The sprint discussion thread

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> > I agree, however it should be removed from game modes such as SWAT and Breakout… Why?
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> > No Spartan Charging, No Ground Pounding from Outta Nowhere (insert Randy Orton meme here)
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> > Also No Meleeing - Its a cheap kill.
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> That wont help because the design of the maps are far too large to work with the original
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> > Could we please stop the discussion about why this thread is alive (and the fact that it is alive)? The reality is that there’s no one group to blame (or thank, depending where you stand), and it is a combination of
> >
> > - active discussion in the thread
> > - the mod team redirecting sprint topics to this thread
> > - people commenting the thread being alive/not locked/having a high post count
> > This thread would’ve died if there wasn’t a significant amount of active interest in sprint on the forums. This thread would’ve died like threads before it had we not redirected traffic to it. (It likely would not have died had people wanting it to die not posted in it as, despite the steady flow of spam, the frequency of those posts is not significant. So, unfortunately we don’t get to appreciate the irony of that.)
> >
> > But right now, it’s here, alive, and there has never been a point at which anybody who doesn’t like it couldn’t just have ignored it. So, let the people who want to discuss sprint discuss sprint, and anybody who isn’t happy with that arrangement can ignore the discussion. After all, the great thing about forums is that you don’t have to comment on threads you’re not interested in.
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> Maybe you shouldnt have changed the title because you thought it was relevant. There was already a Sprint topic and it died but because of the original title, that is what got the attention.

The purpose of the thread though has become a lot more about simply discussing sprint. And it is big enough now that it doesn’t need a clickbaitey title

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> > Maybe you shouldnt have changed the title because you thought it was relevant. There was already a Sprint topic and it died but because of the original title, that is what got the attention.
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> I’m not sure what you’re trying to say. The decision to direct all traffic into this thread was made months ago because this was by far the most active sprint thread at the time with over a thousand posts (at the time). The title I changed just yesterday to better reflect the status of this thread.

Well because the thread has gotten a little out of hand because people dont understand the original post to what it was intended.

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> > > > I always make sure to recommend to KEEP sprint in Halo any chance that I get… It’s been such a positive change to Halo since it first arrived with Reach and most of us are glad it’s permanent now and more than just an armor mod. I see the same couple of guys ensuring this thread keeps on going and going it’s a sad and selfish way to “kick a can around,” over and over to try and inflate this issue to make it appear way bigger than it actually is or ever was… And no- increasing base speed is not some magical formula that will eradicate sprint or “fix,” anything- it would only make Halo worse by making it more BORING like the lack of sprint always has done in much older, dated Halo titles…
> > > >
> > > > The ability to choose between moving fast OR slow is both necessary and beneficial to a fast-paced FPS game like Halo. This thread is like an attention-seeking thing that has gotten way too much exposure thanks to a vocal minority that has chosen to make this one small facet of gameplay in Halo a focal point simply because it isn’t their preference. You made your point already so eventually you’ll have to let it go… Sprint is in Halo, has been for the past 3 triple-A Halo titles, it’s DEFINITELY here to stay.
> > > >
> > > > I sure wouldn’t play Halo if sprint was taken out… The sheer boredom of that type of gameplay would be too much for me to put up with. As such I say just the opposite of the title of this thread- removing sprint would actually make Halo no longer feel like Halo.
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> 1) Why do you have [S2K] in your GT? I’m guessing that it must be totally unrelated?
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> 2) why was this a numbered title?
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> 3) Anyway, what was the problem with Big Team Battle in Halo 3?
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> 4) Wasn’t there Big Team Heavies?
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> 5) Right, now, but [weapon spawns] weren’t a thing in Halo 4, and that was after five games. They came back because it was a total sin
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> 6) There should be a Classic Firefight playlist with weapon spawns on the map
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> 7) My understanding of the term “even starts” concerns consistent starting loadouts. Am I mistaken? As for Warzone spawns, have you ever been killfarmed–or done some killfarming? If a team knows what they’re doing, and ultimately possesses more skill/co-ordination, then Warzone can become a completely unbalanced experience. Outside of that, I usually don’t chose a REQ when I’m spawning in, because I’ve been spawn-killed more than enough times. And then there’s the problem with how clunky the REQ station can be, but I digress. I’ve had a ton of bad spawns in Arena, which are more of a problem than they were in classic Halo titles because of the lower TTK.
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> 8) Grenades don’t–what? So, sticking a Warthog with a Plasma Grenade doesn’t affect gameplay very much? Using a Splinter Grenade to disable an enemy Wraith so that you can close the distance and board it, doesn’t really impact the gameplay? Nadeshots don’t give you a better chance to win in a 2 on 1 situation? Like–WUT!? Are you serious? lol I honestly can’t tell. What I’m getting at is that your statement about sprint staying because it’s been in three games now is unfounded.
> So, expectation, lore, and immersion are why “sprint is both necessary and beneficial” for Halo?
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> 9) This is a video game: gameplay is what matters, not realism. Halo is a military sci-fi FPS franchise, so what seems more realistic to me, is military themes, and enemies that bleed. Where’s the blood? Why doesn’t anyone salute Commander Palmer?
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> 10) Common sense dictates that you can’t expect to run and shoot accurately, or jump/fall without missing a shot.
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> 11) Could you describe how thrusters that maneuver a 500 pound Spartan the way that they do in Halo 5 work?
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> 12) I mean, if we’re going to go to the lore, then weren’t Spartans able to fire while sprinting? In Halo 5’s campaign, why is it that enemies can move as fast as I can while sprinting, and still fire unlimited ammo? (Soldiers, omg–Soldiers. Prometheans still aren’t fun to fight.)
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> 13) Are Spartan Abilities cannon outside of Halo 5?

