The sprint discussion thread

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> > > > > > >
> > > > > > > Do you have anyone talking about their walking frustrations? In public forums would be perferable.
> > > > > >
> > > > > >
> > > > > > Did you not read what I wrote?
> > > > > >
> > > > > > Plus just yesterday I replied to you that between my full Spartan Company (and my two expansion companies), my viewers on Twitch, my other friends from Halo that I’ve been playing with, and the occasional “friends of friends,” or people that party up with me- not a single one of them has anything bad to say to me about sprint… I mean I’ve talked about sprint to just about anyone and everyone who has been in my party and they most often don’t even know that sprint is an issue amongst fans whatsoever… But they all want it to stay- everyone that I’ve been speaking to over XBL since I’ve joined this thread.
> > > > > >
> > > > > > Back to your point- I’ll be willing to ask friends who used to play the MCC about the issue of walking on Ark; but to be fair that issue was happening about two years ago. You can’t say there weren’t more people who would have rather sprinted on the Ark anymore than I can say there were… So what’s the point of asking me a question like that to begin with? What I can provide to you are the facts; which once more are such that The Ark on Solo Legendary took about 45:00 per attempt at the very fastest possible pace when walking across it on the MCC.
> > > > > >
> > > > > > The thread that I provided showed that the glitched achievement affected nearly the entire community at the time- so it was a major issue… And the frustrations were simply exasperated by the fact that each attempt took so incredibly long. Therefore I can give you the facts on the matter- regardless as to whether or not it was even stated in that thread- it would have helped people cut down on all the time wasted walking across the Ark at ~45:00 minutes per attempt when walking if they could have sprinting to make each attempt take ~30:00 minutes. The concept is factually-based and sensible. For instance it took me and friends about 10-15 attempts each to unlock the achievement (that was pretty fast compared to a lot of people that were stuck on it for weeks). Basic mathematics indicates that sprint would have (not “could have”) saved each of us ~150:00-250:00 minutes on that achievement; which would have spared us an extra 3-4 hours each of being stuck on the broken achievement versus having to make repeated attempts to keep on trying to unlock the achievement over that span of time.
> > > > > >
> > > > > > We all could have used those extra 3-4 hours towards unlocking more achievements instead, or to try to find a match in matchmaking, or to enjoy some customs. Point is that sprint absolutely would have helped all the players in the community (demonstrated in the thread I cited for you) that stated that they were in this stuck and frustrated with the situation… How can you not admit that sprint would have helped here when the facts are undeniable?
> > > > >
> > > > >
> > > > > because the fact is that a buffed base movement speed would serve the exact same purpose as sprint…:
> > > > > besides I thought your argument wasn’t just “sprint makes you go faster”
> > > > >
> > > > > There is nothing sprint does that an increase to the BMS doesn’t do and do better than sprint does
> >
> >
> > Oh I’ve acknowledged it bud. I’ve acknowledged the heck out the fact that some anti sprinter diehards in this thread don’t want sprint in Halo and will go through any lengths they deem necessary to “destroy,” any point they see standing to support keeping sprint in Halo.
> >
> > Plus I really don’t know where you’ve been that you keep claiming not to have seen these points… I have been pushing forward the fact that sprint/no shoot is more realistic than sprint/shoot which effectively counters your “just tweak BMS it does the same thing as sprint,” argument at a level that does support gameplay in Halo. Plus all you’re arguing anyway is that you think that sprint would do the same thing so it doesn’t make sense for you to claim that sprint is unnecessary based upon that stance.
> >
> > It’s totally feasible that a soldier would lower their weapon when entering a dead sprint… Have you ever tried to run with a rifle? Guess what? You cannot run/shoot at the same time- there’s a reason why the military teaches people (and the NRA echoes) the four fundamentals of marksmanship- 1) Steady Position, 2) Aiming, 3) Breath Control, and 4) Trigger Squeeze. You cannot properly execute any of those fundamentals when sprinting (no matter how “super,” you might be)- and the Spartans were trained to shoot without the Mjolnir armor anyway.
> >
> > Point is that your shot misses where you intend to shoot it when you try to shoot when sprinting. That’s why the military teaches people to run, drop, then shoot to provide cover. Again, no shooting while running- you’d probably just frag your own people in the back by trying to do something like that. That’s not to say that Halo has to echo combat in real life- but for the umpteenth time- sprinting without shooting is completely realistic. Plus as I’ve stated in the past, 343i’s Executive Producer has already explained hat they carefully balanced sprint to enhance competitive multiplayer.
> >
> > Point with all that is if they decided that sprint/no shoot helps balance gameplay then so be it- the result did help balance competitive gameplay in Halo 5… Furthermore this is another reason why Halo isn’t like CoD- they do have sprint/shoot in CoD and the combat isn’t as balanced.
> >
> > The arguments exist supporting why keeping sprint in Halo is a better option than tweaking BMS… Whether or not you want to admit that is your own problem.
>
>
> So you kinda mean how some pro sprinter diehards in this thread want sprint in Halo and will go through any lengths they deem necessary to “destroy,” any point they see standing to support removing sprint in Halo?
> see I can do it too
>
> we are literally just going in circles here
> your circular logic does not lend well to debate
> I’ve got to learn just to let you think you’re right I guess

Sorry you feel that way about other pro sprinters- I haven’t seen what you’re suggesting but I can only speak on behalf of what I’ve seen from some of the more intense anti sprint diehards, what others have stated on that issue, and speak for myself.

My intention of participating in this discussion is to learn more about how some of my fellow fans feel about sprint in Halo and to offer my perspective in order to contribute to this topic.

