<mark>This post has been edited by a moderator. Please do not create alternate accounts to bypass forum bans. Alternate accounts will be permanently banned, and offending users will be subject to both temporary and permanent bans.</mark>
*Original post. Click at your own discretion.
On “topic”
Warzone maps are way too big and would play much better if they were scaled down. One of warzone’s biggest(actually it’s biggest issue) is the fact that everything is so spaced out and empty feeling. Not only does this make the game feel hollow it also has a lot of negative gameplay ramifications like encouraging players to hunker down with long range weapons and never move anywhere.
<mark>This post has been edited by a moderator. Please do not create alternate accounts to bypass forum bans. Alternate accounts will be permanently banned, and offending users will be subject to both temporary and permanent bans.</mark>
*Original post. Click at your own discretion.
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> > > > >
> > > > > My fault I thought I had found the post, but I discussed vehicles on the subsequent reply which I gave to you… This one before it was where I discussed why I feel that teleporters and man canons aren’t a substitute to sprint (Point #1 in the post).
> > > >
> > > >
> > > >
> > > >
> > > > >
> > >
> > >
> > > BMS had to be increased by 10% for the competitive community so it seems reasonable to assume that if there was a way to sprint 10-20% faster then there would have been no reason for them to adjust BMS at all.
How in the hell are you still going on about this.
Yes even in some bazaroo world where H3 had sprint and MLG didn’t remove it(even though it was removed from MLG settings in the only Halo game that had sprint and the comp community had the ability to remove it) they WOULD STILL HAVE UPPED BMS. Adding sprint to H3’s default movement would accomplish very little seeing as the entire reason they upped the movement speed was to combat sluggish strafe speed and acceleration. How the hell would sprint fix that given that you cannot sprint and strafe at the same time.? Sprint would only serve to make the BMS and strafe speed feel even slower because the maps would be all stretched to -Yoink- to accommodate sprint rendering the perceived speed slower in relation to the now larger environments.
> 2535450703392903;11205:
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> > > > > > > >
> > > > > >
> > > > > >
> > > > > > My fault I thought I had found the post, but I discussed vehicles on the subsequent reply which I gave to you… This one before it was where I discussed why I feel that teleporters and man canons aren’t a substitute to sprint (Point #1 in the post).
> > > > >
> > > > >
> > > > >
> > > > >
> > > > > >
> > > >
> > > >
> > > > BMS had to be increased by 10% for the competitive community so it seems reasonable to assume that if there was a way to sprint 10-20% faster then there would have been no reason for them to adjust BMS at all.
>
>
> How in the hell are you still going on about this.
>
> Yes even in some bazaroo world where H3 had sprint and MLG didn’t remove it(even though it was removed from MLG settings in the only Halo game that had sprint and the comp community had the ability to remove it) they WOULD STILL HAVE UPPED BMS. Adding sprint to H3’s default movement would accomplish very little seeing as the entire reason they upped the movement speed was to combat sluggish strafe speed and acceleration. How the hell would sprint fix that given that you cannot sprint and strafe at the same time.? Sprint would only serve to make the BMS and strafe speed feel even slower because the maps would be all stretched to -Yoink- to accommodate sprint rendering the perceived speed slower in relation to the now larger environments.
Why do you keep quoting me after you asked me to stop quoting you? Wouldn’t you just leave it alone if you felt as strongly as you claim you do that you think I’m apparently “trolling.” You’re just flamebaiting me at this point otherwise why can’t you just stop and leave me alone?
You can have your “bazaroo world,” for Halo 3 right there and all the logic against sprint you put into it in that paragraph. But stop trying to flame bait me and antagonize me- just stop quoting me as you asked the SAME of me just posts earlier. Why else would you quote me after all your previous antics if not to draw me into an argument?
<mark>This post has been edited by a moderator. Please do not create alternate accounts to bypass forum bans. Alternate accounts will be permanently banned, and offending users will be subject to both temporary and permanent bans.</mark>
*Original post. Click at your own discretion.
