Wow, I’m amazed that this same thread is still up and strong from 2 days ago…
I mean does it really matter if Halo does or doesn’t have sprint?
At the end of the day, you’ll still be playing it.
> 2535438238115430;998:
> > 2533274793358869;996:
> > > 2535438238115430;987:
> > > > 2533274793358869;976:
> > > > I agree guys, they really should bring back doubles! Great doubles thread we got goin here, surely 343 will see this and add Doubles and keep everything else in Halo 5 the same!
> > >
> > >
> > > ironically doubles suffers immensely from sprint. Much in the same way FFA does. Theres a reason these two playlists have fallen from grace.
> >
> >
> > After 947 games of FFA played in Halo 5, i do not think sprint is the reason for FFA’s “Fall from Grace”.
>
>
> Well considering 343 has stated that it is the lowest populated playlist, your anecdotal evidence means very little.
Well that’s offensive and use werds that i know plus if u started on doubles and then say that it doesn’t matter … I can’t even
> 2535427400889272;1081:
> Wow, I’m amazed that this same thread is still up and strong from 2 days ago…
> I mean does it really matter if Halo does or doesn’t have sprint?
> At the end of the day, you’ll still be playing it.
Well the population of halo has plummeted so…
Not bothered about sprint.
For me Halo was about its style, the art style. I think 343 became too obsessed with the realism aspect, and the art was the victim; all weapons, colours, shapes and silhouettes are nothing like Halo - it doesn’t resemble the unique universe it once was. Halo 2 Anniversary got it so right in the art department.
no
> 2533275025191249;1082:
> > 2535438238115430;998:
> > > 2533274793358869;996:
> > > > 2535438238115430;987:
> > > > > 2533274793358869;976:
> > > > > I agree guys, they really should bring back doubles! Great doubles thread we got goin here, surely 343 will see this and add Doubles and keep everything else in Halo 5 the same!
> > > >
> > > >
> > > > ironically doubles suffers immensely from sprint. Much in the same way FFA does. Theres a reason these two playlists have fallen from grace.
> > >
> > >
> > > After 947 games of FFA played in Halo 5, i do not think sprint is the reason for FFA’s “Fall from Grace”.
> >
> >
> > Well considering 343 has stated that it is the lowest populated playlist, your anecdotal evidence means very little.
>
>
> Well that’s offensive and use werds that i know plus if u started on doubles and then say that it doesn’t matter … I can’t even
…
Uh
What?
> 2533274813551244;1073:
> Hello everyone, this is my first post ever, been playing halo since 2001. I just had to log in and give my opinion on the subject cause Halo is very close to my heart.
>
> Just a quick background: 2001 bought halo 1 and Xbox after playing the demo in shops :D… halo 2 around 2004 → local multiplayer FFA and campaign for hour to no end… 2007 bought halo 3 and Xbox 360 and so on, buying every game including halo 5. You can check my stats and see I’m not n00b → no need to get gud.
>
> What totally broke the halo feeling for me was not just the sprinting, it was also all the jumps that need clambering to get over (I can’t out smart someone by jumping sideways and keep shooting), thrusters that enabled players to challenge me and get away with it (player don’t have to think smart or plan ahead).
>
> And the grand finale, the sprinting. People say it helps you back in the action faster → one aspect that was unique to halo was that slower pace that allowed you to make plans ahead and not just run mindlessly back to battle. Maps have been made with clamber and sprint in mind → it makes me feel like a tiny Spartan, all the corridors and halls are wide and extreme long (halo reach map remakes for example halo 3s the Pit had this problem) and my enemies are on top on lamp posts around the map. Keeping a position which was very important in previous halos is now almost impossible because of the fast pace that the players can get back in action and even clamber up next to you…
>
> Don’t even mention the 18m radar… And this comes from a player who was 48 in halo 3 MLG → no radar
>
> sorry for the long post, just had to say my opinion after seeing my beloved franchise change so much and the community fighting…
First of all HCE through 3 had the same movement system that ALL other fps games of the time had. The maps were always big in Halo especially CE and 2, H3 had slightly smaller arena maps so did Reach. Their is no logical reason why a super soldier can’t clamber or sprint. The maps are not solely big because of sprint, Spartan Charge and Ground Pound are why the maps are so funky and why the radar was shortened. Spartan Charge makes perfect sense considering you reach maximum velocity sprinting and it becomes a powerful melee that for some reason DOES THE SAME AMOUNT OF DAMAGE as a regular melee. Ground Pound on the other hand should instantly kill you because you’re basically rocketing towards the ground. Halo 6 should bring back fall damage because I think skill jumps would have more risk/reward.
