The sprint discussion thread

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> > > > > > > > > > > > > > > > > > > Sprint in halo simply is not necessary. It is as basic a concept as that.
> > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > True, but there are benefits to it. There isn’t an inheretly right answer. It’s not a black and white issue. True it doesn’t NEED to be in the game, but it also doesn’t NEED to leave.
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> > > > > > > > > > > > > > > > > False, there isn’t a correct answer. Sprint in halo is like changing the rules of basketball so you don’t have to dribble. It is game changing. Sprint should not be in halo, specifically competitive “arena” halo, simple as that. For more casual/experimental modes, sure, put it in there why not. But on the core competitive side of the game, sprint has no place.
> > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > I believe this is closer to the truth than a lot of other arguments TBH. People can bicker over the differences it makes in the game play all day long if they want and get into the most tedious details possible… but that’s basically doing the job the devs have already done anyway… it’s dissecting the effects it has on the game.
> > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > It’s true that there isn’t a correct answer, but using the effects it has as bickering points is moot. The bottom line isn’t whether the game does or does not NEED it. What it all boils down to is whether people like the effects it has, to the point that they won’t play the game if it isn’t there or vice versa.
> > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > Personally, I don’t like sprint and I don’t need to offer a single explanation of what effects it has on the game at all, in order to say I don’t want it, or to justify why I feel that way.
> > > > > > > > > > > > > > >
> > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > Exactly. Especially since most people have their preformed opinion or stance, providing reasons will do nothing to change anyones mind and will only serve to start arguments.
> > > > > > > > > > > > > >
> > > > > > > > > > > > > >
> > > > > > > > > > > > > > I am sorry but you guys are wrong. It as a simple matter of defining the problem, and then using logic and quantitative variables in order to come to the logical and objective conclusion. What people enjoy can be an opinion. However, what is objectively better or worse for competitive gameplay is often a matter of objective fact.
> > > > > > > > > > > > >
> > > > > > > > > > > > >
> > > > > > > > > > > > > Again if it was so crucial to competetive gameplay, and so objectively obvious, why do the pros not play with sprint turned off?
> > > > > > > > > > > >
> > > > > > > > > > > >
> > > > > > > > > > > > They do not have a choice. 343 is in charge of the ruleset. The Pros also do not want sprint in the game, but they can’t get 343 to remove it.
> > > > > > > > > > >
> > > > > > > > > > >
> > > > > > > > > > > Ok, what about outside of HCS or is that the only one? And pros seem to have quite a but of pull wit 343, so why hasn’t 343 removed sprint? They needed the radar because of pros, the nerfed sprint because of pros. Why not remove it entirely if they all wanted it gone?
> > > > > > > > > >
> > > > > > > > > >
> > > > > > > > > > Sorry, I had a typo. Pros also do NOT want Radar and can’t get it removed. They have kept it because 343 wanted universal setting for H5 (the same settings in Warzone as in Arena).
> > > > > > > > >
> > > > > > > > >
> > > > > > > > > mine was a typo as well. My phone autocorrected nerfed to needed
> > > > > > > >
> > > > > > > >
> > > > > > > > If pros had complete control over the comp settings, then radar would be removed along with spring. Then the rest of the game could have the more casual settings. It is really the best of both worlds. I think that is what more people need to realize.
> > > > > > >
> > > > > > >
> > > > > > > it’s a good thing pros don’t have control. Sprint is one thing. Radar… Now that’d be ridiculous
> > > > > >
> > > > > >
> > > > > > “Well then you are lost”…
> > > > >
> > > > >
> > > > > Hate to break it to you man. But you’re definitely in the minority on radar.
> > > > >
> > > > > And if you want a solely competitive experience, Halo is not your game. Might wanna try CS:GO
> > > >
> > > >
> > > > You do not understand what I am saying. Nor do you know what you are talking about when saying I am in the “minority,” the comp community doesn’t dwell here. There is room for Halo to be a great competitive game as well as a great casual game. It is sad you can not see that. Sad that you are happy with it being mediocre on both parts…
> > >
> > >
> > > You have no idea what youre talking about if you think a majority of the community wants radar removed. If that was the case bungie would have removed it long ago, before 343 even existed! But they didnt. You are talking about keeping all the casual people in warzone and customs and only having settings for the ultra competetive in arena. And if you think the competetive community is the majority of halo’s fanbase, you should think again. There is a reason games like cod are the most popular, because they are casual. Casual gamers always have and always will outnumber ultra competetive. Halo 3’s social playlists were usually the most populated. Halo Reach was quite popular and only had a couple ultra competetive playlists.
> > >
> > > Anyway, this is off topic. this thread is on sprint. If you’d like a thread on radar or the competetiveness of Halo, we can make a new one if you want.
> >
> >
> > You simply can not understand what I am talking about. Oh well. That is unfortunate. I said Both an coexist… what is so hard about that to understand
>
>
> But you have explained several times, that sprint should stay out of arena. And that it should be limited to custom games, inferring that’s where the casuals are. If that’s your idea of coexisting, I don’t think that’s necessarily fair.

Once again, wrong. Read more carefully next time. I said custom games/casual game types. (BTB, Warzone, Flood)

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> 1) So there are many reasons not to like this argument. First off shouldn’t a super soldier be able to run full speed while holding the gun up? Secondly, whenever we discuss immersion we don’t think about things like good art style and a good story. These things are much more important than sprint. Thirdly: Surely if we can all agree that sprint hurts the gameplay, it won’t matter if it’s immersive.
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> 2) But I think we can agree, that gameplay is more important.
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> 3) The spawn system was so deep and complex, so that flow prediction was possible, but hard.
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> 4) What about smaller maps, vehicles and a high BMS? Because CE had the fastest MP.
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> 5) Like I could not care less what the majority thinks. Why would we be having these discussions when we could just ask people what they want? They don’t know what the best direction for halo is.
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> 6) When you have a game and you want to put sprint in it, you have to do two things. One: Make the player faster when they press the button, Two: Make it so you can’t hold your gun while going faster. The first one can be done by increasing the BMS, so not being able to fire is all you have left. That is restrictive.
>
> 7) Halo 3 wasn’t slow because ot didn’t have sprint, it was slow because there was no reason to move. And I think that the reason they increased the speed was so that strafeing would be more important. But ”H3 was never popular in the MLG community”. Wut?

  1. There are equally as many reasons not to like these counter arguments.

-First the super soldier doesn’t actually have to run while holding his gun up… This was done intentionally to help balance gameplay in Halo 5. As stated several times I’m actually all for sprint/shoot if that’s what you’re getting at here, but on the flip side sprint/no shoot is still fine to me since I understand that it was done so intentionally in order to enhance competitive gameplay.

-Second I actually just did discuss other immersive aspects about sprint a few posts back in this thread (Point #9). I discussed how sprint is a subtle facet of the game that serves to enhance realism; not that realism is a requirement for a science fiction shooter either… But subtleties like enhancing the gore, actually staying true to military themes/portrayal of the military, and sprint are all helpful facets that aid in immersion and realism when 343i includes them in Halo.