> 2625759425619671;11206:
> > 2535450703392903;11205:
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> > > > > > > > >
> > > > > > >
> > > > > > >
> > > > > > > My fault I thought I had found the post, but I discussed vehicles on the subsequent reply which I gave to you… This one before it was where I discussed why I feel that teleporters and man canons aren’t a substitute to sprint (Point #1 in the post).
> > > > > >
> > > > > >
> > > > > >
> > > > > >
> > > > > > >
> > > > >
> > > > >
> > > > > BMS had to be increased by 10% for the competitive community so it seems reasonable to assume that if there was a way to sprint 10-20% faster then there would have been no reason for them to adjust BMS at all.
> >
> >
> > How in the hell are you still going on about this.
> > Yes even in some bazaroo world where H3 had sprint and MLG didn’t remove it(even though it was removed from MLG settings in the only Halo game that had sprint and the comp community had the ability to remove it) they WOULD STILL HAVE UPPED BMS. Adding sprint to H3’s default movement would accomplish very little seeing as the entire reason they upped the movement speed was to combat sluggish strafe speed and acceleration. How the hell would sprint change that?
>
>
> Why do you keep quoting me after you asked me to stop quoting you? Wouldn’t you just leave it alone if you felt as strongly as you claim you do that you think I’m apparently “trolling.” You can have your “bazaroo world,” for Halo 3 right there and all the logic against sprint you put into it in that paragraph. But stop trying to flame bait me and antagonize me- just stop quoting me as you asked the SAME of me just posts earlier.
See this is what you do every time. You post something that makes no sense. Then once someone explains why it makes no sense you just ramble on about something entirely unrelated. Then later you link people back to the original post where you posted something that makes no sense and the cycle continues.
> 2535450703392903;11207:
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> > > > > > > > > >
> > > > > > > >
> > > > > > > >
> > > > > > > > My fault I thought I had found the post, but I discussed vehicles on the subsequent reply which I gave to you… This one before it was where I discussed why I feel that teleporters and man canons aren’t a substitute to sprint (Point #1 in the post).
> > > > > > >
> > > > > > >
> > > > > > >
> > > > > > >
> > > > > > > >
> > > > > >
> > > > > >
> > > > > > BMS had to be increased by 10% for the competitive community so it seems reasonable to assume that if there was a way to sprint 10-20% faster then there would have been no reason for them to adjust BMS at all.
> > >
> > >
> > > How in the hell are you still going on about this.
> > >
> > > Yes even in some bazaroo world where H3 had sprint and MLG didn’t remove it(even though it was removed from MLG settings in the only Halo game that had sprint and the comp community had the ability to remove it) they WOULD STILL HAVE UPPED BMS. Adding sprint to H3’s default movement would accomplish very little seeing as the entire reason they upped the movement speed was to combat sluggish strafe speed and acceleration. How the hell would sprint change that?
> >
> >
> > Why do you keep quoting me after you asked me to stop quoting you? Wouldn’t you just leave it alone if you felt as strongly as you claim you do that you think I’m apparently “trolling.” You can have your “bazaroo world,” for Halo 3 right there and all the logic against sprint you put into it in that paragraph. But stop trying to flame bait me and antagonize me- just stop quoting me as you asked the SAME of me just posts earlier.
>
>
> See this is what you do every time. You post something that makes no sense. Then once someone explains why it makes no sense you just ramble on about something entirely unrelated. Then later you link people back to the original post where you posted something that makes no sense and the cycle continues.
I didn’t link anything I just told you to stop quoting me and flame baiting me. I’m trying to engage in a productive conversation about sprint and posts like yours are just distracting and unnecessary.
I’ve debated why I think sprint is good for Halo which is the source of the problem that you have with me. You asked for “anything,” indicating why one BMS couldn’t work for Halo and I provided many. Whether or not you agreed with them (or even read them at all) is your issue, but bottom line is that you asked for them and I gave you the points you asked for. After that you twisted my words around in a couple replies then proceeded to insult me and accuse me of trolling. I’m not here to insult people like you seem to want to do or pitch petty insults. I’m here to discuss sprint and its effects on Halo.
