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> > > > > > > > This guy must have the advanced thrusters mod on. Dodging questions like a pro!
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> > > > >
> > > > > What your thought process is, is A LOT different than the rest of us, even the other pro sprinters.
> > > >
> > > >
> > > > To the contrary, my thought process lines up pretty closely with Josh Holmes (343i Executive Producer) when he advocated for sprint here and here.
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> > > > I just want to seek a viable compromise, such as the potential for split settings/playlists in the next Halo game regarding sprint so that as many fans as possible will be satisfied with the game.
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> > >
> > > 1) Your opinions are fine by me,
> > >
> > > 2) but the way you project some of those opinions to us come off as out of whack. Your other arguments are fine, but your FOV posts are some of the weakest arguments you’ve had.
> > >
> > > You repeatedly say you make a point about it, but all I see is a suggestion. To tsassi, you said it can be changed so sprint wouldn’t have to be removed, but never explain HOW it should be changed. To l Jinxed l, you did the same thing, but in a small section of a much bigger post. Should FOV be increased so that players feel faster or should it be decreased so that the difference between normal running and sprinting speed feels greater than it actually is?
> > >
> > > As for your counter against “sprint is unneeded/redundant”, with “FOV is loosely tied to sprint” is kind of weak. If something is related to percieved or actual movement speed, then it’s as related to sprint as base movement speed and map sizes are. If we have something that makes us feel like we’re moving fast, why do we need another thing that makes us move fast? That’s why they’re saying it’s redundant.
> > >
> > > 3) If the map sizes are good enough for normal speed, sprinting would ruin the map flow. If the movement speed is fast enough to make the map flow well, then sprint would ruin the current map flow.
> > >
> > > Remove sprint from Halo 5 and don’t change anything else, or don’t sprint at all in a few matches, and the game will feel every very slow and empty. Go into custom games and remove sprint and increase the movement speed and acceleration to match sprint and compensate for the lack of it, then the map flows just as well. It wouldn’t matter if the map was designed for sprint or not, because a slow movement speed with sprint is almost the same as a fast movement speed without sprint on the same map. But the thing is, you’re always moving fast in the latter option.
> > >
> > > 4) For me, I just want Armor Abilities to come back as map pickups so a thread this big hopefully doesn’t happen again. Sprint would still be in the game, but you’re gonna have to fight for it.
> >
> >
> > 1) Thank you and likewise
> >
> > 2) That’s because I don’t believe that FOV is as closely correlated to sprint as some anti sprinters in this thread. For instance, Halo 3 was universally accepted to have had the worst FOV of the series and yet Halo 3 did not have sprint. I believe that altering FOV is technically a separate issue when compared to whether or not sprint should be kept in Halo. You could alter FOV and still have movement problems, with or without sprint (As evidenced by Halo 3). It’s actually understandable for you to claim that my “FOV arguments are the weakest,” among all my arguments because I don’t want to get into a separate off topic discussion about FOV when this thread is about sprint and its effects on Halo. I’m trying to tailor my arguments towards sprint, not FOV. The monitor asked me quite directly to discuss FOV/sprint so I discussed my thoughts on it but that response wasn’t intended to be a strong, front-runner argument as to why sprint should stay in Halo… My arguments on why sprint is good for Halo cover that aspect, not FOV arguments.
> >
> > 3) As far as map sizes go, I’d actually anticipate 343i to go bigger in the next Halo sequel. And they can accomplish bigger by increasing the player count and keeping sprint… No reason to go backwards by reducing map size- especially if the main argument to alter everything about the game like that to the point of moving backwards from the success found in Warzone would center around sprint (It would be entirely based upon trying to force out the sprint mechanic anyway under that logic).
> >
> > 4) I don’t actually agree with sprint being a “pick up,” idea either… Just like in Halo 3, “sprint pick ups,” were so few and far between they didn’t offer sprint to the entire team. They only offered sprint to one member of the team at a time and it was limited, left an enormous trail behind the player to give away their position and path to the enemy, and they had a dreadfully long respawn timer.
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> 4) Now that is just straight up wrong, no matter how you try to interpret it. It was Halo Reach, and everyone had a CHOICE of using sprint or not. Sprint or movement modifiers weren’t even a thing in Halo 3. I don’t know what series you’ve been playing, but Halo has never had map pickup abilities except for Camo and Overshields. You’re just reaching at this point.
I don’t want to ruin your momentum because I like where you’re going with this, but Halo 3 did have Trip mines and Grav Lifts… bubble shields… those were all map pick-ables. However, Sprint was never introduced until Halo Reach as you said
The Senior Designer Chris Carney said that Sprint even changed fundamentally how the game played. The look on his face when he says it is that of remorse. I don’t think that was a mechanic they particularly enjoyed putting in after they did…