The sprint discussion thread

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> > > > > > > > Debating about the polls is silly. No matter the result of them, they don’t matter. This is a creative medium.
> > > > > > > >
> > > > > > > > Success in creative mediums is often attained by subverting expectations and giving people something they didn’t expect to love but end up loving.
> > > > > > > >
> > > > > > > > “Anti sprinters” are convinced replacing sprint with high BMS will do this and no data exists that can disprove this theory.
> > > > > > >
> > > > > > >
> > > > > > > Equally along those lines no data exists that can prove such a theory… This being the creative medium that it is, all we can do is discuss the issue with fellow fans that are not all like-minded regarding sprint. Personally, I think I’ve heard and seen many points supporting why one high BMS will definitely not replace sprint and would make Halo worse… Anti sprinters would tell you different, but I do agree insofar that no one should be here with the intention to “disprove,” “dismantle,” and/or “destroy,” opinions from our fellow fans about this.
> > > > > >
> > > > > >
> > > > > > I got three reasons for you.
> > > > > > 1. Halo: CE
> > > > > > 2. Halo 2
> > > > > > 3. Halo 3
> > > > >
> > > > >
> > > > > I’ve got three reasons for you.
> > > > > 1) Reach
> > > > > 2) Halo 4
> > > > > 3) Halo 5
> > > >
> > > >
> > > > Reach, 4 & 5 are the three most controversial Halo titles.
> > >
> > >
> > > That doesn’t really mean much, just because it’s controversial, doesn’t mean it should change. Most of the abilities and mechanics that were put into Reach were meant to be put into the series earlier, some even in Halo 2. Bungie didn’t put those mechanics in because they didn’t have time and didn’t have the best set up to do it then, but if they had, then Halo 2 and 3 would have been super controversial.
> >
> >
> > Incorrect, they played with sprint early on and removed it due to pacing issues. Set up? Sprint has been in fps gaming since the 90’s.
>
>
> It’s not incorrect, that’s what I was referring to, they were trying to use it in Halo 2 but they couldn’t balance it right before they had to finish the game.

Pretty sure there’s no evidence of that whatsoever.

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> > > > > > > > > Debating about the polls is silly. No matter the result of them, they don’t matter. This is a creative medium.
> > > > > > > > >
> > > > > > > > > Success in creative mediums is often attained by subverting expectations and giving people something they didn’t expect to love but end up loving.
> > > > > > > > >
> > > > > > > > > “Anti sprinters” are convinced replacing sprint with high BMS will do this and no data exists that can disprove this theory.
> > > > > > > >
> > > > > > > >
> > > > > > > > Equally along those lines no data exists that can prove such a theory… This being the creative medium that it is, all we can do is discuss the issue with fellow fans that are not all like-minded regarding sprint. Personally, I think I’ve heard and seen many points supporting why one high BMS will definitely not replace sprint and would make Halo worse… Anti sprinters would tell you different, but I do agree insofar that no one should be here with the intention to “disprove,” “dismantle,” and/or “destroy,” opinions from our fellow fans about this.
> > > > > > >
> > > > > > >
> > > > > > > I got three reasons for you.
> > > > > > > 1. Halo: CE
> > > > > > > 2. Halo 2
> > > > > > > 3. Halo 3
> > > > > >
> > > > > >
> > > > > > I’ve got three reasons for you.
> > > > > > 1) Reach
> > > > > > 2) Halo 4
> > > > > > 3) Halo 5
> > > > >
> > > > >
> > > > > Reach, 4 & 5 are the three most controversial Halo titles.
> > > >
> > > >
> > > > That doesn’t really mean much, just because it’s controversial, doesn’t mean it should change. Most of the abilities and mechanics that were put into Reach were meant to be put into the series earlier, some even in Halo 2. Bungie didn’t put those mechanics in because they didn’t have time and didn’t have the best set up to do it then, but if they had, then Halo 2 and 3 would have been super controversial.
> > >
> > >
> > > Incorrect, they played with sprint early on and removed it due to pacing issues. Set up? Sprint has been in fps gaming since the 90’s.
> >
> >
> > It’s not incorrect, that’s what I was referring to, they were trying to use it in Halo 2 but they couldn’t balance it right before they had to finish the game.
>
>
> Again, it wasnt about time or them being rushed, this was early in development.