<mark>This post has been edited by a moderator. Please do not create alternate accounts to bypass forum bans. Alternate accounts will be permanently banned, and offending users will be subject to both temporary and permanent bans.</mark>
*Original post. Click at your own discretion.
> 2625759425619671;11208:
> > 2535450703392903;11207:
> > > 2625759425619671;11206:
> > > > 2535450703392903;11205:
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> > > > > > > > > > >
> > > > > > > > >
> > > > > > > > >
> > > > > > > > > My fault I thought I had found the post, but I discussed vehicles on the subsequent reply which I gave to you… This one before it was where I discussed why I feel that teleporters and man canons aren’t a substitute to sprint (Point #1 in the post).
> > > > > > > >
> > > > > > > >
> > > > > > > >
> > > > > > > >
> > > > > > > > >
> > > > > > >
> > > > > > >
> > > > > > > BMS had to be increased by 10% for the competitive community so it seems reasonable to assume that if there was a way to sprint 10-20% faster then there would have been no reason for them to adjust BMS at all.
> > > >
> > > >
> > > > How in the hell are you still going on about this.
> > > > Yes even in some bazaroo world where H3 had sprint and MLG didn’t remove it(even though it was removed from MLG settings in the only Halo game that had sprint and the comp community had the ability to remove it) they WOULD STILL HAVE UPPED BMS. Adding sprint to H3’s default movement would accomplish very little seeing as the entire reason they upped the movement speed was to combat sluggish strafe speed and acceleration. How the hell would sprint change that?
> > >
> > >
> > > Why do you keep quoting me after you asked me to stop quoting you? Wouldn’t you just leave it alone if you felt as strongly as you claim you do that you think I’m apparently “trolling.” You can have your “bazaroo world,” for Halo 3 right there and all the logic against sprint you put into it in that paragraph. But stop trying to flame bait me and antagonize me- just stop quoting me as you asked the SAME of me just posts earlier.
> >
> >
> > See this is what you do every time. You post something that makes no sense. Then once someone explains why it makes no sense you just ramble on about something entirely unrelated. Then later you link people back to the original post where you posted something that makes no sense and the cycle continues.
>
>
> I’m here to discuss sprint and its effects on Halo.
Ok. Show me. Answer this.
Yes even in some bazaroo world where H3 had sprint and MLG didn’t remove it(even though it was removed from MLG settings in the only Halo game that had sprint and the comp community had the ability to remove it) they WOULD STILL HAVE UPPED BMS. Adding sprint to H3’s default movement would accomplish very little seeing as the entire reason they upped the movement speed was to combat sluggish strafe speed and acceleration. How the hell would sprint fix that given that you cannot sprint and strafe at the same time.? Sprint would only serve to make the BMS and strafe speed feel even slower because the maps would be all stretched to -Yoink- to accommodate sprint rendering the perceived speed slower in relation to the now larger environments.
> 2535446258961514;10:
> I think sprint is important part of the game now and should stay. I dont know why it really matters in campaign. It allows you to escape easier for one so i dont know why you would want it removed. Kinda why its essential in the game now. Being able to get around faster and having the choice of sprinting around and running around factor a ton into if you run into a fight. For example most time if im running around a corner and a guy is right in my face and he was not sprinting i will likely die since you cant fire from hip while running. So it matters in a game-play what you choose to do. Think it should stay.
I am sure that if
343 pulled the plug on sprint, and be like the ones that complain about it like they did with Halo 4, they got upset, didn’t say why and got upset at how Halo 5 turned out because they were upset because 343 weren’t Bungie and tried to right what the community saw as wrong with Halo 5, just to get treated like crap by the community for going a different approach.
> 2535446258961514;10:
> I think sprint is important part of the game now and should stay. I dont know why it really matters in campaign. It allows you to escape easier for one so i dont know why you would want it removed. Kinda why its essential in the game now. Being able to get around faster and having the choice of sprinting around and running around factor a ton into if you run into a fight. For example most time if im running around a corner and a guy is right in my face and he was not sprinting i will likely die since you cant fire from hip while running. So it matters in a game-play what you choose to do. Think it should stay.
