The sprint discussion thread

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> > > > > > > > > > You can’t win in an opinionated discussion like this. This thread is called, “The Sprint Discussion,” not the “Tryhard for Antisprint Diehards,” Thread. Winning or losing will be determined on whether or not sprint will be in Halo 6; which won’t be impacted by this debate- no matter how hard you want to be a tryhard in this thread and/or force your anti sprint opinions on people.
> > > > > > >
> > > > > > >
> > > > > > > If you enjoy sprint so much, then why are you in this feed everyday? I understand you are trying to defend it but shouldn’t you be enjoying Halo 5 right now then? When Halo 3 came out I played non-stop, watched funny machinimas, and enjoyed talking to people in in-game lobbies. I didn’t even touch a forum for years because of how good the game was but now I’m in the forums trying to fix Halo because it’s not fun anymore and things need to start changing back.
> > > > > >
> > > > > >
> > > > > > You said it right there- what I’ve been getting at. It’s because so many pro sprinters don’t even know this is an issue at all. It’s also because the outspoken minority (anti sprinters) have taken to this thread to try and over-inflate the issue and make it seem they’re the majority on an issue by attacking pro sprinters. But I am in this thread to take part in a neutral and (hopefully) productive discussion about sprint and to demonstrate that many Halo fans have a lot of good reasons for keeping sprint in Halo.
> > > > >
> > > > >
> > > > > Honestly, we just want Halo to have no sprint because it just happens to be that the most popular Halos (Halo 2 and Halo 3) both didn’t have sprint and that (and other things of course) is what made Halo so much more different from all of the other shooters out at the time. You don’t need to fix whats not broken.
> > > >
> > > >
> > > > Exactly, Halo was nerver broken, and sprint does not enhance Halo.
> > >
> > >
> > > of course halo was never broken the point is if halo never evolves then old players will soon get sick of the game
> >
> >
> > So kinda how both halo 4 and halo 5 lost something like 80% of its population in the first six months?
> > this new halo formula is turning off old school fans and new fans alike
> > that’s why less than a year after launch we’ve got 20,000 people playing the game at any given time
>
>
> while i can agree that less people are playing now thats not because the game is bad thats because there are a lot more good games now

Prove it.

When a franchise is a household name and it experiences a huge drop in sales and population, that’s because of a lack of quality.

I don’t see CoD or Destiny dropping out of the weekly top 10 because of all the other good games. Overwatch is a new IP and it’s gone no lower than 12 or 13 on weekly activity. And Battlefield 4 is performing better in terms of population than Halo 5 and that game has been out for 3 years. Not to mention how there were Halo 5 bundles, free to play weekends and massive discounts all within its first year and that hardly helped it.

Why is the decline in sales and population always a result of every excuse under the sun except for the most likely one: that it’s not a good game?

