The sprint discussion thread

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> > I favor the sprint because I favor the slides, spartan charge, boost, and clambers. It creates a wider dimension of gun play and offers more ways to approach in combat. It adds complexity while still maintaining core gameplay mechanics that is recognized in Halo: Halo trifecta which is Grenades, guns, and Melee. All of the essentials are still maintained, preserving the Halo identity we’ve grown attached to. It still stands out from other FPS.
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> But you know those abilities don’t need sprint to function, right? If you just tied slide to forward momentum, and a button press, possibly crouch, then you get the same effect. Furthermore, you know that your inability to be fully in control of each of these actions means that your options for gun play are limited when you perform them?
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> That’s discounting how each ability negatively affects the maps they’re designed around and even your basic movement skillgap, but that’s another argument. But as a counterpoint, how does it make Halo stand out? You can ground pound in CoD, and Destiny. You can slide in both of those games. Sprint. Even clambering’s present in CoD, but to an arguably less impacting degree. It’s using the exact same abilities in other games, rather than just sticking to a simple and rudimentary movement type, such as that in earlier Halo titles. It just serves to homogenize the title with its competitors, rather than differentiate it from them and thus stand out as unique.

I am aware you don’t need to srpint to function aside from slide and spartan charge but helps when you want to increase you range when utilizing these abilities. I am unaware of sliding without sprint though. I don’t think it’s possible. I tried and it doesn’t happen. How would you do it? And if thats the case to be true, when can you slide? do you have to walk for a certain amount of time to initiate crouch? sounds very awkward.
Unlike COD or Destiny, there is a large risk factor when using Sprint in Halo. COD surrounds itself with sprint and quickscoping enemies because pf the TTK which is incredibly short and thus, COD is know as a “twitch based” shooter. You run, shoot, repeat. That game DOES surround itself on sprint THere isn’t much of a thought process because it’s all reflex. Destiny, never played it. Halo 5 however, because of the low TTK it can be used both offensively and defensive. It is your choice. When playing arena, Sprint is used in brief busts or for a more abrupt way to appraich combat like using the slide. You don’t sprint just to sprint, you sprint with the risk of opening yourself to delayed holstering, shield recharge. It’s clear and does add more complexity to combat. You say it makes movement limited, but that makes enemy encounters all the more interesting because you are now given more ways to appraoch combat. There is a thought required when using sprint, especially considering recharging your energy shield. It drastically changes the role of sprint. Something I haven’t seen in other games So in that case, it still differentiates itself from others. I feel like many players who despise sprint only see it too superficially because it has been implemented with thought in mind.Without these risk factors for certain benefits like in Halo 4 I would argee with you, but that simply isn’t the case here.
THe ground pound mechanic is more meticulous than others from the videos ive seen. They only require a breif action, there doesn’t seem to be charge. It’s played as part of the twitch based combat. In H5, it’s methodical because it must be charged as you hover. Also, you have to be at a certain hieght unlike in the other games, you can do it off the ground.
So there is a pause which slows the gameplay down compared to other shooter. And COD wasn’t teh first. It was Crysis 2. The biggest complaint in BLO3 is that there realy isn’t a need for clamber or the other abilities within the maps. That’s when it appears to be slapped on. Many players beleive it is still more beneficial to simply run around than anything else. But H5, it isn’t. as I said before, it adds a greater dimension of close combat. It may put on the same abilities as some other titles, the core game play is still preserved. You can’t tell me they all play the same. That is simply incorrect for reasons such as:

  • low TTK
    -Power weapons
  • Halo triangle
    -vehicles
    -starting weapons
    -Warzone
    -Forge
    The Halo “feel” is still there It still stands out No other game plays like it.
    In addition, BO3 is janky when using the other mechanics. a little glitchy from my understanding but with H5, it’s a smooth transition when sliding, clambering, etc.
    Also to note, I never understand the map argument. While I do agree, H5’s arena maps are not the most distinct, they are built to compliment the new spartan abilities. There is more of vertical gunplay wiht wider spaces and this is new game play we are talking about here. I am to assume until informed otherwise that 343 was learning about how to complement the new abilities and was trying to think of the best way to design maps around the new abilities and are still learning. The potential the maps can be is present in Warzone, which is obvious that warzone took the most labor to create. and it works beautifully with the new mechanics while still preserving the old.
    Look at BTB for example. It was underwhelming at launch and it wasn’t until BTB refresh that suddenly the Maps are incredibly enjoyable and stands out now. Because it surrounds itself with the new and oild gaming mechanics in mind. They know what works for map designs and are becoming more creative with it. They are growing to better understand it and it is showing.
    Again, I understand the sprint argument if it was on Halo 4 but not in this case.
    I prefer if the community would focus more on the more pressing matters like the campaign, the bugs that came out of nowwhere, the AI glitches, etc.

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> > > > I personally enjoy sprint. I like how it can speed up games, as well as help people traverse maps faster which opens up the possibility for even larger maps.
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> > > Please read some posts before making a dumb response that has already been addressed in detail. Thanks.
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> > Please.let people post their opinion without being a jerk. Thanks.
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> When that “opinion” is a regurgitated, garbage non-argument that has been posted over and over again by other people who DID NOT READ ANY OF THE ARGUMENTS BEFOREHAND, I will not be nice about it. This is a discussion, not a mindless contradiction thread. It’s a waste of everyone’s time. Useless, ignorant posts like that clutter up every single thread on this website. I love people like you who get butt-hurt about how mean people are on internet forums, though. It’s adorable.

