The sprint discussion thread

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> > > > > > > > Debating about the polls is silly. No matter the result of them, they don’t matter. This is a creative medium.
> > > > > > > >
> > > > > > > > Success in creative mediums is often attained by subverting expectations and giving people something they didn’t expect to love but end up loving.
> > > > > > > >
> > > > > > > > “Anti sprinters” are convinced replacing sprint with high BMS will do this and no data exists that can disprove this theory.
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> > > > > > > I think I’ve heard and seen many points supporting why one high BMS will definitely not replace sprint and would make Halo worse
> > > > > >
> > > > > >
> > > > > > Where? I’ve read a lot of this thread and I’ve yet to see any convincing points along that line.
> > > > >
> > > > >
> > > > > I’ve got no intention of repeating myself on this… I already given you 27 points that I’ve provided and yes I do address why one BMS is not the answer. But if you couldn’t/didn’t read it the first time it’s doubtful you’d catch it this time.
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> > > >
> > > > I said convincing points.
> > >
> > >
> > > How about you try reading them then this time instead of blowing them off? I mean, I know how incredibly bias you are on this issue towards sprint but you never addressed any of those points, such as the one you literally just asked me to provide. If you don’t want (or know how) to read them how about you just keep your comments about them to yourself. If you’re going to try to declare that there’s no evidence to support that one BMS wouldn’t work for Halo then you should equally be able to accept the fact that there’s also no evidence to support the opposite.
> > >
> > > And for the record, all of your opinions about sprint that I’ve read on here are certainly no more convincing than anyone else’s.
> >
> >
> > You need to stop linking those “27” points and that Josh Holmes article. Like now.
>
>
> No I really don’t… They’re completely valid. Plus that person asked to see “anything,” regarding why one BMS wouldn’t work and so I’ve provided them with their “anything.” that they asked for… Not my issue if you don’t want to see pro sprint opinions but you don’t have to respond to them either if you just don’t like them.

You literally didn’t. You provided a link. Which lead to more self promoting links. After clicking through 5 layers of these I found 3 points. Which I replied to. You then ignored the replies. Which seems to be a common theme with you.

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> > > > > > > > > Debating about the polls is silly. No matter the result of them, they don’t matter. This is a creative medium.
> > > > > > > > >
> > > > > > > > > Success in creative mediums is often attained by subverting expectations and giving people something they didn’t expect to love but end up loving.
> > > > > > > > >
> > > > > > > > > “Anti sprinters” are convinced replacing sprint with high BMS will do this and no data exists that can disprove this theory.
> > > > > > > >
> > > > > > > >
> > > > > > > > I think I’ve heard and seen many points supporting why one high BMS will definitely not replace sprint and would make Halo worse
> > > > > > >
> > > > > > >
> > > > > > > Where? I’ve read a lot of this thread and I’ve yet to see any convincing points along that line.
> > > > > >
> > > > > >
> > > > > > I’ve got no intention of repeating myself on this… I already given you 27 points that I’ve provided and yes I do address why one BMS is not the answer. But if you couldn’t/didn’t read it the first time it’s doubtful you’d catch it this time.
> > > > >
> > > > >
> > > > > I said convincing points.
> > > >
> > > >
> > > > How about you try reading them then this time instead of blowing them off? I mean, I know how incredibly bias you are on this issue towards sprint but you never addressed any of those points, such as the one you literally just asked me to provide. If you don’t want (or know how) to read them how about you just keep your comments about them to yourself. If you’re going to try to declare that there’s no evidence to support that one BMS wouldn’t work for Halo then you should equally be able to accept the fact that there’s also no evidence to support the opposite.
> > > >
> > > > And for the record, all of your opinions about sprint that I’ve read on here are certainly no more convincing than anyone else’s.
> > >
> > >
> > > You need to stop linking those “27” points and that Josh Holmes article. Like now.
> >
> >
> > No I really don’t… They’re completely valid. Plus that person asked to see “anything,” regarding why one BMS wouldn’t work and so I’ve provided them with their “anything.” that they asked for… Not my issue if you don’t want to see pro sprint opinions but you don’t have to respond to them either if you just don’t like them.
>
>
> 1) You literally didn’t.
> You provided a link. Which lead to more self promoting links. After clicking through 5 layers of these I found 3 points. Which I replied to. You then ignored the replies. Which seems to be a common theme with you.

  1. Yes I literally did.

Since you’re having problems reading again, allow me to help you this time by extracting those points for you which you seemed to have an issue reading.

-One BMS, and the problems with it were addressed; including the problems that one BMS caused in the competitive community during Halo 3- the last Halo title with one BMS. The competitive community had to increase that one BMS by 10% to fix the problems posed by one BMS and this would just happen again.

-Also addressed was the fact the sprint mechanic has become a core mechanic in Halo, from which multiple other mechanics and abilities branch off of. Removing sprint from Halo now would cause a domino effect where 343i would have to basically drop multiple other mechanics and abilities as a result.

And I didn’t ask to get into a argument with you or for your life story. You said you had yet to see anything regarding why one BMS wouldn’t work in Halo and I provided you with the “anything,” you asked for.

