The sprint discussion thread

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> > > > Id rather keep sprint.
> > >
> > >
> > > Agreed
> >
> >
> > Agreed as well- but be warned. You should careful trying to debate with these anti-sprinters… They take this stuff really… REALLY seriously and they don’t take kindly to people who disagree with them. :stuck_out_tongue:
>
>
> What debate? All I see is you trying to salvage what little you can because you are absolutely getting destroyed by OG Nick at the moment.

Well if being, “destroyed,” meant OG Nick getting really emotional and heated about defending his opinions about sprint then sure.

Either way, I was clearly joking in that reply you quoted; thing is if some of you guys choose to single out one game mechanic and completely focus on sprint versus many of the other multiple issues, game mechanics, and other more important facets of the next Halo game then so be it. But thinking you’re going to come into a forum and “destroy,” your fellow Halo fans’ pro sprint opinions is still way over the top and even short sighted.

I gave ~30 or so valid arguments defending reasons to keep sprint and OG Nick never destroyed any of them… Nor did he even address hardly any of them.

Besides, your entire argument here is more about who you “feel,” was more “right,” versus constructively adding anything to this discussion.

You know, instead of focusing on “destroying,” arguments, how about you try to be a little more subjective by understanding why many of your fellow Halo fans (and many 343i employees for that matter) think that keeping sprint is good for Halo… Furthermore along those lines (this might be asking too much) - maybe you know you could also try, coming up with and/or discussing potential solutions to the issue?

Sprint and spartan ability need to be removed altogether. We need to go back to triangle of melee shoot grenade.it what made unique not call of duty clone

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> You know, instead of focusing on “destroying,” arguments, how about you try to be a little more subjective by understanding why many of your fellow Halo fans (and many 343i employees for that matter) think that keeping sprint is good for Halo… Furthermore along those lines (this might be asking too much) - maybe you know you could also try, coming up with and/or discussing potential solutions to the issue?

Why be subjective and trying to understand why one side likes something when there’re so many objective downsides to the thing they like compared to what you do? And I think a lot of us have spoken about how to fix the issues of sprint, myself and Nick included. It’s not an issue of not explaining any of them. It’s them just being passed off as an opinion when it goes further than that.

Sin do you occupy the same universe as the rest of us.

There have been many proposed solutions. H5 is as good as sprint gets. It sucks.

Sprint CANNOT work with Halo, or you’re compromising zoning, engagements, and pacing.

There is no in-between.

