The sprint discussion thread

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> > > > People on the forums clamor for innovation and change, and then go spouting things like “no need to reinvent the wheel”. Which one is it?
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> > > These sound like two different groups of people to me. The forums are not a hivemind, you know, we have different types of people here.
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> > > > The problem is that Halo was never a “wheel”. Halo was dial-up, it was a 1992 Toyota Corolla. Can you still use it? Sure. Do you want to, when there is something better, faster, quicker, more fun out there? No.
> > >
> > >
> > > What, exactly, was the point of this analogy?
> >
> >
> > The point of it is a weak (IMO) attempt to dismiss the whole “reinventing the wheel when it wasn’t necessary” phrase that people use so often when they reference how they feel 343 has handled the franchise, then reinforce said dismissal with another analogy from the opposite perspective. Unsuccessfully IMO.
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> I suppose you want to refer to it as weak because of the whole “faster, quicker” part of the analogy. Which would be right, except that the majority of arguments here are in favour of a faster movement speed. The only thing is people cant agree if it should be through sprint or through an increase in BMS.
>
> There are two parts to that analogy about 343’s handling of the franchise, and I can tackle them both right now if you want. The first part is the whole “wheel” scenario. Yes, wheels are everywhere. Most forms of transportation have wheels, and they are all purpose objects that are implemented into designs to create reduced friction travel. The only thing is that Halo is not so applicable. Halo is not the prime shooter of the gaming universe, and the only real distinction it has is being the first major, Arena, multiplayer focused FPS on console. A very precise title, IMO. Tsassi, the monitor who was also quoted in this discussion, did a wonderful population analysis that revealed some interesting things, Namely, that Halo 2 had the best population retention % of all the Halo games, and the series started trending downwards after that. Which ties nicely into the second part of that ridiculous quote. “Wasn’t necessary”. No one here can prove or substantiate that Halo could have maintained Halo 2/Halo 3 levels of popularity if it had stayed the same. Therefore, some reinvention was necessary. Clearly, Reach and Halo 4 wasnt it. But Halo 5 seems to have found a good balance of old and new Halo, and (provided you actually believe this, but of course it must be a lie) it shows when Bravo stated that Halo 5 had the best player retention % since Halo 3.
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> If I wanted anti-sprinters to post on the forums for me, I wouldve asked some of the more combative members to tell me what I like and dont like, as they have claimed for most pro-sprinters. If you want to passive-aggressively answer something i’ve stated, Id prefer if you did it to my specific post, rather than through someone else. Allow me to speak for myself, unless you want to turn into one of those anti-sprinters who believe that anyone that likes sprint is unaware why they enjoy Halo and are pure casuals who jump from franchise to franchise.

Well the way I see it… dissecting the differences between wheels and how that analogy applies doesn’t dismiss anything. It’s a concept, not a literal comparison between wheels and a games, simple as that. Analogies are used in a bit of a ‘common ground’ aspect, in order for people to draw lines of similarity, not point out differences. Nit picking an analogy accomplishes nothing IMO, unless the purpose is to side track from other points and bicker over petty differences in interpretation. “Wasn’t necessary” is just as much MO as “Halo is not so applicable” is yours.

I’m not here to substantiate what Halo could’ve, would’ve, should’ve accomplished if it had “stayed the same” and I don’t need to. In fact, I came to enjoy many of the changes that happened throughout the series. Sprint wasn’t one of them and while I haven’t gone so far as to say “I hate it”, I have said that I’m not a fan of what one mechanic has done to overall game play, map design and whatever else may have been changed to accommodate it.

I have no need to believe IF you or anyone else is “unaware why they enjoy Halo…” Just like I’m sure you are, I’m quite aware of things I do and do not like about any of the games in the series. Although I do think some people just can’t quite put their finger on what does or doesn’t make a game fun and tend to look for reasons to justify it.