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> > > > > > > > > > You can’t win in an opinionated discussion like this. This thread is called, “The Sprint Discussion,” not the “Tryhard for Antisprint Diehards,” Thread. Winning or losing will be determined on whether or not sprint will be in Halo 6; which won’t be impacted by this debate- no matter how hard you want to be a tryhard in this thread and/or force your anti sprint opinions on people.
> > > > > > >
> > > > > > >
> > > > > > > If you enjoy sprint so much, then why are you in this feed everyday? I understand you are trying to defend it but shouldn’t you be enjoying Halo 5 right now then? When Halo 3 came out I played non-stop, watched funny machinimas, and enjoyed talking to people in in-game lobbies. I didn’t even touch a forum for years because of how good the game was but now I’m in the forums trying to fix Halo because it’s not fun anymore and things need to start changing back.
> > > > > >
> > > > > >
> > > > > > You said it right there- what I’ve been getting at. It’s because so many pro sprinters don’t even know this is an issue at all. It’s also because the outspoken minority (anti sprinters) have taken to this thread to try and over-inflate the issue and make it seem they’re the majority on an issue by attacking pro sprinters. But I am in this thread to take part in a neutral and (hopefully) productive discussion about sprint and to demonstrate that many Halo fans have a lot of good reasons for keeping sprint in Halo.
> > > > >
> > > > >
> > > > > Honestly, we just want Halo to have no sprint because it just happens to be that the most popular Halos (Halo 2 and Halo 3) both didn’t have sprint and that (and other things of course) is what made Halo so much more different from all of the other shooters out at the time. You don’t need to fix whats not broken.
> > >
> > >
> > > of course sprint enhances halo if you read the books spartans are supposed to be able to sprint at minimum of 25 miles per hour and are the strongest most athletic beings the human colonies have to offer its not microsoft 343s or our fault that you don’t like it
> >
> >
> > What kind of super soldiers are they really if they can’t shoot while sprinting. Or do anything for that matter while sprinting.
>
>
> It’s totally feasible that a soldier would lower their weapon when entering a dead sprint… Have you ever tried to run with a rifle? Guess what? You cannot run/shoot at the same time- there’s a reason why the military teaches people (and the NRA echoes) the four fundamentals of marksmanship- 1) Steady Position, 2) Aiming, 3) Breath Control, and 4) Trigger Squeeze. You cannot properly execute any of those fundamentals when sprinting (no matter how “super,” you might be)- and the Spartans were trained to shoot without the Mjolnir armor anyway.
>
> Point is that your shot misses where you intend to shoot it when you try to shoot when sprinting. That’s why the military teaches people to run, drop, then shoot to provide cover. Again, no shooting while running- you’d probably just frag your own people in the back by trying to do something like that. That’s not to say that Halo has to echo combat in real life- but for the umpteenth time- sprinting without shooting is completely realistic. Plus as I’ve stated in the past, 343i’s Executive Producer has already explained hat they carefully balanced sprint to enhance competitive multiplayer. Point is that if they decided that sprint/no shoot helps balance gameplay then so be it- the result did help balance competitive gameplay in Halo 5… Furthermore this is another reason why Halo isn’t like CoD- they do have sprint/shoot in CoD and the combat isn’t as balanced.

Must not have been that careful considering everyone on that entire page said they disagreed with the reasonings. Not to mention the competitive do NOT like sprint. He even used a lame excuse “you can push up aggressively on offense” when you could already do that without sprint. It doesn’t just magically create more opportunities and it’s seen much more as a defensive ability rather than an offensive one. It’s also funny seeing some even say it is CoD like when you say it’s not. There’s nothing unique to halos sprint other than it’s the only game that I know that punishes you for using said mechanic. Kind of odd that a mechanic punishes users if it were really a successful addition yes?

theres also been another poster who long ago talked about the whole “you can’t shoot while dead on sprinting” and in short. The Spartans are physically capable of doing it due to the enhancements and the mjnior combined. I’d love to go back 300+ pages and find it but I’m not going to spend an hour going back one page at a time. Point is tho, Spartans are able to defy the issue you bring up when it comes to sprint and shooting at the same time. Take what you will from it.

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> > > > > > > > You can’t win in an opinionated discussion like this. This thread is called, “The Sprint Discussion,” not the “Tryhard for Antisprint Diehards,” Thread. Winning or losing will be determined on whether or not sprint will be in Halo 6; which won’t be impacted by this debate- no matter how hard you want to be a tryhard in this thread and/or force your anti sprint opinions on people.
> > > > >
> > > > >
> > > > > If you enjoy sprint so much, then why are you in this feed everyday? I understand you are trying to defend it but shouldn’t you be enjoying Halo 5 right now then? When Halo 3 came out I played non-stop, watched funny machinimas, and enjoyed talking to people in in-game lobbies. I didn’t even touch a forum for years because of how good the game was but now I’m in the forums trying to fix Halo because it’s not fun anymore and things need to start changing back.
> > > >
> > > >
> > > > You said it right there- what I’ve been getting at. It’s because so many pro sprinters don’t even know this is an issue at all. It’s also because the outspoken minority (anti sprinters) have taken to this thread to try and over-inflate the issue and make it seem they’re the majority on an issue by attacking pro sprinters. But I am in this thread to take part in a neutral and (hopefully) productive discussion about sprint and to demonstrate that many Halo fans have a lot of good reasons for keeping sprint in Halo.
> > >
> > >
> > > Honestly, we just want Halo to have no sprint because it just happens to be that the most popular Halos (Halo 2 and Halo 3) both didn’t have sprint and that (and other things of course) is what made Halo so much more different from all of the other shooters out at the time. You don’t need to fix whats not broken.
> >
> >
> > Exactly, Halo was nerver broken, and sprint does not enhance Halo.
>
>
> of course halo was never broken the point is if halo never evolves then old players will soon get sick of the game

Halo never got the chance to even show that people would burn out on it. They decided to change crap when it was at its peak. Furthermore games like csgo have no change to them at all and is nearly 20 years old and has arguably the biggest audience in the world.

