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> How do you define “flow”? To me, “flow” in this context describes the ability of players to perform tasks without interruption. I get the impression that you’re using “flow” just as a superfluous synonym for “balance” here.
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> But then, how do you define “balance”? As far as I’m concerned, balance is a relative quality. Two objects are balanced with respect to each other if neither neither offers an inherent advantage over the other. For example, if we have weapons A and B, then for a player with weapon A there always exists a viable strategy to beat a player with weapon B. So, sprint maintains balance relative to what? Obviously we have some conflicting definitions here, so you need to tell me more explicitly what you mean by using less ambiguous words.
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> However, I must ask, why must there be drawbacks to sprinting? In previous Halo games we ran at maximum speed all the time and could fire our weapons. What problems did that system cause to the “balance of strategies and combat choices”? What do you even mean by “balance of strategies and combat choices”?
For me flow means the exact same thing to me as it does to you, but I suppose we just have different opinions on what are considered tasks. I get the impression most tasks for you revolve around killing your opponents, which is perfectly logical and I understand completely given the fact that the goal of multiplayer matches is to win which almost always means killing the enemy team. But for me, I also believe that sprinting serves another purpose entirely. Sprint will let you traverse the map faster than a player that chooses to have their gun up and ready to fire at all times. So flow is never interrupted because these differing tasks are always swapped between therefore providing an endless and continuous flow of “tasks.”
My definition of balance is that all aspects of the game have an advantage and a disadvantage. So in terms of sprinting vs shooting, I think sprinting is balanced because the advantage for sprint is maximizing your movement speed, allowing you to get behind cover as fast as possible to avoid death. The disadvantage is that you can’t fire your weapon while doing so, sacrificing your chance to kill your opponent, (not to mention that your shields don’t recharge). The advantage of shooting is that you have an opportunity to kill the enemy, while your disadvantage is that you cannot reach your maximum movement speed while firing therefore preventing you from keeping up with your fleeing enemy. In my opinion this provides for a balance of gameplay because players have the ability to choose which strategy’s advantages and disadvantages will give them the highest chance of survival.
> No, you see, originally you said “the ability to get from one place quicker if they need to”. Well, “quicker” than what? I guess this could refer to quicker than base speed, but if this is the case, why do you talk about this like it’s some special thing? Sure, at base speed you can get between places quicker than by crouch walking, but why would you crouch walk in the first place? Of course you crouch walk if you don’t want to be seen, but the fastest available speed is the default mode of transit here. The fastest available speed is always the default mode of transit. When you have sprint, it is the default mode of transit.
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> So, sure, in your example, player B would get to their goal faster than A, but why would A choose not to sprint if they want to get there fast? This is the problem with “it gets you to places faster”: it’s a trivial feature. Obviously running at maximum speed gets you to places faster than not running at maximum speed. This has always been the case in Halo. There’s nothing special with sprint here. It has always been possible.
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> So, because the “quicker than base speed” interpretation of “quicker” made no sense to me, I obviously assumed that you meant “quicker than in previous Halo games”. But there, the movement speed is irrelevant because maps can be arbitrarily scaled in such a way that it takes a specific time to get from point A to point B.
Yes, quicker than base speed is what I as referring to. And your reasoning behind how sprint is a trivial feature does actually make a lot of sense now that you’ve explained it. I can agree with you on that, you’ve convinced me. However my response to the first quote block still stands.
And I began my Halo experience with Halo Reach, so yeah I’m going to be biased on its inclusion in the game, but it’s apparent that you started Halo long before Reach so you’re biased in it’s exclusion. They’re simply two different opinions, and neither one is necessarily the ‘correct opinion.’ We might just have to agree to disagree because I don’t see either of our minds being changed anytime soon. And I just wanted to add thank you for keeping this civil and not banning me for speaking against the opinion of a Monitor 
Also, how do I break up the quotes like you did? This is the best I could do because I don’t know how to just quote part of a post.