> 2625759425619671;10186:
> Absolutely. As long as we can be respectful about it, I have no issues discussing my opinions regarding sprint’s effects on the game. You have to understand that my opinions aren’t here to be chewed up, undervalued, and spit out.
I’m hesitant to respond to your post since it’ll just invite you back to the thread to complain more, but I said I would, so here it is.
- Immersion
If you want it for immersion, there’s no point in arguiing that sicne it’s pure opinion and preference. But as far as feeling sluggish and “punished” go for walking on BTB maps, that was more the fault of Halo 3’s FoV - which affects the perception of how fast you are going - because Halo 3 had the narrowest FoV of any Halo game. Even aside from that, vehicles (of which, BTB maps usually spawned enough to carry at least 6 people, which is more than enough), teleporters, and mancannons are there to speed up traversal. Should you decide to go around the long way on the outskirts of a map, then the price you pay for stealth is time. That’s completely up to you and not at all a necessary thing to do. Other than that, traversing on foot should have rarely been painful and even if it was it’s nothing that vehicles, teleports, mancannons, and speed boost power ups can’t fix.
- Lore
I’m only half sure of what you’re talking about, but like you said, gameplay should not be based on the lore. What Bungie did or why is irrelevant, because 343 is in charge and they kept it purely for immersion and/or expectations. Ironically, 343 has changed the lore of Spartans to make you seem more like a Spartan (because when CE was made everything had a lore explanation and 343 retconed it), so all they have to do is change it back and it can still work within their stupid immersion based “Batman Begins” philosphy they have for the franchise.
- Predictive Combat
You’re suggesting replacing game and map knowledge with unpredictibilty, randomness and chance. I said this in another post, but that benefits worse players more than anyone else. That’s why CoD has become so accessible, because at all but the highest skill levels the degrees of chance and unknown factors benefit the player by allowing them to feel like they’re better than they are; everyone lucks into good situations all the time. Nothing much else to say to this point, that’s just how it is. If that’s how you prefer things, then that’s fine, but most people typically would rather not have things be random and out of their control, particularly in Halo which is a game that does take a higher degree of skill and has a ranking system that matches based on skill. They like to learn and outsmart the enemy by using their knowledge of the game and the behavior of other players. Humans just are not big fans of unpredictability and uncertainty, especially when things are supposed to be even.
- Sprint should be in FPS:
If you want sprint because you want sprint, there’s nothing to say. But it also has no place in a discussion about why it should be in the game. “Because I want it” isn’t an acceptable answer for why anyone wants anything in a game, especially not when determining if it should be included.
- Majority rules
There’s no way to know which side within the Halo fanbase is current larger. I wouldn’t be surprised if pro sprinters are the current majority, but while you’re more concerned about the current fanbase, I’m more concerned with what past and present Halo fans want, even if they’ve since left the franchise. The community was very much against sprint when it was much larger, but now that sales and population are at the lowest since before Halo 3, people may be more in support of it. The fact the there’s a correlation between the size of the fanbase and the amount of people that prefer sprint should say something about peoples opinions. 343 added sprint to draw in new players, but if it’s doing that, they’re not retaining enough players for it to matter. Like I said earlier, if 343 wants to things to be lore based, then it’s easy to explain sprint’s removal. Or they could just base decisions on what’s best for the gameplay and not player expectations… you know, like good game developers do.
Ultimately we can’t know, but any information we have can only point to anti-sprint being the majority if anything. People like to say, “well that doesn’t necessary mean it’s because of sprint” and that’s true for whether we point to, whether it’s sales or popualtion or whatever. The correlation is there though. But what correlation is there to suggest that the larger audience (both past and present) does like sprint?
- Player Choice
Perhaps we should give players the ability to teleport at will wherever they want and whenever they want. That way they have all the choice in the world, since apparently choice is always good no matter what…
- Past precedence
I don’t know where you were from 2007-2010, but competitive Halo was at its peak during Halo 3 with MLG. Halo 5’s pro scene is nothing compared to that, it’s just better now than it has been since then. The base speed was increased for Halo 3 MLG because of the FoV. Perception is everything, so if players felt slow and viewers thought it looked slow, then they had to increase the speed for a more entertaining experience. The first three games all had the same base speed, but the FoV effected how fast you actually felt.