-Third there’s no way on earth we will ever, “all
agree that sprint hurts the gameplay,” if anything I think that pro sprint is actually the majority with anti-sprinters being the outspoken vocal minority. Sure that’s my opinion based upon what I’ve seen, but it’s enough to diffuse your claim that “all agree that sprint hurts the gameplay.” All do not agree with that claim, I can guarantee you that much. Just read this thread, countless people have stated that they want sprint to stay in Halo and countless reasons backing sprint have been given. I suggested that 343i should create playlists in the next Halo, some with sprint and some without in order to analyze which would be more popular… Furthermore 343i could then poll users via the hugely successful Halo Community Feedback (HCF) polls to accurately gauge how many people actually like or dislike sprint. That’s about as close to an accurate assessment that we’ll ever get; however anti-sprinters said they don’t want this. Anti sprinters don’t seem to care what the majority wants (based upon the replies I’ve received here in this thread) as long as they get what they want.

  1. Agreed and well stated. That’s part of why I’ve accepted sprint/no shoot in Halo 5… Even though I’d actually prefer sprint/shoot I’ve been totally okay with enhancing competitive gameplay by excluding sprint/shoot.

  2. I also liked the spawn system in CE… I liked 2’s even better and I agree that memorizing spawns was a difficult craft to master. I still think that sprint helps break up the unfair advantage of such memorization- it’s like counting cards in Vegas. If you not only memorize where your opponents will spawn but you also know how fast they’re going to move from that spawn to the next location then it becomes repetitive, boring, and often unfair for your opposition which even leads to more spawn trapping… Furthermore if this was possible in the next Halo game it would actually increase farming in Halo 6 which is another reason why sprint should stay.

  3. I agree that CE had the fastest MP between 1, 2, and 3 but definitely not when compared to Reach, 4, or 5. Not having sprint was always slower in Halo- maybe strafing was easier to do so if you think that made things faster then that’s your opinion… Strafing was nowhere near as fast as sprint+thrust in Halo 5, just saying. And I challenge anyone to start an equal distance apart on CE with load out weapons on a large map and walk across it to meet up with an enemy player… Then do the same thing on the same re-made map on Reach or 4 or an equivalent distance on a large Halo 5 map and try sprinting to meet up with your opponents… Which would be faster in this test scenario??? You don’t even have to try this as the question should be rhetorical because common sense dictates that you can traverse across maps faster with sprint.

  4. Well if you really care less what your fellow fans want then why even debate with me in the first place? Thankfully you don’t run 343i because they do care about fan feedback as demonstrated by the Halo Community Feedback (HCF) program and multiple open betas before they finish games. Fortunately for the majority, they will actually listen to them and implement changes based upon fan feedback whether you like that concept or not. Hey, Halo games don’t cater to everything I want either but I understand how fan feedback works. Furthermore I personally greatly appreciate 343i’s incorporation of fan feedback into their development cycles. If the majority want sprint there’s really no longer any logical arguments for the anti-sprint minority to stand upon to call for removing it.

  5. Increasing BMS is not the answer for a multitude of reasons I’ve discussed several times before. The result is still one boring speed no matter what you set it to… And you can’t have it set to sprint-like speeds anyway so all the restrictions that come with removing sprint still stand anyway you cut it when you talk about removing it.

  6. The main problem with Halo 3 in the competitive community was the movement speed. It took them a long time to fix this and agree upon a new base movement speed as a result which led to a LOT OF TIME where Halo 3 was viewed as not being competitive enough… Eventually yes, the MLG community adapted and figured it out- they had to take matters into their own hands by increasing the base movement speed to make the game more competitive. This was a huge problem and it took a very, very long time for the MLG community to decide and actually universally agree upon 10% faster base movement speed in order to compensate for Halo 3’s default BMS being too slow. That’s what happened and nowadays anti-sprinters are trying to write this off by claiming it was done for FoV or strafing, among other unsubstantiated and invalid claims because they know the truth doesn’t support removing sprint. The truth is that removing sprint would create the base movement speed problem all over again, resulting in another crisis for the pro community just like not having sprint did during the Halo 3 days.

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> > > > > > > > > > > > > > > > > > > > Sprint in halo simply is not necessary. It is as basic a concept as that.
> > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > True, but there are benefits to it. There isn’t an inheretly right answer. It’s not a black and white issue. True it doesn’t NEED to be in the game, but it also doesn’t NEED to leave.
> > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > False, there isn’t a correct answer. Sprint in halo is like changing the rules of basketball so you don’t have to dribble. It is game changing. Sprint should not be in halo, specifically competitive “arena” halo, simple as that. For more casual/experimental modes, sure, put it in there why not. But on the core competitive side of the game, sprint has no place.
> > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > I believe this is closer to the truth than a lot of other arguments TBH. People can bicker over the differences it makes in the game play all day long if they want and get into the most tedious details possible… but that’s basically doing the job the devs have already done anyway… it’s dissecting the effects it has on the game.
> > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > It’s true that there isn’t a correct answer, but using the effects it has as bickering points is moot. The bottom line isn’t whether the game does or does not NEED it. What it all boils down to is whether people like the effects it has, to the point that they won’t play the game if it isn’t there or vice versa.
> > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > Personally, I don’t like sprint and I don’t need to offer a single explanation of what effects it has on the game at all, in order to say I don’t want it, or to justify why I feel that way.
> > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > Exactly. Especially since most people have their preformed opinion or stance, providing reasons will do nothing to change anyones mind and will only serve to start arguments.
> > > > > > > > > > > > > > >
> > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > I am sorry but you guys are wrong. It as a simple matter of defining the problem, and then using logic and quantitative variables in order to come to the logical and objective conclusion. What people enjoy can be an opinion. However, what is objectively better or worse for competitive gameplay is often a matter of objective fact.
> > > > > > > > > > > > > >
> > > > > > > > > > > > > >
> > > > > > > > > > > > > > Again if it was so crucial to competetive gameplay, and so objectively obvious, why do the pros not play with sprint turned off?
> > > > > > > > > > > > >
> > > > > > > > > > > > >
> > > > > > > > > > > > > They do not have a choice. 343 is in charge of the ruleset. The Pros also do not want sprint in the game, but they can’t get 343 to remove it.
> > > > > > > > > > > >
> > > > > > > > > > > >
> > > > > > > > > > > > Ok, what about outside of HCS or is that the only one? And pros seem to have quite a but of pull wit 343, so why hasn’t 343 removed sprint? They needed the radar because of pros, the nerfed sprint because of pros. Why not remove it entirely if they all wanted it gone?
> > > > > > > > > > >
> > > > > > > > > > >
> > > > > > > > > > > Sorry, I had a typo. Pros also do NOT want Radar and can’t get it removed. They have kept it because 343 wanted universal setting for H5 (the same settings in Warzone as in Arena).
> > > > > > > > > >
> > > > > > > > > >
> > > > > > > > > > mine was a typo as well. My phone autocorrected nerfed to needed
> > > > > > > > >
> > > > > > > > >
> > > > > > > > > If pros had complete control over the comp settings, then radar would be removed along with spring. Then the rest of the game could have the more casual settings. It is really the best of both worlds. I think that is what more people need to realize.
> > > > > > > >
> > > > > > > >
> > > > > > > > it’s a good thing pros don’t have control. Sprint is one thing. Radar… Now that’d be ridiculous
> > > > > > >
> > > > > > >
> > > > > > > “Well then you are lost”…
> > > > > >
> > > > > >
> > > > > > Hate to break it to you man. But you’re definitely in the minority on radar.
> > > > > >
> > > > > > And if you want a solely competitive experience, Halo is not your game. Might wanna try CS:GO
> > > > >
> > > > >
> > > > > You do not understand what I am saying. Nor do you know what you are talking about when saying I am in the “minority,” the comp community doesn’t dwell here. There is room for Halo to be a great competitive game as well as a great casual game. It is sad you can not see that. Sad that you are happy with it being mediocre on both parts…
> > > >
> > > >
> > > > You have no idea what youre talking about if you think a majority of the community wants radar removed. If that was the case bungie would have removed it long ago, before 343 even existed! But they didnt. You are talking about keeping all the casual people in warzone and customs and only having settings for the ultra competetive in arena. And if you think the competetive community is the majority of halo’s fanbase, you should think again. There is a reason games like cod are the most popular, because they are casual. Casual gamers always have and always will outnumber ultra competetive. Halo 3’s social playlists were usually the most populated. Halo Reach was quite popular and only had a couple ultra competetive playlists.
> > > >
> > > > Anyway, this is off topic. this thread is on sprint. If you’d like a thread on radar or the competetiveness of Halo, we can make a new one if you want.
> > >
> > >
> > > You simply can not understand what I am talking about. Oh well. That is unfortunate. I said Both an coexist… what is so hard about that to understand
> >
> >
> > But you have explained several times, that sprint should stay out of arena. And that it should be limited to custom games, inferring that’s where the casuals are. If that’s your idea of coexisting, I don’t think that’s necessarily fair.
>
>
> Once again, wrong. Read more carefully next time. I said custom games/casual game types. (BTB, Warzone, Flood)