If you want to bring up a post then why not quote the proper post instead of an irrelevant post that was censored? I must have just missed your reply or something, I didn’t ignore you.

  1. Since you asked- I picked up the nickname, “Shoot to kill” after shooting expert on a day at the range. When I got home I made that nickname my Gamertag (SiN was added later & was the acronym stood for a clan I joined in Halo 2 called “Strength in Numbers”). This Gamertag had nothing to do with the StK clan as I didn’t even know who they were in 2004 when I created this tag. I quickly found out, but other than the fact that the StK clan happened to be created around the time that I created this tag and the fact that we all play Halo there’s no further linkage to between StK and my Gamertag. I would have probably changed it by now, at least to take out “SiN,” as that clan is actually gone now- but if I change the tag then I’ll lose my original Halo 2 stats.

  2. Far as I know Halo 5 was planned and executed as the next installment in the franchise. Once could argue "Why is: “Guardians,’ in the title of a numbered installment?” because none of the other numbered installments had anything after the number in the title, but either way movement speed doesn’t really have anything to do with numbered titles.

  3. The problem with BTB in Halo 3 was that the movement speed was so slow it took far too long to traverse across those maps. This didn’t ruin every map but maps like Sandtrap and Avalanche were dreadful to try and walk across. It’s pretty bad when people betray each other in matchmaking just to get to a vehicle because they don’t want to walk…

  4. I don’t recall all of the rotating playlists from 2007… I do recall big, giant BTB maps in Halo 3 that took far too long to walk across. Sprint would have helped out exponentially in those larger maps. It would have brought down betrayals when people were literally scrambling head-over-foot for the too few amount of vehicles there like they were the last life rafts on the Titanic. All in an effort to avoid the ensuing sheer boredom of having to cover vast expanses of space at a snails pace.

  5. Whether or not you think that coming back to weapon spawns was a “total sin,” (GG btw), 343i still came back to weapon spawns… The only anomaly in this was Halo 4 which they appeared to be testing out not using weapon spawns, but returned to it with Halo 5. Not sure what the deciding factor was to remove them, nor do I fully know why they decided to bring them back. I do know that outside of Halo 4, all the other AAA Halo games feature weapon spawns. Guess that doesn’t have anything to do with sprint either, so not sure how we keep coming back to this, tbh (Just send me a PM if you want to discuss this further or we can start another thread about it).

  6. Agreed… I’d definitely play it if there were a playlist like this, but I’d just say it’d be a, “Nice to have,” versus a “Need to have.”

  7. I think we each veered off on this one. You originally asked me about even, “starts,” so I didn’t interpret that as having anything to do with re-spawning after that. I still think that the way players “start,” in Warzone is so equal that it’s reminiscent of the way they started dating back to CTF on Blood Gulch. However I’m with you that spawns should have been better in Halo 5; particularly in Arena. I really don’t think that sprint would have impacted spawns either so I’d ask you to start another thread or PM me if you want to continue discussing this.

