The sprint discussion thread

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> > > > Is this generalization correct?
> > > > It feels like the people whom want sprintless Halo are all Halo 2 & 3 tryhards that miss their alt account 50s.
> > > > Well…anyway…
> > > > Removing Sprint would harm campaign, social playlists, BTB, and Warzone in my opinion, but sweaty ranked arena might as well be made sprintless in H6.
> > >
> > >
> > > Entirely incorrect.
> > >
> > > And how would it harm any of those but campaign? Campaign I could see for “immersion’s” sake, however flimsy the reasons for it, but everything else? Lol wot?
> >
> >
> > Sprintless makes maps too small for my tastes, BTB would end up Medium Team Battle, Campaign would have to be full of hogs and gooses to get around or you’ll end up walking for days like what happens when the marines drive off without you on mission or worse it’s one like the Library, Warzone was made to make BTB seem tiny so sprintless would just shrink it too much, and Social should be like kids running around during recess/lunch break so sprintless turns that fun on it’s head and we end up in boot camp running drills.
> > That’s just the way I see it.
>
>
> There were medium maps before sprint was introduced. There were huge BTB maps before sprint was introduced.
> So sprint is a band-aid solution to an entirely unrelated campaign design and AI issue?
> Warzone map size is humongous, and even that size could be kept.
> Why would no-sprint suddenly go from recess to military drill?

I don’t know how to say it any other way, a new Halo without Sprint is just going to be less fun for me. It would feel like a big step backwards for me. That doesn’t answer those questions so is sprint a band-aid? maybe, slighty, unless they remake HCE,H2,H3,ODST and slap sprint in them. Military drill? uh cause people play H2/3 with surgical precision and a new sprintless H6 built like those would make the sweaty tryhard esports H5 look very easy.

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> > > > > Sin do you occupy the same universe as the rest of us.
> > > > >
> > > > > There have been many proposed solutions. H5 is as good as sprint gets. It sucks.
> > > > >
> > > > > Sprint CANNOT work with Halo, or you’re compromising zoning, engagements, and pacing.
> > > > >
> > > > > There is no in-between.
>
>
> Immersion/Lore –
> Because in the LORE Linda was able to use a sniper to shoot and kill multiple banshee pilots with one shot a piece while hanging by one arm.

It was actually by her leg, upside down, if I’m not mistaken. She shot them [The pilots] through the holes located near the crease where the Banshee’s carapace folds downwards. Kinda funny that the Banshee actually had a weak spot like that in Reach. I feel so immersed because of the one time I saw someone get headshotted out of a Banshee like that on a video. Kapap.

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> > > > > > Sin do you occupy the same universe as the rest of us.
> > > > > >
> > > > > > There have been many proposed solutions. H5 is as good as sprint gets. It sucks.
> > > > > >
> > > > > > Sprint CANNOT work with Halo, or you’re compromising zoning, engagements, and pacing.
> > > > > >
> > > > > > There is no in-between.
> >
> >
> > Immersion/Lore –
> > Because in the LORE Linda was able to use a sniper to shoot and kill multiple banshee pilots with one shot a piece while hanging by one arm.
>
>
> It was actually by her leg, upside down, if I’m not mistaken. She shot them [The pilots] through the holes located near the crease where the Banshee’s carapace folds downwards. Kinda funny that the Banshee actually had a weak spot like that in Reach. I feel so immersed because of the one time I saw someone get headshotted out of a Banshee like that on a video. Kapap.

“Linda had the rope coiled about a boot and wrapped about one forearm. She held her sniper rifle in one arm” Halo: First Strike by Eric Nylund, page 322

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> > > > > > > Sin do you occupy the same universe as the rest of us.
> > > > > > >
> > > > > > > There have been many proposed solutions. H5 is as good as sprint gets. It sucks.
> > > > > > >
> > > > > > > Sprint CANNOT work with Halo, or you’re compromising zoning, engagements, and pacing.
> > > > > > >
> > > > > > > There is no in-between.
> > >
> > >
> > > Immersion/Lore –
> > > Because in the LORE Linda was able to use a sniper to shoot and kill multiple banshee pilots with one shot a piece while hanging by one arm.
> >
> >
> > It was actually by her leg, upside down, if I’m not mistaken. She shot them [The pilots] through the holes located near the crease where the Banshee’s carapace folds downwards. Kinda funny that the Banshee actually had a weak spot like that in Reach. I feel so immersed because of the one time I saw someone get headshotted out of a Banshee like that on a video. Kapap.
>
>
> “Linda had the rope coiled about a boot and wrapped about one forearm. She held her sniper rifle in one arm” Halo: First Strike by Eric Nylund, page 322

Huh, I swear it was upside down. Maybe I’m just tripping balls. Haven’t read that book in soooooo long.