I do care about your anti sprint opinions but I equally expect you to respect my own pro sprint opinions without trying to “destroy,” them all the way that you and others like you have been trying to do- Such as claiming that “no pro sprint points exist to keep it in Halo other than ‘I like sprint,’” especially because you know that’s untrue. The issue is that you do not agree with them all which is different and something that I’m open for discussion on… I know some anti sprinters try to further discredit me by claiming that I’m ignoring or avoiding too, but those who have actually reached out to P.M. me know that I’ll discuss whatever it is you want to discuss about sprint (or otherwise)… I just don’t want to go 'round and 'round in heated opinionated counter arguments about the same things here within this thread again and again because that is simply not helpful for this discussion.

I’m not going to call you out for not answering my points in the previous post either, for instance- I’m just going to respect the fact that you feel the way that you feel on the matter.

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> > > > > > > > > >
> > > > > > > >
> > > > > > > >
> > > > > > > > Do you have anyone talking about their walking frustrations? In public forums would be perferable.
> > > > > > >
> > > > > > >
> > > > > > > Did you not read what I wrote?
> > > > > > >
> > > > > > > Plus just yesterday I replied to you that between my full Spartan Company (and my two expansion companies), my viewers on Twitch, my other friends from Halo that I’ve been playing with, and the occasional “friends of friends,” or people that party up with me- not a single one of them has anything bad to say to me about sprint… I mean I’ve talked about sprint to just about anyone and everyone who has been in my party and they most often don’t even know that sprint is an issue amongst fans whatsoever… But they all want it to stay- everyone that I’ve been speaking to over XBL since I’ve joined this thread.
> > > > > > >
> > > > > > > Back to your point- I’ll be willing to ask friends who used to play the MCC about the issue of walking on Ark; but to be fair that issue was happening about two years ago. You can’t say there weren’t more people who would have rather sprinted on the Ark anymore than I can say there were… So what’s the point of asking me a question like that to begin with? What I can provide to you are the facts; which once more are such that The Ark on Solo Legendary took about 45:00 per attempt at the very fastest possible pace when walking across it on the MCC.
> > > > > > >
> > > > > > > The thread that I provided showed that the glitched achievement affected nearly the entire community at the time- so it was a major issue… And the frustrations were simply exasperated by the fact that each attempt took so incredibly long. Therefore I can give you the facts on the matter- regardless as to whether or not it was even stated in that thread- it would have helped people cut down on all the time wasted walking across the Ark at ~45:00 minutes per attempt when walking if they could have sprinting to make each attempt take ~30:00 minutes. The concept is factually-based and sensible. For instance it took me and friends about 10-15 attempts each to unlock the achievement (that was pretty fast compared to a lot of people that were stuck on it for weeks). Basic mathematics indicates that sprint would have (not “could have”) saved each of us ~150:00-250:00 minutes on that achievement; which would have spared us an extra 3-4 hours each of being stuck on the broken achievement versus having to make repeated attempts to keep on trying to unlock the achievement over that span of time.
> > > > > > >
> > > > > > > We all could have used those extra 3-4 hours towards unlocking more achievements instead, or to try to find a match in matchmaking, or to enjoy some customs. Point is that sprint absolutely would have helped all the players in the community (demonstrated in the thread I cited for you) that stated that they were in this stuck and frustrated with the situation… How can you not admit that sprint would have helped here when the facts are undeniable?
> > > > > >
> > > > > >
> > > > > > because the fact is that a buffed base movement speed would serve the exact same purpose as sprint…:
> > > > > > besides I thought your argument wasn’t just “sprint makes you go faster”
> > > > > >
> > > > > > There is nothing sprint does that an increase to the BMS doesn’t do and do better than sprint does
> > >
> > >
> > > Oh I’ve acknowledged it bud. I’ve acknowledged the heck out the fact that some anti sprinter diehards in this thread don’t want sprint in Halo and will go through any lengths they deem necessary to “destroy,” any point they see standing to support keeping sprint in Halo.
> > >
> > > Plus I really don’t know where you’ve been that you keep claiming not to have seen these points… I have been pushing forward the fact that sprint/no shoot is more realistic than sprint/shoot which effectively counters your “just tweak BMS it does the same thing as sprint,” argument at a level that does support gameplay in Halo. Plus all you’re arguing anyway is that you think that sprint would do the same thing so it doesn’t make sense for you to claim that sprint is unnecessary based upon that stance.
> > >
> > > It’s totally feasible that a soldier would lower their weapon when entering a dead sprint… Have you ever tried to run with a rifle? Guess what? You cannot run/shoot at the same time- there’s a reason why the military teaches people (and the NRA echoes) the four fundamentals of marksmanship- 1) Steady Position, 2) Aiming, 3) Breath Control, and 4) Trigger Squeeze. You cannot properly execute any of those fundamentals when sprinting (no matter how “super,” you might be)- and the Spartans were trained to shoot without the Mjolnir armor anyway.
> > >
> > > Point is that your shot misses where you intend to shoot it when you try to shoot when sprinting. That’s why the military teaches people to run, drop, then shoot to provide cover. Again, no shooting while running- you’d probably just frag your own people in the back by trying to do something like that. That’s not to say that Halo has to echo combat in real life- but for the umpteenth time- sprinting without shooting is completely realistic. Plus as I’ve stated in the past, 343i’s Executive Producer has already explained hat they carefully balanced sprint to enhance competitive multiplayer.
> > >
> > > Point with all that is if they decided that sprint/no shoot helps balance gameplay then so be it- the result did help balance competitive gameplay in Halo 5… Furthermore this is another reason why Halo isn’t like CoD- they do have sprint/shoot in CoD and the combat isn’t as balanced.
> > >
> > > The arguments exist supporting why keeping sprint in Halo is a better option than tweaking BMS… Whether or not you want to admit that is your own problem.
> >
> >
> > So you kinda mean how some pro sprinter diehards in this thread want sprint in Halo and will go through any lengths they deem necessary to “destroy,” any point they see standing to support removing sprint in Halo?
> > see I can do it too
> >
> > we are literally just going in circles here
> > your circular logic does not lend well to debate
> > I’ve got to learn just to let you think you’re right I guess
>
>
> Sorry you feel that way about other pro sprinters- I haven’t seen what you’re suggesting but I can only speak on behalf of what I’ve seen from some of the more intense anti sprint diehards, what others have stated on that issue, and speak for myself.
>
> My intention of participating in this discussion is to learn more about how some of my fellow fans feel about sprint in Halo and to offer my perspective in order to contribute to this topic.
>
> I do care about your anti sprint opinions but I equally expect you to respect my own pro sprint opinions without trying to “destroy,” them. I’m not going to call you out for not answering my points in the previous post either, for instance- I’m just going to respect the fact that you feel the way that you feel on the matter

