The sprint discussion thread

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> > > > > > > > > > > > > > So I couldn’t find the video so I just jumped on and did some tests myself
> > > > > > > > > > > > > > For this test I calculated movement times on heretic in H3 on MCC and in Truth on H5 with and without sprint
> > > > > > > > > > > > > >
> > > > > > > > > > > > > > I measure distance/time from flag to flag running through pink 2 and from front door to front door on heretic
> > > > > > > > > > > > > > and I measured distance/time from flag to flag running through pink 2 and front door to front door on truth
> > > > > > > > > > > > > >
> > > > > > > > > > > > > > i did several tests per movement so I will take the shortest time for each test
> > > > > > > > > > > > > >
> > > > > > > > > > > > > > HERITIC
> > > > > > > > > > > > > > -Flag to Flag: 15 seconds
> > > > > > > > > > > > > > -Front door - Front Door 6 seconds
> > > > > > > > > > > > > >
> > > > > > > > > > > > > > TRUTH NO SPRINT
> > > > > > > > > > > > > > -Flag to Flag: 17 seconds
> > > > > > > > > > > > > > -Front door to Front door: 8 seconds
> > > > > > > > > > > > > >
> > > > > > > > > > > > > > TRUTH WITH SPRINT
> > > > > > > > > > > > > > -Flag to Flag: 14 seconds
> > > > > > > > > > > > > > -Front door - Front door 6 seconds
> > > > > > > > > > > > > >
> > > > > > > > > > > > > > So it would see that sprinting is slightly faster than the base movement speed in H3 and does allow you to get to your destination slightly quicker
> > > > > > > > > > > > > > at least according to these tests (please feel free to do your own)
> > > > > > > > > > >
> > > > > > > > > > >
> > > > > > > > > > > Summary:
> > > > > > > > > >
> > > > > > > > > >
> > > > > > > > > >
> > > > > > > > > >
> > > > > > > > > > 1: You have an analog stick, choosing your pace is easy and not a trait enabled by sprint.
> > > > > > > > > >
> > > > > > > > > > 2: Indeed
> > > > > > > > > >
> > > > > > > > > > 3: There are multiple of ways to increase the travel time of a player other than to stretch a map, obstacles.
> > > > > > > > > >
> > > > > > > > > > 4: Not everything has to, it’s a design choice.
> > > > > > > > > >
> > > > > > > > > > 5: Map design metrics, the time you want someone to cross a section is dependant on the distance and speed. If speed is a constant then you need to adjust the distance.
> > > > > > > > > > A varying speed between iterations but roughly the same time will mean varying distances, i.e stretching / scaling.
> > > > > >
> > > > > >
> > > > > > .
> > >
> > >
> > > I’m not actually suggesting that 125%-150% of BMS is not controllable. I’m suggesting that controlling one BMS from 0-150% of the default BMS for walking in Halo is what’s uncontrollable. That’s why it’s so much better and more consistent for gameplay purposes to walk at a normal pace of 0-100% of BMS using that handy, dandy analog stick… And only pressing that sweet sprint button to go faster when it’s actually needed; depending on the situation.
> >
> >
> > However, sprint is far more dependant on situation than BMS ever will be, due to the restrictions it has.
> >
> > There were scenarios, not many but they existed, where you’d opt for sub-optimal speed with only BMS, but they were far less than with sprint present.
> >
> > Given the choice in the same game, in the same match.
> > 125% BMS
> > 0-100 and then 125% sprint.
> > Who’d go for the latter?
>
>
> 125 BMS doesn’t sound bad. We would need to test it though.

If im not mistaken the TeamBeyond.net community plays a lot on their custom settings that use no sprint and 130 BMS. It seems to work really well. Even on default maps.

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> > > I’m not actually suggesting that 125%-150% of BMS is not controllable. I’m suggesting that controlling one BMS from 0-150% of the default BMS for walking in Halo is what’s uncontrollable. That’s why it’s so much better and more consistent for gameplay purposes to walk at a normal pace of 0-100% of BMS using that handy, dandy analog stick… And only pressing that sweet sprint button to go faster when it’s actually needed; depending on the situation.
> >
> >
> > However, sprint is far more dependant on situation than BMS ever will be, due to the restrictions it has.
> >
> > There were scenarios, not many but they existed, where you’d opt for sub-optimal speed with only BMS, but they were far less than with sprint present.
> >
> > Given the choice in the same game, in the same match.
> > 125% BMS
> > 0-100 and then 125% sprint.
> > Who’d go for the latter?
>
>
> 125 BMS doesn’t sound bad. We would need to test it though.

It depends, 125% compared to what. For example, 125% of Halo 5 BMS is nearly 150% of Halo 3 BMS. The optimal movement speed also depends significantly on what sized maps we want to have.

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> > > > 4) Aha, silly auto-fill on the phone… I see you actually caught my post in your quote right before I went back and edited the typo “Who Newman,” to the correct title of that achievement: “Who Needs Them?”… Well thanks for responding time so quickly anyhow. I mean in hindsight you make a good point that the original Halo 3 had no reason as to why not use vehicles in that level. My more recent memories were such that a great deal of frustration came out of playing that level on solo legendary over and over without being able to use vehicles because of the stipulations of that mostly broken achievement… I mean who wouldn’t be frustrated after completing the requirements of such a genuinely difficult and time consuming achievement over and over just to hope it’ll eventually unlock? This frustration for me was just exasperated for me because there wasn’t any sprint to help it go by faster. It wasn’t just me either- you can read about the shared frustrations of the community on this one here in the forums.
> > > >
> > > > If I’m not mistaken, this achievement is still one of the very few left on the MCC Chinese version that remain completely unobtainable. I can only imagine the shared frustrations of some the greatest Halo achievement hunters such as: Berserk on XBL and EX Slay3r that spent a great deal of time and money to purchase and set up their Chinese XB1’s just to complete those achievements only to fall short over something like a glitched achievement that involves walking across The Ark level for over 45 minutes at a time on Legendary and to keep on doing that over and over and over just to finally have to accept that it’s broken (as per TrueAchievements).
> > >
> > >
> > > However, a badly designed achievement is not a reason to defend sprint, but a reason to demand better achievements.
> >
> >
> > I will concede that, for sure because I understand that not everyone would agree with my opinions here…
> >
> > To clarify- for me I see this as something that sprint could have helped with (but I admit it wouldn’t have fixed the broken achievement itself; rather it just would have made all those walking attempts much faster and more bearable) But also as someone who has unlocked every single Halo achievement to date (And the creator of the Waypoint Halo GamerScore Leaderboard), the source of my real frustrations with that achievement were two-fold including:
> >
> > a) The level of time and difficulty required to spend trying to unlock the achievement (despite meeting the requirements correctly over and over on each run that took about 45 minutes a piece) and
> >
> > b) The fact that sprint could have cut down on those walking times significantly… And even if the achievement wasn’t bugged and there was but only one play-through required then sprint still would have helped make an ~45 minute play through significantly shorter.
>
>
> I think that was the whole point of the achievement: How long can you last physically (in-game), and mentally without vehicles? Can you endure a struggle like the VidMasters?