> 2533274817840515;1076:
> > 2533274807773315;1058:
> > But we’re comparing today to a 10 year old game? A different time altogether. It’s not 2007. That ship has long since sailed. Personally, I don’t think it’s the fault of Halo, but due to the success of other games. Maybe Halo just isn’t popular anymore. Times change and tastes change. People move on. I don’t listen to hair metal from the 80’s or grunge from the 90’s anymore. There’s much more new and exciting things that grab my interest.
> > I really hope that you do get the game you want. I truly do. One that hearkens back to the heyday or golden age of Halo. No sprint, no abilities, equal starts, no clamber or charge, BR starts, whatever. I’ll still play it. I still love Halo. Why I want to see it happen is because I’m genuinely curious as to how that game will fair in this market and time period. The market has grown considerably, and there are more games than ever. Holding market attention is no mere feat. There has to be something unique to your product to hold an audience. Something your competition doesn’t have. Halo was a pioneer in this respect, bringing fps to console. Now? I’m curious if a modernized version of the classic can hold it’s ground without any of the things these forums lament so much.
> > We spend so much time debating what needs to be removed to make it like the old days. Maybe it has nothing with any of that. Maybe there are just other and new alternatives that people want to play? I don’t know. I think we spend way too much time wrapping ourselves around the axle about how to capture the past in the present.
>
>
> This is what some people don’t seem to comprehend.
Of course not. Because it’s plain wrong.
Just because I’m not listening to 90’s Grunge anymore does not mean that I’m neccessarily listening to Dubstep right now. I might be listening to - oh, I don’t know - 2010’s Grunge instead. Genres don’t just suddenly disappear or become “out of date” because they’re no longer the focus of mainstream interest. Cowboy movies have once been hugely popular, but just because they aren’t as prominent does not mean they aren’t being made at all. Sprintless Halo is no more or less outdated than sprintless Counterstrike, because a genre cannot be outdated. Technology can be outdated, tastes cannot. That’s like saying the color blue is suddenly outdated or spicy food is suddenly outdated. Even if classic Halo had lost its popularity (which, given the sales and population of nu-Halo, I highly doubt), it’s not because “it’s no longer 2007” and the oldern gameplay has magically been abandoned and universally declared “out of date”. Nobody is trying to “caputre the past in the present”, nobody is trying to “make it like the old days”; people just want Halo to move into a different direction that does not change the overall genre of the game in favor of modern shooter tropes and fads…
Also, if products need something unique and different from the competitors to make them interesting to potential buyers - which I don’t neccessarily disagree - then why was sprint the go-to mechanic? Something that is a basic feature of your biggest competitor. Halo didn’t “catch up with the times” by doing that, it merely destroyed one of its USPs.
> 2535466914543129;1087:
> > 2533274813551244;1073:
> > Hello everyone, this is my first post ever, been playing halo since 2001. I just had to log in and give my opinion on the subject cause Halo is very close to my heart.
> >
> > Just a quick background: 2001 bought halo 1 and Xbox after playing the demo in shops :D… halo 2 around 2004 → local multiplayer FFA and campaign for hour to no end… 2007 bought halo 3 and Xbox 360 and so on, buying every game including halo 5. You can check my stats and see I’m not n00b → no need to get gud.
> >
> > What totally broke the halo feeling for me was not just the sprinting, it was also all the jumps that need clambering to get over (I can’t out smart someone by jumping sideways and keep shooting), thrusters that enabled players to challenge me and get away with it (player don’t have to think smart or plan ahead).
