The sprint discussion thread

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> > > Sprint is a good mechanic to have in first person shooter games, it adds variety and play style to each game. I think every spartan should have it, but there should be perks to mess with the cool down and everything else so that each player can customize sprint for their personal likes.
> >
> >
> > How does it add variety? Oh, and I’ll be the first one to admit, that the perk- system thing was kinda cool in H4.
>
>
> Yeah, the perk system was fun, they should bring it back in future games but work on it a bit. I think it adds variety because it makes it possible to catch up to vehicles in different situations. If a rocket or grenade is coming, it helps you get away from the area of effect quick so you might survive. You can catch up to people to beat them down or assassinate them instead of waiting for them to stop moving. Moving at the same speed all the time makes it more predictable, but unpredictability is what makes Halo fun in my opinion, sprint is only a tiny factor that adds to that. Those are some of the reasons why I like and think sprint is good and adds variety.

You were never were never locked to one speed in the original trilogy, joysticks aren’t all or nothing, there’s plenty between along with crouch.

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> > > Sprint is a good mechanic to have in first person shooter games, it adds variety and play style to each game. I think every spartan should have it, but there should be perks to mess with the cool down and everything else so that each player can customize sprint for their personal likes.
> >
> >
> > How does it add variety? Oh, and I’ll be the first one to admit, that the perk- system thing was kinda cool in H4.
>
>
> I think it adds variety because it makes it possible to catch up to vehicles in different situations.
> → this is a game breaking mechanic
>
> If a rocket or grenade is coming, it helps you get away from the area of effect quick so you might survive.
> → game breaking mechanic
>
> You can catch up to people to beat them down or assassinate them instead of waiting for them to stop moving.
> → game breaking mechanic
>
> Moving at the same speed all the time makes it more predictable, but unpredictability is what makes Halo fun in my opinion,
> → Instead of starting your engagement the same way you did last time, you should change it up. Flank nade instead of nade melee.
>
> Sprint is only a tiny factor that adds to that.
> → You have no concept of what sprint adds to the game. Go play Halo 3 for 50 games or so then come back to 5 and tell me that Sprint is a good thing. .
> Those are some of the reasons why I like and think sprint is good and adds variety.
> You should probably re-think your strategy…
> The game should should be just as much fun to die, as it is to kill. You have to enjoy being killed as much as you enjoy killing, otherwise the game isn’t fun, it’s just frustrating. Bungie devs said that a long time ago… 343 obviously doesn’t understand this…

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> > > Id rather keep sprint.
> >
> >
> > Agreed
>
>
> Agreed as well- but be warned. You should careful trying to debate with these anti-sprinters… They take this stuff really… REALLY seriously and they don’t take kindly to people who disagree with them. :stuck_out_tongue:

What debate? All I see is you trying to salvage what little you can because you are absolutely getting destroyed by OG nick at the moment. He brings up valid reasons as to why he doesnt like sprint and yet you disregard them,or act like you dont understand what he’s saying, or maybe you truly dont understand his points.I’m gonna keep on reading this “debate” and see how it goes (Im a bit late to the party)

EDIT:So what I learned from this “debate” is…drumroll…nothing. A pro sprinter still does not bring up any valid arguments for keeping sprint whilst being bombarded by arguments for removing sprint and in the end the pro sprinter ends up walking away pouting and moaning. Except in this case the pro-sprinter self destructed completely at the end. Oh what happy days we live in.