Alright sorry, must’ve misread you somewhere along the lines. Sorry. That still discounts a large portion of the community. I guess if you only want to play casually you would only play BTB, Flood, maybe breakout, warzone, and action sack.

And they’ve had slayer pro before. Why not just bring it back? Or a classic gameplay playlist (o wait that last one wouldn’t satisfy you cuz it would have radar, because radar has always been in halo)

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> > > > > > I agree, however it should be removed from game modes such as SWAT and Breakout… Why?
> > > > > >
> > > > > > No Spartan Charging, No Ground Pounding from Outta Nowhere (insert Randy Orton meme here)
> > > > > >
> > > > > > Also No Meleeing - Its a cheap kill.
> > > > >
> > > > >
> > > > > Isn’t the point of swat no shields and insta-kill headshots? There’s multiple ways to get kills, why should everyone be restrained to only shooting?
> > > >
> > > >
> > > > It proves that you can get kills without buffalo charging or killing someone with Supermans entrance.
> > >
> > >
> > > But if your just doing that I swat you’re likely to lose. They are just additional tactics to use. Halo isn’t just about getting as many kills as possible with precision weapons and only precision weapons, no mater the game mode.
> >
> >
> > In SWAT you have to aim for the head, not use 3 types of melee abilities…
>
>
> You know they included melee in the original swat for a reason. Nothing discounting that. Spartan charge and ground pound are just evolutions of that. But like you said, the goal is to aim for the head, and if you try ground pounding and Spartan charging all over the place you are likely to die. A lot. You are more likely to die trying toground pound in swat than actually landing a successful ground pound.

Im talking mostly about Spartan Charge than Ground Pound. So when you walk around a corner you dont get spartan charged.

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> > > > > > > I agree, however it should be removed from game modes such as SWAT and Breakout… Why?
> > > > > > >
> > > > > > > No Spartan Charging, No Ground Pounding from Outta Nowhere (insert Randy Orton meme here)
> > > > > > >
> > > > > > > Also No Meleeing - Its a cheap kill.
> > > > > >
> > > > > >
> > > > > > Isn’t the point of swat no shields and insta-kill headshots? There’s multiple ways to get kills, why should everyone be restrained to only shooting?
> > > > >
> > > > >
> > > > > It proves that you can get kills without buffalo charging or killing someone with Supermans entrance.
> > > >
> > > >
> > > > But if your just doing that I swat you’re likely to lose. They are just additional tactics to use. Halo isn’t just about getting as many kills as possible with precision weapons and only precision weapons, no mater the game mode.
> > >
> > >
> > > In SWAT you have to aim for the head, not use 3 types of melee abilities…
> >
> >
> > You know they included melee in the original swat for a reason. Nothing discounting that. Spartan charge and ground pound are just evolutions of that. But like you said, the goal is to aim for the head, and if you try ground pounding and Spartan charging all over the place you are likely to die. A lot. You are more likely to die trying toground pound in swat than actually landing a successful ground pound.
>
>
> Im talking mostly about Spartan Charge than Ground Pound. So when you walk around a corner you dont get spartan charged.

Don’t rush around the corner. And sprintig around in swat is also pretty risky, trying to get a Spartan charge.

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> 7) The main problem with Halo 3 in the competitive community was the movement speed. It took them a long time to fix this and agree upon a new base movement speed as a result which led to a LOT OF TIME where Halo 3 was viewed as not being competitive enough… Eventually yes, the MLG community adapted and figured it out- they had to take matters into their own hands by increasing the base movement speed to make the game more competitive. This was a huge problem and it took a very, very long time for the MLG community to decide and actually universally agree upon 10% faster base movement speed in order to compensate for Halo 3’s default BMS being too slow. That’s what happened and nowadays anti-sprinters are trying to write this off by claiming it was done for FoV or strafing, among other unsubstantiated and invalid claims because they know the truth doesn’t support removing sprint. The truth is that removing sprint would create the base movement speed problem all over again, resulting in another crisis for the pro community just like not having sprint did during the Halo 3 days.

Point #7 cuz we’re done arguing anything else till senses come to reality.

H3 BMS was not an issue. Look up vids comparing it to other games of the franchise. Ironic that hreach and after happen to be the slowest in BMS and pacing overall. So if h3s “BMS” ruined competive play, why is it not now? It’s even worse than h3s lol. Sorry to say, but you haven’t given any resource showing anything that relates to h3s BMS being an issue where as I can google up “halo 3 base movement speed” and you’ll see many reference/tests only to find it was the same as 1-3 and then say the FoV was the issue. Did mlg touch BMS? Correct! But only to fix the -Yoink- effect FoV had, not slow gameplay.

How much did you watch h3 mlg? Where are you gathering this conclusion from? Or is it only a thought that you’re turning into fact? I don’t think I’ve seen anyone but you say this, yet I see many already tell you that the FoV was the issue yet you refuse to believe it, then say it’s invalid, without showing anything to show for it, and you wonder why so many don’t take every word you say seriously on this…

> 2625759425619671;10394:
> > 2533274819567236;10368:
> >
>
>
> I’ve only complained about disrespecting people in the debate, which you continued on with in your reply here. Honestly you need to be more subjective to the opposing view point, especially if you’re going to keep asking people to tell you why sprint should stay.
>
> 1) Vehicles did not make up for the extremely slow movement speed in Halo 3- not to mention there were never enough of them for everyone in a Big Team map. Teleporters and Man Canons are a slight reprieve to the problem but those are directional and only occasionally cover moving from point a to point b. Those aren’t going to make up for not being able to move around a map any faster- especially since people routinely camped on opposite ends of teleporters and man canons preventing them from being a valid alternative method of transportation to sprint. Speed boost power ups were also rare to find and temporary; leaving a big trail showing all the enemies you were using it and where you were going. Speed boosts can’t fix anything either; particularly on a BTB map if only one person gets to use it at a time anyway.
>
> 2) If you’re only half sure what I said then maybe you shouldn’t try to respond. You can’t possibly put together a coherent counter argument if you (self-admittedly) didn’t understand the original point in the first place. I can’t begin to follow your point about Batman but let’s keep this on topic and about sprint’s effects in Halo please?? If you do want to discuss this point I recommend that you go back and re-read it without trying to write it off by not even using a valid counter argument.
>
> 3) You may prefer less predictive combat but there’s no way you can claim that the majority agrees with you on that… That’s presumptuous at best but completely illogical for you to try to stand on something like that as if it was fact. Plus my point wasn’t that I wanted unpredictable combat as you just argued about- my point was that sprint makes it less predictive… You can still learn spawn points and predict your opponent, the RNG regarding how quickly the opponent moves from their spawn is good for gameplay.
>
> -It’s the slightly less predicable combat that is beneficial
>
> -The result of sprint in Halo in nowhere near as comparable to Call of Duty as you’re implying.
>
> Continued on next post…

