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> > > > > > Sprint is a good mechanic to have in first person shooter games, it adds variety and play style to each game. I think every spartan should have it, but there should be perks to mess with the cool down and everything else so that each player can customize sprint for their personal likes.
> > > > >
> > > > >
> > > > > How does it add variety? Oh, and I’ll be the first one to admit, that the perk- system thing was kinda cool in H4.
> > > >
> > > >
> > > > I think it adds variety because it makes it possible to catch up to vehicles in different situations.
> > > > → this is a game breaking mechanic
> > > >
> > > > If a rocket or grenade is coming, it helps you get away from the area of effect quick so you might survive.
> > > > → game breaking mechanic
> > > >
> > > > You can catch up to people to beat them down or assassinate them instead of waiting for them to stop moving.
> > > > → game breaking mechanic
> > > >
> > > > Moving at the same speed all the time makes it more predictable, but unpredictability is what makes Halo fun in my opinion,
> > > > → Instead of starting your engagement the same way you did last time, you should change it up. Flank nade instead of nade melee.
> > > >
> > > > Sprint is only a tiny factor that adds to that.
> > > > → You have no concept of what sprint adds to the game. Go play Halo 3 for 50 games or so then come back to 5 and tell me that Sprint is a good thing. Those are some of the reasons why I like and think sprint is good and adds variety.
> > > > You should probably re-think your strategy…
> >
> >
> > I have played plenty games of Halo 3 and of every other Halo game to know how each one plays, haha. I’m a long time veteran of the Halo series.
> > If you say that what I stated are game breaking mechanics than you don’t have any concept of what makes or breaks a game haha. Spawning with rockets launchers in arena would be an example of a game breaking mechanic. (except in fiesta, but that’s an awesome game type) Right now I can say sprint is good. Halo 2 and Halo 3 were just so similar that no one really notices how much Halo changed between combat evolved and 2. Games change and evolve throughout a series and a lot of times it’s for the better. The examples I gave about how sprint adds variety aren’t game breaking mechanics, it’s just a mechanic that helps stop repetitive results from game situations.
>
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> > long time veteran of the Halo series you have played just over 200 games tops between Halo 3 and Halo reach and have never played a game of Halo 2. (Via your service record).
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> > Spawning with rockets launchers in arena would be an example of a game breaking mechanic
> not if everyone else spawns with rockets also
>
> > Right now I can say sprint is good
> yeaaaaaa…
>
> > Halo 2 and Halo 3 were just so similar that no one really notices how much Halo changed between combat evolved and 2
> When was the last time that you played any of those?
>
> > it’s just a mechanic that helps stop repetitive results from game situations
> All multiplayer is repetitive. if you play long enough, you’re going to see the same situations happen multiple times. I’ve probably played over 10,000 games of Halo 2 (even though my service record says only 3K… I blame microsoft for messing up my XBL account and someone stealing my Xbox). Less is better. Halo has always been about having constant movement speeds with focus on skill shooting and dynamic placement (people in specific spots at the needed time). Giving people the ability to sprint faster than Base Movement Speed (Edge of the control stick movement), changes up the gameplay dynamic so much.
>
> For instance. It takes 4 head shots with the BR to kill you. Now, in Halo 2 and 3, that wasn’t a problem because someone couldn’t close the distance with a melee weapon in time to kill you. In Halo 5 though, they’ll simply close the gap with a close range weapon (shotgun, melee, etc) and finish you off, instead of looking for cover and then returning fire. That’s called game breaking.
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> Things that make it equally difficult for people to kill, as well as be killed are called balancing. Sprint takes that, and tosses it on it’s head. You can’t balance it… you don’t have time to react because of it, and it needs to be removed. Period.
Wow man, haha wow. First off, calm down a little bit, there’s no need to assume what I have or haven’t played. I have played many, many games of Halo CE and Halo 2 on the PC which aren’t reflected on the service record at all, and I’ve also planned many custom games on the original Xbox under a non Xbox live gamertag, so I do know the games well actually. So first off, don’t go around assuming, because even you yourself said that your service record didn’t reflect your actual gameplay.
So you’re saying that if everyone spawns with rockets it isn’t a game breaking mechanic. Then by your own logic sir, if everyone spawns with sprint it isn’t a game breaking mechanic. Oh look we solved this whole issue. Good job!
I have actually played both Halo 1 and 2 within the past month.
Yes, all multiplayer is repetitive because it’s from the same game, but you didn’t understand my point, with different mechanics like sprint you can avoid repetitive OUTCOMES different times from the same situations.
Halo isn’t really about constant movement speed, yeah Halo 1 has the same movement speed for walking and each vehicle, but in Halo two they changed the walking speed and they even added boosts to some vehicles, and then they add sprint in reach, which tells us that Halo isn’t all about movement speed, they added those different variables for a reason, and introduced them during different parts of the franchise. If it was all about movement speed they wouldn’t have added boosts or sprint or anything.
→ “In Halo 5 though, they’ll simply close the gap with a close range weapon (shotgun, melee, etc) and finish you off, instead of looking for cover and then returning fire. That’s called game breaking.”
→ What you just said isn’t game breaking, that’s just a different strategy than yours. Basically what you’re saying is that any play style different from yours is game breaking, which is a little ridiculous. And those Marlee strategies can easily be countered by adapting a different strategy yourself, like landing better headshots or staying on the move to avoid them closing the distance.
Also, sprint doesn’t make it any harder or easier for one specific player, everyone has it, it’s balanced because everyone has it and can use it. Smart players just adapt and get really good at headshotting people who sprint, it’s not really that different, sometimes you don’t have time to react sometimes you do, that’s situational. It doesn’t need to be removed, if you think it’s unfair or unbalanced you probably just haven’t adapted yet or haven’t really tried.