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> > 2533274919539931;10683:
> > > 2533274943854776;10653:
> > > > 2533274919539931;10647:
> > > > Sprint is a good mechanic to have in first person shooter games, it adds variety and play style to each game. I think every spartan should have it, but there should be perks to mess with the cool down and everything else so that each player can customize sprint for their personal likes.
> > >
> > >
> > > How does it add variety? Oh, and I’ll be the first one to admit, that the perk- system thing was kinda cool in H4.
> >
> >
> > I think it adds variety because it makes it possible to catch up to vehicles in different situations.
> > → this is a game breaking mechanic
> >
> > If a rocket or grenade is coming, it helps you get away from the area of effect quick so you might survive.
> > → game breaking mechanic
> >
> > You can catch up to people to beat them down or assassinate them instead of waiting for them to stop moving.
> > → game breaking mechanic
> >
> > Moving at the same speed all the time makes it more predictable, but unpredictability is what makes Halo fun in my opinion,
> > → Instead of starting your engagement the same way you did last time, you should change it up. Flank nade instead of nade melee.
> >
> > Sprint is only a tiny factor that adds to that.
> > → You have no concept of what sprint adds to the game. Go play Halo 3 for 50 games or so then come back to 5 and tell me that Sprint is a good thing. Those are some of the reasons why I like and think sprint is good and adds variety.
> > You should probably re-think your strategy…

I have played plenty games of Halo 3 and of every other Halo game to know how each one plays, haha. I’m a long time veteran of the Halo series. If you say that what I stated are game breaking mechanics than you don’t have any concept of what makes or breaks a game haha. Spawning with rockets launchers in arena would be an example of a game breaking mechanic. (except in fiesta, but that’s an awesome game type) Right now I can say sprint is good. Halo 2 and Halo 3 were just so similar that no one really notices how much Halo changed between combat evolved and 2. Games change and evolve throughout a series and a lot of times it’s for the better. The examples I gave about how sprint adds variety aren’t game breaking mechanics, it’s just a mechanic that helps stop repetitive results from game situations.

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> > 2533274919539931;10683:
> > > 2533274943854776;10653:
> > > > 2533274919539931;10647:
> > > > Sprint is a good mechanic to have in first person shooter games, it adds variety and play style to each game. I think every spartan should have it, but there should be perks to mess with the cool down and everything else so that each player can customize sprint for their personal likes.
> > >
> > >
> > > How does it add variety? Oh, and I’ll be the first one to admit, that the perk- system thing was kinda cool in H4.
> >
> >
> > I think it adds variety because it makes it possible to catch up to vehicles in different situations.
> > → this is a game breaking mechanic
> >
> > If a rocket or grenade is coming, it helps you get away from the area of effect quick so you might survive.
> > → game breaking mechanic
> >
> > You can catch up to people to beat them down or assassinate them instead of waiting for them to stop moving.
> > → game breaking mechanic
> >
> > Moving at the same speed all the time makes it more predictable, but unpredictability is what makes Halo fun in my opinion,
> > → Instead of starting your engagement the same way you did last time, you should change it up. Flank nade instead of nade melee.
> >
> > Sprint is only a tiny factor that adds to that.
> > → You have no concept of what sprint adds to the game. Go play Halo 3 for 50 games or so then come back to 5 and tell me that Sprint is a good thing. .
> > Those are some of the reasons why I like and think sprint is good and adds variety.
> > You should probably re-think your strategy…

Well i have played far more than 50 games of Halo 3. I have played a lot of Halo 2 Vista. I’ve been a Halo player since '02 or '03. And I think Sprint is fine. I like the non sprint games a lot, especially Halo 2A. But I don’t think it is as game breaking as dome imply.

How are any Of those things he mentioned ‘game breaking’?

Sprint also allows you to change it up too, you can will change those strategies.

and just because he doesn’t have very much playtime in Halo 3, doesn’t mean he doesn’t know what not having sprint is like. He could’ve played plenty of Halo Pc, or Halo 2 or 3 under different GT. So don’t call people on that, I’ve learned its a bad practice.

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> > >
> >
> >
> > How does sprint benefit the gameplay?
>
>
> How does it hurt it?
>
> The ability offers players the opportunity to “close the gap” to get to critical areas or teammates. Offers a travel speed in warzone and campaign. Brings halo back into the realm of feasible multiplayer interactions: GOW has roadie run, Cod had sprint and crazy thrusters, Battlefield needs it for their size, Elders scrolls for general movement, ec cetera…
>
> My personal experience: When I go back to classic halo games (I’ll say MCC for example) I feel sluggish, slow, and like my spartan had concrete blocks on my feet. I personally feel like I’m at a loss in covering ground to get somewhere or when evading enemies.
>
> I’d recommend 343 to release a “classic style”-playlist unranked, and see what the playlist population is along with a feedback thread.