Anything that can be said about sprint has been said many, many times. Including what you are saying. This discussion has been going on for a year, ffs. I’d love to hear anyone say something on the topic that hasn’t already been stated. Won’t happen.

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> I am aware you don’t need to srpint to function aside from slide and spartan charge but helps when you want to increase you range when utilizing these abilities. I am unaware of sliding without sprint though. I don’t think it’s possible. I tried and it doesn’t happen. How would you do it? And if thats the case to be true, when can you slide? do you have to walk for a certain amount of time to initiate crouch? sounds very awkward.

You could tie slide and spartan charge to forward momentum with regular base movement speed if sprint was removed.

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> I favor the slides, spartan charge, boost, and clambers. It creates a wider dimension of gun play and offers more ways to approach in combat. It adds complexity while still maintaining core gameplay mechanics that is recognized in Halo: Halo trifecta which is Grenades, guns, and Melee. All of the essentials are still maintained, preserving the Halo identity we’ve grown attached to. It still stands out from other FPS.
> In addition, this allows for more creative maps Like the warzone maps and BTB refresh maps. Although arena maps needs more versatility in it’s design and art direction, the maps complement the old and new mechanics quite well. So we have really fluid gameplay.
> Campaing levels, athough bad story-wise, brought in more dynamic level desgins which I loved. However, it does need more open sandbox style maps.
> We should be more concerned about the bugs in matchmaking right now. imrpoving the UI and fixing certain glitches that still happen in the game right now.

And why do we need complexity in the first place?

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> I am aware you don’t need to srpint to function aside from slide and spartan charge but helps when you want to increase you range when utilizing these abilities. I am unaware of sliding without sprint though. I don’t think it’s possible. I tried and it doesn’t happen. How would you do it? And if thats the case to be true, when can you slide? do you have to walk for a certain amount of time to initiate crouch? sounds very awkward.

Sounds awkward. About as awkward as having to press 3-4 buttons to get to full possible speed in Halo 5, every few seconds.

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> Unlike COD or Destiny, there is a large risk factor when using Sprint in Halo. COD surrounds itself with sprint and quickscoping enemies because pf the TTK which is incredibly short and thus, COD is know as a “twitch based” shooter. You run, shoot, repeat. That game DOES surround itself on sprint THere isn’t much of a thought process because it’s all reflex. Destiny, never played it. Halo 5 however, because of the low TTK it can be used both offensively and defensive. It is your choice.

Except it isn’t my choice. I don’t use sprint offensively (Use that loosely because it’s NOT an offensive ability) because I want to, I use it because I have to. I have to use it if I want to contest power weapons or powerups. I have to use it if I want to gain power positions quickly. I have to use it if I want to get to my team quickly. If I don’t, I’ll end up failing because others sprint to the weapons first, cut me, or my teammates off, or gain the upper hand on map control. It’s not a choice at all. And defensively? Why should I be able to run when I get into a bad situation? I should be punished for making a bad play, rather than rewarded. Arguing sprint for defensive plays is so baffling, given it does nothing but hinder Halo’s pace.

To the point, if you haven’t played Destiny, then I wouldn’t suggest you try and say for certain how sprint works in it.

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> When playing arena, Sprint is used in brief busts or for a more abrupt way to appraich combat like using the slide. You don’t sprint just to sprint, you sprint with the risk of opening yourself to delayed holstering, shield recharge. It’s clear and does add more complexity to combat. You say it makes movement limited, but that makes enemy encounters all the more interesting because you are now given more ways to appraoch combat. There is a thought required when using sprint, especially considering recharging your energy shield. It drastically changes the role of sprint. Something I haven’t seen in other games So in that case, it still differentiates itself from others. I feel like many players who despise sprint only see it too superficially because it has been implemented with thought in mind.Without these risk factors for certain benefits like in Halo 4 I would argee with you, but that simply isn’t the case here.

There isn’t thought required with sprint, though. When your shields get low, just run. Your enemy can’t follow you quick enough without sprinting, during which they can’t attack, and it doesn’t matter if your shields don’t recharge, because you can just run to your teammates faster than your opponents can kill you and hide with them. There’s no thought or strategy to that. No skill. There’s no role change with sprint. It still serves to act as a defense mechanism for players making bad decisions, and as a forced gameplay “option” because of how map design works.

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> THe ground pound mechanic is more meticulous than others from the videos ive seen. They only require a breif action, there doesn’t seem to be charge. It’s played as part of the twitch based combat. In H5, it’s methodical because it must be charged as you hover. Also, you have to be at a certain hieght unlike in the other games, you can do it off the ground.

Okay? It’s still a super similar ability, with the ability for a OHKO, and the range of missing being extremely small as long as your enemy’s within your circle’s radius. And don’t forget, like the Railgun, it doesn’t need to be charged fully. Give it a half second and you can easily just prime and activate it before your opponent knows what hit them.

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> So there is a pause which slows the gameplay down compared to other shooter.

Okay, and why settle for having that slowed gameplay? You shouldn’t. Always take the fastest competitive gameplay possible in a competitive shooter.

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> But H5, it isn’t. as I said before, it adds a greater dimension of close combat. It may put on the same abilities as some other titles, the core game play is still preserved. You can’t tell me they all play the same. That is simply incorrect for reasons such as:

How does it add a greater dimension to CQC, and so what if the “core gameplay’s preserved” when it’s muddled by 5-6 abilities alongside it that make it work entirely differently than earlier iterations of the title?