Nope… “some reinvention” wasn’t really “necessary”… innovation was and is. You may be happy with the direction they took to that end, but I am not. Sprint is not the whole of why, but it’s part of it.

Truly innovative persons/people could likely reinvent an entire game without it coming across as “reinventing the wheel just to say it’s my wheel now.” <That’s a very common phrase I use quite often. Because that’s how H5 comes across to me. You aren’t the first person to try to dismiss that analogy and I’m just as sure you won’t be the last as I am that you won’t be successful in your attempt.

I really didn’t mean for my post to come across as harsh as it did, but then again, I see no reason to stoop to the level of dissecting something that’s as much of a grey area and open to interpretation as an analogy just for the sake of proving how it is “not so applicable”.

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> > AND multiple open betas including the open Halo 5 Beta?
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>
> You mean, that one open beta? Lol.

No, I meant what I said and I’ll be happy to clarify your confusion… I meant “Multiple open betas,” across multiple Halo titles, before moving on to use the Halo 5 open beta as a reference as one of those multiple open betas for the purposes of this discussion. But yes, you’re right there was one open beta for Halo 5, but not sure why you’d find that humorous either (Even one open beta is better than no open beta)… Regardless, 343i has stated that they do plan to have more than one open beta for Halo Wars 2 which is a good indication that Halo 6 should, or at least could follow the same trend regarding having more than one open beta before release. Either way I wouldn’t see why anyone would have any issues with having open betas before launching video games- the intent is good from developers to tweak their games before release, fans get to experience a taste of the newest video games before they release, and betas typically lead to more polished finished products.

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> > > > > > …whether we all shout about it on here or not lol
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> > > > > I couldn’t agree more on that.
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> > > > > I hope that in time everyone else in this thread can also come to see that; although from what I’ve seen I do personally believe that a lot of people against sprint want to lean on the over-inflation of the issue itself in an effort to try and instigate their desired change to Halo.
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> > > > > Furthermore along those lines, I’ve even heard some anti sprinters argue that the majority doesn’t matter regarding my point that 343i should try to assess who wants to keep sprint and who wants to remove it.
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> > > > Yeah its obviously a very complicated process and as I’ve said before, I just can’t accept that they’re willingly alienating people away from Halo, they must at least have the metrics to back up their decisions. After all its a business and they have bosses they need to explain their decisions to,
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> > >
> > > 1) There were no metrics or data suggesting this game would do anything. Hell, the developer didn’t expect anything.
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> > > 2) If all you are going to do when designing your game is use metrics and focus groups and rely on “what people expect” then you’re just going to have a ho hum, run of the mill pile of…meh. Which is what halo had been for years now.
> >
> >
> > 1) Creating and selling video games is a business so catering to fan feedback is a business decision. There are tons and tons of metrics and data available to 343i, including how previous Halo titles have sold, how their populations have held up at different points after release, swaths of fan feedback available from the ongoing Halo Community Feedback (HCF) program which has been going on well before Halo 5 released, AND multiple open betas including the open Halo 5 Beta which 343i utilized in order to collect and assess fan feedback to help develop the best possible Halo experience with Halo 5… Did they meet the mark? I like Halo 5, however I admit that’s debatable… Either way 343i certainly had VAST amounts of metrics and data to help them create a game that would cater to fan feedback and expectations and they even tweaked Halo 5 at multiple points during its development because of such data. I would think that most Halo players do actually want 343i to cater to most Halo players when making decisions, such as whether or not they should keep sprint.
> >
> > 2) Regardless of the fact that you sort of ramble off in this point, it’s untrue. Catering to fan feedback is extremely beneficial in regards to delivering a game that fans want to play. Whether or not the finished product can cater to everyone is another story, but it still doesn’t mean that it’s not a good idea to include fan feedback (including expectations) as a factor during the development of video games. And Halo has still been successful, despite what you think it has become.
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> “If I would have asked them what they wanted, they would have said a faster horse.”
> -Henry Ford
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> When designing a new product you can’t just make it based off of expectations. If you would have asked me before H5 if I wanted slide, thrust, GP, clamber in Halo I would have said hell no. But now, I like them. The same could be true of others with sprint. You’ll never know how a Halo game without sprint would fare in todays market until it is built.

