The sprint discussion thread

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> > > Wrong, you need two movement speeds to add variation.
> >
> >
> > 1. Why?
> >
> > 2. You don’t need sprint to accomplish this.
>
>
> Changes encounters.

That doesn’t make it good.

How sprint is suppose to be a plus is still beyond me even though halo has had it since Reach and has nerfed it considerably since it still is yoinking up the game in the exact ways that domino into a whole mess of bad. I could go into how it destroys maps and weapon variety. The reason why we cant have as many real unique weapons is because of sprint. Needler wouldn’t be the only one. I’d say more but its a dead horse.
#11%

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> > > Wrong, you need two movement speeds to add variation.
> >
> >
> > 1. Why?
> >
> > 2. You don’t need sprint to accomplish this.
>
>
> Changes encounters.

How does it change encounters in a meaningful way that a single base movement speed wouldn’t?

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> > > > > > > > > > > > > > > > > Sprint in halo simply is not necessary. It is as basic a concept as that.
> > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > True, but there are benefits to it. There isn’t an inheretly right answer. It’s not a black and white issue. True it doesn’t NEED to be in the game, but it also doesn’t NEED to leave.
> > > > > > > > > > > > > > >
> > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > False, there isn’t a correct answer. Sprint in halo is like changing the rules of basketball so you don’t have to dribble. It is game changing. Sprint should not be in halo, specifically competitive “arena” halo, simple as that. For more casual/experimental modes, sure, put it in there why not. But on the core competitive side of the game, sprint has no place.
> > > > > > > > > > > > > >
> > > > > > > > > > > > > >
> > > > > > > > > > > > > > I believe this is closer to the truth than a lot of other arguments TBH. People can bicker over the differences it makes in the game play all day long if they want and get into the most tedious details possible… but that’s basically doing the job the devs have already done anyway… it’s dissecting the effects it has on the game.
> > > > > > > > > > > > > >
> > > > > > > > > > > > > > It’s true that there isn’t a correct answer, but using the effects it has as bickering points is moot. The bottom line isn’t whether the game does or does not NEED it. What it all boils down to is whether people like the effects it has, to the point that they won’t play the game if it isn’t there or vice versa.
> > > > > > > > > > > > > >
> > > > > > > > > > > > > > Personally, I don’t like sprint and I don’t need to offer a single explanation of what effects it has on the game at all, in order to say I don’t want it, or to justify why I feel that way.
> > > > > > > > > > > > >
> > > > > > > > > > > > >
> > > > > > > > > > > > > Exactly. Especially since most people have their preformed opinion or stance, providing reasons will do nothing to change anyones mind and will only serve to start arguments.
> > > > > > > > > > > >
> > > > > > > > > > > >
> > > > > > > > > > > > I am sorry but you guys are wrong. It as a simple matter of defining the problem, and then using logic and quantitative variables in order to come to the logical and objective conclusion. What people enjoy can be an opinion. However, what is objectively better or worse for competitive gameplay is often a matter of objective fact.
> > > > > > > > > > >
> > > > > > > > > > >
> > > > > > > > > > > Again if it was so crucial to competetive gameplay, and so objectively obvious, why do the pros not play with sprint turned off?
> > > > > > > > > >
> > > > > > > > > >
> > > > > > > > > > They do not have a choice. 343 is in charge of the ruleset. The Pros also do not want sprint in the game, but they can’t get 343 to remove it.
> > > > > > > > >
> > > > > > > > >
> > > > > > > > > Ok, what about outside of HCS or is that the only one? And pros seem to have quite a but of pull wit 343, so why hasn’t 343 removed sprint? They needed the radar because of pros, the nerfed sprint because of pros. Why not remove it entirely if they all wanted it gone?
> > > > > > > >
> > > > > > > >
> > > > > > > > Sorry, I had a typo. Pros also do NOT want Radar and can’t get it removed. They have kept it because 343 wanted universal setting for H5 (the same settings in Warzone as in Arena).
> > > > > > >
> > > > > > >
> > > > > > > mine was a typo as well. My phone autocorrected nerfed to needed
> > > > > >
> > > > > >
> > > > > > If pros had complete control over the comp settings, then radar would be removed along with spring. Then the rest of the game could have the more casual settings. It is really the best of both worlds. I think that is what more people need to realize.
> > > > >
> > > > >
> > > > > it’s a good thing pros don’t have control. Sprint is one thing. Radar… Now that’d be ridiculous
> > > >
> > > >
> > > > “Well then you are lost”…
> > >
> > >
> > > Hate to break it to you man. But you’re definitely in the minority on radar.
> > >
> > > And if you want a solely competitive experience, Halo is not your game. Might wanna try CS:GO
> >
> >
> > You do not understand what I am saying. Nor do you know what you are talking about when saying I am in the “minority,” the comp community doesn’t dwell here. There is room for Halo to be a great competitive game as well as a great casual game. It is sad you can not see that. Sad that you are happy with it being mediocre on both parts…
>
>
> You have no idea what youre talking about if you think a majority of the community wants radar removed. If that was the case bungie would have removed it long ago, before 343 even existed! But they didnt. You are talking about keeping all the casual people in warzone and customs and only having settings for the ultra competetive in arena. And if you think the competetive community is the majority of halo’s fanbase, you should think again. There is a reason games like cod are the most popular, because they are casual. Casual gamers always have and always will outnumber ultra competetive. Halo 3’s social playlists were usually the most populated. Halo Reach was quite popular and only had a couple ultra competetive playlists.
>
> Anyway, this is off topic. this thread is on sprint. If you’d like a thread on radar or the competetiveness of Halo, we can make a new one if you want.