Hey I respect your opinion
you are allowed to like sprint all you want
I’m not saying you can’t
what I’m saying is what I said in a previous post
when subjective opinion is met with verifiable fact only one of two things can happen

the opinion gives way to fact or
the opinion stays and disgregards the facts

sprint does more damage to halo then it does good, and it’s been proven time and time again in this thread regardless if you want to accept it or acknowledge it or not

Like I said
An argument about realism in a video game should hold no weight over an argument that is mechanically technically and gameplay based

maybe that’s the problem here it’s not so much a difference of opinion as it is a difference of philosophy

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> > > > > > > > > > > > > > > So I couldn’t find the video so I just jumped on and did some tests myself
> > > > > > > > > > > > > > > For this test I calculated movement times on heretic in H3 on MCC and in Truth on H5 with and without sprint
> > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > I measure distance/time from flag to flag running through pink 2 and from front door to front door on heretic
> > > > > > > > > > > > > > > and I measured distance/time from flag to flag running through pink 2 and front door to front door on truth
> > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > i did several tests per movement so I will take the shortest time for each test
> > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > HERITIC
> > > > > > > > > > > > > > > -Flag to Flag: 15 seconds
> > > > > > > > > > > > > > > -Front door - Front Door 6 seconds
> > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > TRUTH NO SPRINT
> > > > > > > > > > > > > > > -Flag to Flag: 17 seconds
> > > > > > > > > > > > > > > -Front door to Front door: 8 seconds
> > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > TRUTH WITH SPRINT
> > > > > > > > > > > > > > > -Flag to Flag: 14 seconds
> > > > > > > > > > > > > > > -Front door - Front door 6 seconds
> > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > So it would see that sprinting is slightly faster than the base movement speed in H3 and does allow you to get to your destination slightly quicker
> > > > > > > > > > > > > > > at least according to these tests (please feel free to do your own)
> > > > > > > > > > > >
> > > > > > > > > > > >
> > > > > > > > > > > > Summary:
> > > > > > > > > > >
> > > > > > > > > > >
> > > > > > > > > > >
> > > > > > > > > > >
> > > > > > > > > > > 1: You have an analog stick, choosing your pace is easy and not a trait enabled by sprint.
> > > > > > > > > > >
> > > > > > > > > > > 2: Indeed
> > > > > > > > > > >
> > > > > > > > > > > 3: There are multiple of ways to increase the travel time of a player other than to stretch a map, obstacles.
> > > > > > > > > > >
> > > > > > > > > > > 4: Not everything has to, it’s a design choice.
> > > > > > > > > > >
> > > > > > > > > > > 5: Map design metrics, the time you want someone to cross a section is dependant on the distance and speed. If speed is a constant then you need to adjust the distance.
> > > > > > > > > > > A varying speed between iterations but roughly the same time will mean varying distances, i.e stretching / scaling.
> > > > > > >
> > > > > > >
> > > > > > > .
> > > >
> > > >
> > > > I’m not actually suggesting that 125%-150% of BMS is not controllable. I’m suggesting that controlling one BMS from 0-150% of the default BMS for walking in Halo is what’s uncontrollable. That’s why it’s so much better and more consistent for gameplay purposes to walk at a normal pace of 0-100% of BMS using that handy, dandy analog stick… And only pressing that sweet sprint button to go faster when it’s actually needed; depending on the situation.
> > >
> > >
> > > However, sprint is far more dependant on situation than BMS ever will be, due to the restrictions it has.
> > >
> > > There were scenarios, not many but they existed, where you’d opt for sub-optimal speed with only BMS, but they were far less than with sprint present.
> > >
> > > Given the choice in the same game, in the same match.
> > > 125% BMS
> > > 0-100 and then 125% sprint.
> > > Who’d go for the latter?
> >
> >
> > 125 BMS doesn’t sound bad. We would need to test it though.
>
>
> If im not mistaken the TeamBeyond.net community plays a lot on their custom settings that use no sprint and 130 BMS. It seems to work really well. Even on default maps.

Wow, I didn’t know there was a no-sprint competitive setting. I would love to try these for myself.