Continued on next post…

…Continued from previous post

  1. Okay let me clarify my position on grenades because I was admittedly vague the first time I responded to you (I was trying to keep it on topic). Grenades do impact gameplay; however grenades don’t significantly impact gameplay in regards to sprint. How much grenades impact the rest of the game is another topic so once more this isn’t the appropriate place to debate this because I don’t want to derail the thread (I will still PM you my thoughts on grenades impacting gameplay just to respond to your points and to show you that I didn’t ignore you). My point in this thread was really that with or without sprint, players are still going to spawn with grenades and use them the same. Players still use plasma grenades to stick Warthogs with sprint much in the same way in Halo Reach, 4, and 5 that they used to stick vehicles in earlier Halo titles without sprint. The only tie in at all that I can see grenades having with the sprint debate is regarding picking them up. Which isn’t significant as grenades are literally laying around everywhere on the map (from fallen enemies and teammates; along with spawn points for grenades) not to mention that if you struggle locating grenades on the map- no worries!! You still get more of them every single time that you re-spawn. So the movement speed as you gobble up grenades in the multiple ways that Halo provides them to you really isn’t significant. That’s what I meant to say anyway, but I know it didn’t originally come off that way so my fault on the confusion (I was trying too hard to stay on topic but didn’t properly explain my position)

  2. Necessary?? That is debatable; but whether or not it’s actually necessary realism still does help with gameplay. I’m with you insofar that I don’t think that realism should dictate gameplay; particularly in a futuristic science fiction shooter but subtle aspects of realism do aid with gameplay. It’s similar to you wanting more & accurate gore and for Halo to stay true to its militaristic themes/portrayal of the military- those things aren’t going to dictate gameplay but in the past they used to help with immersion and make the player feel like they were in the moment when playing Halo… Halo 5 missed this and lost sight of the importance of those realistic subtleties that each serve to aid and enhance gameplay. However to that end, sprint is just another subtle facet that actually does meet the mark in Halo 5 and help add a subtle facet of realism. (BTW as a joke I’d suggest there may be deeper reasons that Palmer isn’t saluted… However in all seriousness even in contemporary militaries you still have to respect the rank and salute a senior officer, even if you don’t respect the person. Unless of course you just divert your path so you don’t cross in front of said officer :wink: )

  3. Run/shoot was decided to be removed during the beta testing phase of Halo 5. I’m pretty sure that Bravo announced that this was done in an effort to balance gameplay and compromise with gamers that had issues with sprint. That is what you just said that you wanted them to do, right? You said, “gameplay is what matters, not realism.” I think what happened is that 343i heard similar sentiments during the beta testing phase so they intentionally withheld sprint/shoot for players. The result is that sprint is more of a risk/reward action now because it’s riskier to sprint knowing that you won’t be able to shoot back while you’re running at full speed. Players don’t win based upon who moves faster all the time as a result, but this wouldn’t be the case if you could shoot while you sprinted. It’s certainly better for balanced and competitive gameplay, though personally I wouldn’t mind being able to sprint and shoot at the same time… However if it’s better for Halo as a whole to scrap sprint/shoot to enhance gameplay then so be it. Though I still wonder if it would be more popular to add sprint/shoot into the campaign/firefight at least. This would keep competitive gameplay in tact and satisfy that itch you were talking about to be able to be able to shoot and move like AIs when you face them in campaign or firefight.

  4. Getting off-topic again with thrusters- I do get the comparison but it’s still a separate mechanic in the game. You could pull out thrusters and still keep sprint; but to pull out sprint you’d start a domino effect because sprint combines with other abilities and mechanics in way more ways than thrusters. I don’t really like thrusters either honestly, but I really don’t think that explaining how they work to you is relevant to this discussion about sprint. If you do want to continue this just drop me a PM or start another thread.

