The sprint discussion thread

> 2533274819567236;10502:
> Josh did make his original explanation on TeamBeyond (which we’ve also already discussed here). Needless to say, you need only look at the following couple pages after that to see people completely destroy his reasoning.

Nope, that article was actually cited from http://news.softpedia.com and I’ve never seen it discussed in this thread and I’ve been following the thread since it was created. Maybe you have discussed Josh Holmes’ pro sprint views, but he probably just expressed them in multiple different places to different people because he felt that strongly about advocating for sprint in Halo. I haven’t seen anyone “completely destroy,” anything as you’re suggesting- I’ve seen people challenge some of his points… I’ve also seen people present follow on questions, which cleeearly to most subjective people is quite clear that it’s impossible for Josh to field follow on questions after the fact. Could he have gotten further into the weeds on some of the pro-sprint views he expressed? Sure he could have, on a couple of things that we discussed and agreed upon here in the thread. That hardly constitutes anyone justifying that they “destroy[ed any of] his reasoning”

If anyone wants to see what he’s referencing here’s a quick link to where it was brought up and discussed in this thread.

> 2625759425619671;10482:
> > 2533274795123910;10472:
> > > 2625759425619671;10450:
> > > -Original article from Josh Holmes, 343i’s Executive Producer advocating for sprint in Halo-
> >
> >
> > Bringing up this point doesn’t seem make sense from you, "If you have 100 players out of which 60 jump ship due to changes in the new game, and out of the 40 left 30 like a mechanic. Sure, ‘most players like the mechanic’, or did we take the time to probe the 60 ship jumpers?"
> >
> > -While the point itself is valid, logical, and a good point in and about itself- it isn’t applicable to sprint and its effects in Halo. 343i has yet to officially poll gamers regarding their opinions on sprint… There is no way to know for sure if anyone will jump ship from Halo depending on sprint in the next Halo. I’d further argue that removing sprint now (which is a change) after how much it has become ingrained into Halo would actually cause the effect that you just described there.

Thread I done createdThis is what baffles me the most about how 343i went about designing Halo 4 and the future of Halo. They created a “very traditional” prototype for Halo 4. I can only assume that meant no sprint, maybe dual wielding. You know, more like Halo 3. That was very well received in 343i’s internal testing and their user research. They actively ignored that research, and even polls the community did, all to scrap the prototype, start again and create Halo 4 as we know it today. The game that receives the most hate for its MP. Then, instead of reverting back to Halo 3 and that initial testing, they’ve done a blend of classic Halo with modern games in Halo 5.

So while I totally get that changing now would alienate players that enjoy or become use to the new direction. Would it really be more so than the type of alienation that has already occurred? Why was that apparent huge risk ok, but the risk of changing back, isn’t.

Also if we are saying that adding sprint didn’t cause people to jump ship, why would we assume that removing it would actually cause that effect? Is or isn’t sprint a divisive mechanic? Sprint has only been a core mechanic for Halo 4 and Halo 5. For an old fan they’ve played potentially up to 5 games and 11 years (not including anniversaries) of Halo without sprint as a default option. Compared to 2 games and 4 years.

The only reason to include sprint because “more people prefer sprint” would be for those who already play multiple MP FPS titles. The same audience who are more likely to abandon Halo for these other titles. As opposed to say, very casual players, nooby friends, and spouses who don’t already play tons of MP FPS games. Or a much wider audience who don’t expect sprint in every game, and in fact would prefer to not have it because it adds an extra layer they have to learn to be competent at the game. Halo was known for its ease to play and its appeal to this wider audience, something it has lost.

As it stands I see very little reason that Halo NEEDS sprint. Neither back in 2012 or now in 2016. Josh Holmes had no backing for sprint beyond 343i’s own goal of changing Halo to something they wanted, not what the community enjoyed.

