> 2535450703392903;11003:
> > 2625759425619671;11002:
> > > 2535450703392903;11000:
> > > > 2625759425619671;10998:
> > > > > 2535450703392903;10993:
> > > > > > 2625759425619671;10986:
> > > > > > > 2535450703392903;10982:
> > > > > > > SHOOT2KILL gets all upset that ignored his points. So I respond to them. And he ignores it.
> > > > > > > Oh waypoint
> > > > > >
> > > > > >
> > > > > > Says the person who asked me for a point that was already given to you yet you literally ignored it a couple hours earlier… smh
> > > > > > Don’t get mad at me if you have trouble reading when the points you want have already been provided. Just open your eyes, I guess.
> > > > >
> > > > >
> > > > > I went back through your 18 layered hyperlinks and replied to your points.
> > > > > Well, i’ll address a few of your points then
> > > > > 1. Immersion
> > > > > Immersion is 100% subjective. I’m supposed to be the augmented epitome of killing from the future and yet I have to slow down to a crawl in order to fire a weapon? That’s not immersive to me at all.
> > > > > 2. Lore
> > > > > It’s already been proven that according to the lore Spartans can maintain the ability to move and shoot well past the speed at which sprint is depicted in the games. Sprint actually goes against the Lore.
> > > > > 3-Sprint providing choices
> > > > > This is not a good thing. Halo gameplay is built upon the premise of empowering the player through the limiting of binary either/or decisions in it’s gameplay systems. Look through all of Halo’s central gameplay systems and you will see this. You don’t have to choose between strafing and accuracy because you don’t bloom when you strafe like in most games. Hell, you don’t bloom from movement at all. Not from Jumping, walking or strafing. On precision weapons you don’t even bloom from ROF. Unlike practically all of HCE’s predecessors the game limits binary weapon choices by limiting the player to two weapons that are almost always fairly utilitarian instead of having the player carry 10+ incredibly niche weapons. Players are given hotkey grenades to limit the binary choice between nades and shooting. You only lose the ability to shoot for a fraction of a second instead of having to slowly open a menu, switch to nades, throw it and then switch back. Rebounding health limits the binary choices players have to make regarding health. In games with health pick ups you switch between defensively searching for health and offensively attacking when you have a health advantage. Rebounding health muddies the water between this decision to the point of essentially eliminating it.
> > > > > All the key pillars of Halo gameplay focus on the idea of making the player not have to choose between two things. It tries really hard to ensure that the player feels empowered by being able to do multiple things at once instead of having to make either/or decisions. The only system in Halo that doesn’t do this is sprint(and now some of the other movement mechanics in H5). Why would you make a game in which every single one of it’s core systems are trying to accomplish one thing and then stick in one system that tries to do the exact opposite? That makes no sense. This is a huge reason why sprint causes such a problem for so many people. It’s also the reason why literally every single other mechanic that has been introduced to Halo that brings about binary decisions(dual wielding, bloom, AAs) has been scraped from the franchise.
> > > >
> > > >
> > > > You trying to twist this back into something that it isn’t? Okay… Good job adding a couple opinions into a few of the points that I provided indicating why sprint should stay… Those weren’t even what you asked for, what you asked for was for something, no you wanted just to see “anything convincing,” as to why one BMS wouldn’t work for Halo and that’s why I provided those reasons to you. You didn’t even respond to that, nor any of the other 24 points that I’ve raised defending why sprint should stay, or the multiple reasons that 343i’s Executive Producer gave defending why sprint should stay… Nope, instead you just cruised through and pulled out 3 things out to focus on and added your opinions to the discussion… Oh Waypoint
> > >
> > >
> > > Those were the only 3 of your “24” points that were worth responding to. Like all the other pro sprint posters, once confronted about how awful these points truly are you just back down.
> >
> >
> > I don’t care honestly what you consider being “worth responding to.” Fact is you’re so diluted you lost sight of your original point. You originally said that you haven’t seen anything indicating why one BMS wouldn’t work. I’ve given multiple points, which I provided back to you arguing why one BMS probably wouldn’t work in the next Halo title. Everything else that I’ve stated which you either care or don’t care about is really irrelevant to me.
>
>
> Whatever these points you think you’ve made are, I cannot find them. Every link you provide simply leads to more and more links without them ever containing any points. The only points I actually ever saw you make were immersion, lore, and sprint adding decisions. To which I responded.
Reading helps… Especially when you’re looking for that which was written. You didn’t ask me for all the reasons that I’ve given supporting sprint. You asked for “anything,” indicating why one BMS may not work in Halo and I’ve given the reasons you asked for.
SiN, did you intentionally skip my question or did you just not see it?
> 2625759425619671;11004:
> > 2535450703392903;11003:
> > > 2625759425619671;11002:
> > > > 2535450703392903;11000:
> > > > > 2625759425619671;10998:
> > > > > > 2535450703392903;10993:
> > > > > > > 2625759425619671;10986:
> > > > > > > > 2535450703392903;10982:
> > > > > > > > SHOOT2KILL gets all upset that ignored his points. So I respond to them. And he ignores it.
> > > > > > > > Oh waypoint
> > > > > > >
> > > > > > >
> > > > > > > Says the person who asked me for a point that was already given to you yet you literally ignored it a couple hours earlier… smh
> > > > > > > Don’t get mad at me if you have trouble reading when the points you want have already been provided. Just open your eyes, I guess.
> > > > > >
> > > > > >
> > > > > > I went back through your 18 layered hyperlinks and replied to your points.
> > > > > > Well, i’ll address a few of your points then
> > > > > > 1. Immersion
> > > > > > Immersion is 100% subjective. I’m supposed to be the augmented epitome of killing from the future and yet I have to slow down to a crawl in order to fire a weapon? That’s not immersive to me at all.
> > > > > > 2. Lore
> > > > > > It’s already been proven that according to the lore Spartans can maintain the ability to move and shoot well past the speed at which sprint is depicted in the games. Sprint actually goes against the Lore.
> > > > > > 3-Sprint providing choices
> > > > > > This is not a good thing. Halo gameplay is built upon the premise of empowering the player through the limiting of binary either/or decisions in it’s gameplay systems. Look through all of Halo’s central gameplay systems and you will see this. You don’t have to choose between strafing and accuracy because you don’t bloom when you strafe like in most games. Hell, you don’t bloom from movement at all. Not from Jumping, walking or strafing. On precision weapons you don’t even bloom from ROF. Unlike practically all of HCE’s predecessors the game limits binary weapon choices by limiting the player to two weapons that are almost always fairly utilitarian instead of having the player carry 10+ incredibly niche weapons. Players are given hotkey grenades to limit the binary choice between nades and shooting. You only lose the ability to shoot for a fraction of a second instead of having to slowly open a menu, switch to nades, throw it and then switch back. Rebounding health limits the binary choices players have to make regarding health. In games with health pick ups you switch between defensively searching for health and offensively attacking when you have a health advantage. Rebounding health muddies the water between this decision to the point of essentially eliminating it.
> > > > > > All the key pillars of Halo gameplay focus on the idea of making the player not have to choose between two things. It tries really hard to ensure that the player feels empowered by being able to do multiple things at once instead of having to make either/or decisions. The only system in Halo that doesn’t do this is sprint(and now some of the other movement mechanics in H5). Why would you make a game in which every single one of it’s core systems are trying to accomplish one thing and then stick in one system that tries to do the exact opposite? That makes no sense. This is a huge reason why sprint causes such a problem for so many people. It’s also the reason why literally every single other mechanic that has been introduced to Halo that brings about binary decisions(dual wielding, bloom, AAs) has been scraped from the franchise.
> > > > >
> > > > >
> > > > > You trying to twist this back into something that it isn’t? Okay… Good job adding a couple opinions into a few of the points that I provided indicating why sprint should stay… Those weren’t even what you asked for, what you asked for was for something, no you wanted just to see “anything convincing,” as to why one BMS wouldn’t work for Halo and that’s why I provided those reasons to you. You didn’t even respond to that, nor any of the other 24 points that I’ve raised defending why sprint should stay, or the multiple reasons that 343i’s Executive Producer gave defending why sprint should stay… Nope, instead you just cruised through and pulled out 3 things out to focus on and added your opinions to the discussion… Oh Waypoint
> > > >
> > > >
> > > > Those were the only 3 of your “24” points that were worth responding to. Like all the other pro sprint posters, once confronted about how awful these points truly are you just back down.
> > >
> > >
> > > I don’t care honestly what you consider being “worth responding to.” Fact is you’re so diluted you lost sight of your original point. You originally said that you haven’t seen anything indicating why one BMS wouldn’t work. I’ve given multiple points, which I provided back to you arguing why one BMS probably wouldn’t work in the next Halo title. Everything else that I’ve stated which you either care or don’t care about is really irrelevant to me.
> >
> >
> > Whatever these points you think you’ve made are, I cannot find them. Every link you provide simply leads to more and more links without them ever containing any points. The only points I actually ever saw you make were immersion, lore, and sprint adding decisions. To which I responded.
>
>
> Reading helps… Especially when you’re looking for that which was written.
I read your incoherent ramblings for atleast 20 minutes looking for any semblance of substance and found 3 points. Which I responded to. I am now waiting for you to respond to that or to point me in the direction of your other points.
> 2535450703392903;11006:
> > 2625759425619671;11004:
> > > 2535450703392903;11003:
> > > > 2625759425619671;11002:
> > > > > 2535450703392903;11000:
> > > > > > 2625759425619671;10998:
> > > > > > > 2535450703392903;10993:
> > > > > > > > 2625759425619671;10986:
> > > > > > > > > 2535450703392903;10982:
> > > > > > > > > SHOOT2KILL gets all upset that ignored his points. So I respond to them. And he ignores it.