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> > > > > > > > You can’t win in an opinionated discussion like this. This thread is called, “The Sprint Discussion,” not the “Tryhard for Antisprint Diehards,” Thread. Winning or losing will be determined on whether or not sprint will be in Halo 6; which won’t be impacted by this debate- no matter how hard you want to be a tryhard in this thread and/or force your anti sprint opinions on people.
> > > > >
> > > > >
> > > > > If you enjoy sprint so much, then why are you in this feed everyday? I understand you are trying to defend it but shouldn’t you be enjoying Halo 5 right now then? When Halo 3 came out I played non-stop, watched funny machinimas, and enjoyed talking to people in in-game lobbies. I didn’t even touch a forum for years because of how good the game was but now I’m in the forums trying to fix Halo because it’s not fun anymore and things need to start changing back.
> > > >
> > > >
> > > > You said it right there- what I’ve been getting at. It’s because so many pro sprinters don’t even know this is an issue at all. It’s also because the outspoken minority (anti sprinters) have taken to this thread to try and over-inflate the issue and make it seem they’re the majority on an issue by attacking pro sprinters. But I am in this thread to take part in a neutral and (hopefully) productive discussion about sprint and to demonstrate that many Halo fans have a lot of good reasons for keeping sprint in Halo.
> > >
> > >
> > > Honestly, we just want Halo to have no sprint because it just happens to be that the most popular Halos (Halo 2 and Halo 3) both didn’t have sprint and that (and other things of course) is what made Halo so much more different from all of the other shooters out at the time. You don’t need to fix whats not broken.
> >
> >
> > Exactly, Halo was nerver broken, and sprint does not enhance Halo.
>
>
> of course sprint enhances halo if you read the books spartans are supposed to be able to sprint at minimum of 25 miles per hour and are the strongest most athletic beings the human colonies have to offer its not microsoft 343s or our fault that you don’t like it

You’re right, from the lore’s perspective, sprint makes perfect sense. From Halo’s gameplay perspective, it’s made Halo worse.

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> > > > > > > > > You can’t win in an opinionated discussion like this. This thread is called, “The Sprint Discussion,” not the “Tryhard for Antisprint Diehards,” Thread. Winning or losing will be determined on whether or not sprint will be in Halo 6; which won’t be impacted by this debate- no matter how hard you want to be a tryhard in this thread and/or force your anti sprint opinions on people.
> > > > > >
> > > > > >
> > > > > > If you enjoy sprint so much, then why are you in this feed everyday? I understand you are trying to defend it but shouldn’t you be enjoying Halo 5 right now then? When Halo 3 came out I played non-stop, watched funny machinimas, and enjoyed talking to people in in-game lobbies. I didn’t even touch a forum for years because of how good the game was but now I’m in the forums trying to fix Halo because it’s not fun anymore and things need to start changing back.
> > > > >
> > > > >
> > > > > You said it right there- what I’ve been getting at. It’s because so many pro sprinters don’t even know this is an issue at all. It’s also because the outspoken minority (anti sprinters) have taken to this thread to try and over-inflate the issue and make it seem they’re the majority on an issue by attacking pro sprinters. But I am in this thread to take part in a neutral and (hopefully) productive discussion about sprint and to demonstrate that many Halo fans have a lot of good reasons for keeping sprint in Halo.
> > > >
> > > >
> > > > Honestly, we just want Halo to have no sprint because it just happens to be that the most popular Halos (Halo 2 and Halo 3) both didn’t have sprint and that (and other things of course) is what made Halo so much more different from all of the other shooters out at the time. You don’t need to fix whats not broken.
> > >
> > >
> > > Exactly, Halo was nerver broken, and sprint does not enhance Halo.
> >
> >
> > of course halo was never broken the point is if halo never evolves then old players will soon get sick of the game
>
>
> Halo never got the chance to even show that people would burn out on it. They decided to change crap when it was at its peak. Furthermore games like csgo have no change to them at all and is nearly 20 years old and has arguably the biggest audience in the world.

Wow, great point.