Keep it in. Most of the time i walk like CE

> 2625759425619671;10486:
> > 2533274886529017;10497:
> > …Sorry, but you did that, yourself. Sure says a lot about your pride and the lengths you’ll go to defend it. If that’s all you have though, then this mockery of a done to death and back “debate” is done.
>
>
> I didn’t want to do this, but the actual quote was on page 492 (above) and I was paraphrasing from you because I didn’t remember.
>
> 1) Shouldn’t it be the other way around though? Like the way I look at debates is that “I can be absolutely firm if the post demands it, otherwise I’m going to be subjective” Versus you stating, “I can be subjective when the post demands it,” which is sort of backwards to the way an open-minded debate is supposed to work, isn’t it? Otherwise I agree with the rest of this point (though I think it has little if anything to do with sprint and its effects on Halo so I’d ask you PM me if you want to continue that discussion)
>
> 3) Not everything needs to be “factual,” for it to be an insightful discussion point about sprint in this thread. Granted facts and sources do help- I just don’t agree that they need to be demanded for in order to partake in this discussion. I see what you’re saying (I really do) but you have to understand that your anti sprint opinions (such as your own knowledge of game mechanics and level design) is still your opinion… No matter how right you feel that your opinion is that’s still what you met my pro sprint opinions with. What I was trying to interject was the compromise in that scenario was going to be to “agree to disagree,” because I won’t accept you telling me that my pro-sprint opinion was wrong on the basis that you somehow know more than I do about map design and game mechanics… And it went further than that even- you used my time played against me to both mock me for having played that much and to discredit me by claiming, “I can’t believe that a champion has no idea was he’s talking about.” Once more, nothing you met my pro sprint opinions with was definitive or factual- to you it may be simply because that’s what you firmly believe but I don’t see the level design the same way that you do… To you that makes me “dead wrong,” but to me that makes you non-subjective on this issue.
>
> 5) I’ll have to go back when I get more time then to re-read stuff… Bout to get off and I don’t have the time or energy to even try that post again. If it was presented differently then I would have certainly responded to it immediately but then again it shouldn’t really matter. Plus if you really absolutely MUST get an answer out of me, then there’s always the PM option that I’ve consistently offered up there… Not something I’m asking for either, but it’s not like I ignore people. I always appreciate it when someone chooses to take an argument “offline,” so to speak if it has the potential to go off-topic.
>
> 6) Well I’m open to going back and re-reading… Usually when someone says something blunt or potentially rude to me I purposefully have a quick memory and forget it. Whether to wash things under the bridge or to just move on. Maybe I could take some time later on to go back and re-read posts if that’s what you’re suggesting.

1.) So you meant an entirely different comment I made with an entirely different context. Makes sense. :stuck_out_tongue: The comment wasn’t bad, either. Swallowing one’s pride isn’t exactly an easy thing to do, and is the most common reason a stalemate in a debate may happen. And no, not really backwards. If I’m talking about how a game mechanic functions and how certain aspects of the game are thus shaped around it, I’m going to be firm, because there’s no room for subjectivity with it, and I’m just going to get my point across. Debates aren’t always “open minded opinionated affairs”. There’s going to be debates where there’re crucial rights and wrongs to a situation or point. I’ll be subjective when you ask why I like/dislike it, or when you speak about why you like it, as I spoke on and stated.

3.) I never said factual info needed to be demanded for insightful discussions, but again, you can’t brush off game design as just an “opinion” that’s what I’ve been trying to hammer in with my footnotes. It’s not just my opinion that things change due to how game mechanics work. It’s a provable observation in many different ways. Again, whether or not you like the mechanic’s effects are subjective, but the effect isn’t.

Past that, I didn’t use your time played to mock you at all, given I have a ton of playtime myself. I used it, specifically the ratio of Arena to Warzone playtime to imply that a sprint heavy Warzone player’s probably going to end up favoring sprint in the way you do since it’s constantly being forced upon the player to be used in the way you play. You’re used to its use, meaning that the idea of taking it away, even if valid is probably going to make you defensive. The Champion comment wasn’t even a jab. Could be construed as rude, entirely, but it was more so a very blunt and somewhat baffled comment that said “Despite the playtime, you don’t know how X effects Y” which was my point beforehand. It’s all about context.

If you don’t see level design the way I (More so “we”) do, then again, you’re wrong. There isn’t another way to look at how sprint affected a map like Truth, the most prominent example of this argument of how it negatively impacts maps. There isn’t another way to see that dead space becomes readily more apparent (By intentional design) when you push sprint into your game. Nor is there another way to see the change in pace and consistency that sprint forms over a universal movement speed. That isn’t just a case of me (we) being “non-subjective”, that’s just understanding how a certain feature works. It isn’t a matter of “belief” and as I said to another user, just because you don’t see the other side of the coin, doesn’t make your side of the coin the most valid one. And that isn’t just a thought I share, alone. Have you seen the amount of people who’ve been supporting my comments? It’s insane. (Still, thanks to all who do, if you read this) I’m just the most vocal on these thoughts, bar one or two others.