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> > > > > > > > Sin do you occupy the same universe as the rest of us.
> > > > > > > >
> > > > > > > > There have been many proposed solutions. H5 is as good as sprint gets. It sucks.
> > > > > > > >
> > > > > > > > Sprint CANNOT work with Halo, or you’re compromising zoning, engagements, and pacing.
> > > > > > > >
> > > > > > > > There is no in-between.
> > > >
> > > >
> > > > Immersion/Lore –
> > > > Because in the LORE Linda was able to use a sniper to shoot and kill multiple banshee pilots with one shot a piece while hanging by one arm.
> > >
> > >
> > > It was actually by her leg, upside down, if I’m not mistaken. She shot them [The pilots] through the holes located near the crease where the Banshee’s carapace folds downwards. Kinda funny that the Banshee actually had a weak spot like that in Reach. I feel so immersed because of the one time I saw someone get headshotted out of a Banshee like that on a video. Kapap.
> >
> >
> > “Linda had the rope coiled about a boot and wrapped about one forearm. She held her sniper rifle in one arm” Halo: First Strike by Eric Nylund, page 322
>
>
> Huh, I swear it was upside down. Maybe I’m just tripping balls. Haven’t read that book in soooooo long.

I had the book handy. Cause I read the lore. And the Nylund books are the best.

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> > > > > > > > > Sin do you occupy the same universe as the rest of us.
> > > > > > > > >
> > > > > > > > > There have been many proposed solutions. H5 is as good as sprint gets. It sucks.
> > > > > > > > >
> > > > > > > > > Sprint CANNOT work with Halo, or you’re compromising zoning, engagements, and pacing.
> > > > > > > > >
> > > > > > > > > There is no in-between.
> > > > >
> > > > >
> > > > > Immersion/Lore –
> > > > > Because in the LORE Linda was able to use a sniper to shoot and kill multiple banshee pilots with one shot a piece while hanging by one arm.
> > > >
> > > >
> > > > It was actually by her leg, upside down, if I’m not mistaken. She shot them [The pilots] through the holes located near the crease where the Banshee’s carapace folds downwards. Kinda funny that the Banshee actually had a weak spot like that in Reach. I feel so immersed because of the one time I saw someone get headshotted out of a Banshee like that on a video. Kapap.
> > >
> > >
> > > “Linda had the rope coiled about a boot and wrapped about one forearm. She held her sniper rifle in one arm” Halo: First Strike by Eric Nylund, page 322
> >
> >
> > Huh, I swear it was upside down. Maybe I’m just tripping balls. Haven’t read that book in soooooo long.
>
>
> I had the book handy. Cause I read the lore. And the Nylund books are the best.

I’ve been more busy with HiTD and New Blood. I’ll praise Nylund until the day I die, but some of these other novels are GOAT.

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> > > > > Id rather keep sprint.
> > > >
> > > >
> > > > Agreed
> > >
> > >
> > > Agreed as well- but be warned. You should careful trying to debate with these anti-sprinters… They take this stuff really… REALLY seriously and they don’t take kindly to people who disagree with them. :stuck_out_tongue:
> >
> >
> > What debate? All I see is you trying to salvage what little you can because you are absolutely getting destroyed by OG Nick at the moment.
>
>
> I gave ~30 or so valid arguments defending reasons to keep sprint and OG Nick never destroyed any of them… Nor did he even address hardly any of them.

Did you ever address this or this?

If you don’t like sprint in campaign, it’s as simple as not using it. For those saying sprinting in pvp doesn’t make sense because “spartan armor is so heavy,” cmon, really? Read a book, almost any Halo book that has a Spartan in it, and you will see that Spartans can, will, and do sprint if the situation calls for it. Hell, even in the older game cinematics you see MC run for his life. Please note “run” in that statement.

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> If you don’t like sprint in campaign, it’s as simple as not using it. For those saying sprinting in pvp doesn’t make sense because “spartan armor is so heavy,” cmon, really? Read a book, almost any Halo book that has a Spartan in it, and you will see that Spartans can, will, and do sprint if the situation calls for it. Hell, even in the older game cinematics you see MC run for his life. Please note “run” in that statement.