  1. Never enough of them? On the average BTB map there was a Warthog, Banshee/Hornet, Tank/Wraith, and a Ghost/Chopper. That ranges from 6-8 people per team. That’s plenty. People also didn’t “routinely” camp teleports and man cannons. You couldn’t even really camp a man cannons because it would result in a normal fight, you’d see them before you landed (before you even took off if you paid attention). God forbid you had to fight through enemies to get to where you wanted to go instead of running past everyone. You don’t seem to understand the concept of pacing. The devs could easily let you go wherever you want as fast as you want, it wasn’t because they screwed up with the mechanics and maps. It was all intentional. Downtime between encounters is a necessity, so you either get place slower than you would like or the respawn timer doubles.

  2. The Batman Begins philosphy is how 343 said they approached Halo 5. They wanted to make it more grounded and immersive. Everything else I said was still relevant to parts of what you said. The fact that you didn’t even bother to elaborate on what you said after I told you I only half understood tells me you probably have nothing to to counter my point with. So don’t bother responding to this section of the post either, since you obviously don’t have anything more to say (no really, don’t, because I won’t even care respond).

  3. If people didn’t care about more predictability, they would’ve loved Halo 4. Everything about Halo 4 resulted in more randomness and unpredictability in history of franchise. Turns out, they didn’t take a liking to it, which is why we got equal starts and weapons on maps back. In case you didn’t notice, people also like Halos skill based ranking system, which are based on skill obviously. People don’t want to leave the rank to be based on unpredictability in a match.

How is combat less predictable because of sprint? You don’t fight when you’re in sprint. If anything, that fact that people can sprint makes it more predictable how the fight will start as opposed to two players being ready the second the see one another.

I didn’t say Halo with sprint and CoD with sprint are comparable. In fact, I implied that they are so different, that that’s the entire reason why it works with CoD and not Halo.

  1. I said I care about what the past and present Halo fans want, not just the current fanbase. Learn to read (really, it’s about time someone told you because you’re not doing a good job at it).

  2. I said more people don’t like randomness in Halo. I didn’t say just the current fanbase, I said past and present Halo fans. Again learn to read.

You see, I do want them to listen to fan feedback. The problem is that they only listen when they want. Fan feedback was that sprint shouldn’t be in Halo, they didn’t listen and now the community is smaller. I don’t want 343 to only listen when it suits them, I want them to listen when it suits the fans best interest (past and present, again, because I know you have a hard time understanding that concept).

  1. I didn’t say “teleporters” I said the ability to teleport. Not hard to understand (for most people).

  2. Yeah, I was around back then and was aware of the state of MLG. Apparently you weren’t aware, so you don’t know.

Halo 1-3 all had the same base speed. The FoV was narrower in Halo 3 which result in the perception of moving at a slower speed. That’s a fact. I’m done arguing facts just because you don’t like them. If there’s a problem prove to me they’re wrong because you’re the only one that thinks so.

And I saw your post that said it took MLG a long time to agree upon and adjust the settings because it wasn’t competitive enough. Sure, if you call two months after release long. Sounds like you’re just pulling this all out of your -Yoink- now. But there’s good news, I’ve come to accept the fact that you are actually just completely clueless (this post was a gift to you, so you could complain some more), so I will no longer be respond to whatever you have to say about this post, but once you accept the facts and learn to read a little better (ok, a lot better), perhaps I’ll be open to discussion again.

if you don’t like sprint don’t sprint its that simple

> 2533274923562209;10428:
> > 2625759425619671;10424:
> > > 2533274943854776;10407:
> > > > 2625759425619671;10189:
> > > >
> >
> >
> > 7) The main problem with Halo 3 in the competitive community was the movement speed. It took them a long time to fix this and agree upon a new base movement speed as a result which led to a LOT OF TIME where Halo 3 was viewed as not being competitive enough… Eventually yes, the MLG community adapted and figured it out- they had to take matters into their own hands by increasing the base movement speed to make the game more competitive. This was a huge problem and it took a very, very long time for the MLG community to decide and actually universally agree upon 10% faster base movement speed in order to compensate for Halo 3’s default BMS being too slow. That’s what happened and nowadays anti-sprinters are trying to write this off by claiming it was done for FoV or strafing, among other unsubstantiated and invalid claims because they know the truth doesn’t support removing sprint. The truth is that removing sprint would create the base movement speed problem all over again, resulting in another crisis for the pro community just like not having sprint did during the Halo 3 days.
>
>
> Point #7 cuz we’re done arguing anything else till senses come to reality.
>
> H3 BMS was not an issue. Look up vids comparing it to other games of the franchise. Ironic that hreach and after happen to be the slowest in BMS and pacing overall. So if h3s “BMS” ruined competive play, why is it not now? It’s even worse than h3s lol. Sorry to say, but you haven’t given any resource showing anything that relates to h3s BMS being an issue where as I can google up “halo 3 base movement speed” and you’ll see many reference/tests only to find it was the same as 1-3 and then say the FoV was the issue. Did mlg touch BMS? Correct! But only to fix the -Yoink- effect FoV had, not slow gameplay.
>
> How much did you watch h3 mlg? Where are you gathering this conclusion from? Or is it only a thought that you’re turning into fact? I don’t think I’ve seen anyone but you say this, yet I see many already tell you that the FoV was the issue yet you refuse to believe it, then say it’s invalid, without showing anything to show for it, and you wonder why so many don’t take every word you say seriously on this…

The only source (source… not “resource,” btw) needed is that it took months to figure out that one base movement speed was the problem with Halo 3 for the MLG community and it took so small amount of time and effort for them to further develop and agree upon a way to fix the problem. The fix was to increase BMS by 10%. Nothing about that was made up or even requires a source so get over yourself. You aren’t providing any more justification than I am to support WHY that actually happened either. I’ve heard opinions about FoV, opinions about strafing, but you know what? Ultimately the decision had to be made to increase BMS by 10% from the default setting- that much is obvious. It’s therefore so blatantly obvious that one BMS was the problem in Halo 3 and the fact of the matter is that this problem needed to be fixed. That much is undeniable because it’s universally known that it actually happened and you need no source to prove it.

And if you didn’t take care what I said it’s funny how much time and effort you’ve expended trying to counter my multiple logical arguments for keeping sprint… Just like you’re doing right now, you wouldn’t have responded if you honestly didn’t take it seriously. But you do and the truth about the problems that one BMS would cause to the next Halo are blatant. If the pro community had to spend months of time and effort collaborating to fix the problems caused by one BMS in Halo 3 then history would repeat itself all over again… No doubt you wouldn’t care less because you’d have gotten what you wanted even if it was at the expense of the rest of the community.

> 2533274892566631;10430:
> if you don’t like sprint don’t sprint its that simple

I can make a collection of this predicable line from different people.

