> 2533274832130936;11690:
> > 2625759425619671;11689:
> > > 2533274832130936;11688:
> > > > 2533274913913392;11685:
> > > > > 2533274832130936;11679:
> > > > > > 2625759425619671;11674:
> > > > > > > 2533274832130936;11671:
> > > > > > > Right so I want to actually go through sin’s arguments here
> > > > > > > point by point
> > > > > > >
> > > > > > > he said that his reasons for liking them were immersion, lord, predictive combat and player expectations
> > > > > > >
> > > > > > > Now the only thing that even remotely resembles a gameplay mechanic would be predictive combat, which halo 5 doesn’t have partly because of sprint
> > > > > > >
> > > > > > > there’s no way to predict when an enemy is sprinting and when they aren’t so that doesn’t lend to the argument
> > > > > > >
> > > > > > > moving on to the post he linked
> > > > > > > it reads the following
> > > > > > >
> > > > > > > “I think sprint is important part of the game now and should stay. I dont know why it really matters in campaign. It allows you to escape easier for one so i dont know why you would want it removed. Kinda why its essential in the game now. Being able to get around faster and having the choice of sprinting around and running around factor a ton into if you run into a fight. For example most time if im running around a corner and a guy is right in my face and he was not sprinting i will likely die since you cant fire from hip while running. So it matters in a game-play what you choose to do. Think it should stay.”
> > > > > > >
> > > > > > > So to recap this we’ve got moving around faster, escape easier and sprinting around
> > > > > > >
> > > > > > > remind me how this isn’t a “you move faster” argument
> > > > > > >
> > > > > > > As for josh Holmes (you know the guy that lied about data centres)
> > > > > > >
> > > > > > > As a Spartan, it makes sense that you can push yourself in a situation where survival is imperative. It’s an action that feels natural in the context of a firefight. It’s the extra gear that a Spartan draws upon if they focus purely on mobility and speed.
> > > > > > > It creates opportunities and meaningful choices on offense and defense. On offense you can commit to an aggressive push or flank at a slight cost to weapon readiness. On defense, you can try for a rapid retreat but it carries the trade-off of stalling your shield recharge. Should you be able to escape from a situation where you are over-matched or have lost the upper hand? Yes, in a skillful manner (using mobility and spatial awareness to your advantage) and so long as your opponent has opportunity to counter using their own skills. The key for us has been to balance the potential escapability of sprint with mechanics like shield recharge and sprint ramp-up, while maintaining a sprint mechanic that feels good. This is something that we will continue to focus on post-beta as this careful balance is so important.
> > > > > > > Sprint is also an action that the vast majority of Halo players expect to be able to utilize in both an offensive and defensive context. I know that this community does not feel that way (or likely believes that statement to be accurate), but the larger Halo community is very diverse and we are building a game for an audience with many different perspectives represented amongst them. Within that larger audience, most people expect to be able to sprint. Particularly as this is the third Halo game to feature the mechanic.
> > > > > > > Another important consideration for us is to keep the core play experience as consistent as possible between Campaign, Arena, and the larger MP experiences that we are building. We feel that sprint, done right, works well in Arena. I know that’s a point of significant contention amongst this community. Sprint also works tremendously well in the context of those other experiences that I mentioned. When a player crosses over from Campaign to Arena, or from Arena to big team MP, we want the mechanics to translate across consistently. It’s jarring to become accustomed to a core mechanic only to have it disappear, or vice versa. That’s something that we want to avoid.
> > > > > > >
> > > > > > > All of these points were were present and better implemented in H3 without the use of sprint and amounts to nothing more than the lead dev trying to justify (poorly) sprints inclusion
> > > > > >
> > > > > >
> > > > > > So you’re saying that all those individual points that you’ve just argued go beyond “I like having sprint in Halo,”?? That’s why I linked them in the first place, you tried to claim you had yet to see any other arguments about sprint in this thread and yet you just took an enormous post to go back through and respond to a few of Josh Holmes’ pro sprint points and a few of mine… I’ve already answered those points with counter after counter so I certainly disagree with your counters here but the point in linking them wasn’t to try and reopen the discussion about what’s already been debated with the same old points… The point in linking those pro sprint points is exactly what you’ve just proven- there have indeed been multiple points to support keeping sprint in Halo beyond simply stating “I like sprint.”
> > > > >
> > > > >
> > > > > …what counter???
> > > > > i still don’t see a counter here
> > > > > your points were immersion, lore predictive combat and player expectation
> > > > >
> > > > > these are not counters to gameplay mechanic based arguments against sprint…
> > > >
> > > >
> > > > Part of the draw of sprint, and something Sin has mentioned several times throughout this thread, is the variety that the.different movement speeds give you, and how it is a tactical decision to use sprint vs not use it. That can’t be achieved nearly as profoundly with solely a single,
> > > > increased BMS, other than crouching, which is a 3rd movement speed that has overall been ignored on this thread.
> > > >
> > > > Though doI suppose you can not push down on the thumb stick at full speed, but still not quite the same effect.
> > >
> > >
> > > How are varying movement speeds outside of crouch beneficial to gameplay?
> > >
> > > spriting isnt tactical
> > > its sole purpose is to get you somewhere faster…
> >
> >
> > Look bud, you’re the one who a) stated that these pro sprint opinions haven’t been made in this thread (they have) and b) tried to lump all pro sprint points into meaning “I like sprint,” which is also untrue. Don’t freak out on people for providing you with reasons that you’re asking to see in this thread either.
>
>
> Didn’t freak out, I simply countered his post with actual facts pertaining to the effect sprint has on the game
>
> ive seen lots of pro sprint opinions thrown around, sadly none of them have any actual basis as to why sprint improves halo which is actually what I asked for
I disagree, I believe that many of the dozens upon dozens of reasons given in this thread have a strong basis as to why sprint improves Halo.
Plus you never asked to get into a bickering contest with me over each of those posts either, which is what I’m trying to avoid.
You asked, and this is a direct quote from you earlier, “Could you please list those tons and tons of reasons because I haven’t seen any of them,” and I simply linked those points to show you that they’ve been made in this thread… That’s it- not to open arguments with you about them that have already been going on for a long time.