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> > > I think that FOV is technically a separate issue.
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> >
> > It isn’t a separate issue. It’s exactly the reason as to why Halo 3 feels so slow, despite the BMS being no less than Halo 2’s in anything but the strafe department. There’s a reason people praise Halo: CE’s splitscreen FoV. 
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> Ya, people who lack knowledge always undervalue the affect FOV has on perceived player speed.
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> Just boot up MCC and play HCE, h2 and h3 and then play them all on splitscreen. The FOV changes make the games feel very different in terms of movement speed even though the actual movement speed never changes.
It’s not about “people who lack knowledge,” wt-yoink- is even wrong with you? FOV is a just a totally separate issue than sprint- I even went into some depth about FOV but I just wanted to keep this on topic. Just because I don’t agree that altering FOV is a good substitute for sprint has literally nothing to do with lacking knowledge, smh kid (What is with all the weak handed jabs from some of you anti sprinters anyway??)… It simply means that I disagree that with the suggestion that somehow changing FOV will make it acceptable to drop sprint. I gave reasons why that was as well and stated that while altering FOV may be a good IF it benefits Halo, there’s no reason why sprint needs to be dropped if FOV is changed in any way.
Here’s why I think that altering FOV is technically a separate issue…
Issue 1) Should sprint be changed in the next Halo? (On topic)
Issue 2) Should FOV be changed in the next Halo? (Not on topic)
I get that the FOV discussion can loosely be tied into the sprint discussion I just think that if they change FOV at all that doesn’t mean that sprint should be dropped. As stated, I think that FOV should be altered if it helps enhance gameplay however that’s separate than discussing whether sprint should remain. The time to figure out if FOV should be changed should also be during the development cycle, not after the game releases.