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> > > > > > > > > > You can’t win in an opinionated discussion like this. This thread is called, “The Sprint Discussion,” not the “Tryhard for Antisprint Diehards,” Thread. Winning or losing will be determined on whether or not sprint will be in Halo 6; which won’t be impacted by this debate- no matter how hard you want to be a tryhard in this thread and/or force your anti sprint opinions on people.
> > > > > > >
> > > > > > >
> > > > > > > If you enjoy sprint so much, then why are you in this feed everyday? I understand you are trying to defend it but shouldn’t you be enjoying Halo 5 right now then? When Halo 3 came out I played non-stop, watched funny machinimas, and enjoyed talking to people in in-game lobbies. I didn’t even touch a forum for years because of how good the game was but now I’m in the forums trying to fix Halo because it’s not fun anymore and things need to start changing back.
> > > > > >
> > > > > >
> > > > > > You said it right there- what I’ve been getting at. It’s because so many pro sprinters don’t even know this is an issue at all. It’s also because the outspoken minority (anti sprinters) have taken to this thread to try and over-inflate the issue and make it seem they’re the majority on an issue by attacking pro sprinters. But I am in this thread to take part in a neutral and (hopefully) productive discussion about sprint and to demonstrate that many Halo fans have a lot of good reasons for keeping sprint in Halo.
> > > > >
> > > > >
> > > > > Honestly, we just want Halo to have no sprint because it just happens to be that the most popular Halos (Halo 2 and Halo 3) both didn’t have sprint and that (and other things of course) is what made Halo so much more different from all of the other shooters out at the time. You don’t need to fix whats not broken.
> > > >
> > > >
> > > > Exactly, Halo was nerver broken, and sprint does not enhance Halo.
> > >
> > >
> > > of course halo was never broken the point is if halo never evolves then old players will soon get sick of the game
> >
> >
> > Halo never got the chance to even show that people would burn out on it. They decided to change crap when it was at its peak. Furthermore games like csgo have no change to them at all and is nearly 20 years old and has arguably the biggest audience in the world.
>
>
> Wow, great point.

While it’s true games need to add stuff to sequels and such, stripping the core of your game is not the way to do it. Not to mention many games are fairly successful on “being the same” and only adding minor things each iteration. H2 and h3 were relatively the same game (gameplay wise)yet it (h3)pulled in (can’t remember h2 sales off top of head but 7 million I think) an extra 4+ million people.

Consistency was why halo flourished, it has yet to be consistent since reach started the cycle. H4 is quite different than reach and h5 is quite different than h4. Halo won’t grow at all or even stabilize the pop doing what it’s doing right now no matter how good a game gets (if 343 nails one) cause they don’t feel satisfied even with their own work to stay consistent to it. The thing is 343 don’t even know what their own core is so they can’t even get a new audience to stay if that’s their goal. As people have said, this new audience will only get halo for a week and then go back to their main game that plays certain mechanics better than halo does.

> 2533274923562209;11606:
> Halo never got the chance to even show that people would burn out on it. They decided to change crap when it was at its peak. Furthermore games like csgo have no change to them at all and is nearly 20 years old and has arguably the biggest audience in the world.

Nailed iiiiit. And the thing is, if you want to change or add things that may be controversial or new, or detrimental to the game’s comp aspect but potentially more fun, make a spin off. It’s not like change needs to take place in the main game series.

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> > > > > > > > You can’t win in an opinionated discussion like this. This thread is called, “The Sprint Discussion,” not the “Tryhard for Antisprint Diehards,” Thread. Winning or losing will be determined on whether or not sprint will be in Halo 6; which won’t be impacted by this debate- no matter how hard you want to be a tryhard in this thread and/or force your anti sprint opinions on people.
> > > > >
> > > > >
> > > > > If you enjoy sprint so much, then why are you in this feed everyday? I understand you are trying to defend it but shouldn’t you be enjoying Halo 5 right now then? When Halo 3 came out I played non-stop, watched funny machinimas, and enjoyed talking to people in in-game lobbies. I didn’t even touch a forum for years because of how good the game was but now I’m in the forums trying to fix Halo because it’s not fun anymore and things need to start changing back.
> > > >
> > > >
> > > > You said it right there- what I’ve been getting at. It’s because so many pro sprinters don’t even know this is an issue at all. It’s also because the outspoken minority (anti sprinters) have taken to this thread to try and over-inflate the issue and make it seem they’re the majority on an issue by attacking pro sprinters. But I am in this thread to take part in a neutral and (hopefully) productive discussion about sprint and to demonstrate that many Halo fans have a lot of good reasons for keeping sprint in Halo.
> > >
> > >
> > > Honestly, we just want Halo to have no sprint because it just happens to be that the most popular Halos (Halo 2 and Halo 3) both didn’t have sprint and that (and other things of course) is what made Halo so much more different from all of the other shooters out at the time. You don’t need to fix whats not broken.
> >
> >
> > Exactly, Halo was nerver broken, and sprint does not enhance Halo.
>
>
> of course sprint enhances halo if you read the books spartans are supposed to be able to sprint at minimum of 25 miles per hour and are the strongest most athletic beings the human colonies have to offer its not microsoft 343s or our fault that you don’t like it

