The sprint discussion thread

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> > > > > You know what though, I’m willing to bet that if Halo 3 had sprint the game would have played the same. The maps sizes are just fine and don’t NEED to be elongated to accompany a mechanic like sprint. That has got to be one of the worst arguements aganist sprint out there right now. The sole reason for maps to be that size nowadays is to make them feel bigger, that’s it.
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> > > > Bungie didn’t implement Sprint into Halo 2 due to it not providing a pacing they desired. Obviously sprint affects gameplay then. Especially since it didn’t make it into Halo 3 either.
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> > > > Why does maps not need to be elognated to accommodate sprint? Why is it that, for instance crossing Haven with sprint and mobility net you about the same time as crossing Guardians from Halo 3? Or the same cases for Truth vs Midship, which was linked earlier in this thread? Can you provide something that state maps are bigger to make them feel bigger? Because I can certainly provide you with a link to where map designers for Halo 4 imply maps are larger due to default sprint.
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> > > Please do, cuz I’m not finding one.
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> > Link
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> After reading through that article, I think you and I have completely different understandings behind what was said. By how I read the article, they make adjustments of the maps because they want it to play a certain way. They have a specific mindset on where they want players to move. That has no bearing solely on the sprint mechanic. Again that is how I read it. Sprint’s sole purpose is to speed up gameplay, not to make maps bigger. If they want you to get to a point of the map in a designated amount of time, they will. The same effect would happen if they removed sprint and increased base movement speed. And in all honesty, I think they made Truth to big of a map, and not because of sprint. They overcompensated on that map.

I agree with Bunny, I thing that the maps were made so big not for sprint, but to accommodate for the bad map design that went into the arena maps, while the Warzone maps are big to accommodate for the various bosses (and reoccurring Wardens) along with the 12 v 12 gameplay.

I feel some people making these “its faster so its better” commentts forget reach, some maps there were almost 2 times the size of ANY h5 map and you could only sprint for about 5-6 seconds. Guess what matches lasted the same amount of time because the movement speed was boosted by VEHICLES MAN CANNONS AND TELEPORTERS. Why do people forget there are other more fun ways to move faster than a worthless sprint ability.

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> copy pasted from another thread.
> sprint we can never have our classic maps the way we know and love them. Truth is a perfect example. Go back to midship and heretic, there the map that truth is a remake of. In midship and heretic its all crammed but it plays well with the shotgun in the middle and sword with it. But truth has barely any cover compared to midship and heretic. Truth is super wide open and awkward and it’s just annoying to play. Sprint ruins any hope of us getting our classic maps in their full potential. Instead it’s just half as good as it used to be.
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> I personally don’t mind if we have sprint or not, but as long as it exsists we can never have our classic maps the way they once were.

It has nothing to do with Sprint, it’s just horrible map design.
I’ve played midship/heretic fan remakes that were rescaled to match the size of Truth and they run way better than it does. I just thing that the overall map design of the arena maps, (minus stasis and tyrant), are uninspiring and don’t play very well to begin with.

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> I feel some people making these “its faster so its better” commentts forget reach, some maps there were almost 2 times the size of ANY h5 map and you could only sprint for about 5-6 seconds. Guess what matches lasted the same amount of time because the movement speed was boosted by VEHICLES MAN CANNONS AND TELEPORTERS. Why do people forget there are other more fun ways to move faster than a worthless sprint ability.

I thing it’s not the fact that faster is better, though many are making that argument, it’s just the lack of vehicles, teleporters, and man cannons in online. Plus, sprinting is available to use in all cases, while you wouldn’t be able to find a vehicle, teleporter or man cannon at a moment’s notice.

OP I know it seems like the pro sprint faction has more support, but I want to assure you that so many of the anti-sprint original Halo players do feel you are correct but they have largely gotten fed up with 343, Halo 5, and with arguing for improvements that will never happen.

Sprint doesnt really hurt or help halo its just an increase of speed that you dont even need to use, i like it though it makes it easier to help teammates, traverse large maps and in certain gamemodes such as ctf or strongholds get to the objective faster. If you dont like it dont use just forget its there.

So by the fact that this is 59 pages long and hasn’t been locked. And the fact that monitors have posted in it, I’m guessing this is the official sprint mega thread then?

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> > I feel some people making these “its faster so its better” commentts forget reach, some maps there were almost 2 times the size of ANY h5 map and you could only sprint for about 5-6 seconds. Guess what matches lasted the same amount of time because the movement speed was boosted by VEHICLES MAN CANNONS AND TELEPORTERS. Why do people forget there are other more fun ways to move faster than a worthless sprint ability.
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> I thing it’s not the fact that faster is better, though many are making that argument, it’s just the lack of vehicles, teleporters, and man cannons in online. Plus, sprinting is available to use in all cases, while you wouldn’t be able to find a vehicle, teleporter or man cannon at a moment’s notice.