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> > > > > I’d just like to point out that Doom, despite being multiplatform, has not had success in the market. Neither in sales or in population.
> > > > >
> > > > > It being used as comparison to a “successful” FPS is ludicrous. Most sprint arguments are made because people want Halo to reach Halo 3 levels of popularity. Otherwise, they’d be subjective and opinionated and therefore makes arguments like this irrelevant. Doom has not reached Halo 5 levels of popularity, so using it as a benchmark for what Halo can be is wrong.
> > > >
> > > >
> > > > No, but we can use its high BMS as an example of what we want. Doom may have failed for other reasons but people aren’t complaining about the BMS.
> > >
> > >
> > > BMS is one part of your issue. Give it as an example of what we want, but the majority of comments list either Overwatch or Doom as a “successful FPS that doesn’t have sprint”. Neither of which are fair comparisons. Ill leave Overwatch for now, but it should be fairly apparent as to why it is not comparable. But DOOM is neither successful nor highly played anymore. Sure, it had a large following right out of the gate, but it has since fallen extremely far in sales charts and population charts. It didnt make as much money as people on here thought it would, it didnt keep a population, and it is therefore not something to benchmark Halo’s success on.
> >
> >
> > Halo CE based a lot of its mechanics on games that weren’t popular overall.
> >
> > Innovation isn’t about just grabbing whatever the most popular games have. It’s about taking inspiration from games that have mechanics/features that could work well in your game.
> >
> > The fact of the matter is subjectively speaking doom’s movement feels much better than h5’s. If 343 agrees then that’s the only reason they need.
>
>
> I see this was already touched on. Ive had this argument already, earlier in this specific post. People that argue that Halo CE was innovative either turn a blind eye to its Quake/Doom influences or are specifically selective in what aspects they mention are innovative.
>
> Halo CE was innovative for bringing arena style FPS games to consoles. Thats about it. The shield health system is a combination of various games. Only the two joystick control scheme was done perfectly, but almost everything else is ripped out of different games. Wolfenstein, Doom, Quake, and even GoldenEye are shown as defining shooters that brought about the FPS genre. Halo is seen as the game that brought that genre to consoles in a large, mainstream way.
>
> There are two possible ways to ending up at Halo 5. Either people assume Bungie would’ve gone from Reach to something similar to Halo 4 before ending up at 5, or the other is that 343 copied CoD, Destiny, Titanfall, and everything else along the way and ended up at Halo 5. I can personally see both, but in my mind, we still end up at what we have now. I see Bungie knowing that this fanbase, and this hardcore group of players would never get behind Destiny if it was in Halo form, so they abandoned the series to make Destiny. I can see Destiny’s influence in Reach, and I could see a Halo 4 in Destiny style. Either way, I see no innovation taking place. There has been no innovation in the Halo series, it just streamlined various amounts of FPS trends into one complete package that worked well. 343 tried and failed with Halo 4, but Halo 5 clearly shows that they learned fast.
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> "Innovation isn’t about just grabbing whatever the most popular games have. It’s about taking inspiration from games that have mechanics/features that could work well in your game."
> What you described fits Halo 5 perfectly. It doesnt have classes, it focuses on equal starts and map control, with power weapon placements and spawns. The only SA that the forums argue about constantly is Spartan Charge, and honestly, I feel like a larger radar would mitigate most of those complaints. The radar was reduced to help newcomers to the game. Spartan Charge is still largely a useless tool to smarter players, and there is still a large skill gap in gameplay. Spartan Charge helps make Sprint feel like an offensive tool, and all other SA’s have both defensive and offensive uses.

You’re missing my point and argueing about things I either outright didn’t say or didn’t mean.

343 has stated that THE reason h5 has sprint is because it’s expected and other popular games have it. That is not a good reason to implement a mechanic.

My point is that it doesnt matter where a mechanic comes from (historically it’s been proven it doesn’t). What matters is how it works in your game.

Instantaneous sprint, the version of sprint that was popularised by COD, does not work well in games with long kill times. An alternative movement mechanic should be considered.

I also lol’d at “the only SA the forum argues about is spartan charge”. As he posts in a TEN THOUSAND reply sprint thread.

