> 2533274791804102;10666:
> It’s 2017 just about. ShoW me one top tier FPS that doesn’t have sprint… Spartans aren’t able run, really? Sprint breaks gameplay? Why is this a discussion? Halo gmers that complain about sprint and Spartan abilities should go play MCC. Seriously get over this topic. 10k post that won’t change the next game. Adapt or leave. If they remove it next game and I have to walk across a map, oh well. Be realistic, sprint exists in games now.
Well so are classes, lets add them in. Warzone already feels like a form of CoD. Adapt or leave, lol, ok. It is already in decline, ever since Reach. If you want to help 343 push ppl away, feel free.
> 2533274848599184;10703:
> > 2535456165221911;10702:
> > > 2533274848599184;10701:
> > > > 2533275035781111;10699:
> > > > > 2533274848599184;10698:
> > > > > I’d just like to point out that Doom, despite being multiplatform, has not had success in the market. Neither in sales or in population.
> > > > >
> > > > > It being used as comparison to a “successful” FPS is ludicrous. Most sprint arguments are made because people want Halo to reach Halo 3 levels of popularity. Otherwise, they’d be subjective and opinionated and therefore makes arguments like this irrelevant. Doom has not reached Halo 5 levels of popularity, so using it as a benchmark for what Halo can be is wrong.
> > > >
> > > >
> > > > No, but we can use its high BMS as an example of what we want. Doom may have failed for other reasons but people aren’t complaining about the BMS.
> > >
> > >
> > > BMS is one part of your issue. Give it as an example of what we want, but the majority of comments list either Overwatch or Doom as a “successful FPS that doesn’t have sprint”. Neither of which are fair comparisons. Ill leave Overwatch for now, but it should be fairly apparent as to why it is not comparable. But DOOM is neither successful nor highly played anymore. Sure, it had a large following right out of the gate, but it has since fallen extremely far in sales charts and population charts. It didnt make as much money as people on here thought it would, it didnt keep a population, and it is therefore not something to benchmark Halo’s success on.
> >
> >
> > Why popularity matters? How popularity connects to sprint?
>
>
> A) Because Halo needs to bring in a casual audience like Halo 3 did if it wants to regain Halo 3 levels of pop retention
> B) Because sprint is always used as an example of why people stopped playing Halo (population drops from Halo 3 -> Halo 4 -> Halo 5
>
> Would you say you are arguing about sprint because you personally prefer it, or because you think its better for the franchise?
A) Sprint doesn’t bring friendly casual experience.
B) People are keep talking like sprint makes the game popular and lack of sprint doesn’t. Another side’s argument is when Halo had no sprint, it was more popular, which is true, but it’s weak argument. In many ways 343 damaged the franchise a lot, and removing sprint won’t necessarily bring back its former popularity and keeping sprint won’t sustain or attract more audience.
I personally prefer lack of sprint in Halo and think it is for better for the franchise.
> 2533274848599184;10701:
> > 2533275035781111;10699:
> > > 2533274848599184;10698:
> > > I’d just like to point out that Doom, despite being multiplatform, has not had success in the market. Neither in sales or in population.
> > >
> > > It being used as comparison to a “successful” FPS is ludicrous. Most sprint arguments are made because people want Halo to reach Halo 3 levels of popularity. Otherwise, they’d be subjective and opinionated and therefore makes arguments like this irrelevant. Doom has not reached Halo 5 levels of popularity, so using it as a benchmark for what Halo can be is wrong.
> >
> >
> > No, but we can use its high BMS as an example of what we want. Doom may have failed for other reasons but people aren’t complaining about the BMS.
>
>
> BMS is one part of your issue. Give it as an example of what we want, but the majority of comments list either Overwatch or Doom as a “successful FPS that doesn’t have sprint”. Neither of which are fair comparisons. Ill leave Overwatch for now, but it should be fairly apparent as to why it is not comparable. But DOOM is neither successful nor highly played anymore. Sure, it had a large following right out of the gate, but it has since fallen extremely far in sales charts and population charts. It didnt make as much money as people on here thought it would, it didnt keep a population, and it is therefore not something to benchmark Halo’s success on.
Here’s a small thing though, or couple.
Whenever the question of “Other FPS games without sprint” comes up, it boils down to Criterias of what counts or not.
