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> > I favor the sprint because I favor the slides, spartan charge, boost, and clambers. It creates a wider dimension of gun play and offers more ways to approach in combat. It adds complexity while still maintaining core gameplay mechanics that is recognized in Halo: Halo trifecta which is Grenades, guns, and Melee. All of the essentials are still maintained, preserving the Halo identity we’ve grown attached to. It still stands out from other FPS.
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> But you know those abilities don’t need sprint to function, right? If you just tied slide to forward momentum, and a button press, possibly crouch, then you get the same effect. Furthermore, you know that your inability to be fully in control of each of these actions means that your options for gun play are limited when you perform them?
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> That’s discounting how each ability negatively affects the maps they’re designed around and even your basic movement skillgap, but that’s another argument. But as a counterpoint, how does it make Halo stand out? You can ground pound in CoD, and Destiny. You can slide in both of those games. Sprint. Even clambering’s present in CoD, but to an arguably less impacting degree. It’s using the exact same abilities in other games, rather than just sticking to a simple and rudimentary movement type, such as that in earlier Halo titles. It just serves to homogenize the title with its competitors, rather than differentiate it from them and thus stand out as unique.
I am aware you don’t need to srpint to function aside from slide and spartan charge but helps when you want to increase you range when utilizing these abilities. I am unaware of sliding without sprint though. I don’t think it’s possible. I tried and it doesn’t happen. How would you do it? And if thats the case to be true, when can you slide? do you have to walk for a certain amount of time to initiate crouch? sounds very awkward.
Unlike COD or Destiny, there is a large risk factor when using Sprint in Halo. COD surrounds itself with sprint and quickscoping enemies because pf the TTK which is incredibly short and thus, COD is know as a “twitch based” shooter. You run, shoot, repeat. That game DOES surround itself on sprint THere isn’t much of a thought process because it’s all reflex. Destiny, never played it. Halo 5 however, because of the low TTK it can be used both offensively and defensive. It is your choice. When playing arena, Sprint is used in brief busts or for a more abrupt way to appraich combat like using the slide. You don’t sprint just to sprint, you sprint with the risk of opening yourself to delayed holstering, shield recharge. It’s clear and does add more complexity to combat. You say it makes movement limited, but that makes enemy encounters all the more interesting because you are now given more ways to appraoch combat. There is a thought required when using sprint, especially considering recharging your energy shield. It drastically changes the role of sprint. Something I haven’t seen in other games So in that case, it still differentiates itself from others. I feel like many players who despise sprint only see it too superficially because it has been implemented with thought in mind.Without these risk factors for certain benefits like in Halo 4 I would argee with you, but that simply isn’t the case here.
THe ground pound mechanic is more meticulous than others from the videos ive seen. They only require a breif action, there doesn’t seem to be charge. It’s played as part of the twitch based combat. In H5, it’s methodical because it must be charged as you hover. Also, you have to be at a certain hieght unlike in the other games, you can do it off the ground.
So there is a pause which slows the gameplay down compared to other shooter. And COD wasn’t teh first. It was Crysis 2. The biggest complaint in BLO3 is that there realy isn’t a need for clamber or the other abilities within the maps. That’s when it appears to be slapped on. Many players beleive it is still more beneficial to simply run around than anything else. But H5, it isn’t. as I said before, it adds a greater dimension of close combat. It may put on the same abilities as some other titles, the core game play is still preserved. You can’t tell me they all play the same. That is simply incorrect for reasons such as:
- low TTK
-Power weapons - Halo triangle
-vehicles
-starting weapons
-Warzone
-Forge
The Halo “feel” is still there It still stands out No other game plays like it.
In addition, BO3 is janky when using the other mechanics. a little glitchy from my understanding but with H5, it’s a smooth transition when sliding, clambering, etc.
Also to note, I never understand the map argument. While I do agree, H5’s arena maps are not the most distinct, they are built to compliment the new spartan abilities. There is more of vertical gunplay wiht wider spaces and this is new game play we are talking about here. I am to assume until informed otherwise that 343 was learning about how to complement the new abilities and was trying to think of the best way to design maps around the new abilities and are still learning. The potential the maps can be is present in Warzone, which is obvious that warzone took the most labor to create. and it works beautifully with the new mechanics while still preserving the old.
Look at BTB for example. It was underwhelming at launch and it wasn’t until BTB refresh that suddenly the Maps are incredibly enjoyable and stands out now. Because it surrounds itself with the new and oild gaming mechanics in mind. They know what works for map designs and are becoming more creative with it. They are growing to better understand it and it is showing.
Again, I understand the sprint argument if it was on Halo 4 but not in this case.
I prefer if the community would focus more on the more pressing matters like the campaign, the bugs that came out of nowwhere, the AI glitches, etc.