The sprint discussion thread

> 2533274833421741;11182:
> Seriously… This is a discussion… Halo 5 has sprint. On warzone maps it’s necessary.

Halo 5 has sprint, that is why this discussion started. Warzone maps, you need sprint? Why not increase base movement speed? Why not use vehicles? Why not utilize map environments, making shortcuts or alternate way to move (like man-canon and teleporter)? You people say like sprint is only movement available for moving…

> 2625759425619671;11180:
> > 2533274970658419;11161:
> > > 2533274903621546;11156:
> > > we NEED sprint to be able to get out of harms way
> >
> >
> > This is why we don’t take pro-sprinters seriously, SiN SHOOT2KILL.
>
>
> Yeah so I thought about this… Obviously as you should know, the reason given for “needing sprint,” isn’t something I agree with but to each their own. But still, this is another player out there who feels that, “we NEED sprint.”
>
> I’ve been very passionate about this discussion because I do feel that removing sprint would be terrible for Halo. As stated before, I feel that sales, population numbers, twitch viewers- all those things would plummet. Whether or not that’s what would happen, I can’t say for sure but I’ve also provided reasons why I think removing sprint would be bad for Halo, along with a ton of other reasons why sprint is good for Halo… And we’ve debated those points at length with each other.
>
> And I have been asking people in my company and people that I play Warzone with a ton over the past few weeks. Unanimously they all want sprint to stay and I’ve spoken to a ton of people about it. Some of them feel as if they just “NEED it,” but not one person was against sprint… No one that I toss the idea of “what do you think about sprint?” has the slightest negative comment to say about it. However on the flip side, many shared my sentiments that if the next Halo doesn’t have sprint it will have less replay value.
>
> That said, there isn’t a ton of things that 343i could do during the prelaunch phase of Halo 6 to kill the hype for me… “No sprint,” would be the only bad news that I think I could hear during the prelaunch cycle. Literally the worst news that I could get would be to hear that sprint would be dropped from Halo.
>
> Let me explain- I know for 100% certainty that I would not have made it to max rank on Halo 5 without sprint. Sprint has been such a welcomed addition to the franchise, I literally always chose to equip sprint as an AA during Reach (Both in campaign and in MP). I do expect to have it now because it helps shake up the monotony of having to walk around through large spaces on maps (yet I like bigger maps the best in MP). For me there would be no compromise to having sprint- removing it would quite literally destroy my favorite franchise. I have proposed compromises regarding having multiple playlists (some with and some without sprint) to accommodate anti sprinters but for them it appears this wouldn’t even be enough… Well I’m honestly about as “All or nothing,” as it gets to keeping sprint, or to at least avoid removing it altogether. I would likely still get the next Halo, if for nothing else to get all the achievements… But after that it would become the first Halo game that I would just sell back and never play again. And yet I still feel there are compromises out there- the Halo doesn’t have to completely drop sprint just as it could offer some game modes without sprint. At the very least 343i should try to assess how fans feel about sprint to try and cater to the majority on this issue before they even consider dropping it.

Look, WZ and BTB are not the only modes in Halo. Arena settings could obviously be different. Have no sprint for Arena, sprint for BTB/WZ. Problem solved. There is no reason for settings to be compromised for a casual player base. Split settings work the best for Halo.

Lucky for us, these things already happened 5 years ago when Reach launched. Let’s wait and see. I’m pretty much done with halo 5, this game is pretty much a joke with WZ being the main focus and the HCS being an after thought. Radar, sprint, autos, ESL, WZ, this stuff isn’t Halo to me. If Halo 6 is anything better, I’ll get it, if not I’ll wait for H3A or get MW remastered if they sell it separately.

> As stated before, I feel that sales, population numbers, twitch viewers- all those things would plummet.

> 2533274970658419;11185:
> > 2625759425619671;11180:
> > > 2533274970658419;11161:
> > > > 2533274903621546;11156:
> > > > we NEED sprint to be able to get out of harms way
> > >
> > >
> > > This is why we don’t take pro-sprinters seriously, SiN SHOOT2KILL.
> >
> >
> > Yeah so I thought about this… Obviously as you should know, the reason given for “needing sprint,” isn’t something I agree with but to each their own. But still, this is another player out there who feels that, “we NEED sprint.”
> >
> > I’ve been very passionate about this discussion because I do feel that removing sprint would be terrible for Halo. As stated before, I feel that sales, population numbers, twitch viewers- all those things would plummet. Whether or not that’s what would happen, I can’t say for sure but I’ve also provided reasons why I think removing sprint would be bad for Halo, along with a ton of other reasons why sprint is good for Halo… And we’ve debated those points at length with each other.
> >
> > And I have been asking people in my company and people that I play Warzone with a ton over the past few weeks. Unanimously they all want sprint to stay and I’ve spoken to a ton of people about it. Some of them feel as if they just “NEED it,” but not one person was against sprint… No one that I toss the idea of “what do you think about sprint?” has the slightest negative comment to say about it. However on the flip side, many shared my sentiments that if the next Halo doesn’t have sprint it will have less replay value.
> >
> > That said, there isn’t a ton of things that 343i could do during the prelaunch phase of Halo 6 to kill the hype for me… “No sprint,” would be the only bad news that I think I could hear during the prelaunch cycle. Literally the worst news that I could get would be to hear that sprint would be dropped from Halo.
> >
> > Let me explain- I know for 100% certainty that I would not have made it to max rank on Halo 5 without sprint. Sprint has been such a welcomed addition to the franchise, I literally always chose to equip sprint as an AA during Reach (Both in campaign and in MP). I do expect to have it now because it helps shake up the monotony of having to walk around through large spaces on maps (yet I like bigger maps the best in MP). For me there would be no compromise to having sprint- removing it would quite literally destroy my favorite franchise. I have proposed compromises regarding having multiple playlists (some with and some without sprint) to accommodate anti sprinters but for them it appears this wouldn’t even be enough… Well I’m honestly about as “All or nothing,” as it gets to keeping sprint, or to at least avoid removing it altogether. I would likely still get the next Halo, if for nothing else to get all the achievements… But after that it would become the first Halo game that I would just sell back and never play again. And yet I still feel there are compromises out there- the Halo doesn’t have to completely drop sprint just as it could offer some game modes without sprint. At the very least 343i should try to assess how fans feel about sprint to try and cater to the majority on this issue before they even consider dropping it.
>
>
> Look, WZ and BTB are not the only modes in Halo. Arena settings could obviously be different. Have no sprint for Arena, sprint for BTB/WZ. Problem solved. There is no reason for settings to be compromised for a casual player base. Split settings work the best for Halo.
>
> Lucky for us, these things already happened 5 years ago when Reach launched. Let’s wait and see. I’m pretty much done with halo 5, this game is pretty much a joke with WZ being the main focus and the HCS being an after thought. Radar, sprint, autos, ESL, WZ, this stuff isn’t Halo to me. If Halo 6 is anything better, I’ll get it, if not I’ll wait for H3A or get MW remastered if they sell it separately.
>
>
> >