Spartans are always moving at combat speed. Running. With guns up. In fact, using lore here is funny because Spartans described in the books begin to move slower when there are enemies nearby. Why? Because lowering your weapon and charging around in a combat zone gets you killed. Spartans can also move faster than a normal human sprinting, and still fire accurately so why shouldn’t MP portray this? Simple, because LORE and GAMEPLAY do NOT mix well. The Chief could slap a MISSILE out of the air in the books, why can’t we do that in the game? Because it’s not a good mechanic to put into the game where rockets are supposed to be powerful. It’d be like putting armor lock into the game on steroids. In lore Spartans carry more than 2 nades, but they don’t carry that many in the game because it would be a mess. LORE does not JUSTIFY putting a mechanic that changes how a game plays entirely from its roots.

edit: No one even mentioned the armor being too heavy.

Interesting point about the armor weight, because according to the lore, the armor is a half ton … that doesn’t exactly jump / climb / run easily. The fact that Spartans move faster than humans is a testament to just how amazing the armor was, and Halsey’s work on it.

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> > > > Meh, I like it cos it adds more depth to tactical decisions, such as whether to run or fight, as you don’t recharge shields when sprinting etc. I love how really complex escapes can happen whilst no shields on this game, I love seeing how long I can survive. Yeah they could increase the base movement speed I suppose and it would achieve the same thing, would they do that though? I just don’t see the argument that sprint makes the gameplay worse, it just adds to the variety of encounters Halo offers as far as I’m concerned.
> > >
> > >
> > > Soooooo… Your argument boils down to escaping bad situations you put yourself, mainly when you shouldn’t (when you’re no shields). That’s exactly why sprint is a bad thing.
> >
> >
> > No, sprint or not I would try escape some situations like that anyway, sprint is just one more tool that enables this. Clamber does the same yet no one whines about that. I just like having options, if I want to fight my way out, which I do the majority of times, I will, I would rather have sprint and not use it than want it and not have it.
>
> Bingo… I think that’s a critical and well stated counter to the “pro sprinters just want to escape punishment,” argument… That’s got nothing to do with wanting to keep sprint and even implies that people who want sprint aren’t as competitive. There are multiple reasons why players want to keep sprint and it doesn’t just boil down to an issue where they want to be able to run away from engagement more often.

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> Interesting point about the armor weight, because according to the lore, the armor is a half ton … that doesn’t exactly jump / climb / run easily. The fact that Spartans move faster than humans is a testament to just how amazing the armor was, and Halsey’s work on it.

And how far the augmentations, when successful, could push the human body. It wasn’t all armor doing the work.

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> > > > Sin do you occupy the same universe as the rest of us.
> > > >
> > > > There have been many proposed solutions. H5 is as good as sprint gets. It sucks.
> > > >
> > > > Sprint CANNOT work with Halo, or you’re compromising zoning, engagements, and pacing.
> > > >
> > > > There is no in-between.
> > >
> > >
> > > (1) My point is that sprint can and DOES work in Halo and has worked over the past 3 AAA Halo titles…
>
>
> (2) Second here is a link to a post where I’ve provided a multitude of reasons (27 points) supporting why sprint is good for Halo; including why it has been and still is working for the franchise.
>
> (3) Third, earlier in this thread I cited and discussed an article where 343i’s Executive Producer Josh Holmes explained multiple reasons why 343i thinks that sprint has been and still is working for Halo.

  1. Keep in mind that in Reach it was just an AA, and was limited. In Halo 4 it was also limited. And in Halo 5 it has had to have further adjustments to make it fit. If the mechanic had worked over the last 3 games it wouldn’t have needed the adjustments in the first place. It’s also worth noting that no sprint worked perfectly in the first 3 Halo games. The only Halo game I ever thought would have been better with sprint was ODST. But that was very different from the main titles.

  2. I’m with OG Nick here;. Many of those 27 or so points actually boil down to just a few things;

(A) “Immersion/lore”. A point which you even contradict yourself with. One moment saying it’s needed for immersion/lore but then say ‘well actually Spartans can sprint and shoot at the same time, but I’ll allow the gun lowering animation for gameplay reasons’. This tells me that gameplay trumps lore.

