The sprint discussion thread

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> > > > > > > You don’t want a new Halo. You’re just stuck in the past. That’s why I like Halo 5 so much. It’s evolving to keep up with new trends that gamers want while still retaining what makes it distinctly Halo. Taking sprint out is ludicrous.
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> > > > > > Do you have a better reason?
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> > > > >
> > > > > Sprint makes the game more fast paced, gives you a faster way to travel from one location to another, requires players to be more reactive in combat, opens up more avenues for tactical maneuvering (sprinting around corners, sliding into opponents). Just a couple I can think of off the top of my head. What are your reasons for wanting to remove sprint?
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> > > > I ask people to make good discussion buddy. Not me. I already did mine a long time ago.
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> > > I don’t even…what? “I disagree with you but I don’t have any real reasons why” lol whatever you say buddy. whatever you say.
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> > Entirely not true at all kid. Not true at all. And that qoute as basically on that first post you put on this thread.
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> >>>> qoute as basically on that first post you put on this thread.
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> Dude, I have no idea what it is you’re trying to communicate to me. I can’t even respond to the content of your reply because it makes no sense. I don’t think your english is very good =/ Points for trying though.

It’s called auto correct man and it’s annoying as hell. If this was my laptop this would a whole lot nicer in grammar.

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> > > > > Sprint is an evolution in any game, remove it is not an option
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> > > >
> > > > Of course it is an option.
> > > > Sprint is only a mechanic that’s subject to any decision the developers make of it.
> > > > Just like:
> > > > -Custom global loadouts
> > > > -Bloom
> > > > -Armor Abilities
> > > > -Dual Wielding
> > > > -Grenade Indicators
> > > > -Flinch
> > > > -Personal Ordnance
> > >
> > >
> > > You are ok, but if Halo 6 has not sprint, 343i must remake the entire gameplay, and that means a big change once again, like Halo 4,
> >
> >
> > Thank you.
> > I do not see an issue with that as long as they go back to the original trilogy, and perfect that part. There are plenty of good ideas going around that could be tested as well.
> > Pre-Halo 4 BS Angel said they created a prototype Halo that played a lot like the previous ones, but it was scrapped in favour of a new build, Halo 4.
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>
> Thank you for being reasonable. I’m done dealing with that other guy.
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> I would like to play that prototype, I wonder how it was. From what I read they said it was pretty fun.
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> And they’ve boasted about how Halo 5 has been done from the ground up, so they could definitely remove sprint and design Halo 6 around it. Like you mentioned, Halo has gone through many evolutions and has added and taken away many options and abilities, sprint wouldnt be the first, and probably wouldnt be the last.

I try.

Yes, that version would have been fun to test. They may still have it, and not scrapped it at all as they claim. Previous work can always be looked at, or kept as an othef starting point of a current project becomes too bloated and difficult to clean up.

Yes they did boast that, question is how true it is as they’ve mentioned “legacy codes” being present.
I’m sure they could remove sprint for Halo 6 and make a splendid new fresh game with other mechanics.
However, what worries me is i343’s, or however is in charge of the game design, disregard for the gameplay. Or shall we say, gameplay takes a backseat while trends a front seat, to some degree.

Sprint was said to be implemented due to the average gamer expecting it, a default sprint ability that is, then additionally looking at Halo 4. No matter if you like it or not, you can’t say that game was not heavily influenced by CoD, and its mechanics.

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> > > > > > Sprint is an evolution in any game, remove it is not an option
> > > > >
> > > > >
> > > > > Of course it is an option.
> > > > > Sprint is only a mechanic that’s subject to any decision the developers make of it.
> > > > > Just like:
> > > > > -Custom global loadouts
> > > > > -Bloom
> > > > > -Armor Abilities
> > > > > -Dual Wielding
> > > > > -Grenade Indicators
> > > > > -Flinch
> > > > > -Personal Ordnance
> > > >
> > > >
> > > > You are ok, but if Halo 6 has not sprint, 343i must remake the entire gameplay, and that means a big change once again, like Halo 4,
> > >
> > >
> > > Thank you.
> > > I do not see an issue with that as long as they go back to the original trilogy, and perfect that part. There are plenty of good ideas going around that could be tested as well.
> > > Pre-Halo 4 BS Angel said they created a prototype Halo that played a lot like the previous ones, but it was scrapped in favour of a new build, Halo 4.
> >
> >
> > Thank you for being reasonable. I’m done dealing with that other guy.
> >
> > I would like to play that prototype, I wonder how it was. From what I read they said it was pretty fun.
> >
> > And they’ve boasted about how Halo 5 has been done from the ground up, so they could definitely remove sprint and design Halo 6 around it. Like you mentioned, Halo has gone through many evolutions and has added and taken away many options and abilities, sprint wouldnt be the first, and probably wouldnt be the last.
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>
> I try.
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> Yes, that version would have been fun to test. They may still have it, and not scrapped it at all as they claim. Previous work can always be looked at, or kept as an othef starting point of a current project becomes too bloated and difficult to clean up.
>
> Yes they did boast that, question is how true it is as they’ve mentioned “legacy codes” being present.
> I’m sure they could remove sprint for Halo 6 and make a splendid new fresh game with other mechanics.
> However, what worries me is i343’s, or however is in charge of the game design, disregard for the gameplay. Or shall we say, gameplay takes a backseat while trends a front seat, to some degree.
>
> Sprint was said to be implemented due to the average gamer expecting it, a default sprint ability that is, then additionally looking at Halo 4. No matter if you like it or not, you can’t say that game was not heavily influenced by CoD, and its mechanics.