Needing sprint to make Halo relevant or feasible is a moot point when you consider CS and Overwatch (as plenty of other people have already stated) are killing Halo in terms of popularity and they don’t have sprint. But…if 343 were to entertain the “classic” gameplay with no enhanced movement, they would also have to add classic maps into the mix. Otherwise the gameplay would suffer because H5 maps were designed to incorporate those movements and the feedback would still be grossly negative. There has to be some truth to that or the argument that Classic maps can’t be used in H5 due to increased speed and movement would not exist, and Truths size would not have been scaled up either.

Personally I give zero -Yoinks!- about sprint one way or the other. The only thing I care about is map design, which is arguably different when you do or dont incorporate sprint (or any other enhanced mechanic). To me the maps available in HCE-H3 are far superior to anything offered by 343, and if they were in the rotation I’d pick them over 343s every time!

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> > > > 2533274943854776;10653:
> > > > > 2533274919539931;10647:
> > > > > Sprint is a good mechanic to have in first person shooter games, it adds variety and play style to each game. I think every spartan should have it, but there should be perks to mess with the cool down and everything else so that each player can customize sprint for their personal likes.
> > > >
> > > >
> > > > How does it add variety? Oh, and I’ll be the first one to admit, that the perk- system thing was kinda cool in H4.
> > >
> > >
> > > I think it adds variety because it makes it possible to catch up to vehicles in different situations.
> > > → this is a game breaking mechanic
> > >
> > > If a rocket or grenade is coming, it helps you get away from the area of effect quick so you might survive.
> > > → game breaking mechanic
> > >
> > > You can catch up to people to beat them down or assassinate them instead of waiting for them to stop moving.
> > > → game breaking mechanic
> > >
> > > Moving at the same speed all the time makes it more predictable, but unpredictability is what makes Halo fun in my opinion,
> > > → Instead of starting your engagement the same way you did last time, you should change it up. Flank nade instead of nade melee.
> > >
> > > Sprint is only a tiny factor that adds to that.
> > > → You have no concept of what sprint adds to the game. Go play Halo 3 for 50 games or so then come back to 5 and tell me that Sprint is a good thing. Those are some of the reasons why I like and think sprint is good and adds variety.
> > > You should probably re-think your strategy…
>
>
> I have played plenty games of Halo 3 and of every other Halo game to know how each one plays, haha. I’m a long time veteran of the Halo series.
> If you say that what I stated are game breaking mechanics than you don’t have any concept of what makes or breaks a game haha. Spawning with rockets launchers in arena would be an example of a game breaking mechanic. (except in fiesta, but that’s an awesome game type) Right now I can say sprint is good. Halo 2 and Halo 3 were just so similar that no one really notices how much Halo changed between combat evolved and 2. Games change and evolve throughout a series and a lot of times it’s for the better. The examples I gave about how sprint adds variety aren’t game breaking mechanics, it’s just a mechanic that helps stop repetitive results from game situations.

> long time veteran of the Halo series you have played just over 200 games tops between Halo 3 and Halo reach and have never played a game of Halo 2. (Via your service record).

> Spawning with rockets launchers in arena would be an example of a game breaking mechanic
not if everyone else spawns with rockets also

> Right now I can say sprint is good
yeaaaaaa…

> Halo 2 and Halo 3 were just so similar that no one really notices how much Halo changed between combat evolved and 2
When was the last time that you played any of those?

> it’s just a mechanic that helps stop repetitive results from game situations
All multiplayer is repetitive. if you play long enough, you’re going to see the same situations happen multiple times. I’ve probably played over 10,000 games of Halo 2 (even though my service record says only 3K… I blame microsoft for messing up my XBL account and someone stealing my Xbox). Less is better. Halo has always been about having constant movement speeds with focus on skill shooting and dynamic placement (people in specific spots at the needed time). Giving people the ability to sprint faster than Base Movement Speed (Edge of the control stick movement), changes up the gameplay dynamic so much.