The real question asked is pretty much: Name a succesful high rated full of content FPS game with a multiplayer component which aren’t any of the game you’re going to list based on more criterias and excuses I’m adding later so they do not count.
I doubt even a succesful full content Original Halo Clonr lile game would count for some arbitrary reason.
> 2533274848599184;10701:
> > 2533275035781111;10699:
> > > 2533274848599184;10698:
> > > I’d just like to point out that Doom, despite being multiplatform, has not had success in the market. Neither in sales or in population.
> > >
> > > It being used as comparison to a “successful” FPS is ludicrous. Most sprint arguments are made because people want Halo to reach Halo 3 levels of popularity. Otherwise, they’d be subjective and opinionated and therefore makes arguments like this irrelevant. Doom has not reached Halo 5 levels of popularity, so using it as a benchmark for what Halo can be is wrong.
> >
> >
> > No, but we can use its high BMS as an example of what we want. Doom may have failed for other reasons but people aren’t complaining about the BMS.
>
>
> BMS is one part of your issue. Give it as an example of what we want, but the majority of comments list either Overwatch or Doom as a “successful FPS that doesn’t have sprint”. Neither of which are fair comparisons. Ill leave Overwatch for now, but it should be fairly apparent as to why it is not comparable. But DOOM is neither successful nor highly played anymore. Sure, it had a large following right out of the gate, but it has since fallen extremely far in sales charts and population charts. It didnt make as much money as people on here thought it would, it didnt keep a population, and it is therefore not something to benchmark Halo’s success on.
Again, for other reasons, the movement speed was highly liked. Maby the fact that matchmaking dosn’t work 90% of the time might have had a small effect on that.
> 2533274795123910;10706:
> > 2533274848599184;10701:
> > > 2533275035781111;10699:
> > > > 2533274848599184;10698:
> > > > I’d just like to point out that Doom, despite being multiplatform, has not had success in the market. Neither in sales or in population.
> > > >
> > > > It being used as comparison to a “successful” FPS is ludicrous. Most sprint arguments are made because people want Halo to reach Halo 3 levels of popularity. Otherwise, they’d be subjective and opinionated and therefore makes arguments like this irrelevant. Doom has not reached Halo 5 levels of popularity, so using it as a benchmark for what Halo can be is wrong.
> > >
> > >
> > > No, but we can use its high BMS as an example of what we want. Doom may have failed for other reasons but people aren’t complaining about the BMS.
> >
> >
> > BMS is one part of your issue. Give it as an example of what we want, but the majority of comments list either Overwatch or Doom as a “successful FPS that doesn’t have sprint”. Neither of which are fair comparisons. Ill leave Overwatch for now, but it should be fairly apparent as to why it is not comparable. But DOOM is neither successful nor highly played anymore. Sure, it had a large following right out of the gate, but it has since fallen extremely far in sales charts and population charts. It didnt make as much money as people on here thought it would, it didnt keep a population, and it is therefore not something to benchmark Halo’s success on.
>
>
> Here’s a small thing though, or couple.
> Whenever the question of “Other FPS games without sprint” comes up, it boils down to Criterias of what counts or not.
>
> The real question asked is pretty much: Name a succesful high rated full of content FPS game with a multiplayer component which aren’t any of the game you’re going to list based on more criterias and excuses I’m adding later so they do not count.
>
> I doubt even a succesful full content Original Halo Clonr lile game would count for some arbitrary reason.
I can name many FPS games without sprint. However, except for Doom, most of them contain some form of alternate speed map traversal.
If Doom had come out and been highly successful, like most people on here said it would be, this wouldnt be valid. I would gladly have claimed defeat and backed off. But clearly Doom hasnt been successful. And therefore we are back to having no successful games to compare Halo to.
> 2533275035781111;10707:
> > 2533274848599184;10701:
> > > 2533275035781111;10699:
> > > > 2533274848599184;10698:
> > > > I’d just like to point out that Doom, despite being multiplatform, has not had success in the market. Neither in sales or in population.
> > > >
> > > > It being used as comparison to a “successful” FPS is ludicrous. Most sprint arguments are made because people want Halo to reach Halo 3 levels of popularity. Otherwise, they’d be subjective and opinionated and therefore makes arguments like this irrelevant. Doom has not reached Halo 5 levels of popularity, so using it as a benchmark for what Halo can be is wrong.
> > >
> > >
> > > No, but we can use its high BMS as an example of what we want. Doom may have failed for other reasons but people aren’t complaining about the BMS.