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> - low TTK - Other games have this.
> -Power weapons - What about them?
> - Halo triangle - What triangle? You mean, the Gun, Grenades, Melee thing other games have as well, on top of these abilities, like Halo does, too? That Halo triangle isn’t anything unique, how it was implemented in a simple manner was what made it unique. It didn’t NEED additions. It just needed refinement.
> -vehicles - How does this preserve gunplay? Heck, the game’s vehicles even play different given these abilities. People can thrust out of the way if they see you coming before you can correct your trajectory to splatter them.
> -starting weapons - What about them?
> -Warzone - That is literally a contradiction to your entire point when the gametype plays differently than Halo normally does, being based solely around each and every single one of these abilities.
> -Forge - What?

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> The Halo “feel” is still there It still stands out No other game plays like it.

Is it still there? Destiny is much slower paced than most shooters, and has most of these abilities in game. CoD has most of these abilities too, but is just fast paced. All of Halo’s current competitors, bar Overwatch play like it. How does “no other game play like it” when they feature the exact same abilities and fall into the trap of muddled and chaotic pacing, being FPS games?

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> > I am aware you don’t need to srpint to function aside from slide and spartan charge but helps when you want to increase you range when utilizing these abilities. I am unaware of sliding without sprint though. I don’t think it’s possible. I tried and it doesn’t happen. How would you do it? And if thats the case to be true, when can you slide? do you have to walk for a certain amount of time to initiate crouch? sounds very awkward.
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> You could tie slide and spartan charge to forward momentum with regular base movement speed if sprint was removed.
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> > I favor the slides, spartan charge, boost, and clambers. It creates a wider dimension of gun play and offers more ways to approach in combat. It adds complexity while still maintaining core gameplay mechanics that is recognized in Halo: Halo trifecta which is Grenades, guns, and Melee. All of the essentials are still maintained, preserving the Halo identity we’ve grown attached to. It still stands out from other FPS.
> > In addition, this allows for more creative maps Like the warzone maps and BTB refresh maps. Although arena maps needs more versatility in it’s design and art direction, the maps complement the old and new mechanics quite well. So we have really fluid gameplay.
> > Campaing levels, athough bad story-wise, brought in more dynamic level desgins which I loved. However, it does need more open sandbox style maps.
> > We should be more concerned about the bugs in matchmaking right now. imrpoving the UI and fixing certain glitches that still happen in the game right now.
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> And why do we need complexity in the first place?

And this has been my stance on sprint all along. With SAs it adds more complexity. More layers the players have to learn on order to maximise their potential and enjoyment of the game. Halo was always accessible to a wide audience. Beyond that of those who are already familiar with shooters. Halo as it stands under 343i is off putting to a wider audience because of the extra complexity.

We should celebrate Halo’s simplicity. We use to. It was a strength to the franchise. We need to remove the steep learning curve, but that doesn’t mean we are creating a shallow depth of game play. If we do this, and bring back split screen, we can start playing with spouses, non gaming buddies, children and bring back Halo Night.

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> > I am aware you don’t need to srpint to function aside from slide and spartan charge but helps when you want to increase you range when utilizing these abilities. I am unaware of sliding without sprint though. I don’t think it’s possible. I tried and it doesn’t happen. How would you do it? And if thats the case to be true, when can you slide? do you have to walk for a certain amount of time to initiate crouch? sounds very awkward.
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> You could tie slide and spartan charge to forward momentum with regular base movement speed if sprint was removed.
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> > I favor the slides, spartan charge, boost, and clambers. It creates a wider dimension of gun play and offers more ways to approach in combat. It adds complexity while still maintaining core gameplay mechanics that is recognized in Halo: Halo trifecta which is Grenades, guns, and Melee. All of the essentials are still maintained, preserving the Halo identity we’ve grown attached to. It still stands out from other FPS.
> > In addition, this allows for more creative maps Like the warzone maps and BTB refresh maps. Although arena maps needs more versatility in it’s design and art direction, the maps complement the old and new mechanics quite well. So we have really fluid gameplay.
> > Campaing levels, athough bad story-wise, brought in more dynamic level desgins which I loved. However, it does need more open sandbox style maps.
> > We should be more concerned about the bugs in matchmaking right now. imrpoving the UI and fixing certain glitches that still happen in the game right now.
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> And why do we need complexity in the first place?

Like i said. That sounds really awkward in practice. They can test it out but it just seems odd having a base movement and then slide or spartan charge?

What’s wrong with complexity? There is a reason why i don’t like COD. It’s too simple. I like to think and out maneuver my enemies. Which is why I loved halo in the first place. There is a bit of tactic behind the game play which was alluring. like considering grenade throws. Halo 5 widens it

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> And this has been my stance on sprint all along. With SAs it adds more complexity. More layers the players have to learn on order to maximise there potential and enjoyment of the game. Halo was always accessible to a wide audience. Beyond that of those who are already familiar with shooters. Halo as it stands under 343i is off putting to a wider audience because of the extra complexity.
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> We should celebrate Halo’s simplicity. We use to. It was a strength to the franchise. We need to remove the steep learning curve, but that doesn’t mean we are creating a shallow depth of game play. If we do this, and bring back split screen, we can start playing with spouses, non gaming buddies, children and bring back Halo Night.

Couldn’t have said it better. Simplicity was always Halo’s strong suit and was what made it actually accessible, without being overbearing or mindnumbingly simple.