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> > If you have every player infinite thrusts and significantly extended the range, the game wouldn’t become any less balanced. It would simply become unplayably slow as it would be near impossible to not let an opponent escape. I have a problem with the use of “balance” here because too often in these discussions certain terms get used too often. It often feels like “risk and reward” (not related to our discussion) and “balance” are the only things many people can talk about. Terms that get used too often have a tendency to diminish in meaning. So, sorry for insisting on some other terminology, but it leads us deeper into what you actually mean.
>
>
> My perspective on balance in terms of sprint is rooted in the fact that sprint is used to activate other Spartan Abilities that can assist in the killing of opponents, including Spartan Charge and Slide. In order to ensure that these 2 abilities cannot be abused and used repeatedly, the functionality of sprint has to be adjusted so that players experience repercussions if they choose to use it. Therefore providing ‘balance’ in the sense that if a player wants to benefit from Spartan Charge or Slide, or just wants to benefit from what sprint is on its own, they will have to deal with the fact that their shields won’t recharge and they can’t fire their weapon. So although you say ‘risk and reward’ is not related to our discussion, I do feel like that is actually what I just described haha. I’m not on the forums enough to know true terminology, and at this point I’m confusing myself because you seem to know a lot more about the terms than I do. If you want to know what I think the definitions are for most video game terms just ask yourself what an average player would think and I’m probably somewhere around there too, since I don’t examine the roles these words play too specifically.
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> > I also disagree that Spartan Abilities aren’t basic abilities. Sure, you can call them “advanced and situational combat techniques” if you want to sound fancy, but that doesn’t change the fact that each player has them by default, and therefore they belong to the set of basic player abilities just like running forwards and backwards, strafing, turning, jumping, and crouching. This is, again, just a matter of semantics though.
>
>
> But Spartan Abilities are situational, therefore I do not think they belong in the same group as what I consider “basic abilites”. And the more I think about it, the more I realize that basic abilities to me are the actions that don’t directly affect other players. So sorry I’m changing my definition mid-conversation, but:
> Basic abilities include: walking, strafing, jumping, crouching, clambering, and thrusting
> Situational abilites include: shooting, grenading, Ground Pound, Slide, Spartan Charge, Smart Scope, and sprint
>
> So now I have Spartan Abilities in both categories, but the basic set effectively contains just movements that are appropriate to use any time a chance arises to use them, and only affect the player doing the actions. The situational abilities are functions that the player must decide to use based on what’s going on around them, and overall do have a direct affect on other players. And because they have an impact on other players, these situational abilites must have pros and cons so players have to think before using them, hence my definition of balance.
>
> But now I’m seeing the a dispute in my own lists. Sprint in itself is a movement that affects only the player using it, yet it’s in the situational category. Well it’s there because like I said earlier it does allow the player to activate some Spartan Abilities, therefore must have some type of drawback so players don’t always use it without thinking first. And since the situational set is the only group to have features that contain drawbacks, sprint must be placed there.
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> > Now, to the actual point. The problem with your argument here is the assumption that making an ability that every player has by default more powerful necessarily makes it too powerful. Now that I explicitly stated it, do you genuinely believe that is the case, or do I need to dig up a counterexample?
> >
> > Well, you get the counterexample anyway as my next point is a natural counterexample: sprint. As you well know, Halo before Reach did not have sprint. Instead, every player ran at maximum speed all the time while being able to shoot, throw grenades, and perform every other action possible. That didn’t cause problems in gameplay, so why would it suddenly cause problems now? You’re worried that allowing players to shoot while running at maximum speed would allow players to “abuse” this ability without repercussions, but you haven’t explained why this is necessarily a bad thing?
>
>
> If everyone was able to run at max speed and shoot at the same time then it would not be a problem, but I suppose the developers just wanted people to choose between fighting or fleeing instead of having both options at the same time. It was a design choice, not a design flaw. Also not to mention the fact that sprint is used to activate Spartan Charge, so if sprint wasn’t there then Spartan Charge would be abused if it could be activated without having to sprint beforehand since the initial sprint is what keeps people from using it all the time, but that’s a different issue altogether.

No it wouldnt be abused it would just be on a timer like thrusters are, engaging sprint isnt necessary for spartan charge to work, spartan charged isnt even neccesary at all as thrust then a melee would do the exact same, just less powerful with far more risk and with zero lock on so it would be far less cheesy.

I think sprint shouldn’t be in Halo 6. We’ve never given 343i an opprotunity to take it out a see if it’s actually fun.

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> > > > > > > > > > Debating about the polls is silly. No matter the result of them, they don’t matter. This is a creative medium.
> > > > > > > > > >
> > > > > > > > > > Success in creative mediums is often attained by subverting expectations and giving people something they didn’t expect to love but end up loving.
> > > > > > > > > >
> > > > > > > > > > “Anti sprinters” are convinced replacing sprint with high BMS will do this and no data exists that can disprove this theory.
> > > > > > > > >
> > > > > > > > >
> > > > > > > > > I think I’ve heard and seen many points supporting why one high BMS will definitely not replace sprint and would make Halo worse
> > > > > > > >
> > > > > > > >
> > > > > > > > Where? I’ve read a lot of this thread and I’ve yet to see any convincing points along that line.
> > > > > > >
> > > > > > >
> > > > > > > I’ve got no intention of repeating myself on this… I already given you 27 points that I’ve provided and yes I do address why one BMS is not the answer. But if you couldn’t/didn’t read it the first time it’s doubtful you’d catch it this time.
> > > > > >
> > > > > >
> > > > > > I said convincing points.
> > > > >
> > > > >
> > > > > How about you try reading them then this time instead of blowing them off? I mean, I know how incredibly bias you are on this issue towards sprint but you never addressed any of those points, such as the one you literally just asked me to provide. If you don’t want (or know how) to read them how about you just keep your comments about them to yourself. If you’re going to try to declare that there’s no evidence to support that one BMS wouldn’t work for Halo then you should equally be able to accept the fact that there’s also no evidence to support the opposite.
> > > > >
> > > > > And for the record, all of your opinions about sprint that I’ve read on here are certainly no more convincing than anyone else’s.
> > > >
> > > >
> > > > You need to stop linking those “27” points and that Josh Holmes article. Like now.
> > >
> > >
> > > No I really don’t… They’re completely valid. Plus that person asked to see “anything,” regarding why one BMS wouldn’t work and so I’ve provided them with their “anything.” that they asked for… Not my issue if you don’t want to see pro sprint opinions but you don’t have to respond to them either if you just don’t like them.
> >
> >
> > 1) You literally didn’t.
> > You provided a link. Which lead to more self promoting links. After clicking through 5 layers of these I found 3 points. Which I replied to. You then ignored the replies. Which seems to be a common theme with you.
>
>
> 1) Yes I literally did.
>
> Since you’re having problems reading again, allow me to help you this time by extracting those points for you which you seemed to have an issue reading.
>
> -One BMS, and the problems with it were addressed; including the problems that one BMS caused in the competitive community during Halo 3- the last Halo title with one BMS. The competitive community had to increase that one BMS by 10% to fix the problems posed by one BMS and this would just happen again.
>
> -Also addressed was the fact the sprint mechanic has become a core mechanic in Halo, from which multiple other mechanics and abilities branch off of. Removing sprint from Halo now would cause a domino effect where 343i would have to basically drop multiple other mechanics and abilities as a result.
>
> And I didn’t ask to get into a argument with you or for your life story. You said you had yet to see anything regarding why one BMS wouldn’t work in Halo and I provided you with the “anything,” you asked for.