Well stated and I agree on all points… Although I personally don’t view it as something that helps me escape, I do understand what you mean about how being able to use sprint is important when the situation demands it.
> 2535468566881386;11201:
> I think it´s a good skill tobe included in the game, bacause it is easy run and recharge life, even if it is eaiser in the campaign, but in the Warzone or differente way, i feel it is good skill because not everyone has the same ease of play, and we all have differente strategy.
Makes sense to me and well stated. I agree that sprint adds a different element to be mastered in the game.
> 2535450703392903;11204:
> On “topic”
>
> Warzone maps are way too big and would play much better if they were scaled down. One of warzone’s biggest(actually it’s biggest issue) is the fact that everything is so spaced out and empty feeling. Not only does this make the game feel hollow it also has a lot of negative gameplay ramifications like encouraging players to hunker down with long range weapons and never move anywhere.
Plus Halo 5 using hit-scan, a lot easier to get killed.
> 2625759425619671;11213:
> > 2535468566881386;11201:
> > I think it´s a good skill tobe included in the game, bacause it is easy run and recharge life, even if it is eaiser in the campaign, but in the Warzone or differente way, i feel it is good skill because not everyone has the same ease of play, and we all have differente strategy.
>
>
> Makes sense to me and well stated. I agree that sprint adds a different element to be mastered in the game.
How does simply pressing a button or a stick adds different element to be mastered? It isn’t hard to press a button or stick.
> 2535456165221911;11215:
> > 2625759425619671;11213:
> > > 2535468566881386;11201:
> > > I think it´s a good skill tobe included in the game, bacause it is easy run and recharge life, even if it is eaiser in the campaign, but in the Warzone or differente way, i feel it is good skill because not everyone has the same ease of play, and we all have differente strategy.
> >
> >
> > Makes sense to me and well stated. I agree that sprint adds a different element to be mastered in the game.
>
>
> How does simply pressing a button or a stick adds different element to be mastered? It isn’t hard to press a button or stick.
The pressing of the button isn’t related to how you use the mechanic in game… Just like aiming is no more than pressing a button- how good you are at using the mechanic is where the skill is measured.
> 2625759425619671;11212:
> Well stated and I agree on all points… Although I personally don’t view it as something that helps me escape, I do understand what you mean about how being able to use sprint is important when the situation demands it.
Just because you don’t view it as such doesn’t mean it doesn’t have that effect on tons of other players.
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> > >
> > >
> > > 3) I also liked the spawn system in CE… I liked 2’s even better and I agree that memorizing spawns was a difficult craft to master. I still think that sprint helps break up the unfair advantage of such memorization- it’s like counting cards in Vegas…
> > >
> > > 4) I agree that CE had the fastest MP between 1, 2, and 3 but definitely not when compared to Reach, 4, or 5. Not having sprint was always slower in Halo- maybe strafing was easier to do so if you think that made things faster then that’s your opinion… Strafing was nowhere near as fast as sprint+thrust in Halo 5, just saying. And I challenge anyone to start an equal distance apart on CE with load out weapons on a large map and walk across it to meet up with an enemy player… Then do the same thing on the same re-made map on Reach or 4 or an equivalent distance on a large Halo 5 map and try sprinting to meet up with your opponents…
> > >
> > > 5) Well if you really care less what your fellow fans want then why even debate with me in the first place? Thankfully you don’t run 343i because they do care about fan feedback as demonstrated by the Halo Community Feedback (HCF) program and multiple open betas before they finish games. Fortunately for the majority, they will actually listen to them and implement changes based upon fan feedback whether you like that concept or not. Hey, Halo games don’t cater to everything I want either but I understand how fan feedback works…
> > >
> > > 6) Increasing BMS is not the answer for a multitude of reasons I’ve discussed several times before. The result is still one boring speed no matter what you set it to… And you can’t have it set to sprint-like speeds anyway so all the restrictions that come with removing sprint still stand anyway you cut it when you talk about removing it.
