> 2535411548517898;9624:
> not at all, Reach for me was one of the games with better level design in camaign and it also has the ability to sprint if you want to, also it had one of the best AI in my opinión, what really affects level design is the -Yoinking!- lack of creativity fron 343i, just look at the infinite armor variants in Halo 5, also that they’re changing the level, AI design and almost everything else to atract new players from other games, which is a -Yoinking!- terrible idea, they focus on other fans than in keeping the fans they already had, which makes Halo turning into another generic random fps, Reach is a prove that a game can have sprint, and still feel like Halo in everything else. The problema isn’t sprint, the problema is that 343i doesn’t know how to implement anything the right way in the game.
Reach’s AI wasn’t actually good it merely was overpowered. As I already said, Elites were not only able to shoot while running as fast as the player’s sprint speed, they could even dual wield, which was completely removed as a player ability. AI movement patterns were highly predictable and barely even reacted to player positioning, instead just continuously waiting in one place until the player comes to them. Elites were a lot more dynamic in, say, Halo 2 than in Reach. Even Brutes got less dynamic in Reach, which is pretty hard to imagine, given that they were almost nothing but slow bullet sponges in the original trilogy.
The leveldesign was also a step back in my opinion, even though I didn’t really hate it per se. But it was just the same thing over and over again.
In Winter Contingency, you spawn on a huge empty space, then run down a corridor, then another one, then another one until you first engage the covenant on a huge empty space with two wooden shacks. You then cross a huge empty space with a river and some rocks past a huge empty space with one wooden shack until you get a vehicle which which you drive along a huge empty space with some rocks towards three slightly less huge empty spaces, each with a wooden shack. After that, the Falcon takes you towards a somewhat large empty space with some boxes (and a forklift?) where you enter a building in which you follow a linear corridor towards another linear corridor which leads to a third linear corridor where you find your mission objective.
After that you start Sword Base in the middle of a huge empty space with some boxes, fight your way towards a huge empty space with some rocks where you get a vehicle which takes you to two huge empty spaces, one that has a shack and some rocks and the other one has two shacks. After that you return to the huge empty space with the rocks, cross the huge empty space with the boxes until you reach a huge empty space with some boxes inside the building. From there, the elevator takes you towards a corridor which leads to a corridor, which leads to the multiplayer map Sword Base which is composed of four corridors linked by some ramps.
I’m very grateful that those darn gondolas and elevators from Halo 2 didn’t return, but what we got instead is just a linear succession of corridors and empty spaces. It’s like they based all the levels on the design philosophy of The Library. I just miss levels like the engineering section inside the Pillar of Autumn, where you had two paths that ran around the central playspace, but you could just as well use the pipes as shortcuts to just jump straight to the mission objective. Or the holdout zone on the cliff edge from Halo, that had a meadow, a pulse generator building and an underground tunnel to provide different approaches towards the enemies, for vehicular, ranged or close quarters combat, respecively. Or most of all, the end of Assault on the Control room, where you could hijack a banshee in order to change the entire section between the bridge and the top of the control room building from ground to aerial combat. When was the last time Halo let you skip half an hour of a level by design (if you were fast/good enough)?
Other than that, no, Reach didn’t feel like Halo to me. But that wasn’t a problem, because Reach wasn’t a Halo game in the first place. It didn’t even have Halo in the title, both the main menu and the cutscenes just said “Reach”. It was a spinoff which tried some different mechanics (partially as a trial run for Destiny). Of course they didn’t work, but that was at least somewhat excusable, because it wasn’t a core, main series game. Halo 4 and H5G don’t have this excuse, they claim to be Halo games, yet don’t feel like it in the slightest.
> 2535411548517898;9647:
> then do you have evidence that people stop playing just for sprint or that dislike the whole game just for that, I know sprint made some changes to the franchise, but is not the -Yoinking!- end of the games, is just sprint, anyone can tolerate it, and if who doesn’t at least tolerate it is just because is bad at playing with the new mechanics and because can’t get use to it so tries to change the whole game at his convenience.
I had ample time to “get use to it”. I’m not a good player, not by a longshot, but if anything I’ve gotten better since sprint was introduced (K/D of 0.96 in Halo 3 compared to 1.096 in Halo 4). Nothing of this changes the fact that I just hate the mechanic, plain and simple. I hated sprint already in other games, before Halo copypasted it. To this day, I still don’t get why people would want to not be able to shoot in a first person shooter game. But regardless, I gave Bungie one chance to change my mind with Reach and I also gave 343 a chance to change my mind with Halo 4. But each game just got worse and worse instead, up to the atrocity that we have now with H5G. So no, I’m not buying a single “Halo” game with sprint anymore. Even if they bring back splitscreen and classic zoom (which are two other things I want fixed, ASAP), if the game has sprint anywhere near it, I won’t buy it. I’m not going to A) spend money for a product that I already know I won’t enjoy and B) actually pay to enable the continued downfall of the Halo series. If it’s a Halo game that I feel is worthy of both the franchise title and my money, then I’m going to buy, it but the only one that might even remotely qualify at this point is possibly Halo Wars 2.