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> > > > I’d just like to point out that Doom, despite being multiplatform, has not had success in the market. Neither in sales or in population.
> > > >
> > > > It being used as comparison to a “successful” FPS is ludicrous. Most sprint arguments are made because people want Halo to reach Halo 3 levels of popularity. Otherwise, they’d be subjective and opinionated and therefore makes arguments like this irrelevant. Doom has not reached Halo 5 levels of popularity, so using it as a benchmark for what Halo can be is wrong.
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> > > No, but we can use its high BMS as an example of what we want. Doom may have failed for other reasons but people aren’t complaining about the BMS.
> >
> >
> > BMS is one part of your issue. Give it as an example of what we want, but the majority of comments list either Overwatch or Doom as a “successful FPS that doesn’t have sprint”. Neither of which are fair comparisons. Ill leave Overwatch for now, but it should be fairly apparent as to why it is not comparable. But DOOM is neither successful nor highly played anymore. Sure, it had a large following right out of the gate, but it has since fallen extremely far in sales charts and population charts. It didnt make as much money as people on here thought it would, it didnt keep a population, and it is therefore not something to benchmark Halo’s success on.
>
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> Halo CE based a lot of its mechanics on games that weren’t popular overall.
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> Innovation isn’t about just grabbing whatever the most popular games have. It’s about taking inspiration from games that have mechanics/features that could work well in your game.
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> The fact of the matter is subjectively speaking doom’s movement feels much better than h5’s. If 343 agrees then that’s the only reason they need.
I see this was already touched on. Ive had this argument already, earlier in this specific post. People that argue that Halo CE was innovative either turn a blind eye to its Quake/Doom influences or are specifically selective in what aspects they mention are innovative.
Halo CE was innovative for bringing arena style FPS games to consoles. Thats about it. The shield health system is a combination of various games. Only the two joystick control scheme was done perfectly, but almost everything else is ripped out of different games. Wolfenstein, Doom, Quake, and even GoldenEye are shown as defining shooters that brought about the FPS genre. Halo is seen as the game that brought that genre to consoles in a large, mainstream way.
There are two possible ways to ending up at Halo 5. Either people assume Bungie would’ve gone from Reach to something similar to Halo 4 before ending up at 5, or the other is that 343 copied CoD, Destiny, Titanfall, and everything else along the way and ended up at Halo 5. I can personally see both, but in my mind, we still end up at what we have now. I see Bungie knowing that this fanbase, and this hardcore group of players would never get behind Destiny if it was in Halo form, so they abandoned the series to make Destiny. I can see Destiny’s influence in Reach, and I could see a Halo 4 in Destiny style. Either way, I see no innovation taking place. There has been no innovation in the Halo series, it just streamlined various amounts of FPS trends into one complete package that worked well. 343 tried and failed with Halo 4, but Halo 5 clearly shows that they learned fast.
"Innovation isn’t about just grabbing whatever the most popular games have. It’s about taking inspiration from games that have mechanics/features that could work well in your game."
What you described fits Halo 5 perfectly. It doesnt have classes, it focuses on equal starts and map control, with power weapon placements and spawns. The only SA that the forums argue about constantly is Spartan Charge, and honestly, I feel like a larger radar would mitigate most of those complaints. The radar was reduced to help newcomers to the game. Spartan Charge is still largely a useless tool to smarter players, and there is still a large skill gap in gameplay. Spartan Charge helps make Sprint feel like an offensive tool, and all other SA’s have both defensive and offensive uses.