_But past that, through all of that, again, I never said your pro sprint opinion was wrong due to it. I’ve said, over and over, and over, it’s fine to like sprint. I don’t care if you like it, that isn’t, and never was my issue. And I’m stressing that, because you keep saying I’m saying your opinion is wrong, when I’ve gone on record saying it isn’t wrong, multiple times._5.) Presented differently how? I was literally just answering your/Josh’s defense of sprint. I wasn’t calling you, or him out, or anything. Again, just read what I say when I write it, like I do for you, because when you don’t, it leads to me having to repeat myself, in this case, well over three times, when the point I made was easily found in my initial post. And past that, I don’t WANT the topic to go off topic. I’m not debating anything else but sprint and its gameplay effects here. And that’s an argument that many others can weigh in on as well, or support if we’ve said all they were going to. It has no need to be in a PM.

6.) That’s exactly what I’m suggesting, because a lot of the points you used against me (Calling your opinion wrong, for example) are points that I’ve gone in depth on and spoken about and disproved when need be. A lot of repetition in what we’ve had to say could be eliminated by doing that.

I don’t think it’s sprint in particular, it’s that the all around movement has increased and it make the game feel a lot faster then it used to be. Keep sprint, don’t keep sprint, it doesn’t really matter, I just think people are leaving because it isn’t the nice, simple game it used to be. It used to be just you, your gun, and grenades. Simple. But now it’s you, your gun, grenades, thrusters, sprint, charging, sliding, button combos, and all this other junk. That’s why I think a lot of people are blaming sprint because it started with sprint as an armor ability in Halo Reach, and now it has evolved into a staple for the game.

I always preferred sprint but it’s nice to be able to discuss this with people who disagree with me about it with an open mind.

… Sprint may be the best thing for Halo or it may not be… Time will tell, but until Halo 6 gets here let’s keep the discussion rolling!

> 2533274925727172;10507:
> I don’t think it’s sprint in particular, it’s that the all around movement has increased and it make the game feel a lot faster then it used to be. Keep sprint, don’t keep sprint, it doesn’t really matter, I just think people are leaving because it isn’t the nice, simple game it used to be. It used to be just you, your gun, and grenades. Simple. But now it’s you, your gun, grenades, thrusters, sprint, charging, sliding, button combos, and all this other junk. That’s why I think a lot of people are blaming sprint because it started with sprint as an armor ability in Halo Reach, and now it has evolved into a staple for the game.

You’re not wrong necessarily, the game has definitely become overly complicated. Ironically it’s become overly complicated in a move to be more accessible, but sprint in particular has a number of issues that effect the game as a whole (as we’ve been explaining). 343 added all these different mechanics so that Halo is similar to other games, but they did it at the expense of how the game plays and they made most of these mechanics essential to play well (unlike other games where they’re usually not).

What’s makes less sense is that they specifically said sprint was added because it’s what people expect (not that that’s a good reason in any way), but then they go and make it work differently than it does in other games. In other games if you sprint, you can’t shoot and usually can’t reload. Pretty simple rules that are generally followed for most games with sprint. What are the rules for Halo’s sprint? You can’t shoot, reload, recharge your shields and you stop sprinting when shot. They added sprint so the game could be more accessible and then made the mechanic different than what people are used to. That makes no sense whatsoever. They’re were just bent on keeping sprint no matter what.

keep it.

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> > 2533274925727172;10507:
> > I don’t think it’s sprint in particular, it’s that the all around movement has increased and it make the game feel a lot faster then it used to be. Keep sprint, don’t keep sprint, it doesn’t really matter, I just think people are leaving because it isn’t the nice, simple game it used to be. It used to be just you, your gun, and grenades. Simple. But now it’s you, your gun, grenades, thrusters, sprint, charging, sliding, button combos, and all this other junk. That’s why I think a lot of people are blaming sprint because it started with sprint as an armor ability in Halo Reach, and now it has evolved into a staple for the game.
>
>
> You’re not wrong necessarily, the game has definitely become overly complicated. Ironically it’s become overly complicated in a move to be more accessible, but sprint in particular has a number of issues that effect the game as a whole (as we’ve been explaining). 343 added all these different mechanics so that Halo is similar to other games, but they did it at the expense of how the game plays and they made most of these mechanics essential to play well (unlike other games where they’re usually not).
>
> What’s makes less sense is that they specifically said sprint was added because it’s what people expect (not that that’s a good reason in any way), but then they go and make it work differently than it does in other games. In other games if you sprint, you can’t shoot and usually can’t reload. Pretty simple rules that are generally followed for most games with sprint. What are the rules for Halo’s sprint? You can’t shoot, reload, recharge your shields and you stop sprinting when shot. They added sprint so the game could be more accessible and then made the mechanic different than what people are used to. That makes no sense whatsoever. They’re were just bent on keeping sprint no matter what.