(B) “The mechanic is expected to be in an modern FPS”. This again is just wrong. Certain mechanics are only ever expected in certain genres. Sprint is expected in military shooters. Putting sprint as it is seen in military shooters in to an Arena game would just change the game. And that is what is happening here. The addition of these mechanics have shifted Halo from it’s Arena format in the original trilogy to more of a modern military shooter. This isn’t an evolution, or just an expected mechanic of today’s games. It’s a mechanic of a certain genre, and players of that genre are expecting all games to have it.

(C) “Speed and map traversal”. You give many examples of being stuck on a Halo 3 BTB map. With vehicles gone you complain that you have no way to move across the map. But there were more ways to travel besides vehicles. There were man cannons and teleporters. There was a point to this. Something OG Nick talks about. Predictive combat. It’s an important feature of competitive games to limit the randomness, this includes map flow and predicting likely enemy movement. When you have a map like Avalanche that has one shorter inside track, and one larger outside track supported by teleporters and man cannons. You can assess the likelihood of an enemy taking a certain route, and the reverse is the same, you have to be unpredictable for the enemy team. A good team knows the route you will take to laser, so you have to surprise them, or be better. This all goes out the window when every player has quick access to almost every corner of the map. I think it’s one of the reason we’ve only ever had community forge maps in BTB. You’re more likely to forgive a forge map for being broken (which many of the original ones were).

This has another effect on the flow of not just the maps but the gametypes themselves. It’s why a pistol was needed in Halo 4, why the flag score went up to 5 instead of 3. It’s why instant respawning became an issue. Players were getting back in to the fight far too quickly. It made scoring objectives really hard when the teams were even. And I personally believe it’s why many of the gametypes were removed for Halo 5. They just didn’t work. Whereas Halo 4 screwed up the flow of the gametypes, Halo 5 just outright broke them, and they’d need completely rebuilding with this new gameplay. So while you are complaining about crossing the map, we are pointing out that was a benefit to Halo 3’s gameplay. It rewarded good positioning on the map, it rewarded good pushes and punished bad ones. Halo 5 and sprint is easier. It is more convenient, even less frustrating for the player who likes to run around solo. But that is exactly why we prefer Classic Halo. It made you think before you went running in to battle.

(D) “****Majority wants it”. OG Nick covered this too. At the time sprint was being included it was wholly rejected by the community. We saw the addition of AAs, then loadouts, and perks, ordnance drops and so on and as these things were added (things players at the time thought were “evolution” and necessary) that the player population dropped. And with Halo 5 we’ve seen several mechanics that didn’t work removed and a move back to equal starts and the population has improved. When we complained about flinch, loadouts, perks and ordnance prior to Halo 4’s release we were dismissed as “the vocal minority”. We were right about the lot of it. They were bad for Halo and the community. Don’t dismiss the anti-sprint views now just because of the belief it’s “a vocal minority”.

  1. Unfortunately for Josh Holmes there’s very little substance behind these claims. He’s not discussing pros and cons. He’s not providing data. He’s doing a quick run down list that is not very convincing. It’s just marketing speak.

The bottom line here is that it’s all fluff. Beyond “Sprint is good for Halo and here’s why I think why” there’s not much else to a pro-sprint argument. Purely for the fact I don’t think pro-sprinters have acknowledged the fact that while Halo 5’s gameplay isn’t bad, it is a distinct shift in genres. Also I don’t think there’s the understanding that the slower gameplay of Classic Halo held more of a tactical/strategic element that is lost in that shift of genres.

You’re point should be that ‘sprint works in a military shooter, and I prefer Halo as one’.

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> > I am really late to this thread and I don’t know if anyone pointed this out, (not reading 500 pages), but at least 1/4th of the SA would be gone if sprint were removed, slide and Spartan charge cannot be done without it. But in some ways, I kinda hope it does go. I feel as if sprint plays a role in why vehicle play has fallen by the wayside.
> >
> > If some spartan abilities do stay, even if sprint is gone, It should be clamber and thrust, slide could be still used if 343 made it so that when you thrust and crouch, you slide. I think it would a creative way to add the mechanic without sprint being around and would definitely be seen as unique to me.
> >
> > honestly though, I am surprised that 343 has not added any kind of classic playlist to 5, I mean, people would play, some might come back even, so why not see if people would actually enjoy it? make it a featured playlist for a week and see what the player turn out if like.
>
>
> And? Why do we need these abilities? What do they do to legitimately enhance or help the gameplay? You can do them without SAs, but why do we even need them?

