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> But then there is the fact that a sprinting player can’t be in combat. There’s this clear disconnection between combat and transit that wasn’t there before. The player is less able to fight and travel without interruptions, hence the flow has become less continuous. As far as I’m concerned fighting and traveling are both base level tasks, and any interruptions in either one will introduce discontinuities in the flow.
But what I’m trying to say is that flow isn’t interrupted just because someone incorporates sprint into their fighting style. Players constantly alternate between combat and travel so the game flow never stops, it just flows in a different direction sometimes. To visualize what I’m saying, picture this:
You’re playing CTF. You’re currently shooting an enemy player that’s trying to advance on your team’s flag. After landing the headshot you sprint over to a cliffside where you saw the other team’s sniper only a minute ago, and luckily he wasn’t paying attention so he never had a chance once you got close enough to assassinate him. From your new vantage point you see that your team is pushing for the enemy flag; they’ve got the flag outside the enemy base but your carrier was killed before he could get away, so now everyone’s in a firefight around the flag. You see the flag timer is reaching its end and no one on your team is able to reach it. You sprint down the hill, spartan charge an unaware player, grab the flag, and use your thruster pack to lunge towards your base.
I see no discontinuity here, yet you used sprint twice to get the job done. Just because you could not have your weapon up and at the ready does not necessarily mean that your combat ability was impaired or flow was interrupted.
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> Does turning around have a disadvantage?
>
> The basic actions of the game that the player is able to perform at any moment do not need to have an advantage and a disadvantage. The basic actions are actions that the player can just perform, and there are no problems to be had from allowing the player to perform them simultaneously as every player can perform them. The ability of the player to perform these actions freely allows them to concentrate on the environment around them and the actions of the opponents. You don’t need to force the player to make choices between the most basic of actions as the world around them will introduce enough meaningful choices by itself. Forcing the player to make choices between basic actions merely limits the player overall while only introducing one trivial choice into the game. There is nothing to be gained from such absolute design guidelines as “all aspects of the game have an advantage and a disadvantage”. Some aspects should, but not all.
No, turning around should not have a disadvantage because like you said it’s a basic action. However, Halo 5 technically has seven Spartan Abilities, and one of them is Sprint. And even though all players have these abilities I do not consider them “basic” actions. They are advanced and situational combat techniques, therefore they must be balanced in order to guarantee that players don’t abuse a single Spartan Ability without repercussions. So that’s why I feel that sprint is a game feature with the capability of being balanced.
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> We don’t have to agree to disagree. The debate is the fun part. It would be incredibly boring if everybody just agreed with each other. And why would I ever ban you for disagreeing with my opinion? It’d just be a jerk move even if I was allowed to do it.
I suppose that’s true, debate is important. And I only said thanks for not banning me because the Forum Ranks say that you can handle bans, and it’s not unheard of for admins to ban people that speak their mind. Not necessarily on Waypoint, but there are plenty of forums out there.
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> When you write a post, the box has a button [/] titled “Source code” in the top right corner. I usually spend most of my time writing a post there, copying and pasting around the quote tags as I want to partition the post. The only problem is that you either have to type in other formatting tags by hand, or return to the other view to do other formatting.
Thanks!