> 2625759425619671;11479:
> 1) For convenience’s sake I’m going to shorten this down to any points that might have anything new to offer (versus the “continual loop” of arguing for the sake of it which is where you’re taking the rest of those points… Make no mistake, I’m not conceding on those points and you aren’t swimming in a “sea of right,” because I’m not responding to them. I’m trying to spare the rest of the people in this thread having to hear any more useless bickering from this new argument with you).
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> 7) You equally provided “no definitive evidence,” regarding your “map widening to fit sprint” theory. I gave you the answers you’re asking for but you just ignored them. Neutralizing sprint comes down to effective team play and controlling the map, among other things that I’ve already told you. I stated two replies ago: “You can absolutely make pushes reliably in Halo 5. Winning games in Arena quite often comes down to the team making effective pushes to win games, but also boils down to map control, team shots, and shooting better than your opponents in 1v1 situations. When people try to sprint away from me and my team they almost always get pushed and funneled to their doom because of our teamwork to include: effective pushes, proper position, and retaining of map control.” If you do those basic things that you’re supposed to do anyway to win competitive games (properly) than sprint will not be a factor in the game.
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> 8) I’ve spoken to a ton of Halo fans about sprint.
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> 11) Yes you actually can sprint and shoot at the same time in Call of Duty. It’s called the Gung-Ho Perk.
1.) If your excuse to not respond is “for the sake of others”, I’m taking that as an admittance of defeat, because that isn’t an excuse, given people argue the exact same thing alongside us. If you want to try and prove you’re right, then push your point, don’t back off because others may potentially get annoyed at a legitimate back and forth, which… Is still a weak excuse, given this is literally a forum designed for discussion, debates and arguments. It’s going to happen. It’s expected to. If people don’t like us debating the ups and downs of sprint/BMS/gameplay integrity, then so what? We’re still operating within the forums rules. It doesn’t harm anyone but us, because we’re the only ones who need to read what the other says to ensure this goes forth. Besides, it’s far from useless. You may not see us going anywhere, but I entirely see where this argument’s gone and why it has gone as such. I think others can too.
7.) Yes, but you realize that when your opponent sprints from you, and you need to chase and set up to the kill them, map control means nothing, because the opponent isn’t being funneled TO you, and your advantageous position and you need to leave said position to fight them. And you also know that, due to Halo’s slower pace, team shooting’s inevitable? That’s what happens when average kill times in a game are over a second with the game’s utility and escape is empowered due to abilities. You’re not empowered individually, and thus need team shot to some extent to be able to do anything against groups of opponents, or else you’re gonna run, because you can’t do anything against two users in an outright fight. “Shooting better than your opponents in a 1v1” is just a basic tactic in any game.
_You also forget that the entire response there was written in response to a post I wrote on prediction, and had nothing to do with these points. I don’t get why this was brought up again when its own relevance is next to null with what it responded to, initially. And at that, it has nothing to do with proving how maps and lanes aren’t stretched, which was your initial point on that paragraph. What does “neutralizing sprint” via in game decisions have to do with map design. It’s literally the epitome of irrelevant to this argument._I’ve repeatedly spoken on maps that obviously have been altered due to sprint. Again, compare a map like Guardian, or Heretic, to a map like Plaza, or Solace. You can clearly see lanes are stretched width and length wise, on top of more routes for engagement being added, compared to non-sprint maps. Stuff like that is legitimately observable and unarguable in any sense but a solid comparison. It isn’t even a theory. I don’t get how “theory” came in as a new word to try and disprove it, but it is so far from a theory, given developers haven’t spoken on it specifically as well, one link I think was posted earlier. It’s not a theory. It’s a fact.
8.) Have you spoken to the hundreds of thousands that have legitimately left, though?
11.) So… It’s a perk… Not a thing you do naturally, with what you’re given. You know that doesn’t encompass the entire game, right? And that it isn’t justification for how Halo 5’s sprint is somehow unique with being guns down, because CoD’s natural sprint is exactly like Halo 5’s.