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> > > > > > > > > I’d just like to point out that Doom, despite being multiplatform, has not had success in the market. Neither in sales or in population.
> > > > > > > > >
> > > > > > > > > It being used as comparison to a “successful” FPS is ludicrous. Most sprint arguments are made because people want Halo to reach Halo 3 levels of popularity. Otherwise, they’d be subjective and opinionated and therefore makes arguments like this irrelevant. Doom has not reached Halo 5 levels of popularity, so using it as a benchmark for what Halo can be is wrong.
> > > > > > > >
> > > > > > > >
> > > > > > > > No, but we can use its high BMS as an example of what we want. Doom may have failed for other reasons but people aren’t complaining about the BMS.
> > > > > > >
> > > > > > >
> > > > > > > BMS is one part of your issue. Give it as an example of what we want, but the majority of comments list either Overwatch or Doom as a “successful FPS that doesn’t have sprint”. Neither of which are fair comparisons. Ill leave Overwatch for now, but it should be fairly apparent as to why it is not comparable. But DOOM is neither successful nor highly played anymore. Sure, it had a large following right out of the gate, but it has since fallen extremely far in sales charts and population charts. It didnt make as much money as people on here thought it would, it didnt keep a population, and it is therefore not something to benchmark Halo’s success on.
> > > > > >
> > > > > >
> > > > > > Here’s a small thing though, or couple.
> > > > > > Whenever the question of “Other FPS games without sprint” comes up, it boils down to Criterias of what counts or not.
> > > > > >
> > > > > > The real question asked is pretty much: Name a succesful high rated full of content FPS game with a multiplayer component which aren’t any of the game you’re going to list based on more criterias and excuses I’m adding later so they do not count.
> > > > > >
> > > > > > I doubt even a succesful full content Original Halo Clonr lile game would count for some arbitrary reason.
> > > > >
> > > > >
> > > > > I can name many FPS games without sprint. However, except for Doom, most of them contain some form of alternate speed map traversal.
> > > > >
> > > > > If Doom had come out and been highly successful, like most people on here said it would be, this wouldnt be valid. I would gladly have claimed defeat and backed off. But clearly Doom hasnt been successful. And therefore we are back to having no successful games to compare Halo to.
> > > >
> > > >
> > > > Halo was one of those games with forms of alternate traversal. Teleporters? Man Cannons? Anyone remember those?
> > >
> > >
> > > We still have those.
> >
> >
> > Yeah but they’re never used anymore. Name me one arena map that has a teleporter in it. Name me one arena map not named tyrant that has a man cannon in it (Even then the man cannon in tyrant is only really used for aesthetic purposes._
>
>
> BTB uses teleporters. Id consider standard Arena maps too small to use teleporters for. I mean, whats the point of map and weapon control if the enemy can just walk into a teleporter and then now they flank you. Halo 5 was stated to be highly focused on the competitive side of Halo. Teleporters dont really add to competitive gameplay.

Are you serious lol? Almost every hce map uses teleporters. It’s an easy and effective way to add to the cyclical flow of a map.

Nope, nope and nope. If Halo 6 doesn’t have sprint I highly doubt I’ll buy it. I don’t have the patience for casually strolling around any more. Sprint is a must for me. Plus idiots use it idiotically and you get free kills, boom.

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> Nope, nope and nope. If Halo 6 doesn’t have sprint I highly doubt I’ll buy it. I don’t have the patience for casually strolling around any more. Sprint is a must for me. Plus idiots use it idiotically and you get free kills, boom.

There are numerous other mechanics that could replace sprint that would make the game move faster than it does with sprint.

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> > Nope, nope and nope. If Halo 6 doesn’t have sprint I highly doubt I’ll buy it. I don’t have the patience for casually strolling around any more. Sprint is a must for me. Plus idiots use it idiotically and you get free kills, boom.
>
>
> There are numerous other mechanics that could replace sprint that would make the game move faster than it does with sprint.

Meh, I like it cos it adds more depth to tactical decisions, such as whether to run or fight, as you don’t recharge shields when sprinting etc. I love how really complex escapes can happen whilst no shields on this game, I love seeing how long I can survive. Yeah they could increase the base movement speed I suppose and it would achieve the same thing, would they do that though? I just don’t see the argument that sprint makes the gameplay worse, it just adds to the variety of encounters Halo offers as far as I’m concerned.

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> Meh, I like it cos it adds more depth to tactical decisions, such as whether to run or fight, as you don’t recharge shields when sprinting etc. I love how really complex escapes can happen whilst no shields on this game, I love seeing how long I can survive. Yeah they could increase the base movement speed I suppose and it would achieve the same thing, would they do that though? I just don’t see the argument that sprint makes the gameplay worse, it just adds to the variety of encounters Halo offers as far as I’m concerned.

Soooooo… Your argument boils down to escaping bad situations you put yourself, mainly when you shouldn’t (when you’re no shields). That’s exactly why sprint is a bad thing.

