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> > > > > > People on the forums clamor for innovation and change, and then go spouting things like “no need to reinvent the wheel”. Which one is it?
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> > > > > These sound like two different groups of people to me. The forums are not a hivemind, you know, we have different types of people here.
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> > > > > > The problem is that Halo was never a “wheel”. Halo was dial-up, it was a 1992 Toyota Corolla. Can you still use it? Sure. Do you want to, when there is something better, faster, quicker, more fun out there? No.
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> > > > > What, exactly, was the point of this analogy?
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> > > > “Reinvent the wheel” Halo isn’t some all purpose object like a wheel. Its a very specific game, even more specific given its history of consoles and the history of the genre, and treating Halo as some generic wheel that was perfect and never needs iteration or perfection is foolish. Even wheels, as they are, have been iterated on over and over again, and even have different types. Point being, Halo needed to change, even if in some small, iterative form. The combination of “if it aint broke dont fix it” and “no need to reinvent the wheel” means people truly wanted Halo 3.5 every release.
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> > > But why make the completely silly and baity Corolla analogy when you could’ve just said that? I completely agree with what you’re trying to get at now that you said it, but relating old Halo to 92 Corolla won’t get you any sympathy from anybody who doesn’t already hold the new Halo to higher regard than the old Halo. It just creates more unnecessary friction between the parties involved.
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> > It was to point out that old cars are still completely functional, but people opt to get newer, faster cars to do what they wouldve done with the old cars. The 92 Corolla is supposed to be the analogy of Halo because its the old car, the workhorse that needs to iterate and change to remain viable in the new market of flashy cars. Ill be honest, first car that came to mind was the 92 Corolla because that’s the first car I owned, and Halo was the first major FPS i actually sat through and played.
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> > Cars, like dial up internet, and the wheel, have all been iterated on and changed into fuel efficient, fast vehicles that protect passengers and create less harm for the environment. If car manufacturers followed that same mantra of “It it aint broke dont fix it” and “no need to reinvent the wheel”, we wouldnt have all the new features that are commonplace in cars now.
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> I think that the analogy is weak because, cars have gotten objectively better, but entertaiment hasn’t. So what if I still listen to Led Zeppelin, it’s my favourite band. My favourite movie is Pulp Fiction. You can guess that my favourite game is CE.
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> What I’m trying to say is that: “Halo needs to evolve” is a fair opinion, but making your game worse just to change(sprint, no splitscreen, H5 story) is not a good idea.
Worse is subjective, but the objective part of this is that change must occur to not stagnate the franchise. Im just trying to get rid of these “If it aint broke dont fix it” and “Dont reinvent the wheel” comments.
Take Zepp for example. All their music has inspirations, and each album plays slightly differently than the last. I love AC/DC, but after a while I get tired of the fact that all their songs sound the same. Thats the iteration we’re talking about.
All im saying is that change is necessary. Combining “if it aint broke dont fix it” and “dont reinvent the wheel” is the opposite of that.
Edit: Ill clarify. I think Halo 4 was too much of a change, too fast. By no means was it a bad game, but besides the story of the campaign, it wasnt exactly the Halo 4 I was looking for. Halo 5, to me, is the perfect small iteration on Halo 3 to make it just new enough but also similar to the older Halos.