That just displays the hard-headedness at 343i, The fact that they would rather try their very hardest to add a balanced sprint and new movement mechanics just to try and be “cool” rather then sticking to the formula that has been working for so long in the past Halos.

i think the sprint makes the game more dinamic, in my opinion was a great idea

> 2625759425619671;10503:
> > 2533274819567236;10502:
> > Josh did make his original explanation on TeamBeyond (which we’ve also already discussed here). Needless to say, you need only look at the following couple pages after that to see people completely destroy his reasoning.
>
>
> Nope, that article was actually cited from http://news.softpedia.com and I’ve never seen it discussed in this thread and I’ve been following the thread since it was created. Maybe you have discussed Josh Holmes’ pro sprint views, but he probably just expressed them in multiple different places to different people because he felt that strongly about advocating for sprint in Halo. I haven’t seen anyone “completely destroy,” anything as you’re suggesting- I’ve seen people challenge some of his points… I’ve also seen people present follow on questions, which cleeearly to most subjective people is quite clear that it’s impossible for Josh to field follow on questions after the fact. Could he have gotten further into the weeds on some of the pro-sprint views he expressed? Sure he could have, on a couple of things that we discussed and agreed upon here in the thread. That hardly constitutes anyone justifying that they “destroy[ed any of] his reasoning”
>
> If anyone wants to see what he’s referencing here’s a quick link to where it was brought up and discussed in this thread.

Zr0Fear is correct in where the article came from. The article you reference simply quotes and paraphrases his post on team beyond. But that aside, like Josh says there, they have to take into account a lot more people than just those on team beyond, or even us here on waypoint. And like you have said before, whether people agree or believe it or not, Microsoft has hard data they have collect from HCF, alpha and beta tests, and the like, and they don’t have to share every snippet of it.

> 2533274913913392;10514:
> > 2625759425619671;10503:
> > > 2533274819567236;10502:
> > > Josh did make his original explanation on TeamBeyond (which we’ve also already discussed here). Needless to say, you need only look at the following couple pages after that to see people completely destroy his reasoning.
> >
> >
> > Nope, that article was actually cited from http://news.softpedia.com and I’ve never seen it discussed in this thread and I’ve been following the thread since it was created. Maybe you have discussed Josh Holmes’ pro sprint views, but he probably just expressed them in multiple different places to different people because he felt that strongly about advocating for sprint in Halo. I haven’t seen anyone “completely destroy,” anything as you’re suggesting- I’ve seen people challenge some of his points… I’ve also seen people present follow on questions, which cleeearly to most subjective people is quite clear that it’s impossible for Josh to field follow on questions after the fact. Could he have gotten further into the weeds on some of the pro-sprint views he expressed? Sure he could have, on a couple of things that we discussed and agreed upon here in the thread. That hardly constitutes anyone justifying that they “destroy[ed any of] his reasoning”
> >
> > If anyone wants to see what he’s referencing here’s a quick link to where it was brought up and discussed in this thread.
>
>
> Zr0Fear is correct in where the article came from. The article you reference simply quotes and paraphrases his post on team beyond. But that aside, like Josh says there, they have to take into account a lot more people than just those on team beyond, or even us here on waypoint. And like you have said before, whether people agree or believe it or not, Microsoft has hard data they have collect from HCF, alpha and beta tests, and the like, and they don’t have to share every snippet of it.

But the article and the things the author addresses in there weren’t buried in Team Beyond’s forum either… I’ve been following this thread since it started- granted not always as closely, but I never saw this discussion take place. Even if it did take place, why shouldn’t we be able to discuss it again? Especially with new light shed upon it from news.softpedia.com; along with the fact that his sentiments echoed much of what pro sprinters are currently debating?