> >
> > And the grand finale, the sprinting. People say it helps you back in the action faster → one aspect that was unique to halo was that slower pace that allowed you to make plans ahead and not just run mindlessly back to battle. Maps have been made with clamber and sprint in mind → it makes me feel like a tiny Spartan, all the corridors and halls are wide and extreme long (halo reach map remakes for example halo 3s the Pit had this problem) and my enemies are on top on lamp posts around the map. Keeping a position which was very important in previous halos is now almost impossible because of the fast pace that the players can get back in action and even clamber up next to you…
> >
> > Don’t even mention the 18m radar… And this comes from a player who was 48 in halo 3 MLG → no radar
> >
> > sorry for the long post, just had to say my opinion after seeing my beloved franchise change so much and the community fighting…
>
>
> First of all HCE through 3 had the same movement system that ALL other fps games of the time had. The maps were always big in Halo especially CE and 2, H3 had slightly smaller arena maps so did Reach. Their is no logical reason why a super soldier can’t clamber or sprint. The maps are not solely big because of sprint, Spartan Charge and Ground Pound are why the maps are so funky and why the radar was shortened. Spartan Charge makes perfect sense considering you reach maximum velocity sprinting and it becomes a powerful melee that for some reason DOES THE SAME AMOUNT OF DAMAGE as a regular melee. Ground Pound on the other hand should instantly kill you because you’re basically rocketing towards the ground. Halo 6 should bring back fall damage because I think skill jumps would have more risk/reward.
The Spartan charge takes your shields and about half of your health but takes you momentum and you are disabled to move and sprint for a second.
> 2533275025191249;1082:
> > 2535438238115430;998:
> > > 2533274793358869;996:
> > > > 2535438238115430;987:
> > > > > 2533274793358869;976:
> > > > > I agree guys, they really should bring back doubles! Great doubles thread we got goin here, surely 343 will see this and add Doubles and keep everything else in Halo 5 the same!
> > > >
> > > >
> > > > ironically doubles suffers immensely from sprint. Much in the same way FFA does. Theres a reason these two playlists have fallen from grace.
> > >
> > >
> > > After 947 games of FFA played in Halo 5, i do not think sprint is the reason for FFA’s “Fall from Grace”.
> >
> >
> > Well considering 343 has stated that it is the lowest populated playlist, your anecdotal evidence means very little.
>
>
> Well that’s offensive and use werds that i know plus if u started on doubles and then say that it doesn’t matter … I can’t even
Saying thats offensive means nothing. Especially when there is no case or controversy to cite. Is there anything besides your anecdotal evidence to support this claim?
<mark>This post has been edited by a moderator. Please do not post spam.</mark>
*Original post. Click at your own discretion.
NOOO, I HATE NOT ABLE TO RUN, NOOOO
> 2535466914543129;1087:
> > 2533274813551244;1073:
> > Hello everyone, this is my first post ever, been playing halo since 2001. I just had to log in and give my opinion on the subject cause Halo is very close to my heart.
> >
> > Just a quick background: 2001 bought halo 1 and Xbox after playing the demo in shops :D… halo 2 around 2004 → local multiplayer FFA and campaign for hour to no end… 2007 bought halo 3 and Xbox 360 and so on, buying every game including halo 5. You can check my stats and see I’m not n00b → no need to get gud.
> >
> > What totally broke the halo feeling for me was not just the sprinting, it was also all the jumps that need clambering to get over (I can’t out smart someone by jumping sideways and keep shooting), thrusters that enabled players to challenge me and get away with it (player don’t have to think smart or plan ahead).
> >
> > And the grand finale, the sprinting. People say it helps you back in the action faster → one aspect that was unique to halo was that slower pace that allowed you to make plans ahead and not just run mindlessly back to battle. Maps have been made with clamber and sprint in mind → it makes me feel like a tiny Spartan, all the corridors and halls are wide and extreme long (halo reach map remakes for example halo 3s the Pit had this problem) and my enemies are on top on lamp posts around the map. Keeping a position which was very important in previous halos is now almost impossible because of the fast pace that the players can get back in action and even clamber up next to you…
> >
> > Don’t even mention the 18m radar… And this comes from a player who was 48 in halo 3 MLG → no radar
> >
> > sorry for the long post, just had to say my opinion after seeing my beloved franchise change so much and the community fighting…
>
>
> First of all HCE through 3 had the same movement system that ALL other fps games of the time had. The maps were always big in Halo especially CE and 2, H3 had slightly smaller arena maps so did Reach. Their is no logical reason why a super soldier can’t clamber or sprint. The maps are not solely big because of sprint, Spartan Charge and Ground Pound are why the maps are so funky and why the radar was shortened. Spartan Charge makes perfect sense considering you reach maximum velocity sprinting and it becomes a powerful melee that for some reason DOES THE SAME AMOUNT OF DAMAGE as a regular melee. Ground Pound on the other hand should instantly kill you because you’re basically rocketing towards the ground. Halo 6 should bring back fall damage because I think skill jumps would have more risk/reward.
This is a video game not a simulator. I lost brain cells reading this.