I personally think they do add to the game, thrust allows you to make quick changes in direction, allowing you to not only take sharp angles but also allow you to out think your enemy while at the same time, not having the cat and mouse that sprint adds or the issue of lowering your gun for long periods of time, instead being barely a second, but for the purpose of getting a slight boost.

Clamber is also a very useful mechanic as it allows Spartans to move over ledges faster then ever, not only allowing for quick flanking, but also being able to traverse a map faster. Crouch jump is still useful even with clamber around as some jumps need it no matter what.

Slide, while not as interesting, can again, allow for quicker movement and also quicker movement into smaller areas. so instead of having to move and crouch, you can slide into the small area, but slide would also be kept in check as you could only do it when you thrust, then crouch, or are moving at faster then normal speeds, a grav launcher or something. also, the shotgun slide can be very effective when a shotgun is available, even though I myself am not the greatest at doing that.

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> > > I am really late to this thread and I don’t know if anyone pointed this out, (not reading 500 pages), but at least 1/4th of the SA would be gone if sprint were removed, slide and Spartan charge cannot be done without it. But in some ways, I kinda hope it does go. I feel as if sprint plays a role in why vehicle play has fallen by the wayside.
> > >
> > > If some spartan abilities do stay, even if sprint is gone, It should be clamber and thrust, slide could be still used if 343 made it so that when you thrust and crouch, you slide. I think it would a creative way to add the mechanic without sprint being around and would definitely be seen as unique to me.
> > >
> > > honestly though, I am surprised that 343 has not added any kind of classic playlist to 5, I mean, people would play, some might come back even, so why not see if people would actually enjoy it? make it a featured playlist for a week and see what the player turn out if like.
> >
> >
> > And? Why do we need these abilities? What do they do to legitimately enhance or help the gameplay? You can do them without SAs, but why do we even need them?
>
>
> Clamber is also a very useful mechanic as it allows Spartans to move over ledges faster then ever, not only allowing for quick flanking, but also being able to traverse a map faster. Crouch jump is still useful even with clamber around as some jumps need it no matter what.

I don’t agree with this. A grav lift, a ramp, a smaller jump. Anything would be quicker than an animation to climb the ledge. Clamber changes the map design to the point where you see clamber points added just to make the mechanic useful.

Halo 5 TruthDon’t know the youtuber, just the first video I looked at. But even then at 1:30 you can see he’s under the bases. He’s faced with two options to get up to the top half of the base. One is a grav lift, the other is a clamber point. He takes the grav lift. On a classical arena designed map. clamber is useless. I watched a few minutes of that gameplay and I didn’t see clamber once.

And that’s a good point there. Most of the abilities just aren’t used. They aren’t used because they aren’t useful in their own right.

Thruster is the one and only ability that adds to the gameplay. You can use it to get in to a fight quicker, or to traverse a section of map. You can use it during a fight to throw off your opponent, and without the potential for abuse or negative impact on map design. Also unlike sprint it doesn’t promote misuses of weapons. Like running around with just the sword on trying to sprint in to an enemy and sword them.

You could tie certain abilities to thruster and have a much less negative effect on the gameplay.
Crouching while thrusting instead of slide.
Thrusting then melee instead of charge
Thrust crouching mid air to fall faster, even do some damage instead of ground pound.
Many of these do not require the animations, or exaggerated effects that they have. They have them purely for “immersion” and not gameplay reasons.

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> > > > Removing sprint would remove realism from the game.
>
>
> You know, the creative division were justifying sprint more with other games doing it than what a spartan “realistically would do in the Halo reality”.
>
> Even then, had they wanted to they could have ditched sprint, given a short explanation of how a spartan can realistically sprint while maintaining full accuracy and weapons up, and have the exact same result, “What spartans realistically can do”. It doesn’t matter if they want to justify something with lore as they as as in control over that as they are over gameplay.
>
> Want to see what other things spartans would be able to do?
> -Prone
> -Corner lean
> -Blind fire
> -Survive a handful of ballistic bullets even while unshielded.
> -Be able to engage in proper hand-to-hand combat, with, blocks, counters, grabs and so forth.
> -Roll a grenade

The simple fact is that they wanted to give players the option to fight or flee, or the ability to get from one place to another quicker if they needed to. They’re giving players more choices, so I don’t see how that’s a problem. And it’s a very reasonable feature to modernize the franchise given the state of the entire FPS genre, sprinting is basically expected at this point in any FPS release.