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> > > > > > > > > > > > > > > > So I couldn’t find the video so I just jumped on and did some tests myself
> > > > > > > > > > > > > > > > For this test I calculated movement times on heretic in H3 on MCC and in Truth on H5 with and without sprint
> > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > I measure distance/time from flag to flag running through pink 2 and from front door to front door on heretic
> > > > > > > > > > > > > > > > and I measured distance/time from flag to flag running through pink 2 and front door to front door on truth
> > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > i did several tests per movement so I will take the shortest time for each test
> > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > HERITIC
> > > > > > > > > > > > > > > > -Flag to Flag: 15 seconds
> > > > > > > > > > > > > > > > -Front door - Front Door 6 seconds
> > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > TRUTH NO SPRINT
> > > > > > > > > > > > > > > > -Flag to Flag: 17 seconds
> > > > > > > > > > > > > > > > -Front door to Front door: 8 seconds
> > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > TRUTH WITH SPRINT
> > > > > > > > > > > > > > > > -Flag to Flag: 14 seconds
> > > > > > > > > > > > > > > > -Front door - Front door 6 seconds
> > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > So it would see that sprinting is slightly faster than the base movement speed in H3 and does allow you to get to your destination slightly quicker
> > > > > > > > > > > > > > > > at least according to these tests (please feel free to do your own)
> > > > > > > > > > > > >
> > > > > > > > > > > > >
> > > > > > > > > > > > > Summary:
> > > > > > > > > > > >
> > > > > > > > > > > >
> > > > > > > > > > > >
> > > > > > > > > > > >
> > > > > > > > > > > > 1: You have an analog stick, choosing your pace is easy and not a trait enabled by sprint.
> > > > > > > > > > > >
> > > > > > > > > > > > 2: Indeed
> > > > > > > > > > > >
> > > > > > > > > > > > 3: There are multiple of ways to increase the travel time of a player other than to stretch a map, obstacles.
> > > > > > > > > > > >
> > > > > > > > > > > > 4: Not everything has to, it’s a design choice.
> > > > > > > > > > > >
> > > > > > > > > > > > 5: Map design metrics, the time you want someone to cross a section is dependant on the distance and speed. If speed is a constant then you need to adjust the distance.
> > > > > > > > > > > > A varying speed between iterations but roughly the same time will mean varying distances, i.e stretching / scaling.
> > > > > > > >
> > > > > > > >
> > > > > > > > .
> > > > >
> > > > >
> > > > > I’m not actually suggesting that 125%-150% of BMS is not controllable. I’m suggesting that controlling one BMS from 0-150% of the default BMS for walking in Halo is what’s uncontrollable. That’s why it’s so much better and more consistent for gameplay purposes to walk at a normal pace of 0-100% of BMS using that handy, dandy analog stick… And only pressing that sweet sprint button to go faster when it’s actually needed; depending on the situation.
> > > >
> > > >
> > > > However, sprint is far more dependant on situation than BMS ever will be, due to the restrictions it has.
> > > >
> > > > There were scenarios, not many but they existed, where you’d opt for sub-optimal speed with only BMS, but they were far less than with sprint present.
> > > >
> > > > Given the choice in the same game, in the same match.
> > > > 125% BMS
> > > > 0-100 and then 125% sprint.
> > > > Who’d go for the latter?
> > >
> > >
> > > 125 BMS doesn’t sound bad. We would need to test it though.
> >
> >
> > If im not mistaken the TeamBeyond.net community plays a lot on their custom settings that use no sprint and 130 BMS. It seems to work really well. Even on default maps.
>
>
> Wow, I didn’t know there was a no-sprint competitive setting. I would love to try these for myself.

It’s called evolved settings ironically enough and from
what I’ve seen plays decent enough, it doesn’t solve all the problems and they’ve had to remove the BR from the sandbox for the sake of balancing but by all accounts of those who’ve played it is quite smooth

<mark>This post has been edited by a moderator. Please refrain from making non-constructive posts.</mark>

*Original post. Click at your own discretion.

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> > > >
> >
> >
> > 1) Uh, AAs usually weren’t pickups but Loadout options…
> >
> > 2) Also, what are your opinions of each original trilogy games’ multiplayer?
> >
> > 3) For campaign, after the first run, people don’t usually replay it because of story, but because it’s fun.
> >
> > 4) I mean, I still come back to Halo 3 because of The Ark, The Covenant, and Crow’s Nest, Tsavo Highway, and The Storm.
> >
> > 5) I still go back to CE because of Halo, The Silent Cartographer, that night mission, and Assault on the Control Room.
> >
> > 6) Halo 2’s mostly because of the Earth missions and Cairo Station. Most of those missions are so refreshing and unique because of their very open, but linear, structure and gameplay compared to other FPS titles, including recent Halo games. There’s no fluff, no super important story bits to interrupt gameplay, just sandboxes to let you do your thing. “Here’s the mission and its lead up, now go and do it yourself, soldier” is what the games are practically telling us.
>
>
> 1) Are you absolutely sure that AA’s weren’t pickups anywhere in Halo Reach?
>
> 2) Since you asked- my thoughts (briefly) on the original trilogy games’ MP were:
>
> -Halo CE was fantastic but it was missing something.
>
> -Halo 2 was even more fantastic but was also missing something (sprint, which is almost got)
>
> -Halo 3 played very slow and wasn’t very fun for me (but it would have been a lot more fun if it had sprint)
>
> 3) True- typically, anyways… Thing is all throughout the campaign of Halo Reach your good buddy’s are just dying all around you (like when Jorge dies for nothing just before the Covenant fleet shows up to wipe Reach out) only for the game to conclude with you as the player dying no matter what. Did that make it an awful game? Nope- it obviously fits with canon… But for me as least it somewhat reduced the re-playability factor of it.
>
> 4) I also liked Halo 3’s campaign/story a lot and thought it had the series’ best cutscenes… The only thing I really didn’t like about levels such as The Ark were having to walk so slowly across just large expanses of space (something sprint would have fixed)
>
> 5) The “night mission,” was The Truth and Reconciliation and it started out fantastically with that sniper rifle… From a gameplay perspective the level lost its pace/steam IMO during the hallway-after-hallway fight after you clear the Hunters in the first room once you board the ship but it was still a good level overall (replayability wasn’t big for me on this level- I often picked other levels like Assault on the Control Room or Two Betrayals when replaying CE’s campaign)
>
> 6) Halo 2’s campaign was my all time overall favorite, from a replayability standpoint… I thought it did a good job making the player feel that there was much at stake and by exposing the player to the Covenant’s perspective (granted there were some serious problems with some of those later Elite missions; such as pathing issues). Halo 2’s campaign wasn’t perfect by any stretch- the whole cliffhanger ending wasn’t even planned and it was originally intended to have much longer (According to what was said in the Halo 2: Anniversary prelaunch cycle). Still despite its various flaws I personally enjoyed this campaign very much.