> > > > > > > > > Oh waypoint
> > > > > > > >
> > > > > > > >
> > > > > > > > Says the person who asked me for a point that was already given to you yet you literally ignored it a couple hours earlier… smh
> > > > > > > > Don’t get mad at me if you have trouble reading when the points you want have already been provided. Just open your eyes, I guess.
> > > > > > >
> > > > > > >
> > > > > > > I went back through your 18 layered hyperlinks and replied to your points.
> > > > > > > Well, i’ll address a few of your points then
> > > > > > > 1. Immersion
> > > > > > > Immersion is 100% subjective. I’m supposed to be the augmented epitome of killing from the future and yet I have to slow down to a crawl in order to fire a weapon? That’s not immersive to me at all.
> > > > > > > 2. Lore
> > > > > > > It’s already been proven that according to the lore Spartans can maintain the ability to move and shoot well past the speed at which sprint is depicted in the games. Sprint actually goes against the Lore.
> > > > > > > 3-Sprint providing choices
> > > > > > > This is not a good thing. Halo gameplay is built upon the premise of empowering the player through the limiting of binary either/or decisions in it’s gameplay systems. Look through all of Halo’s central gameplay systems and you will see this. You don’t have to choose between strafing and accuracy because you don’t bloom when you strafe like in most games. Hell, you don’t bloom from movement at all. Not from Jumping, walking or strafing. On precision weapons you don’t even bloom from ROF. Unlike practically all of HCE’s predecessors the game limits binary weapon choices by limiting the player to two weapons that are almost always fairly utilitarian instead of having the player carry 10+ incredibly niche weapons. Players are given hotkey grenades to limit the binary choice between nades and shooting. You only lose the ability to shoot for a fraction of a second instead of having to slowly open a menu, switch to nades, throw it and then switch back. Rebounding health limits the binary choices players have to make regarding health. In games with health pick ups you switch between defensively searching for health and offensively attacking when you have a health advantage. Rebounding health muddies the water between this decision to the point of essentially eliminating it.
> > > > > > > All the key pillars of Halo gameplay focus on the idea of making the player not have to choose between two things. It tries really hard to ensure that the player feels empowered by being able to do multiple things at once instead of having to make either/or decisions. The only system in Halo that doesn’t do this is sprint(and now some of the other movement mechanics in H5). Why would you make a game in which every single one of it’s core systems are trying to accomplish one thing and then stick in one system that tries to do the exact opposite? That makes no sense. This is a huge reason why sprint causes such a problem for so many people. It’s also the reason why literally every single other mechanic that has been introduced to Halo that brings about binary decisions(dual wielding, bloom, AAs) has been scraped from the franchise.
> > > > > >
> > > > > >
> > > > > > You trying to twist this back into something that it isn’t? Okay… Good job adding a couple opinions into a few of the points that I provided indicating why sprint should stay… Those weren’t even what you asked for, what you asked for was for something, no you wanted just to see “anything convincing,” as to why one BMS wouldn’t work for Halo and that’s why I provided those reasons to you. You didn’t even respond to that, nor any of the other 24 points that I’ve raised defending why sprint should stay, or the multiple reasons that 343i’s Executive Producer gave defending why sprint should stay… Nope, instead you just cruised through and pulled out 3 things out to focus on and added your opinions to the discussion… Oh Waypoint
> > > > >
> > > > >
> > > > > Those were the only 3 of your “24” points that were worth responding to. Like all the other pro sprint posters, once confronted about how awful these points truly are you just back down.
> > > >
> > > >
> > > > I don’t care honestly what you consider being “worth responding to.” Fact is you’re so diluted you lost sight of your original point. You originally said that you haven’t seen anything indicating why one BMS wouldn’t work. I’ve given multiple points, which I provided back to you arguing why one BMS probably wouldn’t work in the next Halo title. Everything else that I’ve stated which you either care or don’t care about is really irrelevant to me.
> > >
> > >
> > > Whatever these points you think you’ve made are, I cannot find them. Every link you provide simply leads to more and more links without them ever containing any points. The only points I actually ever saw you make were immersion, lore, and sprint adding decisions. To which I responded.
> >
> >
> > Reading helps… Especially when you’re looking for that which was written.
>
>
> I read your incoherent ramblings for atleast 20 minutes looking for any semblance of substance and found 3 points. Which I responded to. I am now waiting for you to respond to that or to point me in the direction of your other points.
Not my fault if you literally cannot read the points that I’ve listed out defending why sprint should stay.
I’m fine with sprint in Campaign and Warzone, but make Arena walking only. Halo veterans will enjoy this more, and it will give Halo its distinct Arena combat style back. Or… they could implement a classic arena playlist, make it a few maps and watch the community get a little bit happier with 343i.
> 2625759425619671;11007:
> > 2535450703392903;11006:
> > > 2625759425619671;11004:
> > > > 2535450703392903;11003:
> > > > > 2625759425619671;11002:
> > > > > > 2535450703392903;11000:
> > > > > > > 2625759425619671;10998:
> > > > > > > > 2535450703392903;10993:
> > > > > > > > > 2625759425619671;10986:
> > > > > > > > > > 2535450703392903;10982:
> > > > > > > > > > SHOOT2KILL gets all upset that ignored his points. So I respond to them. And he ignores it.
> > > > > > > > > > Oh waypoint
> > > > > > > > >
> > > > > > > > >
> > > > > > > > > Says the person who asked me for a point that was already given to you yet you literally ignored it a couple hours earlier… smh
> > > > > > > > > Don’t get mad at me if you have trouble reading when the points you want have already been provided. Just open your eyes, I guess.
> > > > > > > >
> > > > > > > >
> > > > > > > > I went back through your 18 layered hyperlinks and replied to your points.
> > > > > > > > Well, i’ll address a few of your points then
> > > > > > > > 1. Immersion
> > > > > > > > Immersion is 100% subjective. I’m supposed to be the augmented epitome of killing from the future and yet I have to slow down to a crawl in order to fire a weapon? That’s not immersive to me at all.
> > > > > > > > 2. Lore
> > > > > > > > It’s already been proven that according to the lore Spartans can maintain the ability to move and shoot well past the speed at which sprint is depicted in the games. Sprint actually goes against the Lore.
> > > > > > > > 3-Sprint providing choices
> > > > > > > > This is not a good thing. Halo gameplay is built upon the premise of empowering the player through the limiting of binary either/or decisions in it’s gameplay systems. Look through all of Halo’s central gameplay systems and you will see this. You don’t have to choose between strafing and accuracy because you don’t bloom when you strafe like in most games. Hell, you don’t bloom from movement at all. Not from Jumping, walking or strafing. On precision weapons you don’t even bloom from ROF. Unlike practically all of HCE’s predecessors the game limits binary weapon choices by limiting the player to two weapons that are almost always fairly utilitarian instead of having the player carry 10+ incredibly niche weapons. Players are given hotkey grenades to limit the binary choice between nades and shooting. You only lose the ability to shoot for a fraction of a second instead of having to slowly open a menu, switch to nades, throw it and then switch back. Rebounding health limits the binary choices players have to make regarding health. In games with health pick ups you switch between defensively searching for health and offensively attacking when you have a health advantage. Rebounding health muddies the water between this decision to the point of essentially eliminating it.
> > > > > > > > All the key pillars of Halo gameplay focus on the idea of making the player not have to choose between two things. It tries really hard to ensure that the player feels empowered by being able to do multiple things at once instead of having to make either/or decisions. The only system in Halo that doesn’t do this is sprint(and now some of the other movement mechanics in H5). Why would you make a game in which every single one of it’s core systems are trying to accomplish one thing and then stick in one system that tries to do the exact opposite? That makes no sense. This is a huge reason why sprint causes such a problem for so many people. It’s also the reason why literally every single other mechanic that has been introduced to Halo that brings about binary decisions(dual wielding, bloom, AAs) has been scraped from the franchise.
> > > > > > >
> > > > > > >
> > > > > > > You trying to twist this back into something that it isn’t? Okay… Good job adding a couple opinions into a few of the points that I provided indicating why sprint should stay… Those weren’t even what you asked for, what you asked for was for something, no you wanted just to see “anything convincing,” as to why one BMS wouldn’t work for Halo and that’s why I provided those reasons to you. You didn’t even respond to that, nor any of the other 24 points that I’ve raised defending why sprint should stay, or the multiple reasons that 343i’s Executive Producer gave defending why sprint should stay… Nope, instead you just cruised through and pulled out 3 things out to focus on and added your opinions to the discussion… Oh Waypoint
> > > > > >
> > > > > >
> > > > > > Those were the only 3 of your “24” points that were worth responding to. Like all the other pro sprint posters, once confronted about how awful these points truly are you just back down.
> > > > >
> > > > >
> > > > > I don’t care honestly what you consider being “worth responding to.” Fact is you’re so diluted you lost sight of your original point. You originally said that you haven’t seen anything indicating why one BMS wouldn’t work. I’ve given multiple points, which I provided back to you arguing why one BMS probably wouldn’t work in the next Halo title. Everything else that I’ve stated which you either care or don’t care about is really irrelevant to me.
> > > >
> > > >
> > > > Whatever these points you think you’ve made are, I cannot find them. Every link you provide simply leads to more and more links without them ever containing any points. The only points I actually ever saw you make were immersion, lore, and sprint adding decisions. To which I responded.
> > >
> > >
> > > Reading helps… Especially when you’re looking for that which was written.
> >
> >
> > I read your incoherent ramblings for atleast 20 minutes looking for any semblance of substance and found 3 points. Which I responded to. I am now waiting for you to respond to that or to point me in the direction of your other points.