For instance. It takes 4 head shots with the BR to kill you. Now, in Halo 2 and 3, that wasn’t a problem because someone couldn’t close the distance with a melee weapon in time to kill you. In Halo 5 though, they’ll simply close the gap with a close range weapon (shotgun, melee, etc) and finish you off, instead of looking for cover and then returning fire. That’s called game breaking.

Things that make it equally difficult for people to kill, as well as be killed are called balancing. Sprint takes that, and tosses it on it’s head. You can’t balance it… you don’t have time to react because of it, and it needs to be removed. Period.

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> Yeah, the perk system was fun, they should bring it back in future games but work on it a bit. I think it adds variety because it makes it possible to catch up to vehicles in different situations. If a rocket or grenade is coming, it helps you get away from the area of effect quick so you might survive. You can catch up to people to beat them down or assassinate them instead of waiting for them to stop moving. Moving at the same speed all the time makes it more predictable, but unpredictability is what makes Halo fun in my opinion, sprint is only a tiny factor that adds to that. Those are some of the reasons why I like and think sprint is good and adds variety.

Why should you be able to catch up to vehicles? Why should you be able to get out of a grenade, or rocket’s explosive radius with anything but your movement and a jump/strafe, why should you be able to speed up to catch someone who escaped you in a singular movement speed based shooter, why do you want randomness (Unpredictability) in a competitive shooter? Makes it more fun in your opinion, sure, but objectively degrades the competitive experience for everyone else.

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> > > > 2533274943854776;10653:
> > > > > 2533274919539931;10647:
> > > > > Sprint is a good mechanic to have in first person shooter games, it adds variety and play style to each game. I think every spartan should have it, but there should be perks to mess with the cool down and everything else so that each player can customize sprint for their personal likes.
> > > >
> > > >
> > > > How does it add variety? Oh, and I’ll be the first one to admit, that the perk- system thing was kinda cool in H4.
> > >
> > >
> > > I think it adds variety because it makes it possible to catch up to vehicles in different situations.
> > > → this is a game breaking mechanic
> > >
> > > If a rocket or grenade is coming, it helps you get away from the area of effect quick so you might survive.
> > > → game breaking mechanic
> > >
> > > You can catch up to people to beat them down or assassinate them instead of waiting for them to stop moving.
> > > → game breaking mechanic
> > >
> > > Moving at the same speed all the time makes it more predictable, but unpredictability is what makes Halo fun in my opinion,
> > > → Instead of starting your engagement the same way you did last time, you should change it up. Flank nade instead of nade melee.
> > >
> > > Sprint is only a tiny factor that adds to that.
> > > → You have no concept of what sprint adds to the game. Go play Halo 3 for 50 games or so then come back to 5 and tell me that Sprint is a good thing. Those are some of the reasons why I like and think sprint is good and adds variety.
> > > You should probably re-think your strategy…
>
>
> I have played plenty games of Halo 3 and of every other Halo game to know how each one plays, haha. I’m a long time veteran of the Halo series. If you say that what I stated are game breaking mechanics than you don’t have any concept of what makes or breaks a game haha. Spawning with rockets launchers in arena would be an example of a game breaking mechanic. (except in fiesta, but that’s an awesome game type) Right now I can say sprint is good. Halo 2 and Halo 3 were just so similar that no one really notices how much Halo changed between combat evolved and 2. Games change and evolve throughout a series and a lot of times it’s for the better. The examples I gave about how sprint adds variety aren’t game breaking mechanics, it’s just a mechanic that helps stop repetitive results from game situations.

Do you really think the gameplay changes between ce-2, 2-3, 3-reach, and reach-4 were better? Sincere question.