I’m all for a compromise. I’ve said that a number of times before, though I’ve been met with fierce resistance on that in this thread. There are a number of anti sprinters that seem to have the “all or nothing,” approach and think that there is no middle ground or compromise on this issue. Split settings sound completely reasonable to me, but having no sprint at all would be dreadful for Halo.

> 2625759425619671;11183:
> > 2533274970658419;11178:
> > > 2625759425619671;11176:
> > > > 2533274970658419;11174:
> > > > > 2625759425619671;11169:
> > > > > > 2533274970658419;11167:
> > > > > > > 2625759425619671;11166:
> > > > > > >
> > > > >
> > > > >
> > > > > My fault I thought I had found the post, but I discussed vehicles on the subsequent reply which I gave to you… This one before it was where I discussed why I feel that teleporters and man canons aren’t a substitute to sprint (Point #1 in the post).
> > > >
> > > >
> > > >
> > > >
> > > > >
> > >
> > >
> > > Do you think the MLG Community would have needed to increase BMS by 10% if there was a “sprint,” button already that just increased BMS by 10-20%?
> >
> >
> > Yes, they would have. Sprint would have been removed.
> >
> > This is the same case for Reach after the TU. Why did we remove all the abilities including sprint but make the BMS faster?
> >
> > Because we didn’t want to damage the competitive integrity of the settings. If most of the competitive community had their way, I’d say sprint wouldn’t stand a chance in staying. There is absolutely no reason to separate movement and combat, something we have always been able to do. All sprint does is pander to casuals who think it somehow adds depth and “tactical” thinking, when all it does is make anything outside of movement sluggish. Sprint is more of a detriment to competitive gameplay, as it ruins a consistent pace, and forces you to put your gun down, and restricts you in a forward motion. It’s a text book example of a mechanic that serves no purpose other than to please #immersion and other fan bases.
> >
> > I’d say H3 wouldn’t have done well at all either if it had sprint. The game was built off of the hype of CE and H2, widely praised for their multiplayers. Changing the gameplay is not how you keep fans, it’s how you lose them. The only reason H5 is doing well right now is because it’s doing some things right. Complete changes to franchises do not help at all (ex. Reach, “Halo” 4, GOW Judgement).
> >
> > Sorry for the mistakes, I’m on mobile ATM.
>
>
> Okay I understand your feelings against sprint but you can’t honestly claim that “sprint would have been removed,” even if you think it may have been. First of all the entire situation was hypothetical anyways so let’s not get too carried away here… But either way, permanent sprint wasn’t “removed,” in any other Halo so no reason to think it would have been removed in Halo 3 (even if they would have had the option to remove it). I didn’t suggest adding sprint as an AA like it was in Reach so I don’t think using that to claim “sprint would have been removed,” is really something you can definitively claim as fact here but I understand why you personally wouldn’t like it in that game. What we do know for sure is that the BMS had to be increased by 10% for the competitive community so it seems reasonable to assume that if there was a way to sprint 10-20% faster then there would have been no reason for them to adjust BMS at all.
>
> I also think no sprint, “panders to casuals,” more so because it slows down the pace of play for everyone on the map. I’ve also provided numerous other reasons why I disagree that sprint serves many more purposes than “#immersion

Then please explain why Halo Reach NBNS removed sprint. Why didn’t they just keep sprint? I’m using facts and logic to assume that the same would have been done with Halo 3 had sprint been an AA.

I can’t believe we are still having this conversation. HCE is the fastest Halo in the franchise. It did not have sprint. Quake, UT, CSGO, all don’t feature sprint, and are faster than Halo 5. It isnt the casual community that want sprint gone. If they did, why are the people who usually want it to stay sub plat?

Your points are always going back to being subjective. They always revolve around “going faster” , or lore. Unless you have a different reason I haven’t seen. A simple FOV increase after going forward after a period of 5 seconds would be able even better alternative to sprint, as you would think you’re going faster.

> 2625759425619671;11180:
> > 2533274970658419;11161:
> > > 2533274903621546;11156:
> > > we NEED sprint to be able to get out of harms way
> >
> >
> > This is why we don’t take pro-sprinters seriously, SiN SHOOT2KILL.
>
>
> I’ve been very passionate about this discussion because I do feel that removing sprint would be terrible for Halo. As stated before, I feel that sales, population numbers, twitch viewers- all those things would plummet. Whether or not that’s what would happen, I can’t say for sure but I’ve also provided reasons why I think removing sprint would be bad for Halo, along with a ton of other reasons why sprint is good for Halo… And we’ve debated those points at length with each other.

You are ridiculous. All of those things have ALREADY plummeted. Could you be any more oblivious? Ruining the flow of Halo’s combat and making it into a worse Call of Duty with a slightly larger skill gap has done the series no favors. That is a fact. Halo has never been less relevant. Removing a mechanic that directly correlates to the series’ continued decline can’t make things WORSE. Gee. Worst sales for a mainline game in the series history? Check. Smaller population as a natural result of this? Check (343 sure did focus on everything but the total and concurrent population whenever they talked about population numbers; I wonder why). Mediocre at best viewership in the absence of a massive prize pool to manufacture hype? Check.