>
>
> Not my fault if you literally cannot read. That’s on you or potentially your parents and your grade school teachers…
You are very quickly getting so defensive lol.
Not my fault your points are terrible and routinely getting demolished by multiple people at once.
> 2535450703392903;11009:
> > 2625759425619671;11007:
> > > 2535450703392903;11006:
> > > > 2625759425619671;11004:
> > > > > 2535450703392903;11003:
> > > > > > 2625759425619671;11002:
> > > > > > > 2535450703392903;11000:
> > > > > > > > 2625759425619671;10998:
> > > > > > > > > 2535450703392903;10993:
> > > > > > > > > > 2625759425619671;10986:
> > > > > > > > > > > 2535450703392903;10982:
> > > > > > > > > > > SHOOT2KILL gets all upset that ignored his points. So I respond to them. And he ignores it.
> > > > > > > > > > > Oh waypoint
> > > > > > > > > >
> > > > > > > > > >
> > > > > > > > > > Says the person who asked me for a point that was already given to you yet you literally ignored it a couple hours earlier… smh
> > > > > > > > > > Don’t get mad at me if you have trouble reading when the points you want have already been provided. Just open your eyes, I guess.
> > > > > > > > >
> > > > > > > > >
> > > > > > > > > I went back through your 18 layered hyperlinks and replied to your points.
> > > > > > > > > Well, i’ll address a few of your points then
> > > > > > > > > 1. Immersion
> > > > > > > > > Immersion is 100% subjective. I’m supposed to be the augmented epitome of killing from the future and yet I have to slow down to a crawl in order to fire a weapon? That’s not immersive to me at all.
> > > > > > > > > 2. Lore
> > > > > > > > > It’s already been proven that according to the lore Spartans can maintain the ability to move and shoot well past the speed at which sprint is depicted in the games. Sprint actually goes against the Lore.
> > > > > > > > > 3-Sprint providing choices
> > > > > > > > > This is not a good thing. Halo gameplay is built upon the premise of empowering the player through the limiting of binary either/or decisions in it’s gameplay systems. Look through all of Halo’s central gameplay systems and you will see this. You don’t have to choose between strafing and accuracy because you don’t bloom when you strafe like in most games. Hell, you don’t bloom from movement at all. Not from Jumping, walking or strafing. On precision weapons you don’t even bloom from ROF. Unlike practically all of HCE’s predecessors the game limits binary weapon choices by limiting the player to two weapons that are almost always fairly utilitarian instead of having the player carry 10+ incredibly niche weapons. Players are given hotkey grenades to limit the binary choice between nades and shooting. You only lose the ability to shoot for a fraction of a second instead of having to slowly open a menu, switch to nades, throw it and then switch back. Rebounding health limits the binary choices players have to make regarding health. In games with health pick ups you switch between defensively searching for health and offensively attacking when you have a health advantage. Rebounding health muddies the water between this decision to the point of essentially eliminating it.
> > > > > > > > > All the key pillars of Halo gameplay focus on the idea of making the player not have to choose between two things. It tries really hard to ensure that the player feels empowered by being able to do multiple things at once instead of having to make either/or decisions. The only system in Halo that doesn’t do this is sprint(and now some of the other movement mechanics in H5). Why would you make a game in which every single one of it’s core systems are trying to accomplish one thing and then stick in one system that tries to do the exact opposite? That makes no sense. This is a huge reason why sprint causes such a problem for so many people. It’s also the reason why literally every single other mechanic that has been introduced to Halo that brings about binary decisions(dual wielding, bloom, AAs) has been scraped from the franchise.
> > > > > > > >
> > > > > > > >
> > > > > > > > You trying to twist this back into something that it isn’t? Okay… Good job adding a couple opinions into a few of the points that I provided indicating why sprint should stay… Those weren’t even what you asked for, what you asked for was for something, no you wanted just to see “anything convincing,” as to why one BMS wouldn’t work for Halo and that’s why I provided those reasons to you. You didn’t even respond to that, nor any of the other 24 points that I’ve raised defending why sprint should stay, or the multiple reasons that 343i’s Executive Producer gave defending why sprint should stay… Nope, instead you just cruised through and pulled out 3 things out to focus on and added your opinions to the discussion… Oh Waypoint
> > > > > > >
> > > > > > >
> > > > > > > Those were the only 3 of your “24” points that were worth responding to. Like all the other pro sprint posters, once confronted about how awful these points truly are you just back down.
> > > > > >
> > > > > >
> > > > > > I don’t care honestly what you consider being “worth responding to.” Fact is you’re so diluted you lost sight of your original point. You originally said that you haven’t seen anything indicating why one BMS wouldn’t work. I’ve given multiple points, which I provided back to you arguing why one BMS probably wouldn’t work in the next Halo title. Everything else that I’ve stated which you either care or don’t care about is really irrelevant to me.
> > > > >
> > > > >
> > > > > Whatever these points you think you’ve made are, I cannot find them. Every link you provide simply leads to more and more links without them ever containing any points. The only points I actually ever saw you make were immersion, lore, and sprint adding decisions. To which I responded.
> > > >
> > > >
> > > > Reading helps… Especially when you’re looking for that which was written.
>
>
> You are very quickly getting so defensive lol.
>
> Not my fault your points are terrible and routinely getting demolished by multiple people at once.
No one demolished anything. In fact all you did was ramble on about three things yourself as your own reply. You even added a giant paragraph at the end of your 3-numbered reply that was very diluted and didn’t really mean anything.
> 2625759425619671;11010:
> > 2535450703392903;11009:
> > > 2625759425619671;11007:
> > > > 2535450703392903;11006:
> > > > > 2625759425619671;11004:
> > > > > > 2535450703392903;11003:
> > > > > > > 2625759425619671;11002:
> > > > > > > > 2535450703392903;11000:
> > > > > > > > > 2625759425619671;10998:
> > > > > > > > > > 2535450703392903;10993:
> > > > > > > > > > > 2625759425619671;10986:
> > > > > > > > > > > > 2535450703392903;10982:
> > > > > > > > > > > > SHOOT2KILL gets all upset that ignored his points. So I respond to them. And he ignores it.
> > > > > > > > > > > > Oh waypoint
> > > > > > > > > > >
> > > > > > > > > > >
> > > > > > > > > > > Says the person who asked me for a point that was already given to you yet you literally ignored it a couple hours earlier… smh
> > > > > > > > > > > Don’t get mad at me if you have trouble reading when the points you want have already been provided. Just open your eyes, I guess.
> > > > > > > > > >
> > > > > > > > > >
> > > > > > > > > > I went back through your 18 layered hyperlinks and replied to your points.
> > > > > > > > > > Well, i’ll address a few of your points then
> > > > > > > > > > 1. Immersion
> > > > > > > > > > Immersion is 100% subjective. I’m supposed to be the augmented epitome of killing from the future and yet I have to slow down to a crawl in order to fire a weapon? That’s not immersive to me at all.
> > > > > > > > > > 2. Lore
> > > > > > > > > > It’s already been proven that according to the lore Spartans can maintain the ability to move and shoot well past the speed at which sprint is depicted in the games. Sprint actually goes against the Lore.
> > > > > > > > > > 3-Sprint providing choices
> > > > > > > > > > This is not a good thing. Halo gameplay is built upon the premise of empowering the player through the limiting of binary either/or decisions in it’s gameplay systems. Look through all of Halo’s central gameplay systems and you will see this. You don’t have to choose between strafing and accuracy because you don’t bloom when you strafe like in most games. Hell, you don’t bloom from movement at all. Not from Jumping, walking or strafing. On precision weapons you don’t even bloom from ROF. Unlike practically all of HCE’s predecessors the game limits binary weapon choices by limiting the player to two weapons that are almost always fairly utilitarian instead of having the player carry 10+ incredibly niche weapons. Players are given hotkey grenades to limit the binary choice between nades and shooting. You only lose the ability to shoot for a fraction of a second instead of having to slowly open a menu, switch to nades, throw it and then switch back. Rebounding health limits the binary choices players have to make regarding health. In games with health pick ups you switch between defensively searching for health and offensively attacking when you have a health advantage. Rebounding health muddies the water between this decision to the point of essentially eliminating it.
> > > > > > > > > > All the key pillars of Halo gameplay focus on the idea of making the player not have to choose between two things. It tries really hard to ensure that the player feels empowered by being able to do multiple things at once instead of having to make either/or decisions. The only system in Halo that doesn’t do this is sprint(and now some of the other movement mechanics in H5). Why would you make a game in which every single one of it’s core systems are trying to accomplish one thing and then stick in one system that tries to do the exact opposite? That makes no sense. This is a huge reason why sprint causes such a problem for so many people. It’s also the reason why literally every single other mechanic that has been introduced to Halo that brings about binary decisions(dual wielding, bloom, AAs) has been scraped from the franchise.
> > > > > > > > >
> > > > > > > > >
> > > > > > > > > You trying to twist this back into something that it isn’t? Okay… Good job adding a couple opinions into a few of the points that I provided indicating why sprint should stay… Those weren’t even what you asked for, what you asked for was for something, no you wanted just to see “anything convincing,” as to why one BMS wouldn’t work for Halo and that’s why I provided those reasons to you. You didn’t even respond to that, nor any of the other 24 points that I’ve raised defending why sprint should stay, or the multiple reasons that 343i’s Executive Producer gave defending why sprint should stay… Nope, instead you just cruised through and pulled out 3 things out to focus on and added your opinions to the discussion… Oh Waypoint
> > > > > > > >
> > > > > > > >
> > > > > > > > Those were the only 3 of your “24” points that were worth responding to. Like all the other pro sprint posters, once confronted about how awful these points truly are you just back down.