You simply can not understand what I am talking about. Oh well. That is unfortunate. I said Both an coexist… what is so hard about that to understand

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> … continued from previous post
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> 5) Majority rules
>
> I feel confident that the majority of players want to keep sprint… There may be a 200-person Team Beyond poll that says “no sprint,” but just about everything I’ve read on Waypoint indicates that most people want to keep sprint… Could I be wrong in that? Sure I could, it’s presumptuous I’ll be the first to admit that. But removing sprint is something that would be a CHANGE so anyone trying to change Halo at this point really needs to justify why- not the other way around. I think there are multiple ways to test this out- I’ve suggested that the next Halo should have a couple of competitive playlists with smaller maps not have sprint. 343i could analyze population data to see how many players prefer that over playlists with sprint. If more people prefer playlists without sprint then you’ll convince me that the majority doesn’t want it and I’ll have to concede this point. I still know that I’ll prefer sprint but if the majority doesn’t want it then I’ll just have to be okay with 343i trying to remove it. My only request is that we stop trying to cite polls on this- the next Halo game is still under development and none of us know for sure what 343i has in store for us and how it will play. But we do know that 343i cares about our opinions as demonstrated by multiple open betas and the Halo Community Feedback (HCF) program. Just give them your feedback the way you’re supposed to and trust that they’re going to back the majority. They’ve done a pretty good job so far if you ask me.
>
> 6) Player choice.
>
> Giving players the ability to choose between 2 base movement speeds (walk/run) is less restrictive on the players… I know I want to be able to choose to walk or run and it’s hard for someone to argue against more choices like that. I know anti-sprinters do argue against this but I don’t agree with the counters so far because they don’t make sense (“Nu uh sprint is actually more restrictive!” isn’t really a legitimate counter)
>
> 7) Past precedence.
>
> Maybe I’m a little bias on this point because the legal system in my country that I grew up in revolves around stare decisis but based on past precedence the last Halo game without sprint did not work for the pro community (then called MLG) and a big part of that revolved around the lack of sprint… Halo 5’s HCS pro community has fared very well, sprint and all. In Halo 3, the MLG community actually had to dial up the base movement speed by a full 10% in an effort to try to compensate. It never fully worked out anyway as Halo 3 was never popular in the MLG community… I can’t say for sure that sprint would have helped out a whole bunch for the pro community in Halo 3, but given the issues they had with movement speed and the game playing too slow I do believe sprint would have helped. Changes like removing aspects in Halo games have seemed also to hurt the population… I think that completely taking out sprint at this juncture would further hurt Halo’s population tremendously (Both on Twitch and for the amount of people who play matchmaking).

  1. So there are many reasons not to like this argument. First off shouldn’t a super soldier be able to run full speed while holding the gun up? I do that all the time in paintball because the gun is so light. It’s just that I fail to be as accurate… But is that something a spartan would have to worry about? Secondly, whenever we discuss immersion we don’t think about things like good art style and a good story. These things are much more important than sprint. Thirdly: Surely if we can all agree that sprint hurts the gameplay, it won’t matter if it’s immersive.