> 2625759425619671;10431:
> > 2533274923562209;10428:
> > > 2625759425619671;10424:
> > > > 2533274943854776;10407:
> > > > > 2625759425619671;10189:
> > > > >
> > >
> > >
> > > 7) The main problem with Halo 3 in the competitive community was the movement speed. It took them a long time to fix this and agree upon a new base movement speed as a result which led to a LOT OF TIME where Halo 3 was viewed as not being competitive enough… Eventually yes, the MLG community adapted and figured it out- they had to take matters into their own hands by increasing the base movement speed to make the game more competitive. This was a huge problem and it took a very, very long time for the MLG community to decide and actually universally agree upon 10% faster base movement speed in order to compensate for Halo 3’s default BMS being too slow. That’s what happened and nowadays anti-sprinters are trying to write this off by claiming it was done for FoV or strafing, among other unsubstantiated and invalid claims because they know the truth doesn’t support removing sprint. The truth is that removing sprint would create the base movement speed problem all over again, resulting in another crisis for the pro community just like not having sprint did during the Halo 3 days.
> >
> >
> > Point #7 cuz we’re done arguing anything else till senses come to reality.
> >
> > H3 BMS was not an issue. Look up vids comparing it to other games of the franchise. Ironic that hreach and after happen to be the slowest in BMS and pacing overall. So if h3s “BMS” ruined competive play, why is it not now? It’s even worse than h3s lol. Sorry to say, but you haven’t given any resource showing anything that relates to h3s BMS being an issue where as I can google up “halo 3 base movement speed” and you’ll see many reference/tests only to find it was the same as 1-3 and then say the FoV was the issue. Did mlg touch BMS? Correct! But only to fix the -Yoink- effect FoV had, not slow gameplay.
> >
> > How much did you watch h3 mlg? Where are you gathering this conclusion from? Or is it only a thought that you’re turning into fact? I don’t think I’ve seen anyone but you say this, yet I see many already tell you that the FoV was the issue yet you refuse to believe it, then say it’s invalid, without showing anything to show for it, and you wonder why so many don’t take every word you say seriously on this…
>
>
> The only resource needed is that it took months to figure out that one base movement speed was the problem with Halo 3 for the MLG community and it took so small amount of time and effort for them to further develop and agree upon a way to fix the problem. The fix was to increase BMS by 10%. Nothing about that was made up or even requires a source so get over yourself.
>
> And if you didn’t take care what I said it’s funny how much time and effort you’ve expended trying to counter my multiple logical arguments for keeping sprint… Just like you’re doing right now, you wouldn’t have responded if you honestly didn’t take it seriously. But you do and the truth about the problems that one BMS would cause to the next Halo are blatant. If the pro community had to spend months of time and effort collaborating to fix the problems caused by one BMS in Halo 3 then history would repeat itself all over again… No doubt you wouldn’t care less because you’d have gotten what you wanted even if it was at the expense of the rest of the community.

My issue is your baseless assumptions lol. When you pm’d me you said I’m just like any anti-sprinter yet I’m not even in full support, you’d know that had you read my crap. Next question. Why was the speed not an issue in CE or h2(the game that arguably defined mlg)? Why did it all of a sudden start with h3, which had the same speed as CE and h2? Why is no one saying it’s an issue with overwatch in the E-sport scene? CSGO?

Just to come off as clear (and nice as possible): I have no issue if people like sprint. I don’t hate it nor do I like it. However, there are better ways to achieve what sprint does without sacrificing other parts of the game. Want fast paced gameplay? Faster BMS does work. It’s proven to work in the past as well, and there are games that do it to this day. Want immersion? That’s debatable entirely on ones mind. You may see sprint immersive, but another won’t when it limits what you do in combat readiness and predictability. It’s why (multiplayer wise) immersion is never a good way to follow on mechanics unless it’s a lore driven game from the start. Halos multiplayer wasn’t built on lore, that’s why there’s a rift after a near 10 years without it and then the sudden 180 on adding lore reasons with reach and after.

sorry if you see me as being an -Yoink-, it really isn’t my intention, but I believe you’re blowing things out of proportion just as others have as well. Again, I don’t care if you like sprint, I’ve no issue with that, but you list reasons that can be achieved in different ways that can ALSO appease others as well where as the current iteration of sprint doesn’t play out for everyone. Are you really vs a simple fix to BMS? Why? How? Previous and current games made/make it work. Why can’t halo? Even it has done it in the past. The issue is both sides don’t see eye to eye. Pro sprint can’t see that other means can achieve what they’re looking for while anti-sprint could compromise a mode, the campaign (which even then some would still be vs), customs, ect ect. its quite the stretch to have 343 make 50% of the game for pro sprint and the other 50% for anti sprint as both will be taking away from one another.

> 2533274819567236;10429:
> > 2625759425619671;10394:
> > > 2533274819567236;10368:
> > >
> >
> >
> > I’ve only complained about disrespecting people in the debate, which you continued on with in your reply here. Honestly you need to be more subjective to the opposing view point, especially if you’re going to keep asking people to tell you why sprint should stay.
>
>
> 1) Never enough of them? On the average BTB map there was a Warthog, Banshee/Hornet, Tank/Wraith, and a Ghost/Chopper. That ranges from 6-8 people per team. That’s plenty. People also didn’t “routinely” camp teleports and man cannons. You couldn’t even really camp a man cannons because it would result in a normal fight, you’d see them before you landed (before you even took off if you paid attention). God forbid you had to fight through enemies to get to where you wanted to go instead of running past everyone. You don’t seem to understand the concept of pacing. The devs could easily let you go wherever you want as fast as you want, it wasn’t because they screwed up with the mechanics and maps. It was all intentional. Downtime between encounters is a necessity, so you either get place slower than you would like or the respawn timer doubles.
>
> 2) -Omitted at Zr0Fear v2’s request-
>
> 3) How is combat less predictable because of sprint?
>
> 4) I said I care about what the past and present Halo fans want, not just the current fanbase.
>
> 5) Again learn to read.
>
> 6) I didn’t say “teleporters” I said the ability to teleport. Not hard to understand (for most people).
>
> 7) Yeah, I was around back then and was aware of the state of MLG. Apparently you weren’t aware, so you don’t know.
>
> Sounds like you’re just pulling this all out of your -Yoink- now. But there’s good news, I’ve come to accept the fact that you are actually just completely clueless (this post was a gift to you, so you could complain some more), so I will no longer be respond to whatever you have to say about this post, but once you accept the facts and learn to read a little better (ok, a lot better), perhaps I’ll be open to discussion again.

Do you really take the time to sit down and read posts before attempting to post your counter arguments? I don’t mean that to be offensive, believe me I certainly wouldn’t ever want to act like you do in this thread… All of your little one-liner responses are making it clear that you are not even reading the points that you’re trying to counter.

  1. Vehicles were not a substitute for sprint.

Okay, put one driver into four vehicles then what are you left with? I’ll give you a hint, the answer doesn’t equate to everyone driving in vehicles; nor is it even close.

Since you seem to need help with addition/subtraction here, allow me… In Halo 3 BTB you have 8 people on one team… So 8 minus 4 = 4 people left walking.