Give me a break. Most of your points are bad, but this one is blatantly in contradiction with reality. Making Halo more generic has done nothing but alienate people who like Halo games that play like HALO. It has also done nothing to poach the CoD audience, which Halo 1-3 never needed to do and Bungie and 343 have tripped over themselves failing to do with every successive bastardization. You’re saying the sprint kids who stuck around while the majority of Halo’s total fanbase moved on might not like it if this trash got removed? OH NO. Let’s compromise even MORE on a garbage mechanics, while Halo’s population continues decline. Great idea. Oh, wait. No. The only solution to sprint’s problems is to cut it. Compromise has been the approach for 3 gradually less successful games.

Your last paragraph isn’t even worth a response. To all of the kids who say they wouldn’t buy H6 if sprint was removed: good riddance; stay gone.

> 2625759425619671;11186:
> > 2533274970658419;11185:
> > > 2625759425619671;11180:
> > > > 2533274970658419;11161:
> > > > > 2533274903621546;11156:
> > > > > we NEED sprint to be able to get out of harms way
> > > >
> > > >
> > > > This is why we don’t take pro-sprinters seriously, SiN SHOOT2KILL.
> > >
> > >
> > > Yeah so I thought about this… Obviously as you should know, the reason given for “needing sprint,” isn’t something I agree with but to each their own. But still, this is another player out there who feels that, “we NEED sprint.”
> > >
> > > I’ve been very passionate about this discussion because I do feel that removing sprint would be terrible for Halo. As stated before, I feel that sales, population numbers, twitch viewers- all those things would plummet. Whether or not that’s what would happen, I can’t say for sure but I’ve also provided reasons why I think removing sprint would be bad for Halo, along with a ton of other reasons why sprint is good for Halo… And we’ve debated those points at length with each other.
> > >
> > > And I have been asking people in my company and people that I play Warzone with a ton over the past few weeks. Unanimously they all want sprint to stay and I’ve spoken to a ton of people about it. Some of them feel as if they just “NEED it,” but not one person was against sprint… No one that I toss the idea of “what do you think about sprint?” has the slightest negative comment to say about it. However on the flip side, many shared my sentiments that if the next Halo doesn’t have sprint it will have less replay value.
> > >
> > > That said, there isn’t a ton of things that 343i could do during the prelaunch phase of Halo 6 to kill the hype for me… “No sprint,” would be the only bad news that I think I could hear during the prelaunch cycle. Literally the worst news that I could get would be to hear that sprint would be dropped from Halo.
> > >
> > > Let me explain- I know for 100% certainty that I would not have made it to max rank on Halo 5 without sprint. Sprint has been such a welcomed addition to the franchise, I literally always chose to equip sprint as an AA during Reach (Both in campaign and in MP). I do expect to have it now because it helps shake up the monotony of having to walk around through large spaces on maps (yet I like bigger maps the best in MP). For me there would be no compromise to having sprint- removing it would quite literally destroy my favorite franchise. I have proposed compromises regarding having multiple playlists (some with and some without sprint) to accommodate anti sprinters but for them it appears this wouldn’t even be enough… Well I’m honestly about as “All or nothing,” as it gets to keeping sprint, or to at least avoid removing it altogether. I would likely still get the next Halo, if for nothing else to get all the achievements… But after that it would become the first Halo game that I would just sell back and never play again. And yet I still feel there are compromises out there- the Halo doesn’t have to completely drop sprint just as it could offer some game modes without sprint. At the very least 343i should try to assess how fans feel about sprint to try and cater to the majority on this issue before they even consider dropping it.
> >
> >
> > Look, WZ and BTB are not the only modes in Halo. Arena settings could obviously be different. Have no sprint for Arena, sprint for BTB/WZ. Problem solved. There is no reason for settings to be compromised for a casual player base. Split settings work the best for Halo.
> >
> > Lucky for us, these things already happened 5 years ago when Reach launched. Let’s wait and see. I’m pretty much done with halo 5, this game is pretty much a joke with WZ being the main focus and the HCS being an after thought. Radar, sprint, autos, ESL, WZ, this stuff isn’t Halo to me. If Halo 6 is anything better, I’ll get it, if not I’ll wait for H3A or get MW remastered if they sell it separately.
> >
> >
> > >
>
>
> I’m all for a compromise. I’ve said that a number of times before, though I’ve been met with fierce resistance on that in this thread. There are a number of anti sprinters that seem to have the “all or nothing,” approach and think that there is no middle ground or compromise on this issue. Split settings sound completely reasonable to me, but having no sprint at all would be dreadful for Halo.

Strange. Most are in agreement that an easy compromise is an animation that kicks in after a period of time where your gun moves, and your FOV increases. You won’t actually be getting anywhere faster but it fits the “speed” thing.

> 2533274833421741;11182:
> Seriously… This is a discussion… Halo 5 has sprint. On warzone maps it’s necessary.

Read this as slowly as is necessary for you to comprehend: THEY SCALED. THOSE MAPS. FOR H5. MOBILITY.

And they’re still unnecessarily big. Warzone would be fine without sprint and with reasonably sized maps.

> 2533274890584596;11188:
> > 2625759425619671;11180:
> > > 2533274970658419;11161:
> > > > 2533274903621546;11156:
> > > > we NEED sprint to be able to get out of harms way
> > >
> > >
> > > This is why we don’t take pro-sprinters seriously, SiN SHOOT2KILL.
> >
> >
> > I’ve been very passionate about this discussion because I do feel that removing sprint would be terrible for Halo. As stated before, I feel that sales, population numbers, twitch viewers- all those things would plummet. Whether or not that’s what would happen, I can’t say for sure but I’ve also provided reasons why I think removing sprint would be bad for Halo, along with a ton of other reasons why sprint is good for Halo… And we’ve debated those points at length with each other.
>
>
> You are ridiculous. All of those things have ALREADY plummeted. Could you be any more oblivious? Ruining the flow of Halo’s combat and making it into a worse Call of Duty with a slightly larger skill gap has done the series no favors. That is a fact. Halo has never been less relevant. Removing a mechanic that directly correlates to the series’ continued decline can’t make things WORSE. Gee. Worst sales for a mainline game in the series history? Check. Smaller population as a natural result of this? Check (343 sure did focus on everything but the total and concurrent population whenever they talked about population numbers; I wonder why). Mediocre at best viewership in the absence of a massive prize pool to manufacture hype? Check.
>
> Give me a break. Most of your points are bad, but this one is blatantly in contradiction with reality. Making Halo more generic has done nothing but alienate people who like Halo games that play like HALO. It has also done nothing to poach the CoD audience, which Halo 1-3 never needed to do and Bungie and 343 have tripped over themselves failing to do with every successive bastardization. You’re saying the sprint kids who stuck around while the majority of Halo’s total fanbase moved on might not like it if this trash got removed? OH NO. Let’s compromise even MORE on a garbage mechanics, while Halo’s population continues decline. Great idea. Oh, wait. No. The only solution to sprint’s problems is to cut it. Comrpomise has been the approach for 3 gradually less successful games.
>
> Your last paragraph isn’t even worth a response. To all of the kids who say they wouldn’t buy H6 if sprint was removed: good riddance; stay gone.