So I think we should not sprint again unless it is about balancing Sprint because everyone should know that sprint is not going out anytime soon.
> 2535427400889272;1081:
> Wow, I’m amazed that this same thread is still up and strong from 2 days ago…
> I mean does it really matter if Halo does or doesn’t have sprint?
> At the end of the day, you’ll still be playing it.
I haven’t played Halo 5 since November, and I have no desire or interest to play it again without some ability-free playlists. I’m only here to try to save the franchise for future installments.
> 2535466914543129;1087:
> > 2533274813551244;1073:
> > Hello everyone, this is my first post ever, been playing halo since 2001. I just had to log in and give my opinion on the subject cause Halo is very close to my heart.
> >
> > Just a quick background: 2001 bought halo 1 and Xbox after playing the demo in shops :D… halo 2 around 2004 → local multiplayer FFA and campaign for hour to no end… 2007 bought halo 3 and Xbox 360 and so on, buying every game including halo 5. You can check my stats and see I’m not n00b → no need to get gud.
> >
> > What totally broke the halo feeling for me was not just the sprinting, it was also all the jumps that need clambering to get over (I can’t out smart someone by jumping sideways and keep shooting), thrusters that enabled players to challenge me and get away with it (player don’t have to think smart or plan ahead).
> >
> > And the grand finale, the sprinting. People say it helps you back in the action faster → one aspect that was unique to halo was that slower pace that allowed you to make plans ahead and not just run mindlessly back to battle. Maps have been made with clamber and sprint in mind → it makes me feel like a tiny Spartan, all the corridors and halls are wide and extreme long (halo reach map remakes for example halo 3s the Pit had this problem) and my enemies are on top on lamp posts around the map. Keeping a position which was very important in previous halos is now almost impossible because of the fast pace that the players can get back in action and even clamber up next to you…
> >
> > Don’t even mention the 18m radar… And this comes from a player who was 48 in halo 3 MLG → no radar
> >
> > sorry for the long post, just had to say my opinion after seeing my beloved franchise change so much and the community fighting…
>
>
> First of all HCE through 3 had the same movement system that ALL other fps games of the time had. The maps were always big in Halo especially CE and 2, H3 had slightly smaller arena maps so did Reach. Their is no logical reason why a super soldier can’t clamber or sprint. The maps are not solely big because of sprint, Spartan Charge and Ground Pound are why the maps are so funky and why the radar was shortened. Spartan Charge makes perfect sense considering you reach maximum velocity sprinting and it becomes a powerful melee that for some reason DOES THE SAME AMOUNT OF DAMAGE as a regular melee. Ground Pound on the other hand should instantly kill you because you’re basically rocketing towards the ground. Halo 6 should bring back fall damage because I think skill jumps would have more risk/reward.
Just because it makes sense for a super-soldier (or any normal human) to have the capacity to run, that isn’t proper justification for it to be made into a mechanic at the expense of gameplay. If it was, then why not add mechanics like dancing and eating “because people can do that”…
Also, Halo: CE (and H2, to an extent) had movement-based melee damage without making it into a problematic thing like Spartan Charge.
> 2535409489305717;1093:
> So I think we should not sprint again unless it is about balancing Sprint because everyone should know that sprint is not going out anytime soon.
Is there any reason to believe this? The market is a pendulum and it seems to be swinging in a different direction now.
> 2533274970658419;1092:
> > 2535466914543129;1087:
> > > 2533274813551244;1073:
> > > Hello everyone, this is my first post ever, been playing halo since 2001. I just had to log in and give my opinion on the subject cause Halo is very close to my heart.
> > >
> > > Just a quick background: 2001 bought halo 1 and Xbox after playing the demo in shops :D… halo 2 around 2004 → local multiplayer FFA and campaign for hour to no end… 2007 bought halo 3 and Xbox 360 and so on, buying every game including halo 5. You can check my stats and see I’m not n00b → no need to get gud.
> > >
> > > What totally broke the halo feeling for me was not just the sprinting, it was also all the jumps that need clambering to get over (I can’t out smart someone by jumping sideways and keep shooting), thrusters that enabled players to challenge me and get away with it (player don’t have to think smart or plan ahead).