No I mean, the achievement itself was a good idea. The issue that I had was that each Legendary run without a vehicle took ~45 minutes to walk across this entire level without vehicles (The fact that it was bugged :ant: and didn’t want to unlock just exasperated the issue of having to walk across this entire level (without sprint); thereby increasing the frustration and sheer amount of time having to sink into trying to unlock the same achievement over and over. I mean, I spent arguably the better part of a the first weekend after the MCC came out just walking through The Ark over and over… But even it wasn’t broken- doing it one time even took ~45 minutes of walking across the Ark level. Sprint could have alleviated that issue by allowing the player to spend about 30 minutes per attempt on that achievement versus ~45 minutes without sprint (That’s also if you were skilled enough to go through the level that fast even; otherwise each run could take you way longer than that). And there was no checkpoint saving grace either- once you got into a vehicle (or when the game for some reason thought you got into a vehicle) then the entire level needed to be started over; thus wasting the entire run you were working on at the time.

Also wanted to say that I’ve read your thoughts on AA’s in Halo and thought they were pretty insightful. I personal don’t want to see them return in Halo the way they were in Reach… I’m happy with the seldom invisibility/overshield pick ups in Arena that were on Halo 5 so I’d like to see Halo 6 continue that trend.

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> > > > > > 4) Aha, silly auto-fill on the phone… I see you actually caught my post in your quote right before I went back and edited the typo “Who Newman,” to the correct title of that achievement: “Who Needs Them?”… Well thanks for responding time so quickly anyhow. I mean in hindsight you make a good point that the original Halo 3 had no reason as to why not use vehicles in that level. My more recent memories were such that a great deal of frustration came out of playing that level on solo legendary over and over without being able to use vehicles because of the stipulations of that mostly broken achievement… I mean who wouldn’t be frustrated after completing the requirements of such a genuinely difficult and time consuming achievement over and over just to hope it’ll eventually unlock? This frustration for me was just exasperated for me because there wasn’t any sprint to help it go by faster. It wasn’t just me either- you can read about the shared frustrations of the community on this one here in the forums.
> > > > > >
> > > > > > If I’m not mistaken, this achievement is still one of the very few left on the MCC Chinese version that remain completely unobtainable. I can only imagine the shared frustrations of some the greatest Halo achievement hunters such as: Berserk on XBL and EX Slay3r that spent a great deal of time and money to purchase and set up their Chinese XB1’s just to complete those achievements only to fall short over something like a glitched achievement that involves walking across The Ark level for over 45 minutes at a time on Legendary and to keep on doing that over and over and over just to finally have to accept that it’s broken (as per TrueAchievements).
> > > > >
> > > > >
> > > > > However, a badly designed achievement is not a reason to defend sprint, but a reason to demand better achievements.
> > > >
> > > >
> > > > I will concede that, for sure because I understand that not everyone would agree with my opinions here…
> > > >
> > > > To clarify- for me I see this as something that sprint could have helped with (but I admit it wouldn’t have fixed the broken achievement itself; rather it just would have made all those walking attempts much faster and more bearable) But also as someone who has unlocked every single Halo achievement to date (And the creator of the Waypoint Halo GamerScore Leaderboard), the source of my real frustrations with that achievement were two-fold including:
> > > >
> > > > a) The level of time and difficulty required to spend trying to unlock the achievement (despite meeting the requirements correctly over and over on each run that took about 45 minutes a piece) and
> > > >
> > > > b) The fact that sprint could have cut down on those walking times significantly… And even if the achievement wasn’t bugged and there was but only one play-through required then sprint still would have helped make an ~45 minute play through significantly shorter.
> > >
> > >
> > > I think that was the whole point of the achievement: How long can you last physically (in-game), and mentally without vehicles? Can you endure a struggle like the VidMasters?
> >
> >
> > No I mean, the achievement itself was a good idea. The issue that I had was that each Legendary run without a vehicle took ~45 minutes to walk across this entire level without vehicles (The fact that it was bugged :ant: and didn’t want to unlock just exasperated the issue of having to walk across this entire level (without sprint); thereby increasing the frustration and sheer amount of time having to sink into trying to unlock the same achievement over and over. I mean, I spent arguably the better part of a the first weekend after the MCC came out just walking through The Ark over and over… But even it wasn’t broken- doing it one time even took ~45 minutes of walking across the Ark level. Sprint could have alleviated that issue by allowing the player to spend about 30 minutes per attempt on that achievement versus ~45 minutes without sprint (That’s also if you were skilled enough to go through the level that fast even; otherwise each run could take you way longer than that). And there was no checkpoint saving grace either- once you got into a vehicle (or when the game for some reason thought you got into a vehicle) then the entire level needed to be started over; thus wasting the entire run you were working on at the time.
>
>
> I guess we can both agree that it was your problem then. I wouldn’t have a problem with that, seeing as VidMaster Endure and (to a much lesser extent) Annual and Deja Vu were a lot worse than walking forever. Besides, I’d ask my friends to help us “cheat” the achievement (the others get in vehicles), like what we used to do with the other VidMasters.

I wouldn’t agree with that at all actually; not the way you twisted it to make it seem like “it was [my] problem,” alone.