In all honesty, I completely agree. This series has been doing so poorly ever since all these new mechanics came in, and we’ve lost millions of fans because of them.

It seriously doesn’t matter if we lose the current fan base, it’s probably only about 20% of H3 average population for 2 YEARS. If sprint is supposedly helping us, why are we not seeing improvement in everything?

> 2533274970658419;11187:
> > 2625759425619671;11183:
> > > 2533274970658419;11178:
> > > > 2625759425619671;11176:
> > > > > 2533274970658419;11174:
> > > > > > 2625759425619671;11169:
> > > > > > > 2533274970658419;11167:
> > > > > > > > 2625759425619671;11166:
> > > > > > > >
> > > > > >
> > > > > >
> > > > > > My fault I thought I had found the post, but I discussed vehicles on the subsequent reply which I gave to you… This one before it was where I discussed why I feel that teleporters and man canons aren’t a substitute to sprint (Point #1 in the post).
> > > > >
> > > > >
> > > > >
> > > > >
> > > > > >
> > > >
> > > >
> > > > Do you think the MLG Community would have needed to increase BMS by 10% if there was a “sprint,” button already that just increased BMS by 10-20%?
> > >
> > >
> > > Yes, they would have. Sprint would have been removed.
> > >
> > > This is the same case for Reach after the TU. Why did we remove all the abilities including sprint but make the BMS faster?
> > >
> > > Because we didn’t want to damage the competitive integrity of the settings. If most of the competitive community had their way, I’d say sprint wouldn’t stand a chance in staying. There is absolutely no reason to separate movement and combat, something we have always been able to do. All sprint does is pander to casuals who think it somehow adds depth and “tactical” thinking, when all it does is make anything outside of movement sluggish. Sprint is more of a detriment to competitive gameplay, as it ruins a consistent pace, and forces you to put your gun down, and restricts you in a forward motion. It’s a text book example of a mechanic that serves no purpose other than to please #immersion and other fan bases.
> > >
> > > I’d say H3 wouldn’t have done well at all either if it had sprint. The game was built off of the hype of CE and H2, widely praised for their multiplayers. Changing the gameplay is not how you keep fans, it’s how you lose them. The only reason H5 is doing well right now is because it’s doing some things right. Complete changes to franchises do not help at all (ex. Reach, “Halo” 4, GOW Judgement).
> > >
> > > Sorry for the mistakes, I’m on mobile ATM.
> >
> >
> > Okay I understand your feelings against sprint but you can’t honestly claim that “sprint would have been removed,” even if you think it may have been. First of all the entire situation was hypothetical anyways so let’s not get too carried away here… But either way, permanent sprint wasn’t “removed,” in any other Halo so no reason to think it would have been removed in Halo 3 (even if they would have had the option to remove it). I didn’t suggest adding sprint as an AA like it was in Reach so I don’t think using that to claim “sprint would have been removed,” is really something you can definitively claim as fact here but I understand why you personally wouldn’t like it in that game. What we do know for sure is that the BMS had to be increased by 10% for the competitive community so it seems reasonable to assume that if there was a way to sprint 10-20% faster then there would have been no reason for them to adjust BMS at all.
> >
> > I also think no sprint, “panders to casuals,” more so because it slows down the pace of play for everyone on the map. I’ve also provided numerous other reasons why I disagree that sprint serves many more purposes than “#immersion
>
>
> Then please explain why Halo Reach NBNS removed sprint. Why didn’t they just keep sprint? I’m using facts and logic to assume that the same would have been done with Halo 3 had sprint been an AA.
>
> I can’t believe we are still having this conversation. HCE is the fastest Halo in the franchise. It did not have sprint. Quake, UT, CSGO, all don’t feature sprint, and are faster than Halo 5. It isnt the casual community that want sprint gone. If they did, why are the people who usually want it to stay sub plat?
>
> Your points are always going back to being subjective. They always revolve around “going faster” , or lore. Unless you have a different reason I haven’t seen. A simple FOV increase after going forward after a period of 5 seconds would be able even better alternative to sprint, as you would think you’re going faster.

Okay let’s keep this in perspective- first of all this is a completely hypothetical situation. Neither one of us can “use logic,” to say what would have happened in this make-believe situation.

  1. I understand your proposed logic regarding the later removal of Reach’s AA’s.

  2. I didn’t suggest adding sprint as an AA- And BMS was increased by 10% so it’s logical to assume that a 10-20% increase in movement via sprint would have potentially accomplished the same thing as tweaking those settings.

And my points do not always revolve around “going faster,” as such I’m sorry if you feel that way after all of this discussion… It must mean that you haven’t read them all, which is fine I suppose. If “#immersion,” is all you really seem to get out of pro sprinters on this discussion then it’s understandable why the discussion must be frustrating for you. But that’s not what I’ve seen from pro sprinters at least, so it doesn’t seem fair to me that you’d try to write everyone of them off like that.