  5. I agree that AI’s weren’t executed very well in Halo 5… But regardless, the way that AI’s fight human players doesn’t have to match the mechanics that are given to players. I’ve said this before in this thread, the fact that sprint coincides with lore is an inadvertent bonus. I don’t think Bungie added sprint in Halo Reach because they rationalized it to be true to lore; however as sprint became more ingrained into gameplay with Halo 4 and Halo 5 it became more natural and incidentally fits in with lore. Remember, you’re arguing to change Halo now by wanting to remove sprint- not the other way around. I’m not attempting to justify changing Halo to add sprint by citing lore; I’m merely stating that the subtle nod to lore is appreciated. It’s worth noting because to change Halo now by removing sprint would regress Halo by intentionally moving back away from lore.

  6. Whether or not they’re canon outside of Halo 5 is irrelevant to this debate; so to stay on topic I will say that Spartan abilities do have tie-ins to sprint. Many of them even revolve around the sprint mechanic itself. This just further demonstrates how much more ingrained sprint has now become into Halo’s gameplay over the course of having sprint for three installments in a row. It’s now essentially a core mechanic from which multiple other gameplay mechanics use it and branch off of it…

(As a side note: I had to abbreviate your reply into the questions/comments that you asked me to address due to the character limit. I numbered them to make my reply easier for you to read)

<mark>This post has been edited by a moderator. Because we are not currently equipped to provide moderation in other languages, we ask that all messages be posted in English. Feel free to use an online language translation service, and then create a new thread with the translated text.</mark>

Si es que es difícil disparar a la hora de sprintar

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> Absolutely. As long as we can be respectful about it, I have no issues discussing my opinions regarding sprint’s effects on the game. You have to understand that my opinions aren’t here to be chewed up, undervalued, and spit out.

I’m hesitant to respond to your post since it’ll just invite you back to the thread to complain more, but I said I would, so here it is.

  1. Immersion

If you want it for immersion, there’s no point in arguiing that sicne it’s pure opinion and preference. But as far as feeling sluggish and “punished” go for walking on BTB maps, that was more the fault of Halo 3’s FoV - which affects the perception of how fast you are going - because Halo 3 had the narrowest FoV of any Halo game. Even aside from that, vehicles (of which, BTB maps usually spawned enough to carry at least 6 people, which is more than enough), teleporters, and mancannons are there to speed up traversal. Should you decide to go around the long way on the outskirts of a map, then the price you pay for stealth is time. That’s completely up to you and not at all a necessary thing to do. Other than that, traversing on foot should have rarely been painful and even if it was it’s nothing that vehicles, teleports, mancannons, and speed boost power ups can’t fix.

  1. Lore

I’m only half sure of what you’re talking about, but like you said, gameplay should not be based on the lore. What Bungie did or why is irrelevant, because 343 is in charge and they kept it purely for immersion and/or expectations. Ironically, 343 has changed the lore of Spartans to make you seem more like a Spartan (because when CE was made everything had a lore explanation and 343 retconed it), so all they have to do is change it back and it can still work within their stupid immersion based “Batman Begins” philosphy they have for the franchise.

  1. Predictive Combat

You’re suggesting replacing game and map knowledge with unpredictibilty, randomness and chance. I said this in another post, but that benefits worse players more than anyone else. That’s why CoD has become so accessible, because at all but the highest skill levels the degrees of chance and unknown factors benefit the player by allowing them to feel like they’re better than they are; everyone lucks into good situations all the time. Nothing much else to say to this point, that’s just how it is. If that’s how you prefer things, then that’s fine, but most people typically would rather not have things be random and out of their control, particularly in Halo which is a game that does take a higher degree of skill and has a ranking system that matches based on skill. They like to learn and outsmart the enemy by using their knowledge of the game and the behavior of other players. Humans just are not big fans of unpredictability and uncertainty, especially when things are supposed to be even.

  1. Sprint should be in FPS:

If you want sprint because you want sprint, there’s nothing to say. But it also has no place in a discussion about why it should be in the game. “Because I want it” isn’t an acceptable answer for why anyone wants anything in a game, especially not when determining if it should be included.

  1. Majority rules

There’s no way to know which side within the Halo fanbase is current larger. I wouldn’t be surprised if pro sprinters are the current majority, but while you’re more concerned about the current fanbase, I’m more concerned with what past and present Halo fans want, even if they’ve since left the franchise. The community was very much against sprint when it was much larger, but now that sales and population are at the lowest since before Halo 3, people may be more in support of it. The fact the there’s a correlation between the size of the fanbase and the amount of people that prefer sprint should say something about peoples opinions. 343 added sprint to draw in new players, but if it’s doing that, they’re not retaining enough players for it to matter. Like I said earlier, if 343 wants to things to be lore based, then it’s easy to explain sprint’s removal. Or they could just base decisions on what’s best for the gameplay and not player expectations… you know, like good game developers do.