As I stated a few posts back, the issues with this achievement were collectively shared by just about the entire MCC community . What I do agree with is that sprint wouldn’t “fix,” the brokenness of the achievement; but I did provide pretty good reasoning as to how sprint could have helped- not only with the achievement if it wasn’t even broken; but even under the requirements of the achievement itself. Sprint would have helped cut down on each attempt to unlock this achievement - It would take each attempt from a minimum of ~45 minutes per attempt down to ~30 minutes per attempt… Those times are generous even bearing in mind that most people actually take much longer than me to complete the Ark on Legendary difficulty and once an attempt is failed the entire level had to be restarted. And remember- jusr about everyone has to make multiple attempts anyway- the only way to try to unlock the achievement is to complete the level and once a vehicle is even touched by the player the entire thing has to be completely started over.

Also if you read that forum post- no one can get into vehicles in order to complete the achievement (nor did it even initially unlock at all on COOP mode until a much later update came along months later to patch that).

Either way, to clarify- no vehicles could have ever been used to unlock this achievement- not by you nor by your friends playing through the mission with you. Vehicles couldn’t help substitute the lack of sprint under these conditions and it wasn’t just me that experienced these issues either as you suggested. This issue extended across the entire community; but I will admit that not everyone has to feel that sprint could have “helped,” them- however it certainly would have cut down on allllllll that time that so many people (myself included) wasted walking around throughout that enormous level.

[deleted]

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> > > > > > > > 4) Aha, silly auto-fill on the phone… I see you actually caught my post in your quote right before I went back and edited the typo “Who Newman,” to the correct title of that achievement: “Who Needs Them?”… Well thanks for responding time so quickly anyhow. I mean in hindsight you make a good point that the original Halo 3 had no reason as to why not use vehicles in that level. My more recent memories were such that a great deal of frustration came out of playing that level on solo legendary over and over without being able to use vehicles because of the stipulations of that mostly broken achievement… I mean who wouldn’t be frustrated after completing the requirements of such a genuinely difficult and time consuming achievement over and over just to hope it’ll eventually unlock? This frustration for me was just exasperated for me because there wasn’t any sprint to help it go by faster. It wasn’t just me either- you can read about the shared frustrations of the community on this one here in the forums.
> > > > > > > >
> > > > > > > > If I’m not mistaken, this achievement is still one of the very few left on the MCC Chinese version that remain completely unobtainable. I can only imagine the shared frustrations of some the greatest Halo achievement hunters such as: Berserk on XBL and EX Slay3r that spent a great deal of time and money to purchase and set up their Chinese XB1’s just to complete those achievements only to fall short over something like a glitched achievement that involves walking across The Ark level for over 45 minutes at a time on Legendary and to keep on doing that over and over and over just to finally have to accept that it’s broken (as per TrueAchievements).
> > > > > > >
> > > > > > >
> > > > > > > However, a badly designed achievement is not a reason to defend sprint, but a reason to demand better achievements.
> > > > > >
> > > > > >
> > > > > > I will concede that, for sure because I understand that not everyone would agree with my opinions here…
> > > > > >
> > > > > > To clarify- for me I see this as something that sprint could have helped with (but I admit it wouldn’t have fixed the broken achievement itself; rather it just would have made all those walking attempts much faster and more bearable) But also as someone who has unlocked every single Halo achievement to date (And the creator of the Waypoint Halo GamerScore Leaderboard), the source of my real frustrations with that achievement were two-fold including:
> > > > > >
> > > > > > a) The level of time and difficulty required to spend trying to unlock the achievement (despite meeting the requirements correctly over and over on each run that took about 45 minutes a piece) and
> > > > > >
> > > > > > b) The fact that sprint could have cut down on those walking times significantly… And even if the achievement wasn’t bugged and there was but only one play-through required then sprint still would have helped make an ~45 minute play through significantly shorter.
> > > > >
> > > > >
> > > > > I think that was the whole point of the achievement: How long can you last physically (in-game), and mentally without vehicles? Can you endure a struggle like the VidMasters?
> > > >
> > > >
> > > > No I mean, the achievement itself was a good idea. The issue that I had was that each Legendary run without a vehicle took ~45 minutes to walk across this entire level without vehicles (The fact that it was bugged :ant: and didn’t want to unlock just exasperated the issue of having to walk across this entire level (without sprint); thereby increasing the frustration and sheer amount of time having to sink into trying to unlock the same achievement over and over. I mean, I spent arguably the better part of a the first weekend after the MCC came out just walking through The Ark over and over… But even it wasn’t broken- doing it one time even took ~45 minutes of walking across the Ark level. Sprint could have alleviated that issue by allowing the player to spend about 30 minutes per attempt on that achievement versus ~45 minutes without sprint (That’s also if you were skilled enough to go through the level that fast even; otherwise each run could take you way longer than that). And there was no checkpoint saving grace either- once you got into a vehicle (or when the game for some reason thought you got into a vehicle) then the entire level needed to be started over; thus wasting the entire run you were working on at the time.
> > >
> > >
> > > I guess we can both agree that it was your problem then.
> >
> >
> > I wouldn’t agree with that at all; not the way you twisted it to make it seem like “it was [my] problem,” alone.
> >
> > As I stated a few posts back, the issues with this achievement were collectively shared by just about the entire MCC community . What I do agree with is that sprint wouldn’t “fix,” the brokenness of the achievement; but I did provide pretty good reasoning as to how sprint could have helped- not only with the achievement if it wasn’t even broken; but even under the requirements of the achievement itself. Sprint would have helped cut down on each attempted- It would take each attempt from a minimum of ~45 minutes per attempt down to ~30 minutes per attempt. Also if you read that forum post- no one can get into vehicles in order to complete the achievement (nor did it even initially unlock at all on COOP mode until a much later update came along months later to patch that).
> >
> > Either way, to clarify- no vehicles could have ever been used to unlock this achievement- not by you nor by your friends playing through the mission with you. Vehicles couldn’t help substitute the lack of sprint under these conditions and it wasn’t just me that experienced these issues either as you suggested. This issue extended across the entire community; but I will admit that not everyone has to feel that sprint could have “helped,” them- however it certainly would have cut down on allllllll that time that so many people (myself included) wasted walking around that enormous level.
>
>
> I’m saying that the time consumption of the achievement and lack of sprint was your issue alone. (I read the whole thread)

Okay well when you went back and clarified what you actually meant with your otherwise open-ended statement that it was just, “[my] problem,” then your point sort of makes sense… (Btw kudos to your reading skills to be able read that entire thread before responding to me just a few minutes later in this one).