Okay, but on the flip side you shouldn’t ignore fan feedback or expectations either. The sprint mechanic could be tested during open betas for the next game and/or during the early launch days. Feedback could be collected from fans who prefer to keep sprint and from those that don’t; thereby potentially altering the development of the game and/or post launch playlists to accommodate what players want after they’ve tried it out. And that’s not so much to address expectations so much as it would address fan feedback - both are important enough for consideration during the development of a video game, but my suggestion would potentially address fan feedback… And feedback is actually provided after the players get a chance to try out the new game for themselves versus fan expectations. There is a difference.

sprint has become something that most generic fps’ these days have. call of duty, battlefield, skill:special force 2, some other first person shooters. And now halo. Halo 5 has to accomodate sprint for these spacious but confined maps now. you have to sprint in halo 5. just like you have to sprint in most of fps games. its a norm now. I think that, because sprint is now a normal thing in fps games now, halo should just go back to its own roots. or to have sprint as an ability like halo reach. or maybe have anti sprint playlists or so on. but then. the maps and the gameplay will feel alot different when sprint goes or stays.

But instead, we should have a faster movement system. similar to doom but a little bit slower. Halo doesnt really need sprint. like for halo 5, the gameplay is solid for the generic niche market fans who are into fps games, but for the die hard halo fans, they feel this need that sprint really kills the gameplay of halo. Its not as tactical as it once was in the previous halo games. you still have the high ttk, but overall it still kind of feels fast paced. halo doesnt need to be fast paced.

what i said might not make any sense but, just think that halo doesnt need sprint to stay relevant to the fps market. it already was when it never had it.

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> > > > > > > Sin do you occupy the same universe as the rest of us.
> > > > > > >
> > > > > > > There have been many proposed solutions. H5 is as good as sprint gets. It sucks.
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> > > > > > > Sprint CANNOT work with Halo, or you’re compromising zoning, engagements, and pacing.
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> > > > > > > There is no in-between.
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> > >
> > > Immersion/Lore –
> > > Because in the LORE Linda was able to use a sniper to shoot and kill multiple banshee pilots with one shot a piece while hanging by one arm.
> >
> >
> > It was actually by her leg, upside down, if I’m not mistaken. She shot them [The pilots] through the holes located near the crease where the Banshee’s carapace folds downwards. Kinda funny that the Banshee actually had a weak spot like that in Reach. I feel so immersed because of the one time I saw someone get headshotted out of a Banshee like that on a video. Kapap.
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> “Linda had the rope coiled about a boot and wrapped about one forearm. She held her sniper rifle in one arm” Halo: First Strike by Eric Nylund, page 322

You guys are just two of a kind huh? Almost like you’re the same person.

Either way this point (while interesting in and about itself) really has nothing to do with sprint. And @OG Nick, brush off all the dust you want to, your arguments are your own highly bias opinions towards sprint. You’ve argued with me like Umbra by getting really heated about your opinions and trying to assert them as fact. I have no intention of further perpetuating any of those heated arguments with someone like you that writes off Ben’s pro sprint opinion with, “Oh you like sprint well that’s just cause you’re not OG enough in Halo like me.” You’ve pretty much acted like a jerk to me and others who try to explain our pro sprint opinions so there’s point in even talking to you about it.