And sorry to have to do this, but I must help you with again with the numbers in order to remind you how it really went down with vehicles in Halo 3-

There were no flying vehicles on Stand Off… There was only one Warthog and a mongoose per side… So 8-2=6 people left walking again (~12 out of the 16 total) . (The mongoose doesn’t do much at spawn either as they offer no legitimate offense so most of the time you had 12-14 people walking in that map)

On Sandtrap there was one Banshee in the middle of the map that had an unbearably long respawn timer. Otherwise at spawn you only have access to one Chopper, one Warthog or one Mongoose (Elephants were not on every setting and were slower than walking so as fun as they were, this doesn’t constitute a logical alternative to walking). So 8-3=5 people left walking (10 out of the 16 total) . (The mongoose doesn’t do much at spawn either as they offer no legitimate offense so most of the time you had 6 people walking in that map)

Avalanche was actually alright if you were lucky enough to grab a decent vehicle. In most settings you had either a hornet OR a banshee… And a warthog or two and a ghost if you were lucky. So you might get up to 6 people per team driving, with only 2 walking IF you didn’t have those never ending supplies of randoms that always wanted to snatch up the 2-person vehicles and drive off solo. There were still always a ton of people walking- a wide variety of anti vehicle weapons and equipment map sure of this and once your vehicle was inevitably destroyed you were resigned to walking yet again.

In the right settings Valhalla afforded the best selection of vehicles, but later settings reduced the vehicle count in this map. Under the best vehicle settings, you still had about 3-6 people per team (6-12 out of the 16 total) forced to walk again no matter what depending on the team’s ability to share vehicles and work together.

Last Resort typically sported hog and a ghost on one side and Hog, Ghost, and Mongoose on the beach if you were playing an objective game (It was most often the case in MM for this map) So you have 5-6 people walking on the defending side and 4-6 people walking on the attacking end.

Rat’s Nest was pretty much all 16 people walking. You could jump in a Hog or a Ghost if you didn’t mind doing endless laps around the map but you still had 5-6 people per team walking.

Despite what you say it wasn’t about if you paid attention. If you had any amount of randoms on your team then all it takes is for ONE person to spawn closer to a vehicle then you and it’s gone. You could give it ALL of your focus and attention but you can’t beat somebody who spawns closer than you (Unless you had sprint you know that would have helped get to those vehicles). The incredibly long downtime between vehicles respawning was indeed intentional but that just made them so much less useful that they were even less of a viable alternative to walking

  1. As stated multiple times before- if you know when and where your opponents spawn PLUS exactly how long it’ll take for them to move from one place to another then it’s more predictive. Add sprint and you take one factor out of that equation to make combat slightly less predictable because you don’t know how long it’ll take for your opponent to transition across the map. The slight increase in RNG is more challenging, more enjoyable, and makes the game more replayable as a result.

  2. Looks like you have nothing else to contribute to the original point here? I quoted you btw, so it’s sort of hard for you to try to change exactly what you said now.

  3. Again, I just directly quoted you so perhaps you should edit your posts a little bit before you hit submit if you want to go back on your words now.

  4. Really?? You know what, you completely blew off the original point when you said, “teleporting,” to begin with, but still let me remind you that you do require teleporters in order to teleport in the first place… Unless you meant to blow off my original point by suggesting instead that players should be able to use magic to apparate wherever they please on maps? Really if you can’t respond to my original point that’s okay, but no need to drift off into a discussion about adding supernatural effects to Halo. This thread is about sprint and the effects that it has on Halo so let’s keep things in perspective, shall we?

  5. “No I know more about Halo 3 MLG!!” “No, me!” Like really, is that what you’re trying to degrade this discussion to right now? And I’m positive you’ll be around. Maybe not with that tag but you’ll be here. All I have to say about that is that you’ll know when I’m responding to you because I only need to use this one GamerTag to do it. And I don’t need to curse back at you or flail around with petty insults to do it either.

> 2533274892566631;10430:
> if you don’t like sprint don’t sprint its that simple

It’s not.

I feel.like atleast 1000 posts in this thread are just people repeatedly saying this totally nonsensical statement.

> 2533274913913392;10427:
> > 2535441687762024;10426:
> > > 2533274913913392;10421:
> > > > 2535441687762024;10415:
> > > > > 2533274913913392;10351:
> > > > > > 2535441687762024;10347:
> > > > > > > 2535417897791132;10346:
> > > > > > > > 2535441687762024;10341:
> > > > > > > > I agree, however it should be removed from game modes such as SWAT and Breakout… Why?
> > > > > > > >
> > > > > > > > No Spartan Charging, No Ground Pounding from Outta Nowhere (insert Randy Orton meme here)
> > > > > > > >
> > > > > > > > Also No Meleeing - Its a cheap kill.
> > > > > > >
> > > > > > >
> > > > > > > Isn’t the point of swat no shields and insta-kill headshots? There’s multiple ways to get kills, why should everyone be restrained to only shooting?
> > > > > >
> > > > > >
> > > > > > It proves that you can get kills without buffalo charging or killing someone with Supermans entrance.
> > > > >
> > > > >
> > > > > But if your just doing that I swat you’re likely to lose. They are just additional tactics to use. Halo isn’t just about getting as many kills as possible with precision weapons and only precision weapons, no mater the game mode.
> > > >
> > > >
> > > > In SWAT you have to aim for the head, not use 3 types of melee abilities…
> > >
> > >
> > > You know they included melee in the original swat for a reason. Nothing discounting that. Spartan charge and ground pound are just evolutions of that. But like you said, the goal is to aim for the head, and if you try ground pounding and Spartan charging all over the place you are likely to die. A lot. You are more likely to die trying toground pound in swat than actually landing a successful ground pound.
> >
> >
> > Im talking mostly about Spartan Charge than Ground Pound. So when you walk around a corner you dont get spartan charged.
>
>
> Don’t rush around the corner. And sprintig around in swat is also pretty risky, trying to get a Spartan charge.

I dont really play SWAT often so when I do, I usually get melee’d, and don’t say “dont fight close range” because most of H5’s maps are quite small (Arena).

> 2533274923562209;10433:
> > 2625759425619671;10431:
> > > 2533274923562209;10428:
> > > > 2625759425619671;10424:
> > > > > 2533274943854776;10407:
> > > > > > 2625759425619671;10189:
> > > > > >
> > > >
> > > >
> > > > 7) The main problem with Halo 3 in the competitive community was the movement speed. It took them a long time to fix this and agree upon a new base movement speed as a result which led to a LOT OF TIME where Halo 3 was viewed as not being competitive enough… Eventually yes, the MLG community adapted and figured it out- they had to take matters into their own hands by increasing the base movement speed to make the game more competitive. This was a huge problem and it took a very, very long time for the MLG community to decide and actually universally agree upon 10% faster base movement speed in order to compensate for Halo 3’s default BMS being too slow. That’s what happened and nowadays anti-sprinters are trying to write this off by claiming it was done for FoV or strafing, among other unsubstantiated and invalid claims because they know the truth doesn’t support removing sprint. The truth is that removing sprint would create the base movement speed problem all over again, resulting in another crisis for the pro community just like not having sprint did during the Halo 3 days.
> > >
> > >
> > > Point #7 cuz we’re done arguing anything else till senses come to reality.
> > >
> > > H3 BMS was not an issue. Look up vids comparing it to other games of the franchise. Ironic that hreach and after happen to be the slowest in BMS and pacing overall. So if h3s “BMS” ruined competive play, why is it not now? It’s even worse than h3s lol. Sorry to say, but you haven’t given any resource showing anything that relates to h3s BMS being an issue where as I can google up “halo 3 base movement speed” and you’ll see many reference/tests only to find it was the same as 1-3 and then say the FoV was the issue. Did mlg touch BMS? Correct! But only to fix the -Yoink- effect FoV had, not slow gameplay.
> > >
> > > How much did you watch h3 mlg? Where are you gathering this conclusion from? Or is it only a thought that you’re turning into fact? I don’t think I’ve seen anyone but you say this, yet I see many already tell you that the FoV was the issue yet you refuse to believe it, then say it’s invalid, without showing anything to show for it, and you wonder why so many don’t take every word you say seriously on this…
>
>
> 1) My issue is your baseless assumptions lol.
>
> 2) When you pm’d me you said I’m just like any anti-sprinter yet I’m not even in full support, you’d know that had you read my crap.
>
> 3) Just to come off as clear (and nice as possible)
>
> 4) sorry if you see me as being an -Yoink-, it really isn’t my intention,
>
> 5) but I believe you’re blowing things out of proportion just as others have as well.
>
> 6) Again, I don’t care if you like sprint, I’ve no issue with that, but you list reasons that can be achieved in different ways that can ALSO appease others as well where as the current iteration of sprint doesn’t play out for everyone.
>
> 7) Are you really vs a simple fix to BMS? Why? How? Previous and current games made/make it work. Why can’t halo?