People seem to forget that movement options aren’t thrown in at the last second.

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> > > > > > > > > > Debating about the polls is silly. No matter the result of them, they don’t matter. This is a creative medium.
> > > > > > > > > >
> > > > > > > > > > Success in creative mediums is often attained by subverting expectations and giving people something they didn’t expect to love but end up loving.
> > > > > > > > > >
> > > > > > > > > > “Anti sprinters” are convinced replacing sprint with high BMS will do this and no data exists that can disprove this theory.
> > > > > > > > >
> > > > > > > > >
> > > > > > > > > Equally along those lines no data exists that can prove such a theory… This being the creative medium that it is, all we can do is discuss the issue with fellow fans that are not all like-minded regarding sprint. Personally, I think I’ve heard and seen many points supporting why one high BMS will definitely not replace sprint and would make Halo worse… Anti sprinters would tell you different, but I do agree insofar that no one should be here with the intention to “disprove,” “dismantle,” and/or “destroy,” opinions from our fellow fans about this.
> > > > > > > >
> > > > > > > >
> > > > > > > > I got three reasons for you.
> > > > > > > > 1. Halo: CE
> > > > > > > > 2. Halo 2
> > > > > > > > 3. Halo 3
> > > > > > >
> > > > > > >
> > > > > > > I’ve got three reasons for you.
> > > > > > > 1) Reach
> > > > > > > 2) Halo 4
> > > > > > > 3) Halo 5
> > > > > >
> > > > > >
> > > > > > Reach, 4 & 5 are the three most controversial Halo titles.
> > > > >
> > > > >
> > > > > That doesn’t really mean much, just because it’s controversial, doesn’t mean it should change. Most of the abilities and mechanics that were put into Reach were meant to be put into the series earlier, some even in Halo 2. Bungie didn’t put those mechanics in because they didn’t have time and didn’t have the best set up to do it then, but if they had, then Halo 2 and 3 would have been super controversial.
> > > >
> > > >
> > > > Incorrect, they played with sprint early on and removed it due to pacing issues. Set up? Sprint has been in fps gaming since the 90’s.
> > >
> > >
> > > It’s not incorrect, that’s what I was referring to, they were trying to use it in Halo 2 but they couldn’t balance it right before they had to finish the game.
> >
> >
> > Again, it wasnt about time or them being rushed, this was early in development.
>
>
> People seem to forget that movement options aren’t thrown in at the last second.

They are if it helps a certain narrative.

Im on the sprint squad

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> Halo 3 was slow, if you played on the mcc that’s probably all you played because people don’t vote for anything else. The maps are too large and the fov is weird. A halo 2/CE BMS would be much faster then the halo 3 BMS.

No, it wasn’t. The BMS was fine, the FoV was just constricting beyond any reasonable measure and gave the illusion of slow movement. The maps were literally designed exactly like Halo 2’s. Look at Midship and Heretic. Exact same map. Same for Zanz/Last Resort, or Chill Out/Cold Storage.

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> Sprint influences map design by pushing developers to make larger maps, which is inappropriate for Halo’s core gameplay
> It creates a large area of “no man’s land” on a map where nobody is actually expected to have a gunfight
> It also creates areas that are just segues into different parts of the map, e.g. the hallways on Adrift - those are not ideal fighting locations (see Chill Out for proper map-making inspiration)
> Sprint deconstructs the spawning system because players are able to get back in the battle too quickly, especially with a straight-shooting weapon like the DMR and lots of open spaces
> Sprint ruins map geometry by creating gaps that can only be traversed with sprint-powered jumps; jumping and shooting is kind of important in Halo
> Most significantly, it causes the Spartan to lower their weapon - at no point in a Halo game should a person be unable to shoot their gun unless they’re holding the objective (lol, flagnum)
> It downplays the vertical aspect of Halo hugely, creating maps that are horizontally gigantic but vertically insignificant
> This is probably not even the entire list of problems that sprint brings to the table. But the thing is, man…I don’t even have to think that long or that hard to come up with a list of reasons why sprint is bad news for this game series. The lack of consequential logic here baffles me to no end, as does the complete absence of respect for Halo’s fundamental gameplay. "

