> 2533274838073795;10752:
> I honestly don’t get the impression we’re playing the same game here. You can very easily not sprint and get away with it, in fact you have a distinct advantage because your weapon is always at the ready whereas there other person sprinting will have a delay whilst they ready up their weapon. And if you’ve got someone to no shields how can they escape any easier with spring? Yes they can back off, but they can’t spring BECAUSE YOURE SHOOTING THEM.
If they back off, break your line of sight, and turn the opposite way before you can reach them, they can reach terminal velocity quicker than you’d expect, and speed off, because you’re not able to shoot them. This happens commonly on maps like Empire, Plaza and Eden, for example, but it’s prevalent on so many others, too.
> 2533274838073795;10752:
> They can back off all they want but if you’re actively engaging them they can’t sprint and in my experience never do, because, you guessed, I’m shooting them. I’ve never once seen someone escape using sprint where they otherwise couldn’t have done anyway without it. Again I just can’t help but get the feeling people are just not landing enough shots and giving them a chance to run in the first place and using sprint as an excuse.
It doesn’t matter if you’re actively engaging them. Due to many of the map’s segmented natures and the limited lines of sight, there’re only a few areas where you can get into a truly constant gunfight, such as yard on Plaza, or the outside on Empire. Or the same area located on Eden. With that, there’re many opportunities where players will back off before you’re able to land a third shot, if they’re losing the gunfight. It’s a common thing at higher level play, when lethality is much more prevalent and people are consistently landing more shots. It’s not something you see in lower level play, where people just tend to rush you without any thought for self-preservation or escape, nor position themselves to be able to run off/escape, should they need to.
> 2533274838073795;10752:
> It’s funny cos you hear these stories of people escaping in the middle of a hellish firefight by some how miraculously sprinting away, yet I nor anyone I know ever actually sees it happen, seemingly only die hard fans of the older games “notice” these happenings. By the way if you truly have superior positioning and shooting, your enemies would not be in a position to sprint away, unless they are near a corner or something in which case they can escape without sprinting, so again, BS.
Maybe you don’t see it happen because you’re the one actually doing it.
And it’s not BS, because the amount of corners in these maps due to the abilities and their implementation is insane. Look at maps like Rig, Plaza, or Empire, to name some. There’s an insane amount of corners and very limited open space to combat someone without them being able to break your line of sight.
Even in the superior positions, it’s super easy to break LoS with someone, thus giving sprint an edge, since you only need to break LoS for a split second to gain that speed boost and be able to run off, no shields or not.

barely improved much since last year (most noticeable improvement definitely came with purchase of Elite controlled :D)