Wait, wait, wait. You’re joking when you’re saying CE and H2 needed sprint, right? Like, you’re being sarcastic, right?

If not, you’ve completely nullifed your opinion.

<mark>This post has been edited by a moderator. Please do not troll.</mark>

*Original post. Click at your own discretion.

> 2533274832130936;11905:
> > 2625759425619671;11904:
> > > 2533274832130936;11902:
> > >
>
>
> 1) An argument about realism in a video game should hold no weight over an argument that is mechanically technically and gameplay based
> 2) sprint does more damage to halo then it does good, and it’s been proven time and time again in this thread regardless if you want to accept it or acknowledge it or not
> 3) when subjective opinion is met with verifiable fact only one of two things can happen
> the opinion gives way to fact or
> the opinion stays and disgregards the facts
> 4) maybe that’s the problem here it’s not so much a difference of opinion as it is a difference of philosophy

  1. First of all- I agree with you on that to an extent. Realism shouldn’t be a make or break on what developers do in video games.
    But realism can and often does serve to enhance gameplay in video games. Those subtle nods to verisimilitude like having aliens bleed realistically when you shoot them, having lower ranking military service members salute commanding officers, and being capable of sprinting when the situation demands it are all subtle and appreciated realistically grounded aspects of Halo that benefit gameplay in bigger ways that they’re actually noticed- They immerse the player and without those important nods to realism in Halo they can and do take the player out of the moment during gameplay to question why the game isn’t realistic.
    For instance- the commentator in this video about Halo discussed how Halo 5 missed the mark by its improper portrayal of the military in Halo 5 (soldiers showing no respect to military customs and courtesies as they had done in games past).
    So based upon facts and sources such as that, I disagree with the notion that “realism should hold no weight in a video game,” nor do I think that’s an effective counter to my sprint/no shoot point.
  2. I respect that you feel that way but I’ve equally argued time and time again why sprint enhances the gameplay and makes Halo better.
  3. True but I don’t see that happening to most of my points; albeit when facts have countered them I’ve admitted to that (such as when Twitch viewer statistics were provided earlier in this thread to indicate that Halo 5 wasn’t as popular in the competitive community as I thought it was)
    -On the flip side of that hardcore anti sprinters often don’t concede anything as fact to me as a pro sprinter no matter how unquestionably concrete my sources have been.
    Perfect example of that- Earlier in this discussion one anti sprinter tried to argue that “plasma pistols couldn’t get kills in Halo but they can in the books,” to counter my lore point supporting sprint… (Regardless of how important you feel that is or isn’t for Halo just try to follow the trail of logic in this one…)
    I actually posted my service record showing that I’ve gotten 270 plasma pistol kills myself in Halo Warzone… Along with citing that Plasma Pistol kills we’re actually a weapon commendation in Halo 4 which 940 kills with the PP were needed in order to complete the set of all Weapon Kill Commendations to attain the highly sought after and extremely unique Protector DRFT Armor.
    And that there was a user inspired game mode in matchmaking called Paintball in Halo 4 (and in customs in Halo 5) where all players have no shields and just Plasma Pistols to kill each other… The person that made the point conceded quickly after I posted those facts, but Exuberant Umbra kept on and on and on going back and forth with me trying to dispute it. The fact of the matter is that it’s unquestionable that you can and do get kills with the plasma pistol in Halo.
    Look it didn’t matter what type of plasma pistol it was doing the killing- fact is that not only can you get kills with it, at times you even had to get tons of kills with the plasma pistol in Halo 4. She just refused to back down in her efforts to try and “destroy,” my point because it was pro sprint versus conceding to facts (which the other anti sprinter actually did before she went on that rant against plasma pistols so not all anti sprinters do this- just some of the more active posters that are trying to hard to simply “win,” this debate (as if winning means anything in the first place) versus trying to foster a healthy and proactive discussion as to why fans either want to keep sprint or they don’t.
    Speaking on facts since so many anti sprinters are all about focusing on facts in this opinionated discussion about whether or not your fellow fans want to keep sprint in Halo. I’ve got some statistics for you to support that anti sprinters want to suppress pro sprint opinions in this thread. I’m the past 48 hours there have been roughly 4x pro sprint posters here in the thread write something along the lines of “I like sprint, keep it.” There was also 1x anti sprinter that posted “Don’t like it, drop it.”
    Anti sprinters routinely want to jump on people for posting “I like sprint,” if they don’t get into a argument with them over it however nobody said anything to the anti sprinter that posted the converse “Don’t like sprint,” without explanation… Rather the post got likes. That’s what’s known as a double standard and that is a fact for ya.
  4. Debatable :wink:

As I read through some of your posts I couldn’t help noticing a lot of confusion as to why some players don’t want sprint in future Halo titles. I thought I’d take some time to explain things a little better.

343 Industries did an amazing job integrating sprint into the Halo sandbox, but the question is: was it necessary? Halo was doing exceptionally well during its prime with Halo 3 being the fastest-selling video game of all time and easily competing with Call of Duty all the way up until the release of Modern Warfare 2. These two games were vastly different from one another. However, as time would show, the Halo formula began to rapidly change due to implemented mechanics pioneered by Call of Duty (i.e. sprint, loadouts, kill-streaks, low skill gap, etc.) Upon seeing these changes, many felt that the very identity of Halo was at stake.