> 2533274970658419;11191:
> > 2533274890584596;11188:
> > > 2625759425619671;11180:
> > > > 2533274970658419;11161:
> > > > > 2533274903621546;11156:
> > > > > we NEED sprint to be able to get out of harms way
> > > >
> > > >
> > > > This is why we don’t take pro-sprinters seriously, SiN SHOOT2KILL.
> > >
> > >
> > > I’ve been very passionate about this discussion because I do feel that removing sprint would be terrible for Halo. As stated before, I feel that sales, population numbers, twitch viewers- all those things would plummet. Whether or not that’s what would happen, I can’t say for sure but I’ve also provided reasons why I think removing sprint would be bad for Halo, along with a ton of other reasons why sprint is good for Halo… And we’ve debated those points at length with each other.
> >
> >
> > You are ridiculous. All of those things have ALREADY plummeted. Could you be any more oblivious? Ruining the flow of Halo’s combat and making it into a worse Call of Duty with a slightly larger skill gap has done the series no favors. That is a fact. Halo has never been less relevant. Removing a mechanic that directly correlates to the series’ continued decline can’t make things WORSE. Gee. Worst sales for a mainline game in the series history? Check. Smaller population as a natural result of this? Check (343 sure did focus on everything but the total and concurrent population whenever they talked about population numbers; I wonder why). Mediocre at best viewership in the absence of a massive prize pool to manufacture hype? Check.
> >
> > Give me a break. Most of your points are bad, but this one is blatantly in contradiction with reality. Making Halo more generic has done nothing but alienate people who like Halo games that play like HALO. It has also done nothing to poach the CoD audience, which Halo 1-3 never needed to do and Bungie and 343 have tripped over themselves failing to do with every successive bastardization. You’re saying the sprint kids who stuck around while the majority of Halo’s total fanbase moved on might not like it if this trash got removed? OH NO. Let’s compromise even MORE on a garbage mechanics, while Halo’s population continues decline. Great idea. Oh, wait. No. The only solution to sprint’s problems is to cut it. Comrpomise has been the approach for 3 gradually less successful games.
> >
> > Your last paragraph isn’t even worth a response. To all of the kids who say they wouldn’t buy H6 if sprint was removed: good riddance; stay gone.
>
>
> In all honesty, I completely agree. This series has been doing so poorly ever since all these new mechanics came in, and we’ve lost millions of fans because of them.
> It seriously doesn’t matter if we lose the current fan base, it’s probably only about 20% of H3 average population for 2 YEARS. If sprint is supposedly helping us, why are we not seeing improvement in everything?

One mechanic is not the end-all, be all to a successful Halo title. One mechanic is not going to be what hinders on how well the title will sell nor will one mechanic be responsible for showing you the “improvement in everything,” you’re asking for here… You’re blowing this out of proportion to try and pin everything you view as bad in the franchise on one game mechanic. I actually think that removing sprint would make all of those matters exponentially worse for Halo.

> 2625759425619671;11163:
> > 2533274886529017;11158:
> > > 2625759425619671;10187:
> > > 2) Wrong… You actually can die from plasma pistols in the Halo games. I have 270 Plasma pistol kills in Warzone in Halo 5. Plasma pistol kills were even a commendation in Halo 4.
> >
> >
> > You must think a Void’s Tear kill counts. Yunno, the Plasma Pistol that hauls you into a black hole and continuously damages you, while being super easy to use. He’s talking about a regular Plasma Pistol. Default. Just plasma rounds. No black holes, no infinite holding charge. And so what if they were a commendation in Halo 4? You know what was also a commendation in Halo 4? Pulse Grenades. I don’t get how that justifies/proves your point.
>
>
> All I said is that you can die from plasma pistols in Halo and linked proof of it. You could get kills with plasma pistols in multiple ways beyond just the Voids Tear. There was no Voids Tear in Halo 4 either and you still had to complete the Plasma Pistol kill commendation for Weapon Mastery. There was even an entire game mode in matchmaking with only plasma pistols called Paintball.

Yeah, and said mode’s a OHKO, anywhere. Doesn’t exactly count. And again, there was a Pulse Grenade commendation. You know how many people completed it? Hue. Not many. Just because there was a commendation there, doesn’t mean completing it was a common task, nor is it justification to the idea people can die from it. And to be honest, looking over weapon stats, nearly 300 kills is next to nothing. You can die from Plasma Pistols in Halo… If your enemy’s incompetent at handling a basic weapon, or you have a Void’s Tear and just charge spam a user.

> 2533274890584596;11190:
> > 2533274833421741;11182:
> > Seriously… This is a discussion… Halo 5 has sprint. On warzone maps it’s necessary.
>
>
> Read this as slowly as is necessary for you to comprehend: THEY SCALED. THOSE MAPS. FOR H5. MOBILITY.
>
> And they’re still unnecessarily big. Warzone would be fine without sprint and with reasonably sized maps.

I like having those big maps… The bigger maps are much better as long as you can sprint through hem. There’s no reason to think that Warzone maps are “unnecessarily big.”