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> > > Nope, nope and nope. If Halo 6 doesn’t have sprint I highly doubt I’ll buy it. I don’t have the patience for casually strolling around any more. Sprint is a must for me. Plus idiots use it idiotically and you get free kills, boom.
> >
> >
> > There are numerous other mechanics that could replace sprint that would make the game move faster than it does with sprint.
>
>
> Meh, I like it cos it adds more depth to tactical decisions, such as whether to run or fight, as you don’t recharge shields when sprinting etc. I love how really complex escapes can happen whilst no shields on this game, I love seeing how long I can survive. Yeah they could increase the base movement speed I suppose and it would achieve the same thing, would they do that though? I just don’t see the argument that sprint makes the gameplay worse, it just adds to the variety of encounters Halo offers as far as I’m concerned.

It’s fine that you have an opinion. But this is a 10k thread. It’s not hard to find reasons why people think sprint makes the gameplay worse.

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> > Meh, I like it cos it adds more depth to tactical decisions, such as whether to run or fight, as you don’t recharge shields when sprinting etc. I love how really complex escapes can happen whilst no shields on this game, I love seeing how long I can survive. Yeah they could increase the base movement speed I suppose and it would achieve the same thing, would they do that though? I just don’t see the argument that sprint makes the gameplay worse, it just adds to the variety of encounters Halo offers as far as I’m concerned.
>
>
> Soooooo… Your argument boils down to escaping bad situations you put yourself, mainly when you shouldn’t (when you’re no shields). That’s exactly why sprint is a bad thing.

No, sprint or not I would try escape some situations like that anyway, sprint is just one more tool that enables this. Clamber does the same yet no one whines about that. I just like having options, if I want to fight my way out, which I do the majority of times, I will, I would rather have sprint and not use it than want it and not have it. Besides if someone no shields is running away from you, you have only got yourself to blame for not killing them, not sprint, its a pathetic excuse. They have added all the right disadvantages to sprinting people just need stop blaming their -Yoink- aim on sprint and move on. You don’t want to sprint? Don’t. The enemy wants o sprint? Great, easy kills, unless you have -Yoink- aim. It’s win win. If you’re not missing they can’t even sprint to start with, so, just try shooting them.

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> Sin do you occupy the same universe as the rest of us.
>
> There have been many proposed solutions. H5 is as good as sprint gets. It sucks.
>
> Sprint CANNOT work with Halo, or you’re compromising zoning, engagements, and pacing.
>
> There is no in-between.

Yeah and in the real world you don’t just get your way just because you want something. You don’t win debates either by going into them thinking you’re 100% right without being able to consider the other side’s point of view.

My point is that sprint can and DOES work in Halo and has worked over the past 3 AAA Halo titles… Maybe it hasn’t work out well enough for you or a few others who seem to be dead set in your anti sprint ways, but that doesn’t mean that sprint hasn’t worked. Your post implies that the community agrees with you but that isn’t true either… This isn’t an issue where the entire community agrees one way or the other either; which you can clearly see that tons of people do want to keep sprint.

If you think that sprint cannot work for Halo that’s just your opinion. My point is that there can be multiple solutions to this issue… Including some playlists with sprint and some without. At the very least 343i would be able to gauge how popular sprint really is inside the Halo community versus hearing a bunch of back and forth about opinions from a few players in threads such as these.

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> No, sprint or not I would try escape some situations like that anyway, sprint is just one more tool that enables this. Clamber does the same yet no one whines about that.

Easy solution. Take it out, and stop enabling escape. It lessens the punishing nature of the game, and its overall competitive viability, because you reward people who should die, but are able to run off, and essentially punish people with superior positioning or shot placement, because they can’t follow quickly enough and engage at the same time, which also in that same breath slows the game’s pace down, since no combat’s going on.

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> I just like having options, if I want to fight my way out, which I do the majority of times, I will, I would rather have sprint and not use it than want it and not have it.

You HAVE options like this in older Halos, but they’re just not pushed upon you, or implemented in a negative manner in the game. If you wanted to escape in earlier Halos, you strongsided, which meant you were at the disadvantage, putting your view to the floor, while your opponent could run full torque at you with theirs up. It’s the illusion of an option, and a badly implemented one at that in this.

