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> > > > People on the forums clamor for innovation and change, and then go spouting things like “no need to reinvent the wheel”. Which one is it?
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> > > These sound like two different groups of people to me. The forums are not a hivemind, you know, we have different types of people here.
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> > > > The problem is that Halo was never a “wheel”. Halo was dial-up, it was a 1992 Toyota Corolla. Can you still use it? Sure. Do you want to, when there is something better, faster, quicker, more fun out there? No.
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> > > What, exactly, was the point of this analogy?
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> > The point of it is a weak (IMO) attempt to dismiss the whole “reinventing the wheel when it wasn’t necessary” phrase that people use so often when they reference how they feel 343 has handled the franchise, then reinforce said dismissal with another analogy from the opposite perspective. Unsuccessfully IMO.
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> I suppose you want to refer to it as weak because of the whole “faster, quicker” part of the analogy. Which would be right, except that the majority of arguments here are in favour of a faster movement speed. The only thing is people cant agree if it should be through sprint or through an increase in BMS.
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> There are two parts to that analogy about 343’s handling of the franchise, and I can tackle them both right now if you want. The first part is the whole “wheel” scenario. Yes, wheels are everywhere. Most forms of transportation have wheels, and they are all purpose objects that are implemented into designs to create reduced friction travel. The only thing is that Halo is not so applicable. Halo is not the prime shooter of the gaming universe, and the only real distinction it has is being the first major, Arena, multiplayer focused FPS on console. A very precise title, IMO. Tsassi, the monitor who was also quoted in this discussion, did a wonderful population analysis that revealed some interesting things, Namely, that Halo 2 had the best population retention % of all the Halo games, and the series started trending downwards after that. Which ties nicely into the second part of that ridiculous quote. “Wasn’t necessary”. No one here can prove or substantiate that Halo could have maintained Halo 2/Halo 3 levels of popularity if it had stayed the same. Therefore, some reinvention was necessary. Clearly, Reach and Halo 4 wasnt it. But Halo 5 seems to have found a good balance of old and new Halo, and (provided you actually believe this, but of course it must be a lie) it shows when Bravo stated that Halo 5 had the best player retention % since Halo 3.
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> If I wanted anti-sprinters to post on the forums for me, I wouldve asked some of the more combative members to tell me what I like and dont like, as they have claimed for most pro-sprinters. If you want to passive-aggressively answer something i’ve stated, Id prefer if you did it to my specific post, rather than through someone else. Allow me to speak for myself, unless you want to turn into one of those anti-sprinters who believe that anyone that likes sprint is unaware why they enjoy Halo and are pure casuals who jump from franchise to franchise.
Well the way I see it… dissecting the differences between wheels and how that analogy applies doesn’t dismiss anything. It’s a concept, not a literal comparison between wheels and a games, simple as that. Analogies are used in a bit of a ‘common ground’ aspect, in order for people to draw lines of similarity, not point out differences. Nit picking an analogy accomplishes nothing IMO, unless the purpose is to side track from other points and bicker over petty differences in interpretation. “Wasn’t necessary” is just as much MO as “Halo is not so applicable” is yours.
I’m not here to substantiate what Halo could’ve, would’ve, should’ve accomplished if it had “stayed the same” and I don’t need to. In fact, I came to enjoy many of the changes that happened throughout the series. Sprint wasn’t one of them and while I haven’t gone so far as to say “I hate it”, I have said that I’m not a fan of what one mechanic has done to overall game play, map design and whatever else may have been changed to accommodate it.
I have no need to believe IF you or anyone else is “unaware why they enjoy Halo…” Just like I’m sure you are, I’m quite aware of things I do and do not like about any of the games in the series. Although I do think some people just can’t quite put their finger on what does or doesn’t make a game fun and tend to look for reasons to justify it.
Nope… “some reinvention” wasn’t really “necessary”… innovation was and is. You may be happy with the direction they took to that end, but I am not. Sprint is not the whole of why, but it’s part of it.
Truly innovative persons/people could likely reinvent an entire game without it coming across as “reinventing the wheel just to say it’s my wheel now.” <That’s a very common phrase I use quite often. Because that’s how H5 comes across to me. You aren’t the first person to try to dismiss that analogy and I’m just as sure you won’t be the last as I am that you won’t be successful in your attempt.
I really didn’t mean for my post to come across as harsh as it did, but then again, I see no reason to stoop to the level of dissecting something that’s as much of a grey area and open to interpretation as an analogy just for the sake of proving how it is “not so applicable”.