> > > > > > >
> > > > > > >
> > > > > > > I don’t care honestly what you consider being “worth responding to.” Fact is you’re so diluted you lost sight of your original point. You originally said that you haven’t seen anything indicating why one BMS wouldn’t work. I’ve given multiple points, which I provided back to you arguing why one BMS probably wouldn’t work in the next Halo title. Everything else that I’ve stated which you either care or don’t care about is really irrelevant to me.
> > > > > >
> > > > > >
> > > > > > Whatever these points you think you’ve made are, I cannot find them. Every link you provide simply leads to more and more links without them ever containing any points. The only points I actually ever saw you make were immersion, lore, and sprint adding decisions. To which I responded.
> > > > >
> > > > >
> > > > > Reading helps… Especially when you’re looking for that which was written.
> >
> >
> > You are very quickly getting so defensive lol.
> >
> > Not my fault your points are terrible and routinely getting demolished by multiple people at once.
>
>
> No one demolished anything. In fact all you did was ramble on about three things yourself as your own reply. You even added a giant paragraph at the end of your 3-numbered reply that was very diluted and didn’t really mean anything.
Hmm, maybe you truly just don’t know all that much about Halo. Which is why you seem so utterly confused when anyone tries to discuss mechanics with you.
> 2535450703392903;11011:
> > 2625759425619671;11010:
> > > 2535450703392903;11009:
> > > > 2625759425619671;11007:
> > > > > 2535450703392903;11006:
> > > > > > 2625759425619671;11004:
> > > > > > > 2535450703392903;11003:
> > > > > > > > 2625759425619671;11002:
> > > > > > > > > 2535450703392903;11000:
> > > > > > > > > > 2625759425619671;10998:
> > > > > > > > > > > 2535450703392903;10993:
> > > > > > > > > > > > 2625759425619671;10986:
> > > > > > > > > > > > > 2535450703392903;10982:
> > > > > > > > > > > > > SHOOT2KILL gets all upset that ignored his points. So I respond to them. And he ignores it.
> > > > > > > > > > > > > Oh waypoint
> > > > > > > > > > > >
> > > > > > > > > > > >
> > > > > > > > > > > > Says the person who asked me for a point that was already given to you yet you literally ignored it a couple hours earlier… smh
> > > > > > > > > > > > Don’t get mad at me if you have trouble reading when the points you want have already been provided. Just open your eyes, I guess.
> > > > > > > > > > >
> > > > > > > > > > >
> > > > > > > > > > > I went back through your 18 layered hyperlinks and replied to your points.
> > > > > > > > > > > Well, i’ll address a few of your points then
> > > > > > > > > > > 1. Immersion
> > > > > > > > > > > Immersion is 100% subjective. I’m supposed to be the augmented epitome of killing from the future and yet I have to slow down to a crawl in order to fire a weapon? That’s not immersive to me at all.
> > > > > > > > > > > 2. Lore
> > > > > > > > > > > It’s already been proven that according to the lore Spartans can maintain the ability to move and shoot well past the speed at which sprint is depicted in the games. Sprint actually goes against the Lore.
> > > > > > > > > > > 3-Sprint providing choices
> > > > > > > > > > > This is not a good thing. Halo gameplay is built upon the premise of empowering the player through the limiting of binary either/or decisions in it’s gameplay systems. Look through all of Halo’s central gameplay systems and you will see this. You don’t have to choose between strafing and accuracy because you don’t bloom when you strafe like in most games. Hell, you don’t bloom from movement at all. Not from Jumping, walking or strafing. On precision weapons you don’t even bloom from ROF. Unlike practically all of HCE’s predecessors the game limits binary weapon choices by limiting the player to two weapons that are almost always fairly utilitarian instead of having the player carry 10+ incredibly niche weapons. Players are given hotkey grenades to limit the binary choice between nades and shooting. You only lose the ability to shoot for a fraction of a second instead of having to slowly open a menu, switch to nades, throw it and then switch back. Rebounding health limits the binary choices players have to make regarding health. In games with health pick ups you switch between defensively searching for health and offensively attacking when you have a health advantage. Rebounding health muddies the water between this decision to the point of essentially eliminating it.
> > > > > > > > > > > All the key pillars of Halo gameplay focus on the idea of making the player not have to choose between two things. It tries really hard to ensure that the player feels empowered by being able to do multiple things at once instead of having to make either/or decisions. The only system in Halo that doesn’t do this is sprint(and now some of the other movement mechanics in H5). Why would you make a game in which every single one of it’s core systems are trying to accomplish one thing and then stick in one system that tries to do the exact opposite? That makes no sense. This is a huge reason why sprint causes such a problem for so many people. It’s also the reason why literally every single other mechanic that has been introduced to Halo that brings about binary decisions(dual wielding, bloom, AAs) has been scraped from the franchise.
> > > > > > > > > >
> > > > > > > > > >
> > > > > > > > > > You trying to twist this back into something that it isn’t? Okay… Good job adding a couple opinions into a few of the points that I provided indicating why sprint should stay… Those weren’t even what you asked for, what you asked for was for something, no you wanted just to see “anything convincing,” as to why one BMS wouldn’t work for Halo and that’s why I provided those reasons to you. You didn’t even respond to that, nor any of the other 24 points that I’ve raised defending why sprint should stay, or the multiple reasons that 343i’s Executive Producer gave defending why sprint should stay… Nope, instead you just cruised through and pulled out 3 things out to focus on and added your opinions to the discussion… Oh Waypoint
> > > > > > > > >
> > > > > > > > >
> > > > > > > > > Those were the only 3 of your “24” points that were worth responding to. Like all the other pro sprint posters, once confronted about how awful these points truly are you just back down.
> > > > > > > >
> > > > > > > >
> > > > > > > > I don’t care honestly what you consider being “worth responding to.” Fact is you’re so diluted you lost sight of your original point. You originally said that you haven’t seen anything indicating why one BMS wouldn’t work. I’ve given multiple points, which I provided back to you arguing why one BMS probably wouldn’t work in the next Halo title. Everything else that I’ve stated which you either care or don’t care about is really irrelevant to me.
> > > > > > >
> > > > > > >
> > > > > > > Whatever these points you think you’ve made are, I cannot find them. Every link you provide simply leads to more and more links without them ever containing any points. The only points I actually ever saw you make were immersion, lore, and sprint adding decisions. To which I responded.
> > > > > >
> > > > > >
> > > > > > Reading helps… Especially when you’re looking for that which was written.
> > >
> > >
> > > You are very quickly getting so defensive lol.
> > >
> > > Not my fault your points are terrible and routinely getting demolished by multiple people at once.
> >
> >
> > No one demolished anything. In fact all you did was ramble on about three things yourself as your own reply. You even added a giant paragraph at the end of your 3-numbered reply that was very diluted and didn’t really mean anything.
>
>
> Hmm, maybe you truly just don’t know all that much about Halo. Which is why you seem so utterly confused when anyone tries to discuss mechanics with you.
Think what you want- it’s probably best to check someone’s stats before accusing them about how much they know about Halo.
> 2625759425619671;11012:
> > 2535450703392903;11011:
> > > 2625759425619671;11010:
> > > > 2535450703392903;11009:
> > > > > 2625759425619671;11007:
> > > > > > 2535450703392903;11006:
> > > > > > > 2625759425619671;11004:
> > > > > > > > 2535450703392903;11003:
> > > > > > > > > 2625759425619671;11002:
> > > > > > > > > > 2535450703392903;11000:
> > > > > > > > > > > 2625759425619671;10998:
> > > > > > > > > > > > 2535450703392903;10993:
> > > > > > > > > > > > > 2625759425619671;10986:
> > > > > > > > > > > > > > 2535450703392903;10982:
> > > > > > > > > > > > > > SHOOT2KILL gets all upset that ignored his points. So I respond to them. And he ignores it.
> > > > > > > > > > > > > > Oh waypoint
> > > > > > > > > > > > >
> > > > > > > > > > > > >
> > > > > > > > > > > > > Says the person who asked me for a point that was already given to you yet you literally ignored it a couple hours earlier… smh
> > > > > > > > > > > > > Don’t get mad at me if you have trouble reading when the points you want have already been provided. Just open your eyes, I guess.
> > > > > > > > > > > >
> > > > > > > > > > > >
> > > > > > > > > > > > I went back through your 18 layered hyperlinks and replied to your points.
> > > > > > > > > > > > Well, i’ll address a few of your points then
> > > > > > > > > > > > 1. Immersion
> > > > > > > > > > > > Immersion is 100% subjective. I’m supposed to be the augmented epitome of killing from the future and yet I have to slow down to a crawl in order to fire a weapon? That’s not immersive to me at all.
> > > > > > > > > > > > 2. Lore
> > > > > > > > > > > > It’s already been proven that according to the lore Spartans can maintain the ability to move and shoot well past the speed at which sprint is depicted in the games. Sprint actually goes against the Lore.
> > > > > > > > > > > > 3-Sprint providing choices
> > > > > > > > > > > > This is not a good thing. Halo gameplay is built upon the premise of empowering the player through the limiting of binary either/or decisions in it’s gameplay systems. Look through all of Halo’s central gameplay systems and you will see this. You don’t have to choose between strafing and accuracy because you don’t bloom when you strafe like in most games. Hell, you don’t bloom from movement at all. Not from Jumping, walking or strafing. On precision weapons you don’t even bloom from ROF. Unlike practically all of HCE’s predecessors the game limits binary weapon choices by limiting the player to two weapons that are almost always fairly utilitarian instead of having the player carry 10+ incredibly niche weapons. Players are given hotkey grenades to limit the binary choice between nades and shooting. You only lose the ability to shoot for a fraction of a second instead of having to slowly open a menu, switch to nades, throw it and then switch back. Rebounding health limits the binary choices players have to make regarding health. In games with health pick ups you switch between defensively searching for health and offensively attacking when you have a health advantage. Rebounding health muddies the water between this decision to the point of essentially eliminating it.
