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> > > > > You know what though, I’m willing to bet that if Halo 3 had sprint the game would have played the same. The maps sizes are just fine and don’t NEED to be elongated to accompany a mechanic like sprint. That has got to be one of the worst arguements aganist sprint out there right now. The sole reason for maps to be that size nowadays is to make them feel bigger, that’s it.
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> > > > Bungie didn’t implement Sprint into Halo 2 due to it not providing a pacing they desired. Obviously sprint affects gameplay then. Especially since it didn’t make it into Halo 3 either.
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> > > > Why does maps not need to be elognated to accommodate sprint? Why is it that, for instance crossing Haven with sprint and mobility net you about the same time as crossing Guardians from Halo 3? Or the same cases for Truth vs Midship, which was linked earlier in this thread? Can you provide something that state maps are bigger to make them feel bigger? Because I can certainly provide you with a link to where map designers for Halo 4 imply maps are larger due to default sprint.
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> > > Please do, cuz I’m not finding one.
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> > Link
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> After reading through that article, I think you and I have completely different understandings behind what was said. By how I read the article, they make adjustments of the maps because they want it to play a certain way. They have a specific mindset on where they want players to move. That has no bearing solely on the sprint mechanic. Again that is how I read it. Sprint’s sole purpose is to speed up gameplay, not to make maps bigger. If they want you to get to a point of the map in a designated amount of time, they will. The same effect would happen if they removed sprint and increased base movement speed. And in all honesty, I think they made Truth to big of a map, and not because of sprint. They overcompensated on that map.
I agree with Bunny, I thing that the maps were made so big not for sprint, but to accommodate for the bad map design that went into the arena maps, while the Warzone maps are big to accommodate for the various bosses (and reoccurring Wardens) along with the 12 v 12 gameplay.