Which means its bad map design that sprint is made to try to duct tape up. If 343 was even remotely competent which so far they’ve yet to prove they are, then we wouldnt need sprint and BTB wouldnt be one of the more dead playlists due to how awful the maps are. In the end this really does boil down to 343 cant design maps worth a damn.

This is something I can get behind, as someone who has played for years without sprint, it made the game that much more challenging and intense. But I do believe that with the open area’s and large maps, the removal of sprint may mean removal of warzone for balancing reasons, as someone could sit on a sniper rifle and start popping shots down at players who cant escape quick enough. Sure Halo can be better without sprint, but I think we’d be missing out on the new innovations that are being presented to us daily by both the forums and 343.

Really again

Sprint significantly alters play. It should be limited as in Reach, or an amor ability, or only available in certain game modes (Speed Slayer?).

Not to promote one’s self, but I believe we can actually reach some solid conclusions here. This is no longer a “No, can’t have” or “Need have” situation. It’s a, “How can we deal with this?” situation.

https://www.halowaypoint.com/en-us/forums/6e35355aecdf4fd0acdaee3cc4156fd4/topics/a-solution-for-us-all-energy/94a7243b-aad8-49dc-af28-07339144aba8/posts

Here’s one idea, folks.

What Would Happen if 343I Removes Sprint and Raises Base Movement Speed to the Same Speed Current Sprint is?
You All Would Freak Out and Demand Sprint Back, That’s What

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> > > > > > You know what though, I’m willing to bet that if Halo 3 had sprint the game would have played the same. The maps sizes are just fine and don’t NEED to be elongated to accompany a mechanic like sprint. That has got to be one of the worst arguements aganist sprint out there right now. The sole reason for maps to be that size nowadays is to make them feel bigger, that’s it.
> > > > >
> > > > >
> > > > > Bungie didn’t implement Sprint into Halo 2 due to it not providing a pacing they desired. Obviously sprint affects gameplay then. Especially since it didn’t make it into Halo 3 either.
> > > > >
> > > > > Why does maps not need to be elognated to accommodate sprint? Why is it that, for instance crossing Haven with sprint and mobility net you about the same time as crossing Guardians from Halo 3? Or the same cases for Truth vs Midship, which was linked earlier in this thread? Can you provide something that state maps are bigger to make them feel bigger? Because I can certainly provide you with a link to where map designers for Halo 4 imply maps are larger due to default sprint.
> > > >
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> > > > Please do, cuz I’m not finding one.
> > >
> > >
> > > Link
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> >
> > After reading through that article, I think you and I have completely different understandings behind what was said. By how I read the article, they make adjustments of the maps because they want it to play a certain way. They have a specific mindset on where they want players to move. That has no bearing solely on the sprint mechanic. Again that is how I read it. Sprint’s sole purpose is to speed up gameplay, not to make maps bigger. If they want you to get to a point of the map in a designated amount of time, they will. The same effect would happen if they removed sprint and increased base movement speed. And in all honesty, I think they made Truth to big of a map, and not because of sprint. They overcompensated on that map.
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> I agree with Bunny, I thing that the maps were made so big not for sprint, but to accommodate for the bad map design that went into the arena maps, while the Warzone maps are big to accommodate for the various bosses (and reoccurring Wardens) along with the 12 v 12 gameplay.

You can think whatever you want, but it was directly stated by 343 that map size was increased because of sprint:
“In Halo 3, sprinting was impossible. In Halo: Reach, sprinting was a selectable armor ability. In Halo 4, everyone’s at it, and the maps have grown to compensate.”

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> What Would Happen if 343I Removes Sprint and Raises Base Movement Speed to the Same Speed Current Sprint is?
> You All Would Freak Out and Demand Sprint Back, That’s What

No I wouldn’t? Especially not with the current amount of total aim assist in these modern games.

Ideally though I’d settle for a base movement speed slightly lower than that of sprint speed.