So what your saying is an increase in the one BMS speed would be a perfectly viable option for Halo as it was for MLG in Halo 3… isn’ t that what sprint naysayers have been saying all along ?, also its been said time and time again but for whatever reason you keep choosing to ignore is that none of the current abilities are reliant on sprint to function you can still have thruster, spartan charge, ground pound, clamber, hover and slide with and increased BMS and no sprint to suggest otherwise is plain false.

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> No I really don’t… They’re completely valid. Plus that person asked to see “anything,” regarding why one BMS wouldn’t work and so I’ve provided them with their “anything.” that they asked for… Not my issue if you don’t want to see pro sprint opinions but you don’t have to respond to them either if you just don’t like them.

I don’t have a problem with pro sprint opinions. I just have a problem with you linking those points.

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> Because I’ve already responded back to you and to OG Nick, and others multiple times when asked to defend why I think sprint should stay… Plus the last time thatI responded to your criticisms of my pro sprint stance(which you asked me for in the first place) you actually disappeared and never responded.
>
> All some people want to do is to argue back with their own anti sprint opinions and get really heated about it while doing it. It’s an endless loop of “this is why I think you’re wrong,” “no actually I’m not because…” OG Nick literally argued with someone that they weren’t “OG enough,” because that person likes sprint… Not really the reasonable, open-minded thinking on the issue that leads to constructive debates anyway if you ask me.But my pro points are still valid; as are 343i’s points when they advocated for sprint at multiple times.

No. You never responded! Remember this? I did respond the very next day. Oh, this one has got like 8 likes. Maybe you should have addressed it! Look, I know that you are arguing for sprint because you think that it is the best direction for Halo. We are all looking out for Halos best interests. I’m saying that I respect you and your opinions as a Halo player. But the reason you could stop linking this stuff, is that you won’t respond when people counter argue. So please, make new posts.

Also, the debate is super fun! Wouldn’t it suck if we agreed on this topic?

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> Really? Just an empty quote this time?

Sorry. This is a lot harder with a phone.

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> -One BMS, and the problems with it were addressed; including the problems that one BMS caused in the competitive community during Halo 3- the last Halo title with one BMS. The competitive community had to increase that one BMS by 10% to fix the problems posed by one BMS and this would just happen again.

This is not a problem of having a single base movement speed, but of a suboptimal choice of base movement speed. Which means it is a complete nonissue, considering that it is possible to set an arbitrary base movement speed.

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> -Also addressed was the fact the sprint mechanic has become a core mechanic in Halo, from which multiple other mechanics and abilities branch off of. Removing sprint from Halo now would cause a domino effect where 343i would have to basically drop multiple other mechanics and abilities as a result.

There is not a single mechanic that completely relies on the existence of sprint, and has a purpose beyond supporting the sprint mechanic (e.g. the inability to recharge shields while sprinting can obviously only exist if sprint exists, but it has no other purpose than to limit sprint).

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> > > > > > > > > > Debating about the polls is silly. No matter the result of them, they don’t matter. This is a creative medium.
> > > > > > > > > >
> > > > > > > > > > Success in creative mediums is often attained by subverting expectations and giving people something they didn’t expect to love but end up loving.
> > > > > > > > > >
> > > > > > > > > > “Anti sprinters” are convinced replacing sprint with high BMS will do this and no data exists that can disprove this theory.
> > > > > > > > >
> > > > > > > > >
> > > > > > > > > I think I’ve heard and seen many points supporting why one high BMS will definitely not replace sprint and would make Halo worse
> > > > > > > >
> > > > > > > >
> > > > > > > > Where? I’ve read a lot of this thread and I’ve yet to see any convincing points along that line.
> > > > > > >
> > > > > > >
> > > > > > > I’ve got no intention of repeating myself on this… I already given you 27 points that I’ve provided and yes I do address why one BMS is not the answer. But if you couldn’t/didn’t read it the first time it’s doubtful you’d catch it this time.
> > > > > >
> > > > > >
> > > > > > I said convincing points.
> > > > >
> > > > >
> > > > > How about you try reading them then this time instead of blowing them off? I mean, I know how incredibly bias you are on this issue towards sprint but you never addressed any of those points, such as the one you literally just asked me to provide. If you don’t want (or know how) to read them how about you just keep your comments about them to yourself. If you’re going to try to declare that there’s no evidence to support that one BMS wouldn’t work for Halo then you should equally be able to accept the fact that there’s also no evidence to support the opposite.
> > > > >
> > > > > And for the record, all of your opinions about sprint that I’ve read on here are certainly no more convincing than anyone else’s.
> > > >
> > > >
> > > > You need to stop linking those “27” points and that Josh Holmes article. Like now.
> > >
> > >
> > > No I really don’t… They’re completely valid. Plus that person asked to see “anything,” regarding why one BMS wouldn’t work and so I’ve provided them with their “anything.” that they asked for… Not my issue if you don’t want to see pro sprint opinions but you don’t have to respond to them either if you just don’t like them.
> >
> >
> > 1) You literally didn’t.
> > You provided a link. Which lead to more self promoting links. After clicking through 5 layers of these I found 3 points. Which I replied to. You then ignored the replies. Which seems to be a common theme with you.
>
>
> 1) Yes I literally did.
>
> Since you’re having problems reading again, allow me to help you this time by extracting those points for you which you seemed to have an issue reading.
>
> -One BMS, and the problems with it were addressed; including the problems that one BMS caused in the competitive community during Halo 3- the last Halo title with one BMS. The competitive community had to increase that one BMS by 10% to fix the problems posed by one BMS and this would just happen again.
>
> -Also addressed was the fact the sprint mechanic has become a core mechanic in Halo, from which multiple other mechanics and abilities branch off of. Removing sprint from Halo now would cause a domino effect where 343i would have to basically drop multiple other mechanics and abilities as a result.
>
> And I didn’t ask to get into a argument with you or for your life story. You said you had yet to see anything regarding why one BMS wouldn’t work in Halo and I provided you with the “anything,” you asked for.

Ok

  1. How is the BMS being too slow an inherent issue with BMS itself? Especially since simply upping the BMS and keeping it solved the issue? That doesn’t even come close to making sense.

