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> But A.) This variety’s always been in Halo, and B.) unpredictability is a bad thing, and doesn’t always equal “excitement”. If anything, it makes the game more stressful, because you know next to nothing about enemy movement or paths, since there are so many paths to take, and so many speeds and actions to travel across them with. Being killed because you couldn’t predict one of the six ways the enemy could come at you isn’t exciting. It’s annoying.
A) Sure, variety has always been there, but the number of things you can do has tripled since Halo CE so there’s now more variety. B) You want to play a game where the outcome is entirely predictable? It’s not exactly the game’s fault that you get irritated when you can’t picture exactly how your enemy is going to engage you. A predictable game is a dull game, so no, unpredictability is not a bad thing.
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> Assassinations - Don’t get what that has to do with abilities.
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> Sprint - Okay? Your shields don’t recharge? And? Just run away. The maps are segmented enough to where being able to run is stupidly easy and you’re moving faster than your opponent who’s attacking you, so in order to follow you, they’d need to sprint as well, just resulting in cat and mouse gameplay. There’s no risk to that. It just slows down gameplay, while also messing with the pace of games in general.
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> Ground Pound - You’re exposed, sure, but you can also just quickly activate the ability and hit someone with your splash damage, without needing a direct hit. And because of the splash damage’s bleedthrough and your increased vulnerability to projectiles without shielding, you’re going to most likely die unless you have a good enough headstart before they hit you. Or a power weapon at that. It’s one of the better abilities, being solely offensive, but you should be vulnerable for slightly longer and the splash damage should be nowhere near as big as it is. Good idea, super generous ability.
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> Spartan Charge - Okay? The lunge and magnetism on the ability make it stupidly easy to abuse. You can sprint, charge, stunlock someone, and shoot them before they come out of the stunlock. It’s the worst offensive offender, because it literally rewards you for reckless plays. It’s not a good ability at all in its current implementation. The beta’s was, when you literally had no auto aim for the ability and would miss more often than you’d hit. And the hit was equal to a melee, not a melee and a little more via bleedthrough.
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> Smart Scope - What? Every scoping system in Halo did that to you.
I don’t expect that you read all the posts that were exchanged between me and tsassi, but I wasn’t describing Spartan Abilities only. I was discussing situational abilities in general, which assassinations would be included in. And regardless if the disadvantages to the listed abilities are substantial or minimal, they all have some type of disadvantage nevertheless. I wouldn’t say any of the abilities are abused, since ability kills count for such a small fraction of total overall kills. If one ability was truly being abused you’d be getting killed by it nonstop. And as a side note, you say there’s no risk to sprinting, yet you literally put your weapon down therefore sacrificing your ability to shoot at your enemy. That’s basically the biggest risk in the game.
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> > Walk, crouch, melee, shoot, and grenade do not have negatives because they are true basic functions. Thrust, clamber, and slide don’t have repercussions because ultimately they don’t impact much, as they are A) very quick movements and B) don’t impact the death of an enemy, unlike the other spartan abilities I listed. The only one that is questionable is slide since you can shoot while doing it. But you do have to be sprinting first, which does add the fact that you can’t recharge your shields or shoot until you’re actually on the ground sliding.
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> Sprint and thrust don’t impact much? What? They literally impact how the very game plays, now. They don’t impact the death of the enemy, but they sure impact your own, and can prevent you from dying in situations that you should die from. They make the game less punishing overall. And they yank control from the player as well. You can’t shoot when you sprint, thrust, or slide until the ability’s done.
I never said sprint doesn’t impact much, I know it does. It’s one of the most substantial abilities in the game.
Thrust, clamber, and slide are the 3 spartan abilities that are such quick animations that they rarely affect a final outcome. Yes, thrust can help you survive certain situations, but it doesn’t deserve a disadvantage because at its core it’s just a form of movement. Another form of movement that helps you dodge enemy attacks is strafing. Strafing doesn’t require a repercussion, and neither does thrust.
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> The negative outcomes are literally listed there. People escape situations they’d normally die in, or get kills they normally shouldn’t have, regardless of skill. I can’t begin to tell you how many times I’ve been randomly spartan charged by someone obviously new to the game, and they got the kill on me, because it left me one bullet away from death, to where I couldn’t do anything, and they could shoot me, before I could react. It’s super frustrating to be killed by in game cheese like that, when I’m outright better than someone, solely because of improperly balanced and unneeded mechanics.
“People escape situations they’d normally die in, or get kills they normally shouldn’t have, regardless of skill.” What is normal? Because if we’re treating Halo 5 as a unique title, which it is, then getting ability kills is normal.
And in regards to your Spartan Charge scenario, because all abilities are available to all players you can’t really complain about someone using one against you, especially if they’re using it as intended. They are not improperly balanced mechanics. You could use your radar and realize the enemy is close to you, you could thrust out of the way, you could fire at them as they’re charging you and kill them before they get the final shot off. If you didn’t see a spartan charging at you it’s not improperly balanced, that’s you not paying attention. And if they get the charge kill so be it, they’re playing the game too. They’re using in-game features as intended. I feel like the problem for you specifically is that you just have a problem with players interacting with you in general, because you don’t like when they’re unpredictable, you get frustrated when people kill you with legitimate use of in-game functions, and you seem to be expressing that people shouldn’t be able to kill you if they have less skill. Well see, a video game is supposed to appeal to everyone. So if a player with low skill kills you, that’s ok because they’re supposed to have fun too. If they’re new to the game and they like Spartan Charging then I see no reason to get mad at them for doing that. And if they keep trying to do it to you then just counter it.