The sprint discussion thread

> 2533274886529017;11782:
> > 2533275035781111;11640:
> > Remakes aren’t necessary the same size, take halo 5s midship.
>
>
> You know why it isn’t the same size? Sprint, and abilities.

Biiiiingo! Yahtzee!!! Tell him what he’s won johnny!!!

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> > > > > > > > > > > > It’s not really a game breaker.
> > > > > > > > > > >
> > > > > > > > > > >
> > > > > > > > > > > Nope, not at all… Sprint enhances gameplay in Halo in so many ways. People need to have variety in their movement speeds in order to choose between walking and running for obvious reasons.
> > > > > > > > >
> > > > > > > > >
> > > > > > > > > How about you just try to accuse pro sprinters of not making any points to keep sprint in Halo again… Then try to go back and necro old arguments with the same counter arguments that have already been answered multiple times.
> > > > > > > >
> > > > > > > >
> > > > > > > > Well once a pro sprinter makes a valid point I will concede it (incidentally I’m still waiting)
> > > > > > > > and there’s really no need to necro old arguments when you are giving so much new ammunition
> > > > > > >
> > > > > > >
> > > > > > > I don’t care if you dangle that out there as if that statement has got some measure of worth to it. I hate to call you out, because perhaps you would actually concede that which you said you would under those circumstances you just made up (probably not based upon your previous counters to try and nullify reasons to keep sprint that were based upon mechanics/gameplay). But incidentally I don’t believe that you would concede anything on this debate; regardless on how well grounded the pro sprint point is under your own standards. Bottom line is no matter what the pro sprint point is, you would still argue against keeping sprint so what’s the point even of your antics here?
> > > > > >
> > > > > >
> > > > > > There are no “antics” here
> > > > > > as soon as someone gives me a legitimate reason as to why sprint enhances halo I will digest it process it and maybe just maybe give me a different perspective
> > > > > > however as I’ve said, I won’t take immersion, lore and player expectation as valid reasons why it should remain
> > > > > >
> > > > > > I would like a single mechanic based reason why sprint makes halo better
> > > > > > please, give me something actual to ponder and I give you this
> > > > > > maybe, just maybe consider my suggestion
> > > > > > if you increase the FOV the game will feel faster
> > > > > > if you increase BMS the game -will- BE faster
> > > > >
> > > > >
> > > > > No you wouldn’t… I already gave you “one legitimate reason,” just a few posts back. The ability to choose between walking and running dependent upon the situation is just necessary as a player. You detract this element of realism by trying to remove sprint via the “FOV tweak,” and/or “Increased one BMS,” suggestions you put forward. And you can stamp your feet and keep on disagreeing with that but that’s still a legitimate reason to keep sprint in Halo. You all but ignored this last time I said it and it didn’t give you a “different perspective,” nor did you even skip a beat with your never-ceasing campaign against sprint.
> > > > >
> > > > > So go on ahead with your antics but don’t try to put forth a false facade that those pro sprint points don’t exist simply because you disagree with them.
> > > >
> > > >
> > > > Choosing the ability to walk or run was never a problem in past halos which by the way were far in large more successful than H4 or H5 put together
> > > > the ability to choose walk or run speed wasn’t necrsssry in CE-3 it’s not necessary in overwatch it’s not necessary in CS:Go and all of those games are more popular and successful than either H4 or H5 could hope to be
> > > >
> > > > “realism” is not a good enough or legitimate reason to have sprint in halo I’m sorry
> > >
> > >
> > > Look you can disagree with me all you want and I understand why you do. That doesn’t mean that enabling players with the ability to choose between waking or running depending on the situation is not a legitimate reason that should should stay in Halo. It’s legitimate enough for you to sit here and try to spend your time countering the point.
> >
> >
> > Well actually you could choose walk speed or run speed in CE-3
> > it was just a matter of how far you pushed the left stick
> > so you had the ability to choose walk or run speed even without sprint…
> > so that argument is gone as well…
> > next?..
>
>
> It’s not “gone,” pushing down on a stick absolutely did not take you into a full sprint (no matter how hard you pressed it) Trying to tweak one BMS to be able to move at sprint-like speeds is totally unrealistic and would not work for Halo.

Really?..
wouldnt work for halo?
it already worked for halo…defelecting the left analogue sprint did put you into a full sprint there was just no animation for it…
oh and by the way it worked quite well
this mechanic presided over the most successful halos so it clearly worked

zer0 is right, you just want a fight, you’ve just got to have something to defend…
have a good day man

> 2625759425619671;11748:
> It’s not “gone,” pushing down on a stick absolutely did not take you into a full sprint (no matter how hard you pressed it) Trying to tweak one BMS to be able to move at sprint-like speeds is totally unrealistic and would not work for Halo.

Did you play past Halos? As in, for realzies? One BMS being able to move at sprint speeds is unrealistic for HALO, a game where you fight aliens and other supersoldiers 500 years into the future? LOL. That is the most humorous thing I’ve heard all day, given the first three games of the damn series worked like that. (Also, it did take you into a sprint, there was just no visual feedback for it)

> 2533274886529017;11782:
> > 2533275035781111;11640:
> > Remakes aren’t necessary the same size, take halo 5s midship.
>
>
> You know why it isn’t the same size? Sprint, and abilities.

Yes, I did, that still dosn’t change anything about halo 3s maps being bigger, and having tighter fov

> 2533275035781111;11640:
> Yes, I did, that still dosn’t change anything about halo 3s maps being bigger, and having tighter fov

It does, actually. Literally, Halo 3 maps weren’t “bigger”. The tighter FoV is true, and lead to the illusion of slower movement, possibly making maps seem like a slogfest, but the maps themselves legitimately aren’t scaled any bigger than previous maps before them, in previous games.