> >
> >
> > BMS is one part of your issue. Give it as an example of what we want, but the majority of comments list either Overwatch or Doom as a “successful FPS that doesn’t have sprint”. Neither of which are fair comparisons. Ill leave Overwatch for now, but it should be fairly apparent as to why it is not comparable. But DOOM is neither successful nor highly played anymore. Sure, it had a large following right out of the gate, but it has since fallen extremely far in sales charts and population charts. It didnt make as much money as people on here thought it would, it didnt keep a population, and it is therefore not something to benchmark Halo’s success on.
>
>
> Again, for other reasons, the movement speed was highly liked. Maby the fact that matchmaking dosn’t work 90% of the time might have had a small effect on that.
Highly liked by who? Im sure people liked it. But clearly not enough people did, hence why the population is so low.
Doom’s main focus is campaign, and yet its used as a comparison for multiplayer Halo all the time. On these forums, you see people who are ready to keep sprint in campaign and only have it removed for multiplayer.
The fact remains that Doom is used as an example of Halo not using sprint and still being successful. The problem here is that Doom is not successful. It didnt steal Halo’s population, like many people thought it would, it didnt break sales charts, like some thought it would, and therefore, it should not serve as a benchmark for Halo.
> 2535456165221911;10705:
> > 2533274848599184;10703:
> > > 2535456165221911;10702:
> > > > 2533274848599184;10701:
> > > > > 2533275035781111;10699:
> > > > > > 2533274848599184;10698:
> > > > > > I’d just like to point out that Doom, despite being multiplatform, has not had success in the market. Neither in sales or in population.
> > > > > >
> > > > > > It being used as comparison to a “successful” FPS is ludicrous. Most sprint arguments are made because people want Halo to reach Halo 3 levels of popularity. Otherwise, they’d be subjective and opinionated and therefore makes arguments like this irrelevant. Doom has not reached Halo 5 levels of popularity, so using it as a benchmark for what Halo can be is wrong.
> > > > >
> > > > >
> > > > > No, but we can use its high BMS as an example of what we want. Doom may have failed for other reasons but people aren’t complaining about the BMS.
> > > >
> > > >
> > > > BMS is one part of your issue. Give it as an example of what we want, but the majority of comments list either Overwatch or Doom as a “successful FPS that doesn’t have sprint”. Neither of which are fair comparisons. Ill leave Overwatch for now, but it should be fairly apparent as to why it is not comparable. But DOOM is neither successful nor highly played anymore. Sure, it had a large following right out of the gate, but it has since fallen extremely far in sales charts and population charts. It didnt make as much money as people on here thought it would, it didnt keep a population, and it is therefore not something to benchmark Halo’s success on.
> > >
> > >
> > > Why popularity matters? How popularity connects to sprint?
> >
> >
> > A) Because Halo needs to bring in a casual audience like Halo 3 did if it wants to regain Halo 3 levels of pop retention
> > B) Because sprint is always used as an example of why people stopped playing Halo (population drops from Halo 3 -> Halo 4 -> Halo 5
> >
> > Would you say you are arguing about sprint because you personally prefer it, or because you think its better for the franchise?
>
>
> A) Sprint doesn’t bring friendly casual experience.
> B) People are keep talking like sprint makes the game popular and lack of sprint doesn’t. Another side’s argument is when Halo had no sprint, it was more popular, which is true, but it’s weak argument. In many ways 343 damaged the franchise a lot, and removing sprint won’t necessarily bring back its former popularity and keeping sprint won’t sustain or attract more audience.
>
> I personally prefer lack of sprint in Halo and think it is for better for the franchise.
A) Most casual FPS games contain sprint. Familiarity allows casual gamers to move from franchise to franchise with ease.
B) Majority of anti-sprint arguments are made as if to say it is in the franchise’s best interest, rather than a personal point of view. Weak argument or not, there are two kinds of people on both sides of the arguments. Those that try and make valid points, and those that say “Sprint ruined Halo” or "“Adapt and Move On”.
> 2533274848599184;10708:
> > 2533274795123910;10706:
> > > 2533274848599184;10701:
> > > > 2533275035781111;10699:
> > > > > 2533274848599184;10698:
> > > > > I’d just like to point out that Doom, despite being multiplatform, has not had success in the market. Neither in sales or in population.