This is why many of us are against sprint. The lack of sprint was one of the many things that made Halo feel interesting and unique. It allowed for the very gameplay from which Halo was known for. It’s what made Halo Halo. So please keep this in mind during your discussions. Know what the opposing side is fighting for and try to see where they are coming from. It’s not always so much about “realism” (of course aiming while sprinting is not realistic, but neither are most things in science fiction). We want Halo to stand out from the other games with most of its originality still in-tact.

> 2533274832130936;11907:
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> > > > > > > > > > > > > > > > > 2533274832130936;11808:
> > > > > > > > > > > > > > > > > So I couldn’t find the video so I just jumped on and did some tests myself
> > > > > > > > > > > > > > > > > For this test I calculated movement times on heretic in H3 on MCC and in Truth on H5 with and without sprint
> > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > I measure distance/time from flag to flag running through pink 2 and from front door to front door on heretic
> > > > > > > > > > > > > > > > > and I measured distance/time from flag to flag running through pink 2 and front door to front door on truth
> > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > i did several tests per movement so I will take the shortest time for each test
> > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > HERITIC
> > > > > > > > > > > > > > > > > -Flag to Flag: 15 seconds
> > > > > > > > > > > > > > > > > -Front door - Front Door 6 seconds
> > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > TRUTH NO SPRINT
> > > > > > > > > > > > > > > > > -Flag to Flag: 17 seconds
> > > > > > > > > > > > > > > > > -Front door to Front door: 8 seconds
> > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > TRUTH WITH SPRINT
> > > > > > > > > > > > > > > > > -Flag to Flag: 14 seconds
> > > > > > > > > > > > > > > > > -Front door - Front door 6 seconds
> > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > So it would see that sprinting is slightly faster than the base movement speed in H3 and does allow you to get to your destination slightly quicker
> > > > > > > > > > > > > > > > > at least according to these tests (please feel free to do your own)
> > > > > > > > > > > > > >
> > > > > > > > > > > > > >
> > > > > > > > > > > > > > Summary:
> > > > > > > > > > > > >
> > > > > > > > > > > > >
> > > > > > > > > > > > >
> > > > > > > > > > > > >
> > > > > > > > > > > > > 1: You have an analog stick, choosing your pace is easy and not a trait enabled by sprint.
> > > > > > > > > > > > >
> > > > > > > > > > > > > 2: Indeed
> > > > > > > > > > > > >
> > > > > > > > > > > > > 3: There are multiple of ways to increase the travel time of a player other than to stretch a map, obstacles.
> > > > > > > > > > > > >
> > > > > > > > > > > > > 4: Not everything has to, it’s a design choice.
> > > > > > > > > > > > >
> > > > > > > > > > > > > 5: Map design metrics, the time you want someone to cross a section is dependant on the distance and speed. If speed is a constant then you need to adjust the distance.
> > > > > > > > > > > > > A varying speed between iterations but roughly the same time will mean varying distances, i.e stretching / scaling.
> > > > > > > > >
> > > > > > > > >
> > > > > > > > > .
> > > > > >
> > > > > >
> > > > > > I’m not actually suggesting that 125%-150% of BMS is not controllable. I’m suggesting that controlling one BMS from 0-150% of the default BMS for walking in Halo is what’s uncontrollable. That’s why it’s so much better and more consistent for gameplay purposes to walk at a normal pace of 0-100% of BMS using that handy, dandy analog stick… And only pressing that sweet sprint button to go faster when it’s actually needed; depending on the situation.
> > > > >
> > > > >
> > > > > However, sprint is far more dependant on situation than BMS ever will be, due to the restrictions it has.
> > > > >
> > > > > There were scenarios, not many but they existed, where you’d opt for sub-optimal speed with only BMS, but they were far less than with sprint present.
> > > > >
> > > > > Given the choice in the same game, in the same match.
> > > > > 125% BMS
> > > > > 0-100 and then 125% sprint.
> > > > > Who’d go for the latter?
> > > >
> > > >
> > > > 125 BMS doesn’t sound bad. We would need to test it though.
> > >
> > >
> > > If im not mistaken the TeamBeyond.net community plays a lot on their custom settings that use no sprint and 130 BMS. It seems to work really well. Even on default maps.
> >
> >
> > Wow, I didn’t know there was a no-sprint competitive setting. I would love to try these for myself.
>
>
> It’s called evolved settings ironically enough and from
> what I’ve seen plays decent enough, it doesn’t solve all the problems and they’ve had to remove the BR from the sandbox for the sake of balancing but by all accounts of those who’ve played it is quite smooth

Ya, it looks really good. If a custom fame browser ever gets into h5 il try to get games of it.

[deleted]

> 2625759425619671;11909:
> I actually posted my service record showing that I’ve gotten 270 plasma pistol kills myself in Halo Warzone… Along with citing that Plasma Pistol kills we’re actually a weapon commendation in Halo 4 which 940 kills with the PP were needed in order to complete the set of all Weapon Kill Commendations to attain the highly sought after and extremely unique Protector DRFT Armor.
>
> And that there was a user inspired game mode in matchmaking called Paintball in Halo 4 (and in customs in Halo 5) where all players have no shields and just Plasma Pistols to kill each other… The person that made the point conceded quickly after I posted those facts, but Exuberant Umbra kept on and on and on going back and forth with me trying to dispute it. The fact of the matter is that it’s unquestionable that you can and do get kills with the plasma pistol in Halo.

Because a commendation and a OHKO gametype present in Halo 4 featuring the PP as the starting weapon surely and properly display/present a weapon’s killing potential. Yep. That isn’t broken logic at all.