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> > > > > > > > > > > > > It’s not really a game breaker.
> > > > > > > > > > > >
> > > > > > > > > > > >
> > > > > > > > > > > > Nope, not at all… Sprint enhances gameplay in Halo in so many ways. People need to have variety in their movement speeds in order to choose between walking and running for obvious reasons.
> > > > > > > > > >
> > > > > > > > > >
> > > > > > > > > > How about you just try to accuse pro sprinters of not making any points to keep sprint in Halo again… Then try to go back and necro old arguments with the same counter arguments that have already been answered multiple times.
> > > > > > > > >
> > > > > > > > >
> > > > > > > > > Well once a pro sprinter makes a valid point I will concede it (incidentally I’m still waiting)
> > > > > > > > > and there’s really no need to necro old arguments when you are giving so much new ammunition
> > > > > > > >
> > > > > > > >
> > > > > > > > I don’t care if you dangle that out there as if that statement has got some measure of worth to it. I hate to call you out, because perhaps you would actually concede that which you said you would under those circumstances you just made up (probably not based upon your previous counters to try and nullify reasons to keep sprint that were based upon mechanics/gameplay). But incidentally I don’t believe that you would concede anything on this debate; regardless on how well grounded the pro sprint point is under your own standards. Bottom line is no matter what the pro sprint point is, you would still argue against keeping sprint so what’s the point even of your antics here?
> > > > > > >
> > > > > > >
> > > > > > > There are no “antics” here
> > > > > > > as soon as someone gives me a legitimate reason as to why sprint enhances halo I will digest it process it and maybe just maybe give me a different perspective
> > > > > > > however as I’ve said, I won’t take immersion, lore and player expectation as valid reasons why it should remain
> > > > > > >
> > > > > > > I would like a single mechanic based reason why sprint makes halo better
> > > > > > > please, give me something actual to ponder and I give you this
> > > > > > > maybe, just maybe consider my suggestion
> > > > > > > if you increase the FOV the game will feel faster
> > > > > > > if you increase BMS the game -will- BE faster
> > > > > >
> > > > > >
> > > > > > No you wouldn’t… I already gave you “one legitimate reason,” just a few posts back. The ability to choose between walking and running dependent upon the situation is just necessary as a player. You detract this element of realism by trying to remove sprint via the “FOV tweak,” and/or “Increased one BMS,” suggestions you put forward. And you can stamp your feet and keep on disagreeing with that but that’s still a legitimate reason to keep sprint in Halo. You all but ignored this last time I said it and it didn’t give you a “different perspective,” nor did you even skip a beat with your never-ceasing campaign against sprint.
> > > > > >
> > > > > > So go on ahead with your antics but don’t try to put forth a false facade that those pro sprint points don’t exist simply because you disagree with them.
> > > > >
> > > > >
> > > > > Choosing the ability to walk or run was never a problem in past halos which by the way were far in large more successful than H4 or H5 put together
> > > > > the ability to choose walk or run speed wasn’t necrsssry in CE-3 it’s not necessary in overwatch it’s not necessary in CS:Go and all of those games are more popular and successful than either H4 or H5 could hope to be
> > > > >
> > > > > “realism” is not a good enough or legitimate reason to have sprint in halo I’m sorry
> > > >
> > > >
> > > > Look you can disagree with me all you want and I understand why you do. That doesn’t mean that enabling players with the ability to choose between waking or running depending on the situation is not a legitimate reason that should should stay in Halo. It’s legitimate enough for you to sit here and try to spend your time countering the point.
> > >
> > >
> > > Well actually you could choose walk speed or run speed in CE-3
> > > it was just a matter of how far you pushed the left stick
> > > so you had the ability to choose walk or run speed even without sprint…
> > > so that argument is gone as well…
> > > next?..
> >
> >
> > It’s not “gone,” pushing down on a stick absolutely did not take you into a full sprint (no matter how hard you pressed it) Trying to tweak one BMS to be able to move at sprint-like speeds is totally unrealistic and would not work for Halo.
>
>
> Really?..
> wouldnt work for halo?
> it already worked for halo…defelecting the left analogue sprint did put you into a full sprint there was just no animation for it…
> oh and by the way it worked quite well
> this mechanic presided over the most successful halos so it clearly worked
>
> zer0 is right, you just want a fight, you’ve just got to have something to defend…
> have a good day man

You can’t sprint in Halo CE. 2, or 3 by “pressing down on the analog stick,” any harder like you just lied about in your previous post. You’ve got to be kidding me, who is trying to deflect and ignore right now?? You didn’t sprint, you could only walk or walk slower. And trying to remove sprint to return to one BMS wouldnt change any of that- you can’t possibly try to make one BMS work to go between a slow walk to range up all the way up to a dead sprint like we have in Halo 5. Spartans don’t even look natural moving at such speeds with the weapon at the ready for one; along with the impossibility of trying to make those incredibly wide range of speeds even work at all with one analog stick. Players don’t get to walk and sprint with one BMS in Halo, and that would be a step backwards for gameplay if they tried to remove it now.

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> > > > > > > > > > > > > > It’s not really a game breaker.
> > > > > > > > > > > > >
> > > > > > > > > > > > >
> > > > > > > > > > > > > Nope, not at all… Sprint enhances gameplay in Halo in so many ways. People need to have variety in their movement speeds in order to choose between walking and running for obvious reasons.
> > > > > > > > > > >
> > > > > > > > > > >
> > > > > > > > > > > How about you just try to accuse pro sprinters of not making any points to keep sprint in Halo again… Then try to go back and necro old arguments with the same counter arguments that have already been answered multiple times.
> > > > > > > > > >
> > > > > > > > > >
> > > > > > > > > > Well once a pro sprinter makes a valid point I will concede it (incidentally I’m still waiting)
> > > > > > > > > > and there’s really no need to necro old arguments when you are giving so much new ammunition
> > > > > > > > >
> > > > > > > > >
> > > > > > > > > I don’t care if you dangle that out there as if that statement has got some measure of worth to it. I hate to call you out, because perhaps you would actually concede that which you said you would under those circumstances you just made up (probably not based upon your previous counters to try and nullify reasons to keep sprint that were based upon mechanics/gameplay). But incidentally I don’t believe that you would concede anything on this debate; regardless on how well grounded the pro sprint point is under your own standards. Bottom line is no matter what the pro sprint point is, you would still argue against keeping sprint so what’s the point even of your antics here?
> > > > > > > >
> > > > > > > >
> > > > > > > > There are no “antics” here
> > > > > > > > as soon as someone gives me a legitimate reason as to why sprint enhances halo I will digest it process it and maybe just maybe give me a different perspective
> > > > > > > > however as I’ve said, I won’t take immersion, lore and player expectation as valid reasons why it should remain
> > > > > > > >
> > > > > > > > I would like a single mechanic based reason why sprint makes halo better
> > > > > > > > please, give me something actual to ponder and I give you this
> > > > > > > > maybe, just maybe consider my suggestion
> > > > > > > > if you increase the FOV the game will feel faster
> > > > > > > > if you increase BMS the game -will- BE faster
> > > > > > >
> > > > > > >
> > > > > > > No you wouldn’t… I already gave you “one legitimate reason,” just a few posts back. The ability to choose between walking and running dependent upon the situation is just necessary as a player. You detract this element of realism by trying to remove sprint via the “FOV tweak,” and/or “Increased one BMS,” suggestions you put forward. And you can stamp your feet and keep on disagreeing with that but that’s still a legitimate reason to keep sprint in Halo. You all but ignored this last time I said it and it didn’t give you a “different perspective,” nor did you even skip a beat with your never-ceasing campaign against sprint.
> > > > > > >
> > > > > > > So go on ahead with your antics but don’t try to put forth a false facade that those pro sprint points don’t exist simply because you disagree with them.
> > > > > >
> > > > > >
> > > > > > Choosing the ability to walk or run was never a problem in past halos which by the way were far in large more successful than H4 or H5 put together
> > > > > > the ability to choose walk or run speed wasn’t necrsssry in CE-3 it’s not necessary in overwatch it’s not necessary in CS:Go and all of those games are more popular and successful than either H4 or H5 could hope to be
> > > > > >
> > > > > > “realism” is not a good enough or legitimate reason to have sprint in halo I’m sorry
> > > > >
> > > > >
> > > > > Look you can disagree with me all you want and I understand why you do. That doesn’t mean that enabling players with the ability to choose between waking or running depending on the situation is not a legitimate reason that should should stay in Halo. It’s legitimate enough for you to sit here and try to spend your time countering the point.
> > > >
> > > >
> > > > Well actually you could choose walk speed or run speed in CE-3
> > > > it was just a matter of how far you pushed the left stick
> > > > so you had the ability to choose walk or run speed even without sprint…
> > > > so that argument is gone as well…
> > > > next?..
> > >
> > >
> > > It’s not “gone,” pushing down on a stick absolutely did not take you into a full sprint (no matter how hard you pressed it) Trying to tweak one BMS to be able to move at sprint-like speeds is totally unrealistic and would not work for Halo.
> >
> >
> > Really?..
> > wouldnt work for halo?
> > it already worked for halo…defelecting the left analogue sprint did put you into a full sprint there was just no animation for it…
> > oh and by the way it worked quite well
> > this mechanic presided over the most successful halos so it clearly worked
> >
> > zer0 is right, you just want a fight, you’ve just got to have something to defend…
> > have a good day man
>
>
> You can’t sprint in Halo CE. 2, or 3 by “pressing down on the analog stick,” any harder like you just lied about in your previous post. You’ve got to be kidding me, who is trying to deflect and ignore right now?? You didn’t sprint, you could only walk or walk slower. And trying to remove sprint to return to one BMS wouldnt change any of that- you can’t possibly try to make one BMS work to go between a slow walk and range all the way up to a dead sprint like we have in Halo 5. Spartans don’t even look natural moving at such speeds with the weapon at the ready for one; along with the impossibility of trying to make those incredibly wide range of speeds even work at all with one analog stick. Players don’t get to walk and sprint with one BMS in Halo, and that would be a step backwards for gameplay if they tried to remove it now.