Ultimately we can’t know, but any information we have can only point to anti-sprint being the majority if anything. People like to say, “well that doesn’t necessary mean it’s because of sprint” and that’s true for whether we point to, whether it’s sales or popualtion or whatever. The correlation is there though. But what correlation is there to suggest that the larger audience (both past and present) does like sprint?

  1. Player Choice

Perhaps we should give players the ability to teleport at will wherever they want and whenever they want. That way they have all the choice in the world, since apparently choice is always good no matter what…

  1. Past precedence

I don’t know where you were from 2007-2010, but competitive Halo was at its peak during Halo 3 with MLG. Halo 5’s pro scene is nothing compared to that, it’s just better now than it has been since then. The base speed was increased for Halo 3 MLG because of the FoV. Perception is everything, so if players felt slow and viewers thought it looked slow, then they had to increase the speed for a more entertaining experience. The first three games all had the same base speed, but the FoV effected how fast you actually felt.

Sprint in halo simply is not necessary. It is as basic a concept as that.

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> Sprint in halo simply is not necessary. It is as basic a concept as that.

True, but there are benefits to it. There isn’t an inheretly right answer. It’s not a black and white issue. True it doesn’t NEED to be in the game, but it also doesn’t NEED to leave.

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> > Sprint in halo simply is not necessary. It is as basic a concept as that.
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> True, but there are benefits to it. There isn’t an inheretly right answer. It’s not a black and white issue. True it doesn’t NEED to be in the game, but it also doesn’t NEED to leave.

This.

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> > Sprint in halo simply is not necessary. It is as basic a concept as that.
>
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> True, but there are benefits to it. There isn’t an inheretly right answer. It’s not a black and white issue. True it doesn’t NEED to be in the game, but it also doesn’t NEED to leave.

False, there isn’t a correct answer. Sprint in halo is like changing the rules of basketball so you don’t have to dribble. It is game changing. Sprint should not be in halo, specifically competitive “arena” halo, simple as that. For more casual/experimental modes, sure, put it in there why not. But on the core competitive side of the game, sprint has no place.

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> > > Sprint in halo simply is not necessary. It is as basic a concept as that.
> >
> >
> > True, but there are benefits to it. There isn’t an inheretly right answer. It’s not a black and white issue. True it doesn’t NEED to be in the game, but it also doesn’t NEED to leave.
>
>
> False, there isn’t a correct answer. Sprint in halo is like changing the rules of basketball so you don’t have to dribble. It is game changing. Sprint should not be in halo, specifically competitive “arena” halo, simple as that. For more casual/experimental modes, sure, put it in there why not. But on the core competitive side of the game, sprint has no place.

Exactly there isn’t a correct answer. Your answer is all objective. It is game changing, but that doesn’t mean it needs to leave. Addition/removal of dual wielding, or hijacking is game changing. And many would argue with you on the competitive side. Many think Halo 5 is the mostcompetetive since h2. Both types can be competitive and enjoyable. Some enjoy both, others like one but not the other.

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> > > > Sprint in halo simply is not necessary. It is as basic a concept as that.
> > >
> > >
> > > True, but there are benefits to it. There isn’t an inheretly right answer. It’s not a black and white issue. True it doesn’t NEED to be in the game, but it also doesn’t NEED to leave.
> >
> >
> > False, there isn’t a correct answer. Sprint in halo is like changing the rules of basketball so you don’t have to dribble. It is game changing. Sprint should not be in halo, specifically competitive “arena” halo, simple as that. For more casual/experimental modes, sure, put it in there why not. But on the core competitive side of the game, sprint has no place.
>
>
> Exactly there isn’t a correct answer. Your answer is all objective. It is game changing, but that doesn’t mean it needs to leave. Addition/removal of dual wielding, or hijacking is game changing. And many would argue with you on the competitive side. Many think Halo 5 is the mostcompetetive since h2. Both types can be competitive and enjoyable. Some enjoy both, others like one but not the other.