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> > > I am aware you don’t need to srpint to function aside from slide and spartan charge but helps when you want to increase you range when utilizing these abilities. I am unaware of sliding without sprint though. I don’t think it’s possible. I tried and it doesn’t happen. How would you do it? And if thats the case to be true, when can you slide? do you have to walk for a certain amount of time to initiate crouch? sounds very awkward.
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> > You could tie slide and spartan charge to forward momentum with regular base movement speed if sprint was removed.
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> > > 2533274899826363;10448:
> > > I favor the slides, spartan charge, boost, and clambers. It creates a wider dimension of gun play and offers more ways to approach in combat. It adds complexity while still maintaining core gameplay mechanics that is recognized in Halo: Halo trifecta which is Grenades, guns, and Melee. All of the essentials are still maintained, preserving the Halo identity we’ve grown attached to. It still stands out from other FPS.
> > > In addition, this allows for more creative maps Like the warzone maps and BTB refresh maps. Although arena maps needs more versatility in it’s design and art direction, the maps complement the old and new mechanics quite well. So we have really fluid gameplay.
> > > Campaing levels, athough bad story-wise, brought in more dynamic level desgins which I loved. However, it does need more open sandbox style maps.
> > > We should be more concerned about the bugs in matchmaking right now. imrpoving the UI and fixing certain glitches that still happen in the game right now.
> >
> >
> > And why do we need complexity in the first place?
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> Like i said. That sounds really awkward in practice. They can test it out but it just seems odd having a base movement and then slide or spartan charge?
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> What’s wrong with complexity? There is a reason why i don’t like COD. It’s too simple. I like to think and out maneuver my enemies. Which is why I loved halo in the first place. There is a bit of tactic behind the game play which was alluring. like considering grenade throws. Halo 5 widens it

Halo was simple. You must didn’t like original Halo. Adding complexity is essentially deviating from what Halo was, because it takes away the simplicity it had originally.

Every thing is odd before actually trying. Please, stop saying like sprint is basis of mechanics.

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> > > I am aware you don’t need to srpint to function aside from slide and spartan charge but helps when you want to increase you range when utilizing these abilities. I am unaware of sliding without sprint though. I don’t think it’s possible. I tried and it doesn’t happen. How would you do it? And if thats the case to be true, when can you slide? do you have to walk for a certain amount of time to initiate crouch? sounds very awkward.
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> > You could tie slide and spartan charge to forward momentum with regular base movement speed if sprint was removed.
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> > > 2533274899826363;10448:
> > > I favor the slides, spartan charge, boost, and clambers. It creates a wider dimension of gun play and offers more ways to approach in combat. It adds complexity while still maintaining core gameplay mechanics that is recognized in Halo: Halo trifecta which is Grenades, guns, and Melee. All of the essentials are still maintained, preserving the Halo identity we’ve grown attached to. It still stands out from other FPS.
> > > In addition, this allows for more creative maps Like the warzone maps and BTB refresh maps. Although arena maps needs more versatility in it’s design and art direction, the maps complement the old and new mechanics quite well. So we have really fluid gameplay.
> > > Campaing levels, athough bad story-wise, brought in more dynamic level desgins which I loved. However, it does need more open sandbox style maps.
> > > We should be more concerned about the bugs in matchmaking right now. imrpoving the UI and fixing certain glitches that still happen in the game right now.
> >
> >
> > And why do we need complexity in the first place?
>
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> Like i said. That sounds really awkward in practice. They can test it out but it just seems odd having a base movement and then slide or spartan charge?
>
> What’s wrong with complexity? There is a reason why i don’t like COD. It’s too simple. I like to think and out maneuver my enemies. Which is why I loved halo in the first place. There is a bit of tactic behind the game play which was alluring. like considering grenade throws. Halo 5 widens it

Depth and complexity aren’t the same thing. The new cods are pretty complex with the specialists and boost jumps. But their depth still dials down to running around and shooting evreything. Same with halo, sprint isn’t adding any extra depth that classic halos didn’t have, but it is affecting map design and gameplay in negative ways.

Sounds awkward. About as awkward as having to press 3-4 buttons to get to full possible speed in Halo 5, every few seconds.
Now you’re over exagerating.

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> This is from your second paragraph. It was getting too long to send.
> I used destiny for ground pound. COD for sprint. Don’t rush your retorts. it can get messed up in conversation.
> You’re misqouting me on the your choice part. I said it is your choice whether to use it defensively or offensively. and everything you said about sprint completely concurs with my previous statement. You sound very frustrated when this happens to you. but you probably have done the same. Again, you put thought into it because of map control and power weapon use.
> And to be punished? well now you are given with more options of engagement. I don’t see how that is a bad thing. Not only that, but there is risk when running away, no recharge, and open to fire.
> To say it hinder’s pace is incorrect. With more options given to engagement, the pace has changed.

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> There isn’t thought required with sprint, though. When your shields get low, just run. Your enemy can’t follow you quick enough without sprinting, during which they can’t attack, and it doesn’t matter if your shields don’t recharge, because you can just run to your teammates faster than your opponents can kill you and hide with them. There’s no thought or strategy to that. No skill. There’s no role change with sprint. It still serves to act as a defense mechanism for players making bad decisions, and as a forced gameplay “option” because of how map design works.
> When you shield gets low you run? I don’t know how you play but running every time is not the best option. Either I crouch or evade to dodge gunfire, clamber on an ledge to gain height, get behind an object to recharge. You can run but you are given a more options than running or dealing with your mistake as you mentioned earlier. You can correct yourself.
> And as I said in my previous answer,
> "everything you said about sprint in situations you described completely concurs with my previous statement. all of these circumstances you pointed out reinforces the idea of choice whether it may be used for defensively or offensively. It is a thought process."
> To say there is no thought process is baffeling on its own because of what you said. You did gave in some thought. With choices, there are decisions to be made.