I’ve refrained from posting in this thread, but lore and gameplay don’t really dictate each other, or else we would end up with the MA5 Assault Rifle being the most dangerous thing in the game.

> 2533274886529017;11610:
> > 2533274923562209;11606:
> > Halo never got the chance to even show that people would burn out on it. They decided to change crap when it was at its peak. Furthermore games like csgo have no change to them at all and is nearly 20 years old and has arguably the biggest audience in the world.
>
>
> Nailed iiiiit. And the thing is, if you want to change or add things that may be controversial or new, or detrimental to the game’s comp aspect but potentially more fun, make a spin off. It’s not like change needs to take place in the main game series.

I can agree with that although reach did get flak even before it’s negatives made it to the mainline series. People questioned load outs right before it even launched. Bloom was an issue to many, especially competitive players, and then you had Spartan abilities (armor ability technically however I view them the same)The issue with a spinoff for halo is the audience is (was) so big that they even expected the spinoffs to perform or meet the demands that even the mainline games had. Do I make sense? I 100% agree tho that a spinoff is a great way to show off other mechanics so long as it’s advertised to not replicate the main series to give people an understanding that it’s meant to be different and if those mechanics (mainly the negative ones) don’t end up in the main series.

> 2533274923562209;11606:
> I can agree with that although reach did get flak even before it’s negatives made it to the mainline series. People questioned load outs right before it even launched. Bloom was an issue to many, especially competitive players, and then you had Spartan abilities (armor ability technically however I view them the same)The issue with a spinoff for halo is the audience is (was) so big that they even expected the spinoffs to perform or meet the demands that even the mainline games had. Do I make sense? I 100% agree tho that a spinoff is a great way to show off other mechanics so long as it’s advertised to not replicate the main series to give people an understanding that it’s meant to be different and if those mechanics (mainly the negative ones) don’t end up in the main series.

I kinda disagree. I made a big post on it earlier. Look at ODST, or Halo Wars. ODST’s Firefight was a hit and went into Reach, and Halo Wars was popular enough to gain a sequel after much internal talking. I think the issue with people’s expectations came from Bungie’s painting of ODST as a full on, good 60$ game, rather than a smaller, more experimental experience because the game’s criticisms didn’t come from how it was made… But how it was priced. And Reach got flak yes, because it departed SOOOOO far from what Halo was. Bloom, Armor Abilities, etc. Was just so bad in regards to game progression. Should’ve been a spin off. Not the culmination of three years of work, like Halo 3.

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> > > > > > > > > > You can’t win in an opinionated discussion like this. This thread is called, “The Sprint Discussion,” not the “Tryhard for Antisprint Diehards,” Thread. Winning or losing will be determined on whether or not sprint will be in Halo 6; which won’t be impacted by this debate- no matter how hard you want to be a tryhard in this thread and/or force your anti sprint opinions on people.
> > > > > > >
> > > > > > >
> > > > > > > If you enjoy sprint so much, then why are you in this feed everyday? I understand you are trying to defend it but shouldn’t you be enjoying Halo 5 right now then? When Halo 3 came out I played non-stop, watched funny machinimas, and enjoyed talking to people in in-game lobbies. I didn’t even touch a forum for years because of how good the game was but now I’m in the forums trying to fix Halo because it’s not fun anymore and things need to start changing back.
> > > > > >
> > > > > >
> > > > > > You said it right there- what I’ve been getting at. It’s because so many pro sprinters don’t even know this is an issue at all. It’s also because the outspoken minority (anti sprinters) have taken to this thread to try and over-inflate the issue and make it seem they’re the majority on an issue by attacking pro sprinters. But I am in this thread to take part in a neutral and (hopefully) productive discussion about sprint and to demonstrate that many Halo fans have a lot of good reasons for keeping sprint in Halo.
> > > > >
> > > > >
> > > > > Honestly, we just want Halo to have no sprint because it just happens to be that the most popular Halos (Halo 2 and Halo 3) both didn’t have sprint and that (and other things of course) is what made Halo so much more different from all of the other shooters out at the time. You don’t need to fix whats not broken.
> > > >
> > > >
> > > > Exactly, Halo was nerver broken, and sprint does not enhance Halo.
> > >
> > >
> > > of course halo was never broken the point is if halo never evolves then old players will soon get sick of the game
> >
> >
> > So kinda how both halo 4 and halo 5 lost something like 80% of its population in the first six months?
> > this new halo formula is turning off old school fans and new fans alike
> > that’s why less than a year after launch we’ve got 20,000 people playing the game at any given time
>
>
> while i can agree that less people are playing now thats not because the game is bad thats because there are a lot more good games now

