The sprint discussion thread

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> > > Sprint has never been about getting from red base to blue base faster. If that’s what people wanted, we would just go into forge and put the bases 5 feet away from each other. This is ridiculous. If you constantly stay 10 feet away from cover, sprint gets you there faster. Or it allows you to venture further away from cover, and still manage to make it back to cover in the same amount of time as non sprint.
> > >
> > > And as for all this “map stretching” nonsense, every single halo game has it’s maps based off the movement speed in that game. The maps are larger than they used to be. Whether you enjoy that or not is subjective, but imo it’s only a good thing. People are acting as if the older map sizes are the default and the absolute ideal map size.
> > >
> > > Higher BMS would ruin Halo. Have you played Doom? It’s ridiculous. You’re zipping and zooming all over the place like a dang air hockey puck. That’s absolutely horrible for Halo’s gunfights.
> > >
> > > Have you gone back and played Halo 1-3 after getting used to sprint? It’s absolutely painful how slow you travel. (And yes, I’m sure a few people have and love being a snail)
> > >
> > > The good thing about having sprint is it keeps the gunfights at a slow comfortable speed, while allowing you to get to the next area faster in between gunfights as opposed to moving like a snail (or at least feel like you are if you’re going for the map stretching argument). My team mate is getting shot? OMG let me walk over there real quick. Be right there buddy!
> > >
> > > The maps have to be specifically designed AROUND sprint. Non sprint games have their maps specifically designed AROUND not having sprint. Every single game out there has it’s maps specifically designed around the mechanics in that specific game. This is a stupid argument for why sprint is bad.
> > >
> > > And the polls on this site are absolutely ridiculous. 90% of the people who come here come to complain about something they want changed. That’s always going to skew numbers
> >
> >
> > Doom BMS would ruin halo? If we put doom BMS on halo size maps we would have fast paced gameplay with lots of action. How would a faster pace ruin halo?
>
>
> Halo’s TTK is too long. If we had doom’s BMS, players would be half way across the map before you had enough time to fire 4 shots from a BR. You would either have to reduce the TTK, or reduce the BMS.

Yeah, because when I -Yoink- on a kid with max Armour and Health in Doom when I have only health, the killtime was super fast.

The faster movement only benefits Halo. Halo CE STILL has the fastest base movespeed of any Halo game.

And what is suggested is a movespeed as fast as Halo 5 sprinting, which is only about 10-15% faster than CE. And a 1.2 killtime along with that isn’t going to be game breaking, considering Halo 3 had a slower base movespeed compared to CE/2/5 but also had a longer Killtime to balance that out. A 1.2 killtime at 120% movespeed in Halo 5 feels fine, having made the Old School settings that shows this

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> > > > Sprint has never been about getting from red base to blue base faster. If that’s what people wanted, we would just go into forge and put the bases 5 feet away from each other. This is ridiculous. If you constantly stay 10 feet away from cover, sprint gets you there faster. Or it allows you to venture further away from cover, and still manage to make it back to cover in the same amount of time as non sprint.
> > > >
> > > > And as for all this “map stretching” nonsense, every single halo game has it’s maps based off the movement speed in that game. The maps are larger than they used to be. Whether you enjoy that or not is subjective, but imo it’s only a good thing. People are acting as if the older map sizes are the default and the absolute ideal map size.
> > > >
> > > > Higher BMS would ruin Halo. Have you played Doom? It’s ridiculous. You’re zipping and zooming all over the place like a dang air hockey puck. That’s absolutely horrible for Halo’s gunfights.
> > > >
> > > > Have you gone back and played Halo 1-3 after getting used to sprint? It’s absolutely painful how slow you travel. (And yes, I’m sure a few people have and love being a snail)
> > > >
> > > > The good thing about having sprint is it keeps the gunfights at a slow comfortable speed, while allowing you to get to the next area faster in between gunfights as opposed to moving like a snail (or at least feel like you are if you’re going for the map stretching argument). My team mate is getting shot? OMG let me walk over there real quick. Be right there buddy!
> > > >
> > > > The maps have to be specifically designed AROUND sprint. Non sprint games have their maps specifically designed AROUND not having sprint. Every single game out there has it’s maps specifically designed around the mechanics in that specific game. This is a stupid argument for why sprint is bad.
> > > >
> > > > And the polls on this site are absolutely ridiculous. 90% of the people who come here come to complain about something they want changed. That’s always going to skew numbers
> > >
> > >
> > > Doom BMS would ruin halo? If we put doom BMS on halo size maps we would have fast paced gameplay with lots of action. How would a faster pace ruin halo?
> >
> >
> > Halo’s TTK is too long. If we had doom’s BMS, players would be half way across the map before you had enough time to fire 4 shots from a BR. You would either have to reduce the TTK, or reduce the BMS.
>
>
> Now your just excessively exaggerating the issue. Doom BMS isn’t that incredibly fast as you seem to think nor is its ttk very low.

