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> > > > > > > > > > Removing sprint would remove realism from the game.
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> > > > Overwatch has a large focus on mocement abilities.
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> > > > Hell the soldier character even has a sprint ability does he not? The current most popular Arena FPS (CS:GO) has two movement speeds. Knife speed and gun speed. Knife speed allows people to move around the map at a faster rate, with the drawback of not having their gun ready. Seems familiar…
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> > > > With your mention of Doom and Halo’s player base, I can’t help but notice that Overwatch is about as MOBA as an shooter can get. Sure there is an audience past sprint. But as of right now, traditional Arena FPS games aren’t super popular, at least on console. Doom wasn’t very popular on consoles.
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> > > > CoD players would move to Halo if it suited them. CoD is strating to trend in a sci-fi direction. They don’t move to Halo now because, despite what so many on the forums think, CoD and Halo play completely differently. Halo is still largely skill based, and is much harder than games like CoD.
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> > > Doom MP has never been popular on consoles though. Doom 3 released in 2004 on consoles with online MP. It doesn’t have the name recognition on Consoles for having a strong MP. Not many Arena titles got any attention on consoles even during Halo 2 and Halo 3. We’ve had Arena titles. Some big ones too.
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> > > Halo CE - 3 made Arena FPS titles on consoles work for, and be much more accessible to the console market. The old Halo games are the only Arena FPS that have ever done very well on consoles. That unique experience and brand recognition worked in its favour. Unfortunately both seem to be weakening with every release.
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> > > There was a huge backlash at COD’s move towards sci-fi. COD players don’t want Sci-fi. Crysis and Titanfall are evidence of this (and Killzone didn’t really take off despite Sony’s best efforts). Titanfall had identical gunplay as COD and that still wasn’t enough. And no they don’t like the more skill based gameplay of Halo. That’s why it baffles me we think sprint can lure them in. This was on of the goals with sprint and the like, to “make Halo more accessible to a wider audience” that really means COD players, because no one outside of COD players really care about these features. In order to actually entice the larger player base of COD over to Halo, Halo would have to make further sacrifices for them. That’s not a future I want.
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> > Therefore, comparing Halo to other arena shooters is irrelevant. I remember TF2, Quake 4, I know we had arena games on 360. My point was if they didnt work, theres no basis that that exact form of game would work, or that people would enjoy a similar Halo (one with faster BMS, no sprint, etc). Tsassi’s analysis of population trends has shown that Halo 2 had the best pop retention % of Halo games, and theres a downhill trend since then, so really, that core Halo formula wasnt working so well either. Casual gamers flocked to Halo 3, but Tsassi’s analysis notes that the higher number of players came with a large drop off in playerbase (the casual gamer, moving from hype game to hype game)
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> > The “backlash” to CoD moving Sci-Fi is only currently apparent, but both Advanced Warfare, Black Ops 3 and even the earlier Black Ops 2 all have pretty large sci-fi influences, and yet they still sell incredibly well. Im not currently aware of the population retention % numbers for CoD, but I’m sure that its up there. Titanfall launched without a campaign, and a small number of maps. While still incredibly popular for a new game, it was definitely not going to compete with CoD. However, we did see a large niche audience who loved Titanfall 2, so much so that EA greenlit a sequel.
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> > Sprint isnt a pull at CoD fans only. Its a pull at everyone. Its a fairly universal game mechanic for shooters, and a fairly universal human action. BF, Titanfall, Crysis, CoD, Borderlands, however you slice it, they all include sprint. Games like Gears, Overwatch, hell even CS have a focus on an alternate movement speed or abilities that creates a difference between BMS. In the top played games of the Xbox Store (of which Halo 5 currently sits at 15th), it would be the only shooter without sprint had it been in the style of Halo 3. Games have “sprint” now. As in, an alternate, out of combat, movement speed that allows for map traversal and generally linked to other abilities. Not just CoD. Its that familiarity that the casual gamer needs. There has always been a portion of our fanbase that has wanted sprint. And a large portion of gamers who wondered why we never had sprint. Seeing an increasing decline with that standard “core” formula, Bungie tried to change the game up with Reach, and now we have arrived at 5, arguably the best mash up of “core” and “modern” Halo we’ve seen.
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> > Theres no evidence to suggest that core Halo would have succeeded here, as there is no evidence that modern Halo is pushing Halo to reverse its population and sales trend (unless, like me, you believe Bravo when he says Halo 5 has better retention than both Reach and 4). All we have left is personal opinion. Except, when I see people treat pro-sprinters as mindless casuals who dont understand what they want or why they like sprint, and assume that somehow their personal opinion is the only valid one, I start preferring that we keep sprint.
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> > I will state, as I have stated before. I prefer Halo with sprint, but I am not going to leave the franchise or stop playing it if they remove sprint and take it back to Halo 3. I see Halo 3 as a 7/10 on the “fun meter”, and Halo 5 has a solid 9/10.
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> A combination of thrust and slide could act as an out of combat movement speed different to BMS which would be increased and lets not firget crouch walking which again varies movement speeds, sprint isn’t a requirement for a Halo to succeed, theres two sayings that spring to mind when I think of Halo its “if it aint broke dont fix it” and “no need to reinvent the wheel”, Halo had a succesful fomula and a distinct identity that worked and was succesful, this should have been retained and expanded on, Bungie veared off track and rather than get back on it 343 through some dynamite on there, H5 has repaired some of the damage but Halo is in the middle of an identity crisis, not helped by a dev that continues to peddle out poorly functioning games and until they get back to the core roots of what made Halo so appealing to begin with nothing will change for this community and sales will continue to dwindle.
I speak to familiarity of move speeds as in an alternate move speed not tied to general BMS. Most other games mentioned have varied joystick movements as well as other forms of movement. By no means do we need sprint, but it is in the game. The thing is, 10 different people will tell you 10 different things about what is a “requirement” for Halo to succeed.
And what if I was to say that it was broke and needed fixing? Theres no proof to show that Halo 3 levels of popularity could be maintained in this franchise, and therefore they changed some parts of it. “No need to reinvent the wheel”. I always hated that quote. People on the forums clamor for innovation and change, and then go spouting things like “no need to reinvent the wheel”. Which one is it? The problem is that Halo was never a “wheel”. Halo was dial-up, it was a 1992 Toyota Corolla. Can you still use it? Sure. Do you want to, when there is something better, faster, quicker, more fun out there? No.