I PM’d you to try to come to some middle ground with you. I PM’d you in order to avoid de-railing a thread where you decided to toss insults at me instead of logically discussing sprint and the effects it has on Halo. And look at your reply here- you spent about half of it going off-topic to call me out again.

  1. Tried to call me out on “baseless assumptions,” when I’ve provided paragraphs chock-full of rationale, examples, and “resources,” as you call them to support my opinions. And I’m willing to be objective enough to admit that many of those are opinions, but honestly how many “resources,” do you really expect in the first place in a discussion thread about whether or not people want to keep sprint in Halo??

-This an opinionated issue at its core- and people from both sides have often spoke to one another based upon our in-game experiences in past Halo games. You have to be able to accept that, or you’ll else you’ll just end up frustrated time and time again with people. I will give this to you- citing “sources,” does help support ones stance, but in the end of the day most of those sources (such as polls themselves) are based upon opinion as well. You have to be open-minded about that when coming into a debate. If you’ve noticed, I’ve gone through great lengths to point out what I’m basing each of my points upon (including the few of all my points that were based around my own opinion).

  1. I do read your, “crap,” believe me. When you try to jab at someone by calling them a, “baby,” or, “hostile,” just for asking for respect then you should actually expect a much different response then logical counters to each of your points… Yet still, I actually do have the patience to logically respond to you. I understand that you may not agree with me about each of my pro-sprint stances (Regardless of your overall stance on sprint). I’m actually genuinely interested to know what you disagree with me about and to constructively debate this issue with you.

  2. That’s another one of those unnecessary jabs- why can’t you just focus on debating the issue instead of tossing around insults like that? It would be easier for me to understand your points and respond to them if you could cut the “crap,” as you say, and just get to the point about sprint and it’s effects on Halo instead.

  3. I never cursed at you and no need to go there… I prefer to keep this debate as constructive as possible so tossing around a bunch of -Yoinks- at one another is not going to help accomplish anything positive. I don’t think you’re any variation of a “-Yoink-” anyway, I actually like way you’ve formulated your points about sprint when you haven’t been cursing or insulting people. Can we just take this all back a bit to that level again before you started doing things like 1, 2, 3, & 4 from this post so we can just focus on the issue of sprint again?

  4. Can you explain how? I’ve gone back through my posts and let’s see how I’ve done keeping things in “proportion”…

-At **Zr0Fear v2’**s request I listed out 7 pro sprint points here; defending sprint and its effects on Halo… And I respectfully and logically defended those points here and once again here.

-At Obi Wlan Kenobi’s request, I listed out 7 pro sprint points here; respectfully and logically defending sprint and its effects on Halo.

-At LilTygerLilly’s request I listed out 13 pro sprint points here; respectfully and logically defending sprint and its effects on Halo.

-I’ve responded to your posts as well, among many, many other users who have asked me to provide my rationale defending sprint and its effects on Halo.

  1. I’m all for finding a middle ground by constructively debating this issue with people… That’s one of my primary objectives in returning here again and again to debate sprint and its effects on Halo. And look, I know I’ve spent some effort just beckoning a few people to show basic respect and decency for other people on this thread, but honestly it’s sad that I even had to do that at all… And the intent was just to get people to merely respect other peoples’ opinions on this issue in order to ultimately remain on topic. If you want to get on anybody for being, “hostile,” how about you help out with this instead on inflaming the issue even further?

  2. Refer to #5 if you want to know how and why I do indeed want to find a compromise to the issue of sprint in Halo. I don’t personally think that tweaking BMS is the answer to that, and I’ve explained why that is in many of those points that I cited above in #5.

> 2535441687762024;10436:
> > 2533274913913392;10427:
> > > 2535441687762024;10426:
> > > > 2533274913913392;10421:
> > > > > 2535441687762024;10415:
> > > > > > 2533274913913392;10351:
> > > > > > > 2535441687762024;10347:
> > > > > > > > 2535417897791132;10346:
> > > > > > > > > 2535441687762024;10341:
> > > > > > > > > I agree, however it should be removed from game modes such as SWAT and Breakout… Why?
> > > > > > > > >
> > > > > > > > > No Spartan Charging, No Ground Pounding from Outta Nowhere (insert Randy Orton meme here)
> > > > > > > > >
> > > > > > > > > Also No Meleeing - Its a cheap kill.
> > > > > > > >
> > > > > > > >
> > > > > > > > Isn’t the point of swat no shields and insta-kill headshots? There’s multiple ways to get kills, why should everyone be restrained to only shooting?
> > > > > > >
> > > > > > >
> > > > > > > It proves that you can get kills without buffalo charging or killing someone with Supermans entrance.
> > > > > >
> > > > > >
> > > > > > But if your just doing that I swat you’re likely to lose. They are just additional tactics to use. Halo isn’t just about getting as many kills as possible with precision weapons and only precision weapons, no mater the game mode.
> > > > >
> > > > >
> > > > > In SWAT you have to aim for the head, not use 3 types of melee abilities…
> > > >
> > > >
> > > > You know they included melee in the original swat for a reason. Nothing discounting that. Spartan charge and ground pound are just evolutions of that. But like you said, the goal is to aim for the head, and if you try ground pounding and Spartan charging all over the place you are likely to die. A lot. You are more likely to die trying toground pound in swat than actually landing a successful ground pound.
> > >
> > >
> > > Im talking mostly about Spartan Charge than Ground Pound. So when you walk around a corner you dont get spartan charged.
> >
> >
> > Don’t rush around the corner. And sprintig around in swat is also pretty risky, trying to get a Spartan charge.
>
>
> I dont really play SWAT often so when I do, I usually get melee’d, and don’t say “dont fight close range” because most of H5’s maps are quite small (Arena).

Well that is interesting, because according to some people on this thread, EVERYONE knows that the maps are bigger than in past Halos.