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> Okay? It’s still a super similar ability, with the ability for a OHKO, and the range of missing being extremely small as long as your enemy’s within your circle’s radius. And don’t forget, like the Railgun, it doesn’t need to be charged fully. Give it a half second and you can easily just prime and activate it before your opponent knows what hit them.
> Again, you are proving my point. It is more methodical then your typical ground pound found in other games. You have to be more precise with it and decide what is the best method of assault or counter attack. There have been many examples where a ground pound reversed a one on one engagement because the player thought it through and tricked the other. Hence why i used the word methodical. and that half a second is a long time

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> Okay, and why settle for having that slowed gameplay? You shouldn’t. Always take the fastest competitive gameplay possible in a competitive shooter.
> You just contradicted yourself with sprint. slowed gameplay like other halo titles or faster?
> Look into my previous statement. I mentioned how it can reverse the tide of a one vs one fight. It’s not the best option in every engagement. Hence why you must think it through.

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> How does it add a greater dimension to CQC, and so what if the “core gameplay’s preserved” when it’s muddled by 5-6 abilities alongside it that make it work entirely differently than earlier iterations of the title?
> C’mon man, I answered this. A greater dimension of combat means the rule of engagement is widened. You are given more decisions in how to fight one on one or agasint a whole team when you ahve all of these other abilities. with more defensive, offensive, and counter attack options.
> It’s not muddled. I don’t understand how you and others think it is muddled. There is a whole fluidity to it.
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> > - low TTK - Other games have this.
> > In comparison to other more popular FPS like titan fall and COD. No. I stated low TTK because for some reason it is compared to COD a lot. which is grossly unwarranted.
> > -Power weapons - What about them?
> > -Adds to the stratgy of the overall gameplay not seen in the more popular FPS. like loadouts.
> > - Halo triangle - What triangle? You mean, the Gun, Grenades, Melee thing other games have as well, on top of these abilities, like Halo does, too? That Halo triangle isn’t anything unique, how it was implemented in a simple manner was what made it unique. It didn’t NEED additions. It just needed refinement.
> >
> > -what refinements do you suggest if Reach and afterwards never happened?
> >
> > -It’s unique because it is mostly preserved how it was implemented into the gameplay like grenade physics, map design and so on,
> > -vehicles - How does this preserve gunplay? Heck, the game’s vehicles even play different given these abilities. People can thrust out of the way if they see you coming before you can correct your trajectory to splatter them.
> >
> > -So a counter move is bad then? It doesn’t leave the players completely helpless like in other halo games. There is finally a way to combat vehicles without reliance of other vehicles or power weapons.
> > -starting weapons - What about them?
> > -most FPS now have Loadouts.
> > -Warzone - That is literally a contradiction to your entire point when the gametype plays differently than Halo normally does, being based solely around each and every single one of these abilities.
> > I’ll answer this in the fllowing paragraph
> > -Forge - What?
> > I’ll answer this in the following paragraph.
>
>
> - The list I wrote down was followed by me stating how people like to say Halo is like COD etc. I am pointing out a list that makes it different from other popular FPS. hence i added warzone and forge.
> So i don’t understand why you answered them as such as if I was adding these to the list if it was referring to gunplay. I wasn’t at least. not entirely.
> Did you happen to read it all or skimmed over? it happens dude.
> Forge’s versatility is unprecedented for consoles.
> Warzone is never done in the way of adding AI and it’s relatively small map but intuitive map desgins when compared to the closest affiliate; Battelfield.

> 2533274886529017;10587:
> Is it still there? Destiny is much slower paced than most shooters, and has most of these abilities in game. CoD has most of these abilities too, but is just fast paced. All of Halo’s current competitors, bar Overwatch play like it. How does “no other game play like it” when they feature the exact same abilities and fall into the trap of muddled and chaotic pacing, being FPS games?
> **It may feature the same abilities but the way it is implemented coinciding with it’s core gameplay. I can use the same agrument about the previous halo when i comes to other FPS because of the shared game mechanics yet those who argued against the addition in H5 would defend it.**You don’t seem to like the widened dimension of gameplay. Is it too much for you? it’s a legitament question. I fail to understand why people find it so horrible.
> It’s incredibly fluid.

<mark>This post has been edited by a moderator. Please do not post spam.</mark>

*Original post. Click at your own discretion.