My point was (and still is) that the shared frustrations of the achievement not unlocking were exasperated by the fact that every attempt at the achievement took a bare minimum of about 45:00 minutes of walking (bear in mind this is a generous estimation at that) with each and every time that all those people in the community (Including myself at the time) were attempting to complete the requirements in order to unlock that achievement. So it would have helped ease those frustrations tremendously if players would had the ability to sprint throughout that level to cut down on the time taken per attempt…

So although I have conceded the fact that sprint wouldn’t have “fixed,” the brokenness of this achievement it certainly would have helped the problem tremendously by significantly cutting down on the painstaking amount of walking required with each and every attempt to unlock it (No matter how many attempts were taken to try unlock it).

Point is that many, many more players than just myself experienced this frustration of having to walk across that level on sooo many occasions when sprint would have so clearly aided so many players in this particular circumstance.

[deleted]

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> I prefer sprint but maybe no sprint in campaign would be fine, maybe.

I prefer the opposite. I wouldn’t mind abilities and sprint in Campaign and Custom Games but they just don’t suit Multiplayer in my opinion.

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> > I prefer sprint but maybe no sprint in campaign would be fine, maybe.
>
>
> I prefer the opposite. I wouldn’t mind abilities and sprint in Campaign and Custom Games but they just don’t suit Multiplayer in my opinion.

I agree that some features shouldn’t be in multiplayer - looking at you Spartan Charge. However I feel that sprint in the campaign made it much easier and less enjoyable. Halo ce didn’t have it, but because it didn’t have it players got to pace themselves, which is why the game is so hard on legendary. you don’t get that feeling with Halo 5.

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> > > I prefer sprint but maybe no sprint in campaign would be fine, maybe.
> >
> >
> > I prefer the opposite. I wouldn’t mind abilities and sprint in Campaign and Custom Games but they just don’t suit Multiplayer in my opinion.
>
>
> I agree that some features shouldn’t be in multiplayer - looking at you Spartan Charge. However I feel that sprint in the campaign made it much easier and less enjoyable. Halo ce didn’t have it, but because it didn’t have it players got to pace themselves, which is why the game is so hard on legendary. you don’t get that feeling with Halo 5.

I agree but I don’t like any spartan abilities or sprint in multiplayer or campaign. I just prefer them to be in campaign and custom games over multiplayer if that’s what was going to happen. 343i has done enough to change and “evolve” Halo and they over did it for no reason (sales speak for themselves). I’ll say it again though since you probably haven’t read my previous posts, “Don’t fix what’s not broken”.

<mark>This post has been edited by a moderator. Please refrain from making non-constructive posts.</mark>

*Original post. Click at your own discretion.

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>
>
> Do you have anyone talking about their walking frustrations? In public forums would be perferable.

Did you not read what I wrote?
Plus just yesterday I replied to you that between my full Spartan Company (and my two expansion companies), my viewers on Twitch, my other friends from Halo that I’ve been playing with, and the occasional “friends of friends,” or people that party up with me- not a single one of them has anything bad to say to me about sprint… I mean I’ve talked about sprint to just about anyone and everyone who has been in my party and they most often don’t even know that sprint is an issue amongst fans whatsoever… But they all want it to stay- everyone that I’ve been speaking to over XBL since I’ve joined this thread.
Back to your point- I’ll be willing to ask friends who used to play the MCC about the issue of walking on Ark; but to be fair that issue was happening about two years ago. You can’t say there weren’t more people who would have rather sprinted on the Ark anymore than I can say there were… So what’s the point of asking me a question like that to begin with? What I can provide to you are the facts; which once more are such that The Ark on Solo Legendary took about 45:00 per attempt at the very fastest possible pace when walking across it on the MCC.
The thread that I’ve also provided showed that the glitched achievement affected nearly the entire community at the time- so it was a major issue… And the frustrations were simply exasperated by the fact that each attempt took so incredibly long. Therefore I can give you the facts on the matter- regardless as to whether or not it was even stated in that thread- it would have helped people cut down on all the time wasted walking across the Ark at ~45:00 minutes per attempt when walking if they could have been enabled with sprint to make each attempt take ~30:00 minutes. The concept is factually-based and sensible. For instance it took me and friends about 10-15 attempts each to unlock the achievement (that was pretty fast compared to a lot of people that were stuck on it for weeks). Basic mathematics indicates that sprint would have (not “could have”) saved each of us ~150:00-250:00 minutes on that achievement; which would have spared us an extra 3-4 hours each of being stuck on the broken achievement versus having to make repeated attempts to keep on trying to unlock the achievement over that span of time.
We all could have used those extra 3-4 hours towards unlocking more achievements instead, or to try to find a match in matchmaking, or to enjoy some customs. Point is that sprint absolutely would have helped all the players in the community (demonstrated in the thread I cited for you) that stated that they were in this stuck and frustrated with the situation… How can you not admit that sprint would have helped here when the facts are undeniable?