Beyond is the GOAT site for explaining this. Literally the best. Love them to bits. XP

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> > > > > > > > > Debating about the polls is silly. No matter the result of them, they don’t matter. This is a creative medium.
> > > > > > > > >
> > > > > > > > > Success in creative mediums is often attained by subverting expectations and giving people something they didn’t expect to love but end up loving.
> > > > > > > > >
> > > > > > > > > “Anti sprinters” are convinced replacing sprint with high BMS will do this and no data exists that can disprove this theory.
> > > > > > > >
> > > > > > > >
> > > > > > > > Equally along those lines no data exists that can prove such a theory… This being the creative medium that it is, all we can do is discuss the issue with fellow fans that are not all like-minded regarding sprint. Personally, I think I’ve heard and seen many points supporting why one high BMS will definitely not replace sprint and would make Halo worse… Anti sprinters would tell you different, but I do agree insofar that no one should be here with the intention to “disprove,” “dismantle,” and/or “destroy,” opinions from our fellow fans about this.
> > > > > > >
> > > > > > >
> > > > > > > I got three reasons for you.
> > > > > > > 1. Halo: CE
> > > > > > > 2. Halo 2
> > > > > > > 3. Halo 3
> > > > > >
> > > > > >
> > > > > > I’ve got three reasons for you.
> > > > > > 1) Reach
> > > > > > 2) Halo 4
> > > > > > 3) Halo 5
> > > > >
> > > > >
> > > > > Reach, 4 & 5 are the three most controversial Halo titles.
> > > >
> > > >
> > > > That doesn’t really mean much, just because it’s controversial, doesn’t mean it should change. Most of the abilities and mechanics that were put into Reach were meant to be put into the series earlier, some even in Halo 2. Bungie didn’t put those mechanics in because they didn’t have time and didn’t have the best set up to do it then, but if they had, then Halo 2 and 3 would have been super controversial.
> > >
> > >
> > > Incorrect, they played with sprint early on and removed it due to pacing issues. Set up? Sprint has been in fps gaming since the 90’s.
> >
> >
> > It’s not incorrect, that’s what I was referring to, they were trying to use it in Halo 2 but they couldn’t balance it right before they had to finish the game.
>
>
> Pretty sure there’s no evidence of that whatsoever.

^

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> > Halo 3 was slow, if you played on the mcc that’s probably all you played because people don’t vote for anything else. The maps are too large and the fov is weird. A halo 2/CE BMS would be much faster then the halo 3 BMS.
>
>
> No, it wasn’t. The BMS was fine, the FoV was just constricting beyond any reasonable measure and gave the illusion of slow movement. The maps were literally designed exactly like Halo 2’s. Look at Midship and Heretic. Exact same map. Same for Zanz/Last Resort, or Chill Out/Cold Storage.
>
>
> > 2533274923562209;11638:
> > Sprint influences map design by pushing developers to make larger maps, which is inappropriate for Halo’s core gameplay
> > It creates a large area of “no man’s land” on a map where nobody is actually expected to have a gunfight
> > It also creates areas that are just segues into different parts of the map, e.g. the hallways on Adrift - those are not ideal fighting locations (see Chill Out for proper map-making inspiration)
> > Sprint deconstructs the spawning system because players are able to get back in the battle too quickly, especially with a straight-shooting weapon like the DMR and lots of open spaces
> > Sprint ruins map geometry by creating gaps that can only be traversed with sprint-powered jumps; jumping and shooting is kind of important in Halo
> > Most significantly, it causes the Spartan to lower their weapon - at no point in a Halo game should a person be unable to shoot their gun unless they’re holding the objective (lol, flagnum)
> > It downplays the vertical aspect of Halo hugely, creating maps that are horizontally gigantic but vertically insignificant
> > This is probably not even the entire list of problems that sprint brings to the table. But the thing is, man…I don’t even have to think that long or that hard to come up with a list of reasons why sprint is bad news for this game series. The lack of consequential logic here baffles me to no end, as does the complete absence of respect for Halo’s fundamental gameplay. "
>
>
> Beyond is the GOAT site for explaining this. Literally the best. Love them to bits. XP

I never said the BMS was bigger, I specifically said fov and map size, just because two remakes are the same size dosn’t make all the maps the same size.