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> Besides if someone no shields is running away from you, you have only got yourself to blame for not killing them, not sprint, its a pathetic excuse. They have added all the right disadvantages to sprinting people just need stop blaming their -Yoink- aim on sprint and move on.

Really? Blame the person who’s affected by the bad mechanic? What kind of logic is that? The faster movement speed negates any disadvantage you have, because your opponent can’t follow you without putting their own weapon down. Meaning you can just run to your teammates with ease and those disadvantages mean nothing, because people can still escape. Due to the segmented nature of the map, it’s more than easy enough to back off and run away before they get the final shot on you.

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> You don’t want to sprint? Don’t. The enemy wants o sprint? Great, easy kills, unless you have -Yoink- aim. It’s win win. If you’re not missing they can’t even sprint to start with, so, just try shooting them.

You can’t just “not sprint”, you know. The game’s designed around it’s mandatory use, be it in map design, how engagements play out, and how one contests certain map points. It’s not a win win, it’s putting yourself at a disadvantage if you don’t use it. “Just trying to shoot them” doesn’t cut it.

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> > > Meh, I like it cos it adds more depth to tactical decisions, such as whether to run or fight, as you don’t recharge shields when sprinting etc. I love how really complex escapes can happen whilst no shields on this game, I love seeing how long I can survive. Yeah they could increase the base movement speed I suppose and it would achieve the same thing, would they do that though? I just don’t see the argument that sprint makes the gameplay worse, it just adds to the variety of encounters Halo offers as far as I’m concerned.
> >
> >
> > Soooooo… Your argument boils down to escaping bad situations you put yourself, mainly when you shouldn’t (when you’re no shields). That’s exactly why sprint is a bad thing.
>
>
> No, sprint or not I would try escape some situations like that anyway, sprint is just one more tool that enables this. Clamber does the same yet no one whines about that. I just like having options, if I want to fight my way out, which I do the majority of times, I will, I would rather have sprint and not use it than want it and not have it.

Bingo… I think that’s a critical and well stated counter to the “pro sprinters just want to escape punishment,” argument… That’s got nothing to do with wanting to keep sprint and even implies that people who want sprint aren’t as competitive. There are multiple reasons why players want to keep sprint and it doesn’t just boil down to an issue where they want to be able to run away from engagement more often.

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> > Sin do you occupy the same universe as the rest of us.
> >
> > There have been many proposed solutions. H5 is as good as sprint gets. It sucks.
> >
> > Sprint CANNOT work with Halo, or you’re compromising zoning, engagements, and pacing.
> >
> > There is no in-between.
>
>
> Yeah and in the real world you don’t just get your way just because you want something. You don’t win debates either by going into them thinking you’re 100% right without being able to consider the other side’s point of view.
>
> My point is that sprint can and DOES work in Halo and has worked over the past 3 AAA Halo titles… Maybe it hasn’t work out well enough for you or a few others who seem to be dead set in your anti sprint ways, but that doesn’t mean that sprint hasn’t worked. Your post implies that the community agrees with you but that isn’t true either… This isn’t an issue where the entire community agrees one way or the other either; which you can clearly see that tons of people do want to keep sprint.
>
> If you think that sprint cannot work for Halo that’s just your opinion. My point is that there can be multiple solutions to this issue… Including some playlists with sprint and some without. At the very least 343i would be able to gauge how popular sprint really is inside the Halo community versus hearing a bunch of back and forth about opinions from a few players in threads such as these.

Why do you think sprint has and is working?