You need to understand something: you, Umbra, and zr0fear are just three people… Three people that may not like sprint but that doesn’t give you guys the right to shoot down your fellow fans who do like sprint for having our pro sprint opinions… Especially not by meeting opinions WITH opinions. If anything it means we can agree to disagree about sprint but for you to keep trying to argue about it and attempt to “destroy,” pro sprint opinions is non sense. If you could just let that go and instead try to understand why we want to keep sprint then maybe we could actually get somewhere here. But as it stands you just seem to want to get into shouting matches with pro sprinters as if “winning,” the discussion will give you some sort of sense of accomplishment or actually help you try to get sprint removed… Put things into perspective here, pro sprinters in this thread are your fellow Halo fans; not your enemy and not the ones who decided to put sprint into Halo in the first place. We just want sprint to stay for a variety of reasons which we continuously provide here in this thread.

You know what’d be great? If we forgot about this thread, and it just - blew away

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> MODERATOR EDIT:
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> As this thread has reached 10,000 posts, there is no better time to make it clear that this is the official sprint thread where all sprint related discussion shall be directed, and give the title an accompanying face lift.
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> Original OP:
>
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> > Halo 6 could be the game EVERYONE wants by removing sprint in campaign (yes because who the -Yoink- needs TWO movement speeds in campaign???) and
> > arena multiplayer at first I thought a no sprint playlist might be optimal but hear me out. I pretty sure the new spartan abilities (save -Yoinking!- spartan charge) would be GENERALLY accepted in a halo game if they werent accompanied by sprint it would feel more competitive more strategic and would also still be recognizable to the fine tuned experience we got in halo 5. Warzone and customs would be a whole other beast entirely retaining ALL the features that made halo 5 successful would keep warzone great and would also allow more options for custom games, for those people that actually wanted to play in a sprint arena type setting they could actually fire up the in game custom game lobby adjust the filter and be good to go! lets face it, sprint has NO place in competitve halo and to argue that it does would just be absurd. this would allow arena maps to continue to be designed the PROPER way and please the vets and basically everyone whos willing to give it a chance and you wouldnt lose much of your sprint loving audience at all because there would still be sprint in the game it would just take a backseat!
> > Thoughts? :3

The gameplay is not affected that much by sprint. A much bigger gripe I have is that there is no way to go prone. But noooo because thats too much like call of duty. Really? So what? That’s one tiny thing call of duty did right with their crap game. How does that even matter? Why and how can you honestly say that the game is better without sprint considering we are supposed to be freaking super soldiers.

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> You know what’d be great? If we forgot about this thread, and it just - blew away

yup, no one is gonna change their opinion about sprint, it’s love, hate or some where in between, but this thread is a catch all so the wild fire is at least confined in one location…almost.