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> > Halo 6 could be the game EVERYONE wants by removing sprint in campaign (yes because who the -Yoink- needs TWO movement speeds in campaign???) and
> > arena multiplayer at first I thought a no sprint playlist might be optimal but hear me out. I pretty sure the new spartan abilities (save -Yoinking!- spartan charge) would be GENERALLY accepted in a halo game if they werent accompanied by sprint it would feel more competitive more strategic and would also still be recognizable to the fine tuned experience we got in halo 5. Warzone and customs would be a whole other beast entirely retaining ALL the features that made halo 5 successful would keep warzone great and would also allow more options for custom games, for those people that actually wanted to play in a sprint arena type setting they could actually fire up the in game custom game lobby adjust the filter and be good to go! lets face it, sprint has NO place in competitve halo and to argue that it does would just be absurd. this would allow arena maps to continue to be designed the PROPER way and please the vets and basically everyone whos willing to give it a chance and you wouldnt lose much of your sprint loving audience at all because there would still be sprint in the game it would just take a backseat!
> > Thoughts? :3
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> OH MY GOD! SHUT UP! When is someone going to have an original argument for or against sprint??
> Why is the OPTION to sprint so upsetting to you people?? you don’t have to use it. When you purists start whining about sprint and the other abilities, you just come across as old guys afraid of change. Evolve or get left behind. I’m really getting sick of all these threads. If you’re so disgusted with Halo and the direction it’s going, stop playing it. Seriously. Stop buying it. Stop playing. Stop coming to the forums posting the same nonsense over and over. The best way to get your point across would be to round up and organize the rest of the purists and boycott the game.

Thank you! I can’t stand this ridiculous complaining about why Halo isn’t “Halo” anymore (whatever the heck that means) because they added or removed some game mechanic. Firstly, just because you are a fan of Halo doesn’t give you some authority to say what is or isn’t Halo. The developer has the right to change things as they see fit. Sure, you don’t have to like it, but don’t go saying 343 doesn’t get Halo. They ARE Halo. If they decide Halo 6 will feature flying zebras with plasma rifles sticking out of their -Yoinks!-, THAT is Halo.

I literally someone tell me Frankie understood Halo while he was at Bungie, but when he went to 343 he somehow lost it. It is the same damn guy! Switching from Bungie to 343 has been the default reason why Halo is terrible now since 343 was created. Things change, people suck at dealing with change they blame the evil corporate giant.

Or my recent favorite, Halo Wars 2 doesn’t feel like Halo. What the f does that mean? It is an RTS. Classic Halo is a FPS. Those game genres feel nothing like each other. I have no idea how you would make an RTS “feel” like Halo.

To be honest, the only thing that will always be Halo to me (not including Spartans, Warthogs, ODSTs, etc) are the neckbeards complaining on Waypoint about why the next announcement in Halo is the worst thing ever. It is sad because I am almost never on the waypoint forums because I can’t stand reading people’s opinions on how much Halo sucks spouted off as fact.

And please, everyone who keeps saying how easy it would be to make a “proper” halo game, make one. There are obviously enough of you to form your own studio and create a true Halo killer. I will be the first one to buy it when it comes out.

I’m done. I just can’t deal with the unrelenting hate for every little change that happens in every single new Halo game. You win. Have your hate. Continue to tell everyone else how wrong and stupid and terrible they are. I don’t know why I even bother. I’m out.

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> > What Would Happen if 343I Removes Sprint and Raises Base Movement Speed to the Same Speed Current Sprint is?
> > You All Would Freak Out and Demand Sprint Back, That’s What
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> No I wouldn’t? Especially not with the current amount of total aim assist in these modern games.
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> Ideally though I’d settle for a base movement speed slightly lower than that of sprint speed.

I assume that increased base movement would be contentious if it’s uniformly raised in all movement directions, especially increased lateral movement which would make aiming more difficult for everybody.

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> I’m done. I just can’t deal with the unrelenting hate for every little change that happens in every single new Halo game. You win. Have your hate. Continue to tell everyone else how wrong and stupid and terrible they are. I don’t know why I even bother. I’m out.

If we didn’t speak our minds back in 2012/2013, Halo 5 would be even more CoDified than Halo 4. If people weren’t talking now, Halo 6 would have the same problems. Are you seeing the pattern here? If people didn’t say anything, they wouldn’t think anything is wrong and nothing would improve. And nobody cares that you’re leaving by the way. Just don’t let the door hit you on the way out.

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> > I’m done. I just can’t deal with the unrelenting hate for every little change that happens in every single new Halo game. You win. Have your hate. Continue to tell everyone else how wrong and stupid and terrible they are. I don’t know why I even bother. I’m out.
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> If we didn’t speak our minds back in 2012/2013, Halo 5 would be even more CoDified than Halo 4. If people weren’t talking now, Halo 6 would have the same problems. Are you seeing the pattern here? If people didn’t say anything, they wouldn’t think anything is wrong and nothing would improve. And nobody cares that you’re leaving by the way. Just don’t let the door hit you on the way out.

Kane good sir you deserve a cookie…though I lack any to give so take an IOU

No.