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> > > > > > > My fault I thought I had found the post, but I discussed vehicles on the subsequent reply which I gave to you… This one before it was where I discussed why I feel that teleporters and man canons aren’t a substitute to sprint (Point #1 in the post).
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> > > > > Do you think the MLG Community would have needed to increase BMS by 10% if there was a “sprint,” button already that just increased BMS by 10-20%?
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> > > > Yes, they would have. Sprint would have been removed.
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> > > > This is the same case for Reach after the TU. Why did we remove all the abilities including sprint but make the BMS faster?
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> > > > Because we didn’t want to damage the competitive integrity of the settings. If most of the competitive community had their way, I’d say sprint wouldn’t stand a chance in staying. There is absolutely no reason to separate movement and combat, something we have always been able to do. All sprint does is pander to casuals who think it somehow adds depth and “tactical” thinking, when all it does is make anything outside of movement sluggish. Sprint is more of a detriment to competitive gameplay, as it ruins a consistent pace, and forces you to put your gun down, and restricts you in a forward motion. It’s a text book example of a mechanic that serves no purpose other than to please #immersion and other fan bases.
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> > > > I’d say H3 wouldn’t have done well at all either if it had sprint. The game was built off of the hype of CE and H2, widely praised for their multiplayers. Changing the gameplay is not how you keep fans, it’s how you lose them. The only reason H5 is doing well right now is because it’s doing some things right. Complete changes to franchises do not help at all (ex. Reach, “Halo” 4, GOW Judgement).
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> > > > Sorry for the mistakes, I’m on mobile ATM.
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> > > Okay I understand your feelings against sprint but you can’t honestly claim that “sprint would have been removed,” even if you think it may have been. First of all the entire situation was hypothetical anyways so let’s not get too carried away here… But either way, permanent sprint wasn’t “removed,” in any other Halo so no reason to think it would have been removed in Halo 3 (even if they would have had the option to remove it). I didn’t suggest adding sprint as an AA like it was in Reach so I don’t think using that to claim “sprint would have been removed,” is really something you can definitively claim as fact here but I understand why you personally wouldn’t like it in that game. What we do know for sure is that the BMS had to be increased by 10% for the competitive community so it seems reasonable to assume that if there was a way to sprint 10-20% faster then there would have been no reason for them to adjust BMS at all.
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> > > I also think no sprint, “panders to casuals,” more so because it slows down the pace of play for everyone on the map. I’ve also provided numerous other reasons why I disagree that sprint serves many more purposes than “#immersion”
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> > Then please explain why Halo Reach NBNS removed sprint. Why didn’t they just keep sprint? I’m using facts and logic to assume that the same would have been done with Halo 3 had sprint been an AA.
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> > I can’t believe we are still having this conversation. HCE is the fastest Halo in the franchise. It did not have sprint. Quake, UT, CSGO, all don’t feature sprint, and are faster than Halo 5. It isnt the casual community that want sprint gone. If they did, why are the people who usually want it to stay sub plat?
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> > Your points are always going back to being subjective. They always revolve around “going faster” , or lore. Unless you have a different reason I haven’t seen. A simple FOV increase after going forward after a period of 5 seconds would be able even better alternative to sprint, as you would think you’re going faster.
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> Okay let’s keep this in perspective- first of all this is a completely hypothetical situation. Neither one of us can “use logic,” to say what would have happened in this make-believe situation.
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> 1) I understand your proposed logic regarding the later removal of Reach’s AA’s.
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> 2) I didn’t suggest adding sprint as an AA- And BMS was increased by 10% so it’s logical to assume that a 10-20% increase in movement via sprint would have potentially accomplished the same thing as tweaking those settings.
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> And my points do not always revolve around “going faster,” and I’m sorry if you feel that way… It must mean that you haven’t read them all, which is fine I suppose. If “#immersion,” is all you really seem to get out of pro sprinters on this discussion then it’s understandable why the discussion must be frustrating for you. But that’s not what I’ve seen from pro sprinters at least, so it doesn’t seem fair to me that you’d try to write everyone of them off like that.
Yes we can. Reach had sprint, it was removed and the BMS was increased. Why would it not happen for Halo 3?
No it wouldn’t have. Restricting movement, putting your gun down, restricting turning, all of that wouldn’t have been good for H3. If you seriously think that sprint would work in H3, I don’t know where to start man. Everything would need to be changed. Why do you think it was removed in H2 and kept out of H3? Balance. Reach was their middle finger to Halo to begin with, so who cares what they did.
Then explain. Your points are BTB/WZ related to moving faster. What else is there that sprint accomplishes? Nothing. I’m not trying to write off anyone’s opinions, but if we need gameplay reasons to actually get a discussion. Debating subjectivity is like debating semantics. It’s pointless.