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> > > > > > > > > > I’d just like to point out that Doom, despite being multiplatform, has not had success in the market. Neither in sales or in population.
> > > > > > > > > >
> > > > > > > > > > It being used as comparison to a “successful” FPS is ludicrous. Most sprint arguments are made because people want Halo to reach Halo 3 levels of popularity. Otherwise, they’d be subjective and opinionated and therefore makes arguments like this irrelevant. Doom has not reached Halo 5 levels of popularity, so using it as a benchmark for what Halo can be is wrong.
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> > > > > > > > >
> > > > > > > > > No, but we can use its high BMS as an example of what we want. Doom may have failed for other reasons but people aren’t complaining about the BMS.
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> > > > > > > >
> > > > > > > > BMS is one part of your issue. Give it as an example of what we want, but the majority of comments list either Overwatch or Doom as a “successful FPS that doesn’t have sprint”. Neither of which are fair comparisons. Ill leave Overwatch for now, but it should be fairly apparent as to why it is not comparable. But DOOM is neither successful nor highly played anymore. Sure, it had a large following right out of the gate, but it has since fallen extremely far in sales charts and population charts. It didnt make as much money as people on here thought it would, it didnt keep a population, and it is therefore not something to benchmark Halo’s success on.
> > > > > > >
> > > > > > >
> > > > > > > Here’s a small thing though, or couple.
> > > > > > > Whenever the question of “Other FPS games without sprint” comes up, it boils down to Criterias of what counts or not.
> > > > > > >
> > > > > > > The real question asked is pretty much: Name a succesful high rated full of content FPS game with a multiplayer component which aren’t any of the game you’re going to list based on more criterias and excuses I’m adding later so they do not count.
> > > > > > >
> > > > > > > I doubt even a succesful full content Original Halo Clonr lile game would count for some arbitrary reason.
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> > > > > >
> > > > > > I can name many FPS games without sprint. However, except for Doom, most of them contain some form of alternate speed map traversal.
> > > > > >
> > > > > > If Doom had come out and been highly successful, like most people on here said it would be, this wouldnt be valid. I would gladly have claimed defeat and backed off. But clearly Doom hasnt been successful. And therefore we are back to having no successful games to compare Halo to.
> > > > >
> > > > >
> > > > > Halo was one of those games with forms of alternate traversal. Teleporters? Man Cannons? Anyone remember those?
> > > >
> > > >
> > > > We still have those.
> > >
> > >
> > > Not in Arena though. Only thing we got is player’s movement.
> >
> >
> > Quite a.few arena maps have mancannons, but I do agree about teleporters, not nearly enough
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> Halo CE had ladders, which were removed in Halo 2 due to fluidity reasons. It also had teleporters
> Halo 2 featured teleporters and introduced us to travelators / conveyor belts. It also had a map with an automatic elevator.
> Halo 3 moved away from teleporters in favor of Man Cannons and a portable “grav lift”.
>
> We still have uncharted territory in terms of Map traversal assets, and things to revisit.
>
> I don’t recall many maps featuring man cannons or teleporters which weren’t made to gain elevation but rather cover longer distances, in the arena ones.

I know they are there, my problem is I don’t remember all of the names of Halo 5 maps. I will look it up and get back to you

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> > > > > > > > People on the forums clamor for innovation and change, and then go spouting things like “no need to reinvent the wheel”. Which one is it?
> > > > > > >
> > > > > > >
> > > > > > > No one here can prove or substantiate that Halo could have maintained Halo 2/Halo 3 levels of popularity if it had stayed the same. Therefore, some reinvention was necessary.
> > > >
> > > >
> > > > That doesn’t make any sense.
> > >
> > >
> > > How so?
> >
> >
> > Why would you go and drastically change things just because you cannot prove that things are not going to stay headed in a good direction? Especially when there is nothing pointing to it going poorly any time soon?
> >
> > My job is going great. But I cannot prove that it will continue to go well forever. Does that mean I should go out and get a new job right now? No. I would wait until things start to go south(if and when they do).
>
>
> Halo 2 had better population retention than Halo 3. Thats not considered a poor trend?

Halo 3 also had more units sold. Then we see the units start to decline, with the population.

One of the reason Halo 5 has the best retention since Halo 3 is because it has sold the least number of units for a main Halo title since Halo CE.

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> You know what’d be great? If we forgot about this thread, and it just - blew away

This thread is a pillow for the 11%ers to scream into. Granted, they’ve been screaming into it for a year now, but it’s cheaper than therapy.

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> You know what’d be great? If we forgot about this thread, and it just - blew away

Deal with it. This Topic isn’t going the -Yoink- anywhere. With THIS many replies in this thread it is safe to claim that this discussion is undeniably necessary. There is not one other topic that has the attention this one has. That speaks volumes on the value of this debate.

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> > 2535451091657464;10869:
> > You know what’d be great? If we forgot about this thread, and it just - blew away
>
>
> Deal with it. This Topic isn’t going the -Yoink- anywhere. With THIS many replies in this thread it is safe to claim that this discussion is undeniably necessary. There is not one other topic that has the attention this one has. That speaks volumes on the value of this debate.

I think it’s just a way to contain this topic to a single thread in an attempt to mitigate forum clutter and no one at 343i has any plans to ever change sprint.