When did he say the BMS had to be equivalent to Halo 5’s sprint?

> 2625759425619671;11789:
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> > > > > > > > > > > > > > It’s not really a game breaker.
> > > > > > > > > > > > >
> > > > > > > > > > > > >
> > > > > > > > > > > > > Nope, not at all… Sprint enhances gameplay in Halo in so many ways. People need to have variety in their movement speeds in order to choose between walking and running for obvious reasons.
> > > > > > > > > > >
> > > > > > > > > > >
> > > > > > > > > > > How about you just try to accuse pro sprinters of not making any points to keep sprint in Halo again… Then try to go back and necro old arguments with the same counter arguments that have already been answered multiple times.
> > > > > > > > > >
> > > > > > > > > >
> > > > > > > > > > Well once a pro sprinter makes a valid point I will concede it (incidentally I’m still waiting)
> > > > > > > > > > and there’s really no need to necro old arguments when you are giving so much new ammunition
> > > > > > > > >
> > > > > > > > >
> > > > > > > > > I don’t care if you dangle that out there as if that statement has got some measure of worth to it. I hate to call you out, because perhaps you would actually concede that which you said you would under those circumstances you just made up (probably not based upon your previous counters to try and nullify reasons to keep sprint that were based upon mechanics/gameplay). But incidentally I don’t believe that you would concede anything on this debate; regardless on how well grounded the pro sprint point is under your own standards. Bottom line is no matter what the pro sprint point is, you would still argue against keeping sprint so what’s the point even of your antics here?
> > > > > > > >
> > > > > > > >
> > > > > > > > There are no “antics” here
> > > > > > > > as soon as someone gives me a legitimate reason as to why sprint enhances halo I will digest it process it and maybe just maybe give me a different perspective
> > > > > > > > however as I’ve said, I won’t take immersion, lore and player expectation as valid reasons why it should remain
> > > > > > > >
> > > > > > > > I would like a single mechanic based reason why sprint makes halo better
> > > > > > > > please, give me something actual to ponder and I give you this
> > > > > > > > maybe, just maybe consider my suggestion
> > > > > > > > if you increase the FOV the game will feel faster
> > > > > > > > if you increase BMS the game -will- BE faster
> > > > > > >
> > > > > > >
> > > > > > > No you wouldn’t… I already gave you “one legitimate reason,” just a few posts back. The ability to choose between walking and running dependent upon the situation is just necessary as a player. You detract this element of realism by trying to remove sprint via the “FOV tweak,” and/or “Increased one BMS,” suggestions you put forward. And you can stamp your feet and keep on disagreeing with that but that’s still a legitimate reason to keep sprint in Halo. You all but ignored this last time I said it and it didn’t give you a “different perspective,” nor did you even skip a beat with your never-ceasing campaign against sprint.
> > > > > > >
> > > > > > > So go on ahead with your antics but don’t try to put forth a false facade that those pro sprint points don’t exist simply because you disagree with them.
> > > > > >
> > > > > >
> > > > > > Choosing the ability to walk or run was never a problem in past halos which by the way were far in large more successful than H4 or H5 put together
> > > > > > the ability to choose walk or run speed wasn’t necrsssry in CE-3 it’s not necessary in overwatch it’s not necessary in CS:Go and all of those games are more popular and successful than either H4 or H5 could hope to be
> > > > > >
> > > > > > “realism” is not a good enough or legitimate reason to have sprint in halo I’m sorry
> > > > >
> > > > >
> > > > > Look you can disagree with me all you want and I understand why you do. That doesn’t mean that enabling players with the ability to choose between waking or running depending on the situation is not a legitimate reason that should should stay in Halo. It’s legitimate enough for you to sit here and try to spend your time countering the point.
> > > >
> > > >
> > > > Well actually you could choose walk speed or run speed in CE-3
> > > > it was just a matter of how far you pushed the left stick
> > > > so you had the ability to choose walk or run speed even without sprint…
> > > > so that argument is gone as well…
> > > > next?..
> > >
> > >
> > > It’s not “gone,” pushing down on a stick absolutely did not take you into a full sprint (no matter how hard you pressed it) Trying to tweak one BMS to be able to move at sprint-like speeds is totally unrealistic and would not work for Halo.
> >
> >
> > Really?..
> > wouldnt work for halo?
> > it already worked for halo…defelecting the left analogue sprint did put you into a full sprint there was just no animation for it…
> > oh and by the way it worked quite well
> > this mechanic presided over the most successful halos so it clearly worked
> >
> > zer0 is right, you just want a fight, you’ve just got to have something to defend…
> > have a good day man
>
>
> You can’t sprint in Halo CE. 2, or 3 by “pressing down on the analog stick,” any harder like you just lied about in your previous post. You’ve got to be kidding me, who is trying to deflect and ignore right now?? You didn’t sprint, you could only walk or walk slower. And trying to remove sprint to return to one BMS wouldnt change any of that- you can’t possibly try to make one BMS work to go between a slow walk and range all the way up to a dead sprint like we have in Halo 5. Spartans don’t even look natural moving at such speeds with the weapon at the ready for one; along with the impossibility of trying to make those incredibly wide range of speeds even work at all with one analog stick. Players don’t get to walk and sprint with one BMS in Halo, and that would be a step backwards for gameplay if they tried to remove it now.

Why so hostile, were trying to debate whether or not this mechanic is a net positive or net negative in this franchise. You’re totally valid in saying “I like it” its fine to admit it. Why is one BMS a “step backwards” in gameplay? Progress for the sake of progress is meaningless unless a true net positive is met. McDonalds started compartmentalizing their menu in the late 00s and its resulted in a waste of resources and negative growth, progress needs a positive end result.