> > > > > > > > > > > > All the key pillars of Halo gameplay focus on the idea of making the player not have to choose between two things. It tries really hard to ensure that the player feels empowered by being able to do multiple things at once instead of having to make either/or decisions. The only system in Halo that doesn’t do this is sprint(and now some of the other movement mechanics in H5). Why would you make a game in which every single one of it’s core systems are trying to accomplish one thing and then stick in one system that tries to do the exact opposite? That makes no sense. This is a huge reason why sprint causes such a problem for so many people. It’s also the reason why literally every single other mechanic that has been introduced to Halo that brings about binary decisions(dual wielding, bloom, AAs) has been scraped from the franchise.
> > > > > > > > > > >
> > > > > > > > > > >
> > > > > > > > > > > You trying to twist this back into something that it isn’t? Okay… Good job adding a couple opinions into a few of the points that I provided indicating why sprint should stay… Those weren’t even what you asked for, what you asked for was for something, no you wanted just to see “anything convincing,” as to why one BMS wouldn’t work for Halo and that’s why I provided those reasons to you. You didn’t even respond to that, nor any of the other 24 points that I’ve raised defending why sprint should stay, or the multiple reasons that 343i’s Executive Producer gave defending why sprint should stay… Nope, instead you just cruised through and pulled out 3 things out to focus on and added your opinions to the discussion… Oh Waypoint
> > > > > > > > > >
> > > > > > > > > >
> > > > > > > > > > Those were the only 3 of your “24” points that were worth responding to. Like all the other pro sprint posters, once confronted about how awful these points truly are you just back down.
> > > > > > > > >
> > > > > > > > >
> > > > > > > > > I don’t care honestly what you consider being “worth responding to.” Fact is you’re so diluted you lost sight of your original point. You originally said that you haven’t seen anything indicating why one BMS wouldn’t work. I’ve given multiple points, which I provided back to you arguing why one BMS probably wouldn’t work in the next Halo title. Everything else that I’ve stated which you either care or don’t care about is really irrelevant to me.
> > > > > > > >
> > > > > > > >
> > > > > > > > Whatever these points you think you’ve made are, I cannot find them. Every link you provide simply leads to more and more links without them ever containing any points. The only points I actually ever saw you make were immersion, lore, and sprint adding decisions. To which I responded.
> > > > > > >
> > > > > > >
> > > > > > > Reading helps… Especially when you’re looking for that which was written.
> > > >
> > > >
> > > > You are very quickly getting so defensive lol.
> > > >
> > > > Not my fault your points are terrible and routinely getting demolished by multiple people at once.
> > >
> > >
> > > No one demolished anything. In fact all you did was ramble on about three things yourself as your own reply. You even added a giant paragraph at the end of your 3-numbered reply that was very diluted and didn’t really mean anything.
> >
> >
> > Hmm, maybe you truly just don’t know all that much about Halo. Which is why you seem so utterly confused when anyone tries to discuss mechanics with you.
>
>
> Think what you want- it’s probably best to check someone’s stats before accusing them about how much they know about Halo.
What do stats have to do with understanding halo’s mechanics? Unless you are saying skill directly correlates to knowledge. In which case you can retract all your quotes from 343 employees.
> 2535450703392903;11013:
> > 2625759425619671;11012:
> > > 2535450703392903;11011:
> > > > 2625759425619671;11010:
> > > > > 2535450703392903;11009:
> > > > > > 2625759425619671;11007:
> > > > > > > 2535450703392903;11006:
> > > > > > > > 2625759425619671;11004:
> > > > > > > > > 2535450703392903;11003:
> > > > > > > > > > 2625759425619671;11002:
> > > > > > > > > > > 2535450703392903;11000:
> > > > > > > > > > > > 2625759425619671;10998:
> > > > > > > > > > > > > 2535450703392903;10993:
> > > > > > > > > > > > > > 2625759425619671;10986:
> > > > > > > > > > > > > > > 2535450703392903;10982:
> > > > > > > > > > > > > > > SHOOT2KILL gets all upset that ignored his points. So I respond to them. And he ignores it.
> > > > > > > > > > > > > > > Oh waypoint
> > > > > > > > > > > > > >
> > > > > > > > > > > > > >
> > > > > > > > > > > > > > Says the person who asked me for a point that was already given to you yet you literally ignored it a couple hours earlier… smh
> > > > > > > > > > > > > > Don’t get mad at me if you have trouble reading when the points you want have already been provided. Just open your eyes, I guess.
> > > > > > > > > > > > >
> > > > > > > > > > > > >
> > > > > > > > > > > > > I went back through your 18 layered hyperlinks and replied to your points.
> > > > > > > > > > > > > Well, i’ll address a few of your points then
> > > > > > > > > > > > > 1. Immersion
> > > > > > > > > > > > > Immersion is 100% subjective. I’m supposed to be the augmented epitome of killing from the future and yet I have to slow down to a crawl in order to fire a weapon? That’s not immersive to me at all.
> > > > > > > > > > > > > 2. Lore
> > > > > > > > > > > > > It’s already been proven that according to the lore Spartans can maintain the ability to move and shoot well past the speed at which sprint is depicted in the games. Sprint actually goes against the Lore.
> > > > > > > > > > > > > 3-Sprint providing choices
> > > > > > > > > > > > > This is not a good thing. Halo gameplay is built upon the premise of empowering the player through the limiting of binary either/or decisions in it’s gameplay systems. Look through all of Halo’s central gameplay systems and you will see this. You don’t have to choose between strafing and accuracy because you don’t bloom when you strafe like in most games. Hell, you don’t bloom from movement at all. Not from Jumping, walking or strafing. On precision weapons you don’t even bloom from ROF. Unlike practically all of HCE’s predecessors the game limits binary weapon choices by limiting the player to two weapons that are almost always fairly utilitarian instead of having the player carry 10+ incredibly niche weapons. Players are given hotkey grenades to limit the binary choice between nades and shooting. You only lose the ability to shoot for a fraction of a second instead of having to slowly open a menu, switch to nades, throw it and then switch back. Rebounding health limits the binary choices players have to make regarding health. In games with health pick ups you switch between defensively searching for health and offensively attacking when you have a health advantage. Rebounding health muddies the water between this decision to the point of essentially eliminating it.
> > > > > > > > > > > > > All the key pillars of Halo gameplay focus on the idea of making the player not have to choose between two things. It tries really hard to ensure that the player feels empowered by being able to do multiple things at once instead of having to make either/or decisions. The only system in Halo that doesn’t do this is sprint(and now some of the other movement mechanics in H5). Why would you make a game in which every single one of it’s core systems are trying to accomplish one thing and then stick in one system that tries to do the exact opposite? That makes no sense. This is a huge reason why sprint causes such a problem for so many people. It’s also the reason why literally every single other mechanic that has been introduced to Halo that brings about binary decisions(dual wielding, bloom, AAs) has been scraped from the franchise.
> > > > > > > > > > > >
> > > > > > > > > > > >
> > > > > > > > > > > > You trying to twist this back into something that it isn’t? Okay… Good job adding a couple opinions into a few of the points that I provided indicating why sprint should stay… Those weren’t even what you asked for, what you asked for was for something, no you wanted just to see “anything convincing,” as to why one BMS wouldn’t work for Halo and that’s why I provided those reasons to you. You didn’t even respond to that, nor any of the other 24 points that I’ve raised defending why sprint should stay, or the multiple reasons that 343i’s Executive Producer gave defending why sprint should stay… Nope, instead you just cruised through and pulled out 3 things out to focus on and added your opinions to the discussion… Oh Waypoint
> > > > > > > > > > >
> > > > > > > > > > >
> > > > > > > > > > > Those were the only 3 of your “24” points that were worth responding to. Like all the other pro sprint posters, once confronted about how awful these points truly are you just back down.
> > > > > > > > > >
> > > > > > > > > >
> > > > > > > > > > I don’t care honestly what you consider being “worth responding to.” Fact is you’re so diluted you lost sight of your original point. You originally said that you haven’t seen anything indicating why one BMS wouldn’t work. I’ve given multiple points, which I provided back to you arguing why one BMS probably wouldn’t work in the next Halo title. Everything else that I’ve stated which you either care or don’t care about is really irrelevant to me.
> > > > > > > > >
> > > > > > > > >
> > > > > > > > > Whatever these points you think you’ve made are, I cannot find them. Every link you provide simply leads to more and more links without them ever containing any points. The only points I actually ever saw you make were immersion, lore, and sprint adding decisions. To which I responded.
> > > > > > > >
> > > > > > > >
> > > > > > > > Reading helps… Especially when you’re looking for that which was written.
> > > > >
> > > > >
> > > > > You are very quickly getting so defensive lol.
> > > > >
> > > > > Not my fault your points are terrible and routinely getting demolished by multiple people at once.
> > > >
> > > >
> > > > No one demolished anything. In fact all you did was ramble on about three things yourself as your own reply. You even added a giant paragraph at the end of your 3-numbered reply that was very diluted and didn’t really mean anything.
> > >
> > >
> > > Hmm, maybe you truly just don’t know all that much about Halo. Which is why you seem so utterly confused when anyone tries to discuss mechanics with you.
> >
> >
> > Think what you want- it’s probably best to check someone’s stats before accusing them about how much they know about Halo.