So, I’m coming back to this game after a hefty absence. Just a few questions re: sprint…
Is sprint removable in customs?
Have there been maps forged from games that didn’t have sprint?
If yes to the above questions, has anyone started a spartan company for people who dislike sprint and are looking for others to play sprintless customs with?

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> > You know what’d be great? If we forgot about this thread, and it just - blew away
>
>
> This thread is a pillow for the 11%ers to scream into. Granted, they’ve been screaming into it for a year now, but it’s cheaper than therapy.

Stop dismissing Anti-Sprinters as the bottom precentile. If Sprint wasn’t a big deal this thread would not be the massive back and forth that it has become. Understand that your stance is not the end all of this debate and If enough people don’t want to put up with the shotty movement of Halo 5 then they have every -Yoinking!- right to Assert their dismay until they’re catered to. Stop acting like an over irritated soccer Mom and Let Discussions run their course. Sprint’s affect on Map Flow is not Innocent. No matter how hard you try to convince yourself otherwise

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> > > You know what’d be great? If we forgot about this thread, and it just - blew away
> >
> >
> > Deal with it. This Topic isn’t going the -Yoink- anywhere. With THIS many replies in this thread it is safe to claim that this discussion is undeniably necessary. There is not one other topic that has the attention this one has. That speaks volumes on the value of this debate.
>
>
> I think it’s just a way to contain this topic to a single thread in an attempt to mitigate forum clutter and no one at 343i has any plans to ever change sprint.
>
> So, I’m coming back to this game after a hefty absence. Just a few questions re: sprint…
> Is sprint removable in customs?
> Have there been maps forged from games that didn’t have sprint?
> If yes to the above questions, has anyone started a spartan company for people who dislike sprint and are looking for others to play sprintless customs with?

Sprint is completely an option in customs. Making it pretty much the only redeeming quality of the game besides forge

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> I know they are there, my problem is I don’t remember all of the names of Halo 5 maps. I will look it up and get back to you

Halo 5 arena maps

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> The gameplay is not affected that much by sprint. A much bigger gripe I have is that there is no way to go prone. But noooo because thats too much like call of duty. Really? So what? That’s one tiny thing call of duty did right with their crap game. How does that even matter? Why and how can you honestly say that the game is better without sprint considering we are supposed to be freaking super soldiers.

So if it doesn’t affect the gameplay that much, why implement a gameplay changing feature?

The idea behind prone is that you minimize your target, gain more stealth and sacrifice a large amount of your mobility.
How exactly would that benefit Halo for starters?

Okay, we’re super soldiers, so?
How would the game be worse if we were allowed to run at full speed while maintining all combat abilities?

> 2533274951830603;10870:
> > 2535414876585185;1:
> > MODERATOR EDIT:
> >
> > As this thread has reached 10,000 posts, there is no better time to make it clear that this is the official sprint thread where all sprint related discussion shall be directed, and give the title an accompanying face lift.
> >
> > Original OP:
> >
> >
> > > Halo 6 could be the game EVERYONE wants by removing sprint in campaign (yes because who the -Yoink- needs TWO movement speeds in campaign???) and
> > > arena multiplayer at first I thought a no sprint playlist might be optimal but hear me out. I pretty sure the new spartan abilities (save -Yoinking!- spartan charge) would be GENERALLY accepted in a halo game if they werent accompanied by sprint it would feel more competitive more strategic and would also still be recognizable to the fine tuned experience we got in halo 5. Warzone and customs would be a whole other beast entirely retaining ALL the features that made halo 5 successful would keep warzone great and would also allow more options for custom games, for those people that actually wanted to play in a sprint arena type setting they could actually fire up the in game custom game lobby adjust the filter and be good to go! lets face it, sprint has NO place in competitve halo and to argue that it does would just be absurd. this would allow arena maps to continue to be designed the PROPER way and please the vets and basically everyone whos willing to give it a chance and you wouldnt lose much of your sprint loving audience at all because there would still be sprint in the game it would just take a backseat!
> > > Thoughts? :3
>
>
> The gameplay is not affected that much by sprint. A much bigger gripe I have is that there is no way to go prone. But noooo because thats too much like call of duty. Really? So what? That’s one tiny thing call of duty did right with their crap game. How does that even matter? Why and how can you honestly say that the game is better without sprint considering we are supposed to be freaking super soldiers.