> 2533274886529017;11786:
> > 2625759425619671;11748:
> > It’s not “gone,” pushing down on a stick absolutely did not take you into a full sprint (no matter how hard you pressed it) Trying to tweak one BMS to be able to move at sprint-like speeds is totally unrealistic and would not work for Halo.
>
>
> Did you play past Halos? As in, for realzies? One BMS being able to move at sprint speeds is unrealistic for HALO, a game where you fight aliens and other supersoldiers 500 years into the future? LOL. That is the most humorous thing I’ve heard all day, given the first three games of the damn series worked like that. (Also, it did take you into a sprint, there was just no visual feedback for it)

Exactly just because there was no animation doesn’t mean you weren’t sprinting

> 2625759425619671;11789:
> > 2533274832130936;11785:
> > > 2625759425619671;11783:
> > > > 2533274832130936;11777:
> > > > > 2625759425619671;11775:
> > > > > > 2533274832130936;11773:
> > > > > > > 2625759425619671;11772:
> > > > > > > > 2533274832130936;11768:
> > > > > > > > > 2625759425619671;11764:
> > > > > > > > > > 2533274832130936;11760:
> > > > > > > > > > > 2625759425619671;11758:
> > > > > > > > > > > > 2533274832130936;11755:
> > > > > > > > > > > > > 2625759425619671;11748:
> > > > > > > > > > > > > > 2533274975959330;11740:
> > > > > > > > > > > > > > It’s not really a game breaker.
> > > > > > > > > > > > >
> > > > > > > > > > > > >
> > > > > > > > > > > > > Nope, not at all… Sprint enhances gameplay in Halo in so many ways. People need to have variety in their movement speeds in order to choose between walking and running for obvious reasons.
> > > > > > > > > > >
> > > > > > > > > > >
> > > > > > > > > > > How about you just try to accuse pro sprinters of not making any points to keep sprint in Halo again… Then try to go back and necro old arguments with the same counter arguments that have already been answered multiple times.
> > > > > > > > > >
> > > > > > > > > >
> > > > > > > > > > Well once a pro sprinter makes a valid point I will concede it (incidentally I’m still waiting)
> > > > > > > > > > and there’s really no need to necro old arguments when you are giving so much new ammunition
> > > > > > > > >
> > > > > > > > >
> > > > > > > > > I don’t care if you dangle that out there as if that statement has got some measure of worth to it. I hate to call you out, because perhaps you would actually concede that which you said you would under those circumstances you just made up (probably not based upon your previous counters to try and nullify reasons to keep sprint that were based upon mechanics/gameplay). But incidentally I don’t believe that you would concede anything on this debate; regardless on how well grounded the pro sprint point is under your own standards. Bottom line is no matter what the pro sprint point is, you would still argue against keeping sprint so what’s the point even of your antics here?
> > > > > > > >
> > > > > > > >
> > > > > > > > There are no “antics” here
> > > > > > > > as soon as someone gives me a legitimate reason as to why sprint enhances halo I will digest it process it and maybe just maybe give me a different perspective
> > > > > > > > however as I’ve said, I won’t take immersion, lore and player expectation as valid reasons why it should remain
> > > > > > > >
> > > > > > > > I would like a single mechanic based reason why sprint makes halo better
> > > > > > > > please, give me something actual to ponder and I give you this
> > > > > > > > maybe, just maybe consider my suggestion
> > > > > > > > if you increase the FOV the game will feel faster
> > > > > > > > if you increase BMS the game -will- BE faster
> > > > > > >
> > > > > > >
> > > > > > > No you wouldn’t… I already gave you “one legitimate reason,” just a few posts back. The ability to choose between walking and running dependent upon the situation is just necessary as a player. You detract this element of realism by trying to remove sprint via the “FOV tweak,” and/or “Increased one BMS,” suggestions you put forward. And you can stamp your feet and keep on disagreeing with that but that’s still a legitimate reason to keep sprint in Halo. You all but ignored this last time I said it and it didn’t give you a “different perspective,” nor did you even skip a beat with your never-ceasing campaign against sprint.
> > > > > > >
> > > > > > > So go on ahead with your antics but don’t try to put forth a false facade that those pro sprint points don’t exist simply because you disagree with them.
> > > > > >
> > > > > >
> > > > > > Choosing the ability to walk or run was never a problem in past halos which by the way were far in large more successful than H4 or H5 put together
> > > > > > the ability to choose walk or run speed wasn’t necrsssry in CE-3 it’s not necessary in overwatch it’s not necessary in CS:Go and all of those games are more popular and successful than either H4 or H5 could hope to be
> > > > > >
> > > > > > “realism” is not a good enough or legitimate reason to have sprint in halo I’m sorry
> > > > >
> > > > >
> > > > > Look you can disagree with me all you want and I understand why you do. That doesn’t mean that enabling players with the ability to choose between waking or running depending on the situation is not a legitimate reason that should should stay in Halo. It’s legitimate enough for you to sit here and try to spend your time countering the point.
> > > >
> > > >
> > > > Well actually you could choose walk speed or run speed in CE-3
> > > > it was just a matter of how far you pushed the left stick
> > > > so you had the ability to choose walk or run speed even without sprint…
> > > > so that argument is gone as well…
> > > > next?..
> > >
> > >
> > > It’s not “gone,” pushing down on a stick absolutely did not take you into a full sprint (no matter how hard you pressed it) Trying to tweak one BMS to be able to move at sprint-like speeds is totally unrealistic and would not work for Halo.
> >
> >
> > Really?..
> > wouldnt work for halo?
> > it already worked for halo…defelecting the left analogue sprint did put you into a full sprint there was just no animation for it…
> > oh and by the way it worked quite well
> > this mechanic presided over the most successful halos so it clearly worked
> >
> > zer0 is right, you just want a fight, you’ve just got to have something to defend…
> > have a good day man
>
>
> You can’t sprint in Halo CE. 2, or 3 by “pressing down on the analog stick,” any harder like you just lied about in your previous post. You’ve got to be kidding me, who is trying to deflect and ignore right now?? You didn’t sprint, you could only walk or walk slower. And trying to remove sprint to return to one BMS wouldnt change any of that- you can’t possibly try to make one BMS work to go between a slow walk to range up all the way up to a dead sprint like we have in Halo 5. Spartans don’t even look natural moving at such speeds with the weapon at the ready for one; along with the impossibility of trying to make those incredibly wide range of speeds even work at all with one analog stick. Players don’t get to walk and sprint with one BMS in Halo, and that would be a step backwards for gameplay if they tried to remove it now.

Classic move by you, choosing to ignore the hard questions. I’ll ask you one more time, if I dont get a response I’m just gonna assume you have no rebuttal.

What does sprint add that couldn’t be done in previous games?

How does sprint benefit the player?

Why do Josh Holmes opinions merit more credibility than thousands of other people?

> 2533274886529017;11788:
> > 2533275035781111;11640:
> > Yes, I did, that still dosn’t change anything about halo 3s maps being bigger, and having tighter fov
>
>
> It does, actually. Literally, Halo 3 maps weren’t “bigger”. The tighter FoV is true, and lead to the illusion of slower movement, possibly making maps seem like a slogfest, but the maps themselves legitimately aren’t scaled any bigger than previous maps before them, in previous games.

You can try and compare them however you want, your halo 5 comparison was still worthless, in my opinion halo 3 maps tend to be bigger and have longer walking times.

> 2533275035781111;11794:
> > 2533274886529017;11788:
> > > 2533275035781111;11640:
> > > Yes, I did, that still dosn’t change anything about halo 3s maps being bigger, and having tighter fov
> >
> >
> > It does, actually. Literally, Halo 3 maps weren’t “bigger”. The tighter FoV is true, and lead to the illusion of slower movement, possibly making maps seem like a slogfest, but the maps themselves legitimately aren’t scaled any bigger than previous maps before them, in previous games.
>
>
> You can try and compare them however you want, your halo 5 comparison was still worthless, in my opinion halo 3 maps tend to be bigger and have longer walking times.

