bad map design and then deliberately made the maps big in an effort to “hide” the bad design? I don’t even know how you “accommodate” bad map design by increasing the map size.

Nobody likes change, but sometimes you need to change.

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> > > > 2533274926527272;1178:
> > > > > 2533274797919047;1176:
> > > > > I’m done. I just can’t deal with the unrelenting hate for every little change that happens in every single new Halo game. You win. Have your hate. Continue to tell everyone else how wrong and stupid and terrible they are. I don’t know why I even bother. I’m out.
> > > >
> > > >
> > > > If we didn’t speak our minds back in 2012/2013, Halo 5 would be even more CoDified than Halo 4. If people weren’t talking now, Halo 6 would have the same problems. Are you seeing the pattern here? If people didn’t say anything, they wouldn’t think anything is wrong and nothing would improve. And nobody cares that you’re leaving by the way. Just don’t let the door hit you on the way out.
> > >
> > >
> > > Words have little value, Halo 4’s abandonment was louder than all the words on all the forums.
> >
> >
> > So is H5G’s abandonment and sales. People are here to let 343 know why these games were abandoned, so they don’t make the wrong changes (again) in order to get the players back.
>
>
> Although H5G is still making money…thanks to the Req Packs?!?
> It seems like the Halo community is just the core fans now.
> A smaller but fanatic group who will be here to the end.
> I honestly think there is no fix, sprint or non-sprint that brings back the glory days.
> Removing sprint just feels like condemning the future to BR starts, Midship, Ascension and Lockout till the end of eternity.

Because sprint is the only thing that separate those aspects from nu-Halo?
And we can’t explore other alternative changes other than popular features used today.

> 2533274801176260;1190:
> > 2533274839169051;1185:
> > Although H5G is still making money…thanks to the Req Packs?!?
> > It seems like the Halo community is just the core fans now.
> > A smaller but fanatic group who will be here to the end.
> > I honestly think there is no fix, sprint or non-sprint that brings back the glory days.
> > Removing sprint just feels like condemning the future to BR starts, Midship, Ascension and Lockout till the end of eternity.
>
>
> What does Req Packs have to do with gameplay mechanics?
> Don’t you think they could make money with microtransactions in a classic game all the same?
> Even so, how much money have they made through Reqs? A quick google search sais 1.5 Million in February. Let’s be generous and round that up to 2M by now.
> H5G has sold around 2.5 Million copies less than even ODST. With 60$ per copy (In the US, that is. Here in Europe, I’m paying 80€ for any new game release) that alone accounts for 150 Million Dollars less revenue than the next-best-selling Halo title, which even was a spinoff-title. The difference only gets worse when you compare it to Halo 4 or Reach. Those few bucks from Reqs are peanuts compared to that.
>
> As for the “fix”, I have always said, they should have made two parallel running series, one that follows Spartan-IVs or ODSTs and has all those flashy new mechanics, and one that stars Spartan-IIs and delivers on the classic gameplay they are known for. Hell, they wouldn’t even need two series, with H5G they could have had Chief and Lock play differently and have the multiplayer split into S-IV and S-II modes.

Let’s settle it, Halo 5, MCC, and Xbox One have all under performed.
I’d get both Halos if they did do Halo A & Halo B, I’d mostly play the sprintless one for campaign and sporadically dabble in it’s MP.

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> > > > 2533274839169051;1182:
> > > > > 2533274926527272;1178:
> > > > > > 2533274797919047;1176:
> > > > > > I’m done. I just can’t deal with the unrelenting hate for every little change that happens in every single new Halo game. You win. Have your hate. Continue to tell everyone else how wrong and stupid and terrible they are. I don’t know why I even bother. I’m out.
> > > > >
> > > > >
> > > > > If we didn’t speak our minds back in 2012/2013, Halo 5 would be even more CoDified than Halo 4. If people weren’t talking now, Halo 6 would have the same problems. Are you seeing the pattern here? If people didn’t say anything, they wouldn’t think anything is wrong and nothing would improve. And nobody cares that you’re leaving by the way. Just don’t let the door hit you on the way out.
> > > >
> > > >
> > > > Words have little value, Halo 4’s abandonment was louder than all the words on all the forums.
> > >
> > >
> > > So is H5G’s abandonment and sales. People are here to let 343 know why these games were abandoned, so they don’t make the wrong changes (again) in order to get the players back.
> >
> >
> > Although H5G is still making money…thanks to the Req Packs?!?
> > It seems like the Halo community is just the core fans now.
> > A smaller but fanatic group who will be here to the end.
> > I honestly think there is no fix, sprint or non-sprint that brings back the glory days.
> > Removing sprint just feels like condemning the future to BR starts, Midship, Ascension and Lockout till the end of eternity.
>
>
> Because sprint is the only thing that separate those aspects from nu-Halo?
> And we can’t explore other alternative changes other than popular features used today.

I’d always wondered what happens if someone ground pounded a spartan using armor lock? (just for laughs)
O.K. I’ll help and try to think up other ideas:
What about double jumps?
Grapple Hooks?
Wall Running?
Class Based Spartan loadouts?
Bring equipment back?
Duel Welding?
YOINK it’s harder than I thought it would be to think up original ideas.

<mark>This post has been edited by a moderator. Please refrain from making non-constructive posts.</mark>

So certified killer is saying he prefers a -Yoink- game to a good one. Good to know the younger generation is still -Yoinking!- everything up for us. 343 should be banned from making Halo games and give it to someone who knows what the -Yoink- is going on. Halo 5 is a travesty to the franchise and 343 should be obsolete at this point.

> 2533274794813192;1196:
> So certified killer is saying he prefers a -Yoink- game to a good one. Good to know the younger generation is still -Yoinking!- everything up for us. 343 should be banned from making Halo games and give it to someone who knows what the -Yoink- is going on. Halo 5 is a travesty to the franchise and 343 should be obsolete at this point.

There doing way better now.

Sprint is good for BIG MAPS.
Sprint is bad for little maps.
A simple compromise in the future Halos would be:
Sprint is enabled for BIG MAPS.
Sprint is disabled for little maps.
When it comes to medium maps I’ve got no ideas.

Halo has had sprint in it for six years now, Halo needs to evolve and 343 needs to get rid of sprint so the game can move on and become fresh

nope