Correct, it was an exaggeration. However, I personally feel that Halo’s current BMS is appropriate for it’s current TTK. Increase/decrease one, and the other would have to change as well (assuming that you also think that the BMS/TTK ratio is balanced, which is always going to be subjective)

It’s 2017 just about. ShoW me one top tier FPS that doesn’t have sprint… Spartans aren’t able run, really? Sprint breaks gameplay? Why is this a discussion? Halo gmers that complain about sprint and Spartan abilities should go play MCC. Seriously get over this topic. 10k post that won’t change the next game. Adapt or leave. If they remove it next game and I have to walk across a map, oh well. Be realistic, sprint exists in games now.

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> It’s 2017 just about. ShoW me one top tier FPS that doesn’t have sprint… Spartans aren’t able run, really? Sprint breaks gameplay? Why is this a discussion? Halo gmers that complain about sprint and Spartan abilities should go play MCC. Seriously get over this topic. 10k post that won’t change the next game. Adapt or leave. If they remove it next game and I have to walk across a map, oh well. Be realistic, sprint exists in games now.

How does sprint benefit the gameplay?

> 2533274791804102;10666:
> It’s 2017 just about. ShoW me one top tier FPS that doesn’t have sprint… Spartans aren’t able run, really? Sprint breaks gameplay? Why is this a discussion? Halo gmers that complain about sprint and Spartan abilities should go play MCC. Seriously get over this topic. 10k post that won’t change the next game. Adapt or leave. If they remove it next game and I have to walk across a map, oh well. Be realistic, sprint exists in games now.

  1. CS-GO
  2. Overwatch
  3. Doom (If you count that as “Top Tier”)

> 2533274791804102;10666:
> It’s 2017 just about. ShoW me one top tier FPS that doesn’t have sprint… Spartans aren’t able run, really? Sprint breaks gameplay? Why is this a discussion? Halo gmers that complain about sprint and Spartan abilities should go play MCC. Seriously get over this topic. 10k post that won’t change the next game. Adapt or leave. If they remove it next game and I have to walk across a map, oh well. Be realistic, sprint exists in games now.

