The sprint discussion thread

> 2625759425619671;10461:
> > 2533274886529017;10457:
> > > 2625759425619671;10450:
> > > Story and gameplay are two separate things… And there are separate teams of developers that work on campaign and multiplayer.
> > >
> > > Either way I really don’t understand how you’ve tried to dismiss the article from Josh Holmes. Are you really just going to try to discredit him too? I’d be much more interested to hear you address the points in the article instead of why you don’t like the developers of the game.
> > >
> > > BTW, so turns out you were right that the article was incorrect about Joshua Holmes’ title at 343i… But so were you. Turns out he’s actually an, Executive Producer (formerly Franchise Creative Director)
> >
> >
> > Separate teams work on them, but the same people speak about them. Frank 'O Connor and Holmes have spoken about both multiple and campaign. Both said nice things about both. Again.
> >
> > And I’m addressing the post, more so going after both of your points, but that post will be out in a while. Takes a while to write out a lot. :stuck_out_tongue:
> >
> > In finality, the point on what he’s called doesn’t matter, it was more so a figurative statement, based off of his position in Halo 4, given an executive is still high up. The point stands that he’s GOING to speak positively about the game, because that’s the only logical thing to do, despite him not potentially knowing the gameplay ramifications, or just not speaking about them in general.
>
>
> I didn’t ask if you were going after me or my points… You’ve been doing that with great zeal for a long time now. I asked you if you could respond to a 343i Executive Producer’s points about sprint simply because you quoted it (sort of, anyway… you -snipped- it out for no reason when you referenced it). You chose to discredit 343i’s developers without explaining why in regards to sprint.
>
> You did mention you felt they did a bad job on the story, I’m just interested to hear you address the points in the article you quoted. To that end- you’ve also told me here in the past to post my thoughts out all at once instead of posting then coming back to post again… Isn’t that exactly what you’re doing why posting first trying to discredit 343i’s developers and executive producer then wanting to come back later to post about it again??

I personally wonder why 343, or any triple A FPS studio, doesnt just hire zr0fear or exuberant to be their head multiplayer designers. They clearly know exactly what is best for gaming and gamers in general. Why not just get rid of all the multiplayer designers they probably have to pay quite a bit of money to due to their prior experience and/or schooling? They clearly don’t know what theyre talking about and wasted all of their prior experiences, and shouldve just pursued careers in ballet…

> 2625759425619671;10450:
> I didn’t ask if you were going after me or my points… You’ve been doing that with great zeal for a long time now. I asked you if you could respond to a 343i Executive Producer’s points about sprint simply because you quoted it (sort of, anyway… you -snipped- it out for no reason when you referenced it). You chose to discredit 343i’s developers without explaining why in regards to sprint.
>
> You did mention you felt they did a bad job on the story, I’m just interested to hear you address the points in the article you quoted. To that end- you’ve also told me here in the past to post my thoughts out all at once instead of posting then coming back to post again… Isn’t that exactly what you’re doing why posting first trying to discredit 343i’s developers and executive producer then wanting to come back later to post about it again??

First off, I answered you when you asked that. I said I’d be going after both of you with it. And in addition, I made it clear that my issue with you was when you posted a comment, I’d quote it, then you’d edit it afterwards, and then wrongly accuse me of misrepresenting or misquoting you. Or, yunno, piece picking arguments. I didn’t post a comment here, then edit it and then accuse you of something you didn’t do. I said I’d work on a response, but it’d take time. I wasn’t even going to bother originally, hence why I didn’t and just made a short paragraph, before thinking back on how I could deconstruct your post after.

Edit: I snip things out to avoid clutter.

> 2533274913913392;10462:
> > 2533274848939889;10459:
> > > 2625759425619671;10456:
> > > > 2533274996011466;10455:
> > > > > 2625759425619671;10453:
> > > > > > 2533274886529017;10451:
> > > > > > > 2625759425619671;10450:
> > > > > > > Hey so I found this awesome article defending sprint, quoting Josh Holmes himself, 343i lead developer
> > > > > > >
> > > > > > > Josh seems to echo much of what I’ve been saying about sprint (Great minds do think alike)… Kappa
> > > > > > >
> > > > > > > But you no longer have to take my word for it, why not hear this directly from the developers themselves.
> > > > > > >
> > > > > > > Josh Holmes opens with, "Sprint is an action that feels natural in the context of combat…"
> > > > > > >
> > > > > > > -I couldn’t possibly agree more… Sorta coincides with exactly what I’ve been saying here in this thread
> > > > > > >
> > > > > > > Josh continues to explain, "it makes sense as an action that all Spartans are capable of,"
> > > > > > >
> > > > > > > -Hey remember all those things I’ve stated about sprint being: realistic, immersive, even coincidentally true to lore?? Josh agrees that all those things combined merge together to support having sprint in Halo.
> > > > > > >
> > > > > > > Josh goes on to say, "it creates opportunities on offense and defense when handled well,"
> > > > > > >
> > > > > > > -I guess mastering sprint does add another unique and challenging aspect to Halo’s combat afterall…
> > > > > > >
> > > > > > > Josh then states, "it is being carefully balanced,"-As stated before, this is why there is no sprint/shoot in Halo 5
> > > > > > >
> > > > > > > - in order to balance, enhance, and fine tune competitive gameplay.
> > > > > > >
> > > > > > > John goes on, "it’s something that most Halo players expect,"
> > > > > > >
> > > > > > > -Expectations are everything these days which is what I’ve been trying to say… We don’t want our fellow Halo fans picking up a new Halo game just to put it down because it changed the game by trying to remove something as core as sprint.
> > > > > > >
> > > > > > > And Josh says, "and it’s something that we want to keep consistent with other modes where it plays an even more prominent role,"
> > > > > > >
> > > > > > > -I’ve mentioned this before… Sprint has become a core mechanic of Halo, from which multiple other mechanics now branch off of it.
> > > > > > >
> > > > > > > Josh follows with, "Sprint can be used offensively and defensively,"
> > > > > > >
> > > > > > > -Another cool way that the developers tweaked Sprint in Halo 5- in an effort to satisfy the majority of gamers (as I’ve always stated)
> > > > > > >
> > > > > > > The developer also fleshes out a bit more the offensive and defensive situations in which Sprint can work, as well as the different tradeoffs that exist when activating the ability:****“On offense you can commit to an aggressive push or flank at a slight cost to weapon readiness. On defense, you can try for a rapid retreat but it carries the trade-off of stalling your shield recharge. The key for us has been to balance the potential escapability of sprint with mechanics like shield recharge and sprint ramp-up, while maintaining a sprint mechanic that feels good,” he adds.
> > > > > > >
> > > > > > > -Again every aspect of sprint was executed extremely carefully and clearly with much effort and thought put into making sprint cater to the majority of gamers. Could it get even better with the next Halo game?? You betchya, but the dev’s need to be able to get to work figuring out how to make sprint better, not how to take it out.
> > > > > > >
> > > > > > > Read more: http://news.softpedia.com/news/Halo-5-Guardians-Dev-Clarifies-Sprint-Addition-Says-It-s-Carefully-Balanced-467484.shtml#ixzz4MHLchPvg
> > > > > >
> > > > > >
> > > > > > I mean, Halo 5’s devs also said great things about the story. Same for the tweaks made to the AR, autos as a whole, and headshot bonuses, post beta. And look how all of those things turned out. As much as I respect Holmes for his interactivity on Beyond, how he (A head of the studio/project, not an actual developer of the game) speaks about sprint, doesn’t matter as much to me as the other employees from 343i who’ve spoken about how it was a split decision on removing it or keeping it.
> > > > >
> > > > >
> > > > > Story and gameplay are two separate things… And there are separate teams of developers that work on campaign and multiplayer.
> > > > >
> > > > > Either way I really don’t understand how you’ve tried to dismiss the article from Josh Holmes. Are you really just going to try to discredit him too? I’d be much more interested to hear you address the points in the article instead of why you don’t like the developers of the game.
> > > >
> > > >
> > > > I’d discredit everyone until they make a respectable game at launch
> > >
> > >
> > > Halo 5 has already launched and has been hugely successful… Are you still going to discredit a 343i Executive Producer instead of responding to his points supporting sprint in Halo?
> >
> >
> > Well hugely successful from certain point of view.
>
>
> Also unrespectable from a certain point of view.

Tomato, toe-mah-toe… Isn’t this thread supposed to be actually be about sprint and its effects on Halo; not really how successful or respectable Halo 5 was? I mean the point of the article was to cite 343i’s Executive Producer when he advocated having sprint in Halo.