> 2533274913913392;10514:
> > 2625759425619671;10503:
> > > 2533274819567236;10502:
> > > Josh did make his original explanation on TeamBeyond (which we’ve also already discussed here). Needless to say, you need only look at the following couple pages after that to see people completely destroy his reasoning.
> >
> >
> > Nope, that article was actually cited from http://news.softpedia.com and I’ve never seen it discussed in this thread and I’ve been following the thread since it was created. Maybe you have discussed Josh Holmes’ pro sprint views, but he probably just expressed them in multiple different places to different people because he felt that strongly about advocating for sprint in Halo. I haven’t seen anyone “completely destroy,” anything as you’re suggesting- I’ve seen people challenge some of his points… I’ve also seen people present follow on questions, which cleeearly to most subjective people is quite clear that it’s impossible for Josh to field follow on questions after the fact. Could he have gotten further into the weeds on some of the pro-sprint views he expressed? Sure he could have, on a couple of things that we discussed and agreed upon here in the thread. That hardly constitutes anyone justifying that they “destroy[ed any of] his reasoning”
> > If anyone wants to see what he’s referencing here’s a quick link to where it was brought up and discussed in this thread.
>
>
> Zr0Fear is correct in where the article came from. The article you reference simply quotes and paraphrases his post on team beyond. But that aside, like Josh says there, they have to take into account a lot more people than just those on team beyond, or even us here on waypoint. And like you have said before, whether people agree or believe it or not, Microsoft has hard data they have collect from HCF, alpha and beta tests, and the like, and they don’t have to share every snippet of it.

The most interesting data 343 ever shared was how people found the “very traditional” test game they made “a lot of fun” and just decided to scrap it anyway. Pretty much confirming 343 actively seeks out what’s fun and does the opposite.

> 2533274819567236;10516:
> > 2533274913913392;10514:
> > > 2625759425619671;10503:
> > > > 2533274819567236;10502:
> > > > Josh did make his original explanation on TeamBeyond (which we’ve also already discussed here). Needless to say, you need only look at the following couple pages after that to see people completely destroy his reasoning.
> > >
> > >
> > > Nope, that article was actually cited from http://news.softpedia.com and I’ve never seen it discussed in this thread and I’ve been following the thread since it was created. Maybe you have discussed Josh Holmes’ pro sprint views, but he probably just expressed them in multiple different places to different people because he felt that strongly about advocating for sprint in Halo. I haven’t seen anyone “completely destroy,” anything as you’re suggesting- I’ve seen people challenge some of his points… I’ve also seen people present follow on questions, which cleeearly to most subjective people is quite clear that it’s impossible for Josh to field follow on questions after the fact. Could he have gotten further into the weeds on some of the pro-sprint views he expressed? Sure he could have, on a couple of things that we discussed and agreed upon here in the thread. That hardly constitutes anyone justifying that they “destroy[ed any of] his reasoning”
> > > If anyone wants to see what he’s referencing here’s a quick link to where it was brought up and discussed in this thread.
> >
> >
> > Zr0Fear is correct in where the article came from. The article you reference simply quotes and paraphrases his post on team beyond. But that aside, like Josh says there, they have to take into account a lot more people than just those on team beyond, or even us here on waypoint. And like you have said before, whether people agree or believe it or not, Microsoft has hard data they have collect from HCF, alpha and beta tests, and the like, and they don’t have to share every snippet of it.
>
>
> The most interesting data 343 ever shared was how people found the “very traditional” test game they made “a lot of fun” and just decided to scrap it anyway. Pretty much confirming 343 actively seeks out what’s fun and does the opposite.

Interesting… I’d be curious to see this piece of data to assess that decision-making process… I’d like to know more about it if you could be kind enough to cite a source?