Also, lol. You got 940 for Halo 4, probably from Paintball grinding, then you suddenly have a massive drop to 270 in Halo 5, despite having 55 days of Warzone played… Wonder why there was such a dramatic drop in performance. Maybe because all but one PP variant won’t be netting you any kills when used as a casual weapon. (Bar the one that fire black holes. :P)

<mark>This post has been edited by a moderator. Please refrain from making non-constructive posts.</mark>

*Original post. Click at your own discretion.

> 2533274886529017;11913:
> > 2625759425619671;11909:
> > I actually posted my service record showing that I’ve gotten 270 plasma pistol kills myself in Halo Warzone… Along with citing that Plasma Pistol kills we’re actually a weapon commendation in Halo 4 which 940 kills with the PP were needed in order to complete the set of all Weapon Kill Commendations to attain the highly sought after and extremely unique Protector DRFT Armor.
> > And that there was a user inspired game mode in matchmaking called Paintball in Halo 4 (and in customs in Halo 5) where all players have no shields and just Plasma Pistols to kill each other… The person that made the point conceded quickly after I posted those facts, but Exuberant Umbra kept on and on and on going back and forth with me trying to dispute it. The fact of the matter is that it’s unquestionable that you can and do get kills with the plasma pistol in Halo.
>
>
> Because a commendation and a OHKO gametype present in Halo 4 featuring the PP as the starting weapon surely and properly display/present a weapon’s killing potential. Yep. That isn’t broken logic at all.
> Also, lol. You got 940 for Halo 4, probably from Paintball grinding, then you suddenly have a massive drop to 270 in Halo 5, despite having 55 days of Warzone played… Wonder why there was such a dramatic drop in performance. Maybe because all but one PP variant won’t be netting you any kills when used as a casual weapon. (Bar the one that fire black holes. :P)

See what I mean @xTheMorningStar and @FightingChances?? Just fight, fight, fight with her. Like for real though, all of my counter point was is that you can get kills with the plasma pistol in game in Halo. That was it. You can even see that she knows it’s true and yet look at her go onto the offensive here. What’s the point of engaging with logic like that?
But notice her stat flame :fire: me and attack me about this point just to lead into one of those “continual loop,” arguments about nothing that’s even relevant to this discussion.

<mark>This post has been edited by a moderator. Please refrain from making non-constructive posts.</mark>

*Original post. Click at your own discretion.

> 2625759425619671;11909:
> Perfect example of that- Earlier in this discussion one anti sprinter tried to argue that “plasma pistols couldn’t get kills in Halo but they can in the books,” to counter my lore point supporting sprint… (Regardless of how important you feel that is or isn’t for Halo just try to follow the trail of logic in this one…)
> I actually posted my service record showing that I’ve gotten 270 plasma pistol kills myself in Halo Warzone… Along with citing that Plasma Pistol kills we’re actually a weapon commendation in Halo 4 which 940 kills with the PP were needed in order to complete the set of all Weapon Kill Commendations to attain the highly sought after and extremely unique Protector DRFT Armor.
> And that there was a user inspired game mode in matchmaking called Paintball in Halo 4 (and in customs in Halo 5) where all players have no shields and just Plasma Pistols to kill each other… The person that made the point conceded quickly after I posted those facts, but Exuberant Umbra kept on and on and on going back and forth with me trying to dispute it. The fact of the matter is that it’s unquestionable that you can and do get kills with the plasma pistol in Halo.
> Look it didn’t matter what type of plasma pistol it was doing the killing- fact is that not only can you get kills with it, at times you even had to get tons of kills with the plasma pistol in Halo 4. She just refused to back down in her efforts to try and “destroy,” my point because it was pro sprint versus conceding to facts (which the other anti sprinter actually did before she went on that rant against plasma pistols so not all anti sprinters do this- just some of the more active posters that are trying to hard to simply “win,” this debate (as if winning means anything in the first place) versus trying to foster a healthy and proactive discussion as to why fans either want to keep sprint or they don’t.

Oh, so you can get kills with it in a wacky action sack game type with drastically modified player traits or a completely ridiculous REQ variant that functions nothing like the original or anything actually depicted in canon?! WOW. Incredible. Good work, sport. You sure as hell SMOKED 'EM with that iron clad counterpoint. Your over-the-top pedantry doesn’t make you look like a complete fool with no coherent point to make at all… Oh, wait. Yes, it does. Why are you regaling us with the story of an argument you had with someone a few pages ago in this thread in which you made a complete -Yoink- of yourself? Do you honestly think bringing up ridiculous Halo 4 commendations makes you look smart? I’m sorry. Silly question. OF COURSE you do.

> 2533274890584596;11915:
> > 2625759425619671;11909:
> > Perfect example of that- Earlier in this discussion one anti sprinter tried to argue that “plasma pistols couldn’t get kills in Halo but they can in the books,” to counter my lore point supporting sprint… (Regardless of how important you feel that is or isn’t for Halo just try to follow the trail of logic in this one…)
> >
> > I actually posted my service record showing that I’ve gotten 270 plasma pistol kills myself in Halo Warzone… Along with citing that Plasma Pistol kills we’re actually a weapon commendation in Halo 4 which 940 kills with the PP were needed in order to complete the set of all Weapon Kill Commendations to attain the highly sought after and extremely unique Protector DRFT Armor.
> >
> > And that there was a user inspired game mode in matchmaking called Paintball in Halo 4 (and in customs in Halo 5) where all players have no shields and just Plasma Pistols to kill each other… The person that made the point conceded quickly after I posted those facts, but Exuberant Umbra kept on and on and on going back and forth with me trying to dispute it. The fact of the matter is that it’s unquestionable that you can and do get kills with the plasma pistol in Halo.
> >
> > Look it didn’t matter what type of plasma pistol it was doing the killing- fact is that not only can you get kills with it, at times you even had to get tons of kills with the plasma pistol in Halo 4. She just refused to back down in her efforts to try and “destroy,” my point because it was pro sprint versus conceding to facts (which the other anti sprinter actually did before she went on that rant against plasma pistols so not all anti sprinters do this- just some of the more active posters that are trying to hard to simply “win,” this debate (as if winning means anything in the first place) versus trying to foster a healthy and proactive discussion as to why fans either want to keep sprint or they don’t.
>
>
> Oh, so you can get kills with it…

Yes, you can get kills with the plasma pistol in game with was my original point.