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> > 2533274838073795;10752:
> > No, sprint or not I would try escape some situations like that anyway, sprint is just one more tool that enables this. Clamber does the same yet no one whines about that.
>
>
> Easy solution. Take it out, and stop enabling escape. It lessens the punishing nature of the game, and its overall competitive viability, because you reward people who should die, but are able to run off, and essentially punish people with superior positioning or shot placement, because they can’t follow quickly enough and engage at the same time, which also in that same breath slows the game’s pace down, since no combat’s going on.
>
>
> > 2533274838073795;10752:
> > I just like having options, if I want to fight my way out, which I do the majority of times, I will, I would rather have sprint and not use it than want it and not have it.
>
>
> You HAVE options like this in older Halos, but they’re just not pushed upon you, or implemented in a negative manner in the game. If you wanted to escape in earlier Halos, you strongsided, which meant you were at the disadvantage, putting your view to the floor, while your opponent could run full torque at you with theirs up. It’s the illusion of an option, and a badly implemented one at that in this.
>
>
> > 2533274838073795;10752:
> > Besides if someone no shields is running away from you, you have only got yourself to blame for not killing them, not sprint, its a pathetic excuse. They have added all the right disadvantages to sprinting people just need stop blaming their -Yoink- aim on sprint and move on.
>
>
> Really? Blame the person who’s affected by the bad mechanic? What kind of logic is that? The faster movement speed negates any disadvantage you have, because your opponent can’t follow you without putting their own weapon down. Meaning you can just run to their teammates with ease and those disadvantages mean nothing, because people can still escape. Due to the segmented nature of the map, it’s more than easy enough to back off and run away before they get the final shot on you.
>
>
> > 2533274838073795;10752:
> > You don’t want to sprint? Don’t. The enemy wants o sprint? Great, easy kills, unless you have -Yoink- aim. It’s win win. If you’re not missing they can’t even sprint to start with, so, just try shooting them.
>
>
> You can just “not sprint”, you know. The game’s designed around it’s mandatory use, be it in map design, how engagements play out, and how one contests certain map points. It’s not a win win, it’s putting yourself at a disadvantage if you don’t use it. “Just trying to shoot them” doesn’t cut it.

I honestly don’t get the impression we’re playing the same game here. You can very easily not sprint and get away with it, in fact you have a distinct advantage because your weapon is always at the ready whereas there other person sprinting will have a delay whilst they ready up their weapon. And if you’ve got someone to no shields how can they escape any easier with spring? Yes they can back off, but they can’t spring BECAUSE YOURE SHOOTING THEM. They can back off all they want but if you’re actively engaging them they can’t sprint and in my experience never do, because, you guessed, I’m shooting them. I’ve never once seen someone escape using sprint where they otherwise couldn’t have done anyway without it. Again I just can’t help but get the feeling people are just not landing enough shots and giving them a chance to run in the first place and using sprint as an excuse. It’s funny cos you hear these stories of people escaping in the middle of a hellish firefight by some how miraculously sprinting away, yet I nor anyone I know ever actually sees it happen, seemingly only die hard fans of the older games “notice” these happenings.
By the way if you truly have superior positioning and shooting, your enemies would not be in a position to sprint away, unless they are near a corner or something in which case they can escape without sprinting, so again, BS.

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> > > Sin do you occupy the same universe as the rest of us.
> > >
> > > There have been many proposed solutions. H5 is as good as sprint gets. It sucks.
> > >
> > > Sprint CANNOT work with Halo, or you’re compromising zoning, engagements, and pacing.
> > >
> > > There is no in-between.
> >
> >
> > Yeah and in the real world you don’t just get your way just because you want something. You don’t win debates either by going into them thinking you’re 100% right without being able to consider the other side’s point of view.
> >
> > My point is that sprint can and DOES work in Halo and has worked over the past 3 AAA Halo titles… Maybe it hasn’t work out well enough for you or a few others who seem to be dead set in your anti sprint ways, but that doesn’t mean that sprint hasn’t worked. Your post implies that the community agrees with you but that isn’t true either… This isn’t an issue where the entire community agrees one way or the other either; which you can clearly see that tons of people do want to keep sprint.
> >
> > If you think that sprint cannot work for Halo that’s just your opinion. My point is that there can be multiple solutions to this issue… Including some playlists with sprint and some without. At the very least 343i would be able to gauge how popular sprint really is inside the Halo community versus hearing a bunch of back and forth about opinions from a few players in threads such as these.
>
>
> Why do you think sprint has and is working?