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> > > > > > > > Debating about the polls is silly. No matter the result of them, they don’t matter. This is a creative medium.
> > > > > > > >
> > > > > > > > Success in creative mediums is often attained by subverting expectations and giving people something they didn’t expect to love but end up loving.
> > > > > > > >
> > > > > > > > “Anti sprinters” are convinced replacing sprint with high BMS will do this and no data exists that can disprove this theory.
> > > > > > >
> > > > > > >
> > > > > > > Equally along those lines no data exists that can prove such a theory… This being the creative medium that it is, all we can do is discuss the issue with fellow fans that are not all like-minded regarding sprint. Personally, I think I’ve heard and seen many points supporting why one high BMS will definitely not replace sprint and would make Halo worse… Anti sprinters would tell you different, but I do agree insofar that no one should be here with the intention to “disprove,” “dismantle,” and/or “destroy,” opinions from our fellow fans about this.
> > > > > >
> > > > > >
> > > > > > I got three reasons for you.
> > > > > > 1. Halo: CE
> > > > > > 2. Halo 2
> > > > > > 3. Halo 3
> > > > >
> > > > >
> > > > > I’ve got three reasons for you.
> > > > > 1) Reach
> > > > > 2) Halo 4
> > > > > 3) Halo 5
> > > >
> > > >
> > > > Reach, 4 & 5 are the three most controversial Halo titles.
> > >
> > >
> > > That doesn’t really mean much, just because it’s controversial, doesn’t mean it should change. Most of the abilities and mechanics that were put into Reach were meant to be put into the series earlier, some even in Halo 2. Bungie didn’t put those mechanics in because they didn’t have time and didn’t have the best set up to do it then, but if they had, then Halo 2 and 3 would have been super controversial.
> >
> >
> > Incorrect, they played with sprint early on and removed it due to pacing issues. Set up? Sprint has been in fps gaming since the 90’s.
>
>
> It’s not incorrect, that’s what I was referring to, they were trying to use it in Halo 2 but they couldn’t balance it right before they had to finish the game.

What do you mean balance it? They did balance it, they played the game with it, and decided to remove it, that’s the balancing. There’s no way to “balance” sprint so it dosn’t have its negative affects.