  2. Again, where playing a game, if I was watching a movie and the spartan couldn’t sprint, I’d be like wut. But I think we can agree, that gameplay is more important.

  3. We don’t want to flip a coin on who is the next national champ. I think that CE had it perfect. The spawn system was so deep and complex, so that flow prediction was possible, but hard.

  4. You know, It doesn’t have to be sprint that does this. What about smaller maps, vehicles and a high BMS? And we’re talking about campaing, right? Because CE had the fastest MP.

  5. Like I could not care less what the majority thinks. Why would we be having these discussions when we could just ask people what they want? They don’t know what the best direction for halo is. We asked all the Cod people what they think about halo. They told us and we got H4.

  6. I’ve talked about this a lot and there are plenty of good counter arguments. However, when I make those good arguments, people think I’m craZy and the rest of what I have to say becomes overshadowed by my tinfoil- hat. So I’ll walk the easy way. When you have a game and you want to put sprint in it, you have to do two things. One: Make the player faster when they press the button, Two: Make it so you can’t hold your gun while going faster. The first one can be done by increasing the BMS, so not being able to fire is all you have left. That is restrictive.

  7. Halo 3 wasn’t slow because ot didn’t have sprint, it was slow because there was no reason to move. Like on The Pit, when it got to 45-45, why would you move. And I think that the reason they increased the speed was so that strafeing would be more important. But ”H3 was never popular in the MLG community”. Wut? They sold like 256 team passes in 5 minutes at San Diago.

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> Oh please. You don’t need to pull the ‘not confident in your argument’ bull crap with me. If I wanted to I could turn it around on you and say that youre not confident in your argument for pointing that out.
> Those maps I pointed out have no more openness than maps in Halo 4 or 5. I concede the fact that Truth is in fact, significantly bigger than Midship. But that is one map. One map is not representative of all of them. I could go through every single map if youd like and point out equivilants in size. And no, the maps in Halo 4 or 5 are legitimately around the same size as many 4 v 4 maps in the original trilogy, It isnt due to their ‘clutter’. Heck, Damnation had quite a bit of ‘clutter’ (man with how many times Ive said original trilogy in this thread youd think I was talking about star wars).
> That is garbage about risk-reward benefiting one type of player. It benefits multiple types of players, plenty of whom do fine without it as well. and having higher predictability doesnt necessarily mean having more/better strategy. It could just mean that you play the game more and can guess better what the other person is doing. What are you forced to do without sprint to accomplish what you want? Half of what doing good in Halo, whether it has sprint or not, is capitalizing on someone else’s bad play! Someone can make a bad decision in Halo 3 and get cut for it just like they can in Halo 5, those bad decisions just may take different forms.
> Sprint can add strategy, and benefit for all players. No matter how skilled they are or how many halos they have played.
> I say again, I like sprint, I like no sprint. I think they can both be fun, fair, and competitive. But treating this like there is only one correct side, like only the anti-sprinters are right, or only the pro-sprinters are right is stupid. There are good arguments on both sides, and if you cant see that you are blinded from the bias you have on one side.

You could say whatever you want, but when you go to “you haven’t played” it doesn’t bode well for what you’re about to say. If I wanted, I could say you’re bad at the game and you obviously don’t know what you’re talking about. Do I say that? No, because it’s unnecessary and I’m able to make an argument. So let’s just drop that.

You’re really gonna tell me that Hang em High and Rat Race are not more open than any arena map in Halo 5? Are you serious? There’s no arguing there, that’s just false. It you can get actual measurements to the maps, then by all means, do so. If would be nice to have some actual data to put the issue to rest (though honestly, it’s hardly an issue since both sides of the sprint argument generally accept that maps are now bigger). Can I get your opinion on why you think they would increase the size of Truth if it was unnecessary? And do you think if sprint were dropped into Halo 2, that maps like Midship and Lockout would play fine with no negative effect on spawns, re-engagements and where people choose to traverse?