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> > > >
> >
> >
> > Do you have anyone talking about their walking frustrations? In public forums would be perferable.
>
>
> Did you not read what I wrote?
>
> Plus just yesterday I replied to you that between my full Spartan Company (and my two expansion companies), my viewers on Twitch, my other friends from Halo that I’ve been playing with, and the occasional “friends of friends,” or people that party up with me- not a single one of them has anything bad to say to me about sprint… I mean I’ve talked about sprint to just about anyone and everyone who has been in my party and they most often don’t even know that sprint is an issue amongst fans whatsoever… But they all want it to stay- everyone that I’ve been speaking to over XBL since I’ve joined this thread.
>
> Back to your point- I’ll be willing to ask friends who used to play the MCC about the issue of walking on Ark; but to be fair that issue was happening about two years ago. You can’t say there weren’t more people who would have rather sprinted on the Ark anymore than I can say there were… So what’s the point of asking me a question like that to begin with? What I can provide to you are the facts; which once more are such that The Ark on Solo Legendary took about 45:00 per attempt at the very fastest possible pace when walking across it on the MCC.
>
> The thread that I provided showed that the glitched achievement affected nearly the entire community at the time- so it was a major issue… And the frustrations were simply exasperated by the fact that each attempt took so incredibly long. Therefore I can give you the facts on the matter- regardless as to whether or not it was even stated in that thread- it would have helped people cut down on all the time wasted walking across the Ark at ~45:00 minutes per attempt when walking if they could have sprinting to make each attempt take ~30:00 minutes. The concept is factually-based and sensible. For instance it took me and friends about 10-15 attempts each to unlock the achievement (that was pretty fast compared to a lot of people that were stuck on it for weeks). Basic mathematics indicates that sprint would have (not “could have”) saved each of us ~150:00-250:00 minutes on that achievement; which would have spared us an extra 3-4 hours each of being stuck on the broken achievement versus having to make repeated attempts to keep on trying to unlock the achievement over that span of time.
>
> We all could have used those extra 3-4 hours towards unlocking more achievements instead, or to try to find a match in matchmaking, or to enjoy some customs. Point is that sprint absolutely would have helped all the players in the community (demonstrated in the thread I cited for you) that stated that they were in this stuck and frustrated with the situation… How can you not admit that sprint would have helped here when the facts are undeniable?

because the fact is that a buffed base movement speed would serve the exact same purpose as sprint…:
besides I thought your argument wasn’t just “sprint makes you go faster”

There is nothing sprint does that an increase to the BMS doesn’t do and do better than sprint does

> 2533274832130936;11898:
> > 2625759425619671;11897:
> > > 2535464451695009;11893:
> > > > 2625759425619671;11892:
> > > > > 2535464451695009;11891:
> > > > >
> > >
> > >
> > > Do you have anyone talking about their walking frustrations? In public forums would be perferable.
> >
> >
> > Did you not read what I wrote?
> >
> > Plus just yesterday I replied to you that between my full Spartan Company (and my two expansion companies), my viewers on Twitch, my other friends from Halo that I’ve been playing with, and the occasional “friends of friends,” or people that party up with me- not a single one of them has anything bad to say to me about sprint… I mean I’ve talked about sprint to just about anyone and everyone who has been in my party and they most often don’t even know that sprint is an issue amongst fans whatsoever… But they all want it to stay- everyone that I’ve been speaking to over XBL since I’ve joined this thread.
> >
> > Back to your point- I’ll be willing to ask friends who used to play the MCC about the issue of walking on Ark; but to be fair that issue was happening about two years ago. You can’t say there weren’t more people who would have rather sprinted on the Ark anymore than I can say there were… So what’s the point of asking me a question like that to begin with? What I can provide to you are the facts; which once more are such that The Ark on Solo Legendary took about 45:00 per attempt at the very fastest possible pace when walking across it on the MCC.
> >
> > The thread that I provided showed that the glitched achievement affected nearly the entire community at the time- so it was a major issue… And the frustrations were simply exasperated by the fact that each attempt took so incredibly long. Therefore I can give you the facts on the matter- regardless as to whether or not it was even stated in that thread- it would have helped people cut down on all the time wasted walking across the Ark at ~45:00 minutes per attempt when walking if they could have sprinting to make each attempt take ~30:00 minutes. The concept is factually-based and sensible. For instance it took me and friends about 10-15 attempts each to unlock the achievement (that was pretty fast compared to a lot of people that were stuck on it for weeks). Basic mathematics indicates that sprint would have (not “could have”) saved each of us ~150:00-250:00 minutes on that achievement; which would have spared us an extra 3-4 hours each of being stuck on the broken achievement versus having to make repeated attempts to keep on trying to unlock the achievement over that span of time.
> >
> > We all could have used those extra 3-4 hours towards unlocking more achievements instead, or to try to find a match in matchmaking, or to enjoy some customs. Point is that sprint absolutely would have helped all the players in the community (demonstrated in the thread I cited for you) that stated that they were in this stuck and frustrated with the situation… How can you not admit that sprint would have helped here when the facts are undeniable?
>
>
> because the fact is that a buffed base movement speed would serve the exact same purpose as sprint…:
> besides I thought your argument wasn’t just “sprint makes you go faster”
>
> There is nothing sprint does that an increase to the BMS doesn’t do and do better than sprint does

No what you’re actually capable of suggesting instead is that a “buffed movement speed [could] serve a [similar] purpose as sprint.”

If what you’re suggesting holds any truth at all - “There is nothing sprint does that an increase to the BMS doesn’t do and do better than sprint does,” that means you actually think sprint would have helped the gameplay in Halo in that situation.

-I do have an issue with you claiming that there is “nothing,” sprint does that increasing BMS does, because I disagree with that… (As stated before I think sprint is more natural for the sake of movement itself, realistic, immersive, and true to lore; among many other differences that just tweaking BMS has to offer).
However for the sake of discussion I’ll try to roll with you on that one for this reply… If you truly believe that “sprint,” and “tweaking BMS,” are the same and that tweaking BMS could have helped in this situation on walking across the entire Ark level on solo Legendary then you’re basically admitting that “sprint would have helped.” If sprint and tweaking BMS easentially offer the same thing which is what you just said you’re acknowledging that than sprint would have helped (you just prefer trying to tweak the BMS instead).