> 2533274913913392;10438:
> > 2535441687762024;10436:
> > > 2533274913913392;10427:
> > > > 2535441687762024;10426:
> > > > > 2533274913913392;10421:
> > > > > > 2535441687762024;10415:
> > > > > > > 2533274913913392;10351:
> > > > > > > > 2535441687762024;10347:
> > > > > > > > > 2535417897791132;10346:
> > > > > > > > > > 2535441687762024;10341:
> > > > > > > > > > I agree, however it should be removed from game modes such as SWAT and Breakout… Why?
> > > > > > > > > >
> > > > > > > > > > No Spartan Charging, No Ground Pounding from Outta Nowhere (insert Randy Orton meme here)
> > > > > > > > > >
> > > > > > > > > > Also No Meleeing - Its a cheap kill.
> > > > > > > > >
> > > > > > > > >
> > > > > > > > > Isn’t the point of swat no shields and insta-kill headshots? There’s multiple ways to get kills, why should everyone be restrained to only shooting?
> > > > > > > >
> > > > > > > >
> > > > > > > > It proves that you can get kills without buffalo charging or killing someone with Supermans entrance.
> > > > > > >
> > > > > > >
> > > > > > > But if your just doing that I swat you’re likely to lose. They are just additional tactics to use. Halo isn’t just about getting as many kills as possible with precision weapons and only precision weapons, no mater the game mode.
> > > > > >
> > > > > >
> > > > > > In SWAT you have to aim for the head, not use 3 types of melee abilities…
> > > > >
> > > > >
> > > > > You know they included melee in the original swat for a reason. Nothing discounting that. Spartan charge and ground pound are just evolutions of that. But like you said, the goal is to aim for the head, and if you try ground pounding and Spartan charging all over the place you are likely to die. A lot. You are more likely to die trying toground pound in swat than actually landing a successful ground pound.
> > > >
> > > >
> > > > Im talking mostly about Spartan Charge than Ground Pound. So when you walk around a corner you dont get spartan charged.
> > >
> > >
> > > Don’t rush around the corner. And sprintig around in swat is also pretty risky, trying to get a Spartan charge.
> >
> >
> > I dont really play SWAT often so when I do, I usually get melee’d, and don’t say “dont fight close range” because most of H5’s maps are quite small (Arena).
>
>
> Well that is interesting, because according to some people on this thread, EVERYONE knows that the maps are bigger than in past Halos.

Have you not seen Trench 2.0?

> 2535441687762024;10439:
> > 2533274913913392;10438:
> > > 2535441687762024;10436:
> > > > 2533274913913392;10427:
> > > > > 2535441687762024;10426:
> > > > > > 2533274913913392;10421:
> > > > > > > 2535441687762024;10415:
> > > > > > > > 2533274913913392;10351:
> > > > > > > > > 2535441687762024;10347:
> > > > > > > > > > 2535417897791132;10346:
> > > > > > > > > > > 2535441687762024;10341:
> > > > > > > > > > > I agree, however it should be removed from game modes such as SWAT and Breakout… Why?
> > > > > > > > > > >
> > > > > > > > > > > No Spartan Charging, No Ground Pounding from Outta Nowhere (insert Randy Orton meme here)
> > > > > > > > > > >
> > > > > > > > > > > Also No Meleeing - Its a cheap kill.
> > > > > > > > > >
> > > > > > > > > >
> > > > > > > > > > Isn’t the point of swat no shields and insta-kill headshots? There’s multiple ways to get kills, why should everyone be restrained to only shooting?
> > > > > > > > >
> > > > > > > > >
> > > > > > > > > It proves that you can get kills without buffalo charging or killing someone with Supermans entrance.
> > > > > > > >
> > > > > > > >
> > > > > > > > But if your just doing that I swat you’re likely to lose. They are just additional tactics to use. Halo isn’t just about getting as many kills as possible with precision weapons and only precision weapons, no mater the game mode.
> > > > > > >
> > > > > > >
> > > > > > > In SWAT you have to aim for the head, not use 3 types of melee abilities…
> > > > > >
> > > > > >
> > > > > > You know they included melee in the original swat for a reason. Nothing discounting that. Spartan charge and ground pound are just evolutions of that. But like you said, the goal is to aim for the head, and if you try ground pounding and Spartan charging all over the place you are likely to die. A lot. You are more likely to die trying toground pound in swat than actually landing a successful ground pound.
> > > > >
> > > > >
> > > > > Im talking mostly about Spartan Charge than Ground Pound. So when you walk around a corner you dont get spartan charged.
> > > >
> > > >
> > > > Don’t rush around the corner. And sprintig around in swat is also pretty risky, trying to get a Spartan charge.
> > >
> > >
> > > I dont really play SWAT often so when I do, I usually get melee’d, and don’t say “dont fight close range” because most of H5’s maps are quite small (Arena).
> >
> >
> > Well that is interesting, because according to some people on this thread, EVERYONE knows that the maps are bigger than in past Halos.
>
>
> Have you not seen Trench 2.0?

No I actually havent. but I wasnt discounting you. My last post wasnt even directed at you necessarily, even though I quoted you, It was more so directed at the ‘other people on this thread’ I mention. I actually agree with you and think the size of maps hasnt overly changed that much from past games. But there are some people on this thread who will go to war over the fact that you suggest maps arent stretched out.

<mark>This post has been edited by a moderator. Please refrain from making posts that do not contribute to the topic at hand.</mark>

*Original post. Click at your own discretion.

This thread is still sprinting forward and onwards I see lol

> 2533274913913392;10440:
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> > > > 2535441687762024;10436:
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> > > > > > 2535441687762024;10426:
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> > > > > > > > 2535441687762024;10415:
> > > > > > > > > 2533274913913392;10351:
> > > > > > > > > > 2535441687762024;10347:
> > > > > > > > > > > 2535417897791132;10346:
> > > > > > > > > > > > 2535441687762024;10341:
> > > > > > > > > > > > I agree, however it should be removed from game modes such as SWAT and Breakout… Why?
> > > > > > > > > > > >
> > > > > > > > > > > > No Spartan Charging, No Ground Pounding from Outta Nowhere (insert Randy Orton meme here)
> > > > > > > > > > > >
> > > > > > > > > > > > Also No Meleeing - Its a cheap kill.
> > > > > > > > > > >
> > > > > > > > > > >
> > > > > > > > > > > Isn’t the point of swat no shields and insta-kill headshots? There’s multiple ways to get kills, why should everyone be restrained to only shooting?
> > > > > > > > > >
> > > > > > > > > >
> > > > > > > > > > It proves that you can get kills without buffalo charging or killing someone with Supermans entrance.
> > > > > > > > >
> > > > > > > > >
> > > > > > > > > But if your just doing that I swat you’re likely to lose. They are just additional tactics to use. Halo isn’t just about getting as many kills as possible with precision weapons and only precision weapons, no mater the game mode.
> > > > > > > >
> > > > > > > >
> > > > > > > > In SWAT you have to aim for the head, not use 3 types of melee abilities…
> > > > > > >
> > > > > > >
> > > > > > > You know they included melee in the original swat for a reason. Nothing discounting that. Spartan charge and ground pound are just evolutions of that. But like you said, the goal is to aim for the head, and if you try ground pounding and Spartan charging all over the place you are likely to die. A lot. You are more likely to die trying toground pound in swat than actually landing a successful ground pound.
> > > > > >
> > > > > >
> > > > > > Im talking mostly about Spartan Charge than Ground Pound. So when you walk around a corner you dont get spartan charged.
> > > > >
> > > > >
> > > > > Don’t rush around the corner. And sprintig around in swat is also pretty risky, trying to get a Spartan charge.
> > > >
> > > >
> > > > I dont really play SWAT often so when I do, I usually get melee’d, and don’t say “dont fight close range” because most of H5’s maps are quite small (Arena).
> > >
> > >
> > > Well that is interesting, because according to some people on this thread, EVERYONE knows that the maps are bigger than in past Halos.
> >
> >
> > Have you not seen Trench 2.0?
>
>
> No I actually havent. but I wasnt discounting you. My last post wasnt even directed at you necessarily, even though I quoted you, It was more so directed at the ‘other people on this thread’ I mention. I actually agree with you and think the size of maps hasnt overly changed that much from past games. But there are some people on this thread who will go to war over the fact that you suggest maps arent stretched out.

Oh, okay.