> 2625759425619671;11192:
> > 2533274970658419;11187:
> > > 2625759425619671;11183:
> > > > 2533274970658419;11178:
> > > > > 2625759425619671;11176:
> > > > > > 2533274970658419;11174:
> > > > > > > 2625759425619671;11169:
> > > > > > > > 2533274970658419;11167:
> > > > > > > > > 2625759425619671;11166:
> > > > > > > > >
> > > > > > >
> > > > > > >
> > > > > > > My fault I thought I had found the post, but I discussed vehicles on the subsequent reply which I gave to you… This one before it was where I discussed why I feel that teleporters and man canons aren’t a substitute to sprint (Point #1 in the post).
> > > > > >
> > > > > >
> > > > > >
> > > > > >
> > > > > > >
> > > > >
> > > > >
> > > > > Do you think the MLG Community would have needed to increase BMS by 10% if there was a “sprint,” button already that just increased BMS by 10-20%?
> > > >
> > > >
> > > > Yes, they would have. Sprint would have been removed.
> > > >
> > > > This is the same case for Reach after the TU. Why did we remove all the abilities including sprint but make the BMS faster?
> > > >
> > > > Because we didn’t want to damage the competitive integrity of the settings. If most of the competitive community had their way, I’d say sprint wouldn’t stand a chance in staying. There is absolutely no reason to separate movement and combat, something we have always been able to do. All sprint does is pander to casuals who think it somehow adds depth and “tactical” thinking, when all it does is make anything outside of movement sluggish. Sprint is more of a detriment to competitive gameplay, as it ruins a consistent pace, and forces you to put your gun down, and restricts you in a forward motion. It’s a text book example of a mechanic that serves no purpose other than to please #immersion and other fan bases.
> > > >
> > > > I’d say H3 wouldn’t have done well at all either if it had sprint. The game was built off of the hype of CE and H2, widely praised for their multiplayers. Changing the gameplay is not how you keep fans, it’s how you lose them. The only reason H5 is doing well right now is because it’s doing some things right. Complete changes to franchises do not help at all (ex. Reach, “Halo” 4, GOW Judgement).
> > > >
> > > > Sorry for the mistakes, I’m on mobile ATM.
> > >
> > >
> > > Okay I understand your feelings against sprint but you can’t honestly claim that “sprint would have been removed,” even if you think it may have been. First of all the entire situation was hypothetical anyways so let’s not get too carried away here… But either way, permanent sprint wasn’t “removed,” in any other Halo so no reason to think it would have been removed in Halo 3 (even if they would have had the option to remove it). I didn’t suggest adding sprint as an AA like it was in Reach so I don’t think using that to claim “sprint would have been removed,” is really something you can definitively claim as fact here but I understand why you personally wouldn’t like it in that game. What we do know for sure is that the BMS had to be increased by 10% for the competitive community so it seems reasonable to assume that if there was a way to sprint 10-20% faster then there would have been no reason for them to adjust BMS at all.
> > >
> > > I also think no sprint, “panders to casuals,” more so because it slows down the pace of play for everyone on the map. I’ve also provided numerous other reasons why I disagree that sprint serves many more purposes than “#immersion
> >
> >
> > Then please explain why Halo Reach NBNS removed sprint. Why didn’t they just keep sprint? I’m using facts and logic to assume that the same would have been done with Halo 3 had sprint been an AA.
> >
> > I can’t believe we are still having this conversation. HCE is the fastest Halo in the franchise. It did not have sprint. Quake, UT, CSGO, all don’t feature sprint, and are faster than Halo 5. It isnt the casual community that want sprint gone. If they did, why are the people who usually want it to stay sub plat?
> >
> > Your points are always going back to being subjective. They always revolve around “going faster” , or lore. Unless you have a different reason I haven’t seen. A simple FOV increase after going forward after a period of 5 seconds would be able even better alternative to sprint, as you would think you’re going faster.
>
>
> Okay let’s keep this in perspective- first of all this is a completely hypothetical situation. Neither one of us can “use logic,” to say what would have happened in this make-believe situation.
>
> 1) I understand your proposed logic regarding the later removal of Reach’s AA’s.
>
> 2) I didn’t suggest adding sprint as an AA- And BMS was increased by 10% so it’s logical to assume that a 10-20% increase in movement via sprint would have potentially accomplished the same thing as tweaking those settings.
>
> And my points do not always revolve around “going faster,” and I’m sorry if you feel that way… It must mean that you haven’t read them all, which is fine I suppose. If “#immersion,” is all you really seem to get out of pro sprinters on this discussion then it’s understandable why the discussion must be frustrating for you. But that’s not what I’ve seen from pro sprinters at least, so it doesn’t seem fair to me that you’d try to write everyone of them off like that.

Yes we can. Reach had sprint, it was removed and the BMS was increased. Why would it not happen for Halo 3?

No it wouldn’t have. Restricting movement, putting your gun down, restricting turning, all of that wouldn’t have been good for H3. If you seriously think that sprint would work in H3, I don’t know where to start man. Everything would need to be changed. Why do you think it was removed in H2 and kept out of H3? Balance. Reach was their middle finger to Halo to begin with, so who cares what they did.

Then explain. Your points are BTB/WZ related to moving faster. What else is there that sprint accomplishes? Nothing. I’m not trying to write off anyone’s opinions, but if we need gameplay reasons to actually get a discussion. Debating subjectivity is like debating semantics. It’s pointless.

> 2625759425619671;11193:
> > 2533274970658419;11191:
> > > 2533274890584596;11188:
> > > > 2625759425619671;11180:
> > > > > 2533274970658419;11161:
> > > > > > 2533274903621546;11156:
> > > > > > we NEED sprint to be able to get out of harms way
> > > > >
> > > > >
> > > > > This is why we don’t take pro-sprinters seriously, SiN SHOOT2KILL.
> > > >
> > > >
> > > > I’ve been very passionate about this discussion because I do feel that removing sprint would be terrible for Halo. As stated before, I feel that sales, population numbers, twitch viewers- all those things would plummet. Whether or not that’s what would happen, I can’t say for sure but I’ve also provided reasons why I think removing sprint would be bad for Halo, along with a ton of other reasons why sprint is good for Halo… And we’ve debated those points at length with each other.
> > >
> > >
> > > You are ridiculous. All of those things have ALREADY plummeted. Could you be any more oblivious? Ruining the flow of Halo’s combat and making it into a worse Call of Duty with a slightly larger skill gap has done the series no favors. That is a fact. Halo has never been less relevant. Removing a mechanic that directly correlates to the series’ continued decline can’t make things WORSE. Gee. Worst sales for a mainline game in the series history? Check. Smaller population as a natural result of this? Check (343 sure did focus on everything but the total and concurrent population whenever they talked about population numbers; I wonder why). Mediocre at best viewership in the absence of a massive prize pool to manufacture hype? Check.
> > >
> > > Give me a break. Most of your points are bad, but this one is blatantly in contradiction with reality. Making Halo more generic has done nothing but alienate people who like Halo games that play like HALO. It has also done nothing to poach the CoD audience, which Halo 1-3 never needed to do and Bungie and 343 have tripped over themselves failing to do with every successive bastardization. You’re saying the sprint kids who stuck around while the majority of Halo’s total fanbase moved on might not like it if this trash got removed? OH NO. Let’s compromise even MORE on a garbage mechanics, while Halo’s population continues decline. Great idea. Oh, wait. No. The only solution to sprint’s problems is to cut it. Comrpomise has been the approach for 3 gradually less successful games.
> > >
> > > Your last paragraph isn’t even worth a response. To all of the kids who say they wouldn’t buy H6 if sprint was removed: good riddance; stay gone.
> >
> >
> > In all honesty, I completely agree. This series has been doing so poorly ever since all these new mechanics came in, and we’ve lost millions of fans because of them.
> > It seriously doesn’t matter if we lose the current fan base, it’s probably only about 20% of H3 average population for 2 YEARS. If sprint is supposedly helping us, why are we not seeing improvement in everything?
>
>
> One mechanic is not the end-all, be all to a successful Halo title. One mechanic is not going to be what hinders on how well the title will sell nor will one mechanic be responsible for showing you the “improvement in everything,” you’re asking for here… You’re blowing this out of proportion to try and pin everything you view as bad in the franchise on one game mechanic.