> 2625759425619671;11899:
> > 2533274832130936;11898:
> > > 2625759425619671;11897:
> > > > 2535464451695009;11893:
> > > > > 2625759425619671;11892:
> > > > > > 2535464451695009;11891:
> > > > > >
> > > >
> > > >
> > > > Do you have anyone talking about their walking frustrations? In public forums would be perferable.
> > >
> > >
> > > Did you not read what I wrote?
> > >
> > > Plus just yesterday I replied to you that between my full Spartan Company (and my two expansion companies), my viewers on Twitch, my other friends from Halo that I’ve been playing with, and the occasional “friends of friends,” or people that party up with me- not a single one of them has anything bad to say to me about sprint… I mean I’ve talked about sprint to just about anyone and everyone who has been in my party and they most often don’t even know that sprint is an issue amongst fans whatsoever… But they all want it to stay- everyone that I’ve been speaking to over XBL since I’ve joined this thread.
> > >
> > > Back to your point- I’ll be willing to ask friends who used to play the MCC about the issue of walking on Ark; but to be fair that issue was happening about two years ago. You can’t say there weren’t more people who would have rather sprinted on the Ark anymore than I can say there were… So what’s the point of asking me a question like that to begin with? What I can provide to you are the facts; which once more are such that The Ark on Solo Legendary took about 45:00 per attempt at the very fastest possible pace when walking across it on the MCC.
> > >
> > > The thread that I provided showed that the glitched achievement affected nearly the entire community at the time- so it was a major issue… And the frustrations were simply exasperated by the fact that each attempt took so incredibly long. Therefore I can give you the facts on the matter- regardless as to whether or not it was even stated in that thread- it would have helped people cut down on all the time wasted walking across the Ark at ~45:00 minutes per attempt when walking if they could have sprinting to make each attempt take ~30:00 minutes. The concept is factually-based and sensible. For instance it took me and friends about 10-15 attempts each to unlock the achievement (that was pretty fast compared to a lot of people that were stuck on it for weeks). Basic mathematics indicates that sprint would have (not “could have”) saved each of us ~150:00-250:00 minutes on that achievement; which would have spared us an extra 3-4 hours each of being stuck on the broken achievement versus having to make repeated attempts to keep on trying to unlock the achievement over that span of time.
> > >
> > > We all could have used those extra 3-4 hours towards unlocking more achievements instead, or to try to find a match in matchmaking, or to enjoy some customs. Point is that sprint absolutely would have helped all the players in the community (demonstrated in the thread I cited for you) that stated that they were in this stuck and frustrated with the situation… How can you not admit that sprint would have helped here when the facts are undeniable?
> >
> >
> > because the fact is that a buffed base movement speed would serve the exact same purpose as sprint…:
> > besides I thought your argument wasn’t just “sprint makes you go faster”
> >
> > There is nothing sprint does that an increase to the BMS doesn’t do and do better than sprint does
>
>
> No what you’re actually capable of suggesting instead is that a “buffed movement speed [could] serve a [similar] purpose as sprint.”
>
> If what you’re saying is true - “There is nothing sprint does that an increase to the BMS doesn’t do and do better than sprint does.”
>
> -I do have an issue with you claiming that there is “nothing,” sprint does that increasing BMS does, because I disagree with that… (As stated before I think sprint is more natural for the sake of movement itself, realistic, immersive, and true to lore; among many other differences that just tweaking BMS has to offer). However for the sake of discussion I’ll try to roll with you on that one for this reply… If you truly believe that “sprint,” and “tweaking BMS,” are the same and that tweaking BMS could have helped in this situation on walking across the entire Ark level on solo Legendary then you’re basically admitting that “sprint would have helped.” If sprint and tweaking BMS easentially offer the same thing which is what you just said you’re acknowledging that than sprint would have helped (you just prefer trying to tweak the BMS instead).

No what I can say, and am saying is that a buffed movement speed can and does serve the same purpose as sprint thusly making sprint unceccesary

Are you still trying to use the “it’s more realistic for movement” argument in a game 500 years in the future about 7ft tall genetically enhances soldiers in power armour fighting aliens?
hmmmm no wonder you don’t want to to acknowledge any technical or mechanical argument
and sure sprint would have helped in the arc mission just the same as a buffed BMS would
I’m fine with sprint in campaign, just don’t think it serves an actual purpose in multiplayer outside of “it’s faster”
especislly when other mechanics can preform the same function without any of the negatives that go along with sprint

> 2533274832130936;11900:
> > 2625759425619671;11899:
> > > 2533274832130936;11898:
> > > > 2625759425619671;11897:
> > > > > 2535464451695009;11893:
> > > > > > 2625759425619671;11892:
> > > > > > > 2535464451695009;11891:
> > > > > > >
> > > > >
> > > > >
> > > > > Do you have anyone talking about their walking frustrations? In public forums would be perferable.
> > > >
> > > >
> > > > Did you not read what I wrote?
> > > >
> > > > Plus just yesterday I replied to you that between my full Spartan Company (and my two expansion companies), my viewers on Twitch, my other friends from Halo that I’ve been playing with, and the occasional “friends of friends,” or people that party up with me- not a single one of them has anything bad to say to me about sprint… I mean I’ve talked about sprint to just about anyone and everyone who has been in my party and they most often don’t even know that sprint is an issue amongst fans whatsoever… But they all want it to stay- everyone that I’ve been speaking to over XBL since I’ve joined this thread.
> > > >
> > > > Back to your point- I’ll be willing to ask friends who used to play the MCC about the issue of walking on Ark; but to be fair that issue was happening about two years ago. You can’t say there weren’t more people who would have rather sprinted on the Ark anymore than I can say there were… So what’s the point of asking me a question like that to begin with? What I can provide to you are the facts; which once more are such that The Ark on Solo Legendary took about 45:00 per attempt at the very fastest possible pace when walking across it on the MCC.
> > > >
> > > > The thread that I provided showed that the glitched achievement affected nearly the entire community at the time- so it was a major issue… And the frustrations were simply exasperated by the fact that each attempt took so incredibly long. Therefore I can give you the facts on the matter- regardless as to whether or not it was even stated in that thread- it would have helped people cut down on all the time wasted walking across the Ark at ~45:00 minutes per attempt when walking if they could have sprinting to make each attempt take ~30:00 minutes. The concept is factually-based and sensible. For instance it took me and friends about 10-15 attempts each to unlock the achievement (that was pretty fast compared to a lot of people that were stuck on it for weeks). Basic mathematics indicates that sprint would have (not “could have”) saved each of us ~150:00-250:00 minutes on that achievement; which would have spared us an extra 3-4 hours each of being stuck on the broken achievement versus having to make repeated attempts to keep on trying to unlock the achievement over that span of time.
> > > >
> > > > We all could have used those extra 3-4 hours towards unlocking more achievements instead, or to try to find a match in matchmaking, or to enjoy some customs. Point is that sprint absolutely would have helped all the players in the community (demonstrated in the thread I cited for you) that stated that they were in this stuck and frustrated with the situation… How can you not admit that sprint would have helped here when the facts are undeniable?
> > >
> > >
> > > There is nothing sprint does that an increase to the BMS doesn’t do and do better than sprint does
> >
> >
> > No what you’re actually capable of suggesting instead is that a “buffed movement speed [could] serve a [similar] purpose as sprint.”
> >
> > If what you’re saying is true - “There is nothing sprint does that an increase to the BMS doesn’t do and do better than sprint does.”
> >
> > -I do have an issue with you claiming that there is “nothing,” sprint does that increasing BMS does, because I disagree with that… (As stated before I think sprint is more natural for the sake of movement itself, realistic, immersive, and true to lore; among many other differences that just tweaking BMS has to offer). However for the sake of discussion I’ll try to roll with you on that one for this reply… If you truly believe that “sprint,” and “tweaking BMS,” are the same and that tweaking BMS could have helped in this situation on walking across the entire Ark level on solo Legendary then you’re basically admitting that “sprint would have helped.” If sprint and tweaking BMS easentially offer the same thing which is what you just said you’re acknowledging that than sprint would have helped (you just prefer trying to tweak the BMS instead).
>
>
> No what I can say, and am saying is that a buffed movement speed can and does serve the same purpose as sprint thusly making sprint unceccesary
>
> Are you still trying to use the “it’s more realistic for movement” argument in a game 500 years in the future about 7ft tall genetically enhances soldiers in power armour fighting aliens?
> hmmmm no wonder you don’t want to to acknowledge any technical or mechanical argument
> and sure sprint would have helped in the arc mission just the same as a buffed BMS would
> I’m fine with sprint in campaign, just don’t think it serves an actual purpose in multiplayer outside of “it’s faster”
> especislly when other mechanics can preform the same function without any of the negatives that go along with sprint