Having to slow down to shoot makes me feel like a super soldier how?

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> > > You know what’d be great? If we forgot about this thread, and it just - blew away
> >
> >
> > Deal with it. This Topic isn’t going the -Yoink- anywhere. With THIS many replies in this thread it is safe to claim that this discussion is undeniably necessary. There is not one other topic that has the attention this one has. That speaks volumes on the value of this debate.
>
>
> I think it’s just a way to contain this topic to a single thread in an attempt to mitigate forum clutter and no one at 343i has any plans to ever change sprint.

Not for Halo 5 perhaps but Halo 6 is still a possibility for the absense of sprint.
Seeing as there’s circulating talk about some debate about wether or not to keep sprint during Halo 5’s development.

Unless of course you have sources backing the bolded part up, and that’s for Halo 6.

> 2535431550546249;10875:
> > 2535451091657464;10869:
> > You know what’d be great? If we forgot about this thread, and it just - blew away
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> Deal with it. This Topic isn’t going the -Yoink- anywhere. With THIS many replies in this thread it is safe to claim that this discussion is undeniably necessary. There is not one other topic that has the attention this one has. That speaks volumes on the value of this debate.

Woah there, no need for the cursing and shouting matches over this. The thread is still here either way, so if you really do think it’s that’s serious to interject about such a comment then you’d be best to report it and move on or just ignore it. Engaging with someone to argue about whether or not the thread should be here will doubtfully lead to a contructive outcome and is actually just becoming a part of the problem you have with the comment in the first place.

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> > 2533274825044752;10874:
> > > 2535451091657464;10869:
> > > You know what’d be great? If we forgot about this thread, and it just - blew away
> >
> >
> > This thread is a pillow for the 11%ers to scream into. Granted, they’ve been screaming into it for a year now, but it’s cheaper than therapy.
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> Stop dismissing Anti-Sprinters as the bottom precentile. If Sprint wasn’t a big deal this thread would not be the massive back and forth that it has become. Understand that your stance is not the end all of this debate and If enough people don’t want to put up with the shotty movement of Halo 5 then they have every -Yoinking!- right to Assert their dismay until they’re catered to. Stop acting like an over irritated soccer Mom and Let Discussions run their course. Sprint’s affect on Map Flow is not Innocent. No matter how hard you try to convince yourself otherwise

Granted, it’s been a while since the poll, but it showed that 11% were completely against sprint. That’s not me making it up. If there has been a more scientific poll with an appropriately sized sample base I completely missed it. As far as thread size, how many unique users does it have? How many of them are anti-sprint? This is an echo chamber of like-minded people that’s been going on for a while now. Of course it’s big. That proves nothing in the grand scheme of things.
You criticize me for asserting an opinion and then go on to state a couple of your own as absolute truths while lecturing me on not allowing a conversation to run it’s course. Do I need to explain why that is just silly/hypocritical?
Plenty of people have eloquently explained why they disagree with sprint and it has contributed to the discussion in a meaningful way. Your response to me was anything but.

By the way, I feel for the 11%ers. I’ve said it since day one. I don’t think their opinion has any less merit than my own, I just think I’m fortunate enough to be in the majority on this one. And that’s what it all comes down to. I think most halo players these days just want to sprint. If 343 want’s to maximize profits (they’re a business, they are not our bros) then they have to cater to the majority. Some times that’s you, sometimes it’s someone else.

Anyway wasn’t trying to trigger you. I mean, I can see how that whole pillow comment can be construed as snide. I just try to be a little colorful when I post. Bored at work.