Overwatch, CS, doom…

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> > > > > > > > > > > > > > I feel like at the crux of this issue is two preferences. People who want tradeoffs in movement and those who do not.
> > > > > > > > > > > > > >
> > > > > > > > > > > > > > Seeing as halo was founded on the idea of movement without tradeoffs( strafing/jumping without penalties to accuracy), one of those preferences seems to fit halo and one does not.
> > > > > > > > > > > > >
> > > > > > > > > > > > >
> > > > > > > > > > > > > I personally am not very affected by the trade off.
> > > > > > > > > > > >
> > > > > > > > > > > >
> > > > > > > > > > > > So, it wouldn’t really matter if it was removed then would it?
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> > > > > > > > > > > No, I’d rather it stay. While I got used to entering gunfights, ready, other people still sprint in. I see it as get used to predicting your battles, don’t sprint, or die more.
> > > > > > > > > >
> > > > > > > > > >
> > > > > > > > > > It’s not a matter of being ready or not. There are things that you just physically cannot do. You cannot move at the optimum speed and shoot in the other directions. You can’t make jumps while shooting someone.
> > > > > > > > > >
> > > > > > > > > > Most jumps are scaled to sprint jumping. Meaning in order to make the jump you have to look directly at it and give up the ability to shoot. Without sprint you can make that jump while looking in any direction. This opens up all kinds of gameplay options.
> > > > > > > > > >
> > > > > > > > > > With sprint Halo is a very binary game. You are either moving, or shooting. Without sprint, you can do both at all times.
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> > > > > > > > >
> > > > > > > > > But that’s not how it really is. I agree that the jumps should be scaled to normal walk speed jumps but still, sprinting and shooting in the opposite direction isn’t in any game, and it wouldn’t be any different without sprinting. Just stop and shoot if you want to shoot someone behind you. Sprinting while shooting in any direction would make you run into things. Except for the jumps, sprinting is only used for faster, one-directional, movement. You shouldn’t be sprinting while fighting, other than while using an energy sword or gravity hammer.
> > > > > > > >
> > > > > > > >
> > > > > > > > Did you ever play hce, h2 or h3?
> > > > > > >
> > > > > > >
> > > > > > > Yes, I’ve played every halo and was annoyed when I was forced to walk into a tense situation.
> > > > > >
> > > > > >
> > > > > > But you realise you could make jumps and traverse the maps while shooting in different directions right?
> > > > >
> > > > >
> > > > > So then I didn’t sprint in the fight, only used it to get there. Nobody is forced to sprint and it is entirely the players choice to sprint or not.
> > > >
> > > >
> > > > No, you have to sprint in order to make numerous jumps. It’s not a choice.
> > >
> > >
> > > So, I haven’t been up to date on the 500 page thread so please don’t beat me. Please clarify this line of thought. Virtually every “normal” jump is doable wiith a standard jump or crouch jump. No clamber, sprint, smart-link or spartan abilities needed. A great deal of the non-normal jumps do not require sprint (if memory serves few do, although more speed does make some easier). Clamber and smart-link (and well timed crouch during it) play a bigger role in those jumps.
> > >
> > > I’m not arguing for sprint, mind you. I actually dislike it for reasons stated by other posters (the post by Arg on page 529 sums it up TBH, although I wouldn’t have stated it the same why). I’m just curious where you’re coming from.
> >
> >
> > What? There are jumps all over ever map that require sprint jumping. That’s not even mentioning cthrust, clamber or stabiliser.
>
>
> Care to provide examples? Yes, every map has “skill jump” opportunities. I’d hardly consider those normal jumps though. Most of them do not require sprint either. They usually require some combination of clamber, smart-link and crouch, sure. But very few require sprint to pull off. The only gain from sprint in most of these cases is to make life easier.

Can you jump from the bases to top mid on truth without sprint or from top mid to windows?

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> It’s 2017 just about. ShoW me one top tier FPS that doesn’t have sprint… Spartans aren’t able run, really? Sprint breaks gameplay? Why is this a discussion? Halo gmers that complain about sprint and Spartan abilities should go play MCC. Seriously get over this topic. 10k post that won’t change the next game. Adapt or leave. If they remove it next game and I have to walk across a map, oh well. Be realistic, sprint exists in games now.

CS GO and Overwatch don’t have sprint and they are 2 of the top 3 most played games this year.

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> How does sprint benefit the gameplay?

How does it hurt it?

The ability offers players the opportunity to “close the gap” to get to critical areas or teammates. Offers a travel speed in warzone and campaign. Brings halo back into the realm of feasible multiplayer interactions: GOW has roadie run, Cod had sprint and crazy thrusters, Battlefield needs it for their size, Elders scrolls for general movement, ec cetera…

My personal experience: When I go back to classic halo games (I’ll say MCC for example) I feel sluggish, slow, and like my spartan had concrete blocks on my feet. I personally feel like I’m at a loss in covering ground to get somewhere or when evading enemies.

I’d recommend 343 to release a “classic style”-playlist unranked, and see what the playlist population is along with a feedback thread.

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> CS GO and Overwatch don’t have sprint and they are 2 of the top 3 most played games this year.

Thank you for showing me some other fps without sprint.

Cs go has an incredible amount of weapons and more of a short TTK TWITCH shooter, requiring less map travel/evade. Maps are also smaller. It also doesn’t have vehicles nor ariel combat. Players also are generally able join mid game, so 1v# isn’t an issue.

Doom is sprint mode just about non stop similar to quake.

Overwatch is playable character based with abilities that compensate for lack of sprint. Not to mention that standard movemet is faster than a walk. Also extremely area dependant with little need for map traversal. Halo has critical areas for objectives ands equipment on map.