Oh I’ve acknowledged it bud. I’ve acknowledged the heck out the fact that some anti sprinter diehards in this thread don’t want sprint in Halo and will go through any lengths they deem necessary to “destroy,” any point they see standing to support keeping sprint in Halo.

Plus I really don’t know where you’ve been that you keep claiming not to have seen these points… I have been pushing forward the fact that sprint/no shoot is more realistic than sprint/shoot which effectively counters your “just tweak BMS it does the same thing as sprint,” argument at a level that does support gameplay in Halo. Plus all you’re arguing anyway is that you think that sprint would do the same thing so it doesn’t make sense for you to claim that sprint is unnecessary based upon that stance.

It’s totally feasible that a soldier would lower their weapon when entering a dead sprint… Have you ever tried to run with a rifle? Guess what? You cannot run/shoot at the same time- there’s a reason why the military teaches people (and the NRA echoes) the four fundamentals of marksmanship- 1) Steady Position, 2) Aiming, 3) Breath Control, and 4) Trigger Squeeze. You cannot properly execute any of those fundamentals when sprinting (no matter how “super,” you might be)- and the Spartans were trained to shoot without the Mjolnir armor anyway. They were trained to combat a human insurgency and even go on missions without their armor all the time. And a gun is a gun no matter what- and they require a certain amount of skill to fire them properly and accurately despite how “super,” you want to try to paint Spartans out to be.

Point is that your shot misses where you intend to shoot it when you try to shoot when sprinting. That’s why the military teaches people to run, drop, then shoot to provide cover. Again, no shooting while running- you’d probably just frag your own people in the back by trying to do something like that. That’s not to say that Halo has to echo combat in real life- but for the umpteenth time- sprinting without shooting is completely realistic.

Plus as I’ve stated in the past, 343i’s Executive Producer has already explained hat they carefully balanced sprint to enhance competitive multiplayer.

-Point of referencing that source again is if they decided that sprint/no shoot helps balance gameplay then so be it- the result did help balance competitive gameplay in Halo 5… Furthermore this is another reason why Halo isn’t like CoD- they do have sprint/shoot in CoD and the combat is not balanced.

The arguments exist supporting why keeping sprint in Halo is a better option than tweaking BMS… Whether or not you want to admit that is your own problem.

