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> They add more variety to gameplay. There are so many more things players can do now, which keeps matches exciting and unpredictable. It doesn’t alienate older fans in the slightest, you’re only alienating yourself by choosing not to consider any new features.
But A.) This variety’s always been in Halo, and B.) unpredictability is a bad thing, and doesn’t always equal “excitement”. If anything, it makes the game more stressful, because you know next to nothing about enemy movement or paths, since there are so many paths to take, and so many speeds and actions to travel across them with. Being killed because you couldn’t predict one of the six ways the enemy could come at you isn’t exciting. It’s annoying.
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> Assassinate: forcing yourself into an animation for a few seconds so you’re exposed to enemy attacks
> Sprint: your shields don’t recharge. AND you can’t shoot your gun…
> Ground Pound: you’re exposed to incoming fire and takes a couple seconds to prepare; risky kill
> Spartan Charge: can’t shoot while you’re in the animation and requires you to be sprinting beforehand to get to a close range
> Smart Scope: remvoes radar in most cases
Assassinations - Don’t get what that has to do with abilities.
Sprint - Okay? Your shields don’t recharge? And? Just run away. The maps are segmented enough to where being able to run is stupidly easy and you’re moving faster than your opponent who’s attacking you, so in order to follow you, they’d need to sprint as well, just resulting in cat and mouse gameplay. There’s no risk to that. It just slows down gameplay, while also messing with the pace of games in general.
Ground Pound - You’re exposed, sure, but you can also just quickly activate the ability and hit someone with your splash damage, without needing a direct hit. And because of the splash damage’s bleedthrough and your increased vulnerability to projectiles without shielding, you’re going to most likely die unless you have a good enough headstart before they hit you. Or a power weapon at that. It’s one of the better abilities, being solely offensive, but you should be vulnerable for slightly longer and the splash damage should be nowhere near as big as it is. Good idea, super generous ability.
Spartan Charge - Okay? The lunge and magnetism on the ability make it stupidly easy to abuse. You can sprint, charge, stunlock someone, and shoot them before they come out of the stunlock. It’s the worst offensive offender, because it literally rewards you for reckless plays. It’s not a good ability at all in its current implementation. The beta’s was, when you literally had no auto aim for the ability and would miss more often than you’d hit. And the hit was equal to a melee, not a melee and a little more via bleedthrough.
Smart Scope - What? Every scoping system in Halo did that to you.
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> Walk, crouch, melee, shoot, and grenade do not have negatives because they are true basic functions. Thrust, clamber, and slide don’t have repercussions because ultimately they don’t impact much, as they are A) very quick movements and B) don’t impact the death of an enemy, unlike the other spartan abilities I listed. The only one that is questionable is slide since you can shoot while doing it. But you do have to be sprinting first, which does add the fact that you can’t recharge your shields or shoot until you’re actually on the ground sliding.
Sprint and thrust don’t impact much? What? They literally impact how the very game plays, now. They don’t impact the death of the enemy, but they sure impact your own, and can prevent you from dying in situations that you should die from. They make the game less punishing overall. And they yank control from the player as well. You can’t shoot when you sprint, thrust, or slide until the ability’s done.
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> > people can abuse many of the new abilities without repercussions. People can sprint or thrust out of situations, use clamber to gain higher elevation for the same purpose. They can also use Spartan Charge and sometimes Ground Pound (Only through the splash damage sense) to gain braindead easy kills, no matter the skill level, and use slide as an escape method.
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> How exactly is any of that abuse? Seems like you were just defining their uses. It’s only abuse if you do the same thing over and over again with no signs of being stopped or having to deal with any negative outcomes. But like I wrote above, there are problems if you choose to Spartan Charge or Ground Pound repeatedly.
The negative outcomes are literally listed there. People escape situations they’d normally die in, or get kills they normally shouldn’t have, regardless of skill. I can’t begin to tell you how many times I’ve been randomly spartan charged by someone obviously new to the game, and they got the kill on me, because it left me one bullet away from death, to where I couldn’t do anything, and they could shoot me, before I could react. It’s super frustrating to be killed by in game cheese like that, when I’m outright better than someone, solely because of improperly balanced and unneeded mechanics.