So you are saying that their wasn’t as many good games back then? The same titles (CoD, GoW, Battlefield, etc.) are still out but just more modern. If anything games got worse and that’s more of a reason why Halo 3 was such a popular, powerful game for 4 years and still managed to top the other great games that were out. If Halo 4 and Halo 5 were released back in 07-11, they would get worse sales compared to now if anything.

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> > 2533274923562209;11606:
> > I can agree with that although reach did get flak even before it’s negatives made it to the mainline series. People questioned load outs right before it even launched. Bloom was an issue to many, especially competitive players, and then you had Spartan abilities (armor ability technically however I view them the same)The issue with a spinoff for halo is the audience is (was) so big that they even expected the spinoffs to perform or meet the demands that even the mainline games had. Do I make sense? I 100% agree tho that a spinoff is a great way to show off other mechanics so long as it’s advertised to not replicate the main series to give people an understanding that it’s meant to be different and if those mechanics (mainly the negative ones) don’t end up in the main series.
>
>
> I kinda disagree. I made a big post on it earlier. Look at ODST, or Halo Wars. ODST’s Firefight was a hit and went into Reach, and Halo Wars was popular enough to gain a sequel after much internal talking. I think the issue with people’s expectations came from Bungie’s painting of ODST as a full on, good 60$ game, rather than a smaller, more experimental experience because the game’s criticisms didn’t come from how it was made… But how it was priced. And Reach got flak yes, because it departed SOOOOO far from what Halo was. Bloom, Armor Abilities, etc. Was just so bad in regards to game progression. Should’ve been a spin off. Not the culmination of three years of work, like Halo 3.

I forgot all about odst and halo wars. For spinoffs they played great and weren’t compared to the mainline series. I was pretty much going on reach (since many view it as a spinoff) about reach and it’s expectations/criticism. I believe reach gets it even worse now because it’s negatives made it to the mainline and loses it’s free pass as spin off where as odst and halo wars are their own seperate projects. You raised a good point in spin offs being a way to mess around with other elements but because others viewed reach as a spin off I used that as an example of it not getting a pass to play around with different mechanics.

And by the way, who said Halo had to have logic and be realistic. Why do you guys care so much about a spartan not being able to sprint. The game was better without it but 343i said, oh lets just add sprint to a game that shouldn’t have sprint because everyone is playing as a super solider, it would make no sense if spartans can’t sprint. IT’S A VIDEO GAME, WHATEVER MAKES THE GAME BETTER SHOULD BE IMPLEMENTED INTO THE GAME REGARDLESS IF IT’S REALISTIC OR NOT. Just imagine if CoD removed sprint. Everyone would stop playing the game. Halo adds sprint, and the population goes to garbage. Coincidence? Yea probably not

> 2533274923562209;11606:
> I forgot all about odst and halo wars. For spinoffs they played great and weren’t compared to the mainline series. I was pretty much going on reach (since many view it as a spinoff) about reach and it’s expectations/criticism. I believe reach gets it even worse now because it’s negatives made it to the mainline and loses it’s free pass as spin off where as odst and halo wars are their own seperate projects. You raised a good point in spin offs being a way to mess around with other elements but because others viewed reach as a spin off I used that as an example of it not getting a pass to play around with different mechanics.

I’d entirely view it as a spin off, yeah, but it’s more so frustrating to know it’s technically a mainline game with the 3 year dev cycle behind it, and is the reason the games following turned out as they did.