I should’ve been more clear, risk-reward benefits worse players more. They stand to gain more than good players would because the good players are more likely to succeed in a situation without risk-reward than bad players are. Why are you acting like “playing the game more and can guess better what the other person is doing” isn’t strategy or skill? Without knowledge of the game, maps and player behavior, you’re nothing. Knowledge is half the battle in this game. When there’s less you can know, you’re forced to rely more on circumstance rather than your own ability to figure out exactly where to go (and when), what to do (and how) and know what the other player is going to do. Sprint, and the unpredictability and chance that it adds, allows you to capitalizing more on the enemy’s bad play than relying on your own good play. That is something that you could always do, but why increase the frequency of those situations? Good players don’t need that, they’re already playing smart. Bad players on the other hand have less to lose with more chance.

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> > Why are pro-sprinters talking like every single gamer wants fast paced game? Also, like many times, game can be fast without sprint.
>
>
> Like Over watch, Doom and few others I don’t remember.

SaneMountain, are you an anti-sprinter, pro-sprinter, or indifferent to the issue?

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> > > Why are pro-sprinters talking like every single gamer wants fast paced game? Also, like many times, game can be fast without sprint.
> >
> >
> > Like Over watch, Doom and few others I don’t remember.
>
>
> SaneMountain, are you an anti-sprinter, pro-sprinter, or indifferent to the issue?

I was a pro sprinter then realized that sprint went way worse then I thought so I am a anti sprinter.

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> > > Why are pro-sprinters talking like every single gamer wants fast paced game? Also, like many times, game can be fast without sprint.
> >
> >
> > Like Over watch, Doom and few others I don’t remember.
>
>
> SaneMountain, are you an anti-sprinter, pro-sprinter, or indifferent to the issue?

Nobody knows. He kind of just posts without really contributing. I think he just likes to hang out in this thread for some reason.

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> > > > Why are pro-sprinters talking like every single gamer wants fast paced game? Also, like many times, game can be fast without sprint.
> > >
> > >
> > > Like Over watch, Doom and few others I don’t remember.
> >
> >
> > SaneMountain, are you an anti-sprinter, pro-sprinter, or indifferent to the issue?
>
>
> Nobody knows. He kind of just posts without really contributing. I think he just likes to hang out in this thread for some reason.

What I tell people make a better reason then just say “I love sprint” or “Sprint is good for Halo”. Mainly just telling them to stop with all the pro sprint one liners.

Ummm…did some Moderator just take this dude’s sprint thread, basically kick off the OP and call it “official.”

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> Ummm…did some Moderator just take this dude’s sprint thread, basically kick off the OP and call it “official.”

Pretty much but making it a official sprint thread but the op didn’t care about that anymore.

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> > > > I agree, however it should be removed from game modes such as SWAT and Breakout… Why?
> > > >
> > > > No Spartan Charging, No Ground Pounding from Outta Nowhere (insert Randy Orton meme here)
> > > >
> > > > Also No Meleeing - Its a cheap kill.
> > >
> > >
> > > Isn’t the point of swat no shields and insta-kill headshots? There’s multiple ways to get kills, why should everyone be restrained to only shooting?
> >
> >
> > It proves that you can get kills without buffalo charging or killing someone with Supermans entrance.
>
>
> But if your just doing that I swat you’re likely to lose. They are just additional tactics to use. Halo isn’t just about getting as many kills as possible with precision weapons and only precision weapons, no mater the game mode.

In SWAT you have to aim for the head, not use 3 types of melee abilities…

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> > Ummm…did some Moderator just take this dude’s sprint thread, basically kick off the OP and call it “official.”
>
>
> Pretty much but making it a official sprint thread but the op didn’t care about that anymore.

Oh ok.

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> > > > > Why are pro-sprinters talking like every single gamer wants fast paced game? Also, like many times, game can be fast without sprint.
> > > >
> > > >
> > > > Like Over watch, Doom and few others I don’t remember.
> > >
> > >
> > > SaneMountain, are you an anti-sprinter, pro-sprinter, or indifferent to the issue?
> >
> >
> > Nobody knows. He kind of just posts without really contributing. I think he just likes to hang out in this thread for some reason.
>
>
> What I tell people make a better reason then just say “I love sprint” or “Sprint is good for Halo”. Mainly just telling them to stop with all the pro sprint one liners.

Can you stop with all your one liners? It was immediately noticable when you took a vacation from this thread and the amount of clutter plummeted.