> > > > >
> > > > > It being used as comparison to a “successful” FPS is ludicrous. Most sprint arguments are made because people want Halo to reach Halo 3 levels of popularity. Otherwise, they’d be subjective and opinionated and therefore makes arguments like this irrelevant. Doom has not reached Halo 5 levels of popularity, so using it as a benchmark for what Halo can be is wrong.
> > > >
> > > >
> > > > No, but we can use its high BMS as an example of what we want. Doom may have failed for other reasons but people aren’t complaining about the BMS.
> > >
> > >
> > > BMS is one part of your issue. Give it as an example of what we want, but the majority of comments list either Overwatch or Doom as a “successful FPS that doesn’t have sprint”. Neither of which are fair comparisons. Ill leave Overwatch for now, but it should be fairly apparent as to why it is not comparable. But DOOM is neither successful nor highly played anymore. Sure, it had a large following right out of the gate, but it has since fallen extremely far in sales charts and population charts. It didnt make as much money as people on here thought it would, it didnt keep a population, and it is therefore not something to benchmark Halo’s success on.
> >
> >
> > Here’s a small thing though, or couple.
> > Whenever the question of “Other FPS games without sprint” comes up, it boils down to Criterias of what counts or not.
> >
> > The real question asked is pretty much: Name a succesful high rated full of content FPS game with a multiplayer component which aren’t any of the game you’re going to list based on more criterias and excuses I’m adding later so they do not count.
> >
> > I doubt even a succesful full content Original Halo Clonr lile game would count for some arbitrary reason.
>
>
> I can name many FPS games without sprint. However, except for Doom, most of them contain some form of alternate speed map traversal.
>
> If Doom had come out and been highly successful, like most people on here said it would be, this wouldnt be valid. I would gladly have claimed defeat and backed off. But clearly Doom hasnt been successful. And therefore we are back to having no successful games to compare Halo to.
Halo was one of those games with forms of alternate traversal. Teleporters? Man Cannons? Anyone remember those?
> 2533274867266391;10711:
> > 2533274848599184;10708:
> > > 2533274795123910;10706:
> > > > 2533274848599184;10701:
> > > > > 2533275035781111;10699:
> > > > > > 2533274848599184;10698:
> > > > > > I’d just like to point out that Doom, despite being multiplatform, has not had success in the market. Neither in sales or in population.
> > > > > >
> > > > > > It being used as comparison to a “successful” FPS is ludicrous. Most sprint arguments are made because people want Halo to reach Halo 3 levels of popularity. Otherwise, they’d be subjective and opinionated and therefore makes arguments like this irrelevant. Doom has not reached Halo 5 levels of popularity, so using it as a benchmark for what Halo can be is wrong.
> > > > >
> > > > >
> > > > > No, but we can use its high BMS as an example of what we want. Doom may have failed for other reasons but people aren’t complaining about the BMS.
> > > >
> > > >
> > > > BMS is one part of your issue. Give it as an example of what we want, but the majority of comments list either Overwatch or Doom as a “successful FPS that doesn’t have sprint”. Neither of which are fair comparisons. Ill leave Overwatch for now, but it should be fairly apparent as to why it is not comparable. But DOOM is neither successful nor highly played anymore. Sure, it had a large following right out of the gate, but it has since fallen extremely far in sales charts and population charts. It didnt make as much money as people on here thought it would, it didnt keep a population, and it is therefore not something to benchmark Halo’s success on.
> > >
> > >
> > > Here’s a small thing though, or couple.
> > > Whenever the question of “Other FPS games without sprint” comes up, it boils down to Criterias of what counts or not.
> > >
> > > The real question asked is pretty much: Name a succesful high rated full of content FPS game with a multiplayer component which aren’t any of the game you’re going to list based on more criterias and excuses I’m adding later so they do not count.
> > >
> > > I doubt even a succesful full content Original Halo Clonr lile game would count for some arbitrary reason.
> >
> >
> > I can name many FPS games without sprint. However, except for Doom, most of them contain some form of alternate speed map traversal.
> >
> > If Doom had come out and been highly successful, like most people on here said it would be, this wouldnt be valid. I would gladly have claimed defeat and backed off. But clearly Doom hasnt been successful. And therefore we are back to having no successful games to compare Halo to.
>
>
> Halo was one of those games with forms of alternate traversal. Teleporters? Man Cannons? Anyone remember those?