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> > 2533274913913392;10225:
> > Oh please. You don’t need to pull the ‘not confident in your argument’ bull crap with me. If I wanted to I could turn it around on you and say that youre not confident in your argument for pointing that out.
> > Those maps I pointed out have no more openness than maps in Halo 4 or 5. I concede the fact that Truth is in fact, significantly bigger than Midship. But that is one map. One map is not representative of all of them. I could go through every single map if youd like and point out equivilants in size. And no, the maps in Halo 4 or 5 are legitimately around the same size as many 4 v 4 maps in the original trilogy, It isnt due to their ‘clutter’. Heck, Damnation had quite a bit of ‘clutter’ (man with how many times Ive said original trilogy in this thread youd think I was talking about star wars).
> > That is garbage about risk-reward benefiting one type of player. It benefits multiple types of players, plenty of whom do fine without it as well. and having higher predictability doesnt necessarily mean having more/better strategy. It could just mean that you play the game more and can guess better what the other person is doing. What are you forced to do without sprint to accomplish what you want? Half of what doing good in Halo, whether it has sprint or not, is capitalizing on someone else’s bad play! Someone can make a bad decision in Halo 3 and get cut for it just like they can in Halo 5, those bad decisions just may take different forms.
> > Sprint can add strategy, and benefit for all players. No matter how skilled they are or how many halos they have played.
> > I say again, I like sprint, I like no sprint. I think they can both be fun, fair, and competitive. But treating this like there is only one correct side, like only the anti-sprinters are right, or only the pro-sprinters are right is stupid. There are good arguments on both sides, and if you cant see that you are blinded from the bias you have on one side.
>
>
> You could say whatever you want, but when you go to “you haven’t played” it doesn’t bode well for what you’re about to say. If I wanted, I could say you’re bad at the game and you obviously don’t know what you’re talking about. Do I say that? No, because it’s unnecessary and I’m able to make an argument. So let’s just drop that.
>
> You’re really gonna tell me that Hang em High and Rat Race are not more open than any arena map in Halo 5? Are you serious? There’s no arguing there, that’s just false. It you can get actual measurements to the maps, then by all means, do so. If would be nice to have some actual data to put the issue to rest (though honestly, it’s hardly an issue since both sides of the sprint argument generally accept that maps are now bigger). Can I get your opinion on why you think they would increase the size of Truth if it was unnecessary? And do you think if sprint were dropped into Halo 2, that maps like Midship and Lockout would play fine with no negative effect on spawns, re-engagements and where people choose to traverse?
>
> I should’ve been more clear, risk-reward benefits worse players more. They stand to gain more than good players would because the good players are more likely to succeed in a situation without risk-reward than bad players are. Why are you acting like “playing the game more and can guess better what the other person is doing” isn’t strategy or skill? Without knowledge of the game, maps and player behavior, you’re nothing. Knowledge is half the battle in this game. When there’s less you can know, you’re forced to rely more on circumstance rather than your own ability to figure out exactly where to go (and when), what to do (and how) and know what the other player is going to do. Sprint, and the unpredictability and chance that it adds, allows you to capitalizing more on the enemy’s bad play than relying on your own good play. That is something that you could always do, but why increase the frequency of those situations? Good players don’t need that, they’re already playing smart. Bad players on the other hand have less to lose with more chance.

I will keep this brief, as I dont really care for this argument or all the passive aggressiveness on both sides of the ball.

I didn’t say rat race and hng em high weren’t more open, I specifically left those maps out when I mentioned maps that are as ‘cluttered’ or more so than ones if 5. I didn’t day every map in 5 was more open than ever other map in every other game. I mentioned those two when talking about maps that are as big or bigger than h4 and 5 ones.

That may benefit them more. But I don’t think either of us as any hard evidence one way or the other.

Memorizing maps and likely places of movement due to amount of playtime takes no more skill than reacting and adapting to the unpredictablility of encounters.

> 2625759425619671;10517:
> > 2533274819567236;10516:
> > > 2533274913913392;10514:
> > > > 2625759425619671;10503:
> > > > > 2533274819567236;10502:
> > > > > Josh did make his original explanation on TeamBeyond (which we’ve also already discussed here). Needless to say, you need only look at the following couple pages after that to see people completely destroy his reasoning.
> > > >
> > > >
> > > > Nope, that article was actually cited from http://news.softpedia.com and I’ve never seen it discussed in this thread and I’ve been following the thread since it was created. Maybe you have discussed Josh Holmes’ pro sprint views, but he probably just expressed them in multiple different places to different people because he felt that strongly about advocating for sprint in Halo. I haven’t seen anyone “completely destroy,” anything as you’re suggesting- I’ve seen people challenge some of his points… I’ve also seen people present follow on questions, which cleeearly to most subjective people is quite clear that it’s impossible for Josh to field follow on questions after the fact. Could he have gotten further into the weeds on some of the pro-sprint views he expressed? Sure he could have, on a couple of things that we discussed and agreed upon here in the thread. That hardly constitutes anyone justifying that they “destroy[ed any of] his reasoning”
> > > > If anyone wants to see what he’s referencing here’s a quick link to where it was brought up and discussed in this thread.
> > >
> > >
> > > Zr0Fear is correct in where the article came from. The article you reference simply quotes and paraphrases his post on team beyond. But that aside, like Josh says there, they have to take into account a lot more people than just those on team beyond, or even us here on waypoint. And like you have said before, whether people agree or believe it or not, Microsoft has hard data they have collect from HCF, alpha and beta tests, and the like, and they don’t have to share every snippet of it.
> >
> >
> > The most interesting data 343 ever shared was how people found the “very traditional” test game they made “a lot of fun” and just decided to scrap it anyway. Pretty much confirming 343 actively seeks out what’s fun and does the opposite.
>
>
> Interesting… I’d be curious to see this piece of data to assess that decision-making process… I’d like to know more about it if you could be kind enough to cite a source?

Here you go.