I believe it was Tsassi that once said this thread became a lot more productive when it stopped growing at a rate of something like 10 pages every day. The difference is clear going from where we were a week ago (about 3-5 pages a day) to now (which is now more than 10 pages a day) and you haven’t been helping getting back to that.

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> but thats the thing we are still keeping sprint, its there its still an option and if you wanted to play with it you could play warzone or custom games. thing is halos 1-3 were fine without sprint in the campaign and the arena aspect. What does sprint bring to those gamemodes that improve on the experience and dont just take away from it?

We all love sprint. Don’t get us wrong. Just please get rid of Spartan charge. We think that Spartan charge is dreadful as it promotes the senseless sprinting into engagements and lack of strategy. However, Spartan charge can be used for good as you can use it to move around the map. So maybe Spartan charge does equivalent damage to a melee and does zero knockback on the opponent so they have time to melee you back. The annoying thing about Spartan charge is that it takes out the initial shields as it should, but it also takes out half of the secondary shields and that’s just unacceptable. On top of that, knockback forces the Spartan receiving the Spartan charge to fly away, making them unable to melee the Spartan who is Spartan charging. I think if the damage of Spartan charge was decreased to that of a melee, making it a disadvantageous melee, and the knockback was taken out Id be cool w/ that. I wouldn’t mind if it Spartan charge was taken out either. Other than that keep doin what ur doin my boi.

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> Ummm…did some Moderator just take this dude’s sprint thread, basically kick off the OP and call it “official.”

Yes lol

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> > > > > > Why are pro-sprinters talking like every single gamer wants fast paced game? Also, like many times, game can be fast without sprint.
> > > > >
> > > > >
> > > > > Like Over watch, Doom and few others I don’t remember.
> > > >
> > > >
> > > > SaneMountain, are you an anti-sprinter, pro-sprinter, or indifferent to the issue?
> > >
> > >
> > > Nobody knows. He kind of just posts without really contributing. I think he just likes to hang out in this thread for some reason.
> >
> >
> > What I tell people make a better reason then just say “I love sprint” or “Sprint is good for Halo”. Mainly just telling them to stop with all the pro sprint one liners.
>
>
> Can you stop with all your one liners? It was immediately noticable when you took a vacation from this thread and the amount of clutter plummeted.
>
> I believe it was Tsassi that once said this thread became a lot more productive when it stopped growing at a rate of something like 10 pages every day. The difference is clear going from where we were a week ago (about 3-5 pages a day) to now (which is now more than 10 pages a day) and you haven’t been helping getting back to that.

Whoa whoa whoa, I only posted like 3 times on this thread and I was on yesterday and saw this thread go up 30 pages in like a 12 hours after posting once yesterday then like 2 more after those 12 hours to finally hear the guy who made didn’t even make discussion on sprint. I might’ve in the past yeah maybe but now no I did nonething except post a few things on this thread to answer someone’s question.

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> > > > > I agree, however it should be removed from game modes such as SWAT and Breakout… Why?
> > > > >
> > > > > No Spartan Charging, No Ground Pounding from Outta Nowhere (insert Randy Orton meme here)
> > > > >
> > > > > Also No Meleeing - Its a cheap kill.
> > > >
> > > >
> > > > Isn’t the point of swat no shields and insta-kill headshots? There’s multiple ways to get kills, why should everyone be restrained to only shooting?
> > >
> > >
> > > It proves that you can get kills without buffalo charging or killing someone with Supermans entrance.
> >
> >
> > But if your just doing that I swat you’re likely to lose. They are just additional tactics to use. Halo isn’t just about getting as many kills as possible with precision weapons and only precision weapons, no mater the game mode.
>
>
> In SWAT you have to aim for the head, not use 3 types of melee abilities…

You know they included melee in the original swat for a reason. Nothing discounting that. Spartan charge and ground pound are just evolutions of that. But like you said, the goal is to aim for the head, and if you try ground pounding and Spartan charging all over the place you are likely to die. A lot. You are more likely to die trying toground pound in swat than actually landing a successful ground pound.