>
>
> What do stats have to do with understanding halo’s mechanics? Unless you are saying skill directly correlates to knowledge. In which case you can retract all your quotes from 343 employees.
Oh so you actually did read the article from 343i’s Executive Producer advocating for sprint?? Thought so, but makes sense why you’d try to ignore and/or downplay it. He echoed many of the same sentiments that pro sprints feel as to why sprint should stay. Are you going to try to “demolish,” his rationale as well? Or maybe you should try and accuse him of rambling incoherently too, but he seemed pretty well spoken to me when he argued why sprint is good for Halo.
> 2625759425619671;11014:
> > 2535450703392903;11013:
> > > 2625759425619671;11012:
> > > > 2535450703392903;11011:
> > > > > 2625759425619671;11010:
> > > > > > 2535450703392903;11009:
> > > > > > > 2625759425619671;11007:
> > > > > > > > 2535450703392903;11006:
> > > > > > > > > 2625759425619671;11004:
> > > > > > > > > > 2535450703392903;11003:
> > > > > > > > > > > 2625759425619671;11002:
> > > > > > > > > > > > 2535450703392903;11000:
> > > > > > > > > > > > > 2625759425619671;10998:
> > > > > > > > > > > > > > 2535450703392903;10993:
> > > > > > > > > > > > > > > 2625759425619671;10986:
> > > > > > > > > > > > > > > > 2535450703392903;10982:
> > > > > > > > > > > > > > > > SHOOT2KILL gets all upset that ignored his points. So I respond to them. And he ignores it.
> > > > > > > > > > > > > > > > Oh waypoint
> > > > > > > > > > > > > > >
> > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > Says the person who asked me for a point that was already given to you yet you literally ignored it a couple hours earlier… smh
> > > > > > > > > > > > > > > Don’t get mad at me if you have trouble reading when the points you want have already been provided. Just open your eyes, I guess.
> > > > > > > > > > > > > >
> > > > > > > > > > > > > >
> > > > > > > > > > > > > > I went back through your 18 layered hyperlinks and replied to your points.
> > > > > > > > > > > > > > Well, i’ll address a few of your points then
> > > > > > > > > > > > > > 1. Immersion
> > > > > > > > > > > > > > Immersion is 100% subjective. I’m supposed to be the augmented epitome of killing from the future and yet I have to slow down to a crawl in order to fire a weapon? That’s not immersive to me at all.
> > > > > > > > > > > > > > 2. Lore
> > > > > > > > > > > > > > It’s already been proven that according to the lore Spartans can maintain the ability to move and shoot well past the speed at which sprint is depicted in the games. Sprint actually goes against the Lore.
> > > > > > > > > > > > > > 3-Sprint providing choices
> > > > > > > > > > > > > > This is not a good thing. Halo gameplay is built upon the premise of empowering the player through the limiting of binary either/or decisions in it’s gameplay systems. Look through all of Halo’s central gameplay systems and you will see this. You don’t have to choose between strafing and accuracy because you don’t bloom when you strafe like in most games. Hell, you don’t bloom from movement at all. Not from Jumping, walking or strafing. On precision weapons you don’t even bloom from ROF. Unlike practically all of HCE’s predecessors the game limits binary weapon choices by limiting the player to two weapons that are almost always fairly utilitarian instead of having the player carry 10+ incredibly niche weapons. Players are given hotkey grenades to limit the binary choice between nades and shooting. You only lose the ability to shoot for a fraction of a second instead of having to slowly open a menu, switch to nades, throw it and then switch back. Rebounding health limits the binary choices players have to make regarding health. In games with health pick ups you switch between defensively searching for health and offensively attacking when you have a health advantage. Rebounding health muddies the water between this decision to the point of essentially eliminating it.
> > > > > > > > > > > > > > All the key pillars of Halo gameplay focus on the idea of making the player not have to choose between two things. It tries really hard to ensure that the player feels empowered by being able to do multiple things at once instead of having to make either/or decisions. The only system in Halo that doesn’t do this is sprint(and now some of the other movement mechanics in H5). Why would you make a game in which every single one of it’s core systems are trying to accomplish one thing and then stick in one system that tries to do the exact opposite? That makes no sense. This is a huge reason why sprint causes such a problem for so many people. It’s also the reason why literally every single other mechanic that has been introduced to Halo that brings about binary decisions(dual wielding, bloom, AAs) has been scraped from the franchise.
> > > > > > > > > > > > >
> > > > > > > > > > > > >
> > > > > > > > > > > > > You trying to twist this back into something that it isn’t? Okay… Good job adding a couple opinions into a few of the points that I provided indicating why sprint should stay… Those weren’t even what you asked for, what you asked for was for something, no you wanted just to see “anything convincing,” as to why one BMS wouldn’t work for Halo and that’s why I provided those reasons to you. You didn’t even respond to that, nor any of the other 24 points that I’ve raised defending why sprint should stay, or the multiple reasons that 343i’s Executive Producer gave defending why sprint should stay… Nope, instead you just cruised through and pulled out 3 things out to focus on and added your opinions to the discussion… Oh Waypoint
> > > > > > > > > > > >
> > > > > > > > > > > >
> > > > > > > > > > > > Those were the only 3 of your “24” points that were worth responding to. Like all the other pro sprint posters, once confronted about how awful these points truly are you just back down.
> > > > > > > > > > >
> > > > > > > > > > >
> > > > > > > > > > > I don’t care honestly what you consider being “worth responding to.” Fact is you’re so diluted you lost sight of your original point. You originally said that you haven’t seen anything indicating why one BMS wouldn’t work. I’ve given multiple points, which I provided back to you arguing why one BMS probably wouldn’t work in the next Halo title. Everything else that I’ve stated which you either care or don’t care about is really irrelevant to me.
> > > > > > > > > >
> > > > > > > > > >
> > > > > > > > > > Whatever these points you think you’ve made are, I cannot find them. Every link you provide simply leads to more and more links without them ever containing any points. The only points I actually ever saw you make were immersion, lore, and sprint adding decisions. To which I responded.
> > > > > > > > >
> > > > > > > > >
> > > > > > > > > Reading helps… Especially when you’re looking for that which was written.
> > > > > >
> > > > > >
> > > > > > You are very quickly getting so defensive lol.
> > > > > >
> > > > > > Not my fault your points are terrible and routinely getting demolished by multiple people at once.
> > > > >
> > > > >
> > > > > No one demolished anything. In fact all you did was ramble on about three things yourself as your own reply. You even added a giant paragraph at the end of your 3-numbered reply that was very diluted and didn’t really mean anything.
> > > >
> > > >
> > > > Hmm, maybe you truly just don’t know all that much about Halo. Which is why you seem so utterly confused when anyone tries to discuss mechanics with you.
> > >
> > >
> > > Think what you want- it’s probably best to check someone’s stats before accusing them about how much they know about Halo.
> >
> >
> > What do stats have to do with understanding halo’s mechanics? Unless you are saying skill directly correlates to knowledge. In which case you can retract all your quotes from 343 employees.
>
>
> Oh so you actually did read the article from 343i’s Executive Producer advocating for sprint?? Thought so, but makes sense why you’d try to ignore and/or downplay it. He echoed many of the same sentiments that pro sprints feel as to why sprint should stay. Are you going to try to “demolish,” his rationale as well? Or maybe you should try and accuse him of rambling incoherently too, but he seemed pretty well spoken to me when he argued why sprint is good for Halo.
I’ve read everything 343 has said about the topic of sprint. It all boils down to three points. 1- Immersion 2. Player expectations 3. Sprint creating player choice.
I responded directly to you in regards to two of these already and im open to discussion the 3rd as well. Unfortunately you don’t seem open to actually discussing things.
> 2535450703392903;11015:
> > 2625759425619671;11014:
> > > 2535450703392903;11013:
> > > > 2625759425619671;11012:
> > > > > 2535450703392903;11011:
> > > > > > 2625759425619671;11010:
> > > > > > > 2535450703392903;11009:
> > > > > > > > 2625759425619671;11007:
> > > > > > > > > 2535450703392903;11006:
> > > > > > > > > > 2625759425619671;11004:
> > > > > > > > > > > 2535450703392903;11003:
> > > > > > > > > > > > 2625759425619671;11002:
> > > > > > > > > > > > > 2535450703392903;11000:
> > > > > > > > > > > > > > 2625759425619671;10998:
> > > > > > > > > > > > > > > 2535450703392903;10993:
> > > > > > > > > > > > > > > > 2625759425619671;10986:
> > > > > > > > > > > > > > > > > 2535450703392903;10982:
> > > > > > > > > > > > > > > > > SHOOT2KILL gets all upset that ignored his points. So I respond to them. And he ignores it.
> > > > > > > > > > > > > > > > > Oh waypoint
> > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > Says the person who asked me for a point that was already given to you yet you literally ignored it a couple hours earlier… smh
> > > > > > > > > > > > > > > > Don’t get mad at me if you have trouble reading when the points you want have already been provided. Just open your eyes, I guess.
> > > > > > > > > > > > > > >
> > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > I went back through your 18 layered hyperlinks and replied to your points.
> > > > > > > > > > > > > > > Well, i’ll address a few of your points then
> > > > > > > > > > > > > > > 1. Immersion
> > > > > > > > > > > > > > > Immersion is 100% subjective. I’m supposed to be the augmented epitome of killing from the future and yet I have to slow down to a crawl in order to fire a weapon? That’s not immersive to me at all.
> > > > > > > > > > > > > > > 2. Lore
> > > > > > > > > > > > > > > It’s already been proven that according to the lore Spartans can maintain the ability to move and shoot well past the speed at which sprint is depicted in the games. Sprint actually goes against the Lore.