Sprint is good to keep. I want a more Halo 4 like game without certain aspects like mini shotgun bolt shot and Loadouts and kill streak ordnance drops. A Halo 4 game with the added clamber and just no Spartan abilities and no Armor abilities.
I want a Halo 4 game to have no Reqs or Req packs or Microtransactions. A Halo 4 game were players have more say as to what maps they play as opposed to being forced of ESPORTS favourites.
I want a Reach like campaign co op with your friends being their own created Spartans as opposed to incompetent AI bots. I’d like splitscreen to return.
I want a Halo 4 game with Spartan ops as well as a special Flood Firefight mode. I loved the Halo 4 War games and adding a visual rank would still be doable. I like the Halo 4 UI and main menu screen more so than Halo 5.
There were only only a few things that could’ve been edited or cut from the game and the game would’ve been as good as Halo 2 and 3. I loved Halo 4 although it had it’s issues it is still my favourite in the series.
I want a Halo 4 style game for Halo 6. I’m a minority on here but I’m not a minority elsewhere. I loved Halo 4 and in my opinion Halo 5 went too far. I don’t like Halo 5 only because of the Req pack Microtransactions and Cosmetics ect. Typical reasons.
But you have to admit Halo 4 wasn’t that bad of a game if they took out what I mentioned above.
> 2533274848599184;10710:
> > 2535456165221911;10705:
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> > > > > 2533274848599184;10701:
> > > > > > 2533275035781111;10699:
> > > > > > > 2533274848599184;10698:
> > > > > > > I’d just like to point out that Doom, despite being multiplatform, has not had success in the market. Neither in sales or in population.
> > > > > > >
> > > > > > > It being used as comparison to a “successful” FPS is ludicrous. Most sprint arguments are made because people want Halo to reach Halo 3 levels of popularity. Otherwise, they’d be subjective and opinionated and therefore makes arguments like this irrelevant. Doom has not reached Halo 5 levels of popularity, so using it as a benchmark for what Halo can be is wrong.
> > > > > >
> > > > > >
> > > > > > No, but we can use its high BMS as an example of what we want. Doom may have failed for other reasons but people aren’t complaining about the BMS.
> > > > >
> > > > >
> > > > > BMS is one part of your issue. Give it as an example of what we want, but the majority of comments list either Overwatch or Doom as a “successful FPS that doesn’t have sprint”. Neither of which are fair comparisons. Ill leave Overwatch for now, but it should be fairly apparent as to why it is not comparable. But DOOM is neither successful nor highly played anymore. Sure, it had a large following right out of the gate, but it has since fallen extremely far in sales charts and population charts. It didnt make as much money as people on here thought it would, it didnt keep a population, and it is therefore not something to benchmark Halo’s success on.
> > > >
> > > >
> > > > Why popularity matters? How popularity connects to sprint?
> > >
> > >
> > > A) Because Halo needs to bring in a casual audience like Halo 3 did if it wants to regain Halo 3 levels of pop retention
> > > B) Because sprint is always used as an example of why people stopped playing Halo (population drops from Halo 3 -> Halo 4 -> Halo 5
> > >
> > > Would you say you are arguing about sprint because you personally prefer it, or because you think its better for the franchise?
> >
> >
> > A) Sprint doesn’t bring friendly casual experience.
> > B) People are keep talking like sprint makes the game popular and lack of sprint doesn’t. Another side’s argument is when Halo had no sprint, it was more popular, which is true, but it’s weak argument. In many ways 343 damaged the franchise a lot, and removing sprint won’t necessarily bring back its former popularity and keeping sprint won’t sustain or attract more audience.
> >
> > I personally prefer lack of sprint in Halo and think it is for better for the franchise.
>
>
> A) Most casual FPS games contain sprint. Familiarity allows casual gamers to move from franchise to franchise with ease.
> B) Majority of anti-sprint arguments are made as if to say it is in the franchise’s best interest, rather than a personal point of view. Weak argument or not, there are two kinds of people on both sides of the arguments. Those that try and make valid points, and those that say “Sprint ruined Halo” or "“Adapt and Move On”.
A) That is the problem. The current Halo shares too much familiarity with other franchises than its predecessors. Sure, familiarity allows ease of access, but subjectively I enjoy learning new and different mechanics in different franchises. Those kind of things are what differentiate one from another. However, the current trend of FPS doesn’t provide that enjoyment and makes everything feel same due to its familiar movement system, which I call generic.