And while I think that your list of “other things spartans would be able to do” is a force because there are literally endless things spartans can do, I’ll still mention it. Yes, going prone and corner leaning would be easy to implement into the game, they probably haven’t added those because they encourage camping though. Hand-to-hand combat takes away from the core gameplay and would throw off the entire flow of the game. Blind fire and rolling a grenade would be completely unnecessary since they’d be largely ineffective or have nearly no situational use. And surviving enemy fire while unshielded is already incorporated into the game.
But the truth is that many times they don’t add more features because the game engine won’t allow for some things, not to mention there are only so many buttons on a controller so they can’t add everything you can think of. Sprint was an easy addition that was not difficult to add to the controller layout or the gameplay itself, and it is useful in many situations and actually serves a purpose unlike most of your list.

It’s a video game, it has some features of a ‘realistic’ spartan, it’s missing others. They incorporate what they can to add variety to gameplay and maintain the flow.

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> The simple fact is that they wanted to give players the option to fight or flee, or the ability to get from one place to another quicker if they needed to. They’re giving players more choices, so I don’t see how that’s a problem. And it’s a very reasonable feature to modernize the franchise given the state of the entire FPS genre, sprinting is basically expected at this point in any FPS release.
>
> And while I think that your list of “other things spartans would be able to do” is a force because there are literally endless things spartans can do, I’ll still mention it. Yes, going prone and corner leaning would be easy to implement into the game, they probably haven’t added those because they encourage camping though. Hand-to-hand combat takes away from the core gameplay and would throw off the entire flow of the game. Blind fire and rolling a grenade would be completely unnecessary since they’d be largely ineffective or have nearly no situational use. And surviving enemy fire while unshielded is already incorporated into the game.
> But the truth is that many times they don’t add more features because the game engine won’t allow for some things, not to mention there are only so many buttons on a controller so they can’t add everything you can think of. Sprint was an easy addition that was not difficult to add to the controller layout or the gameplay itself, and it is useful in many situations and actually serves a purpose unlike most of your list.
>
> It’s a video game, it has some features of a ‘realistic’ spartan, it’s missing others. They incorporate what they can to add variety to gameplay and maintain the flow.

This seems imprecise, where do we draw the line between what maintains and what doesn’t maintain the flow? Sprint certainly doesn’t with players being unable to fire at maximum speed, creating a previously nonexistent difference between transit and combat.

Also to the bolded part: it has been discussed numerous times that sprint simply doesn’t make transit any quicker. If the map designer wants it to take at least 8 seconds from A to B, it will take at least 8 seconds regardless of if the game has sprint. Minimum transit times are irrelevant in the sprint discussion because they are entirely independent of sprint.

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> > > > > Removing sprint would remove realism from the game.
>
>
> sprinting is basically expected at this point in any FPS release.

I’m going to keep addressing this until people understand.

Sprinting (in it’s current form) is not an automatic improvement to all FPS games. Sprinting was around when Halo CE was made. Bungie tried to put sprinting in to Halo 2. They didn’t like it and so chose to not include sprint.

Arena FPS games still, to this day, don’t have a sprint mechanic like COD. It’s not that they are outdated or behind the times. The games themselves are sticking to a certain genre. Games you see today that include a weapons down sprint are usually of the military shooting genre. It’s a particular type of shooter. Not the only one. I didn’t hear a single complaint about Doom not including sprint.

So while these military type shooters have been extremely popular for the last 10 years they won’t now and forever be the top type of shooter. Even right now we have many Hero shooters coming out. As people experience fatigue from playing the same game year after year, and getting near identical experiences even when they try to swap another game, and as new generations of gamers come in you’ll see more shifts.

Overwatch has no sprint. It has more players on the Xbox One than Halo 5 does. How can a game with no sprint have more players than Halo 5? (the Xbox Ones’s flagship FPS franchise). Especially if everyone is expecting sprint? Because not every gamer cares about sprint. There’s an audience beyond sprint.

(Yes I’m aware COD has sprint and has more players than Overwatch, but if COD players are going to play not play Halo and only play COD, what good is it to add sprint to Halo?)