> 2625759425619671;10465:
> > 2533274913913392;10462:
> > > 2533274848939889;10459:
> > > > 2625759425619671;10456:
> > > > > 2533274996011466;10455:
> > > > > > 2625759425619671;10453:
> > > > > > > 2533274886529017;10451:
> > > > > > > > 2625759425619671;10450:
> > > > > > > > Hey so I found this awesome article defending sprint, quoting Josh Holmes himself, 343i lead developer
> > > > > > > >
> > > > > > > > Josh seems to echo much of what I’ve been saying about sprint (Great minds do think alike)… Kappa
> > > > > > > >
> > > > > > > > But you no longer have to take my word for it, why not hear this directly from the developers themselves.
> > > > > > > >
> > > > > > > > Josh Holmes opens with, "Sprint is an action that feels natural in the context of combat…"
> > > > > > > >
> > > > > > > > -I couldn’t possibly agree more… Sorta coincides with exactly what I’ve been saying here in this thread
> > > > > > > >
> > > > > > > > Josh continues to explain, "it makes sense as an action that all Spartans are capable of,"
> > > > > > > >
> > > > > > > > -Hey remember all those things I’ve stated about sprint being: realistic, immersive, even coincidentally true to lore?? Josh agrees that all those things combined merge together to support having sprint in Halo.
> > > > > > > >
> > > > > > > > Josh goes on to say, "it creates opportunities on offense and defense when handled well,"
> > > > > > > >
> > > > > > > > -I guess mastering sprint does add another unique and challenging aspect to Halo’s combat afterall…
> > > > > > > >
> > > > > > > > Josh then states, "it is being carefully balanced,"-As stated before, this is why there is no sprint/shoot in Halo 5
> > > > > > > >
> > > > > > > > - in order to balance, enhance, and fine tune competitive gameplay.
> > > > > > > >
> > > > > > > > John goes on, "it’s something that most Halo players expect,"
> > > > > > > >
> > > > > > > > -Expectations are everything these days which is what I’ve been trying to say… We don’t want our fellow Halo fans picking up a new Halo game just to put it down because it changed the game by trying to remove something as core as sprint.
> > > > > > > >
> > > > > > > > And Josh says, "and it’s something that we want to keep consistent with other modes where it plays an even more prominent role,"
> > > > > > > >
> > > > > > > > -I’ve mentioned this before… Sprint has become a core mechanic of Halo, from which multiple other mechanics now branch off of it.
> > > > > > > >
> > > > > > > > Josh follows with, "Sprint can be used offensively and defensively,"
> > > > > > > >
> > > > > > > > -Another cool way that the developers tweaked Sprint in Halo 5- in an effort to satisfy the majority of gamers (as I’ve always stated)
> > > > > > > >
> > > > > > > > The developer also fleshes out a bit more the offensive and defensive situations in which Sprint can work, as well as the different tradeoffs that exist when activating the ability:****“On offense you can commit to an aggressive push or flank at a slight cost to weapon readiness. On defense, you can try for a rapid retreat but it carries the trade-off of stalling your shield recharge. The key for us has been to balance the potential escapability of sprint with mechanics like shield recharge and sprint ramp-up, while maintaining a sprint mechanic that feels good,” he adds.
> > > > > > > >
> > > > > > > > -Again every aspect of sprint was executed extremely carefully and clearly with much effort and thought put into making sprint cater to the majority of gamers. Could it get even better with the next Halo game?? You betchya, but the dev’s need to be able to get to work figuring out how to make sprint better, not how to take it out.
> > > > > > > >
> > > > > > > > Read more: http://news.softpedia.com/news/Halo-5-Guardians-Dev-Clarifies-Sprint-Addition-Says-It-s-Carefully-Balanced-467484.shtml#ixzz4MHLchPvg
> > > > > > >
> > > > > > >
> > > > > > > I mean, Halo 5’s devs also said great things about the story. Same for the tweaks made to the AR, autos as a whole, and headshot bonuses, post beta. And look how all of those things turned out. As much as I respect Holmes for his interactivity on Beyond, how he (A head of the studio/project, not an actual developer of the game) speaks about sprint, doesn’t matter as much to me as the other employees from 343i who’ve spoken about how it was a split decision on removing it or keeping it.
> > > > > >
> > > > > >
> > > > > > Story and gameplay are two separate things… And there are separate teams of developers that work on campaign and multiplayer.
> > > > > >
> > > > > > Either way I really don’t understand how you’ve tried to dismiss the article from Josh Holmes. Are you really just going to try to discredit him too? I’d be much more interested to hear you address the points in the article instead of why you don’t like the developers of the game.
> > > > >
> > > > >
> > > > > I’d discredit everyone until they make a respectable game at launch
> > > >
> > > >
> > > > Halo 5 has already launched and has been hugely successful… Are you still going to discredit a 343i Executive Producer instead of responding to his points supporting sprint in Halo?
> > >
> > >
> > > Well hugely successful from certain point of view.
> >
> >
> > Also unrespectable from a certain point of view.
>
>
> Tomato, toe-mah-toe… Isn’t this thread supposed to be actually be about sprint and its effects on Halo; not really how successful or respectable Halo 5 was? I mean the point of the article was to cite 343i’s Executive Producer when he advocated having sprint in Halo.

I wasn’t saying it wasnt respectable, just replying to the guy above, who seemingly tried to discredit you by saying it was only successful from a certain point of view. I was simply stating that it is also on respectable/unrespectable from a certain point of view.

They also have to come up with any reason they can to discredit him because they likely have no new ways to take on his statements on sprint, other than just to go in a circle again like this thread has been going.

> 2533274886529017;10464:
> > 2625759425619671;10450:
> > I didn’t ask if you were going after me or my points… You’ve been doing that with great zeal for a long time now. I asked you if you could respond to a 343i Executive Producer’s points about sprint simply because you quoted it (sort of, anyway… you -snipped- it out for no reason when you referenced it). You chose to discredit 343i’s developers without explaining why in regards to sprint.
> >
> > You did mention you felt they did a bad job on the story, I’m just interested to hear you address the points in the article you quoted. To that end- you’ve also told me here in the past to post my thoughts out all at once instead of posting then coming back to post again… Isn’t that exactly what you’re doing why posting first trying to discredit 343i’s developers and executive producer then wanting to come back later to post about it again??
>
>
> First off, I answered you when you asked that. I said I’d be going after both of you with it. And in addition, I made it clear that my issue with you was when you posted a comment, I’d quote it, then you’d edit it afterwards, and then wrongly accuse me of misrepresenting or misquoting you. Or, yunno, piece picking arguments. I didn’t post a comment here, then edit it and then accuse you of something you didn’t do. I said I’d work on a response, but it’d take time. I wasn’t even going to bother originally, hence why I didn’t and just made a short paragraph, before thinking back on how I could deconstruct your post after.
>
> Edit: I snip things out to avoid clutter.

“piece-picking arguments,” what are you talking about? You know what, you don’t have to answer that.

Now if you’re finished talking about me, can you please stop trying to get off track here.

What I’m asking for is simple and on-topic- I merely want you to justify your position against 343’s developers and lead producer because you quoted the article from Josh Holmes advocating for sprint and proceeded to bash him (along with 343i campaign developers) without addressing any of his points on sprint.

Bottom line is that I posted an article from a 343i Executive Producer who advocated for sprint, where he is citing several key, positive reasons why sprint should be in Halo. Whatever you want to say about me is really irrelevant and unnecessary at this point- can you please just address the points in the article about sprint instead?

> 2533274913913392;10466:
> > 2625759425619671;10465:
> > > 2533274913913392;10462:
> > > > 2533274848939889;10459:
> > > > > 2625759425619671;10456:
> > > > > > 2533274996011466;10455:
> > > > > > > 2625759425619671;10453:
> > > > > > > > 2533274886529017;10451:
> > > > > > > > > 2625759425619671;10450:
> > > > > > > > > Hey so I found this awesome article defending sprint, quoting Josh Holmes himself, 343i lead developer
> > > > > > > > >
> > > > > > > > > Josh seems to echo much of what I’ve been saying about sprint (Great minds do think alike)… Kappa
> > > > > > > > >
> > > > > > > > > But you no longer have to take my word for it, why not hear this directly from the developers themselves.
> > > > > > > > >
> > > > > > > > > Josh Holmes opens with, "Sprint is an action that feels natural in the context of combat…"
> > > > > > > > >
> > > > > > > > > -I couldn’t possibly agree more… Sorta coincides with exactly what I’ve been saying here in this thread
> > > > > > > > >
> > > > > > > > > Josh continues to explain, "it makes sense as an action that all Spartans are capable of,"
> > > > > > > > >
> > > > > > > > > -Hey remember all those things I’ve stated about sprint being: realistic, immersive, even coincidentally true to lore?? Josh agrees that all those things combined merge together to support having sprint in Halo.
> > > > > > > > >
> > > > > > > > > Josh goes on to say, "it creates opportunities on offense and defense when handled well,"
> > > > > > > > >
> > > > > > > > > -I guess mastering sprint does add another unique and challenging aspect to Halo’s combat afterall…
> > > > > > > > >
> > > > > > > > > Josh then states, "it is being carefully balanced,"-As stated before, this is why there is no sprint/shoot in Halo 5
> > > > > > > > >
> > > > > > > > > - in order to balance, enhance, and fine tune competitive gameplay.
> > > > > > > > >
> > > > > > > > > John goes on, "it’s something that most Halo players expect,"
> > > > > > > > >
> > > > > > > > > -Expectations are everything these days which is what I’ve been trying to say… We don’t want our fellow Halo fans picking up a new Halo game just to put it down because it changed the game by trying to remove something as core as sprint.
> > > > > > > > >
> > > > > > > > > And Josh says, "and it’s something that we want to keep consistent with other modes where it plays an even more prominent role,"
> > > > > > > > >
> > > > > > > > > -I’ve mentioned this before… Sprint has become a core mechanic of Halo, from which multiple other mechanics now branch off of it.
> > > > > > > > >
> > > > > > > > > Josh follows with, "Sprint can be used offensively and defensively,"
> > > > > > > > >
> > > > > > > > > -Another cool way that the developers tweaked Sprint in Halo 5- in an effort to satisfy the majority of gamers (as I’ve always stated)
> > > > > > > > >
> > > > > > > > > The developer also fleshes out a bit more the offensive and defensive situations in which Sprint can work, as well as the different tradeoffs that exist when activating the ability:****“On offense you can commit to an aggressive push or flank at a slight cost to weapon readiness. On defense, you can try for a rapid retreat but it carries the trade-off of stalling your shield recharge. The key for us has been to balance the potential escapability of sprint with mechanics like shield recharge and sprint ramp-up, while maintaining a sprint mechanic that feels good,” he adds.
> > > > > > > > >
> > > > > > > > > -Again every aspect of sprint was executed extremely carefully and clearly with much effort and thought put into making sprint cater to the majority of gamers. Could it get even better with the next Halo game?? You betchya, but the dev’s need to be able to get to work figuring out how to make sprint better, not how to take it out.
> > > > > > > > >
> > > > > > > > > Read more: http://news.softpedia.com/news/Halo-5-Guardians-Dev-Clarifies-Sprint-Addition-Says-It-s-Carefully-Balanced-467484.shtml#ixzz4MHLchPvg
> > > > > > > >
> > > > > > > >
> > > > > > > > I mean, Halo 5’s devs also said great things about the story. Same for the tweaks made to the AR, autos as a whole, and headshot bonuses, post beta. And look how all of those things turned out. As much as I respect Holmes for his interactivity on Beyond, how he (A head of the studio/project, not an actual developer of the game) speaks about sprint, doesn’t matter as much to me as the other employees from 343i who’ve spoken about how it was a split decision on removing it or keeping it.
> > > > > > >
> > > > > > >
> > > > > > > Story and gameplay are two separate things… And there are separate teams of developers that work on campaign and multiplayer.
> > > > > > >
> > > > > > > Either way I really don’t understand how you’ve tried to dismiss the article from Josh Holmes. Are you really just going to try to discredit him too? I’d be much more interested to hear you address the points in the article instead of why you don’t like the developers of the game.
> > > > > >
> > > > > >
> > > > > > I’d discredit everyone until they make a respectable game at launch
> > > > >
> > > > >
> > > > > Halo 5 has already launched and has been hugely successful… Are you still going to discredit a 343i Executive Producer instead of responding to his points supporting sprint in Halo?
> > > >
> > > >
> > > > Well hugely successful from certain point of view.
> > >
> > >
> > > Also unrespectable from a certain point of view.
> >
> >
> > Tomato, toe-mah-toe… Isn’t this thread supposed to be actually be about sprint and its effects on Halo; not really how successful or respectable Halo 5 was? I mean the point of the article was to cite 343i’s Executive Producer when he advocated having sprint in Halo.
>
>
> I wasn’t saying it wasnt respectable, just replying to the guy above, who seemingly tried to discredit you by saying it was only successful from a certain point of view. I was simply stating that it is also on respectable/unrespectable from a certain point of view.
>
> They also have to come up with any reason they can to discredit him because they likely have no new ways to take on his statements on sprint, other than just to go in a circle again like this thread has been going.