halo

> 2535456165221911;10591:
> > 2533274899826363;10589:
> > > 2533274795123910;10586:
> > > > 2533274899826363;10584:
> > > > > 2533274886529017;10449:
> > > > > > 2533274899826363;10448:
> > > > > >
> > > >
> > > >
> > > > I am aware you don’t need to srpint to function aside from slide and spartan charge but helps when you want to increase you range when utilizing these abilities. I am unaware of sliding without sprint though. I don’t think it’s possible. I tried and it doesn’t happen. How would you do it? And if thats the case to be true, when can you slide? do you have to walk for a certain amount of time to initiate crouch? sounds very awkward.
> > >
> > >
> > > You could tie slide and spartan charge to forward momentum with regular base movement speed if sprint was removed.
> > >
> > >
> > >
> > >
> > > > 2533274899826363;10448:
> > > > I favor the slides, spartan charge, boost, and clambers. It creates a wider dimension of gun play and offers more ways to approach in combat. It adds complexity while still maintaining core gameplay mechanics that is recognized in Halo: Halo trifecta which is Grenades, guns, and Melee. All of the essentials are still maintained, preserving the Halo identity we’ve grown attached to. It still stands out from other FPS.
> > > > In addition, this allows for more creative maps Like the warzone maps and BTB refresh maps. Although arena maps needs more versatility in it’s design and art direction, the maps complement the old and new mechanics quite well. So we have really fluid gameplay.
> > > > Campaing levels, athough bad story-wise, brought in more dynamic level desgins which I loved. However, it does need more open sandbox style maps.
> > > > We should be more concerned about the bugs in matchmaking right now. imrpoving the UI and fixing certain glitches that still happen in the game right now.
> > >
> > >
> > > And why do we need complexity in the first place?
> >
> >
> > Like i said. That sounds really awkward in practice. They can test it out but it just seems odd having a base movement and then slide or spartan charge?
> >
> > What’s wrong with complexity? There is a reason why i don’t like COD. It’s too simple. I like to think and out maneuver my enemies. Which is why I loved halo in the first place. There is a bit of tactic behind the game play which was alluring. like considering grenade throws. Halo 5 widens it
>
>
> Halo was simple. You must didn’t like original Halo. Adding complexity is essentially deviating from what Halo was, because it takes away the simplicity it had originally.
>
> Every thing is odd before actually trying. Please, stop saying like sprint is basis of mechanics.

That is a dumb assumption. I played since the beginning and welcome the change. Loved them all. Hence why i am playing Halo 5.
It sounds like you don’t like to think when playing Halo.
I’m not saying sprint is a basis for mechanics. stop assuming.
I’m simply defending it because people won’t stop complaining about. it’s ridiculous.

> 2533275035781111;10592:
> > 2533274899826363;10589:
> > > 2533274795123910;10586:
> > > > 2533274899826363;10584:
> > > > > 2533274886529017;10449:
> > > > > > 2533274899826363;10448:
> > > > > >
> > > >
> > > >
> > > > I am aware you don’t need to srpint to function aside from slide and spartan charge but helps when you want to increase you range when utilizing these abilities. I am unaware of sliding without sprint though. I don’t think it’s possible. I tried and it doesn’t happen. How would you do it? And if thats the case to be true, when can you slide? do you have to walk for a certain amount of time to initiate crouch? sounds very awkward.
> > >
> > >
> > > You could tie slide and spartan charge to forward momentum with regular base movement speed if sprint was removed.
> > >
> > >
> > >
> > >
> > > > 2533274899826363;10448:
> > > > I favor the slides, spartan charge, boost, and clambers. It creates a wider dimension of gun play and offers more ways to approach in combat. It adds complexity while still maintaining core gameplay mechanics that is recognized in Halo: Halo trifecta which is Grenades, guns, and Melee. All of the essentials are still maintained, preserving the Halo identity we’ve grown attached to. It still stands out from other FPS.
> > > > In addition, this allows for more creative maps Like the warzone maps and BTB refresh maps. Although arena maps needs more versatility in it’s design and art direction, the maps complement the old and new mechanics quite well. So we have really fluid gameplay.
> > > > Campaing levels, athough bad story-wise, brought in more dynamic level desgins which I loved. However, it does need more open sandbox style maps.
> > > > We should be more concerned about the bugs in matchmaking right now. imrpoving the UI and fixing certain glitches that still happen in the game right now.
> > >
> > >
> > > And why do we need complexity in the first place?
> >
> >
> > Like i said. That sounds really awkward in practice. They can test it out but it just seems odd having a base movement and then slide or spartan charge?
> >
> > What’s wrong with complexity? There is a reason why i don’t like COD. It’s too simple. I like to think and out maneuver my enemies. Which is why I loved halo in the first place. There is a bit of tactic behind the game play which was alluring. like considering grenade throws. Halo 5 widens it
>
>
> Depth and complexity aren’t the same thing. The new cods are pretty complex with the specialists and boost jumps. But their depth still dials down to running around and shooting evreything. Same with halo, sprint isn’t adding any extra depth that classic halos didn’t have, but it is affecting map design and gameplay in negative ways.

Disagree completely. There has always been depth in Halo. More abilites along with the core design of Halo, adds more depth. Nothing like COD or oher FPS.
And i mentioned about BTB in my first post. read it and you’ll understand why the map arguement doesn’t hold up for me,

> 2533274886529017;10590:
> > 2547348539238747;10588:
> > And this has been my stance on sprint all along. With SAs it adds more complexity. More layers the players have to learn on order to maximise there potential and enjoyment of the game. Halo was always accessible to a wide audience. Beyond that of those who are already familiar with shooters. Halo as it stands under 343i is off putting to a wider audience because of the extra complexity.
> >
> > We should celebrate Halo’s simplicity. We use to. It was a strength to the franchise. We need to remove the steep learning curve, but that doesn’t mean we are creating a shallow depth of game play. If we do this, and bring back split screen, we can start playing with spouses, non gaming buddies, children and bring back Halo Night.
>
>
> Couldn’t have said it better. Simplicity was always Halo’s strong suit and was what made it actually accessible, without being overbearing or mindnumbingly

I don;'t get it. You guys say they added sprint and other abilities to cater to a wider audience. to be more accessible to new gamers. but you are saying that it should more accessible witout them?
That doesn’t make sense. It is not a consistent agrument.