First of all, sprint is far more “game changing” than those features that you listed, objectively. Second, casually (when the competitive merit of the game no longer really matters)sprint can be there. At that point it is a mater of opinion. However, on the competitive “arena” side of the game, sprint is objectively worse in regards to game design. Not everything is relative, as much as some people would like to believe so.

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> > > > > Sprint in halo simply is not necessary. It is as basic a concept as that.
> > > >
> > > >
> > > > True, but there are benefits to it. There isn’t an inheretly right answer. It’s not a black and white issue. True it doesn’t NEED to be in the game, but it also doesn’t NEED to leave.
> > >
> > >
> > > False, there isn’t a correct answer. Sprint in halo is like changing the rules of basketball so you don’t have to dribble. It is game changing. Sprint should not be in halo, specifically competitive “arena” halo, simple as that. For more casual/experimental modes, sure, put it in there why not. But on the core competitive side of the game, sprint has no place.
> >
> >
> > Exactly there isn’t a correct answer. Your answer is all objective. It is game changing, but that doesn’t mean it needs to leave. Addition/removal of dual wielding, or hijacking is game changing. And many would argue with you on the competitive side. Many think Halo 5 is the mostcompetetive since h2. Both types can be competitive and enjoyable. Some enjoy both, others like one but not the other.
>
>
> First of all, sprint is far more “game changing” than those features that you listed, objectively. Second, casually (when the competitive merit of the game no longer really matters)sprint can be there. At that point it is a mater of opinion. However, on the competitive “arena” side of the game, sprint is objectively worse in regards to game design. Not everything is relative, as much as some people would like to believe so.

Ok man, thanks for the info. I am enlightened. I guess I’ve only ever been a casual halo player anyway, even since Halo 1.

I guess the pros are casual too. Yous think that if they changed the settings for halo 3 to make it more competetive, they wouldve done so with Halo 5. Especially if it is so objectively obvious the game is more competetive without sprint. And it is fairly easy to turn off

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> > > > > > Sprint in halo simply is not necessary. It is as basic a concept as that.
> > > > >
> > > > >
> > > > > True, but there are benefits to it. There isn’t an inheretly right answer. It’s not a black and white issue. True it doesn’t NEED to be in the game, but it also doesn’t NEED to leave.
> > > >
> > > >
> > > > False, there isn’t a correct answer. Sprint in halo is like changing the rules of basketball so you don’t have to dribble. It is game changing. Sprint should not be in halo, specifically competitive “arena” halo, simple as that. For more casual/experimental modes, sure, put it in there why not. But on the core competitive side of the game, sprint has no place.
> > >
> > >
> > > Exactly there isn’t a correct answer. Your answer is all objective. It is game changing, but that doesn’t mean it needs to leave. Addition/removal of dual wielding, or hijacking is game changing. And many would argue with you on the competitive side. Many think Halo 5 is the mostcompetetive since h2. Both types can be competitive and enjoyable. Some enjoy both, others like one but not the other.
> >
> >
> > First of all, sprint is far more “game changing” than those features that you listed, objectively. Second, casually (when the competitive merit of the game no longer really matters)sprint can be there. At that point it is a mater of opinion. However, on the competitive “arena” side of the game, sprint is objectively worse in regards to game design. Not everything is relative, as much as some people would like to believe so.
>
>
> Ok man, thanks for the info. I am enlightened. I guess I’ve only ever been a casual halo player anyway, even since Halo 1.
>
> I guess the pros are casual too. Yous think that if they changed the settings for halo 3 to make it more competetive, they wouldve done so with Halo 5. Especially if it is so objectively obvious the game is more competetive without sprint. And it is fairly easy to turn off

Thank you. Glad you finally see the light. Especially if you are about 30 years old! Happy I could help!!!

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> > > Sprint in halo simply is not necessary. It is as basic a concept as that.
> >
> >
> > True, but there are benefits to it. There isn’t an inheretly right answer. It’s not a black and white issue. True it doesn’t NEED to be in the game, but it also doesn’t NEED to leave.
>
>
> False, there isn’t a correct answer. Sprint in halo is like changing the rules of basketball so you don’t have to dribble. It is game changing. Sprint should not be in halo, specifically competitive “arena” halo, simple as that. For more casual/experimental modes, sure, put it in there why not. But on the core competitive side of the game, sprint has no place.