I have many but meh it’s gonna get tossed out with the usual waypoint remarks anyways

> 2533274996011466;10468:
> > 2533274913913392;10466:
> > > 2625759425619671;10465:
> > > > 2533274913913392;10462:
> > > > > 2533274848939889;10459:
> > > > > > 2625759425619671;10456:
> > > > > > > 2533274996011466;10455:
> > > > > > > > 2625759425619671;10453:
> > > > > > > > > 2533274886529017;10451:
> > > > > > > > > > 2625759425619671;10450:
> > > > > > > > > > Hey so I found this awesome article defending sprint, quoting Josh Holmes himself, 343i lead developer
> > > > > > > > > >
> > > > > > > > > > Josh seems to echo much of what I’ve been saying about sprint (Great minds do think alike)… Kappa
> > > > > > > > > >
> > > > > > > > > > But you no longer have to take my word for it, why not hear this directly from the developers themselves.
> > > > > > > > > >
> > > > > > > > > > Josh Holmes opens with, "Sprint is an action that feels natural in the context of combat…"
> > > > > > > > > >
> > > > > > > > > > -I couldn’t possibly agree more… Sorta coincides with exactly what I’ve been saying here in this thread
> > > > > > > > > >
> > > > > > > > > > Josh continues to explain, "it makes sense as an action that all Spartans are capable of,"
> > > > > > > > > >
> > > > > > > > > > -Hey remember all those things I’ve stated about sprint being: realistic, immersive, even coincidentally true to lore?? Josh agrees that all those things combined merge together to support having sprint in Halo.
> > > > > > > > > >
> > > > > > > > > > Josh goes on to say, "it creates opportunities on offense and defense when handled well,"
> > > > > > > > > >
> > > > > > > > > > -I guess mastering sprint does add another unique and challenging aspect to Halo’s combat afterall…
> > > > > > > > > >
> > > > > > > > > > Josh then states, "it is being carefully balanced,"-As stated before, this is why there is no sprint/shoot in Halo 5
> > > > > > > > > >
> > > > > > > > > > - in order to balance, enhance, and fine tune competitive gameplay.
> > > > > > > > > >
> > > > > > > > > > John goes on, "it’s something that most Halo players expect,"
> > > > > > > > > >
> > > > > > > > > > -Expectations are everything these days which is what I’ve been trying to say… We don’t want our fellow Halo fans picking up a new Halo game just to put it down because it changed the game by trying to remove something as core as sprint.
> > > > > > > > > >
> > > > > > > > > > And Josh says, "and it’s something that we want to keep consistent with other modes where it plays an even more prominent role,"
> > > > > > > > > >
> > > > > > > > > > -I’ve mentioned this before… Sprint has become a core mechanic of Halo, from which multiple other mechanics now branch off of it.
> > > > > > > > > >
> > > > > > > > > > Josh follows with, "Sprint can be used offensively and defensively,"
> > > > > > > > > >
> > > > > > > > > > -Another cool way that the developers tweaked Sprint in Halo 5- in an effort to satisfy the majority of gamers (as I’ve always stated)
> > > > > > > > > >
> > > > > > > > > > The developer also fleshes out a bit more the offensive and defensive situations in which Sprint can work, as well as the different tradeoffs that exist when activating the ability:****“On offense you can commit to an aggressive push or flank at a slight cost to weapon readiness. On defense, you can try for a rapid retreat but it carries the trade-off of stalling your shield recharge. The key for us has been to balance the potential escapability of sprint with mechanics like shield recharge and sprint ramp-up, while maintaining a sprint mechanic that feels good,” he adds.
> > > > > > > > > >
> > > > > > > > > > -Again every aspect of sprint was executed extremely carefully and clearly with much effort and thought put into making sprint cater to the majority of gamers. Could it get even better with the next Halo game?? You betchya, but the dev’s need to be able to get to work figuring out how to make sprint better, not how to take it out.
> > > > > > > > > >
> > > > > > > > > > Read more: http://news.softpedia.com/news/Halo-5-Guardians-Dev-Clarifies-Sprint-Addition-Says-It-s-Carefully-Balanced-467484.shtml#ixzz4MHLchPvg
> > > > > > > > >
> > > > > > > > >
> > > > > > > > > I mean, Halo 5’s devs also said great things about the story. Same for the tweaks made to the AR, autos as a whole, and headshot bonuses, post beta. And look how all of those things turned out. As much as I respect Holmes for his interactivity on Beyond, how he (A head of the studio/project, not an actual developer of the game) speaks about sprint, doesn’t matter as much to me as the other employees from 343i who’ve spoken about how it was a split decision on removing it or keeping it.
> > > > > > > >
> > > > > > > >
> > > > > > > > Story and gameplay are two separate things… And there are separate teams of developers that work on campaign and multiplayer.
> > > > > > > >
> > > > > > > > Either way I really don’t understand how you’ve tried to dismiss the article from Josh Holmes. Are you really just going to try to discredit him too? I’d be much more interested to hear you address the points in the article instead of why you don’t like the developers of the game.
> > > > > > >
> > > > > > >
> > > > > > > I’d discredit everyone until they make a respectable game at launch
> > > > > >
> > > > > >
> > > > > > Halo 5 has already launched and has been hugely successful… Are you still going to discredit a 343i Executive Producer instead of responding to his points supporting sprint in Halo?
> > > > >
> > > > >
> > > > > Well hugely successful from certain point of view.
> > > >
> > > >
> > > > Also unrespectable from a certain point of view.
> > >
> > >
> > > Tomato, toe-mah-toe… Isn’t this thread supposed to be actually be about sprint and its effects on Halo; not really how successful or respectable Halo 5 was? I mean the point of the article was to cite 343i’s Executive Producer when he advocated having sprint in Halo.
> >
> >
> > I wasn’t saying it wasnt respectable, just replying to the guy above, who seemingly tried to discredit you by saying it was only successful from a certain point of view. I was simply stating that it is also on respectable/unrespectable from a certain point of view.
> >
> > They also have to come up with any reason they can to discredit him because they likely have no new ways to take on his statements on sprint, other than just to go in a circle again like this thread has been going.
>
>
> I have many but meh it’s gonna get tossed out with the usual waypoint remarks anyways

Thats how it all goes. This forum is either: the same arguments over and over again until the next game comes out to change what arguments will happen for the next 3 years until the next one (bloom, to loadouts, to sprint, to…what’s next), or your post, that may be different and valid, gets drowned out and quickly forgotten due to the same arguments that continue to happen.