> 2533274848599184;10712:
> > 2533274867266391;10711:
> > > 2533274848599184;10708:
> > > > 2533274795123910;10706:
> > > > > 2533274848599184;10701:
> > > > > > 2533275035781111;10699:
> > > > > > > 2533274848599184;10698:
> > > > > > > I’d just like to point out that Doom, despite being multiplatform, has not had success in the market. Neither in sales or in population.
> > > > > > >
> > > > > > > It being used as comparison to a “successful” FPS is ludicrous. Most sprint arguments are made because people want Halo to reach Halo 3 levels of popularity. Otherwise, they’d be subjective and opinionated and therefore makes arguments like this irrelevant. Doom has not reached Halo 5 levels of popularity, so using it as a benchmark for what Halo can be is wrong.
> > > > > >
> > > > > >
> > > > > > No, but we can use its high BMS as an example of what we want. Doom may have failed for other reasons but people aren’t complaining about the BMS.
> > > > >
> > > > >
> > > > > BMS is one part of your issue. Give it as an example of what we want, but the majority of comments list either Overwatch or Doom as a “successful FPS that doesn’t have sprint”. Neither of which are fair comparisons. Ill leave Overwatch for now, but it should be fairly apparent as to why it is not comparable. But DOOM is neither successful nor highly played anymore. Sure, it had a large following right out of the gate, but it has since fallen extremely far in sales charts and population charts. It didnt make as much money as people on here thought it would, it didnt keep a population, and it is therefore not something to benchmark Halo’s success on.
> > > >
> > > >
> > > > Here’s a small thing though, or couple.
> > > > Whenever the question of “Other FPS games without sprint” comes up, it boils down to Criterias of what counts or not.
> > > >
> > > > The real question asked is pretty much: Name a succesful high rated full of content FPS game with a multiplayer component which aren’t any of the game you’re going to list based on more criterias and excuses I’m adding later so they do not count.
> > > >
> > > > I doubt even a succesful full content Original Halo Clonr lile game would count for some arbitrary reason.
> > >
> > >
> > > I can name many FPS games without sprint. However, except for Doom, most of them contain some form of alternate speed map traversal.
> > >
> > > If Doom had come out and been highly successful, like most people on here said it would be, this wouldnt be valid. I would gladly have claimed defeat and backed off. But clearly Doom hasnt been successful. And therefore we are back to having no successful games to compare Halo to.
> >
> >
> > Halo was one of those games with forms of alternate traversal. Teleporters? Man Cannons? Anyone remember those?
>
>
> We still have those.
Not in Arena though. Only thing we got is player’s movement.
> 2533274867266391;10711:
> > 2533274848599184;10708:
> > > 2533274795123910;10706:
> > > > 2533274848599184;10701:
> > > > > 2533275035781111;10699:
> > > > > > 2533274848599184;10698:
> > > > > > I’d just like to point out that Doom, despite being multiplatform, has not had success in the market. Neither in sales or in population.
> > > > > >
> > > > > > It being used as comparison to a “successful” FPS is ludicrous. Most sprint arguments are made because people want Halo to reach Halo 3 levels of popularity. Otherwise, they’d be subjective and opinionated and therefore makes arguments like this irrelevant. Doom has not reached Halo 5 levels of popularity, so using it as a benchmark for what Halo can be is wrong.
> > > > >
> > > > >
> > > > > No, but we can use its high BMS as an example of what we want. Doom may have failed for other reasons but people aren’t complaining about the BMS.
> > > >
> > > >
> > > > BMS is one part of your issue. Give it as an example of what we want, but the majority of comments list either Overwatch or Doom as a “successful FPS that doesn’t have sprint”. Neither of which are fair comparisons. Ill leave Overwatch for now, but it should be fairly apparent as to why it is not comparable. But DOOM is neither successful nor highly played anymore. Sure, it had a large following right out of the gate, but it has since fallen extremely far in sales charts and population charts. It didnt make as much money as people on here thought it would, it didnt keep a population, and it is therefore not something to benchmark Halo’s success on.
> > >
> > >
> > > Here’s a small thing though, or couple.
> > > Whenever the question of “Other FPS games without sprint” comes up, it boils down to Criterias of what counts or not.