> > > > > > > > > > > > > > > 3-Sprint providing choices
> > > > > > > > > > > > > > > This is not a good thing. Halo gameplay is built upon the premise of empowering the player through the limiting of binary either/or decisions in it’s gameplay systems. Look through all of Halo’s central gameplay systems and you will see this. You don’t have to choose between strafing and accuracy because you don’t bloom when you strafe like in most games. Hell, you don’t bloom from movement at all. Not from Jumping, walking or strafing. On precision weapons you don’t even bloom from ROF. Unlike practically all of HCE’s predecessors the game limits binary weapon choices by limiting the player to two weapons that are almost always fairly utilitarian instead of having the player carry 10+ incredibly niche weapons. Players are given hotkey grenades to limit the binary choice between nades and shooting. You only lose the ability to shoot for a fraction of a second instead of having to slowly open a menu, switch to nades, throw it and then switch back. Rebounding health limits the binary choices players have to make regarding health. In games with health pick ups you switch between defensively searching for health and offensively attacking when you have a health advantage. Rebounding health muddies the water between this decision to the point of essentially eliminating it.
> > > > > > > > > > > > > > > All the key pillars of Halo gameplay focus on the idea of making the player not have to choose between two things. It tries really hard to ensure that the player feels empowered by being able to do multiple things at once instead of having to make either/or decisions. The only system in Halo that doesn’t do this is sprint(and now some of the other movement mechanics in H5). Why would you make a game in which every single one of it’s core systems are trying to accomplish one thing and then stick in one system that tries to do the exact opposite? That makes no sense. This is a huge reason why sprint causes such a problem for so many people. It’s also the reason why literally every single other mechanic that has been introduced to Halo that brings about binary decisions(dual wielding, bloom, AAs) has been scraped from the franchise.
> > > > > > > > > > > > > >
> > > > > > > > > > > > > >
> > > > > > > > > > > > > > You trying to twist this back into something that it isn’t? Okay… Good job adding a couple opinions into a few of the points that I provided indicating why sprint should stay… Those weren’t even what you asked for, what you asked for was for something, no you wanted just to see “anything convincing,” as to why one BMS wouldn’t work for Halo and that’s why I provided those reasons to you. You didn’t even respond to that, nor any of the other 24 points that I’ve raised defending why sprint should stay, or the multiple reasons that 343i’s Executive Producer gave defending why sprint should stay… Nope, instead you just cruised through and pulled out 3 things out to focus on and added your opinions to the discussion… Oh Waypoint
> > > > > > > > > > > > >
> > > > > > > > > > > > >
> > > > > > > > > > > > > Those were the only 3 of your “24” points that were worth responding to. Like all the other pro sprint posters, once confronted about how awful these points truly are you just back down.
> > > > > > > > > > > >
> > > > > > > > > > > >
> > > > > > > > > > > > I don’t care honestly what you consider being “worth responding to.” Fact is you’re so diluted you lost sight of your original point. You originally said that you haven’t seen anything indicating why one BMS wouldn’t work. I’ve given multiple points, which I provided back to you arguing why one BMS probably wouldn’t work in the next Halo title. Everything else that I’ve stated which you either care or don’t care about is really irrelevant to me.
> > > > > > > > > > >
> > > > > > > > > > >
> > > > > > > > > > > Whatever these points you think you’ve made are, I cannot find them. Every link you provide simply leads to more and more links without them ever containing any points. The only points I actually ever saw you make were immersion, lore, and sprint adding decisions. To which I responded.
> > > > > > > > > >
> > > > > > > > > >
> > > > > > > > > > Reading helps… Especially when you’re looking for that which was written.
> > > > > > >
> > > > > > >
> > > > > > > You are very quickly getting so defensive lol.
> > > > > > >
> > > > > > > Not my fault your points are terrible and routinely getting demolished by multiple people at once.
> > > > > >
> > > > > >
> > > > > > No one demolished anything. In fact all you did was ramble on about three things yourself as your own reply. You even added a giant paragraph at the end of your 3-numbered reply that was very diluted and didn’t really mean anything.
> > > > >
> > > > >
> > > > > Hmm, maybe you truly just don’t know all that much about Halo. Which is why you seem so utterly confused when anyone tries to discuss mechanics with you.
> > > >
> > > >
> > > > Think what you want- it’s probably best to check someone’s stats before accusing them about how much they know about Halo.
> > >
> > >
> > > What do stats have to do with understanding halo’s mechanics? Unless you are saying skill directly correlates to knowledge. In which case you can retract all your quotes from 343 employees.
> >
> >
> > Oh so you actually did read the article from 343i’s Executive Producer advocating for sprint?? Thought so, but makes sense why you’d try to ignore and/or downplay it. He echoed many of the same sentiments that pro sprints feel as to why sprint should stay. Are you going to try to “demolish,” his rationale as well? Or maybe you should try and accuse him of rambling incoherently too, but he seemed pretty well spoken to me when he argued why sprint is good for Halo.
>
>
> I’ve read everything 343 has said about the topic of sprint. It all boils down to three points. 1- Immersion 2. Player expectations 3. Sprint creating player choice.
>
> I responded directly to you in regards to two of these already and im open to discussion the 3rd as well. Unfortunately you don’t seem open to actually discussing things.
The arguments you’ve given do not just boil down to those three things.
There are so many more points given by 343i advocating why sprint should stay… Seems like you’ve just have trouble reading them if you’re going to summarize them incorrectly in your own way.
> 2625759425619671;11016:
> > 2535450703392903;11015:
> > > 2625759425619671;11014:
> > > > 2535450703392903;11013:
> > > > > 2625759425619671;11012:
> > > > > > 2535450703392903;11011:
> > > > > > > 2625759425619671;11010:
> > > > > > > > 2535450703392903;11009:
> > > > > > > > > 2625759425619671;11007:
> > > > > > > > > > 2535450703392903;11006:
> > > > > > > > > > > 2625759425619671;11004:
> > > > > > > > > > > > 2535450703392903;11003:
> > > > > > > > > > > > > 2625759425619671;11002:
> > > > > > > > > > > > > > 2535450703392903;11000:
> > > > > > > > > > > > > > > 2625759425619671;10998:
> > > > > > > > > > > > > > > > 2535450703392903;10993:
> > > > > > > > > > > > > > > > > 2625759425619671;10986:
> > > > > > > > > > > > > > > > > > 2535450703392903;10982:
> > > > > > > > > > > > > > > > > > SHOOT2KILL gets all upset that ignored his points. So I respond to them. And he ignores it.
> > > > > > > > > > > > > > > > > > Oh waypoint
> > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > Says the person who asked me for a point that was already given to you yet you literally ignored it a couple hours earlier… smh
> > > > > > > > > > > > > > > > > Don’t get mad at me if you have trouble reading when the points you want have already been provided. Just open your eyes, I guess.
> > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > I went back through your 18 layered hyperlinks and replied to your points.
> > > > > > > > > > > > > > > > Well, i’ll address a few of your points then
> > > > > > > > > > > > > > > > 1. Immersion
> > > > > > > > > > > > > > > > Immersion is 100% subjective. I’m supposed to be the augmented epitome of killing from the future and yet I have to slow down to a crawl in order to fire a weapon? That’s not immersive to me at all.
> > > > > > > > > > > > > > > > 2. Lore
> > > > > > > > > > > > > > > > It’s already been proven that according to the lore Spartans can maintain the ability to move and shoot well past the speed at which sprint is depicted in the games. Sprint actually goes against the Lore.
> > > > > > > > > > > > > > > > 3-Sprint providing choices
> > > > > > > > > > > > > > > > This is not a good thing. Halo gameplay is built upon the premise of empowering the player through the limiting of binary either/or decisions in it’s gameplay systems. Look through all of Halo’s central gameplay systems and you will see this. You don’t have to choose between strafing and accuracy because you don’t bloom when you strafe like in most games. Hell, you don’t bloom from movement at all. Not from Jumping, walking or strafing. On precision weapons you don’t even bloom from ROF. Unlike practically all of HCE’s predecessors the game limits binary weapon choices by limiting the player to two weapons that are almost always fairly utilitarian instead of having the player carry 10+ incredibly niche weapons. Players are given hotkey grenades to limit the binary choice between nades and shooting. You only lose the ability to shoot for a fraction of a second instead of having to slowly open a menu, switch to nades, throw it and then switch back. Rebounding health limits the binary choices players have to make regarding health. In games with health pick ups you switch between defensively searching for health and offensively attacking when you have a health advantage. Rebounding health muddies the water between this decision to the point of essentially eliminating it.
> > > > > > > > > > > > > > > > All the key pillars of Halo gameplay focus on the idea of making the player not have to choose between two things. It tries really hard to ensure that the player feels empowered by being able to do multiple things at once instead of having to make either/or decisions. The only system in Halo that doesn’t do this is sprint(and now some of the other movement mechanics in H5). Why would you make a game in which every single one of it’s core systems are trying to accomplish one thing and then stick in one system that tries to do the exact opposite? That makes no sense. This is a huge reason why sprint causes such a problem for so many people. It’s also the reason why literally every single other mechanic that has been introduced to Halo that brings about binary decisions(dual wielding, bloom, AAs) has been scraped from the franchise.
> > > > > > > > > > > > > > >
> > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > You trying to twist this back into something that it isn’t? Okay… Good job adding a couple opinions into a few of the points that I provided indicating why sprint should stay… Those weren’t even what you asked for, what you asked for was for something, no you wanted just to see “anything convincing,” as to why one BMS wouldn’t work for Halo and that’s why I provided those reasons to you. You didn’t even respond to that, nor any of the other 24 points that I’ve raised defending why sprint should stay, or the multiple reasons that 343i’s Executive Producer gave defending why sprint should stay… Nope, instead you just cruised through and pulled out 3 things out to focus on and added your opinions to the discussion… Oh Waypoint
> > > > > > > > > > > > > >
> > > > > > > > > > > > > >
> > > > > > > > > > > > > > Those were the only 3 of your “24” points that were worth responding to. Like all the other pro sprint posters, once confronted about how awful these points truly are you just back down.