> 2533274996011466;10468:
> > 2533274913913392;10466:
> > > 2625759425619671;10465:
> > > > 2533274913913392;10462:
> > > > > 2533274848939889;10459:
> > > > > > 2625759425619671;10456:
> > > > > > > 2533274996011466;10455:
> > > > > > > > 2625759425619671;10453:
> > > > > > > > > 2533274886529017;10451:
> > > > > > > > > > 2625759425619671;10450:
> > > > > > > > > > Hey so I found this awesome article defending sprint, quoting Josh Holmes himself, 343i lead developer
> > > > > > > > > >
> > > > > > > > > > Josh seems to echo much of what I’ve been saying about sprint (Great minds do think alike)… Kappa
> > > > > > > > > >
> > > > > > > > > > But you no longer have to take my word for it, why not hear this directly from the developers themselves.
> > > > > > > > > >
> > > > > > > > > > Josh Holmes opens with, "Sprint is an action that feels natural in the context of combat…"
> > > > > > > > > >
> > > > > > > > > > -I couldn’t possibly agree more… Sorta coincides with exactly what I’ve been saying here in this thread
> > > > > > > > > >
> > > > > > > > > > Josh continues to explain, "it makes sense as an action that all Spartans are capable of,"
> > > > > > > > > >
> > > > > > > > > > -Hey remember all those things I’ve stated about sprint being: realistic, immersive, even coincidentally true to lore?? Josh agrees that all those things combined merge together to support having sprint in Halo.
> > > > > > > > > >
> > > > > > > > > > Josh goes on to say, "it creates opportunities on offense and defense when handled well,"
> > > > > > > > > >
> > > > > > > > > > -I guess mastering sprint does add another unique and challenging aspect to Halo’s combat afterall…
> > > > > > > > > >
> > > > > > > > > > Josh then states, "it is being carefully balanced,"-As stated before, this is why there is no sprint/shoot in Halo 5
> > > > > > > > > >
> > > > > > > > > > - in order to balance, enhance, and fine tune competitive gameplay.
> > > > > > > > > >
> > > > > > > > > > John goes on, "it’s something that most Halo players expect,"
> > > > > > > > > >
> > > > > > > > > > -Expectations are everything these days which is what I’ve been trying to say… We don’t want our fellow Halo fans picking up a new Halo game just to put it down because it changed the game by trying to remove something as core as sprint.
> > > > > > > > > >
> > > > > > > > > > And Josh says, "and it’s something that we want to keep consistent with other modes where it plays an even more prominent role,"
> > > > > > > > > >
> > > > > > > > > > -I’ve mentioned this before… Sprint has become a core mechanic of Halo, from which multiple other mechanics now branch off of it.
> > > > > > > > > >
> > > > > > > > > > Josh follows with, "Sprint can be used offensively and defensively,"
> > > > > > > > > >
> > > > > > > > > > -Another cool way that the developers tweaked Sprint in Halo 5- in an effort to satisfy the majority of gamers (as I’ve always stated)
> > > > > > > > > >
> > > > > > > > > > The developer also fleshes out a bit more the offensive and defensive situations in which Sprint can work, as well as the different tradeoffs that exist when activating the ability:****“On offense you can commit to an aggressive push or flank at a slight cost to weapon readiness. On defense, you can try for a rapid retreat but it carries the trade-off of stalling your shield recharge. The key for us has been to balance the potential escapability of sprint with mechanics like shield recharge and sprint ramp-up, while maintaining a sprint mechanic that feels good,” he adds.
> > > > > > > > > >
> > > > > > > > > > -Again every aspect of sprint was executed extremely carefully and clearly with much effort and thought put into making sprint cater to the majority of gamers. Could it get even better with the next Halo game?? You betchya, but the dev’s need to be able to get to work figuring out how to make sprint better, not how to take it out.
> > > > > > > > > >
> > > > > > > > > > Read more: http://news.softpedia.com/news/Halo-5-Guardians-Dev-Clarifies-Sprint-Addition-Says-It-s-Carefully-Balanced-467484.shtml#ixzz4MHLchPvg
> > > > > > > > >
> > > > > > > > >
> > > > > > > > > I mean, Halo 5’s devs also said great things about the story. Same for the tweaks made to the AR, autos as a whole, and headshot bonuses, post beta. And look how all of those things turned out. As much as I respect Holmes for his interactivity on Beyond, how he (A head of the studio/project, not an actual developer of the game) speaks about sprint, doesn’t matter as much to me as the other employees from 343i who’ve spoken about how it was a split decision on removing it or keeping it.
> > > > > > > >
> > > > > > > >
> > > > > > > > Story and gameplay are two separate things… And there are separate teams of developers that work on campaign and multiplayer.
> > > > > > > >
> > > > > > > > Either way I really don’t understand how you’ve tried to dismiss the article from Josh Holmes. Are you really just going to try to discredit him too? I’d be much more interested to hear you address the points in the article instead of why you don’t like the developers of the game.
> > > > > > >
> > > > > > >
> > > > > > > I’d discredit everyone until they make a respectable game at launch
> > > > > >
> > > > > >
> > > > > > Halo 5 has already launched and has been hugely successful… Are you still going to discredit a 343i Executive Producer instead of responding to his points supporting sprint in Halo?
> > > > >
> > > > >
> > > > > Well hugely successful from certain point of view.
> > > >
> > > >
> > > > Also unrespectable from a certain point of view.
> > >
> > >
> > > Tomato, toe-mah-toe… Isn’t this thread supposed to be actually be about sprint and its effects on Halo; not really how successful or respectable Halo 5 was? I mean the point of the article was to cite 343i’s Executive Producer when he advocated having sprint in Halo.
> >
> >
> > I wasn’t saying it wasnt respectable, just replying to the guy above, who seemingly tried to discredit you by saying it was only successful from a certain point of view. I was simply stating that it is also on respectable/unrespectable from a certain point of view.
> >
> > They also have to come up with any reason they can to discredit him because they likely have no new ways to take on his statements on sprint, other than just to go in a circle again like this thread has been going.
>
>
> I have many but meh it’s gonna get tossed out with the usual waypoint remarks anyways

@Lorient Avandi: Don’t get me wrong, I totally agree you on your point. You’re completely right about that. I guess I’m just hoping to see more people respond to the 343i Executive Producer advocating for sprint before the subject drifts away again… Especially since a few people have already posted negative things about it without addressing any of the points yet.

@BlackPlague711: I’d be happy to hear what you have to say on the topic! Please share.

> 2625759425619671;10450:
> Hey so I found this awesome article defending sprint, quoting Josh Holmes himself, 343i lead developer (That’s actually Executive Producer, if you’re going to call me out on it)
>
> Josh Holmes opens with, "Sprint is an action that feels natural in the context of combat…"
>
> -I couldn’t possibly agree more… Sorta coincides with exactly what I’ve been saying here in this thread
>
> Josh continues to explain, "it makes sense as an action that all Spartans are capable of,"
>
> -Hey remember all those things I’ve stated about sprint being: realistic, immersive, even coincidentally true to lore?? Josh agrees that all those things combined merge together to support having sprint in Halo.

Immersion isn’t a valid reason for gameplay inclusion. Never forget that. That is a legitimate opinion, but NOT justification. He can agree on the opinion, but you fail to see it’s not justification. At best, it’s used as a buzzword/term. How does sprint feel natural, when Spartans don’t sprint with their weapons down? A Spartan in lore was once able to use a Mongoose as a shield in one hand, and an SMG in another during a novel, should we be able to lift vehicles and use them to block attacks? No. Because lore based things operate entirely differently than gameplay, and it isn’t a proper comparison, nor a proper reason. Stop using this as a reason.

> 2625759425619671;10450:
> Josh goes on to say, "it creates opportunities on offense and defense when handled well,"
>
> -I guess mastering sprint does add another unique and challenging aspect to Halo’s combat afterall…

How? How does it add anything unique compared to a BMS? It makes you perform the same task as a BMS, but you put your weapon down. And at that, it affects map design, flow, and pacing negatively, unlike a BMS. And why create defensive opportunities? The only reason you’d add that is so people can escape. Something that slows the game down, and makes it less punishing. That’s blatantly admitting its flaws, but saying it as if it’s a positive.

> 2625759425619671;10450:
> -As stated before, this is why there is no sprint/shoot in Halo 5- in order to balance, enhance, and fine tune competitive gameplay.

But WHY? When you have no sprint, you don’t need to tune, balance, or enhance anything, because everything’s laid out for you properly already with a standard base movement speed. You don’t need to balance maps around it. You don’t need to tune weapons around it. You account for one factor, not two.

> 2625759425619671;10450:
> Expectations are everything these days which is what I’ve been trying to say… We don’t want our fellow Halo fans picking up a new Halo game just to put it down because it changed the game by trying to remove something as core as sprint.

Yeah, but you and him don’t talk about the inverse, where people didn’t pick it up because they DID introduce such mechanics, or mechanics with a similar negative impact. Reach sold more than Halo 3, but had a population decline much more steep than Halo 3’s, and they needed a patch halfway through 2011 that fixed problems competitively, such as bloom, armor abilities and, surprise, sprint because people rightfully complained. That’s not going on about Halo 4, nor even Halo 5. The expectations spoken about here are for the general player. People who pick up games and drop them just as quickly, with no real interest in the title itself or how it should work. These expectations are not for actual Halo fans, those who engross themselves in the game and its classic, competitive, but fun nature.

> 2625759425619671;10450:
> And Josh says, "and it’s something that we want to keep consistent with other modes where it plays an even more prominent role,"
> -I’ve mentioned this before… Sprint has become a core mechanic of Halo, from which multiple other mechanics now branch off of it.

Okay? And it wasn’t always, before. As I said last night, Halo, competitive Halo especially has been non-sprint, longer than it has been sprint based. And the abilities in the game don’t NEED sprint to work. That point’s been disproved and isn’t valid. You can have the abilities without sprint.

To add to that, what about modes where it doesn’t/shouldn’t play a role, such as highly competitive modes? Consistency’s a bad argument, especially given how past Halo games handled a variant of sprint that affected the game in a worse manner. It was a core part of Reach, yet still maintained in a way where some playlists didn’t have it when the 2011 Title Update hit.

> 2625759425619671;10450:
> Josh follows with, "Sprint can be used offensively and defensively,"
> -Another cool way that the developers tweaked Sprint in Halo 5- in an effort to satisfy the majority of gamers (as I’ve always stated)

Offensively? How? You can’t use it offensively bar running to a position quicker, which isn’t even offensive on its own. It’s not used in actual combat, bar Spartan Charge, a problem that only exists because of sprint. And again, the majority of gamers stated aren’t Halo players they’re part of the overarching casual shooter genre. WHY satisfy people who aren’t dedicated to your game or its long term success? There isn’t one. And you shouldn’t lose your identity and cater to people who won’t care a year out. Satisfy your core audience, not the focus groups.

> 2625759425619671;10450:
> “On offense you can commit to an aggressive push or flank at a slight cost to weapon readiness. On defense, you can try for a rapid retreat but it carries the trade-off of stalling your shield recharge. The key for us has been to balance the potential escapability of sprint with mechanics like shield recharge and sprint ramp-up, while maintaining a sprint mechanic that feels good,” he adds.

But an aggressive push doesn’t involve sprint. It involves pushing the enemy back via gunfight, same for a flank, which isn’t at its core offensive. Watch competitive Halo 5. No “push” in CTF ever involves using sprint to rush forward. It involves actual combat. But bar that, this obviously didn’t work, given people still run, and reaching terminal velocity takes less than a second, meaning other abilities that impact movement kick in almost instantaneously. That’s discounting the quick shield regen in this game, too. Escape is still super easy, a point which he brings UP. Rapid retreat. WHY rapid? You shouldn’t be able to retreat any faster than the speed at which you can fight at while moving forward. That’s proper balance, and it’s what a BMS brings, and what sprint takes out.

> 2625759425619671;10450:
> -Again every aspect of sprint was executed extremely carefully and clearly with much effort and thought put into making sprint cater to the majority of gamers. Could it get even better with the next Halo game?? You betchya, but the dev’s need to be able to get to work figuring out how to make sprint better, not how to take it out.

But HOW was it executed carefully? What did the effort and thought bring us? Does it actually benefit the game, or have consequences most people don’t see? And again, why does it need to cater to “the majority of gamers”, most of which won’t even play the game after a month when the new CoD comes out? Why can’t it cater to Halo players? Sprint was never included in older titles. Worked super successfully, to the point where player retention was insane, even in the third year following Halo 3’s release compared to every Halo after it, something which has been acknowledged by 343i in a (IMO) skeptical statement on Halo 5’s own player retention.