  2. You could easily remove sprint and keep all of h5’s other movement mechanic. Slide and SC aren’t even truly tied to sprint. They’re tied to the movement momentum system. This could easily be adapted over to a BMS system.

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> > -One BMS, and the problems with it were addressed; including the problems that one BMS caused in the competitive community during Halo 3- the last Halo title with one BMS. The competitive community had to increase that one BMS by 10% to fix the problems posed by one BMS and this would just happen again.
>
>
> 1) This is not a problem of having a single base movement speed, but of a suboptimal choice of base movement speed. Which means it is a complete nonissue, considering that it is possible to set an arbitrary base movement speed.
>
>
>
>
> > 2625759425619671;11045:
> > -Also addressed was the fact the sprint mechanic has become a core mechanic in Halo, from which multiple other mechanics and abilities branch off of. Removing sprint from Halo now would cause a domino effect where 343i would have to basically drop multiple other mechanics and abilities as a result.
>
>
> 2) There is not a single mechanic that completely relies on the existence of sprint, and has a purpose beyond supporting the sprint mechanic (e.g. the inability to recharge shields while sprinting can obviously only exist if sprint exists, but it has no other purpose than to limit sprint).

  1. But the fact remains that one BMS was the problem in Halo 3. The competitive community had to go back and increase that one BMS by 10% to rectify the problem so why wouldn’t this problem just happen all over again if they tried one BMS again in the future? They wouldn’t have had to increase that one BMS by 10% either if they would have had sprint in Halo 3- all potential problems with that one BMS wouldn’t have existed in the first place. Whatever people felt caused the one BMS problem in Halo 3, fact remains that the default BMS was unacceptable to the MLG community. It’s not like trying to tweak one BMS is going to stop those problems from replicating themselves again in the next Halo title.

  2. There are multiple mechanics and abilities that branch off of sprint which create unique engagements in Halo 5.

-Slide branches off of and relies on sprint.

-Shoulder charge branches off of and relies on sprint.

Additional “increase,” speed multipliers boost the top speed provided by sprint. So if walk is one speed, sprint is faster, those multipliers add additional speeds to those two original movement speeds. Now players can have four movement speeds if they choose to equip armor modifications/weapons that enable them to move faster creating that many more unique types of engagements… If you strip it down to one BMS then you’ll eliminate all of that.

Plus I brought these up because be tails asked for “anything,” indicating why one BMS wouldn’t work and that’s what prompted this. I’m not saying that it’s impossible based upon the problems with one BMS in the past, I’m just saying there are good reasons indicating why it potentially could not work. There are certainly a number of additional reasons that have been provided indicated why keeping sprint is just the better option.

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> > > > > > I prey 343 comes to their senses in H6, and lets us shoot and throw grenades while sprinting.
> > > > >
> > > > >
> > > > > That wouldn’t really solve anything.
> > > >
> > > >
> > > > It solves not being able to shoot and throw grenades while I run…
> > >
> > >
> > > …which you’ve always been able to do
> >
> >
> > No, I’ve only been able to go at a walking pace. I need 2 different paces of shooting and running to be more effective.
>
>
> Your misconception is that Spartans aren’t always running. In Halo 1-3 the base movement speed was running, and they could still shoot, throw nades, etc.

There is running, walking, and dead sprint. I need all 3.

[deleted]

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> > No I really don’t… They’re completely valid. Plus that person asked to see “anything,” regarding why one BMS wouldn’t work and so I’ve provided them with their “anything.” that they asked for… Not my issue if you don’t want to see pro sprint opinions but you don’t have to respond to them either if you just don’t like them.
>
>
> I don’t have a problem with pro sprint opinions. I just have a problem with you linking those points.
>
>
> > 2625759425619671;11039:
> > Because I’ve already responded back to you and to OG Nick, and others multiple times when asked to defend why I think sprint should stay… Plus the last time thatI responded to your criticisms of my pro sprint stance(which you asked me for in the first place) you actually disappeared and never responded.
> >
> > All some people want to do is to argue back with their own anti sprint opinions and get really heated about it while doing it. It’s an endless loop of “this is why I think you’re wrong,” “no actually I’m not because…” OG Nick literally argued with someone that they weren’t “OG enough,” because that person likes sprint… Not really the reasonable, open-minded thinking on the issue that leads to constructive debates anyway if you ask me.But my pro points are still valid; as are 343i’s points when they advocated for sprint at multiple times.
>
>
> No. You never responded! Remember this? I did respond the very next day. Oh, this one has got like 8 likes. Maybe you should have addressed it! Look, I know that you are arguing for sprint because you think that it is the best direction for Halo. We are all looking out for Halos best interests. I’m saying that I respect you and your opinions as a Halo player. But the reason you could stop linking this stuff, is that you won’t respond when people counter argue. So please, make new posts.
>
> Also, the debate is super fun! Wouldn’t it suck if we agreed on this topic?
>
>
> > 2625759425619671;11039:
> > Really? Just an empty quote this time?
>
>
> Sorry. This is a lot harder with a phone.

I didn’t “not respond,” it’s just that you were incredibly late on both replies… You even said “sorry I’m so late…” The way this topic has been moving, those replies have gotten buried in a sea of other replies so when they come several pages later they can just as easily get lost. I never even saw them, nor do I agree with the notion that “softpedia isn’t real journalism.” There’s no reason to try to debunk and article because you don’t agree with it. You’re right to be skeptical, as should anyone be skeptical when they read articles online but that doesn’t mean that you can nullify the source and article by writing off the author’s journalism skills. Do you know what constitutes “real journalism,” in the video game news realm anyway? Furthermore should we all just agree with your assumption based off of your expert opinion? At least the author didn’t paraphrase the person they interviewed, much unlike the “anti sprint,” article on the classic pre Halo 4 build… That author routinely paraphrases and injects their own rationale into that article based of their opinions… And nothing even definitely stated that the classic pre-Halo 4 build even had “no sprint,” in the first place- which is possible given the fact that Halo 4’s predecessor had sprint. Also, what does amount of likes have to do with anything? Could mean smurfs just as easily as it could mean that those against sprint were just crowding the thread at the time of your reply. When someone doesn’t like something they’re more likely to use forums to speak out against it… Why would all those players who like sprint in Halo be inclined to be actively searching for threads to defend it? And I’m not linking my 27 pro sprint points to upset anyone- I’m sorry if that offended you for some reason. I linked that because be tails openly asked to see “anything,” why one BMS wouldn’t work… Since I’ve already addressed it with others in this thread I figured linking it would not only save myself from repeating those points but also show what others have already responded to on those points.