> > > > > > > > > > > > >
> > > > > > > > > > > > >
> > > > > > > > > > > > > I don’t care honestly what you consider being “worth responding to.” Fact is you’re so diluted you lost sight of your original point. You originally said that you haven’t seen anything indicating why one BMS wouldn’t work. I’ve given multiple points, which I provided back to you arguing why one BMS probably wouldn’t work in the next Halo title. Everything else that I’ve stated which you either care or don’t care about is really irrelevant to me.
> > > > > > > > > > > >
> > > > > > > > > > > >
> > > > > > > > > > > > Whatever these points you think you’ve made are, I cannot find them. Every link you provide simply leads to more and more links without them ever containing any points. The only points I actually ever saw you make were immersion, lore, and sprint adding decisions. To which I responded.
> > > > > > > > > > >
> > > > > > > > > > >
> > > > > > > > > > > Reading helps… Especially when you’re looking for that which was written.
> > > > > > > >
> > > > > > > >
> > > > > > > > You are very quickly getting so defensive lol.
> > > > > > > >
> > > > > > > > Not my fault your points are terrible and routinely getting demolished by multiple people at once.
> > > > > > >
> > > > > > >
> > > > > > > No one demolished anything. In fact all you did was ramble on about three things yourself as your own reply. You even added a giant paragraph at the end of your 3-numbered reply that was very diluted and didn’t really mean anything.
> > > > > >
> > > > > >
> > > > > > Hmm, maybe you truly just don’t know all that much about Halo. Which is why you seem so utterly confused when anyone tries to discuss mechanics with you.
> > > > >
> > > > >
> > > > > Think what you want- it’s probably best to check someone’s stats before accusing them about how much they know about Halo.
> > > >
> > > >
> > > > What do stats have to do with understanding halo’s mechanics? Unless you are saying skill directly correlates to knowledge. In which case you can retract all your quotes from 343 employees.
> > >
> > >
> > > Oh so you actually did read the article from 343i’s Executive Producer advocating for sprint?? Thought so, but makes sense why you’d try to ignore and/or downplay it. He echoed many of the same sentiments that pro sprints feel as to why sprint should stay. Are you going to try to “demolish,” his rationale as well? Or maybe you should try and accuse him of rambling incoherently too, but he seemed pretty well spoken to me when he argued why sprint is good for Halo.
> >
> >
> > I’ve read everything 343 has said about the topic of sprint. It all boils down to three points. 1- Immersion 2. Player expectations 3. Sprint creating player choice.
> >
> > I responded directly to you in regards to two of these already and im open to discussion the 3rd as well. Unfortunately you don’t seem open to actually discussing things.
>
>
> The arguments you’ve given do not just boil down to those three things.
>
> There are so many more points given by 343i advocating why sprint should stay… Seems like you’ve just have trouble reading them if you’re going to summarize them incorrectly in your own way.
just because a game dev says it’s a good idea, doesn’t mean it is
> 2625759425619671;11016:
> > 2535450703392903;11015:
> > I’ve read everything 343 has said about the topic of sprint. It all boils down to three points. 1- Immersion 2. Player expectations 3. Sprint creating player choice.
> >
> > I responded directly to you in regards to two of these already and im open to discussion the 3rd as well. Unfortunately you don’t seem open to actually discussing things.
>
>
> The arguments you’ve given do not just boil down to those three things.
>
> There are so many more points given by 343i advocating why sprint should stay… Seems like you’ve just have trouble reading them if you’re going to summarize them incorrectly in your own way.
sprint… why have it in Halo?
- As a Spartan, it makes sense that you can push yourself in a situation where survival is imperative. It’s an action that feels natural in the context of a firefight. It’s the extra gear that a Spartan draws upon if they focus purely on mobility and speed.(So, immersion)
- It creates opportunities and meaningful choices on offense and defense. On offense you can commit to an aggressive push or flank at a slight cost to weapon readiness. On defense, you can try for a rapid retreat but it carries the trade-off of stalling your shield recharge. Should you be able to escape from a situation where you are over-matched or have lost the upper hand? Yes, in a skillful manner (using mobility and spatial awareness to your advantage) and so long as your opponent has opportunity to counter using their own skills. The key for us has been to balance the potential escapability of sprint with mechanics like shield recharge and sprint ramp-up, while maintaining a sprint mechanic that feels good. This is something that we will continue to focus on post-beta as this careful balance is so important.(Creating choices)
- Sprint is also an action that the vast majority of Halo players expect to be able to utilize in both an offensive and defensive context. I know that this community does not feel that way (or likely believes that statement to be accurate), but the larger Halo community is very diverse and we are building a game for an audience with many different perspectives represented amongst them. Within that larger audience, most people expect to be able to sprint. Particularly as this is the third Halo game to feature the mechanic.(Player expectations)
- Another important consideration for us is to keep the core play experience as consistent as possible between Campaign, Arena, and the larger MP experiences that we are building. We feel that sprint, done right, works well in Arena. I know that’s a point of significant contention amongst this community. Sprint also works tremendously well in the context of those other experiences that I mentioned. When a player crosses over from Campaign to Arena, or from Arena to big team MP, we want the mechanics to translate across consistently. It’s jarring to become accustomed to a core mechanic only to have it disappear, or vice versa. That’s something that we want to avoid.(Consistency. Which I didn’t mention because Im not sure why he’s even talking about it. Sprint shouldn’t be in any part of Halo)
So…he literally listed the very same three things I just said.
I do not know much about the subject 
<mark>This post has been edited by a moderator. Please refrain from making posts that do not contribute to the topic at hand.</mark>
*Original post. Click at your own discretion.
I read a little about the subject and mentioned much HALO 6
<mark>This post has been edited by a moderator. Please refrain from making posts that do not contribute to the topic at hand.</mark>
*Original post. Click at your own discretion.
everyone expects a big surprise halo 6
> 2625759425619671;10963:
> > 2533274886529017;10451:
> > > 2625759425619671;10450:
> > > -Snip-
> >
> >
> > -SNIP-
> > …doesn’t matter as much to me as the other employees from 343i who’ve spoken about how it was a split decision on removing it or keeping it.
>
>
> Can you provide any evidence to support that keeping sprint in Halo was a split decision in Halo 5? Seemed pretty unanimous from every article that I’ve ever read where 343i discussed sprint in Halo 5.
It didn’t really seem unanimous given we don’t have insight into 343i as a whole, but just a few heads.
Here, though. The man speaks about how it was contentious for Halo 5, and by proxy the studio (And audience), but obviously was (and would have to be) committed to, early on. Not like they could just go “wait, we’re going no sprint” only a year from launch.
> 2535450703392903;10993:
> > 2625759425619671;10986:
> > > 2535450703392903;10982:
> > > SHOOT2KILL gets all upset that ignored his points. So I respond to them. And he ignores it.
> > >
> > > Oh waypoint
> >
> >
> > Says the person who asked me for a point that was already given to you yet you literally ignored it a couple hours earlier… smh
> >
> > Don’t get mad at me if you have trouble reading when the points you want have already been provided. Just open your eyes, I guess.
>
>
> I went back through your 18 layered hyperlinks and replied to your points.
>
> Well, i’ll address a few of your points then
> 1. Immersion
> Immersion is 100% subjective. I’m supposed to be the augmented epitome of killing from the future and yet I have to slow down to a crawl in order to fire a weapon? That’s not immersive to me at all.
>
> 2. Lore
> It’s already been proven that according to the lore Spartans can maintain the ability to move and shoot well past the speed at which sprint is depicted in the games. Sprint actually goes against the Lore.
>
> 3-Sprint providing choices
> This is not a good thing. Halo gameplay is built upon the premise of empowering the player through the limiting of binary either/or decisions in it’s gameplay systems. Look through all of Halo’s central gameplay systems and you will see this. You don’t have to choose between strafing and accuracy because you don’t bloom when you strafe like in most games. Hell, you don’t bloom from movement at all. Not from Jumping, walking or strafing. On precision weapons you don’t even bloom from ROF. Unlike practically all of HCE’s predecessors the game limits binary weapon choices by limiting the player to two weapons that are almost always fairly utilitarian instead of having the player carry 10+ incredibly niche weapons. Players are given hotkey grenades to limit the binary choice between nades and shooting. You only lose the ability to shoot for a fraction of a second instead of having to slowly open a menu, switch to nades, throw it and then switch back. Rebounding health limits the binary choices players have to make regarding health. In games with health pick ups you switch between defensively searching for health and offensively attacking when you have a health advantage. Rebounding health muddies the water between this decision to the point of essentially eliminating it.
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> All the key pillars of Halo gameplay focus on the idea of making the player not have to choose between two things. It tries really hard to ensure that the player feels empowered by being able to do multiple things at once instead of having to make either/or decisions. The only system in Halo that doesn’t do this is sprint(and now some of the other movement mechanics in H5). Why would you make a game in which every single one of it’s core systems are trying to accomplish one thing and then stick in one system that tries to do the exact opposite? That makes no sense. This is a huge reason why sprint causes such a problem for so many people. It’s also the reason why literally every single other mechanic that has been introduced to Halo that brings about binary decisions(dual wielding, bloom, AAs) has been scraped from the franchise.
More than half of the halos made by Bungie had healthpickups. 3/5. Only 2 did not. So I fail to see your reasoning of removing player choices.