Takes the same time to get from on side of the map on heretic in H3 as it does sprinting on truth in H5
same time…
so while you can have that opinion
that opinion is wrong

> 2533274832130936;11795:
> > 2533275035781111;11794:
> > > 2533274886529017;11788:
> > > > 2533275035781111;11640:
> > > > Yes, I did, that still dosn’t change anything about halo 3s maps being bigger, and having tighter fov
> > >
> > >
> > > It does, actually. Literally, Halo 3 maps weren’t “bigger”. The tighter FoV is true, and lead to the illusion of slower movement, possibly making maps seem like a slogfest, but the maps themselves legitimately aren’t scaled any bigger than previous maps before them, in previous games.
> >
> >
> > You can try and compare them however you want, your halo 5 comparison was still worthless, in my opinion halo 3 maps tend to be bigger and have longer walking times.
>
>
> Takes the same time to get from on side of the map on heretic in H3 as it does sprinting on truth in H5
> same time…
> so while you can have that opinion
> that opinion is wrong

Can we get a link on that data, I know someone has a youtube video out there. That should settle it.

<mark>This post has been edited by a moderator. Please refrain from making non-constructive posts.</mark>

*Original post. Click at your own discretion.

> 2533274867266391;11793:
> > 2625759425619671;11789:
> > > 2533274832130936;11785:
> > > > 2625759425619671;11783:
> > > > > 2533274832130936;11777:
> > > > > > 2625759425619671;11775:
> > > > > > > 2533274832130936;11773:
> > > > > > > > 2625759425619671;11772:
> > > > > > > > > 2533274832130936;11768:
> > > > > > > > > > 2625759425619671;11764:
> > > > > > > > > > > 2533274832130936;11760:
> > > > > > > > > > > > 2625759425619671;11758:
> > > > > > > > > > > > > 2533274832130936;11755:
> > > > > > > > > > > > > > 2625759425619671;11748:
> > > > > > > > > > > > > > > 2533274975959330;11740:
> > > > > > > > > > > > > > > It’s not really a game breaker.
> > > > > > > > > > > > > >
> > > > > > > > > > > > > >
> > > > > > > > > > > > > > Nope, not at all… Sprint enhances gameplay in Halo in so many ways. People need to have variety in their movement speeds in order to choose between walking and running for obvious reasons.
> > > > > > > > > > > >
> > > > > > > > > > > >
> > > > > > > > > > > > How about you just try to accuse pro sprinters of not making any points to keep sprint in Halo again… Then try to go back and necro old arguments with the same counter arguments that have already been answered multiple times.
> > > > > > > > > > >
> > > > > > > > > > >
> > > > > > > > > > > Well once a pro sprinter makes a valid point I will concede it (incidentally I’m still waiting)
> > > > > > > > > > > and there’s really no need to necro old arguments when you are giving so much new ammunition
> > > > > > > > > >
> > > > > > > > > >
> > > > > > > > > > I don’t care if you dangle that out there as if that statement has got some measure of worth to it. I hate to call you out, because perhaps you would actually concede that which you said you would under those circumstances you just made up (probably not based upon your previous counters to try and nullify reasons to keep sprint that were based upon mechanics/gameplay). But incidentally I don’t believe that you would concede anything on this debate; regardless on how well grounded the pro sprint point is under your own standards. Bottom line is no matter what the pro sprint point is, you would still argue against keeping sprint so what’s the point even of your antics here?
> > > > > > > > >
> > > > > > > > >
> > > > > > > > > There are no “antics” here
> > > > > > > > > as soon as someone gives me a legitimate reason as to why sprint enhances halo I will digest it process it and maybe just maybe give me a different perspective
> > > > > > > > > however as I’ve said, I won’t take immersion, lore and player expectation as valid reasons why it should remain
> > > > > > > > > I would like a single mechanic based reason why sprint makes halo better
> > > > > > > > > please, give me something actual to ponder and I give you this
> > > > > > > > > maybe, just maybe consider my suggestion
> > > > > > > > > if you increase the FOV the game will feel faster
> > > > > > > > > if you increase BMS the game -will- BE faster
> > > > > > > >
> > > > > > > >
> > > > > > > > No you wouldn’t… I already gave you “one legitimate reason,” just a few posts back. The ability to choose between walking and running dependent upon the situation is just necessary as a player. You detract this element of realism by trying to remove sprint via the “FOV tweak,” and/or “Increased one BMS,” suggestions you put forward. And you can stamp your feet and keep on disagreeing with that but that’s still a legitimate reason to keep sprint in Halo. You all but ignored this last time I said it and it didn’t give you a “different perspective,” nor did you even skip a beat with your never-ceasing campaign against sprint.
> > > > > > > > So go on ahead with your antics but don’t try to put forth a false facade that those pro sprint points don’t exist simply because you disagree with them.
> > > > > > >
> > > > > > >
> > > > > > > Choosing the ability to walk or run was never a problem in past halos which by the way were far in large more successful than H4 or H5 put together
> > > > > > > the ability to choose walk or run speed wasn’t necrsssry in CE-3 it’s not necessary in overwatch it’s not necessary in CS:Go and all of those games are more popular and successful than either H4 or H5 could hope to be
> > > > > > > “realism” is not a good enough or legitimate reason to have sprint in halo I’m sorry
> > > > > >
> > > > > >
> > > > > > Look you can disagree with me all you want and I understand why you do. That doesn’t mean that enabling players with the ability to choose between waking or running depending on the situation is not a legitimate reason that should should stay in Halo. It’s legitimate enough for you to sit here and try to spend your time countering the point.
> > > > >
> > > > >
> > > > > Well actually you could choose walk speed or run speed in CE-3
> > > > > it was just a matter of how far you pushed the left stick
> > > > > so you had the ability to choose walk or run speed even without sprint…
> > > > > so that argument is gone as well…
> > > > > next?..
> > > >
> > > >
> > > > It’s not “gone,” pushing down on a stick absolutely did not take you into a full sprint (no matter how hard you pressed it) Trying to tweak one BMS to be able to move at sprint-like speeds is totally unrealistic and would not work for Halo.
> > >
> > >
> > > Really?..
> > > wouldnt work for halo?
> > > it already worked for halo…defelecting the left analogue sprint did put you into a full sprint there was just no animation for it…
> > > oh and by the way it worked quite well
> > > this mechanic presided over the most successful halos so it clearly worked
> > > zer0 is right, you just want a fight, you’ve just got to have something to defend…
> > > have a good day man
> >
> >
> > You can’t sprint in Halo CE. 2, or 3 by “pressing down on the analog stick,” any harder like you just lied about in your previous post. You’ve got to be kidding me, who is trying to deflect and ignore right now?? You didn’t sprint, you could only walk or walk slower. And trying to remove sprint to return to one BMS wouldnt change any of that- you can’t possibly try to make one BMS work to go between a slow walk to range up all the way up to a dead sprint like we have in Halo 5. Spartans don’t even look natural moving at such speeds with the weapon at the ready for one; along with the impossibility of trying to make those incredibly wide range of speeds even work at all with one analog stick. Players don’t get to walk and sprint with one BMS in Halo, and that would be a step backwards for gameplay if they tried to remove it now.
>
>
> Classic move by you, choosing to ignore the hard questions. I’ll ask you one more time, if I dont get a response I’m just gonna assume you have no rebuttal.

Glad you think I’ve got “classic moves,” but I just ignore people like you and Exuberant Umbra that argue without logic and would rather come through with cool little one liner jabs like yours and try everything possible to “destroy,” any and all pro sprint opinions than to just discuss the issue of sprint proactively.
My rebuttal to you is simple… Like I told Exuberant Umbra- buzz off.