> 2625759425619671;11052:
> > 2533274825830455;11050:
> > > 2625759425619671;11045:
> > > -One BMS, and the problems with it were addressed; including the problems that one BMS caused in the competitive community during Halo 3- the last Halo title with one BMS. The competitive community had to increase that one BMS by 10% to fix the problems posed by one BMS and this would just happen again.
> >
> >
> > 1) This is not a problem of having a single base movement speed, but of a suboptimal choice of base movement speed. Which means it is a complete nonissue, considering that it is possible to set an arbitrary base movement speed.
> >
> >
> >
> >
> > > 2625759425619671;11045:
> > > -Also addressed was the fact the sprint mechanic has become a core mechanic in Halo, from which multiple other mechanics and abilities branch off of. Removing sprint from Halo now would cause a domino effect where 343i would have to basically drop multiple other mechanics and abilities as a result.
> >
> >
> > 2) There is not a single mechanic that completely relies on the existence of sprint, and has a purpose beyond supporting the sprint mechanic (e.g. the inability to recharge shields while sprinting can obviously only exist if sprint exists, but it has no other purpose than to limit sprint).
>
>
> 1) But the fact remains that one BMS was the problem in Halo 3. The competitive community had to go back and increase that one BMS by 10% to rectify the problem so why wouldn’t this problem just happen all over again if they tried one BMS again in the future? They wouldn’t have had to increase that one BMS by 10% either if they would have had sprint in Halo 3- all potential problems with that one BMS wouldn’t have existed in the first place. Whatever people felt caused the one BMS problem in Halo 3, fact remains that the default BMS was unacceptable to the MLG community. It’s not like trying to tweak one BMS is going to stop those problems from replicating themselves again in the next Halo title.
>
> 2) There are multiple mechanics and abilities that branch off of sprint which create unique engagements in Halo 5.
>
> -Slide branches off of and relies on sprint.
>
> -Shoulder charge branches off of and relies on sprint.
>
> Additional “increase,” speed multipliers boost the top speed provided by sprint. So if walk is one speed, sprint is faster, those multipliers add additional speeds to those two original movement speeds. Now players can have four movement speeds if they choose to equip armor modifications/weapons that enable them to move faster creating that many more unique types of engagements… If you strip it down to one BMS then you’ll eliminate all of that.
>
> Plus I brought these up because be tails asked for “anything,” indicating why one BMS wouldn’t work and that’s what prompted this. I’m not saying that it’s impossible based upon the problems with one BMS in the past, I’m just saying there are good reasons indicating why it potentially could not work. There are certainly a number of additional reasons that have been provided indicated why keeping sprint is just the better option.

BMS wasn’t the problem lol. The BMS being too slow was. If the BMS was fast enough to begin with, they wouldn’t have to increase it. You’re reaching and it’s making you look silly. Come on now.

> 2535450703392903;11056:
> > 2625759425619671;11052:
> > > 2533274825830455;11050:
> > > > 2625759425619671;11045:
> > > > -One BMS, and the problems with it were addressed; including the problems that one BMS caused in the competitive community during Halo 3- the last Halo title with one BMS. The competitive community had to increase that one BMS by 10% to fix the problems posed by one BMS and this would just happen again.
> > >
> > >
> > > 1) This is not a problem of having a single base movement speed, but of a suboptimal choice of base movement speed. Which means it is a complete nonissue, considering that it is possible to set an arbitrary base movement speed.
> > >
> > >
> > >
> > >
> > > > 2625759425619671;11045:
> > > > -Also addressed was the fact the sprint mechanic has become a core mechanic in Halo, from which multiple other mechanics and abilities branch off of. Removing sprint from Halo now would cause a domino effect where 343i would have to basically drop multiple other mechanics and abilities as a result.
> > >
> > >
> > > 2) There is not a single mechanic that completely relies on the existence of sprint, and has a purpose beyond supporting the sprint mechanic (e.g. the inability to recharge shields while sprinting can obviously only exist if sprint exists, but it has no other purpose than to limit sprint).
> >
> >
> > 1) But the fact remains that one BMS was the problem in Halo 3. The competitive community had to go back and increase that one BMS by 10% to rectify the problem so why wouldn’t this problem just happen all over again if they tried one BMS again in the future? They wouldn’t have had to increase that one BMS by 10% either if they would have had sprint in Halo 3- all potential problems with that one BMS wouldn’t have existed in the first place. Whatever people felt caused the one BMS problem in Halo 3, fact remains that the default BMS was unacceptable to the MLG community. It’s not like trying to tweak one BMS is going to stop those problems from replicating themselves again in the next Halo title.
> >
> > 2) There are multiple mechanics and abilities that branch off of sprint which create unique engagements in Halo 5.
> >
> > -Slide branches off of and relies on sprint.
> >
> > -Shoulder charge branches off of and relies on sprint.
> >
> > Additional “increase,” speed multipliers boost the top speed provided by sprint. So if walk is one speed, sprint is faster, those multipliers add additional speeds to those two original movement speeds. Now players can have four movement speeds if they choose to equip armor modifications/weapons that enable them to move faster creating that many more unique types of engagements… If you strip it down to one BMS then you’ll eliminate all of that.
> >
> > Plus I brought these up because be tails asked for “anything,” indicating why one BMS wouldn’t work and that’s what prompted this. I’m not saying that it’s impossible based upon the problems with one BMS in the past, I’m just saying there are good reasons indicating why it potentially could not work. There are certainly a number of additional reasons that have been provided indicated why keeping sprint is just the better option.
>
>
> BMS wasn’t the problem lol. The BMS being too slow was. If the BMS was fast enough to begin with, they wouldn’t have to increase it. You’re reaching and it’s making you look silly. Come on now.

No one is reaching. If there was sprint then the default BMS in Halo 3 wouldn’t have had to be increased by 10%.