> > >
> > > 7) The main problem with Halo 3 in the competitive community was the movement speed. It took them a long time to fix this and agree upon a new base movement speed as a result which led to a LOT OF TIME where Halo 3 was viewed as not being competitive enough… Eventually yes, the MLG community adapted and figured it out- they had to take matters into their own hands by increasing the base movement speed to make the game more competitive. This was a huge problem and it took a very, very long time for the MLG community to decide and actually universally agree upon 10% faster base movement speed in order to compensate for Halo 3’s default BMS being too slow. The truth is that removing sprint would create the base movement speed problem all over again, resulting in another crisis for the pro community just like not having sprint did during the Halo 3 days.
> >
> >
> > I’m gonna leave parts 1 & 2 alone, because I feel like we mostly agree there.
> >
> > 3)The CE spawn system not only had those forsed spawns, but it also had that RNG element with the random spawns. They weren’t random in the same way that sprint is random, because there were only so many spawn points on the maps, but it took skill to predict map flow. The RNG element of sprint is bad because like I said, we don’t want to flip a coin in a competitive game. Because random=Less skillful gameplay.
> >
> > 4)But the CE maps were super small. Chill Out, Hang 'em, Priz, Derelict and Wizard were all really small. I guess Hang 'em High wasn’t small, but because of those lines of sight, you’d have cross map battles all the time. Look at the game play. Halo has never been as fast.
> >
> > 5)I just don’t understand why we would try to please the fans. Why would you ask for their opinion?
> >
> > 6)Why can’t the BMS be set to sprint-like speeds? What’s wrong with smaller maps or like a bigger FoV? I’m sure you remember Quake…
> >
> > 7)I do agree that H3 was really slow and so did the community back in the day. But adding sprint wouldn’t have made H3 faster. Just like increasing the BMS didn’t. There was no reason to move. It will be a camp-fest if it takes 4 minutes for the rockets to respawn. But look at CE. The sniper spawns every 30 seconds and the power-ups spawn every minute. That’s why CE was the fastest. I also think it’s unfair to say that the H3 BMS was increased because the game was slow when it was just as possible that it was increased to make strafing easier. Let’s not forget that it was 2012 with Reach(the first game with sprint) where they took out sprint for the Mlg playlist and Mlg dropped Halo because the views were so low.
> >
> > 8) Something that I would like you to address is that sprint encourages double melees(Charges nowadays), it makes it so that you can’t really chase anyone and it makes the game (more)random. It doesn’t even make the game faster. Sprint also hurts the campaing, here’s a quote by Celestis, my hero:
> >
> >
> > > -Snip-
> >
> >
> > 9) I could see sprint in BTB. I actually really liked Reaches BTB. It could also be a pick-up on an arena map, like the OS, Camo, or Speed boost.
> >
> > 10) Sorry that this took so long. I’ve been kinda busy lately.