> 2533274808669104;11796:
> > 2533274832130936;11795:
> > > 2533275035781111;11794:
> > > > 2533274886529017;11788:
> > > > > 2533275035781111;11640:
> > > > > Yes, I did, that still dosn’t change anything about halo 3s maps being bigger, and having tighter fov
> > > >
> > > >
> > > > It does, actually. Literally, Halo 3 maps weren’t “bigger”. The tighter FoV is true, and lead to the illusion of slower movement, possibly making maps seem like a slogfest, but the maps themselves legitimately aren’t scaled any bigger than previous maps before them, in previous games.
> > >
> > >
> > > You can try and compare them however you want, your halo 5 comparison was still worthless, in my opinion halo 3 maps tend to be bigger and have longer walking times.
> >
> >
> > Takes the same time to get from on side of the map on heretic in H3 as it does sprinting on truth in H5
> > same time…
> > so while you can have that opinion
> > that opinion is wrong
>
>
> Can we get a link on that data, I know someone has a youtube video out there. That should settle it.

I’ll try to find it and post link if I do

> 2533274867266391;11793:
> > 2625759425619671;11789:
> > > 2533274832130936;11785:
> > > > 2625759425619671;11783:
> > > > > 2533274832130936;11777:
> > > > > > 2625759425619671;11775:
> > > > > > > 2533274832130936;11773:
> > > > > > > > 2625759425619671;11772:
> > > > > > > > > 2533274832130936;11768:
> > > > > > > > > > 2625759425619671;11764:
> > > > > > > > > > > 2533274832130936;11760:
> > > > > > > > > > > > 2625759425619671;11758:
> > > > > > > > > > > > > 2533274832130936;11755:
> > > > > > > > > > > > > > 2625759425619671;11748:
> > > > > > > > > > > > > > > 2533274975959330;11740:
> > > > > > > > > > > > > > > It’s not really a game breaker.
> > > > > > > > > > > > > >
> > > > > > > > > > > > > >
> > > > > > > > > > > > > > Nope, not at all… Sprint enhances gameplay in Halo in so many ways. People need to have variety in their movement speeds in order to choose between walking and running for obvious reasons.
> > > > > > > > > > > >
> > > > > > > > > > > >
> > > > > > > > > > > > How about you just try to accuse pro sprinters of not making any points to keep sprint in Halo again… Then try to go back and necro old arguments with the same counter arguments that have already been answered multiple times.
> > > > > > > > > > >
> > > > > > > > > > >
> > > > > > > > > > > Well once a pro sprinter makes a valid point I will concede it (incidentally I’m still waiting)
> > > > > > > > > > > and there’s really no need to necro old arguments when you are giving so much new ammunition
> > > > > > > > > >
> > > > > > > > > >
> > > > > > > > > > I don’t care if you dangle that out there as if that statement has got some measure of worth to it. I hate to call you out, because perhaps you would actually concede that which you said you would under those circumstances you just made up (probably not based upon your previous counters to try and nullify reasons to keep sprint that were based upon mechanics/gameplay). But incidentally I don’t believe that you would concede anything on this debate; regardless on how well grounded the pro sprint point is under your own standards. Bottom line is no matter what the pro sprint point is, you would still argue against keeping sprint so what’s the point even of your antics here?
> > > > > > > > >
> > > > > > > > >
> > > > > > > > > There are no “antics” here
> > > > > > > > > as soon as someone gives me a legitimate reason as to why sprint enhances halo I will digest it process it and maybe just maybe give me a different perspective
> > > > > > > > > however as I’ve said, I won’t take immersion, lore and player expectation as valid reasons why it should remain
> > > > > > > > >
> > > > > > > > > I would like a single mechanic based reason why sprint makes halo better
> > > > > > > > > please, give me something actual to ponder and I give you this
> > > > > > > > > maybe, just maybe consider my suggestion
> > > > > > > > > if you increase the FOV the game will feel faster
> > > > > > > > > if you increase BMS the game -will- BE faster
> > > > > > > >
> > > > > > > >
> > > > > > > > No you wouldn’t… I already gave you “one legitimate reason,” just a few posts back. The ability to choose between walking and running dependent upon the situation is just necessary as a player. You detract this element of realism by trying to remove sprint via the “FOV tweak,” and/or “Increased one BMS,” suggestions you put forward. And you can stamp your feet and keep on disagreeing with that but that’s still a legitimate reason to keep sprint in Halo. You all but ignored this last time I said it and it didn’t give you a “different perspective,” nor did you even skip a beat with your never-ceasing campaign against sprint.
> > > > > > > >
> > > > > > > > So go on ahead with your antics but don’t try to put forth a false facade that those pro sprint points don’t exist simply because you disagree with them.
> > > > > > >
> > > > > > >
> > > > > > > Choosing the ability to walk or run was never a problem in past halos which by the way were far in large more successful than H4 or H5 put together
> > > > > > > the ability to choose walk or run speed wasn’t necrsssry in CE-3 it’s not necessary in overwatch it’s not necessary in CS:Go and all of those games are more popular and successful than either H4 or H5 could hope to be
> > > > > > >
> > > > > > > “realism” is not a good enough or legitimate reason to have sprint in halo I’m sorry
> > > > > >
> > > > > >
> > > > > > Look you can disagree with me all you want and I understand why you do. That doesn’t mean that enabling players with the ability to choose between waking or running depending on the situation is not a legitimate reason that should should stay in Halo. It’s legitimate enough for you to sit here and try to spend your time countering the point.
> > > > >
> > > > >
> > > > > Well actually you could choose walk speed or run speed in CE-3
> > > > > it was just a matter of how far you pushed the left stick
> > > > > so you had the ability to choose walk or run speed even without sprint…
> > > > > so that argument is gone as well…
> > > > > next?..
> > > >
> > > >
> > > > It’s not “gone,” pushing down on a stick absolutely did not take you into a full sprint (no matter how hard you pressed it) Trying to tweak one BMS to be able to move at sprint-like speeds is totally unrealistic and would not work for Halo.
> > >
> > >
> > > Really?..
> > > wouldnt work for halo?
> > > it already worked for halo…defelecting the left analogue sprint did put you into a full sprint there was just no animation for it…
> > > oh and by the way it worked quite well
> > > this mechanic presided over the most successful halos so it clearly worked
> > >
> > > zer0 is right, you just want a fight, you’ve just got to have something to defend…
> > > have a good day man
> >
> >
> > You can’t sprint in Halo CE. 2, or 3 by “pressing down on the analog stick,” any harder like you just lied about in your previous post. You’ve got to be kidding me, who is trying to deflect and ignore right now?? You didn’t sprint, you could only walk or walk slower. And trying to remove sprint to return to one BMS wouldnt change any of that- you can’t possibly try to make one BMS work to go between a slow walk to range up all the way up to a dead sprint like we have in Halo 5. Spartans don’t even look natural moving at such speeds with the weapon at the ready for one; along with the impossibility of trying to make those incredibly wide range of speeds even work at all with one analog stick. Players don’t get to walk and sprint with one BMS in Halo, and that would be a step backwards for gameplay if they tried to remove it now.
>
>
> Classic move by you, choosing to ignore the hard questions. I’ll ask you one more time, if I dont get a response I’m just gonna assume you have no rebuttal.