> 2625759425619671;10956:
> > 2533274866906624;10953:
> > > 2625759425619671;10951:
> > > > 2533274866906624;10950:
> > > > > 2625759425619671;10942:
> > > > > > 2535450703392903;10941:
> > > > > > Debating about the polls is silly. No matter the result of them, they don’t matter. This is a creative medium.
> > > > > >
> > > > > > Success in creative mediums is often attained by subverting expectations and giving people something they didn’t expect to love but end up loving.
> > > > > >
> > > > > > “Anti sprinters” are convinced replacing sprint with high BMS will do this and no data exists that can disprove this theory.
> > > > >
> > > > >
> > > > > Equally along those lines no data exists that can prove such a theory… This being the creative medium that it is, all we can do is discuss the issue with fellow fans that are not all like-minded regarding sprint. Personally, I think I’ve heard and seen many points supporting why one high BMS will definitely not replace sprint and would make Halo worse… Anti sprinters would tell you different, but I do agree insofar that no one should be here with the intention to “disprove,” “dismantle,” and/or “destroy,” opinions from our fellow fans about this.
> > > >
> > > >
> > > > I got three reasons for you.
> > > > 1. Halo: CE
> > > > 2. Halo 2
> > > > 3. Halo 3
> > >
> > >
> > > I’ve got three reasons for you.
> > > 1) Reach
> > > 2) Halo 4
> > > 3) Halo 5
> >
> >
> > Reach, 4 & 5 are the three most controversial Halo titles.
>
>
> What evidence to you have to support that opinion?
>
> Sure Halo used to be more popular but there are a large number of factor in play as to why an overall decline of popularity has taken place. My point is that one in game mechanic has little to do with pressure an increase in competition from other FPS titles, games, and platforms. Either way Reach, 4, and 5 have still been successful.

Halo is diverting from what made it succesful, and sprint is a major diversion.

> 2625759425619671;11057:
> > 2535450703392903;11056:
> > > 2625759425619671;11052:
> > > > 2533274825830455;11050:
> > > > > 2625759425619671;11045:
> > > > > -One BMS, and the problems with it were addressed; including the problems that one BMS caused in the competitive community during Halo 3- the last Halo title with one BMS. The competitive community had to increase that one BMS by 10% to fix the problems posed by one BMS and this would just happen again.
> > > >
> > > >
> > > > 1) This is not a problem of having a single base movement speed, but of a suboptimal choice of base movement speed. Which means it is a complete nonissue, considering that it is possible to set an arbitrary base movement speed.
> > > >
> > > >
> > > >
> > > >
> > > > > 2625759425619671;11045:
> > > > > -Also addressed was the fact the sprint mechanic has become a core mechanic in Halo, from which multiple other mechanics and abilities branch off of. Removing sprint from Halo now would cause a domino effect where 343i would have to basically drop multiple other mechanics and abilities as a result.
> > > >
> > > >
> > > > 2) There is not a single mechanic that completely relies on the existence of sprint, and has a purpose beyond supporting the sprint mechanic (e.g. the inability to recharge shields while sprinting can obviously only exist if sprint exists, but it has no other purpose than to limit sprint).
> > >
> > >
> > > 1) But the fact remains that one BMS was the problem in Halo 3. The competitive community had to go back and increase that one BMS by 10% to rectify the problem so why wouldn’t this problem just happen all over again if they tried one BMS again in the future? They wouldn’t have had to increase that one BMS by 10% either if they would have had sprint in Halo 3- all potential problems with that one BMS wouldn’t have existed in the first place. Whatever people felt caused the one BMS problem in Halo 3, fact remains that the default BMS was unacceptable to the MLG community. It’s not like trying to tweak one BMS is going to stop those problems from replicating themselves again in the next Halo title.
> > >
> > > 2) There are multiple mechanics and abilities that branch off of sprint which create unique engagements in Halo 5.
> > >
> > > -Slide branches off of and relies on sprint.
> > >
> > > -Shoulder charge branches off of and relies on sprint.
> > >
> > > Additional “increase,” speed multipliers boost the top speed provided by sprint. So if walk is one speed, sprint is faster, those multipliers add additional speeds to those two original movement speeds. Now players can have four movement speeds if they choose to equip armor modifications/weapons that enable them to move faster creating that many more unique types of engagements… If you strip it down to one BMS then you’ll eliminate all of that.
> > >
> > > Plus I brought these up because be tails asked for “anything,” indicating why one BMS wouldn’t work and that’s what prompted this. I’m not saying that it’s impossible based upon the problems with one BMS in the past, I’m just saying there are good reasons indicating why it potentially could not work. There are certainly a number of additional reasons that have been provided indicated why keeping sprint is just the better option.
> >
> >
> > BMS wasn’t the problem lol. The BMS being too slow was. If the BMS was fast enough to begin with, they wouldn’t have to increase it. You’re reaching and it’s making you look silly. Come on now.
>
>
> No one is reaching. If there was sprint then the default BMS in Halo 3 wouldn’t have had to be increased by 10%.

They probably still would have because BMS would feel incredibly slow due to stretched maps. Hell, they probably would have had to bump it up to 120. Also, then the game would have sucked -Yoink-. The first halo game that had sprint got dropped by MLG. So that they wouldn’t have had to do anything for the MLG list, because there probably wouldn’t have even been one.