Time to get ready for the hate…

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> > CS GO and Overwatch don’t have sprint and they are 2 of the top 3 most played games this year.
>
>
> Thank you for showing me some other fps without sprint.
>
> Cs go has an incredible amount of weapons and more of a short TTK TWITCH shooter, requiring less map travel/evade. Maps are also smaller. It also doesn’t have vehicles nor ariel combat. Players also are generally able join mid game, so 1v# isn’t an issue.
>
> Doom is sprint mode just about non stop similar to quake.
>
> Overwatch is playable character based with abilities that compensate for lack of sprint. Not to mention that standard movemet is faster than a walk. Also extremely area dependant with little need for map traversal. Halo has critical areas for objectives ands equipment on map.
>
> Time to get ready for the hate…

If your point is that there are several different and superior ways to go about player movement other than sprint, then I agree.

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> >
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> > How does sprint benefit the gameplay?
>
>
> How does it hurt it?
>
> The ability offers players the opportunity to “close the gap” to get to critical areas or teammates. Offers a travel speed in warzone and campaign. Brings halo back into the realm of feasible multiplayer interactions: GOW has roadie run, Cod had sprint and crazy thrusters, Battlefield needs it for their size, Elders scrolls for general movement, ec cetera…
>
> My personal experience: When I go back to classic halo games (I’ll say MCC for example) I feel sluggish, slow, and like my spartan had concrete blocks on my feet. I personally feel like I’m at a loss in covering ground to get somewhere or when evading enemies.
>
> I’d recommend 343 to release a “classic style”-playlist unranked, and see what the playlist population is along with a feedback thread.

Sprint seperates movement from combat and causes an upscaling of maps which makes the player feel slow when he drops out of sprint to engage in combat.

The market has shifted to craving faster FPS gameplay. That’s fine. Wanting to make halo faster is a fine goal. Sprint just isn’t a very good way to do it.

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> >
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> > How does sprint benefit the gameplay?
>
>
> How does it hurt it?
>
> The ability offers players the opportunity to “close the gap” to get to critical areas or teammates. Offers a travel speed in warzone and campaign. Brings halo back into the realm of feasible multiplayer interactions: GOW has roadie run, Cod had sprint and crazy thrusters, Battlefield needs it for their size, Elders scrolls for general movement, ec cetera…
>
> My personal experience: When I go back to classic halo games (I’ll say MCC for example) I feel sluggish, slow, and like my spartan had concrete blocks on my feet. I personally feel like I’m at a loss in covering ground to get somewhere or when evading enemies.
>
> I’d recommend 343 to release a “classic style”-playlist unranked, and see what the playlist population is along with a feedback thread.

There’s plenty of ways it hurts the gameplay as many people have explained a number of times over the course of 10k posts. Not that that’s a proper counter question since gameplay mechanics should be added with more the mindset of “it’s a good thing” not “well, it’s not a bad thing”. If you’re really interested, sometime today when I get more time I’ll link to a few posts of mine detailing the issues.

How previous games felt is irrelevant, since we’re talking about future games. How a game in presumably 2018 will play, not a game in 2007. You yourself mentioned that Overwatch provides fast paced gameplay in ways that don’t involve sprint, so I don’t know why you think Halo can’t do the same thing