> 2625759425619671;10450:
> Hey so I found this awesome article defending sprint, quoting Josh Holmes himself, 343i lead developer
>
> Josh seems to echo much of what I’ve been saying about sprint (Great minds do think alike)… Kappa
>
> But you no longer have to take my word for it, why not hear this directly from the developers themselves.
>
> Josh Holmes opens with, "Sprint is an action that feels natural in the context of combat…"
>
> -I couldn’t possibly agree more… Sorta coincides with exactly what I’ve been saying here in this thread
>
> Josh continues to explain, "it makes sense as an action that all Spartans are capable of,"
>
> -Hey remember all those things I’ve stated about sprint being: realistic, immersive, even coincidentally true to lore?? Josh agrees that all those things combined merge together to support having sprint in Halo.
>
> Josh goes on to say, "it creates opportunities on offense and defense when handled well,"
>
> -I guess mastering sprint does add another unique and challenging aspect to Halo’s combat afterall…
>
> Josh then states, "it is being carefully balanced,"
>
> -As stated before, this is why there is no sprint/shoot in Halo 5- in order to balance, enhance, and fine tune competitive gameplay.
>
> John goes on, "it’s something that most Halo players expect,"
>
> -Expectations are everything these days which is what I’ve been trying to say… We don’t want our fellow Halo fans picking up a new Halo game just to put it down because it changed the game by trying to remove something as core as sprint.
>
> And Josh says, "and it’s something that we want to keep consistent with other modes where it plays an even more prominent role,"
>
> -I’ve mentioned this before… Sprint has become a core mechanic of Halo, from which multiple other mechanics now branch off of it.
>
> Josh follows with, "Sprint can be used offensively and defensively,"
>
> -Another cool way that the developers tweaked Sprint in Halo 5- in an effort to satisfy the majority of gamers (as I’ve always stated)
>
> The developer also fleshes out a bit more the offensive and defensive situations in which Sprint can work, as well as the different tradeoffs that exist when activating the ability:
>
> “On offense you can commit to an aggressive push or flank at a slight cost to weapon readiness. On defense, you can try for a rapid retreat but it carries the trade-off of stalling your shield recharge. The key for us has been to balance the potential escapability of sprint with mechanics like shield recharge and sprint ramp-up, while maintaining a sprint mechanic that feels good,” he adds.
>
> -Again every aspect of sprint was executed extremely carefully and clearly with much effort and thought put into making sprint cater to the majority of gamers. Could it get even better with the next Halo game?? You betchya, but the dev’s need to be able to get to work figuring out how to make sprint better, not how to take it out.
>
> Read more: http://news.softpedia.com/news/Halo-5-Guardians-Dev-Clarifies-Sprint-Addition-Says-It-s-Carefully-Balanced-467484.shtml#ixzz4MHLchPvg

The dear Josh Holmes brought nothing new to the table, that hadn’t been said before, neither was anything of what he brought up, never answered.

So, what exactly is different with the points when he brings them up, than when a random forum goer does so?

Let’s quickly look them over.
What does he mean when he says it feels nautral in the context of combat?
That we’re speeding up between encounters?
The visual “stress” of hurrying to the next point?

Makes sense for any spartan to do.
Sure it does, so does a lot of other things, but I don’t see them being implemented for that reason.

Carefully balanced:

That doesn’t mean it doesn’t have an impact on the game.

Halo player expectation:

It’s fun seeing this motivation when it at some point also was that they don’t really consider community input regarding the implementation or removal of mechanics. But sure, they can use it as a motivation when it does fall in line with their own product.

Then again, does he have actual data? Or is he talking about most of the Halp players that still play Halo neglecting those who jumped ship (as many of the pro-sprinters tell those who dislike sprint should do)

If you have 100 players out of which 60 jump ship due to changes in the new game, and out of the 40 left 30 like a mechanic. Sure, “most players like the mechanic”, or did we take the time to probe the 60 ship jumpers?

Consistent modes:

Only an explanation of why sprint is present through the whole game. To create a consistent gameplay experience.

Offensive and defensive:

I don’t see anything that wasn’t doable before, except that they decided that we now have to sacrifice our weapon readiness to perform an “aggressive” push, which doesn’t seem as aggressive anymore due to having your teeth pulled out prior to biting.

> 2625759425619671;10470:
> > 2533274996011466;10468:
> > > 2533274913913392;10466:
> > > > 2625759425619671;10465:
> > > > > 2533274913913392;10462:
> > > > > > 2533274848939889;10459:
> > > > > > > 2625759425619671;10456:
> > > > > > > > 2533274996011466;10455:
> > > > > > > > > 2625759425619671;10453:
> > > > > > > > > > 2533274886529017;10451:
> > > > > > > > > > > 2625759425619671;10450:
> > > > > > > > > > > Hey so I found this awesome article defending sprint, quoting Josh Holmes himself, 343i lead developer
> > > > > > > > > > >
> > > > > > > > > > > Josh seems to echo much of what I’ve been saying about sprint (Great minds do think alike)… Kappa
> > > > > > > > > > >
> > > > > > > > > > > But you no longer have to take my word for it, why not hear this directly from the developers themselves.
> > > > > > > > > > >
> > > > > > > > > > > Josh Holmes opens with, "Sprint is an action that feels natural in the context of combat…"
> > > > > > > > > > >
> > > > > > > > > > > -I couldn’t possibly agree more… Sorta coincides with exactly what I’ve been saying here in this thread
> > > > > > > > > > >
> > > > > > > > > > > Josh continues to explain, "it makes sense as an action that all Spartans are capable of,"
> > > > > > > > > > >
> > > > > > > > > > > -Hey remember all those things I’ve stated about sprint being: realistic, immersive, even coincidentally true to lore?? Josh agrees that all those things combined merge together to support having sprint in Halo.
> > > > > > > > > > >
> > > > > > > > > > > Josh goes on to say, "it creates opportunities on offense and defense when handled well,"
> > > > > > > > > > >
> > > > > > > > > > > -I guess mastering sprint does add another unique and challenging aspect to Halo’s combat afterall…
> > > > > > > > > > >
> > > > > > > > > > > Josh then states, "it is being carefully balanced,"-As stated before, this is why there is no sprint/shoot in Halo 5
> > > > > > > > > > >
> > > > > > > > > > > - in order to balance, enhance, and fine tune competitive gameplay.
> > > > > > > > > > >
> > > > > > > > > > > John goes on, "it’s something that most Halo players expect,"
> > > > > > > > > > >
> > > > > > > > > > > -Expectations are everything these days which is what I’ve been trying to say… We don’t want our fellow Halo fans picking up a new Halo game just to put it down because it changed the game by trying to remove something as core as sprint.
> > > > > > > > > > >
> > > > > > > > > > > And Josh says, "and it’s something that we want to keep consistent with other modes where it plays an even more prominent role,"
> > > > > > > > > > >
> > > > > > > > > > > -I’ve mentioned this before… Sprint has become a core mechanic of Halo, from which multiple other mechanics now branch off of it.
> > > > > > > > > > >
> > > > > > > > > > > Josh follows with, "Sprint can be used offensively and defensively,"
> > > > > > > > > > >
> > > > > > > > > > > -Another cool way that the developers tweaked Sprint in Halo 5- in an effort to satisfy the majority of gamers (as I’ve always stated)
> > > > > > > > > > >
> > > > > > > > > > > The developer also fleshes out a bit more the offensive and defensive situations in which Sprint can work, as well as the different tradeoffs that exist when activating the ability:****“On offense you can commit to an aggressive push or flank at a slight cost to weapon readiness. On defense, you can try for a rapid retreat but it carries the trade-off of stalling your shield recharge. The key for us has been to balance the potential escapability of sprint with mechanics like shield recharge and sprint ramp-up, while maintaining a sprint mechanic that feels good,” he adds.
> > > > > > > > > > >
> > > > > > > > > > > -Again every aspect of sprint was executed extremely carefully and clearly with much effort and thought put into making sprint cater to the majority of gamers. Could it get even better with the next Halo game?? You betchya, but the dev’s need to be able to get to work figuring out how to make sprint better, not how to take it out.
> > > > > > > > > > >
> > > > > > > > > > > Read more: http://news.softpedia.com/news/Halo-5-Guardians-Dev-Clarifies-Sprint-Addition-Says-It-s-Carefully-Balanced-467484.shtml#ixzz4MHLchPvg
> > > > > > > > > >
> > > > > > > > > >
> > > > > > > > > > I mean, Halo 5’s devs also said great things about the story. Same for the tweaks made to the AR, autos as a whole, and headshot bonuses, post beta. And look how all of those things turned out. As much as I respect Holmes for his interactivity on Beyond, how he (A head of the studio/project, not an actual developer of the game) speaks about sprint, doesn’t matter as much to me as the other employees from 343i who’ve spoken about how it was a split decision on removing it or keeping it.
> > > > > > > > >
> > > > > > > > >
> > > > > > > > > Story and gameplay are two separate things… And there are separate teams of developers that work on campaign and multiplayer.
> > > > > > > > >
> > > > > > > > > Either way I really don’t understand how you’ve tried to dismiss the article from Josh Holmes. Are you really just going to try to discredit him too? I’d be much more interested to hear you address the points in the article instead of why you don’t like the developers of the game.
> > > > > > > >
> > > > > > > >
> > > > > > > > I’d discredit everyone until they make a respectable game at launch
> > > > > > >
> > > > > > >
> > > > > > > Halo 5 has already launched and has been hugely successful… Are you still going to discredit a 343i Executive Producer instead of responding to his points supporting sprint in Halo?
> > > > > >
> > > > > >
> > > > > > Well hugely successful from certain point of view.
> > > > >
> > > > >
> > > > > Also unrespectable from a certain point of view.
> > > >
> > > >
> > > > Tomato, toe-mah-toe… Isn’t this thread supposed to be actually be about sprint and its effects on Halo; not really how successful or respectable Halo 5 was? I mean the point of the article was to cite 343i’s Executive Producer when he advocated having sprint in Halo.
> > >
> > >
> > > I wasn’t saying it wasnt respectable, just replying to the guy above, who seemingly tried to discredit you by saying it was only successful from a certain point of view. I was simply stating that it is also on respectable/unrespectable from a certain point of view.
> > >
> > > They also have to come up with any reason they can to discredit him because they likely have no new ways to take on his statements on sprint, other than just to go in a circle again like this thread has been going.
> >
> >
> > I have many but meh it’s gonna get tossed out with the usual waypoint remarks anyways
>
>
> @Lorient Avandi: Don’t get me wrong, I totally agree you on your point. You’re completely right about that. I guess I’m just hoping to see more people respond to the 343i Executive Producer advocating for sprint before the subject drifts away again… Especially since a few people have already posted negative things about it without addressing any of the points yet.
>
> @BlackPlague711: I’d be happy to hear what you have to say on the topic! Please share.