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> > > > > 2533274919539931;10647:
> > > > > Sprint is a good mechanic to have in first person shooter games, it adds variety and play style to each game. I think every spartan should have it, but there should be perks to mess with the cool down and everything else so that each player can customize sprint for their personal likes.
> > > >
> > > >
> > > > How does it add variety? Oh, and I’ll be the first one to admit, that the perk- system thing was kinda cool in H4.
> > >
> > >
> > > I think it adds variety because it makes it possible to catch up to vehicles in different situations.
> > > → this is a game breaking mechanic
> > >
> > > If a rocket or grenade is coming, it helps you get away from the area of effect quick so you might survive.
> > > → game breaking mechanic
> > >
> > > You can catch up to people to beat them down or assassinate them instead of waiting for them to stop moving.
> > > → game breaking mechanic
> > >
> > > Moving at the same speed all the time makes it more predictable, but unpredictability is what makes Halo fun in my opinion,
> > > → Instead of starting your engagement the same way you did last time, you should change it up. Flank nade instead of nade melee.
> > >
> > > Sprint is only a tiny factor that adds to that.
> > > → You have no concept of what sprint adds to the game. Go play Halo 3 for 50 games or so then come back to 5 and tell me that Sprint is a good thing. Those are some of the reasons why I like and think sprint is good and adds variety.
> > > You should probably re-think your strategy…
>
>
> I have played plenty games of Halo 3 and of every other Halo game to know how each one plays, haha. I’m a long time veteran of the Halo series. If you say that what I stated are game breaking mechanics than you don’t have any concept of what makes or breaks a game haha. Spawning with rockets launchers in arena would be an example of a game breaking mechanic. (except in fiesta, but that’s an awesome game type) Right now I can say sprint is good. Halo 2 and Halo 3 were just so similar that no one really notices how much Halo changed between combat evolved and 2. Games change and evolve throughout a series and a lot of times it’s for the better. The examples I gave about how sprint adds variety aren’t game breaking mechanics, it’s just a mechanic that helps stop repetitive results from game situations.

Halo 1-3 are all variations of the same formula. They have MASSIVE DIFFERENCES between each game, from base movespeed to how the bullets actually work. But they are all a variation of the formula laid down by CE.

Reach - Halo 5 outright changes the formula.

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> > > > Id rather keep sprint.
> > >
> > >
> > > Agreed
> >
> >
> > Agreed as well- but be warned. You should careful trying to debate with these anti-sprinters… They take this stuff really… REALLY seriously and they don’t take kindly to people who disagree with them. :stuck_out_tongue:
>
>
> What debate? All I see is you trying to salvage what little you can because you are absolutely getting destroyed by OG Nick at the moment. He brings up valid reasons as to why he doesnt like sprint and yet you disregard them,or act like you dont understand what he’s saying, or maybe you truly dont understand his points.I’m gonna keep on reading this “debate” and see how it goes (Im a bit late to the party)
>
> EDIT:So what I learned from this “debate” is…drumroll…nothing. A pro sprinter still does not bring up any valid arguments for keeping sprint whilst being bombarded by arguments for removing sprint and in the end the pro sprinter ends up walking away pouting and moaning. Except in this case the pro-sprinter self destructed completely at the end. Oh what happy days we live in.

This guy ^ ? I like him. I’d post a clapping gif if I could. Fight on valiant soul! I’ll check back and eventually post again. Let’s see if anything comes of it the next time.

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> It’s 2017 just about. ShoW me one top tier FPS that doesn’t have sprint… Spartans aren’t able run, really? Sprint breaks gameplay? Why is this a discussion? Halo gmers that complain about sprint and Spartan abilities should go play MCC. Seriously get over this topic. 10k post that won’t change the next game. Adapt or leave. If they remove it next game and I have to walk across a map, oh well. Be realistic, sprint exists in games now.

Do you actually play video games ? If you did you wouldn’t need to ask that question.