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> > > > > > > > > > > > > > > I feel like at the crux of this issue is two preferences. People who want tradeoffs in movement and those who do not.
> > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > Seeing as halo was founded on the idea of movement without tradeoffs( strafing/jumping without penalties to accuracy), one of those preferences seems to fit halo and one does not.
> > > > > > > > > > > > > >
> > > > > > > > > > > > > >
> > > > > > > > > > > > > > I personally am not very affected by the trade off.
> > > > > > > > > > > > >
> > > > > > > > > > > > >
> > > > > > > > > > > > > So, it wouldn’t really matter if it was removed then would it?
> > > > > > > > > > > >
> > > > > > > > > > > >
> > > > > > > > > > > > No, I’d rather it stay. While I got used to entering gunfights, ready, other people still sprint in. I see it as get used to predicting your battles, don’t sprint, or die more.
> > > > > > > > > > >
> > > > > > > > > > >
> > > > > > > > > > > It’s not a matter of being ready or not. There are things that you just physically cannot do. You cannot move at the optimum speed and shoot in the other directions. You can’t make jumps while shooting someone.
> > > > > > > > > > >
> > > > > > > > > > > Most jumps are scaled to sprint jumping. Meaning in order to make the jump you have to look directly at it and give up the ability to shoot. Without sprint you can make that jump while looking in any direction. This opens up all kinds of gameplay options.
> > > > > > > > > > >
> > > > > > > > > > > With sprint Halo is a very binary game. You are either moving, or shooting. Without sprint, you can do both at all times.
> > > > > > > > > >
> > > > > > > > > >
> > > > > > > > > > But that’s not how it really is. I agree that the jumps should be scaled to normal walk speed jumps but still, sprinting and shooting in the opposite direction isn’t in any game, and it wouldn’t be any different without sprinting. Just stop and shoot if you want to shoot someone behind you. Sprinting while shooting in any direction would make you run into things. Except for the jumps, sprinting is only used for faster, one-directional, movement. You shouldn’t be sprinting while fighting, other than while using an energy sword or gravity hammer.
> > > > > > > > >
> > > > > > > > >
> > > > > > > > > Did you ever play hce, h2 or h3?
> > > > > > > >
> > > > > > > >
> > > > > > > > Yes, I’ve played every halo and was annoyed when I was forced to walk into a tense situation.
> > > > > > >
> > > > > > >
> > > > > > > But you realise you could make jumps and traverse the maps while shooting in different directions right?
> > > > > >
> > > > > >
> > > > > > So then I didn’t sprint in the fight, only used it to get there. Nobody is forced to sprint and it is entirely the players choice to sprint or not.
> > > > >
> > > > >
> > > > > No, you have to sprint in order to make numerous jumps. It’s not a choice.
> > > >
> > > >
> > > > So, I haven’t been up to date on the 500 page thread so please don’t beat me. Please clarify this line of thought. Virtually every “normal” jump is doable wiith a standard jump or crouch jump. No clamber, sprint, smart-link or spartan abilities needed. A great deal of the non-normal jumps do not require sprint (if memory serves few do, although more speed does make some easier). Clamber and smart-link (and well timed crouch during it) play a bigger role in those jumps.
> > > >
> > > > I’m not arguing for sprint, mind you. I actually dislike it for reasons stated by other posters (the post by Arg on page 529 sums it up TBH, although I wouldn’t have stated it the same why). I’m just curious where you’re coming from.
> > >
> > >
> > > What? There are jumps all over ever map that require sprint jumping. That’s not even mentioning cthrust, clamber or stabiliser.
> >
> >
> > Care to provide examples? Yes, every map has “skill jump” opportunities. I’d hardly consider those normal jumps though. Most of them do not require sprint either. They usually require some combination of clamber, smart-link and crouch, sure. But very few require sprint to pull off. The only gain from sprint in most of these cases is to make life easier.
>
>
> Can you jump from the bases to top mid on truth without sprint or from top mid to windows?

From the bases to top mid no, you cannot. But you can get to top mid in a number of other ways. If memory serves, you can get to the windows without sprint. Regardless, neither of those jumps would have to exist for the map to function. Even getting to the windows in each base and the weapon pad at top mid on Truth can be done with just a crouch jump, believe it or not (you don’t even need clamber). It just isn’t very fluid to do so because you need to use other nearby elevation points to do it (the small raised edge near the windows and the energy shields, respectively). .

It might be surprising how many places you can reach without anything besides a crouch jump on the maps. This is a side effect of clamber making it faceroll easy.

Plaza is a map with a jump requiring sprint. Although I cannot remember if it does if you time your stabilize perfectly and crouch at the apex of it (because crouch during stabilize lets you get higher, for whatever reason).

In any case, many of the doable jumps arguably break map structure/order. Stuff like going out of the map briefly (looking at you Regret) may seem cool and innovative, but maps sure would play differently if you couldn’t do it. I’d argue the addition of our SA’s often push the game toward twitch shooter mode and limit the benefit of accurate prediction and good planning. Instead of being ready to fire in 1-2 directions you have to be ready to fire in virtually any direction because our fancy toys let opponents approach from damn near anywhere on the maps.

A similar case can be made against sprint (and already has been). It adds additional variables into predicting player movement. If you reduce the effect of sprint to “it doesn’t matter because maps are bigger” this statement may seem hard to grasp. But in reality the game isn’t quite so simple. Ultimately, greater difficulty in predicting player movement can limit the benefits of map, spawn and game flow knowledge and awareness. And these concepts are absolutely skill based.