> 2625759425619671;11909:
> See what I mean @xTheMorningStar and @FightingChances?? Just fight, fight, fight with her. Like for real though, all of my counter point was is that you can get kills with the plasma pistol in game in Halo. That was it. You can even see that she knows it’s true and yet look at her go onto the offensive here.
>
> But notice her stat flame :fire: me and attack me about this point just to lead into one of those “continual loop,” arguments about nothing that’s even relevant to this discussion.

You just gonna glaze over the holes in your argument that I and arglactable presented? That isn’t me or him attacking you, that’s showing you your argument’s flawed. Sorry, but not every disagreement is an “attack” on you.

> 2625759425619671;11914:
> > 2533274886529017;11913:
> > > 2625759425619671;11909:
> > > I actually posted my service record showing that I’ve gotten 270 plasma pistol kills myself in Halo Warzone… Along with citing that Plasma Pistol kills we’re actually a weapon commendation in Halo 4 which 940 kills with the PP were needed in order to complete the set of all Weapon Kill Commendations to attain the highly sought after and extremely unique Protector DRFT Armor.
> > >
> > > And that there was a user inspired game mode in matchmaking called Paintball in Halo 4 (and in customs in Halo 5) where all players have no shields and just Plasma Pistols to kill each other… The person that made the point conceded quickly after I posted those facts, but Exuberant Umbra kept on and on and on going back and forth with me trying to dispute it. The fact of the matter is that it’s unquestionable that you can and do get kills with the plasma pistol in Halo.
> >
> >
> > Because a commendation and a OHKO gametype present in Halo 4 featuring the PP as the starting weapon surely and properly display/present a weapon’s killing potential. Yep. That isn’t broken logic at all.
> >
> > Also, lol. You got 940 for Halo 4, probably from Paintball grinding, then you suddenly have a massive drop to 270 in Halo 5, despite having 55 days of Warzone played… Wonder why there was such a dramatic drop in performance. Maybe because all but one PP variant won’t be netting you any kills when used as a casual weapon. (Bar the one that fire black holes. :P)
>
>
> See what I mean @FightingChances?? Just fight, fight, fight with her. Like for real though, all of my counter point was is that you can get kills with the plasma pistol in game in Halo. That was it. But notice her stat flame :fire: me and attack me about this point just to lead into one of those “continual loop,” arguments about nothing that’s even relevant to this discussion.

As if you ever needed to link the specific person who you were arguing with when it came to the semantics of “you can’t get any kills with the PP,” but when she shows up to respond like anyone else would, you decide to play victim, once again. Can you not try to be the stereotype that surrounds the pro sprint community for once?

> 2533274886529017;11917:
> > 2625759425619671;11909:
> > See what I mean @xTheMorningStar and @FightingChances?? Just fight, fight, fight with her. Like for real though, all of my counter point was is that you can get kills with the plasma pistol in game in Halo. That was it. You can even see that she knows it’s true and yet look at her go onto the offensive here.
> >
> > But notice her stat flame :fire: me and attack me about this point just to lead into one of those “continual loop,” arguments about nothing that’s even relevant to this discussion.
>
>
> You just gonna glaze over the holes in your argument that I and arglactable presented?

Isn’t that exactly what he/she has been doing this entire time
its why I gave up came back and then gave up again

> 2625759425619671;11916:
> Yes, you can get kills with the plasma pistol in game with was my original point.

And you continue to be deliberately obtuse and pedantic to the detriment of any and all useful discourse, which was my point. Thanks for proving it once again.

> 2533274890584596;11920:
> > 2625759425619671;11916:
> > Yes, you can get kills with the plasma pistol in game with was my original point.
>
>
> And you continue to be deliberately obtuse and pedantic to the detriment of any and all useful discourse, which was my point. Thanks for proving it once again.

The ironic part is he/she does this kind of nonsense and then throws out phrases like this one

“I’ve acknowledged it bud. I’ve acknowledged the heck out the fact that some anti sprinter diehards in this thread don’t want sprint in Halo and will go through any lengths they deem necessary to “destroy,” any point they see standing to support keeping sprint in Halo.”

ironic statement is ironic

mods: please note this is not an attempt to call anyone out this is simply me calling a spade a spade however I will edit the post if deemed necessary

hello

> 2533274832130936;11921:
> > 2533274890584596;11920:
> > > 2625759425619671;11916:
> > > Yes, you can get kills with the plasma pistol in game with was my original point.
> >
> >
> > Thanks for proving it once again.
>
>
> ironic statement is ironic

Look what the heck is even wrong with you people…

Let me break this down for you to make this real, real simple.

You can get gets with plasma pistols in Halo… That’s it- end of discussion.

I don’t care if you think you can counter that with irrelevant arguments about “how,” and “why,” those kills happen- bottom line is that I’ve provided multiple sources to prove my point and all you want to do is argue.

Your counters about “Whether or not you can get plasma pistol kills,” are all equally irrelevant. I didn’t say anything about the model of the plasma pistol being used- Your arguments will not work because they are against logic itself… I’ve provided multiple factual, solid indisputable sources to prove beyond a shadow of a doubt that you can get plasma pistol kills in Halo.