Here’s the part that I was specifically referring to:

“It’s during that time you’re questioning yourself: 'How is this going to work, will it be as I envision it in my head?” says Holmes. For Halo 4, he says there were a few epiphany moments that helped boost the morale of the team. One of the earlier ones that Holmes recalls was when the team completed a small piece of the Halo experience that he described as a “very traditional” Halo. User research showed that people thought it was a lot of fun, and it showed that the team was capable of making a Halo game that was true to what the series was about.
343 scrapped it, Holmes says, as it was too traditional. But that first build showed the new team that this amalgamation of different studio cultures could work together and achieve a common goal.

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> > > > Josh did make his original explanation on TeamBeyond (which we’ve also already discussed here). Needless to say, you need only look at the following couple pages after that to see people completely destroy his reasoning.
> > >
> > >
> > > Nope, that article was actually cited from http://news.softpedia.com and I’ve never seen it discussed in this thread and I’ve been following the thread since it was created. Maybe you have discussed Josh Holmes’ pro sprint views, but he probably just expressed them in multiple different places to different people because he felt that strongly about advocating for sprint in Halo. I haven’t seen anyone “completely destroy,” anything as you’re suggesting- I’ve seen people challenge some of his points… I’ve also seen people present follow on questions, which cleeearly to most subjective people is quite clear that it’s impossible for Josh to field follow on questions after the fact. Could he have gotten further into the weeds on some of the pro-sprint views he expressed? Sure he could have, on a couple of things that we discussed and agreed upon here in the thread. That hardly constitutes anyone justifying that they “destroy[ed any of] his reasoning”
> > > If anyone wants to see what he’s referencing here’s a quick link to where it was brought up and discussed in this thread.
> >
> >
> > Zr0Fear is correct in where the article came from. The article you reference simply quotes and paraphrases his post on team beyond. But that aside, like Josh says there, they have to take into account a lot more people than just those on team beyond, or even us here on waypoint. And like you have said before, whether people agree or believe it or not, Microsoft has hard data they have collect from HCF, alpha and beta tests, and the like, and they don’t have to share every snippet of it.
>
>
> The most interesting data 343 ever shared was how people found the “very traditional” test game they made “a lot of fun” and just decided to scrap it anyway. Pretty much confirming 343 actively seeks out what’s fun and does the opposite.

Your opinion on both those fronts

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> > > > > 2625759425619671;10503:
> > > > > > 2533274819567236;10502:
> > > > > > Josh did make his original explanation on TeamBeyond (which we’ve also already discussed here). Needless to say, you need only look at the following couple pages after that to see people completely destroy his reasoning.
> > > > >
> > > > >
> > > > > Nope, that article was actually cited from http://news.softpedia.com and I’ve never seen it discussed in this thread and I’ve been following the thread since it was created. Maybe you have discussed Josh Holmes’ pro sprint views, but he probably just expressed them in multiple different places to different people because he felt that strongly about advocating for sprint in Halo. I haven’t seen anyone “completely destroy,” anything as you’re suggesting- I’ve seen people challenge some of his points… I’ve also seen people present follow on questions, which cleeearly to most subjective people is quite clear that it’s impossible for Josh to field follow on questions after the fact. Could he have gotten further into the weeds on some of the pro-sprint views he expressed? Sure he could have, on a couple of things that we discussed and agreed upon here in the thread. That hardly constitutes anyone justifying that they “destroy[ed any of] his reasoning”
> > > > > If anyone wants to see what he’s referencing here’s a quick link to where it was brought up and discussed in this thread.
> > > >
> > > >
> > > > Zr0Fear is correct in where the article came from. The article you reference simply quotes and paraphrases his post on team beyond. But that aside, like Josh says there, they have to take into account a lot more people than just those on team beyond, or even us here on waypoint. And like you have said before, whether people agree or believe it or not, Microsoft has hard data they have collect from HCF, alpha and beta tests, and the like, and they don’t have to share every snippet of it.
> > >
> > >
> > > The most interesting data 343 ever shared was how people found the “very traditional” test game they made “a lot of fun” and just decided to scrap it anyway. Pretty much confirming 343 actively seeks out what’s fun and does the opposite.
> >
> >
> > Interesting… I’d be curious to see this piece of data to assess that decision-making process… I’d like to know more about it if you could be kind enough to cite a source?
>
>
> Here you go
> .Here’s the part that I was specifically referring to:
>
> *“It’s during that time you’re questioning yourself: 'How is this going to work, will it be as I envision it in my head?” says Holmes. For Halo 4, he says there were a few epiphany moments that helped boost the morale of the team. One of the earlier ones that Holmes recalls was when the team completed a small piece of the Halo experience that he described as a “very traditional” Halo. User research showed that people thought it was a lot of fun, and it showed that the team was capable of making a Halo game that was true to what the series was about.*343 scrapped it, Holmes says, as it was too traditional. But that first build showed the new team that this amalgamation of different studio cultures could work together and achieve a common goal.
> Edit: for some reason my post isn’t formatted the way it should be.