> > >
> > > And the grand finale, the sprinting. People say it helps you back in the action faster → one aspect that was unique to halo was that slower pace that allowed you to make plans ahead and not just run mindlessly back to battle. Maps have been made with clamber and sprint in mind → it makes me feel like a tiny Spartan, all the corridors and halls are wide and extreme long (halo reach map remakes for example halo 3s the Pit had this problem) and my enemies are on top on lamp posts around the map. Keeping a position which was very important in previous halos is now almost impossible because of the fast pace that the players can get back in action and even clamber up next to you…
> > >
> > > Don’t even mention the 18m radar… And this comes from a player who was 48 in halo 3 MLG → no radar
> > >
> > > sorry for the long post, just had to say my opinion after seeing my beloved franchise change so much and the community fighting…
> >
> >
> > First of all HCE through 3 had the same movement system that ALL other fps games of the time had. The maps were always big in Halo especially CE and 2, H3 had slightly smaller arena maps so did Reach. Their is no logical reason why a super soldier can’t clamber or sprint. The maps are not solely big because of sprint, Spartan Charge and Ground Pound are why the maps are so funky and why the radar was shortened. Spartan Charge makes perfect sense considering you reach maximum velocity sprinting and it becomes a powerful melee that for some reason DOES THE SAME AMOUNT OF DAMAGE as a regular melee. Ground Pound on the other hand should instantly kill you because you’re basically rocketing towards the ground. Halo 6 should bring back fall damage because I think skill jumps would have more risk/reward.
>
>
> This is a video game not a simulator. I lost brain cells reading this.
Technically multiplayer is a simulation and if you lost brain cells reading my post then I suggest you stop smoking pot.
> 2533274808669104;1096:
> > 2535409489305717;1093:
> > So I think we should not sprint again unless it is about balancing Sprint because everyone should know that sprint is not going out anytime soon.
>
>
> Is there any reason to believe this? The market is a pendulum and it seems to be swinging in a different direction now.
Sorry I meant we should not talk about sprint again unless its about balancing it.
> 2535466914543129;1097:
> > 2533274970658419;1092:
> > > 2535466914543129;1087:
> > > > 2533274813551244;1073:
> > > > Hello everyone, this is my first post ever, been playing halo since 2001. I just had to log in and give my opinion on the subject cause Halo is very close to my heart.
> > > >
> > > > Just a quick background: 2001 bought halo 1 and Xbox after playing the demo in shops :D… halo 2 around 2004 → local multiplayer FFA and campaign for hour to no end… 2007 bought halo 3 and Xbox 360 and so on, buying every game including halo 5. You can check my stats and see I’m not n00b → no need to get gud.
> > > >
> > > > What totally broke the halo feeling for me was not just the sprinting, it was also all the jumps that need clambering to get over (I can’t out smart someone by jumping sideways and keep shooting), thrusters that enabled players to challenge me and get away with it (player don’t have to think smart or plan ahead).
> > > >
> > > > And the grand finale, the sprinting. People say it helps you back in the action faster → one aspect that was unique to halo was that slower pace that allowed you to make plans ahead and not just run mindlessly back to battle. Maps have been made with clamber and sprint in mind → it makes me feel like a tiny Spartan, all the corridors and halls are wide and extreme long (halo reach map remakes for example halo 3s the Pit had this problem) and my enemies are on top on lamp posts around the map. Keeping a position which was very important in previous halos is now almost impossible because of the fast pace that the players can get back in action and even clamber up next to you…
> > > >
> > > > Don’t even mention the 18m radar… And this comes from a player who was 48 in halo 3 MLG → no radar
> > > >
> > > > sorry for the long post, just had to say my opinion after seeing my beloved franchise change so much and the community fighting…
> > >
> > >
> > > First of all HCE through 3 had the same movement system that ALL other fps games of the time had. The maps were always big in Halo especially CE and 2, H3 had slightly smaller arena maps so did Reach. Their is no logical reason why a super soldier can’t clamber or sprint. The maps are not solely big because of sprint, Spartan Charge and Ground Pound are why the maps are so funky and why the radar was shortened. Spartan Charge makes perfect sense considering you reach maximum velocity sprinting and it becomes a powerful melee that for some reason DOES THE SAME AMOUNT OF DAMAGE as a regular melee. Ground Pound on the other hand should instantly kill you because you’re basically rocketing towards the ground. Halo 6 should bring back fall damage because I think skill jumps would have more risk/reward.
> >
> >
> > This is a video game not a simulator. I lost brain cells reading this.
>
>
> Technically multiplayer is a simulation and if you lost brain cells reading my post then I suggest you stop smoking pot.
Well that is burn and seriously, I think you’re going to get reported for that.
Idk, i like sprint…