I believe this is closer to the truth than a lot of other arguments TBH. People can bicker over the differences it makes in the game play all day long if they want and get into the most tedious details possible… but that’s basically doing the job the devs have already done anyway… it’s dissecting the effects it has on the game.

It’s true that there isn’t a correct answer, but using the effects it has as bickering points is moot. The bottom line isn’t whether the game does or does not NEED it. What it all boils down to is whether people like the effects it has, to the point that they won’t play the game if it isn’t there or vice versa.

Personally, I don’t like sprint and I don’t need to offer a single explanation of what effects it has on the game at all, in order to say I don’t want it, or to justify why I feel that way.

> 2594261035368257;10377:
> > 2533274856370930;10372:
> > > 2533274913913392;10370:
> > > > 2533274856370930;10369:
> > > > Sprint in halo simply is not necessary. It is as basic a concept as that.
> > >
> > >
> > > True, but there are benefits to it. There isn’t an inheretly right answer. It’s not a black and white issue. True it doesn’t NEED to be in the game, but it also doesn’t NEED to leave.
> >
> >
> > False, there isn’t a correct answer. Sprint in halo is like changing the rules of basketball so you don’t have to dribble. It is game changing. Sprint should not be in halo, specifically competitive “arena” halo, simple as that. For more casual/experimental modes, sure, put it in there why not. But on the core competitive side of the game, sprint has no place.
>
>
> I believe this is closer to the truth than a lot of other arguments TBH. People can bicker over the differences it makes in the game play all day long if they want and get into the most tedious details possible… but that’s basically doing the job the devs have already done anyway… it’s dissecting the effects it has on the game.
>
> It’s true that there isn’t a correct answer, but using the effects it has as bickering points is moot. The bottom line isn’t whether the game does or does not NEED it. What it all boils down to is whether people like the effects it has, to the point that they won’t play the game if it isn’t there or vice versa.
>
> Personally, I don’t like sprint and I don’t need to offer a single explanation of what effects it has on the game at all, in order to say I don’t want it, or to justify why I feel that way.

Exactly. Especially since most people have their preformed opinion or stance, providing reasons will do nothing to change anyones mind and will only serve to start arguments.

<mark>This post has been edited by a moderator. Please refrain from making non-constructive posts.</mark>

*Original post. Click at your own discretion.

increased speed increases skill gap. Oh and youll have to raise your gun before firing. Git gud or stop crying.

> 2533274913913392;10378:
> > 2594261035368257;10377:
> > > 2533274856370930;10372:
> > > > 2533274913913392;10370:
> > > > > 2533274856370930;10369:
> > > > > Sprint in halo simply is not necessary. It is as basic a concept as that.
> > > >
> > > >
> > > > True, but there are benefits to it. There isn’t an inheretly right answer. It’s not a black and white issue. True it doesn’t NEED to be in the game, but it also doesn’t NEED to leave.
> > >
> > >
> > > False, there isn’t a correct answer. Sprint in halo is like changing the rules of basketball so you don’t have to dribble. It is game changing. Sprint should not be in halo, specifically competitive “arena” halo, simple as that. For more casual/experimental modes, sure, put it in there why not. But on the core competitive side of the game, sprint has no place.
> >
> >
> > I believe this is closer to the truth than a lot of other arguments TBH. People can bicker over the differences it makes in the game play all day long if they want and get into the most tedious details possible… but that’s basically doing the job the devs have already done anyway… it’s dissecting the effects it has on the game.
> >
> > It’s true that there isn’t a correct answer, but using the effects it has as bickering points is moot. The bottom line isn’t whether the game does or does not NEED it. What it all boils down to is whether people like the effects it has, to the point that they won’t play the game if it isn’t there or vice versa.
> >
> > Personally, I don’t like sprint and I don’t need to offer a single explanation of what effects it has on the game at all, in order to say I don’t want it, or to justify why I feel that way.
>
>
> Exactly. Especially since most people have their preformed opinion or stance, providing reasons will do nothing to change anyones mind and will only serve to start arguments.

I am sorry but you guys are wrong. It as a simple matter of defining the problem, and then using logic and quantitative variables in order to come to the logical and objective conclusion. What people enjoy can be an opinion. However, what is objectively better or worse for competitive gameplay is often a matter of objective fact.