Of course not. But familiarity is. You don’t buy a sequel expecting a different game. Sprint fundamentally changes the way Halo is played.

<mark>This post has been edited by a moderator. Please do not flame or attack other members.</mark>

*Original post. Click at your own discretion.

> 2625759425619671;11195:
> > 2533274890584596;11190:
> > > 2533274833421741;11182:
> > > Seriously… This is a discussion… Halo 5 has sprint. On warzone maps it’s necessary.
> >
> >
> > Read this as slowly as is necessary for you to comprehend: THEY SCALED. THOSE MAPS. FOR H5. MOBILITY.
> >
> > And they’re still unnecessarily big. Warzone would be fine without sprint and with reasonably sized maps.
>
>
> I like having those big maps… The bigger maps are much better as long as you can sprint through hem. There’s no reason you can stand upon to support your stance that they’re “unnecessarily big.”

Yes, there is, dumb–Yoink-. Take your deluded “everything is subjective” worldview elsewhere. I guarantee you, if you looked at a heat map of a map like Apex 7, the vast majority of it would be COLD AS HELL. Why? Because most of the map is OBJECTIVELY pointless. There are huge dead zones on every map. That is the very definition of unnecessary. If NO ONE IS GOING THERE, the map doesn’t need to be that big. They have to spawn high value objectives way out of the way to force players to even THINK about large sections of these maps. Is that simple enough for you or should I dumb it down further?

Please, provide ONE concrete reason why massive maps are better in any way. Really. Aside from some braindead sense of awe that you might feel while traversing vast swathes of pointless open space.

> 2533274890584596;11188:
> > 2625759425619671;11180:
> > > 2533274970658419;11161:
> > > > 2533274903621546;11156:
> > > > we NEED sprint to be able to get out of harms way
>
>
> 1) You are ridiculous.
>
> 2) All of those things have ALREADY plummeted.
>
> 3) Could you be any more oblivious?
>
> 4) Ruining the flow of Halo’s combat and making it into a worse Call of Duty with a slightly larger skill gap has done the series no favors. That is a fact.
>
> 5) Halo has never been less relevant.
>
> 6) Removing a mechanic that directly correlates to the series’ continued decline can’t make things WORSE.
>
> 7) Give me a break. Most of your points are bad, but this one is blatantly in contradiction with reality.
>
> 8) Making Halo more generic has done nothing but alienate people who like Halo games that play like HALO.
>
>
> 9) Your last paragraph isn’t even worth a response.

  1. Bounces off me sticks to you

  2. But Halo has still been successful. Removing sprint now could potentially remove Halo’s chances of being successful at all.

  3. Not necessary but your quick to anger attitude is noted

  4. No it’s not a fact. Halo is nothing like CoD. Halo has recharging energy shields and is set in space… 'Nuff said right there at the basics, but there are more intricacies as to why Halo isn’t even close to CoD. And sprint has nothing to do with that either way.

  5. Not true. Halo is doing fine even if it’s not as dominant as it once was.

  6. You can’t say with any certainty that sprint had anything to do with any perceived decline in Halo.

  7. Oh that’s funny, this is the first time I’ve heard anything from you yet you’re asking me for a “break,” now? And talking about my other points like you were part of the discussion too, interesting…

  8. Sprint doesn’t make Halo generic.

  9. Funny… I felt the exact same way about your last paragraph before I even got to this part (yawn) I’m not saying that to counter this- I genuinely lost interest as your thoughts just trailed off.