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> > > > > > > > Right so I want to actually go through sin’s arguments here
> > > > > > > > point by point
> > > > > > > >
> > > > > > > > he said that his reasons for liking them were immersion, lord, predictive combat and player expectations
> > > > > > > >
> > > > > > > > Now the only thing that even remotely resembles a gameplay mechanic would be predictive combat, which halo 5 doesn’t have partly because of sprint
> > > > > > > >
> > > > > > > > there’s no way to predict when an enemy is sprinting and when they aren’t so that doesn’t lend to the argument
> > > > > > > >
> > > > > > > > moving on to the post he linked
> > > > > > > > it reads the following
> > > > > > > >
> > > > > > > > “I think sprint is important part of the game now and should stay. I dont know why it really matters in campaign. It allows you to escape easier for one so i dont know why you would want it removed. Kinda why its essential in the game now. Being able to get around faster and having the choice of sprinting around and running around factor a ton into if you run into a fight. For example most time if im running around a corner and a guy is right in my face and he was not sprinting i will likely die since you cant fire from hip while running. So it matters in a game-play what you choose to do. Think it should stay.”
> > > > > > > >
> > > > > > > > So to recap this we’ve got moving around faster, escape easier and sprinting around
> > > > > > > >
> > > > > > > > remind me how this isn’t a “you move faster” argument
> > > > > > > >
> > > > > > > > As for josh Holmes (you know the guy that lied about data centres)
> > > > > > > >
> > > > > > > > As a Spartan, it makes sense that you can push yourself in a situation where survival is imperative. It’s an action that feels natural in the context of a firefight. It’s the extra gear that a Spartan draws upon if they focus purely on mobility and speed.
> > > > > > > > It creates opportunities and meaningful choices on offense and defense. On offense you can commit to an aggressive push or flank at a slight cost to weapon readiness. On defense, you can try for a rapid retreat but it carries the trade-off of stalling your shield recharge. Should you be able to escape from a situation where you are over-matched or have lost the upper hand? Yes, in a skillful manner (using mobility and spatial awareness to your advantage) and so long as your opponent has opportunity to counter using their own skills. The key for us has been to balance the potential escapability of sprint with mechanics like shield recharge and sprint ramp-up, while maintaining a sprint mechanic that feels good. This is something that we will continue to focus on post-beta as this careful balance is so important.
> > > > > > > > Sprint is also an action that the vast majority of Halo players expect to be able to utilize in both an offensive and defensive context. I know that this community does not feel that way (or likely believes that statement to be accurate), but the larger Halo community is very diverse and we are building a game for an audience with many different perspectives represented amongst them. Within that larger audience, most people expect to be able to sprint. Particularly as this is the third Halo game to feature the mechanic.
> > > > > > > > Another important consideration for us is to keep the core play experience as consistent as possible between Campaign, Arena, and the larger MP experiences that we are building. We feel that sprint, done right, works well in Arena. I know that’s a point of significant contention amongst this community. Sprint also works tremendously well in the context of those other experiences that I mentioned. When a player crosses over from Campaign to Arena, or from Arena to big team MP, we want the mechanics to translate across consistently. It’s jarring to become accustomed to a core mechanic only to have it disappear, or vice versa. That’s something that we want to avoid.
> > > > > > > >
> > > > > > > > All of these points were were present and better implemented in H3 without the use of sprint and amounts to nothing more than the lead dev trying to justify (poorly) sprints inclusion
> > > > > > >
> > > > > > >
> > > > > > > So you’re saying that all those individual points that you’ve just argued go beyond “I like having sprint in Halo,”?? That’s why I linked them in the first place, you tried to claim you had yet to see any other arguments about sprint in this thread and yet you just took an enormous post to go back through and respond to a few of Josh Holmes’ pro sprint points and a few of mine… I’ve already answered those points with counter after counter so I certainly disagree with your counters here but the point in linking them wasn’t to try and reopen the discussion about what’s already been debated with the same old points… The point in linking those pro sprint points is exactly what you’ve just proven- there have indeed been multiple points to support keeping sprint in Halo beyond simply stating “I like sprint.”
> > > > > >
> > > > > >
> > > > > > …what counter???
> > > > > > i still don’t see a counter here
> > > > > > your points were immersion, lore predictive combat and player expectation
> > > > > >
> > > > > > these are not counters to gameplay mechanic based arguments against sprint…
> > > > >
> > > > >
> > > > > Part of the draw of sprint, and something Sin has mentioned several times throughout this thread, is the variety that the.different movement speeds give you, and how it is a tactical decision to use sprint vs not use it. That can’t be achieved nearly as profoundly with solely a single,
> > > > > increased BMS, other than crouching, which is a 3rd movement speed that has overall been ignored on this thread.
> > > > >
> > > > > Though doI suppose you can not push down on the thumb stick at full speed, but still not quite the same effect.
> > > >
> > > >
> > > > How are varying movement speeds outside of crouch beneficial to gameplay?
> > > >
> > > > if there was no sprint the maps wouldn’t be blown out which means no mass sections of dead space to traverse through which means less need for massive amounts of bullet magnetism which means less need for precision weapons having shorter RRRs…
> > > >
> > > > spriting isnt tactical
> > > > its sole purpose is to get you somewhere faster…

  1. I didn’t explain myself well
    what I mean was that is seemed that when he said "what draws people to sprint) he was saying that sprint is a gimmick (which it is) and I don’t believe halo should need gimmicks to try to attract a fan base (which by the way it’s not doing, H5 hasn’t drawn in new players and it hasn’t kept the old ones why do you think the population has been so low for so long)