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> > > > > > 2533274990620516;10765:
> > > > > > Removing sprint would remove realism from the game.
> >
> >
> > sprinting is basically expected at this point in any FPS release.
>
>
> I’m going to keep addressing this until people understand.
>
> Sprinting (in it’s current form) is not an automatic improvement to all FPS games. Sprinting was around when Halo CE was made. Bungie tried to put sprinting in to Halo 2. They didn’t like it and so chose to not include sprint.
>
> Arena FPS games still, to this day, don’t have a sprint mechanic like COD. It’s not that they are outdated or behind the times. The games themselves are sticking to a certain genre. Games you see today that include a weapons down sprint are usually of the military shooting genre. It’s a particular type of shooter. Not the only one. I didn’t hear a single complaint about Doom not including sprint.
>
> So while these military type shooters have been extremely popular for the last 10 years they won’t now and forever be the top type of shooter. Even right now we have many Hero shooters coming out. As people experience fatigue from playing the same game year after year, and getting near identical experiences even when they try to swap another game, and as new generations of gamers come in you’ll see more shifts.
>
> Overwatch has no sprint. It has more players on the Xbox One than Halo 5 does. How can a game with no sprint have more players than Halo 5? (the Xbox Ones’s flagship FPS franchise). Especially if everyone is expecting sprint? Because not every gamer cares about sprint. There’s an audience beyond sprint.
>
> (Yes I’m aware COD has sprint and has more players than Overwatch, but if COD players are going to play not play Halo and only play COD, what good is it to add sprint to Halo?)

Overwatch has a large focus on mocement abilities.

Hell the soldier character even has a sprint ability does he not? The current most popular Arena FPS (CS:GO) has two movement speeds. Knife speed and gun speed. Knife speed allows people to move around the map at a faster rate, with the drawback of not having their gun ready. Seems familiar…

With your mention of Doom and Halo’s player base, I can’t help but notice that Overwatch is about as MOBA as an shooter can get. Sure there is an audience past sprint. But as of right now, traditional Arena FPS games aren’t super popular, at least on console. Doom wasn’t very popular on consoles.

CoD players would move to Halo if it suited them. CoD is strating to trend in a sci-fi direction. They don’t move to Halo now because, despite what so many on the forums think, CoD and Halo play completely differently. Halo is still largely skill based, and is much harder than games like CoD.

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> > > > > > Wrong, you need two movement speeds to add variation.
> > > > >
> > > > >
> > > > > 1. Why?
> > > > >
> > > > > 2. You don’t need sprint to accomplish this.
> > > >
> > > >
> > > > Changes encounters.
> > >
> > >
> > > So does strafing, jumping, crouching, nades, and your own map movement creativity. Sprint doesn’t add anything of significance to encounters.
> >
> >
> > Yea but I like this way of doing it better, in addition to all of those other ways you mentioned. It also changes when I know someone saw me around a corner and I can vary my speed so I don’t pop out exactly when they are expecting.
>
>
> Sprinting around a corner doesn’t really add variability though. If anything it’s like saying “Hey here I am, shoot me!” because you CANNOT shoot back before taking a good amount of damage. This is the mentality of someone who is a rampant spartan charge user, and yes I do it too because it’s easy and hardly punishes you. You may say, “Well I sprint then jump so I get a long flight path” or something to make it look deep and thoughtful, but in actuality you never needed sprint to do this in the first place since all you would have needed to do without sprint is time the jump well. Now, this is not the major issue with sprint, and while yes I am of the mindset it doesn’t add to the encounters, I would rather sprint be removed for other reasons not somehow it changes encounters in mid-fight, which it DOESN’T.
>
> I know this attempt at changing a situation is a bad one because your shield do NOT recharge while sprinting. So if someone shoots you and you keep sprinting, if they chase and you try to turn around and jump at them, you will lose the majority of encounters. You may be saying “Yeah, but how does it work without sprint? How do I turn and surprise people?” I’m glad you asked Jimmy. In older Halo games you could navigate the maps at full speed, backwards (like a real super soldier :open_mouth: ). This meant you could turn and put damage into an opponent that was following, you could throw nades, you could do any number of different manuvers other than, sprint > jump or sprint > jump > thruster, OR my favorite sprint > RKO OUTTA NOWHERE (spartan charge). Again this isn’t a major issue with sprint, but in the grad mix of things it does not significantly add to encounters, it simply enables players to escape from bad situations easier.

Don’t just sprint, stop, then sprint, throw off the timing.