Ok to be honest not calling you out or anything but I honestly think you simply put this quote from Josh Holmes here as an “end all scripture.” It really doesn’t do much except give cheap jabs to influence sprint in gameplay and make it seem me important than it actually is. IMO. If he’s going to talk good about it he should also mention how the game without sprint would have been effected. (Well probably not in this quote.)
"On offense you can commit to an aggressive push or flank at a slight cost to weapon readiness. "On defense, you can try for a rapid retreat but it carries the trade-off of stalling your shield recharge."

  • this quote is really just an over justification to try to portray a strategic view to sprint. For it to seem to add more to game play he adds, “you can commit to an aggressive push or flank…etc.” Can you not do this with without sprint? Can you not move at a constant speed when at maximum momentum and “commit to an aggressive push,” to the enemy team in Halo 3 to get to the power weapon or good field position? Can you not flank around the enemy team crouching to hide your self from motion tracker or moving smartly around the map without sprint? On the defensive side, a rapid retreat doesn’t add much that older games have had without sprint. Countless times have I moved at a constant speed, screaming my head off playing the living dead on Halo 3, retreating away from the zombies. The major key of escape, depends on how good you are at strafing and how far apart you are from the enemy in every senario sprint or not. Although the loss of shields did fix somethings. Didn’t fix retesting
    "The key for us has been to balance the potential escapability of sprint with mechanics like shield recharge and sprint ramp-up, while maintaining a sprint mechanic that feels good," - Holmes- IMO they wouldnot even have to worrie about this if they get rid of sprint and up the base movement speed.

> 2533274795123910;10472:
> Then again, does he have actual data? Or is he talking about most of the Halo players that still play Halo neglecting those who jumped ship (as many of the pro-sprinters tell those who dislike sprint should do)
>
> If you have 100 players out of which 60 jump ship due to changes in the new game, and out of the 40 left 30 like a mechanic. Sure, “most players like the mechanic”, or did we take the time to probe the 60 ship jumpers?

This was a REALLY good point. One I failed to bring up in my giant argument, but it’s something that should still be asked.

> 2533274996011466;10473:
> > 2625759425619671;10470:
> > > 2533274996011466;10468:
> > > > 2533274913913392;10466:
> > > > > 2625759425619671;10465:
> > > > > > 2533274913913392;10462:
> > > > > > > 2533274848939889;10459:
> > > > > > > > 2625759425619671;10456:
> > > > > > > > > 2533274996011466;10455:
> > > > > > > > > > 2625759425619671;10453:
> > > > > > > > > > > 2533274886529017;10451:
> > > > > > > > > > > > 2625759425619671;10450:
> > > > > > > > > > > > Hey so I found this awesome article defending sprint, quoting Josh Holmes himself, 343i lead developer
> > > > > > > > > > > >
> > > > > > > > > > > > Josh seems to echo much of what I’ve been saying about sprint (Great minds do think alike)… Kappa
> > > > > > > > > > > >
> > > > > > > > > > > > But you no longer have to take my word for it, why not hear this directly from the developers themselves.
> > > > > > > > > > > >
> > > > > > > > > > > > Josh Holmes opens with, "Sprint is an action that feels natural in the context of combat…"
> > > > > > > > > > > >
> > > > > > > > > > > > -I couldn’t possibly agree more… Sorta coincides with exactly what I’ve been saying here in this thread
> > > > > > > > > > > >
> > > > > > > > > > > > Josh continues to explain, "it makes sense as an action that all Spartans are capable of,"
> > > > > > > > > > > >
> > > > > > > > > > > > -Hey remember all those things I’ve stated about sprint being: realistic, immersive, even coincidentally true to lore?? Josh agrees that all those things combined merge together to support having sprint in Halo.
> > > > > > > > > > > >
> > > > > > > > > > > > Josh goes on to say, "it creates opportunities on offense and defense when handled well,"
> > > > > > > > > > > >
> > > > > > > > > > > > -I guess mastering sprint does add another unique and challenging aspect to Halo’s combat afterall…
> > > > > > > > > > > >
> > > > > > > > > > > > Josh then states, "it is being carefully balanced,"-As stated before, this is why there is no sprint/shoot in Halo 5
> > > > > > > > > > > >
> > > > > > > > > > > > - in order to balance, enhance, and fine tune competitive gameplay.
> > > > > > > > > > > >
> > > > > > > > > > > > John goes on, "it’s something that most Halo players expect,"
> > > > > > > > > > > >
> > > > > > > > > > > > -Expectations are everything these days which is what I’ve been trying to say… We don’t want our fellow Halo fans picking up a new Halo game just to put it down because it changed the game by trying to remove something as core as sprint.
> > > > > > > > > > > >
> > > > > > > > > > > > And Josh says, "and it’s something that we want to keep consistent with other modes where it plays an even more prominent role,"
> > > > > > > > > > > >
> > > > > > > > > > > > -I’ve mentioned this before… Sprint has become a core mechanic of Halo, from which multiple other mechanics now branch off of it.
> > > > > > > > > > > >
> > > > > > > > > > > > Josh follows with, "Sprint can be used offensively and defensively,"
> > > > > > > > > > > >
> > > > > > > > > > > > -Another cool way that the developers tweaked Sprint in Halo 5- in an effort to satisfy the majority of gamers (as I’ve always stated)
> > > > > > > > > > > >
> > > > > > > > > > > > The developer also fleshes out a bit more the offensive and defensive situations in which Sprint can work, as well as the different tradeoffs that exist when activating the ability:****“On offense you can commit to an aggressive push or flank at a slight cost to weapon readiness. On defense, you can try for a rapid retreat but it carries the trade-off of stalling your shield recharge. The key for us has been to balance the potential escapability of sprint with mechanics like shield recharge and sprint ramp-up, while maintaining a sprint mechanic that feels good,” he adds.
> > > > > > > > > > > >
> > > > > > > > > > > > -Again every aspect of sprint was executed extremely carefully and clearly with much effort and thought put into making sprint cater to the majority of gamers. Could it get even better with the next Halo game?? You betchya, but the dev’s need to be able to get to work figuring out how to make sprint better, not how to take it out.
> > > > > > > > > > > >
> > > > > > > > > > > > Read more: http://news.softpedia.com/news/Halo-5-Guardians-Dev-Clarifies-Sprint-Addition-Says-It-s-Carefully-Balanced-467484.shtml#ixzz4MHLchPvg
> > > > > > > > > > >
> > > > > > > > > > >
> > > > > > > > > > > I mean, Halo 5’s devs also said great things about the story. Same for the tweaks made to the AR, autos as a whole, and headshot bonuses, post beta. And look how all of those things turned out. As much as I respect Holmes for his interactivity on Beyond, how he (A head of the studio/project, not an actual developer of the game) speaks about sprint, doesn’t matter as much to me as the other employees from 343i who’ve spoken about how it was a split decision on removing it or keeping it.
> > > > > > > > > >
> > > > > > > > > >
> > > > > > > > > > Story and gameplay are two separate things… And there are separate teams of developers that work on campaign and multiplayer.
> > > > > > > > > >
> > > > > > > > > > Either way I really don’t understand how you’ve tried to dismiss the article from Josh Holmes. Are you really just going to try to discredit him too? I’d be much more interested to hear you address the points in the article instead of why you don’t like the developers of the game.
> > > > > > > > >
> > > > > > > > >
> > > > > > > > > I’d discredit everyone until they make a respectable game at launch
> > > > > > > >
> > > > > > > >
> > > > > > > > Halo 5 has already launched and has been hugely successful… Are you still going to discredit a 343i Executive Producer instead of responding to his points supporting sprint in Halo?
> > > > > > >
> > > > > > >
> > > > > > > Well hugely successful from certain point of view.
> > > > > >
> > > > > >
> > > > > > Also unrespectable from a certain point of view.
> > > > >
> > > > >
> > > > > Tomato, toe-mah-toe… Isn’t this thread supposed to be actually be about sprint and its effects on Halo; not really how successful or respectable Halo 5 was? I mean the point of the article was to cite 343i’s Executive Producer when he advocated having sprint in Halo.
> > > >
> > > >
> > > > I wasn’t saying it wasnt respectable, just replying to the guy above, who seemingly tried to discredit you by saying it was only successful from a certain point of view. I was simply stating that it is also on respectable/unrespectable from a certain point of view.
> > > >
> > > > They also have to come up with any reason they can to discredit him because they likely have no new ways to take on his statements on sprint, other than just to go in a circle again like this thread has been going.
> >
> >
> > @BlackPlague711: I’d be happy to hear what you have to say on the topic! Please share.
>
>
> Ok to be honest not calling you out or anything but I honestly think you simply put this quote from Josh Holmes here as an “end all scripture.” It really doesn’t do much except give cheap jabs to influence sprint in gameplay and make it seem me important than it actually is. IMO. If he’s going to talk good about it he should also mention how the game without sprint would have been effected. (Well probably not in this quote.)

I understand it could come off that way, that I’m apparently trying to cite the article by 343i’s lead producer advocating for sprint as an, “end all scripture,” but I’d like to interject that I’m genuinely not trying to end anything… In contrast, I’m actually hoping to facilitate more discussion- more for the better (hopefully) or for worse for some people I suppose, as not everyone has received it well.

I just wanted to add something to this discussion, not to end it. Did I expect anti-sprinters to suddenly have an epiphany and change their stance? Of course not- but they’ve been asking me to back up said claims and to provide more justification to keep sprint. So what better way for me to give them more substantiated reasons to keep sprint than to quote an article from 343i’s Executive Producer who advocated for sprint? Josh Holmes listed out several articulated and well-thought out points to support the decision to implement sprint in Halo 5 and how much time and effort 343i put into finely tuning sprint and its related mechanics to create the BEST possible outcome regarding how sprint actually works in Halo 5.

And to the contrary from what I’ve seen, Josh Holmes did not have to choose to advocate for sprint simply because he was forced to as an employee of 343i. He chose to take the time to address sprint to the public and thoroughly explain why it was good for Halo and finely tuned and balanced in efforts to support and enhance competitive gameplay in Halo 5.