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> > > 2533274899826363;10584:
> > > > 2533274886529017;10449:
> > > > > 2533274899826363;10448:
> > > > >
> > >
> > >
> > > I am aware you don’t need to srpint to function aside from slide and spartan charge but helps when you want to increase you range when utilizing these abilities. I am unaware of sliding without sprint though. I don’t think it’s possible. I tried and it doesn’t happen. How would you do it? And if thats the case to be true, when can you slide? do you have to walk for a certain amount of time to initiate crouch? sounds very awkward.
> >
> >
> > You could tie slide and spartan charge to forward momentum with regular base movement speed if sprint was removed.
> >
> >
> >
> >
> > > 2533274899826363;10448:
> > > I favor the slides, spartan charge, boost, and clambers. It creates a wider dimension of gun play and offers more ways to approach in combat. It adds complexity while still maintaining core gameplay mechanics that is recognized in Halo: Halo trifecta which is Grenades, guns, and Melee. All of the essentials are still maintained, preserving the Halo identity we’ve grown attached to. It still stands out from other FPS.
> > > In addition, this allows for more creative maps Like the warzone maps and BTB refresh maps. Although arena maps needs more versatility in it’s design and art direction, the maps complement the old and new mechanics quite well. So we have really fluid gameplay.
> > > Campaing levels, athough bad story-wise, brought in more dynamic level desgins which I loved. However, it does need more open sandbox style maps.
> > > We should be more concerned about the bugs in matchmaking right now. imrpoving the UI and fixing certain glitches that still happen in the game right now.
> >
> >
> > And why do we need complexity in the first place?
>
>
> And this has been my stance on sprint all along. With SAs it adds more complexity. More layers the players have to learn on order to maximise there potential and enjoyment of the game. Halo was always accessible to a wide audience. Beyond that of those who are already familiar with shooters. Halo as it stands under 343i is off putting to a wider audience because of the extra complexity.
>
> We should celebrate Halo’s simplicity. We use to. It was a strength to the franchise. We need to remove the steep learning curve, but that doesn’t mean we are creating a shallow depth of game play. If we do this, and bring back split screen, we can start playing with spouses, non gaming buddies, children and bring back Halo Night.

Agree on spliscreen. but I don’t understand why complexity and depth is such a bad thing. It makes engagements all the more exciting.

> 2533274899826363;10595:
> > 2535456165221911;10591:
> > > 2533274899826363;10589:
> > > > 2533274795123910;10586:
> > > > > 2533274899826363;10584:
> > > > > > 2533274886529017;10449:
> > > > > > > 2533274899826363;10448:
> > > > > > >
> > > > >
> > > > >
> > > > > I am aware you don’t need to srpint to function aside from slide and spartan charge but helps when you want to increase you range when utilizing these abilities. I am unaware of sliding without sprint though. I don’t think it’s possible. I tried and it doesn’t happen. How would you do it? And if thats the case to be true, when can you slide? do you have to walk for a certain amount of time to initiate crouch? sounds very awkward.
> > > >
> > > >
> > > > You could tie slide and spartan charge to forward momentum with regular base movement speed if sprint was removed.
> > > >
> > > >
> > > >
> > > >
> > > > > 2533274899826363;10448:
> > > > > I favor the slides, spartan charge, boost, and clambers. It creates a wider dimension of gun play and offers more ways to approach in combat. It adds complexity while still maintaining core gameplay mechanics that is recognized in Halo: Halo trifecta which is Grenades, guns, and Melee. All of the essentials are still maintained, preserving the Halo identity we’ve grown attached to. It still stands out from other FPS.
> > > > > In addition, this allows for more creative maps Like the warzone maps and BTB refresh maps. Although arena maps needs more versatility in it’s design and art direction, the maps complement the old and new mechanics quite well. So we have really fluid gameplay.
> > > > > Campaing levels, athough bad story-wise, brought in more dynamic level desgins which I loved. However, it does need more open sandbox style maps.
> > > > > We should be more concerned about the bugs in matchmaking right now. imrpoving the UI and fixing certain glitches that still happen in the game right now.
> > > >
> > > >
> > > > And why do we need complexity in the first place?
> > >
> > >
> > > Like i said. That sounds really awkward in practice. They can test it out but it just seems odd having a base movement and then slide or spartan charge?
> > >
> > > What’s wrong with complexity? There is a reason why i don’t like COD. It’s too simple. I like to think and out maneuver my enemies. Which is why I loved halo in the first place. There is a bit of tactic behind the game play which was alluring. like considering grenade throws. Halo 5 widens it
> >
> >
> > Halo was simple. You must didn’t like original Halo. Adding complexity is essentially deviating from what Halo was, because it takes away the simplicity it had originally.
> >
> > Every thing is odd before actually trying. Please, stop saying like sprint is basis of mechanics.
>
>
> That is a dumb assumption. I played since the beginning and welcome the change. Loved them all. Hence why i am playing Halo 5.
> It sounds like you don’t like to think when playing Halo.
> I’m not saying sprint is a basis for mechanics. stop assuming.
> I’m simply defending it because people won’t stop complaining about. it’s ridiculous.

Too bad, we don’t welcome bad changes into Halo. Do you realize that you posting here makes us complain here more? I don’t get it. If you want this complaint to die, do not comment, unless you want to deeply debate with people here. It sounds like you don’t want to see this thread alive, but commenting here anyway to complain about people having debate.

“Being able to slide and Spartan Charge is odd without sprint” tells me that those abilities are born from sprint, which is true from seeing how it was implemented firstly. However, that doesn’t mean sprint is required to utilize those mechanics.