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> > > > > > 2533274919539931;10647:
> > > > > > Sprint is a good mechanic to have in first person shooter games, it adds variety and play style to each game. I think every spartan should have it, but there should be perks to mess with the cool down and everything else so that each player can customize sprint for their personal likes.
> > > > >
> > > > >
> > > > > How does it add variety? Oh, and I’ll be the first one to admit, that the perk- system thing was kinda cool in H4.
> > > >
> > > >
> > > > I think it adds variety because it makes it possible to catch up to vehicles in different situations.
> > > > → this is a game breaking mechanic
> > > >
> > > > If a rocket or grenade is coming, it helps you get away from the area of effect quick so you might survive.
> > > > → game breaking mechanic
> > > >
> > > > You can catch up to people to beat them down or assassinate them instead of waiting for them to stop moving.
> > > > → game breaking mechanic
> > > >
> > > > Moving at the same speed all the time makes it more predictable, but unpredictability is what makes Halo fun in my opinion,
> > > > → Instead of starting your engagement the same way you did last time, you should change it up. Flank nade instead of nade melee.
> > > >
> > > > Sprint is only a tiny factor that adds to that.
> > > > → You have no concept of what sprint adds to the game. Go play Halo 3 for 50 games or so then come back to 5 and tell me that Sprint is a good thing. Those are some of the reasons why I like and think sprint is good and adds variety.
> > > > You should probably re-think your strategy…
> >
> >
> > I have played plenty games of Halo 3 and of every other Halo game to know how each one plays, haha. I’m a long time veteran of the Halo series.
> > If you say that what I stated are game breaking mechanics than you don’t have any concept of what makes or breaks a game haha. Spawning with rockets launchers in arena would be an example of a game breaking mechanic. (except in fiesta, but that’s an awesome game type) Right now I can say sprint is good. Halo 2 and Halo 3 were just so similar that no one really notices how much Halo changed between combat evolved and 2. Games change and evolve throughout a series and a lot of times it’s for the better. The examples I gave about how sprint adds variety aren’t game breaking mechanics, it’s just a mechanic that helps stop repetitive results from game situations.
>
>
> > long time veteran of the Halo series you have played just over 200 games tops between Halo 3 and Halo reach and have never played a game of Halo 2. (Via your service record).
>
> > Spawning with rockets launchers in arena would be an example of a game breaking mechanic
> not if everyone else spawns with rockets also
>
> > Right now I can say sprint is good
> yeaaaaaa…
>
> > Halo 2 and Halo 3 were just so similar that no one really notices how much Halo changed between combat evolved and 2
> When was the last time that you played any of those?
>
> > it’s just a mechanic that helps stop repetitive results from game situations
> All multiplayer is repetitive. if you play long enough, you’re going to see the same situations happen multiple times. I’ve probably played over 10,000 games of Halo 2 (even though my service record says only 3K… I blame microsoft for messing up my XBL account and someone stealing my Xbox). Less is better. Halo has always been about having constant movement speeds with focus on skill shooting and dynamic placement (people in specific spots at the needed time). Giving people the ability to sprint faster than Base Movement Speed (Edge of the control stick movement), changes up the gameplay dynamic so much.
>
> For instance. It takes 4 head shots with the BR to kill you. Now, in Halo 2 and 3, that wasn’t a problem because someone couldn’t close the distance with a melee weapon in time to kill you. In Halo 5 though, they’ll simply close the gap with a close range weapon (shotgun, melee, etc) and finish you off, instead of looking for cover and then returning fire. That’s called game breaking.
>
> Things that make it equally difficult for people to kill, as well as be killed are called balancing. Sprint takes that, and tosses it on it’s head. You can’t balance it… you don’t have time to react because of it, and it needs to be removed. Period.

Wow man, haha wow. First off, calm down a little bit, there’s no need to assume what I have or haven’t played. I have played many, many games of Halo CE and Halo 2 on the PC which aren’t reflected on the service record at all, and I’ve also planned many custom games on the original Xbox under a non Xbox live gamertag, so I do know the games well actually. So first off, don’t go around assuming, because even you yourself said that your service record didn’t reflect your actual gameplay.

So you’re saying that if everyone spawns with rockets it isn’t a game breaking mechanic. Then by your own logic sir, if everyone spawns with sprint it isn’t a game breaking mechanic. Oh look we solved this whole issue. Good job!

I have actually played both Halo 1 and 2 within the past month.

Yes, all multiplayer is repetitive because it’s from the same game, but you didn’t understand my point, with different mechanics like sprint you can avoid repetitive OUTCOMES different times from the same situations.