But yeah, spin offs should be where your new ideas are tested if you have a good, successful formula. Like, ODST for example, had NMPD HQ, a level that was centered all around verticality, kinda like Reach’s level “Exodus”, and could’ve been a great test/use of the Jetpack ability in a casual game, without messing up multiplayer segments. Spin offs should be where creative gameplay risks occur later in a game franchise’s life cycle. Main games are where you push the bounds of things like Forge, theater, custom games, etc.

Look at a game like Gears of War. Gameplay, Art, Style, Mechanics, all graphically updated. The game never needed to change and has a really strong fanbase that keeps growing. Compare the first Halo trilogy, to Halo 4 and Halo 5. Halo changed and it did for the worse. Their are many other reasons to why Halo got worse but one of the main reasons is Sprint. Sprint alone as a game mechanic changed a lot of how the game played and feels. And it doesn’t feel much like Halo anymore

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> > > > > > > > > > > 2625759425619671;11534:
> > > > > > > > > > > You can’t win in an opinionated discussion like this. This thread is called, “The Sprint Discussion,” not the “Tryhard for Antisprint Diehards,” Thread. Winning or losing will be determined on whether or not sprint will be in Halo 6; which won’t be impacted by this debate- no matter how hard you want to be a tryhard in this thread and/or force your anti sprint opinions on people.
> > > > > > > >
> > > > > > > >
> > > > > > > > If you enjoy sprint so much, then why are you in this feed everyday? I understand you are trying to defend it but shouldn’t you be enjoying Halo 5 right now then? When Halo 3 came out I played non-stop, watched funny machinimas, and enjoyed talking to people in in-game lobbies. I didn’t even touch a forum for years because of how good the game was but now I’m in the forums trying to fix Halo because it’s not fun anymore and things need to start changing back.
> > > > > > >
> > > > > > >
> > > > > > > You said it right there- what I’ve been getting at. It’s because so many pro sprinters don’t even know this is an issue at all. It’s also because the outspoken minority (anti sprinters) have taken to this thread to try and over-inflate the issue and make it seem they’re the majority on an issue by attacking pro sprinters. But I am in this thread to take part in a neutral and (hopefully) productive discussion about sprint and to demonstrate that many Halo fans have a lot of good reasons for keeping sprint in Halo.
> > > > > >
> > > > > >
> > > > > > Honestly, we just want Halo to have no sprint because it just happens to be that the most popular Halos (Halo 2 and Halo 3) both didn’t have sprint and that (and other things of course) is what made Halo so much more different from all of the other shooters out at the time. You don’t need to fix whats not broken.
> > > > >
> > > > >
> > > > > Exactly, Halo was nerver broken, and sprint does not enhance Halo.
> > > >
> > > >
> > > > of course halo was never broken the point is if halo never evolves then old players will soon get sick of the game
> > >
> > >
> > > Halo never got the chance to even show that people would burn out on it. They decided to change crap when it was at its peak. Furthermore games like csgo have no change to them at all and is nearly 20 years old and has arguably the biggest audience in the world.
> >
> >
> > Wow, great point.
>
>
> While it’s true games need to add stuff to sequels and such, stripping the core of your game is not the way to do it. Not to mention many games are fairly successful on “being the same” and only adding minor things each iteration. H2 and h3 were relatively the same game (gameplay wise)yet it (h3)pulled in (can’t remember h2 sales off top of head but 7 million I think) an extra 4+ million people.
>
> Consistency was why halo flourished, it has yet to be consistent since reach started the cycle. H4 is quite different than reach and h5 is quite different than h4. Halo won’t grow at all or even stabilize the pop doing what it’s doing right now no matter how good a game gets (if 343 nails one) cause they don’t feel satisfied even with their own work to stay consistent to it. The thing is 343 don’t even know what their own core is so they can’t even get a new audience to stay if that’s their goal. As people have said, this new audience will only get halo for a week and then go back to their main game that plays certain mechanics better than halo does.

They’re catering to the outside audience. Then we are left to play the game that’s left over.