Lol, look at that. You were right.

<mark>This post has been edited by a moderator. Please refrain from making non-constructive posts.</mark>

*Original post. Click at your own discretion.

> 2533274819567236;11799:
> > 2533274867266391;11793:
> > > 2625759425619671;11789:
> > > > 2533274832130936;11785:
> > > > > 2625759425619671;11783:
> > > > > > 2533274832130936;11777:
> > > > > > > 2625759425619671;11775:
> > > > > > > > 2533274832130936;11773:
> > > > > > > > > 2625759425619671;11772:
> > > > > > > > > > 2533274832130936;11768:
> > > > > > > > > > > 2625759425619671;11764:
> > > > > > > > > > > > 2533274832130936;11760:
> > > > > > > > > > > > > 2625759425619671;11758:
> > > > > > > > > > > > > > 2533274832130936;11755:
> > > > > > > > > > > > > > > 2625759425619671;11748:
> > > > > > > > > > > > > > > > 2533274975959330;11740:
> > > > > > > > > > > > > > > > It’s not really a game breaker.
> > > > > > > > > > > > > > >
> > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > Nope, not at all… Sprint enhances gameplay in Halo in so many ways. People need to have variety in their movement speeds in order to choose between walking and running for obvious reasons.
> > > > > > > > > > > > >
> > > > > > > > > > > > >
> > > > > > > > > > > > > How about you just try to accuse pro sprinters of not making any points to keep sprint in Halo again… Then try to go back and necro old arguments with the same counter arguments that have already been answered multiple times.
> > > > > > > > > > > >
> > > > > > > > > > > >
> > > > > > > > > > > > Well once a pro sprinter makes a valid point I will concede it (incidentally I’m still waiting)
> > > > > > > > > > > > and there’s really no need to necro old arguments when you are giving so much new ammunition
> > > > > > > > > > >
> > > > > > > > > > >
> > > > > > > > > > > I don’t care if you dangle that out there as if that statement has got some measure of worth to it. I hate to call you out, because perhaps you would actually concede that which you said you would under those circumstances you just made up (probably not based upon your previous counters to try and nullify reasons to keep sprint that were based upon mechanics/gameplay). But incidentally I don’t believe that you would concede anything on this debate; regardless on how well grounded the pro sprint point is under your own standards. Bottom line is no matter what the pro sprint point is, you would still argue against keeping sprint so what’s the point even of your antics here?
> > > > > > > > > >
> > > > > > > > > >
> > > > > > > > > > There are no “antics” here
> > > > > > > > > > as soon as someone gives me a legitimate reason as to why sprint enhances halo I will digest it process it and maybe just maybe give me a different perspective
> > > > > > > > > > however as I’ve said, I won’t take immersion, lore and player expectation as valid reasons why it should remain
> > > > > > > > > > I would like a single mechanic based reason why sprint makes halo better
> > > > > > > > > > please, give me something actual to ponder and I give you this
> > > > > > > > > > maybe, just maybe consider my suggestion
> > > > > > > > > > if you increase the FOV the game will feel faster
> > > > > > > > > > if you increase BMS the game -will- BE faster
> > > > > > > > >
> > > > > > > > >
> > > > > > > > > No you wouldn’t… I already gave you “one legitimate reason,” just a few posts back. The ability to choose between walking and running dependent upon the situation is just necessary as a player. You detract this element of realism by trying to remove sprint via the “FOV tweak,” and/or “Increased one BMS,” suggestions you put forward. And you can stamp your feet and keep on disagreeing with that but that’s still a legitimate reason to keep sprint in Halo. You all but ignored this last time I said it and it didn’t give you a “different perspective,” nor did you even skip a beat with your never-ceasing campaign against sprint.
> > > > > > > > > So go on ahead with your antics but don’t try to put forth a false facade that those pro sprint points don’t exist simply because you disagree with them.
> > > > > > > >
> > > > > > > >
> > > > > > > > Choosing the ability to walk or run was never a problem in past halos which by the way were far in large more successful than H4 or H5 put together
> > > > > > > > the ability to choose walk or run speed wasn’t necrsssry in CE-3 it’s not necessary in overwatch it’s not necessary in CS:Go and all of those games are more popular and successful than either H4 or H5 could hope to be
> > > > > > > > “realism” is not a good enough or legitimate reason to have sprint in halo I’m sorry
> > > > > > >
> > > > > > >
> > > > > > > Look you can disagree with me all you want and I understand why you do. That doesn’t mean that enabling players with the ability to choose between waking or running depending on the situation is not a legitimate reason that should should stay in Halo. It’s legitimate enough for you to sit here and try to spend your time countering the point.
> > > > > >
> > > > > >
> > > > > > Well actually you could choose walk speed or run speed in CE-3
> > > > > > it was just a matter of how far you pushed the left stick
> > > > > > so you had the ability to choose walk or run speed even without sprint…
> > > > > > so that argument is gone as well…
> > > > > > next?..
> > > > >
> > > > >
> > > > > It’s not “gone,” pushing down on a stick absolutely did not take you into a full sprint (no matter how hard you pressed it) Trying to tweak one BMS to be able to move at sprint-like speeds is totally unrealistic and would not work for Halo.
> > > >
> > > >
> > > > Really?..
> > > > wouldnt work for halo?
> > > > it already worked for halo…defelecting the left analogue sprint did put you into a full sprint there was just no animation for it…
> > > > oh and by the way it worked quite well
> > > > this mechanic presided over the most successful halos so it clearly worked
> > > > zer0 is right, you just want a fight, you’ve just got to have something to defend…
> > > > have a good day man
> > >
> > >
> > > You can’t sprint in Halo CE. 2, or 3 by “pressing down on the analog stick,” any harder like you just lied about in your previous post. You’ve got to be kidding me, who is trying to deflect and ignore right now?? You didn’t sprint, you could only walk or walk slower. And trying to remove sprint to return to one BMS wouldnt change any of that- you can’t possibly try to make one BMS work to go between a slow walk to range up all the way up to a dead sprint like we have in Halo 5. Spartans don’t even look natural moving at such speeds with the weapon at the ready for one; along with the impossibility of trying to make those incredibly wide range of speeds even work at all with one analog stick. Players don’t get to walk and sprint with one BMS in Halo, and that would be a step backwards for gameplay if they tried to remove it now.
> >
> >
> > Classic move by you, choosing to ignore the hard questions. I’ll ask you one more time, if I dont get a response I’m just gonna assume you have no rebuttal.
>
>
> Lol, look at that. You were right.

You’re not much better…
In fact judging by how aggressive you’ve been in this thread; along with your disappearing act when il be tails showed up to flame/flamebait pro sprinters for a while… Then your sudden reemergence in this thread after that person got banned I really wouldn’t be surprised if you’re the one who is choosing to cower being alternate accounts to try and “win,” this debate anyway. And you can and probably will deny all you want to, but it’s either you or one of your fellow anti sprint diehards doing that anyway which just screams desperation beyond all else. What’s the point of being so aggressive about this sprint debate anyway? Not like “winning,” here gets you anything anyway. This should be a topic where fellow Halo fans can proactively and constructively discuss sprint (as the title of the thread states) versus having people like you trying so hard to “destroy,” any and every pro sprint argument that comes along.