> 2533274970658419;11196:
> > 2625759425619671;11192:
> > > 2533274970658419;11187:
> > > > 2625759425619671;11183:
> > > > > 2533274970658419;11178:
> > > > > > 2625759425619671;11176:
> > > > > > > 2533274970658419;11174:
> > > > > > > > 2625759425619671;11169:
> > > > > > > > > 2533274970658419;11167:
> > > > > > > > > > 2625759425619671;11166:
> > > > > > > > > >
> > > > > > > >
> > > > > > > >
> > > > > > > > My fault I thought I had found the post, but I discussed vehicles on the subsequent reply which I gave to you… This one before it was where I discussed why I feel that teleporters and man canons aren’t a substitute to sprint (Point #1 in the post).
> > > > > > >
> > > > > > >
> > > > > > >
> > > > > > >
> > > > > > > >
> > > > > >
> > > > > >
> > > > > > Do you think the MLG Community would have needed to increase BMS by 10% if there was a “sprint,” button already that just increased BMS by 10-20%?
> > > > >
> > > > >
> > > > > Yes, they would have. Sprint would have been removed.
> > > > >
> > > > > This is the same case for Reach after the TU. Why did we remove all the abilities including sprint but make the BMS faster?
> > > > >
> > > > > Because we didn’t want to damage the competitive integrity of the settings. If most of the competitive community had their way, I’d say sprint wouldn’t stand a chance in staying. There is absolutely no reason to separate movement and combat, something we have always been able to do. All sprint does is pander to casuals who think it somehow adds depth and “tactical” thinking, when all it does is make anything outside of movement sluggish. Sprint is more of a detriment to competitive gameplay, as it ruins a consistent pace, and forces you to put your gun down, and restricts you in a forward motion. It’s a text book example of a mechanic that serves no purpose other than to please #immersion and other fan bases.
> > > > >
> > > > > I’d say H3 wouldn’t have done well at all either if it had sprint. The game was built off of the hype of CE and H2, widely praised for their multiplayers. Changing the gameplay is not how you keep fans, it’s how you lose them. The only reason H5 is doing well right now is because it’s doing some things right. Complete changes to franchises do not help at all (ex. Reach, “Halo” 4, GOW Judgement).
> > > > >
> > > > > Sorry for the mistakes, I’m on mobile ATM.
> > > >
> > > >
> > > > Okay I understand your feelings against sprint but you can’t honestly claim that “sprint would have been removed,” even if you think it may have been. First of all the entire situation was hypothetical anyways so let’s not get too carried away here… But either way, permanent sprint wasn’t “removed,” in any other Halo so no reason to think it would have been removed in Halo 3 (even if they would have had the option to remove it). I didn’t suggest adding sprint as an AA like it was in Reach so I don’t think using that to claim “sprint would have been removed,” is really something you can definitively claim as fact here but I understand why you personally wouldn’t like it in that game. What we do know for sure is that the BMS had to be increased by 10% for the competitive community so it seems reasonable to assume that if there was a way to sprint 10-20% faster then there would have been no reason for them to adjust BMS at all.
> > > >
> > > > I also think no sprint, “panders to casuals,” more so because it slows down the pace of play for everyone on the map. I’ve also provided numerous other reasons why I disagree that sprint serves many more purposes than “#immersion
> > >
> > >
> > > Then please explain why Halo Reach NBNS removed sprint. Why didn’t they just keep sprint? I’m using facts and logic to assume that the same would have been done with Halo 3 had sprint been an AA.
> > >
> > > I can’t believe we are still having this conversation. HCE is the fastest Halo in the franchise. It did not have sprint. Quake, UT, CSGO, all don’t feature sprint, and are faster than Halo 5. It isnt the casual community that want sprint gone. If they did, why are the people who usually want it to stay sub plat?
> > >
> > > Your points are always going back to being subjective. They always revolve around “going faster” , or lore. Unless you have a different reason I haven’t seen. A simple FOV increase after going forward after a period of 5 seconds would be able even better alternative to sprint, as you would think you’re going faster.
> >
> >
> > Okay let’s keep this in perspective- first of all this is a completely hypothetical situation. Neither one of us can “use logic,” to say what would have happened in this make-believe situation.
> >
> > 1) I understand your proposed logic regarding the later removal of Reach’s AA’s.
> >
> > 2) I didn’t suggest adding sprint as an AA- And BMS was increased by 10% so it’s logical to assume that a 10-20% increase in movement via sprint would have potentially accomplished the same thing as tweaking those settings.
> >
> > And my points do not always revolve around “going faster,” and I’m sorry if you feel that way… It must mean that you haven’t read them all, which is fine I suppose. If “#immersion,” is all you really seem to get out of pro sprinters on this discussion then it’s understandable why the discussion must be frustrating for you. But that’s not what I’ve seen from pro sprinters at least, so it doesn’t seem fair to me that you’d try to write everyone of them off like that.
>
>
> Yes we can. Reach had sprint, it was removed and the BMS was increased. Why would it not happen for Halo 3?
>
> No it wouldn’t have. Restricting movement, putting your gun down, restricting turning, all of that wouldn’t have been good for H3. If you seriously think that sprint would work in H3, I don’t know where to start man. Everything would need to be changed. Why do you think it was removed in H2 and kept out of H3? Balance. Reach was their middle finger to Halo to begin with, so who cares what they did.
>
> Then explain. Your points are BTB/WZ related to moving faster. What else is there that sprint accomplishes? Nothing. I’m not trying to write off anyone’s opinions, but if we need gameplay reasons to actually get a discussion. Debating subjectivity is like debating semantics. It’s pointless.

There is equally enough evidence to support why sprint would have been accepted under the conditions that I gave to you. In your own pretend version of Halo 3 getting sprint I guess you can think they would have removed it… But no reason to think that it couldn’t have solved the 10% increase problem. I didn’t say you had to put your gun down either, especially to move 10-20% faster. I said that it wouldn’t have had to be as fast as it was in later Halo titles.

I think it´s a good skill tobe included in the game, bacause it is easy run and recharge life, even if it is eaiser in the campaign, but in the Warzone or differente way, i feel it is good skill because not everyone has the same ease of play, and we all have differente strategy.

> 2533274890584596;11198:
> > 2625759425619671;11195:
> > > 2533274890584596;11190:
> > > > 2533274833421741;11182:
> > > > Seriously… This is a discussion… Halo 5 has sprint. On warzone maps it’s necessary.
> > >
> > >
> > > Read this as slowly as is necessary for you to comprehend: THEY SCALED. THOSE MAPS. FOR H5. MOBILITY.
> > >
> > > And they’re still unnecessarily big. Warzone would be fine without sprint and with reasonably sized maps.
> >
> >
> > I like having those big maps… The bigger maps are much better as long as you can sprint through hem. There’s no reason you can stand upon to support your stance that they’re “unnecessarily big.”
>
>
> 1) Yes, there is, dumb–Yoink-. Take your deluded “everything is subjective” worldview elsewhere.
>
> 2) Is that simple enough for you or should I dumb it down further?
>
> 3) Please, provide ONE concrete reason why massive maps are better in any way. Really. Aside from some braindead sense of awe that you might feel while traversing vast swathes of pointless open space.

  1. Wow, touchy touchy… Are you feeling better about yourself after getting that one off your chest?

  2. Wow for someone who supposedly just just got here you sure did blow your lid rather quickly… Might I recommend anger management sessions if that’s how you talk to people in the real world? Either way kills happen all over the map on Apex 7- that example couldn’t be any more mute (especially since you don’t have a heat map to support that theory of yours to begin with). Did you even think before typing, “Because most of the map is OBJECTIVELY pointless.”?? Seriously, that makes less than no sense. There is no counter to such a statement because a statement has to make sense in order to be countered. Either way engagements can and do happen all over Warzone maps- including Apex 7. There aren’t any of those “deadzones,” that you’re trying to make up and sprint is a huge reason why Warzone maps actually work in the first place. No one would want to walk across Warzone maps- yet those larger maps work just fine because players can sprint.

  3. Larger maps can cater to larger groups of people playing in a map. You can’t increase player count (such as with 12v12 Warzone variants) without bigger maps. More people = more fun. Sprint would still be needed to traverse those larger maps which would be helpful towards expanding the Halo franchise. Battlefield was hugely successful because of its 64 player variants - can’t keep pace with the competition if Halo stays on small maps forever.

<mark>This post has been edited by a moderator. Please refrain from making non-constructive posts.</mark>

*Original post. Click at your own discretion.

Shoot2kill still trolling I see.

Can a mod time this guy out already?