> > >
> > > The real question asked is pretty much: Name a succesful high rated full of content FPS game with a multiplayer component which aren’t any of the game you’re going to list based on more criterias and excuses I’m adding later so they do not count.
> > >
> > > I doubt even a succesful full content Original Halo Clonr lile game would count for some arbitrary reason.
> >
> >
> > I can name many FPS games without sprint. However, except for Doom, most of them contain some form of alternate speed map traversal.
> >
> > If Doom had come out and been highly successful, like most people on here said it would be, this wouldnt be valid. I would gladly have claimed defeat and backed off. But clearly Doom hasnt been successful. And therefore we are back to having no successful games to compare Halo to.
>
>
> Halo was one of those games with forms of alternate traversal. Teleporters? Man Cannons? Anyone remember those?
> 2533274848599184;10712:
> > 2533274867266391;10711:
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> > > > > > > I’d just like to point out that Doom, despite being multiplatform, has not had success in the market. Neither in sales or in population.
> > > > > > >
> > > > > > > It being used as comparison to a “successful” FPS is ludicrous. Most sprint arguments are made because people want Halo to reach Halo 3 levels of popularity. Otherwise, they’d be subjective and opinionated and therefore makes arguments like this irrelevant. Doom has not reached Halo 5 levels of popularity, so using it as a benchmark for what Halo can be is wrong.
> > > > > >
> > > > > >
> > > > > > No, but we can use its high BMS as an example of what we want. Doom may have failed for other reasons but people aren’t complaining about the BMS.
> > > > >
> > > > >
> > > > > BMS is one part of your issue. Give it as an example of what we want, but the majority of comments list either Overwatch or Doom as a “successful FPS that doesn’t have sprint”. Neither of which are fair comparisons. Ill leave Overwatch for now, but it should be fairly apparent as to why it is not comparable. But DOOM is neither successful nor highly played anymore. Sure, it had a large following right out of the gate, but it has since fallen extremely far in sales charts and population charts. It didnt make as much money as people on here thought it would, it didnt keep a population, and it is therefore not something to benchmark Halo’s success on.
> > > >
> > > >
> > > > Here’s a small thing though, or couple.
> > > > Whenever the question of “Other FPS games without sprint” comes up, it boils down to Criterias of what counts or not.
> > > >
> > > > The real question asked is pretty much: Name a succesful high rated full of content FPS game with a multiplayer component which aren’t any of the game you’re going to list based on more criterias and excuses I’m adding later so they do not count.
> > > >
> > > > I doubt even a succesful full content Original Halo Clonr lile game would count for some arbitrary reason.
> > >
> > >
> > > I can name many FPS games without sprint. However, except for Doom, most of them contain some form of alternate speed map traversal.
> > >
> > > If Doom had come out and been highly successful, like most people on here said it would be, this wouldnt be valid. I would gladly have claimed defeat and backed off. But clearly Doom hasnt been successful. And therefore we are back to having no successful games to compare Halo to.
> >
> >
> > Halo was one of those games with forms of alternate traversal. Teleporters? Man Cannons? Anyone remember those?
>
>
> We still have those.
Yeah but they’re never used anymore. Name me one arena map that has a teleporter in it. Name me one arena map not named tyrant that has a man cannon in it (Even then the man cannon in tyrant is only really used for aesthetic purposes._
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> > > I’d just like to point out that Doom, despite being multiplatform, has not had success in the market. Neither in sales or in population.
> > >
> > > It being used as comparison to a “successful” FPS is ludicrous. Most sprint arguments are made because people want Halo to reach Halo 3 levels of popularity. Otherwise, they’d be subjective and opinionated and therefore makes arguments like this irrelevant. Doom has not reached Halo 5 levels of popularity, so using it as a benchmark for what Halo can be is wrong.
> >
> >
> > No, but we can use its high BMS as an example of what we want. Doom may have failed for other reasons but people aren’t complaining about the BMS.
>
>
> BMS is one part of your issue. Give it as an example of what we want, but the majority of comments list either Overwatch or Doom as a “successful FPS that doesn’t have sprint”. Neither of which are fair comparisons. Ill leave Overwatch for now, but it should be fairly apparent as to why it is not comparable. But DOOM is neither successful nor highly played anymore. Sure, it had a large following right out of the gate, but it has since fallen extremely far in sales charts and population charts. It didnt make as much money as people on here thought it would, it didnt keep a population, and it is therefore not something to benchmark Halo’s success on.