> 2625759425619671;11901:
> > 2533274832130936;11900:
> > > 2625759425619671;11899:
> > > > 2533274832130936;11898:
> > > > > 2625759425619671;11897:
> > > > > > 2535464451695009;11893:
> > > > > > > 2625759425619671;11892:
> > > > > > > > 2535464451695009;11891:
> > > > > > > >
> > > > > >
> > > > > >
> > > > > > Do you have anyone talking about their walking frustrations? In public forums would be perferable.
> > > > >
> > > > >
> > > > > Did you not read what I wrote?
> > > > >
> > > > > Plus just yesterday I replied to you that between my full Spartan Company (and my two expansion companies), my viewers on Twitch, my other friends from Halo that I’ve been playing with, and the occasional “friends of friends,” or people that party up with me- not a single one of them has anything bad to say to me about sprint… I mean I’ve talked about sprint to just about anyone and everyone who has been in my party and they most often don’t even know that sprint is an issue amongst fans whatsoever… But they all want it to stay- everyone that I’ve been speaking to over XBL since I’ve joined this thread.
> > > > >
> > > > > Back to your point- I’ll be willing to ask friends who used to play the MCC about the issue of walking on Ark; but to be fair that issue was happening about two years ago. You can’t say there weren’t more people who would have rather sprinted on the Ark anymore than I can say there were… So what’s the point of asking me a question like that to begin with? What I can provide to you are the facts; which once more are such that The Ark on Solo Legendary took about 45:00 per attempt at the very fastest possible pace when walking across it on the MCC.
> > > > >
> > > > > The thread that I provided showed that the glitched achievement affected nearly the entire community at the time- so it was a major issue… And the frustrations were simply exasperated by the fact that each attempt took so incredibly long. Therefore I can give you the facts on the matter- regardless as to whether or not it was even stated in that thread- it would have helped people cut down on all the time wasted walking across the Ark at ~45:00 minutes per attempt when walking if they could have sprinting to make each attempt take ~30:00 minutes. The concept is factually-based and sensible. For instance it took me and friends about 10-15 attempts each to unlock the achievement (that was pretty fast compared to a lot of people that were stuck on it for weeks). Basic mathematics indicates that sprint would have (not “could have”) saved each of us ~150:00-250:00 minutes on that achievement; which would have spared us an extra 3-4 hours each of being stuck on the broken achievement versus having to make repeated attempts to keep on trying to unlock the achievement over that span of time.
> > > > >
> > > > > We all could have used those extra 3-4 hours towards unlocking more achievements instead, or to try to find a match in matchmaking, or to enjoy some customs. Point is that sprint absolutely would have helped all the players in the community (demonstrated in the thread I cited for you) that stated that they were in this stuck and frustrated with the situation… How can you not admit that sprint would have helped here when the facts are undeniable?
> > > >
> > > >
> > > > because the fact is that a buffed base movement speed would serve the exact same purpose as sprint…:
> > > > besides I thought your argument wasn’t just “sprint makes you go faster”
> > > >
> > > > There is nothing sprint does that an increase to the BMS doesn’t do and do better than sprint does
>
>
> Oh I’ve acknowledged it bud. I’ve acknowledged the heck out the fact that some anti sprinter diehards in this thread don’t want sprint in Halo and will go through any lengths they deem necessary to “destroy,” any point they see standing to support keeping sprint in Halo.
>
> Plus I really don’t know where you’ve been that you keep claiming not to have seen these points… I have been pushing forward the fact that sprint/no shoot is more realistic than sprint/shoot which effectively counters your “just tweak BMS it does the same thing as sprint,” argument at a level that does support gameplay in Halo. Plus all you’re arguing anyway is that you think that sprint would do the same thing so it doesn’t make sense for you to claim that sprint is unnecessary based upon that stance.
>
> It’s totally feasible that a soldier would lower their weapon when entering a dead sprint… Have you ever tried to run with a rifle? Guess what? You cannot run/shoot at the same time- there’s a reason why the military teaches people (and the NRA echoes) the four fundamentals of marksmanship- 1) Steady Position, 2) Aiming, 3) Breath Control, and 4) Trigger Squeeze. You cannot properly execute any of those fundamentals when sprinting (no matter how “super,” you might be)- and the Spartans were trained to shoot without the Mjolnir armor anyway.
>
> Point is that your shot misses where you intend to shoot it when you try to shoot when sprinting. That’s why the military teaches people to run, drop, then shoot to provide cover. Again, no shooting while running- you’d probably just frag your own people in the back by trying to do something like that. That’s not to say that Halo has to echo combat in real life- but for the umpteenth time- sprinting without shooting is completely realistic. Plus as I’ve stated in the past, 343i’s Executive Producer has already explained hat they carefully balanced sprint to enhance competitive multiplayer.
>
> Point with all that is if they decided that sprint/no shoot helps balance gameplay then so be it- the result did help balance competitive gameplay in Halo 5… Furthermore this is another reason why Halo isn’t like CoD- they do have sprint/shoot in CoD and the combat isn’t as balanced.
>
> The arguments exist supporting why keeping sprint in Halo is a better option than tweaking BMS… Whether or not you want to admit that is your own problem.

So you kinda mean how some pro sprinter diehards in this thread want sprint in Halo and will go through any lengths they deem necessary to “destroy,” any point they see standing to support removing sprint in Halo?
see I can do it too

Pretty sure a 7ft tall genetically enhanced supersoilder with super strength and super ability could run and shoot at the same time, especially considering they did it in CE-H3
also gameplay should always trump “realism”
hey you know in real life, a pistol kills with one bullet so we should probably buff the magnum to a 1sk
see how silly that sounds

we are literally just going in circles here
your circular logic does not lend well to debate
I’ve got to learn just to let you think you’re right I guess

in closing i will say this
an argument about realism in a video game should hold no weight over an argument that is technically fundamentally and mechanically based

> 2625759425619671;11872:
> > 2533274832130936;11867:
> > > 2625759425619671;11866:
> > > > 2535464451695009;11864:
> > > > > 2625759425619671;11857:
> > > > > > 2533274808466688;11856:
> > > > > >
> > > >
> > > >
> > > > 1) Uh, AAs usually weren’t pickups but Loadout options…
> > > >
> > > > 2) Also, what are your opinions of each original trilogy games’ multiplayer?
> > > >
> > > > 3) For campaign, after the first run, people don’t usually replay it because of story, but because it’s fun.
> > > >
> > > > 4) I mean, I still come back to Halo 3 because of The Ark, The Covenant, and Crow’s Nest, Tsavo Highway, and The Storm.
> > > >
> > > > 5) I still go back to CE because of Halo, The Silent Cartographer, that night mission, and Assault on the Control Room.
> > > >
> > > > 6) Halo 2’s mostly because of the Earth missions and Cairo Station. Most of those missions are so refreshing and unique because of their very open, but linear, structure and gameplay compared to other FPS titles, including recent Halo games. There’s no fluff, no super important story bits to interrupt gameplay, just sandboxes to let you do your thing. “Here’s the mission and its lead up, now go and do it yourself, soldier” is what the games are practically telling us.
> > >
> > >
> > > 1) Are you absolutely sure that AA’s weren’t pickups anywhere in Halo Reach?
> > >
> > > 2) Since you asked- my thoughts (briefly) on the original trilogy games’ MP were:
> > >
> > > -Halo CE was fantastic but it was missing something.
> > >
> > > -Halo 2 was even more fantastic but was also missing something (sprint, which is almost got)
> > >
> > > -Halo 3 played very slow and wasn’t very fun for me (but it would have been a lot more fun if it had sprint)

As much as I respect everyone’s opinion, reading this gave me -Yoink!-. The original Halo trilogy was amazing and their was no reason for sprint to be in any of those titles. Bungie knew what they were doing at the time and made 3 very successful Halo games.