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> > > > > > > So I couldn’t find the video so I just jumped on and did some tests myself
> > > > > > > For this test I calculated movement times on heretic in H3 on MCC and in Truth on H5 with and without sprint
> > > > > > >
> > > > > > > I measure distance/time from flag to flag running through pink 2 and from front door to front door on heretic
> > > > > > > and I measured distance/time from flag to flag running through pink 2 and front door to front door on truth
> > > > > > >
> > > > > > > i did several tests per movement so I will take the shortest time for each test
> > > > > > >
> > > > > > > HERITIC
> > > > > > > -Flag to Flag: 15 seconds
> > > > > > > -Front door - Front Door 6 seconds
> > > > > > >
> > > > > > > TRUTH NO SPRINT
> > > > > > > -Flag to Flag: 17 seconds
> > > > > > > -Front door to Front door: 8 seconds
> > > > > > >
> > > > > > > TRUTH WITH SPRINT
> > > > > > > -Flag to Flag: 14 seconds
> > > > > > > -Front door - Front door 6 seconds
> > > > > > >
> > > > > > > So it would see that sprinting is slightly faster than the base movement speed in H3 and does allow you to get to your destination slightly quicker
> > > > > > > at least according to these tests (please feel free to do your own)
> > > >
> > > >
> > > > Summary:
> > >
> > >
> > >
> > >
> > > 1: You have an analog stick, choosing your pace is easy and not a trait enabled by sprint.
> > >
> > > 2: Indeed
> > >
> > > 3: There are multiple of ways to increase the travel time of a player other than to stretch a map, obstacles.
> > >
> > > 4: Not everything has to, it’s a design choice.
> > >
> > > 5: Map design metrics, the time you want someone to cross a section is dependant on the distance and speed. If speed is a constant then you need to adjust the distance.
> > > A varying speed between iterations but roughly the same time will mean varying distances, i.e stretching / scaling.
> >
> >
> > I do appreciate your grounded and open minded approach to this debate even when we don’t always agree.
> >
> > 1) Agreed however to add to this it appears to me that the range of speed between the walking pace and sprinting pace is too wide of a gap to try and force into one BMS.
> >
> > 3) Indeed
> >
> > 4) Indeed
> >
> > 5) Interesting points and I see what you mean.
>
>
> Sure.
>
> 1: Depending on the setup of the analog stick value measurement it can be anything from 4 bits to 8, in a logical approach. 4 bits would enable 16 steps, 8,bits would enable 256 steps.
>
> The original Duke controller’s varistors went from 0 - 3k Ohms, and in resting pose it was 1,5k Ohm. If I’m not mistaken. How they however measuered it, I never checked.
>
> Either way, With one byte of information, the analog stick can go from -100% to 100%, one byte contains 256 steps. One step being less than a percentage.
> Or, with the version I can come up with using the smallest amount of values one can get, 16. First four bits for one direction and four last bits for the other direction, you’re looking at 6,25% steps.
>
> Sprint doesn’t offer you a huge speed boost, in Halo 4 it was said to be 30% higher than BMS, If we’re to believe the below 25% though, which could be true due to the 10 seconds sprint and 8 seconds walking measurements, then the following.
>
> You’re not looking at a very large angular tilt difference in the thumbstick to get roughly the same difference as BMS vs Sprint.
> So no, mechanically / technically, it’s not a large gap.
I have actually considered that- the issue isn’t how many bytes of variation the analog stick is capable of measuring between the amount of force that is applied to it. The issue is what the player is capable of controlling between pressing the stick when choosing between walking and running.
The range of speed is too great to accurately control both walking and a dead sprint with the same movement stick. It’s not an equipment capability issue as to whether or not the controller can make this happen- rather it’s a player issue as to whether or not it would even be practical for game play purposes. Halo CE, 2, and 3 didn’t measure close to such speeds for walking because it’s like increasing the sensitivity- For instance, any player could max out their sensitivity to 10 and be capable of the quickest possible reflexes that the aiming analog stick has to offer. But it’s simply not practical just because it’s possible because it’s too hard to control for most players.
Just like BMS could be adjusted in those earlier Halo titles… But Bungie wouldn’t have tried to make the player control both walking and sprinting with the same stick under one BMS even though it was possible. Same issues would resurface if 343i tried to make one stick capable of giving the player the wider range to both walk and even sprint with one BMS using that same stick.
Also it’s not like walking and sprinting measure up that closely over larger distances. That ~2 second variation between walking and sprinting came from a distance of roughly 10-15 meters or so. As the distance increases, so does the deviation between walking and sprinting. For instance, at ~20 meters it becomes ~4 second difference, than ~6 second difference at ~30 meters and so on and so forth. Point is that the deviation becomes a significant problem; particularly in midsized to larger maps.