> 2625759425619671;11797:
> > 2533274867266391;11793:
> > > 2625759425619671;11789:
> > > > 2533274832130936;11785:
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> > > > > > > > > 2625759425619671;11772:
> > > > > > > > > > 2533274832130936;11768:
> > > > > > > > > > > 2625759425619671;11764:
> > > > > > > > > > > > 2533274832130936;11760:
> > > > > > > > > > > > > 2625759425619671;11758:
> > > > > > > > > > > > > > 2533274832130936;11755:
> > > > > > > > > > > > > > > 2625759425619671;11748:
> > > > > > > > > > > > > > > > 2533274975959330;11740:
> > > > > > > > > > > > > > > > It’s not really a game breaker.
> > > > > > > > > > > > > > >
> > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > Nope, not at all… Sprint enhances gameplay in Halo in so many ways. People need to have variety in their movement speeds in order to choose between walking and running for obvious reasons.
> > > > > > > > > > > > >
> > > > > > > > > > > > >
> > > > > > > > > > > > > How about you just try to accuse pro sprinters of not making any points to keep sprint in Halo again… Then try to go back and necro old arguments with the same counter arguments that have already been answered multiple times.
> > > > > > > > > > > >
> > > > > > > > > > > >
> > > > > > > > > > > > Well once a pro sprinter makes a valid point I will concede it (incidentally I’m still waiting)
> > > > > > > > > > > > and there’s really no need to necro old arguments when you are giving so much new ammunition
> > > > > > > > > > >
> > > > > > > > > > >
> > > > > > > > > > > I don’t care if you dangle that out there as if that statement has got some measure of worth to it. I hate to call you out, because perhaps you would actually concede that which you said you would under those circumstances you just made up (probably not based upon your previous counters to try and nullify reasons to keep sprint that were based upon mechanics/gameplay). But incidentally I don’t believe that you would concede anything on this debate; regardless on how well grounded the pro sprint point is under your own standards. Bottom line is no matter what the pro sprint point is, you would still argue against keeping sprint so what’s the point even of your antics here?
> > > > > > > > > >
> > > > > > > > > >
> > > > > > > > > > There are no “antics” here
> > > > > > > > > > as soon as someone gives me a legitimate reason as to why sprint enhances halo I will digest it process it and maybe just maybe give me a different perspective
> > > > > > > > > > however as I’ve said, I won’t take immersion, lore and player expectation as valid reasons why it should remain
> > > > > > > > > > I would like a single mechanic based reason why sprint makes halo better
> > > > > > > > > > please, give me something actual to ponder and I give you this
> > > > > > > > > > maybe, just maybe consider my suggestion
> > > > > > > > > > if you increase the FOV the game will feel faster
> > > > > > > > > > if you increase BMS the game -will- BE faster
> > > > > > > > >
> > > > > > > > >
> > > > > > > > > No you wouldn’t… I already gave you “one legitimate reason,” just a few posts back. The ability to choose between walking and running dependent upon the situation is just necessary as a player. You detract this element of realism by trying to remove sprint via the “FOV tweak,” and/or “Increased one BMS,” suggestions you put forward. And you can stamp your feet and keep on disagreeing with that but that’s still a legitimate reason to keep sprint in Halo. You all but ignored this last time I said it and it didn’t give you a “different perspective,” nor did you even skip a beat with your never-ceasing campaign against sprint.
> > > > > > > > > So go on ahead with your antics but don’t try to put forth a false facade that those pro sprint points don’t exist simply because you disagree with them.
> > > > > > > >
> > > > > > > >
> > > > > > > > Choosing the ability to walk or run was never a problem in past halos which by the way were far in large more successful than H4 or H5 put together
> > > > > > > > the ability to choose walk or run speed wasn’t necrsssry in CE-3 it’s not necessary in overwatch it’s not necessary in CS:Go and all of those games are more popular and successful than either H4 or H5 could hope to be
> > > > > > > > “realism” is not a good enough or legitimate reason to have sprint in halo I’m sorry
> > > > > > >
> > > > > > >
> > > > > > > Look you can disagree with me all you want and I understand why you do. That doesn’t mean that enabling players with the ability to choose between waking or running depending on the situation is not a legitimate reason that should should stay in Halo. It’s legitimate enough for you to sit here and try to spend your time countering the point.
> > > > > >
> > > > > >
> > > > > > Well actually you could choose walk speed or run speed in CE-3
> > > > > > it was just a matter of how far you pushed the left stick
> > > > > > so you had the ability to choose walk or run speed even without sprint…
> > > > > > so that argument is gone as well…
> > > > > > next?..
> > > > >
> > > > >
> > > > > It’s not “gone,” pushing down on a stick absolutely did not take you into a full sprint (no matter how hard you pressed it) Trying to tweak one BMS to be able to move at sprint-like speeds is totally unrealistic and would not work for Halo.
> > > >
> > > >
> > > > Really?..
> > > > wouldnt work for halo?
> > > > it already worked for halo…defelecting the left analogue sprint did put you into a full sprint there was just no animation for it…
> > > > oh and by the way it worked quite well
> > > > this mechanic presided over the most successful halos so it clearly worked
> > > > zer0 is right, you just want a fight, you’ve just got to have something to defend…
> > > > have a good day man
> > >
> > >
> > > You can’t sprint in Halo CE. 2, or 3 by “pressing down on the analog stick,” any harder like you just lied about in your previous post. You’ve got to be kidding me, who is trying to deflect and ignore right now?? You didn’t sprint, you could only walk or walk slower. And trying to remove sprint to return to one BMS wouldnt change any of that- you can’t possibly try to make one BMS work to go between a slow walk to range up all the way up to a dead sprint like we have in Halo 5. Spartans don’t even look natural moving at such speeds with the weapon at the ready for one; along with the impossibility of trying to make those incredibly wide range of speeds even work at all with one analog stick. Players don’t get to walk and sprint with one BMS in Halo, and that would be a step backwards for gameplay if they tried to remove it now.
> >
> >
> > Classic move by you, choosing to ignore the hard questions. I’ll ask you one more time, if I dont get a response I’m just gonna assume you have no rebuttal.
>
>
> Glad you think I’ve got “classic moves,” but I just ignore people like you and Exuberant Umbra that argue without logic and would rather come through with cool little one liner jabs like yours and try everything possible to “destroy,” any and all pro sprint opinions than to just discuss the issue of sprint proactively.
> My rebuttal to you is simple… Like I told Exuberant Umbra- buzz off.

So…nothing? Awesome just what I figured.

I proved my point, carry along now.

EDIT: I’d just like to add the part that SIN cut off from my post. You know the part that actually mattered.
What does sprint add that couldn’t be done in previous games?
**How does sprint benefit the player?**Why do Josh Holmes opinions merit more credibility than thousands of other people?

[deleted]

> 2625759425619671;11748:
> This should be a topic where fellow Halo fans can proactively and constructively discuss sprint (as the title of the thread states) versus having people like you trying so hard to “destroy,” any and every pro sprint argument that comes along.

You realize that proactive and constructive discussion comes from debates, whether or not you agree with one side or the other. Just “talking about something” and all around agreeing as per a cesspool gets you nothing. As much as you may dislike how we argue, what we argue, etc, it’s what makes the discussion constructive, because it raises points, and gets discussions (like the ones going for the past few days) going, bringing all sides into the debate/discussion. Rather than try and say we’re trying to “destroy” and “crush” you, and your sides, why not look at how we actually got a discussion going, rather than just making unconstructive, one line “sprint should stay/go” comments, then never speaking our minds on the issue, whatever it may be, and leaving, never to be seen again.