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> > > > > > > > > > > > > > > > > > Sprint in halo simply is not necessary. It is as basic a concept as that.
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> > > > > > > > > > > > > > > > > True, but there are benefits to it. There isn’t an inheretly right answer. It’s not a black and white issue. True it doesn’t NEED to be in the game, but it also doesn’t NEED to leave.
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> > > > > > > > > > > > > > > > False, there isn’t a correct answer. Sprint in halo is like changing the rules of basketball so you don’t have to dribble. It is game changing. Sprint should not be in halo, specifically competitive “arena” halo, simple as that. For more casual/experimental modes, sure, put it in there why not. But on the core competitive side of the game, sprint has no place.
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> > > > > > > > > > > > > > > I believe this is closer to the truth than a lot of other arguments TBH. People can bicker over the differences it makes in the game play all day long if they want and get into the most tedious details possible… but that’s basically doing the job the devs have already done anyway… it’s dissecting the effects it has on the game.
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> > > > > > > > > > > > > > > It’s true that there isn’t a correct answer, but using the effects it has as bickering points is moot. The bottom line isn’t whether the game does or does not NEED it. What it all boils down to is whether people like the effects it has, to the point that they won’t play the game if it isn’t there or vice versa.
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> > > > > > > > > > > > > > > Personally, I don’t like sprint and I don’t need to offer a single explanation of what effects it has on the game at all, in order to say I don’t want it, or to justify why I feel that way.
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> > > > > > > > > > > > > > Exactly. Especially since most people have their preformed opinion or stance, providing reasons will do nothing to change anyones mind and will only serve to start arguments.
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> > > > > > > > > > > > > I am sorry but you guys are wrong. It as a simple matter of defining the problem, and then using logic and quantitative variables in order to come to the logical and objective conclusion. What people enjoy can be an opinion. However, what is objectively better or worse for competitive gameplay is often a matter of objective fact.
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> > > > > > > > > > > > Again if it was so crucial to competetive gameplay, and so objectively obvious, why do the pros not play with sprint turned off?
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> > > > > > > > > > > They do not have a choice. 343 is in charge of the ruleset. The Pros also do not want sprint in the game, but they can’t get 343 to remove it.
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> > > > > > > > > > Ok, what about outside of HCS or is that the only one? And pros seem to have quite a but of pull wit 343, so why hasn’t 343 removed sprint? They needed the radar because of pros, the nerfed sprint because of pros. Why not remove it entirely if they all wanted it gone?
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> > > > > > > > > Sorry, I had a typo. Pros also do NOT want Radar and can’t get it removed. They have kept it because 343 wanted universal setting for H5 (the same settings in Warzone as in Arena).
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> > > > > > > > mine was a typo as well. My phone autocorrected nerfed to needed
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> > > > > > > If pros had complete control over the comp settings, then radar would be removed along with spring. Then the rest of the game could have the more casual settings. It is really the best of both worlds. I think that is what more people need to realize.
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> > > > > > it’s a good thing pros don’t have control. Sprint is one thing. Radar… Now that’d be ridiculous
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> > > > > “Well then you are lost”…
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> > > > Hate to break it to you man. But you’re definitely in the minority on radar.
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> > > > And if you want a solely competitive experience, Halo is not your game. Might wanna try CS:GO
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> > > You do not understand what I am saying. Nor do you know what you are talking about when saying I am in the “minority,” the comp community doesn’t dwell here. There is room for Halo to be a great competitive game as well as a great casual game. It is sad you can not see that. Sad that you are happy with it being mediocre on both parts…
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> > You have no idea what youre talking about if you think a majority of the community wants radar removed. If that was the case bungie would have removed it long ago, before 343 even existed! But they didnt. You are talking about keeping all the casual people in warzone and customs and only having settings for the ultra competetive in arena. And if you think the competetive community is the majority of halo’s fanbase, you should think again. There is a reason games like cod are the most popular, because they are casual. Casual gamers always have and always will outnumber ultra competetive. Halo 3’s social playlists were usually the most populated. Halo Reach was quite popular and only had a couple ultra competetive playlists.
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> > Anyway, this is off topic. this thread is on sprint. If you’d like a thread on radar or the competetiveness of Halo, we can make a new one if you want.
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> You simply can not understand what I am talking about. Oh well. That is unfortunate. I said Both an coexist… what is so hard about that to understand

But you have explained several times, that sprint should stay out of arena. And that it should be limited to custom games, inferring that’s where the casuals are. If that’s your idea of coexisting, I don’t think that’s necessarily fair.