-sprint moved to the base movement speed ,however, your player gradually speeds up after running for so long. Example: from one base of Valhalla to the crashed pelican halfway is when the player gradually speeds up. Cannot move at too much of an angle either. (Would this work in a halo game or is it a bad concept?) I think it could tie in great with all the spartan abilities while not having the sluggish feel of constantly moving at one speed that big maps portrays. In addition, catering to both sides.
Try to build upon my contraption that may or may not work.
-edit-

> 2625759425619671;10475:
> > 2533274996011466;10473:
> > > 2625759425619671;10470:
> > > > 2533274996011466;10468:
> > > > > 2533274913913392;10466:
> > > > > > 2625759425619671;10465:
> > > > > > > 2533274913913392;10462:
> > > > > > > > 2533274848939889;10459:
> > > > > > > > > 2625759425619671;10456:
> > > > > > > > > > 2533274996011466;10455:
> > > > > > > > > > > 2625759425619671;10453:
> > > > > > > > > > > > 2533274886529017;10451:
> > > > > > > > > > > > > 2625759425619671;10450:
> > > > > > > > > > > > > Hey so I found this awesome article defending sprint, quoting Josh Holmes himself, 343i lead developer
> > > > > > > > > > > > >
> > > > > > > > > > > > > Josh seems to echo much of what I’ve been saying about sprint (Great minds do think alike)… Kappa
> > > > > > > > > > > > >
> > > > > > > > > > > > > But you no longer have to take my word for it, why not hear this directly from the developers themselves.
> > > > > > > > > > > > >
> > > > > > > > > > > > > Josh Holmes opens with, "Sprint is an action that feels natural in the context of combat…"
> > > > > > > > > > > > >
> > > > > > > > > > > > > -I couldn’t possibly agree more… Sorta coincides with exactly what I’ve been saying here in this thread
> > > > > > > > > > > > >
> > > > > > > > > > > > > Josh continues to explain, "it makes sense as an action that all Spartans are capable of,"
> > > > > > > > > > > > >
> > > > > > > > > > > > > -Hey remember all those things I’ve stated about sprint being: realistic, immersive, even coincidentally true to lore?? Josh agrees that all those things combined merge together to support having sprint in Halo.
> > > > > > > > > > > > >
> > > > > > > > > > > > > Josh goes on to say, "it creates opportunities on offense and defense when handled well,"
> > > > > > > > > > > > >
> > > > > > > > > > > > > -I guess mastering sprint does add another unique and challenging aspect to Halo’s combat afterall…
> > > > > > > > > > > > >
> > > > > > > > > > > > > Josh then states, "it is being carefully balanced,"-As stated before, this is why there is no sprint/shoot in Halo 5
> > > > > > > > > > > > >
> > > > > > > > > > > > > - in order to balance, enhance, and fine tune competitive gameplay.
> > > > > > > > > > > > >
> > > > > > > > > > > > > John goes on, "it’s something that most Halo players expect,"
> > > > > > > > > > > > >
> > > > > > > > > > > > > -Expectations are everything these days which is what I’ve been trying to say… We don’t want our fellow Halo fans picking up a new Halo game just to put it down because it changed the game by trying to remove something as core as sprint.
> > > > > > > > > > > > >
> > > > > > > > > > > > > And Josh says, "and it’s something that we want to keep consistent with other modes where it plays an even more prominent role,"
> > > > > > > > > > > > >
> > > > > > > > > > > > > -I’ve mentioned this before… Sprint has become a core mechanic of Halo, from which multiple other mechanics now branch off of it.
> > > > > > > > > > > > >
> > > > > > > > > > > > > Josh follows with, "Sprint can be used offensively and defensively,"
> > > > > > > > > > > > >
> > > > > > > > > > > > > -Another cool way that the developers tweaked Sprint in Halo 5- in an effort to satisfy the majority of gamers (as I’ve always stated)
> > > > > > > > > > > > >
> > > > > > > > > > > > > The developer also fleshes out a bit more the offensive and defensive situations in which Sprint can work, as well as the different tradeoffs that exist when activating the ability:****“On offense you can commit to an aggressive push or flank at a slight cost to weapon readiness. On defense, you can try for a rapid retreat but it carries the trade-off of stalling your shield recharge. The key for us has been to balance the potential escapability of sprint with mechanics like shield recharge and sprint ramp-up, while maintaining a sprint mechanic that feels good,” he adds.
> > > > > > > > > > > > >
> > > > > > > > > > > > > -Again every aspect of sprint was executed extremely carefully and clearly with much effort and thought put into making sprint cater to the majority of gamers. Could it get even better with the next Halo game?? You betchya, but the dev’s need to be able to get to work figuring out how to make sprint better, not how to take it out.
> > > > > > > > > > > > >
> > > > > > > > > > > > > Read more: http://news.softpedia.com/news/Halo-5-Guardians-Dev-Clarifies-Sprint-Addition-Says-It-s-Carefully-Balanced-467484.shtml#ixzz4MHLchPvg
> > > > > > > > > > > >
> > > > > > > > > > > >
> > > > > > > > > > > > I mean, Halo 5’s devs also said great things about the story. Same for the tweaks made to the AR, autos as a whole, and headshot bonuses, post beta. And look how all of those things turned out. As much as I respect Holmes for his interactivity on Beyond, how he (A head of the studio/project, not an actual developer of the game) speaks about sprint, doesn’t matter as much to me as the other employees from 343i who’ve spoken about how it was a split decision on removing it or keeping it.
> > > > > > > > > > >
> > > > > > > > > > >
> > > > > > > > > > > Story and gameplay are two separate things… And there are separate teams of developers that work on campaign and multiplayer.
> > > > > > > > > > >
> > > > > > > > > > > Either way I really don’t understand how you’ve tried to dismiss the article from Josh Holmes. Are you really just going to try to discredit him too? I’d be much more interested to hear you address the points in the article instead of why you don’t like the developers of the game.
> > > > > > > > > >
> > > > > > > > > >
> > > > > > > > > > I’d discredit everyone until they make a respectable game at launch
> > > > > > > > >
> > > > > > > > >
> > > > > > > > > Halo 5 has already launched and has been hugely successful… Are you still going to discredit a 343i Executive Producer instead of responding to his points supporting sprint in Halo?
> > > > > > > >
> > > > > > > >
> > > > > > > > Well hugely successful from certain point of view.
> > > > > > >
> > > > > > >
> > > > > > > Also unrespectable from a certain point of view.
> > > > > >
> > > > > >
> > > > > > Tomato, toe-mah-toe… Isn’t this thread supposed to be actually be about sprint and its effects on Halo; not really how successful or respectable Halo 5 was? I mean the point of the article was to cite 343i’s Executive Producer when he advocated having sprint in Halo.
> > > > >
> > > > >
> > > > > I wasn’t saying it wasnt respectable, just replying to the guy above, who seemingly tried to discredit you by saying it was only successful from a certain point of view. I was simply stating that it is also on respectable/unrespectable from a certain point of view.
> > > > >
> > > > > They also have to come up with any reason they can to discredit him because they likely have no new ways to take on his statements on sprint, other than just to go in a circle again like this thread has been going.
> > >
> > >
> > > @BlackPlague711: I’d be happy to hear what you have to say on the topic! Please share.
> >
> >
> > Ok to be honest not calling you out or anything but I honestly think you simply put this quote from Josh Holmes here as an “end all scripture.” It really doesn’t do much except give cheap jabs to influence sprint in gameplay and make it seem me important than it actually is. IMO. If he’s going to talk good about it he should also mention how the game without sprint would have been effected. (Well probably not in this quote.)
>
>
> I understand it could come off that way, that I’m apparently trying to cite the article by 343i’s lead producer advocating for sprint as an, “end all scripture,” but I’d like to interject that I’m genuinely not trying to end anything… I’m actually hoping to facilitate more discussion- more for the better (hopefully) or for worse for some people I suppose, as not everyone has received it well.
>
> I just wanted to add something to this discussion, not to end it. Did I expect anti-sprinters to suddenly have an epiphany and change their stance? Of course not- but they’ve been asking me to back up said claims and to provide more justification to keep sprint. So what better way to give them more substantiated reasons to keep sprint than to quote an article from 343i’s Executive Producer who advocated for sprint?

Well said. I see where you’re coming from tho

> 2625759425619671;10450:
> And to the contrary from what I’ve seen, Josh Holmes did not have to choose to advocate for sprint simply because he was forced to as an employee of 343i. He chose to take the time to address sprint to the public and thoroughly explain why it was good for Halo and finely tuned and balanced in efforts to support and enhance competitive gameplay in Halo 5.

No one said he was forced to as an employee, but it’s obvious he wouldn’t speak about the downsides that would end up hindering his own game’s success. You don’t shoot yourself in the foot before a race.

> 2533274886529017;10478:
> > 2625759425619671;10450:
> > And to the contrary from what I’ve seen, Josh Holmes did not have to choose to advocate for sprint simply because he was forced to as an employee of 343i. He chose to take the time to address sprint to the public and thoroughly explain why it was good for Halo and finely tuned and balanced in efforts to support and enhance competitive gameplay in Halo 5.
>
>
> No one said he was forced to as an employee, but it’s obvious he wouldn’t speak about the downsides that would end up hindering his own game’s success. You don’t shoot yourself in the foot before a race.

Agreed however he didn’t have to discuss sprint or address its positive aspects in Halo. He could have just as easily chosen to speak about anything else in Halo 5… I’d argue that he wouldn’t have spoke about sprint at all if it would have been potentially perceived as a “downside.”

> 2625759425619671;10450:
> Agreed however he didn’t have to discuss sprint or address its positive aspects in Halo. He could have just as easily chosen to speak about anything else in Halo 5… I’d argue that he wouldn’t have spoke about sprint at all if it would have been potentially perceived as a “downside.”

Yeah, and anything he spoke on would’ve been the upside, even if the downsides came up, it’s obviously they would’ve been spoken about as upsides, as the last link showed.