Could you explain how sprinting requires to think?

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> > > 2533274890584596;10576:
> > > > 2535443590392850;10575:
> > > > I personally enjoy sprint. I like how it can speed up games, as well as help people traverse maps faster which opens up the possibility for even larger maps.
> > >
> > >
> > > Please read some posts before making a dumb response that has already been addressed in detail. Thanks.
> >
> >
> > Please.let people post their opinion without being a jerk. Thanks.
>
>
> He’s pissed at the poor reasoning for supporting sprint when it was already addressed in depth many times throughout this thread, not necessarily the opinion of liking sprint. Big difference.

He was sharing his thoughts. That was the first time he had posted on the thread. No need to jump right at him. You cant expect people who are new to the thread to go through all 10000+ posts…

> 2533274886529017;10579:
> > 2625759425619671;10189:
> > 6) Increasing BMS is not the answer for a multitude of reasons I’ve discussed several times before. The result is still one boring speed no matter what you set it to… And you can’t have it set to sprint-like speeds anyway so all the restrictions that come with removing sprint still stand anyway you cut it when you talk about removing it.
>
>
> 6.) You realize that “boring” isn’t an actual logical or proper criticism against a universal base movement speed, nor the upsides to its consistency right? And that the logic of not being able to set it to sprint speeds is wrong, given the BMS of any non-sprint Halo in relation to the maps IS sprint speed. You’re not moving slower at all. It’s a placebo because of the lack of an animation which actually takes away objective restrictions imposed by sprint and its animation, and allows the player to have the freedom to do more actions while fighting.
>
> My friends and I play a certain strain of Halo 5 called “Evolved”. Settings designed specifically around no sprint, no ability gameplay. Bar the effects of clamber on maps (Ugh), the buff in movement speed makes you able to travel around the map just as fast if not a little more so than sprint, as if you were constantly sprinting, meaning the speed is still kept. And the best part? You’re able to keep your weapon up, crouch jump, strafe, etc, without being bound by any ability’s animations all throughout it. In no situation do you put your gun down, unless you die, which, given the powerful nature of the Magnum, can happen pretty easily if you’re unskilled.
>
> People don’t get the ability to just run off like in vanilla Halo 5. They get punished for that and are much better off fighting because they’re able to with the weapon’s overall buff. There is no Spartan Charging, but also no risk of double melee rushing occurring with the lack of sprint. The pace is kept high, and much more consistent, since people are dying without any resistance or ability to run, while also being empowered individually off of spawn and being pushed to fight others more with their utility, meaning the cycle of dying and killing remains next to constant and ever-present. To add to it, the strafe acceleration is brought up to the max of 130%, meaning things like the crutch thrust ability aren’t needed. Your only savior, and thing you can rely on consistently in a fight is your strafe. Can sure tell you a faster paced Halo 5 without the fluff sure isn’t “boring”, just because you can’t put your gun down to run around at the highest speed you can go.

Yeah this was arguably one of the weakest points out of the 25-30 or so that I made for keeping sprint… I realize that it’s just my opinion - and that of many fellow pro sprinters across the board however it’s not really a strong argument at all the stand upon in this debate… With regarding to not having sprint, I was really discussing personal preference here… Has to be a little bit better than when someone just says “I like it,” or “I don’t like it.”

I would challenge being told that it’s not “logical or proper criticism,”… It’s a perfectly logical argument even if it’s not an very good one.

> 2533274913913392;10600:
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> > > 2533274913913392;10578:
> > > > 2533274890584596;10576:
> > > > > 2535443590392850;10575:
> > > > > I personally enjoy sprint. I like how it can speed up games, as well as help people traverse maps faster which opens up the possibility for even larger maps.
> > > >
> > > >
> > > > Please read some posts before making a dumb response that has already been addressed in detail. Thanks.
> > >
> > >
> > > Please.let people post their opinion without being a jerk. Thanks.
> >
> >
> > He’s pissed at the poor reasoning for supporting sprint when it was already addressed in depth many times throughout this thread, not necessarily the opinion of liking sprint. Big difference.
>
>
> He was sharing his thoughts. That was the first time he had posted on the thread. No need to jump right at him. You cant expect people who are new to the thread to go through all 10000+ posts…

He didn’t need to venture far to do so however, that’s the bigger issue.

> 2533274899826363;10597:
> > 2533274886529017;10590:
> > > 2547348539238747;10588:
> > > And this has been my stance on sprint all along. With SAs it adds more complexity. More layers the players have to learn on order to maximise there potential and enjoyment of the game. Halo was always accessible to a wide audience. Beyond that of those who are already familiar with shooters. Halo as it stands under 343i is off putting to a wider audience because of the extra complexity.
> > > We should celebrate Halo’s simplicity. We use to. It was a strength to the franchise. We need to remove the steep learning curve, but that doesn’t mean we are creating a shallow depth of game play. If we do this, and bring back split screen, we can start playing with spouses, non gaming buddies, children and bring back Halo Night.
> >
> >
> > Couldn’t have said it better. Simplicity was always Halo’s strong suit and was what made it actually accessible, without being overbearing or mindnumbingly
>
>
> I don;'t get it. You guys say they added sprint and other abilities to cater to a wider audience. to be more accessible to new gamers. but you are saying that it should more accessible witout them?
> That doesn’t make sense. It is not a consistent agrument.

I actually spoke a little bit about that here and explained why it makes more sense than you may think.

The phrases “less is more” and “quality over quantity” and “easy to learn, hard to master” come to mind.