Halo isn’t really about constant movement speed, yeah Halo 1 has the same movement speed for walking and each vehicle, but in Halo two they changed the walking speed and they even added boosts to some vehicles, and then they add sprint in reach, which tells us that Halo isn’t all about movement speed, they added those different variables for a reason, and introduced them during different parts of the franchise. If it was all about movement speed they wouldn’t have added boosts or sprint or anything.

→ “In Halo 5 though, they’ll simply close the gap with a close range weapon (shotgun, melee, etc) and finish you off, instead of looking for cover and then returning fire. That’s called game breaking.”

→ What you just said isn’t game breaking, that’s just a different strategy than yours. Basically what you’re saying is that any play style different from yours is game breaking, which is a little ridiculous. And those Marlee strategies can easily be countered by adapting a different strategy yourself, like landing better headshots or staying on the move to avoid them closing the distance.

Also, sprint doesn’t make it any harder or easier for one specific player, everyone has it, it’s balanced because everyone has it and can use it. Smart players just adapt and get really good at headshotting people who sprint, it’s not really that different, sometimes you don’t have time to react sometimes you do, that’s situational. It doesn’t need to be removed, if you think it’s unfair or unbalanced you probably just haven’t adapted yet or haven’t really tried.

> 2533274921982810;10695:
> > 2533274791804102;10666:
> > It’s 2017 just about. ShoW me one top tier FPS that doesn’t have sprint… Spartans aren’t able run, really? Sprint breaks gameplay? Why is this a discussion? Halo gmers that complain about sprint and Spartan abilities should go play MCC. Seriously get over this topic. 10k post that won’t change the next game. Adapt or leave. If they remove it next game and I have to walk across a map, oh well. Be realistic, sprint exists in games now.
>
>
> Do you actually play video games ? If you did you wouldn’t need to ask that question.

I’ve played a few games in my time. I’ll leave this thread as it’s obviously a head versus wall topic. I feel in to the trap of forum time wasters.

I’d just like to point out that Doom, despite being multiplatform, has not had success in the market. Neither in sales or in population.

It being used as comparison to a “successful” FPS is ludicrous. Most sprint arguments are made because people want Halo to reach Halo 3 levels of popularity. Otherwise, they’d be subjective and opinionated and therefore makes arguments like this irrelevant. Doom has not reached Halo 5 levels of popularity, so using it as a benchmark for what Halo can be is wrong.

> 2533274848599184;10698:
> I’d just like to point out that Doom, despite being multiplatform, has not had success in the market. Neither in sales or in population.
>
> It being used as comparison to a “successful” FPS is ludicrous. Most sprint arguments are made because people want Halo to reach Halo 3 levels of popularity. Otherwise, they’d be subjective and opinionated and therefore makes arguments like this irrelevant. Doom has not reached Halo 5 levels of popularity, so using it as a benchmark for what Halo can be is wrong.

No, but we can use its high BMS as an example of what we want. Doom may have failed for other reasons but people aren’t complaining about the BMS.

> 2533274791804102;10697:
> > 2533274921982810;10695:
> > > 2533274791804102;10666:
> > > It’s 2017 just about. ShoW me one top tier FPS that doesn’t have sprint… Spartans aren’t able run, really? Sprint breaks gameplay? Why is this a discussion? Halo gmers that complain about sprint and Spartan abilities should go play MCC. Seriously get over this topic. 10k post that won’t change the next game. Adapt or leave. If they remove it next game and I have to walk across a map, oh well. Be realistic, sprint exists in games now.
> >
> >
> > Do you actually play video games ? If you did you wouldn’t need to ask that question.
>
>
> I’ve played a few games in my time. I’ll leave this thread as it’s obviously a head versus wall topic. I feel in to the trap of forum time wasters.

The same thing again. Someone pro sprint makes a horrible attempt to win an argument. Gets killed by people who actually know what their talking about. Then quits saying that the anti sprint side is trolling.