Because HR, 4, and 5 were all widely praised for their mechanics and topped charts world wide, of course.

Lol, this guy can’t be serious.

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> > > > > Id rather keep sprint.
> > > >
> > > >
> > > > Agreed
> > >
> > >
> > > Agreed as well- but be warned. You should careful trying to debate with these anti-sprinters… They take this stuff really… REALLY seriously and they don’t take kindly to people who disagree with them. :stuck_out_tongue:
> >
> >
> > What debate? All I see is you trying to salvage what little you can because you are absolutely getting destroyed by OG Nick at the moment.
>
>
> Well if being, “destroyed,” meant OG Nick getting really emotional and heated about defending his opinions about sprint then sure.
>
> Either way, I was clearly joking in that reply you quoted; thing is if some of you guys choose to single out one game mechanic and completely focus on sprint versus many of the other multiple issues, game mechanics, and other more important facets of the next Halo game then so be it. But thinking you’re going to come into a forum and “destroy,” your fellow Halo fans’ pro sprint opinions is still way over the top and even short sighted.
>
> I gave ~30 or so valid arguments defending reasons to keep sprint and OG Nick never destroyed any of them… Nor did he even address hardly any of them.
>
> Besides, your entire argument here is more about who you “feel,” was more “right,” versus constructively adding anything to this discussion.
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> You know, instead of focusing on “destroying,” arguments, how about you try to be a little more subjective by understanding why many of your fellow Halo fans (and many 343i employees for that matter) think that keeping sprint is good for Halo… Furthermore along those lines (this might be asking too much) - maybe you know you could also try, coming up with and/or discussing potential solutions to the issue?

you still ignore every gameplay example I make. I even linked you to the argument that I responded directly to you. You’ve NEVER given gameplay examples to defend sprint.

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> > > > Meh, I like it cos it adds more depth to tactical decisions, such as whether to run or fight, as you don’t recharge shields when sprinting etc. I love how really complex escapes can happen whilst no shields on this game, I love seeing how long I can survive. Yeah they could increase the base movement speed I suppose and it would achieve the same thing, would they do that though? I just don’t see the argument that sprint makes the gameplay worse, it just adds to the variety of encounters Halo offers as far as I’m concerned.
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> > > Soooooo… Your argument boils down to escaping bad situations you put yourself, mainly when you shouldn’t (when you’re no shields). That’s exactly why sprint is a bad thing.
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> > No, sprint or not I would try escape some situations like that anyway, sprint is just one more tool that enables this. Clamber does the same yet no one whines about that. I just like having options, if I want to fight my way out, which I do the majority of times, I will, I would rather have sprint and not use it than want it and not have it.
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> Bingo… I think that’s a critical and well stated counter to the “pro sprinters just want to escape punishment,” argument… That’s got nothing to do with wanting to keep sprint and even implies that people who want sprint aren’t as competitive. There are multiple reasons why players want to keep sprint and it doesn’t just boil down to an issue where they want to be able to run away from engagement more often.

It’s just ridiculous, on one hand they say that people with superior position and shot placement get “punished”, yet on the other say its somehow really easy for them to back around a corner and sprint off. I’m sorry but if you’re letting someone do that, then you HAVENT got a superior position, its as simple as that. I mostly player slayer in Arena (rarely do anything else tbh), and its not even remotely difficult to pin people down so that they can’t just sprint away. There’s literally zero logic in some of these arguments, some people even say the ones sprinting have the advantage at the start of an engagement, SMH, maybe with Spartan Charge but that’s a whole other argument. If you’re not sprinting and your enemy is at the start of an engagement and you die, its your own fault.