  2. I’ve made up my mind about sprint by factoring in all of the facts and elements and not mechanics and taken note of the effect it’s had on the game from a factual gameplay based stand point
    I haven’t just gone one day and say “I hate sprint because reasons”
    i lay out my argument and then metciously break it down point by point and back up my position
    Of course people can have subjective opinions
    there will always be subjective opinions on if you like or dislike sprint
    whats not subjective is the adverse effect sprint has on gameplay mechanics and this is not disputable
    maps are bigger because of sprint - check
    maps have larger dead zones because of sprint -check
    base movement speed is nerfed to make sprint seem faster -check

see all of these things (and more) are facts, facts which hinder both the gameplay mechanics of the game and design of the game these things are not subjective

so when someone is presented with facts that are adverse to their line of thinking they have two options
option A: concede to the fact or B continue with their own subjective view
choosing option B does not make your subjective opinion correct

-CONTINUED

I have tried to see if from all pro sprinter point of view but their position simply does not make any sense to me when you consider all the facts about sprint
it’s also hard to see their point of view when they are offered up an idea that gives them what they want (faster gameplay) and gives anti sprinters what they want (old school halo) and it’s immediately refuted with a simple “naht” without so much as a thought

This to me shows that they care less about the games state and quality of the game and more about what they selfishly want out of a game that never had sprint in it before 2012

As I’ve said before increasing the FOV and and buffing BMS to 110-115% solves all of the problems pro sprinters have with old halo and eliminates all of the negative problems that go along with sprint
I’m also open to any other mechanic that makes the game faster

Lets try different things, why have we settled on a mechanic that is the proverbial square peg in a round hole in halo

Lastly, I apologise if my posts seem like I’m trying to be and sound smarter or that my viewpoint is better
im not doing this because I’m smarter, because I’m not
and I’m not doing this because I’m a better player because I’m certainly not
however subjective viewpoints should should always give way to facts, otherwise all we have is a willful ignorance

Ya I want sprint in all aspects of Halo 6. It does not ruin the game. People these days just look for things to overreact about.

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> > Halo 3 was slow, if you played on the mcc that’s probably all you played because people don’t vote for anything else. The maps are too large and the fov is weird. A halo 2/CE BMS would be much faster then the halo 3 BMS.
>
>
> I never said the BMS was bigger, I specifically said fov and map size, just because two remakes are the same size dosn’t make all the maps the same size.

I didn’t say you did, but you spoke on how Halo: CE or 2’s BMS would be faster than Halo 3’s, which is false, given we have maps from Halo: CE and Halo 2 in Halo 3 for reference. When those remakes are the same size, the rest of the maps are going to be identically scaled. You don’t make bigger maps to compensate for a movement speed that hasn’t changed from your prior titles. Doesn’t work like that.

yep remove sprint

> 2533274985084926;11734:
> Ya I want sprint in all aspects of Halo 6. It does not ruin the game. People these days just look for things to overreact about.

Overreact? Sprint changes gameplay, mechanics, and maps as a whole. I care about Halo being good again, not staying trash.

> 2533274985084926;11734:
> Ya I want sprint in all aspects of Halo 6. It does not ruin the game. People these days just look for things to overreact about.

That’s wrong. It does ruin the game. People these days just don’t like to think critically.

> 2533274886529017;11735:
> > 2533275035781111;11730:
> > > 2533275035781111;11640:
> > > Halo 3 was slow, if you played on the mcc that’s probably all you played because people don’t vote for anything else. The maps are too large and the fov is weird. A halo 2/CE BMS would be much faster then the halo 3 BMS.
> >
> >
> > I never said the BMS was bigger, I specifically said fov and map size, just because two remakes are the same size dosn’t make all the maps the same size.
>
>
> I didn’t say you did, but you spoke on how Halo: CE or 2’s BMS would be faster than Halo 3’s, which is false, given we have maps from Halo: CE and Halo 2 in Halo 3 for reference. When those remakes are the same size, the rest of the maps are going to be identically scaled. You don’t make bigger maps to compensate for a movement speed that hasn’t changed from your prior titles. Doesn’t work like that.

Remakes aren’t necessary the same size, take halo 5s midship.

It’s not really a game breaker.

I do prefer no sprint, but that’s just me.

> 2533274902971587;11727:
> Im on the sprint squad

Welcome to the team! Good to see another fan of sprint in the thread- bet you didn’t even know this was an issue at all until you read this thread, huh?

> 2533274975959330;11740:
> It’s not really a game breaker.

yea it’s a franchise killer