>
>
> 3) I agree with you insofar that “random=less skillful gameplay”. But slightly less predictable encounters doesn’t mean completely those encounters are completely random either. Sprinting from a spawn point doesn’t “roll the dice,” for the opponent on where that player will be. It just reduces the ability to predict how long it’ll take to traverse the map; thereby making those combat engagements slightly less predictable by increasing RNG in this method. I think this has been good for Halo, especially given the careful balancing techniques that 343i has applied to sprint in Halo 5 to address/mitigate the rare “cat and mouse,” issues in Halo 4
>
> 4) All great maps that you bring up (and great times indeed)… But those open lines of sight aren’t always a good thing and can’t really happen in every single map in Halo. Newer maps that don’t have those open lines of sight have slower, more boring paces of combat (such as BTB in Halo 3)
>
> 5) Fan feedback is extremely important when developing video games, as discussed by 343i’s Dan Ayoub right here… That’s the whole purpose of having betas in the first place
>
> 6) I’m sure you also remember CoD’s super-face paced twitch combat. That’s what a sprint-like setting for one BMS would lead to. It’s harder to shoot/move at the same time so players would get rewarded for shooting first versus shooting accurately
>
> 7) I agree that the long respawn timers were a problem in Halo 3 and that sprint probably wouldn’t have fixed everything. But sprint would have helped increase the pace of combat. It certainly couldn’t have made matters any worse regarding the issue of camping in Halo 3. Machine guns (and other close quarters weaponry/equipment) are way more effective at close range, so if you can use them more effectively by closing the gap quicker with sprint then this does help reduce the ability to camp
>
> 8) Double melee’s are a bit of a problem, but this isn’t all due to sprint and thrusters do help with that. You can user thrusters to spring away in unexpected directions to help avoid the dreaded 2-smack
>
> 9) So this sort of coincides with what I’ve been calling for- why not try some playlists with sprint and some without? Furthermore this also would be the best method for 343i to gauge whether more players enjoy playlists with sprint or those without sprint
>
> 10) I also just took a long time replying back to you- mainly because I actually didn’t see your reply as this thread is moving so quickly… Thanks for re-linking it for me.
I’m gonna write this fat essay that will cover all those points you’ve made as well as the Josh Holmes article.
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> > > > > >
> > > >
> > > >
> > > > 3) I also liked the spawn system in CE… I liked 2’s even better and I agree that memorizing spawns was a difficult craft to master. I still think that sprint helps break up the unfair advantage of such memorization- it’s like counting cards in Vegas…
> > > >
> > > > 4) I agree that CE had the fastest MP between 1, 2, and 3 but definitely not when compared to Reach, 4, or 5. Not having sprint was always slower in Halo- maybe strafing was easier to do so if you think that made things faster then that’s your opinion… Strafing was nowhere near as fast as sprint+thrust in Halo 5, just saying. And I challenge anyone to start an equal distance apart on CE with load out weapons on a large map and walk across it to meet up with an enemy player… Then do the same thing on the same re-made map on Reach or 4 or an equivalent distance on a large Halo 5 map and try sprinting to meet up with your opponents…
> > > >
> > > > 5) Well if you really care less what your fellow fans want then why even debate with me in the first place? Thankfully you don’t run 343i because they do care about fan feedback as demonstrated by the Halo Community Feedback (HCF) program and multiple open betas before they finish games. Fortunately for the majority, they will actually listen to them and implement changes based upon fan feedback whether you like that concept or not. Hey, Halo games don’t cater to everything I want either but I understand how fan feedback works…
> > > >
> > > > 6) Increasing BMS is not the answer for a multitude of reasons I’ve discussed several times before. The result is still one boring speed no matter what you set it to… And you can’t have it set to sprint-like speeds anyway so all the restrictions that come with removing sprint still stand anyway you cut it when you talk about removing it.
> > > >
> > > > 7) The main problem with Halo 3 in the competitive community was the movement speed. It took them a long time to fix this and agree upon a new base movement speed as a result which led to a LOT OF TIME where Halo 3 was viewed as not being competitive enough… Eventually yes, the MLG community adapted and figured it out- they had to take matters into their own hands by increasing the base movement speed to make the game more competitive. This was a huge problem and it took a very, very long time for the MLG community to decide and actually universally agree upon 10% faster base movement speed in order to compensate for Halo 3’s default BMS being too slow. The truth is that removing sprint would create the base movement speed problem all over again, resulting in another crisis for the pro community just like not having sprint did during the Halo 3 days.
> > >
> > >
> > > 10) Sorry that this took so long. I’ve been kinda busy lately.