> 2533274856370930;10380:
> > 2533274913913392;10378:
> > > 2594261035368257;10377:
> > > > 2533274856370930;10372:
> > > > > 2533274913913392;10370:
> > > > > > 2533274856370930;10369:
> > > > > > Sprint in halo simply is not necessary. It is as basic a concept as that.
> > > > >
> > > > >
> > > > > True, but there are benefits to it. There isn’t an inheretly right answer. It’s not a black and white issue. True it doesn’t NEED to be in the game, but it also doesn’t NEED to leave.
> > > >
> > > >
> > > > False, there isn’t a correct answer. Sprint in halo is like changing the rules of basketball so you don’t have to dribble. It is game changing. Sprint should not be in halo, specifically competitive “arena” halo, simple as that. For more casual/experimental modes, sure, put it in there why not. But on the core competitive side of the game, sprint has no place.
> > >
> > >
> > > I believe this is closer to the truth than a lot of other arguments TBH. People can bicker over the differences it makes in the game play all day long if they want and get into the most tedious details possible… but that’s basically doing the job the devs have already done anyway… it’s dissecting the effects it has on the game.
> > >
> > > It’s true that there isn’t a correct answer, but using the effects it has as bickering points is moot. The bottom line isn’t whether the game does or does not NEED it. What it all boils down to is whether people like the effects it has, to the point that they won’t play the game if it isn’t there or vice versa.
> > >
> > > Personally, I don’t like sprint and I don’t need to offer a single explanation of what effects it has on the game at all, in order to say I don’t want it, or to justify why I feel that way.
> >
> >
> > Exactly. Especially since most people have their preformed opinion or stance, providing reasons will do nothing to change anyones mind and will only serve to start arguments.
>
>
> I am sorry but you guys are wrong. It as a simple matter of defining the problem, and then using logic and quantitative variables in order to come to the logical and objective conclusion. What people enjoy can be an opinion. However, what is objectively better or worse for competitive gameplay is often a matter of objective fact.

Again if it was so crucial to competetive gameplay, and so objectively obvious, why do the pros not play with sprint turned off?

> 2533274856370930;10380:
> > 2533274913913392;10378:
> > > 2594261035368257;10377:
> > > > 2533274856370930;10372:
> > > > > 2533274913913392;10370:
> > > > > > 2533274856370930;10369:
> > > > > > Sprint in halo simply is not necessary. It is as basic a concept as that.
> > > > >
> > > > >
> > > > > True, but there are benefits to it. There isn’t an inheretly right answer. It’s not a black and white issue. True it doesn’t NEED to be in the game, but it also doesn’t NEED to leave.
> > > >
> > > >
> > > > False, there isn’t a correct answer. Sprint in halo is like changing the rules of basketball so you don’t have to dribble. It is game changing. Sprint should not be in halo, specifically competitive “arena” halo, simple as that. For more casual/experimental modes, sure, put it in there why not. But on the core competitive side of the game, sprint has no place.
> > >
> > >
> > > I believe this is closer to the truth than a lot of other arguments TBH. People can bicker over the differences it makes in the game play all day long if they want and get into the most tedious details possible… but that’s basically doing the job the devs have already done anyway… it’s dissecting the effects it has on the game.
> > >
> > > It’s true that there isn’t a correct answer, but using the effects it has as bickering points is moot. The bottom line isn’t whether the game does or does not NEED it. What it all boils down to is whether people like the effects it has, to the point that they won’t play the game if it isn’t there or vice versa.
> > >
> > > Personally, I don’t like sprint and I don’t need to offer a single explanation of what effects it has on the game at all, in order to say I don’t want it, or to justify why I feel that way.
> >
> >
> > Exactly. Especially since most people have their preformed opinion or stance, providing reasons will do nothing to change anyones mind and will only serve to start arguments.
>
>
> I am sorry but you guys are wrong. It as a simple matter of defining the problem, and then using logic and quantitative variables in order to come to the logical and objective conclusion. What people enjoy can be an opinion. However, what is objectively better or worse for competitive gameplay is often a matter of objective fact.

I’ve never played a single video game to objectively quantify what is better or worse about any singular aspect of it. I’m there to enjoy it, not dissect it. Objectively better or worse for gameplay does not specifically quantify the amount of enjoyment one gets from it.