> 2533274791804102;10666:
> It’s 2017 just about. ShoW me one top tier FPS that doesn’t have sprint… Spartans aren’t able run, really? Sprint breaks gameplay? Why is this a discussion? Halo gmers that complain about sprint and Spartan abilities should go play MCC. Seriously get over this topic. 10k post that won’t change the next game. Adapt or leave. If they remove it next game and I have to walk across a map, oh well. Be realistic, sprint exists in games now.

Sprint is so 2004, so why have it in 2017? CS, Doom, Over Watch don’t have sprint. Spartans are able to run while holding their gun up. Oh, and if you told everyone that disliked an aspect of H5 to adapt or leave, H5 would be a ghost town.

You didn’t even try to defend sprint! Sprint discourages good positioning, encourages double melees/charges and adds an RNG factor to a “competitive shooter”- or whatever that’s supposed to mean.

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> >
> > CS GO and Overwatch don’t have sprint and they are 2 of the top 3 most played games this year.
>
>
> Thank you for showing me some other fps without sprint.
>
> Cs go has an incredible amount of weapons and more of a short TTK TWITCH shooter, requiring less map travel/evade. Maps are also smaller. It also doesn’t have vehicles nor ariel combat. Players also are generally able join mid game, so 1v# isn’t an issue.
>
> Doom is sprint mode just about non stop similar to quake.
>
> Overwatch is playable character based with abilities that compensate for lack of sprint. Not to mention that standard movemet is faster than a walk. Also extremely area dependant with little need for map traversal. Halo has critical areas for objectives ands equipment on map.
>
> Time to get ready for the hate…

So they count or not?
Could you also please define “top tier”?

> 2533274791804102;10666:
> It’s 2017 just about. ShoW me one top tier FPS that doesn’t have sprint… Spartans aren’t able run, really? Sprint breaks gameplay? Why is this a discussion? Halo gmers that complain about sprint and Spartan abilities should go play MCC. Seriously get over this topic. 10k post that won’t change the next game. Adapt or leave. If they remove it next game and I have to walk across a map, oh well. Be realistic, sprint exists in games now.

Overwatch, for example of top FPS that doesn’t have sprint. No one is complaining about lack of sprint there.

Spartans aren’t able to shoot while running, seriously?

Sprint benefits gameplay?

What a nice way to tell people who do not like sprint in Halo. If you want a game that has sprint, go play Call of Duty or something that has sprint. Does it sound good to you?

If you are here to complain about people who are debating on this topic, don’t come here. Sounds good?

Why changing the title to something more neutral ? …continues chanting: “The removal of Sprint will make Halo Halo again !”

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> > CS GO and Overwatch don’t have sprint and they are 2 of the top 3 most played games this year.
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> Thank you for showing me some other fps without sprint.
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> Cs go has an incredible amount of weapons and more of a short TTK TWITCH shooter, requiring less map travel/evade. Maps are also smaller. It also doesn’t have vehicles nor ariel combat. Players also are generally able join mid game, so 1v# isn’t an issue.
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> Doom is sprint mode just about non stop similar to quake.
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> Overwatch is playable character based with abilities that compensate for lack of sprint. Not to mention that standard movemet is faster than a walk. Also extremely area dependant with little need for map traversal. Halo has critical areas for objectives ands equipment on map.
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> Time to get ready for the hate…

did anyone ask for a walking only halo. No. BMS and walking are not the same thing. a BMS slightly slower then doom would have all the benefits of sprint without the downsides.

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> > Sprint is a good mechanic to have in first person shooter games, it adds variety and play style to each game. I think every spartan should have it, but there should be perks to mess with the cool down and everything else so that each player can customize sprint for their personal likes.
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> How does it add variety? Oh, and I’ll be the first one to admit, that the perk- system thing was kinda cool in H4.

Yeah, the perk system was fun, they should bring it back in future games but work on it a bit. I think it adds variety because it makes it possible to catch up to vehicles in different situations. If a rocket or grenade is coming, it helps you get away from the area of effect quick so you might survive. You can catch up to people to beat them down or assassinate them instead of waiting for them to stop moving. Moving at the same speed all the time makes it more predictable, but unpredictability is what makes Halo fun in my opinion, sprint is only a tiny factor that adds to that. Those are some of the reasons why I like and think sprint is good and adds variety.