> 2533275035781111;10699:
> > 2533274848599184;10698:
> > I’d just like to point out that Doom, despite being multiplatform, has not had success in the market. Neither in sales or in population.
> >
> > It being used as comparison to a “successful” FPS is ludicrous. Most sprint arguments are made because people want Halo to reach Halo 3 levels of popularity. Otherwise, they’d be subjective and opinionated and therefore makes arguments like this irrelevant. Doom has not reached Halo 5 levels of popularity, so using it as a benchmark for what Halo can be is wrong.
>
>
> No, but we can use its high BMS as an example of what we want. Doom may have failed for other reasons but people aren’t complaining about the BMS.

BMS is one part of your issue. Give it as an example of what we want, but the majority of comments list either Overwatch or Doom as a “successful FPS that doesn’t have sprint”. Neither of which are fair comparisons. Ill leave Overwatch for now, but it should be fairly apparent as to why it is not comparable. But DOOM is neither successful nor highly played anymore. Sure, it had a large following right out of the gate, but it has since fallen extremely far in sales charts and population charts. It didnt make as much money as people on here thought it would, it didnt keep a population, and it is therefore not something to benchmark Halo’s success on.

> 2533274848599184;10701:
> > 2533275035781111;10699:
> > > 2533274848599184;10698:
> > > I’d just like to point out that Doom, despite being multiplatform, has not had success in the market. Neither in sales or in population.
> > >
> > > It being used as comparison to a “successful” FPS is ludicrous. Most sprint arguments are made because people want Halo to reach Halo 3 levels of popularity. Otherwise, they’d be subjective and opinionated and therefore makes arguments like this irrelevant. Doom has not reached Halo 5 levels of popularity, so using it as a benchmark for what Halo can be is wrong.
> >
> >
> > No, but we can use its high BMS as an example of what we want. Doom may have failed for other reasons but people aren’t complaining about the BMS.
>
>
> BMS is one part of your issue. Give it as an example of what we want, but the majority of comments list either Overwatch or Doom as a “successful FPS that doesn’t have sprint”. Neither of which are fair comparisons. Ill leave Overwatch for now, but it should be fairly apparent as to why it is not comparable. But DOOM is neither successful nor highly played anymore. Sure, it had a large following right out of the gate, but it has since fallen extremely far in sales charts and population charts. It didnt make as much money as people on here thought it would, it didnt keep a population, and it is therefore not something to benchmark Halo’s success on.

Why popularity matters? How popularity connects to sprint?

> 2535456165221911;10702:
> > 2533274848599184;10701:
> > > 2533275035781111;10699:
> > > > 2533274848599184;10698:
> > > > I’d just like to point out that Doom, despite being multiplatform, has not had success in the market. Neither in sales or in population.
> > > >
> > > > It being used as comparison to a “successful” FPS is ludicrous. Most sprint arguments are made because people want Halo to reach Halo 3 levels of popularity. Otherwise, they’d be subjective and opinionated and therefore makes arguments like this irrelevant. Doom has not reached Halo 5 levels of popularity, so using it as a benchmark for what Halo can be is wrong.
> > >
> > >
> > > No, but we can use its high BMS as an example of what we want. Doom may have failed for other reasons but people aren’t complaining about the BMS.
> >
> >
> > BMS is one part of your issue. Give it as an example of what we want, but the majority of comments list either Overwatch or Doom as a “successful FPS that doesn’t have sprint”. Neither of which are fair comparisons. Ill leave Overwatch for now, but it should be fairly apparent as to why it is not comparable. But DOOM is neither successful nor highly played anymore. Sure, it had a large following right out of the gate, but it has since fallen extremely far in sales charts and population charts. It didnt make as much money as people on here thought it would, it didnt keep a population, and it is therefore not something to benchmark Halo’s success on.
>
>
> Why popularity matters? How popularity connects to sprint?

A) Because Halo needs to bring in a casual audience like Halo 3 did if it wants to regain Halo 3 levels of pop retention
B) Because sprint is always used as an example of why people stopped playing Halo (population drops from Halo 3 -> Halo 4 -> Halo 5

Would you say you are arguing about sprint because you personally prefer it, or because you think its better for the franchise?