Halo CE based a lot of its mechanics on games that weren’t popular overall.
Innovation isn’t about just grabbing whatever the most popular games have. It’s about taking inspiration from games that have mechanics/features that could work well in your game.
The fact of the matter is subjectively speaking doom’s movement feels much better than h5’s. If 343 agrees then that’s the only reason they need.
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> > Halo CE based a lot of its mechanics on games that weren’t popular overall.
>
>
> Wait, like what?
Rise of the triad with twi weapon limit.
There was an FPS that used it first as well. Cant remember the name. Something about mercenaries.
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> > > > > I’d just like to point out that Doom, despite being multiplatform, has not had success in the market. Neither in sales or in population.
> > > > >
> > > > > It being used as comparison to a “successful” FPS is ludicrous. Most sprint arguments are made because people want Halo to reach Halo 3 levels of popularity. Otherwise, they’d be subjective and opinionated and therefore makes arguments like this irrelevant. Doom has not reached Halo 5 levels of popularity, so using it as a benchmark for what Halo can be is wrong.
> > > >
> > > >
> > > > No, but we can use its high BMS as an example of what we want. Doom may have failed for other reasons but people aren’t complaining about the BMS.
> > >
> > >
> > > BMS is one part of your issue. Give it as an example of what we want, but the majority of comments list either Overwatch or Doom as a “successful FPS that doesn’t have sprint”. Neither of which are fair comparisons. Ill leave Overwatch for now, but it should be fairly apparent as to why it is not comparable. But DOOM is neither successful nor highly played anymore. Sure, it had a large following right out of the gate, but it has since fallen extremely far in sales charts and population charts. It didnt make as much money as people on here thought it would, it didnt keep a population, and it is therefore not something to benchmark Halo’s success on.
> >
> >
> > Again, for other reasons, the movement speed was highly liked. Maby the fact that matchmaking dosn’t work 90% of the time might have had a small effect on that.
>
>
> Highly liked by who? Im sure people liked it. But clearly not enough people did, hence why the population is so low.
>
> Doom’s main focus is campaign, and yet its used as a comparison for multiplayer Halo all the time. On these forums, you see people who are ready to keep sprint in campaign and only have it removed for multiplayer.
>
> The fact remains that Doom is used as an example of Halo not using sprint and still being successful. The problem here is that Doom is not successful. It didnt steal Halo’s population, like many people thought it would, it didnt break sales charts, like some thought it would, and therefore, it should not serve as a benchmark for Halo.
How many times do I have to repeat myself. We aren’t using it as a benchmark for all of halo. Or for its sucess. We are using its gameplay. That’s it. Not the server issues that killed the fanbase. Read some reviews if you think no one liked the gameplay.
Well after 537 pages of replies I figure it time for me to pitch in. While I do love the first three halos I do prefer a two movment system over a single movement system. Sprint allows me to somewhat choose the speed at which I fight through the encounters in a game. This is also the reason why I dislike dooms movement system as it is only one speed and that speed is set to super fast, to me this make the game cumbersome and reliant on fast animations instead of stagegy such as in halo 5. In many encounters running straight up the middle will get you kills in halo while taking a slower approach allows you to spot several different routes to use. This being said I don’t think the Sprint should be unlimited but I also don’t think it should be as short as what’s in 4 or reach. Now this is just my opinion and I am by no way saying it is fact. I am fine with a slow movement speed(halo 1-odst) or a dual movement system(halo reach-halo 5) but not a fast movement system(Doom and similar ganes).
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> > > Halo CE based a lot of its mechanics on games that weren’t popular overall.
> >
> >
> > Wait, like what?
>
>
> Rise of the triad with twi weapon limit.
>
> http://www.gamesradar.com/stop-drop-and-heal-history-regenerating-health/
>
> There was an FPS that used it first as well. Cant remember the name. Something about mercenaries.
Yes, I guess that’s one and regenerating health is another. I was expecting a longer list, but then I realized that CE was quite bare with mechanics, so I guess you’re kind of right. But framing it like you do makes it seem like CE was some underdog game that went against the flow by popularizing a great bunch of lesser known mechanics. Really it was riding on the wake of Quake and Unreal Tournament, not deviating much from the norms set by those games. The big hit of CE was thumb stick controls done right, if we’re speaking purely in mechanics terms.