> >
> >
> > 3) I agree with you insofar that “random=less skillful gameplay”. But slightly less predictable encounters doesn’t mean completely those encounters are completely random either. Sprinting from a spawn point doesn’t “roll the dice,” for the opponent on where that player will be. It just reduces the ability to predict how long it’ll take to traverse the map; thereby making those combat engagements slightly less predictable by increasing RNG in this method. I think this has been good for Halo, especially given the careful balancing techniques that 343i has applied to sprint in Halo 5 to address/mitigate the rare “cat and mouse,” issues in Halo 4
> >
> > 4) All great maps that you bring up (and great times indeed)… But those open lines of sight aren’t always a good thing and can’t really happen in every single map in Halo. Newer maps that don’t have those open lines of sight have slower, more boring paces of combat (such as BTB in Halo 3)
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> > 5) Fan feedback is extremely important when developing video games, as discussed by 343i’s Dan Ayoub right here… That’s the whole purpose of having betas in the first place
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> > 6) I’m sure you also remember CoD’s super-face paced twitch combat. That’s what a sprint-like setting for one BMS would lead to. It’s harder to shoot/move at the same time so players would get rewarded for shooting first versus shooting accurately
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> > 7) I agree that the long respawn timers were a problem in Halo 3 and that sprint probably wouldn’t have fixed everything. But sprint would have helped increase the pace of combat. It certainly couldn’t have made matters any worse regarding the issue of camping in Halo 3. Machine guns (and other close quarters weaponry/equipment) are way more effective at close range, so if you can use them more effectively by closing the gap quicker with sprint then this does help reduce the ability to camp
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> > 8) Double melee’s are a bit of a problem, but this isn’t all due to sprint and thrusters do help with that. You can user thrusters to spring away in unexpected directions to help avoid the dreaded 2-smack
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> > 9) So this sort of coincides with what I’ve been calling for- why not try some playlists with sprint and some without? Furthermore this also would be the best method for 343i to gauge whether more players enjoy playlists with sprint or those without sprint
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> > 10) I also just took a long time replying back to you- mainly because I actually didn’t see your reply as this thread is moving so quickly… Thanks for re-linking it for me.
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> I’m gonna write this fat essay that will cover all those points you’ve made as well as the Josh Holmes article.
Sorta already got your response on Josh Holmes and we’ve already been going back and forth on these points a couple times so not sure where the essay is coming from since we’ve just about come as far as we’ll probably come on a lot of this stuff. By all means speak your mind I just thought we were about done with this stuff based on how the convo had been going.
CE and H2 were always the better paced games IMO and funnily enough despite me wanting to see a return of a “no sprint” true arena based Halo game I’ve always hated Halo 3, it had so many issues for me and to this day I find it unplayable on MCC I think its aged the least well out of all the old games.
The way 343 works it wouldn’t surprise me if they dropped sprint fo H6, especially with Overwatch being the success it has, they love to follow the popular trends.
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> CE and H2 were always the better paced games IMO and funnily enough despite me wanting to see a return of a “no sprint” true arena based Halo game I’ve always hated Halo 3, it had so many issues for me and to this day I find it unplayable on MCC I think its aged the least well out of all the old games.
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> The way 343 works it wouldn’t surprise me if they dropped sprint fo H6, especially with Overwatch being the success it has, they love to follow the popular trends.
And the new DOOM man, the multiplayer base movement in the new DOOM felt so Halo it was awesome (minus the jump physics).
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> > 2533274921982810;11220:
> > CE and H2 were always the better paced games IMO and funnily enough despite me wanting to see a return of a “no sprint” true arena based Halo game I’ve always hated Halo 3, it had so many issues for me and to this day I find it unplayable on MCC I think its aged the least well out of all the old games.
> >
> > The way 343 works it wouldn’t surprise me if they dropped sprint fo H6, especially with Overwatch being the success it has, they love to follow the popular trends.
>
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> And the new DOOM man, the multiplayer base movement in the new DOOM felt so Halo it was awesome (minus the jump physics).
I never played it unfortunately, my time is severely limited that im far more selective with what I choose to play, this next month is really killing me as i want all of Gears 4 Battlefield 4 and MWR, but i know i couldn’t possibly sink enough time into them for it to be worth purchasing them all
I like sprint as a constant mechanic, it didn’t feel right in Halo Reach where it was an optional armour ability. Also playing the older Halo games they feel much too slow without a sprint mechanic.