> 2535464451695009;11619:
> > 2533274886529017;11603:
> > I completely understand your point, and think its fair enough to stop there. I don’t think there’s much to discuss after that. Different strokes for different folks.
> >
> >
> > Zing.
> >
> > Which is why it’s up to the game and map designers to place the most effective ability on each map. Not every map’s going to have every ability, like how every map doesn’t have every equipment in Halo 3. Personally, I don’t mind if there is redundancy, as long as the similar things operate differently, like in Halo 3.
> >
> >
> > I mind redundancy if the abilities perform the same action. Halo 3’s redundancy was much different. Like, the personal shield and the bubble shield. Both were a shield powerup, but one could be used to block doors and was a physical entity, facing one way. The bubble shield however, was a 360 degree, non physical sphere you could walk through. If you have an upwards shooting thrust, jetpack and grav lift, there’s not really a difference. All carry the player up with momentum.
> >
> > Battlefield is an outlier in the list because of the inclusion of destruction and removal of essential features until 3 and 4, but I understand what you’re saying. Personally, out of the three recent Halo titles, I believe that Reach was the only one that didn’t completely change the core gameplay, and the population size that did stay showed that it still felt like Halo to many people (at least only for a year).
> >
> >
> > Eh, possibly. There was still an issue with the game, given there was a drop in the first place, unlike former titles. But yeah, the point’s there.
> >
> > We both mostly agree on this point then. However, personally, I don’t believe adding only one button that allows you to use an extension of yourself is clutter. Halo 4 and 5 are cluttered, yes, but not Reach.
> >
> > Halo 4 only added one extra button to the game over Reach, though, with sprint. Sometimes two, depending on the gamemode (Ordnance). Adding one button can do a lot to a game. If you were to be uber technical, Halo 5 didn’t add any other buttons, just strings of button combos to perform once simple actions.
> >
> >
> > How long can people go on before saying they want change to the game? Both Call of Duty and open world Ubisoft games showed that it’s about 4-6 titles before people become tired of the old mechanics. However, those are yearly releases, so it’s understandable. Something has to change for each (or every other/several) sequel. There’s only so many non-gameplay affecting modes, items, and features you can add before you start to run out of steam. You can change the characters and setting every game, but that means extra pre-production time that I don’t think Microsoft will allow.
> >
> >
> > I mean, CS:GO’s been going on for longer than Halo has, and the certain titles that stick around haven’t changed at all, it’s just been supported rigorously, post launch. Game’s still a top dog, competitively and in general popularity. Same for Gears of War, a franchise that’-Yoink!- its ten year mark. Something has to change, yes, but not gameplay, specifically.
> >
> >
> > I’m not saying that they should be treated like in an RPG or MOBA game, but rather, after a certain amount of time, the ability should be taken from you so it can spawn again because, technically, it’s a buff.
> >
> > Mmm, I see.

> 2535414876585185;1:
> MODERATOR EDIT:
>
> As this thread has reached 10,000 posts, there is no better time to make it clear that this is the official sprint thread where all sprint related discussion shall be directed, and give the title an accompanying face lift.
>
> Original OP:
>
>
> > Halo 6 could be the game EVERYONE wants by removing sprint in campaign (yes because who the -Yoink- needs TWO movement speeds in campaign???) and
> > arena multiplayer at first I thought a no sprint playlist might be optimal but hear me out. I pretty sure the new spartan abilities (save -Yoinking!- spartan charge) would be GENERALLY accepted in a halo game if they werent accompanied by sprint it would feel more competitive more strategic and would also still be recognizable to the fine tuned experience we got in halo 5. Warzone and customs would be a whole other beast entirely retaining ALL the features that made halo 5 successful would keep warzone great and would also allow more options for custom games, for those people that actually wanted to play in a sprint arena type setting they could actually fire up the in game custom game lobby adjust the filter and be good to go! lets face it, sprint has NO place in competitve halo and to argue that it does would just be absurd. this would allow arena maps to continue to be designed the PROPER way and please the vets and basically everyone whos willing to give it a chance and you wouldnt lose much of your sprint loving audience at all because there would still be sprint in the game it would just take a backseat!
> > Thoughts? :3

What you have suggested is a good idea. But don’t have a “no sprint playlist” just have no sprint at all, in arena multiplayer. Still have it in Warzone though. Also keep the evade thrusters thing in both Arena and Warzone.

> 2533274909445208;11618:
> The game was better without it but 343i said, oh lets just add sprint. The game never needed to change and has a really strong fanbase that keeps growing. Halo changed and it did for the worse. Sprint alone as a game mechanic changed a lot of how the game played and feels. And it doesn’t feel much like Halo anymore

Bungie actually added sprint to Halo; not 343i… 343i just kept sprint in Halo and made it better and more balanced to support competitive gameplay. And sprint wasn’t a change for the worse, it was something that enhanced gameplay in a multitude of ways. Sprint should absolutely remain in Halo as players obviously need the choice to pick between walking and running.