Edit: Nevermind missed the citation at first- pulling it up now…

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> > > Oh please. You don’t need to pull the ‘not confident in your argument’ bull crap with me. If I wanted to I could turn it around on you and say that youre not confident in your argument for pointing that out.
> > > Those maps I pointed out have no more openness than maps in Halo 4 or 5. I concede the fact that Truth is in fact, significantly bigger than Midship. But that is one map. One map is not representative of all of them. I could go through every single map if youd like and point out equivilants in size. And no, the maps in Halo 4 or 5 are legitimately around the same size as many 4 v 4 maps in the original trilogy, It isnt due to their ‘clutter’. Heck, Damnation had quite a bit of ‘clutter’ (man with how many times Ive said original trilogy in this thread youd think I was talking about star wars).
> > > That is garbage about risk-reward benefiting one type of player. It benefits multiple types of players, plenty of whom do fine without it as well. and having higher predictability doesnt necessarily mean having more/better strategy. It could just mean that you play the game more and can guess better what the other person is doing. What are you forced to do without sprint to accomplish what you want? Half of what doing good in Halo, whether it has sprint or not, is capitalizing on someone else’s bad play! Someone can make a bad decision in Halo 3 and get cut for it just like they can in Halo 5, those bad decisions just may take different forms.
> > > Sprint can add strategy, and benefit for all players. No matter how skilled they are or how many halos they have played.
> > > I say again, I like sprint, I like no sprint. I think they can both be fun, fair, and competitive. But treating this like there is only one correct side, like only the anti-sprinters are right, or only the pro-sprinters are right is stupid. There are good arguments on both sides, and if you cant see that you are blinded from the bias you have on one side.
> >
> >
> > You could say whatever you want, but when you go to “you haven’t played” it doesn’t bode well for what you’re about to say. If I wanted, I could say you’re bad at the game and you obviously don’t know what you’re talking about. Do I say that? No, because it’s unnecessary and I’m able to make an argument. So let’s just drop that.
> >
> > You’re really gonna tell me that Hang em High and Rat Race are not more open than any arena map in Halo 5? Are you serious? There’s no arguing there, that’s just false. It you can get actual measurements to the maps, then by all means, do so. If would be nice to have some actual data to put the issue to rest (though honestly, it’s hardly an issue since both sides of the sprint argument generally accept that maps are now bigger). Can I get your opinion on why you think they would increase the size of Truth if it was unnecessary? And do you think if sprint were dropped into Halo 2, that maps like Midship and Lockout would play fine with no negative effect on spawns, re-engagements and where people choose to traverse?
> >
> > I should’ve been more clear, risk-reward benefits worse players more. They stand to gain more than good players would because the good players are more likely to succeed in a situation without risk-reward than bad players are. Why are you acting like “playing the game more and can guess better what the other person is doing” isn’t strategy or skill? Without knowledge of the game, maps and player behavior, you’re nothing. Knowledge is half the battle in this game. When there’s less you can know, you’re forced to rely more on circumstance rather than your own ability to figure out exactly where to go (and when), what to do (and how) and know what the other player is going to do. Sprint, and the unpredictability and chance that it adds, allows you to capitalizing more on the enemy’s bad play than relying on your own good play. That is something that you could always do, but why increase the frequency of those situations? Good players don’t need that, they’re already playing smart. Bad players on the other hand have less to lose with more chance.
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>
> I will keep this brief, as I dont really care for this argument or all the passive aggressiveness on both sides of the ball.
>
> I didn’t say rat race and hng em high weren’t more open, I specifically left those maps out when I mentioned maps that are as ‘cluttered’ or more so than ones if 5. I didn’t day every map in 5 was more open than ever other map in every other game. I mentioned those two when talking about maps that are as big or bigger than h4 and 5 ones.
>
> That may benefit them more. But I don’t think either of us as any hard evidence one way or the other.
>
> Memorizing maps and likely places of movement due to amount of playtime takes no more skill than reacting and adapting to the unpredictablility of encounters.

After that, I’m glad you gave up on this argument because what is there to say after that? You actually said, and presumably believe, the bolded statement…