> 2535450703392903;11059:
> > 2625759425619671;11057:
> > > 2535450703392903;11056:
> > > > 2625759425619671;11052:
> > > > > 2533274825830455;11050:
> > > > > > 2625759425619671;11045:
> > > > > > -One BMS, and the problems with it were addressed; including the problems that one BMS caused in the competitive community during Halo 3- the last Halo title with one BMS. The competitive community had to increase that one BMS by 10% to fix the problems posed by one BMS and this would just happen again.
> > > > >
> > > > >
> > > > > 1) This is not a problem of having a single base movement speed, but of a suboptimal choice of base movement speed. Which means it is a complete nonissue, considering that it is possible to set an arbitrary base movement speed.
> > > > >
> > > > >
> > > > >
> > > > >
> > > > > > 2625759425619671;11045:
> > > > > > -Also addressed was the fact the sprint mechanic has become a core mechanic in Halo, from which multiple other mechanics and abilities branch off of. Removing sprint from Halo now would cause a domino effect where 343i would have to basically drop multiple other mechanics and abilities as a result.
> > > > >
> > > > >
> > > > > 2) There is not a single mechanic that completely relies on the existence of sprint, and has a purpose beyond supporting the sprint mechanic (e.g. the inability to recharge shields while sprinting can obviously only exist if sprint exists, but it has no other purpose than to limit sprint).
> > > >
> > > >
> > > > 1) But the fact remains that one BMS was the problem in Halo 3. The competitive community had to go back and increase that one BMS by 10% to rectify the problem so why wouldn’t this problem just happen all over again if they tried one BMS again in the future? They wouldn’t have had to increase that one BMS by 10% either if they would have had sprint in Halo 3- all potential problems with that one BMS wouldn’t have existed in the first place. Whatever people felt caused the one BMS problem in Halo 3, fact remains that the default BMS was unacceptable to the MLG community. It’s not like trying to tweak one BMS is going to stop those problems from replicating themselves again in the next Halo title.
> > > >
> > > > 2) There are multiple mechanics and abilities that branch off of sprint which create unique engagements in Halo 5.
> > > >
> > > > -Slide branches off of and relies on sprint.
> > > >
> > > > -Shoulder charge branches off of and relies on sprint.
> > > >
> > > > Additional “increase,” speed multipliers boost the top speed provided by sprint. So if walk is one speed, sprint is faster, those multipliers add additional speeds to those two original movement speeds. Now players can have four movement speeds if they choose to equip armor modifications/weapons that enable them to move faster creating that many more unique types of engagements… If you strip it down to one BMS then you’ll eliminate all of that.
> > > >
> > > > Plus I brought these up because be tails asked for “anything,” indicating why one BMS wouldn’t work and that’s what prompted this. I’m not saying that it’s impossible based upon the problems with one BMS in the past, I’m just saying there are good reasons indicating why it potentially could not work. There are certainly a number of additional reasons that have been provided indicated why keeping sprint is just the better option.
> > >
> > >
> > > BMS wasn’t the problem lol. The BMS being too slow was. If the BMS was fast enough to begin with, they wouldn’t have to increase it. You’re reaching and it’s making you look silly. Come on now.
> >
> >
> > No one is reaching. If there was sprint then the default BMS in Halo 3 wouldn’t have had to be increased by 10%.
>
>
> They probably still would have because BMS would feel incredibly slow due to stretched maps. Hell, they probably would have had to bump it up to 120. Also, then the game would have sucked -Yoink-. The first halo game that had sprint got dropped by MLG. So that they wouldn’t have had to do anything for the MLG list, because there probably wouldn’t have even been one.

Your opinion is your opinion but there’s nothing other than that to support your stance here… If players could have moved faster than the default walking speed in Halo 3 there’s no reason to think that the MLG community would have had to have adjusted the walking speed for any reason. We do know that the one BMS in Halo 3 created a problem that needed to be fixed by increasing that speed by a full 10%… So sprint would have enabled players to move faster than Halo 3’s one default BMS therefore there’s no reason to think that sprint wouldn’t have nullified the entire problem in the first place.

> 2533274866906624;11058:
> > 2625759425619671;10956:
> > > 2533274866906624;10953:
> > > > 2625759425619671;10951:
> > > > > 2533274866906624;10950:
> > > > > > 2625759425619671;10942:
> > > > > > > 2535450703392903;10941:
> > > > > > > Debating about the polls is silly. No matter the result of them, they don’t matter. This is a creative medium.
> > > > > > >
> > > > > > > Success in creative mediums is often attained by subverting expectations and giving people something they didn’t expect to love but end up loving.
> > > > > > >
> > > > > > > “Anti sprinters” are convinced replacing sprint with high BMS will do this and no data exists that can disprove this theory.
> > > > > >
> > > > > >
> > > > > > Equally along those lines no data exists that can prove such a theory… This being the creative medium that it is, all we can do is discuss the issue with fellow fans that are not all like-minded regarding sprint. Personally, I think I’ve heard and seen many points supporting why one high BMS will definitely not replace sprint and would make Halo worse… Anti sprinters would tell you different, but I do agree insofar that no one should be here with the intention to “disprove,” “dismantle,” and/or “destroy,” opinions from our fellow fans about this.
> > > > >
> > > > >
> > > > > I got three reasons for you.
> > > > > 1. Halo: CE
> > > > > 2. Halo 2
> > > > > 3. Halo 3
> > > >
> > > >
> > > > I’ve got three reasons for you.
> > > > 1) Reach
> > > > 2) Halo 4
> > > > 3) Halo 5
> > >
> > >
> > > Reach, 4 & 5 are the three most controversial Halo titles.
> >
> >
> > What evidence to you have to support that opinion?
> >
> > Sure Halo used to be more popular but there are a large number of factor in play as to why an overall decline of popularity has taken place. My point is that one in game mechanic has little to do with pressure an increase in competition from other FPS titles, games, and platforms. Either way Reach, 4, and 5 have still been successful.
>
>
> Halo is diverting from what made it succesful, and sprint is a major diversion.

Do you have any real argument to support that stance? Posting the titles of Halo games doesn’t really do anything. There are a wide array of reasons why Halo could be less popular than it once was- it’s arguable that it could have been even less popular without changing up the formula in each title. They can’t very well just package up an expansion pack and market it as a sequel, because other than that there’s no way to avoid “diverting,” from previous titles when Halo sequels are launched.

> 2625759425619671;11052:
> 1) But the fact remains that one BMS was the problem in Halo 3. The competitive community had to go back and increase that one BMS by 10% to rectify the problem so why wouldn’t this problem just happen all over again if they tried one BMS again in the future? They wouldn’t have had to increase that one BMS by 10% either if they would have had sprint in Halo 3- all potential problems with that one BMS wouldn’t have existed in the first place. Whatever people felt caused the one BMS problem in Halo 3, fact remains that the default BMS was unacceptable to the MLG community. It’s not like trying to tweak one BMS is going to stop those problems from replicating themselves again in the next Halo title.

I don’t quite follow, why can’t we have fast base movement speed from the get go? Not to mention, gametypes don’t have movement speed options for no reason, why is using them to make small adjustments a problem?

> 2625759425619671;11052:
> -Slide branches off of and relies on sprint.

No, it doesn’t. If there wasn’t sprint, the activation of Slide could easily be relocated.