> 2533274913913392;10460:
> > 2533274795123910;10454:
> > > 2535441687762024;10442:
> > > > 2533274913913392;10440:
> > > > > 2535441687762024;10439:
> > > > > > 2533274913913392;10438:
> > > > > > > 2535441687762024;10436:
> > > > > > > > 2533274913913392;10427:
> > > > > > > > > 2535441687762024;10426:
> > > > > > > > > > 2533274913913392;10421:
> > > > > > > > > > > 2535441687762024;10415:
> > > > > > > > > > > > 2533274913913392;10351:
> > > > > > > > > > > > > 2535441687762024;10347:
> > > > > > > > > > > > > > 2535417897791132;10346:
> > > > > > > > > > > > > > > 2535441687762024;10341:
> > > > > > > > > > > > > > > I agree, however it should be removed from game modes such as SWAT and Breakout… Why?
> > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > No Spartan Charging, No Ground Pounding from Outta Nowhere (insert Randy Orton meme here)
> > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > Also No Meleeing - Its a cheap kill.
> > > > > > > > > > > > > >
> > > > > > > > > > > > > >
> > > > > > > > > > > > > > Isn’t the point of swat no shields and insta-kill headshots? There’s multiple ways to get kills, why should everyone be restrained to only shooting?
> > > > > > > > > > > > >
> > > > > > > > > > > > >
> > > > > > > > > > > > > It proves that you can get kills without buffalo charging or killing someone with Supermans entrance.
> > > > > > > > > > > >
> > > > > > > > > > > >
> > > > > > > > > > > > But if your just doing that I swat you’re likely to lose. They are just additional tactics to use. Halo isn’t just about getting as many kills as possible with precision weapons and only precision weapons, no mater the game mode.
> > > > > > > > > > >
> > > > > > > > > > >
> > > > > > > > > > > In SWAT you have to aim for the head, not use 3 types of melee abilities…
> > > > > > > > > >
> > > > > > > > > >
> > > > > > > > > > You know they included melee in the original swat for a reason. Nothing discounting that. Spartan charge and ground pound are just evolutions of that. But like you said, the goal is to aim for the head, and if you try ground pounding and Spartan charging all over the place you are likely to die. A lot. You are more likely to die trying toground pound in swat than actually landing a successful ground pound.
> > > > > > > > >
> > > > > > > > >
> > > > > > > > > Im talking mostly about Spartan Charge than Ground Pound. So when you walk around a corner you dont get spartan charged.
> > > > > > > >
> > > > > > > >
> > > > > > > > Don’t rush around the corner. And sprintig around in swat is also pretty risky, trying to get a Spartan charge.
> > > > > > >
> > > > > > >
> > > > > > > I dont really play SWAT often so when I do, I usually get melee’d, and don’t say “dont fight close range” because most of H5’s maps are quite small (Arena).
> > > > > >
> > > > > >
> > > > > > Well that is interesting, because according to some people on this thread, EVERYONE knows that the maps are bigger than in past Halos.
> > > > >
> > > > >
> > > > > Have you not seen Trench 2.0?
> > > >
> > > >
> > > > No I actually havent. but I wasnt discounting you. My last post wasnt even directed at you necessarily, even though I quoted you, It was more so directed at the ‘other people on this thread’ I mention. I actually agree with you and think the size of maps hasnt overly changed that much from past games. But there are some people on this thread who will go to war over the fact that you suggest maps arent stretched out.
>
>
> Yeah makes sense. and you are right in stating it seems that BTB maps are the least affected design-wise by sprint, but other maps are debateable. But the idea that every map of every size is stretched, or even most of them, is an incorrect assumption.
>
> I posted earlier, either on this thread or another, that the excuse that sprint makes for bad map design is an untrue statement. Someone can make a map designed beautifully for sprint, just as they can make one not designed for it at all, and one in between. What makes a map good in design is simply how it has been designed, not whether it has been designed around sprint or not. The increase of not-so-quality maps, or unmemorable maps, from reach to 5 is due simply to lesser map design, not due to having to design them for sprint or not.

Yes, it’s a poor assumption.

Also that is makes for poor map design is a bad statement.
However, sprint does in some effect influence map design. So yes, the lack of memorable maps (in a good way memorable) would be a decrease in well designed maps overall, not because of sprint.
Question is though, perhaps sprint puts a limit on what you can design due to some effects and results of it?
I like small maps, and big ones. Never been much for the inbetween ones. For small maps I like the ones which are either maze like in movement options, or those with walls creating a maze like feeling, to some extent, as well.

If we go with previous metrics, and a smaller map, we’ve established that it wouldn’t be so small. Then given the overall easier ability to escape, mazes would become quite easy to escape in, wouldn’t you agree? So intricate small maps aren’t as attractive anymore because flow could be bad and sprint could make it way too easy to disengage due to easy juking and covers.

Another thing worth noting, atleast I’ve experienced it like that, a decreased use of map travel assets. I however think that is to make sprint more relevant and usable.

So, perhaps it’d be correct to say that, sprint, along with some other mechanics, change the map design, resulting in maps they dislike, while it may not be bad maps themselves, just a disliked design behind them.

Clamber and sprint are said to allow more freedom in movement, while in truth it’s the map design which does it. However, what use would either of the mechanics be if they had no relevancy?

I dislike truth because it feels like I can move to anywhere feom anywhere, while Midship didn’t have that same feeling. While it’s the map design that allow this type of free movement, as midship could have been made the same way, Truth is more than likely designed that way to portray the usefullness of clamber, sprint and so forth, when it in turn could easily have been designed exactly like midship, except the scale of course, to minimize the freedom of movement.

> 2533274795123910;10472:
> > 2625759425619671;10450:
> > -Original article from Josh Holmes, 343i’s Executive Producer advocating for sprint in Halo-
>
>
> The dear Josh Holmes brought nothing new to the table, that hadn’t been said before, neither was anything of what he brought up, never answered.
>
> So, what exactly is different with the points when he brings them up, than when a random forum goer does so?
>
> Let’s quickly look them over.
> What does he mean when he says it feels nautral in the context of combat?
> That we’re speeding up between encounters?
> The visual “stress” of hurrying to the next point?
>
> Makes sense for any spartan to do.
> Sure it does, so does a lot of other things, but I don’t see them being implemented for that reason.
>
> Carefully balanced:
>
> That doesn’t mean it doesn’t have an impact on the game.
>
> Halo player expectation:
>
> It’s fun seeing this motivation when it at some point also was that they don’t really consider community input regarding the implementation or removal of mechanics. But sure, they can use it as a motivation when it does fall in line with their own product.
>
> Then again, does he have actual data? Or is he talking about most of the Halp players that still play Halo neglecting those who jumped ship (as many of the pro-sprinters tell those who dislike sprint should do)
>
> If you have 100 players out of which 60 jump ship due to changes in the new game, and out of the 40 left 30 like a mechanic. Sure, “most players like the mechanic”, or did we take the time to probe the 60 ship jumpers?
>
> Consistent modes:
>
> Only an explanation of why sprint is present through the whole game. To create a consistent gameplay experience.
>
> Offensive and defensive:
>
> I don’t see anything that wasn’t doable before, except that they decided that we now have to sacrifice our weapon readiness to perform an “aggressive” push, which doesn’t seem as aggressive anymore due to having your teeth pulled out prior to biting.

I’m hesitant to reply to this because I really don’t want to antagonize you. You’ve brought up a lot of good points to support your stance on this issue. But this isn’t so much about my points on sprint it’s about Holmes’ pro-sprint article so I’d like to briefly address your points.

1) "The dear Josh Holmes brought nothing new to the table,"

-Lolz, “dear Josh,” huh? Well he is an awesome dude, so I can’t argue that (but really tho??) I realize he didn’t technically bring anything “new,” to the table as that article is actually old now. Thing is I doubt any of us have actually read the article so I posted it hoping to add something to this particular discussion.

By “makes sense for a Spartan to do,” and your additional questions regarding his statement, I think he’s summarizing on those issues so it would be hard for him to respond to your additional questions prompted by his pro sprint stance. After-all he probably would have had to have written a book to have adequately and thoroughly answered all of your follow on questions (He was conducted an interview, not writing a novel). Although I will say that I’ve discussed this multiple times in this thread and you’re free to discuss the combined effects of realism, immersion, and coincidental “true to lore,” aspects that sprint provides to Halo as a core gameplay mechanic.

Bringing up this point doesn’t seem make sense from you, "If you have 100 players out of which 60 jump ship due to changes in the new game, and out of the 40 left 30 like a mechanic. Sure, ‘most players like the mechanic’, or did we take the time to probe the 60 ship jumpers?"

-While the point itself is valid, logical, and a good point in and about itself- it isn’t applicable to sprint and its effects in Halo. 343i has yet to officially poll gamers regarding their opinions on sprint… There is no way to know for sure if anyone will jump ship from Halo depending on sprint in the next Halo. I’d further argue that removing sprint now (which is a change) after how much it has become ingrained into Halo would actually cause the effect that you just described there.

I agree with you when you said, "Carefully balanced: That doesn’t mean it doesn’t have an impact on the game."

-However I’ll argue that doesn’t really negate the point… The point is that since 343i developers spent such time and care to balance sprint in an effort to support and enhance competitive gameplay, the result is that sprint doesn’t hurt the balance of combat in Halo; it now serves to add to that balance.

No offense, but I’m assuming you’re joking when you ask, "Then again, does he have actual data?"

-He’s the Executive Producer for 343 Industries. I’m sure he has more actual data that just about anyone (save for Frank O’Connor and possibly Bonnie Ross) on Halo’s gameplay and population; including analyzed results from Halo Community Feedback (HCF) polls that routinely gauge and assess how the community feels about Halo and its gameplay mechanics (such as sprint).

I hate to do that, but I have to echo the same reply to this point from you as well:
"Halo player expectation:
It’s fun seeing this motivation when it at some point also was that they don’t really consider community input regarding the implementation or removal of mechanics. But sure, they can use it as a motivation when it does fall in line with their own product."

-He’s the Executive Producer for 343 Industries. I’m sure he has more actual data that just about anyone (save for Frank O’Connor and possibly Bonnie Ross) on Halo’s gameplay and population; including analyzed results from Halo Community Feedback (HCF) polls that routinely gauge and assess how the community feels about Halo and its gameplay mechanics (such as sprint). I’m repeating this because 343i spends an enormous amount of time, effort, and resources into hosting open betas for their games and collecting and analyzing valuable player feedback via the HCF polls. They wouldn’t do any of that if they “don’t really consider community input.”

To respond to your point here:

"Consistent modes:
Only an explanation of why sprint is present through the whole game. To create a consistent gameplay experience."

-Nothing to add… I sort of understand your sentiments on this and it makes sense.

To respond to your point here:
**"Offensive and defensive:I don’t see anything that wasn’t doable before, except that they decided that we now have to sacrifice our weapon readiness to perform an “aggressive” push, which doesn’t seem as aggressive anymore due to having your teeth pulled out prior to biting."-Again, I can’t counter your opinion on this matter either nor would I want to. It’s your opinion to have- mine is different because I can wholly see what Josh Holmes meant but I do of course personally enjoy sprint.