> 2625759425619671;11052:
> -Shoulder charge branches off of and relies on sprint.

And again, same as above goes for Spartan Charge. There is nothing about these abilities that inherently requires sprint. The activation through sprint is merely one realization of these abilities.

> 2625759425619671;11052:
> Additional “increase,” speed multipliers boost the top speed provided by sprint. So if walk is one speed, sprint is faster, those multipliers add additional speeds to those two original movement speeds. Now players can have four movement speeds if they choose to equip armor modifications/weapons that enable them to move faster creating that many more unique types of engagements… If you strip it down to one BMS then you’ll eliminate all of that.

There are likely somewhere in the range of 16 to 128 unique stick deflection states the Xbox One controller recognizes. These create an equivalent amount different speeds. The question is: who cares? These definitely create unique types of engagements, but none of those are necessarily worth having.

> 2625759425619671;11052:
> Plus I brought these up because be tails asked for “anything,” indicating why one BMS wouldn’t work and that’s what prompted this. I’m not saying that it’s impossible based upon the problems with one BMS in the past, I’m just saying there are good reasons indicating why it potentially could not work. There are certainly a number of additional reasons that have been provided indicated why keeping sprint is just the better option.

You speak of “problems with one BMS in the past” as if this was actually a thing. Having a suboptimal movement speed to start with is not a “problem with one BMS”, it’s a problem with the exact value of the base movement speed. I have certainly not yet run into a sensible reason as to why keeping sprint would be a better option from a gameplay standpoint than getting rid of it.

> 2625759425619671;11060:
> > 2535450703392903;11059:
> > > 2625759425619671;11057:
> > > > 2535450703392903;11056:
> > > > > 2625759425619671;11052:
> > > > > > 2533274825830455;11050:
> > > > > > > 2625759425619671;11045:
> > > > > > > -One BMS, and the problems with it were addressed; including the problems that one BMS caused in the competitive community during Halo 3- the last Halo title with one BMS. The competitive community had to increase that one BMS by 10% to fix the problems posed by one BMS and this would just happen again.
> > > > > >
> > > > > >
> > > > > > 1) This is not a problem of having a single base movement speed, but of a suboptimal choice of base movement speed. Which means it is a complete nonissue, considering that it is possible to set an arbitrary base movement speed.
> > > > > >
> > > > > >
> > > > > >
> > > > > >
> > > > > > > 2625759425619671;11045:
> > > > > > > -Also addressed was the fact the sprint mechanic has become a core mechanic in Halo, from which multiple other mechanics and abilities branch off of. Removing sprint from Halo now would cause a domino effect where 343i would have to basically drop multiple other mechanics and abilities as a result.
> > > > > >
> > > > > >
> > > > > > 2) There is not a single mechanic that completely relies on the existence of sprint, and has a purpose beyond supporting the sprint mechanic (e.g. the inability to recharge shields while sprinting can obviously only exist if sprint exists, but it has no other purpose than to limit sprint).
> > > > >
> > > > >
> > > > > 1) But the fact remains that one BMS was the problem in Halo 3. The competitive community had to go back and increase that one BMS by 10% to rectify the problem so why wouldn’t this problem just happen all over again if they tried one BMS again in the future? They wouldn’t have had to increase that one BMS by 10% either if they would have had sprint in Halo 3- all potential problems with that one BMS wouldn’t have existed in the first place. Whatever people felt caused the one BMS problem in Halo 3, fact remains that the default BMS was unacceptable to the MLG community. It’s not like trying to tweak one BMS is going to stop those problems from replicating themselves again in the next Halo title.
> > > > >
> > > > > 2) There are multiple mechanics and abilities that branch off of sprint which create unique engagements in Halo 5.
> > > > >
> > > > > -Slide branches off of and relies on sprint.
> > > > >
> > > > > -Shoulder charge branches off of and relies on sprint.
> > > > >
> > > > > Additional “increase,” speed multipliers boost the top speed provided by sprint. So if walk is one speed, sprint is faster, those multipliers add additional speeds to those two original movement speeds. Now players can have four movement speeds if they choose to equip armor modifications/weapons that enable them to move faster creating that many more unique types of engagements… If you strip it down to one BMS then you’ll eliminate all of that.
> > > > >
> > > > > Plus I brought these up because be tails asked for “anything,” indicating why one BMS wouldn’t work and that’s what prompted this. I’m not saying that it’s impossible based upon the problems with one BMS in the past, I’m just saying there are good reasons indicating why it potentially could not work. There are certainly a number of additional reasons that have been provided indicated why keeping sprint is just the better option.
> > > >
> > > >
> > > > BMS wasn’t the problem lol. The BMS being too slow was. If the BMS was fast enough to begin with, they wouldn’t have to increase it. You’re reaching and it’s making you look silly. Come on now.
> > >
> > >
> > > No one is reaching. If there was sprint then the default BMS in Halo 3 wouldn’t have had to be increased by 10%.
> >
> >
> > They probably still would have because BMS would feel incredibly slow due to stretched maps. Hell, they probably would have had to bump it up to 120. Also, then the game would have sucked -Yoink-. The first halo game that had sprint got dropped by MLG. So that they wouldn’t have had to do anything for the MLG list, because there probably wouldn’t have even been one.
>
>
> Your opinion is your opinion but there’s nothing other than that to support your stance here… If players could have moved faster than the default walking speed in Halo 3 there’s no reason to think that the MLG community would have had to have adjusted the walking speed for any reason. We do know that the one BMS in Halo 3 created a problem that needed to be fixed by increasing that speed by a full 10%… So sprint would have enabled players to move faster than Halo 3’s one default BMS therefore there’s no reason to think that sprint wouldn’t have nullified the entire problem in the first place.

Honestle starting to think that you’re just trolling.

Sprint would not fix h3’s movement problem because you would still be too slow when you’re shooting. Sprint would actually have made it worse because maps would be stretched to accommodate sprint which would caused scaling problems which would in turn make BMS feel even slower.

None of what you are saying makes any sense as it is. But it makes even less sense because h3 actually had the exact same BMS as H2. It just had a more narrow FOV which made it feel slower. The problem wasn’t even remotely about 1 speed being an inherently flawed issue. Bumping up movement speed was just a work around for the FOV issue because halo has never had a FOV slider.