It is true. I did like Halo 4 a lot, but it took Reach as a starting point and then was influenced by other FPS’s from there.

Im sure they still have that. They more than likely just scrapped the idea or concept. Im sure the build still exists, Im sure they even have access to the old builds of halos 1-reach.

It definitely is a wierd mix of good gameplay and trends.

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> > > > A BUNCH OF YOU ARE HYPOCRITES. You complain about sprint yet you use it still. Here’s an idea don’t sprint. Did i blow your mind. I know its crazy that no one has said this unless they have im sorry.
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> > > Lol. Il be nice and assume you legitimately are new to this thread so you don’t understand the anti sprint argument. Due to sprint maps are bigger, meaning there are large dead zones with no combat for you to sprint across. Since BMS is now lower you can’t just “not use sprint” without being at a signifigant disadvantage as you can’t get back to combat through these large dead zones. Sprint also separates combat and movement, because of the low BMS combat is very slowed down, and even if we aren’t using sprint ever we still have a low BMS
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> > > > > A BUNCH OF YOU ARE HYPOCRITES. You complain about sprint yet you use it still. Here’s an idea don’t sprint. Did i blow your mind. I know its crazy that no one has said this unless they have im sorry.
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> > > > Lol. Il be nice and assume you legitimately are new to this thread so you don’t understand the anti sprint argument. Due to sprint maps are bigger, meaning there are large dead zones with no combat for you to sprint across. Since BMS is now lower you can’t just “not use sprint” without being at a signifigant disadvantage as you can’t get back to combat through these large dead zones. Sprint also separates combat and movement, because of the low BMS combat is very slowed down, and even if we aren’t using sprint ever we still have a low BMS.
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> > > What do mean by Dead zones?
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> The maps are bigger, but combat still only happens in a few small areas at any given time. Which makes the rest of the map nothing but travel time to get into the action. When the maps aren’t bigger because of sprint we don’t have that problem.

Personally i dont think that is a bad thing for gameplay, because you could look at some of the classic halo maps like high ground, isolation Epitaph they were somewhat big maps and not all the map was filled with action. True halo 5 maps are bigger and you could argue that the percentage of combat in a particular area at a given time is smaller than the classic halo’s, but for me i dont think this is a big problem.

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> > I say just rid of sprint for the sole sake of making it a slow shooter again. Bungie Built it for consoles and if you already didn’t know mouses are far twitchier than controllers and so it automatically leads to faster gameplay. I miss that slower paced, thoughtful gameplay. Now it’s just run and gun. You can argue that sprint is what makes it slower anyway. But I feel it still is an issue. Plus I just want old halo back. I don’t enjoy the current way the game is, just in general. (even aside from the fact a lot of it’s content comes off as being half @$$ed)
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> A lack of sprint would make everything faster, actually. Maps would be smaller, the pace more consistent, rather than rising and falling from quick to slow as molasses, and people would be punished more, meaning more deaths, meaning quicker games when facing reckless players.
>
> Nice Bionicle username, though.

So yeah if you remove sprint it would make the maps smaller but not necessarily make it faster. Halo 3 had a high TTK which helped in slowing the gameplay down, halo 5 has a low TTK. Personally i dont mind if sprint goes or stays but i would like a faster BMS. And Halo 5’s shield recharging coupled with sprint can still punish people. I just dont think removing sprint and making maps smaller would make everything faster necessarily. So much of gameplay revolves around how the map is designed regardless of movement.

So, you literally took what I wrote, seemingly didn’t read it, accused me of being belittling (Which I wasn’t), and didn’t raise many valid points. You write:

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> I am done with you. Like I said before, you are the flipping reason pro-sprinters, and even neutral people like myself, hate anti-sprinters. Take a page or 2 from Naqser’s book, and not be completely belittling. It is people like you who give Waypoint as a whole a bad name.

First off, if you’re so neutral, why’re you defending sprint to the death and not commenting on what a singular BMS provides? I mean, I think there was one paragraph way back when on how you were neutral and didn’t care, but there wasn’t exactly elaboration on it.

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> You cant believe I have the gall to suggest that you arent perfect. That you dont back up your statements? Well believe it man. Because you dont give any valid reason as to why none of those have skill gap. Slide doesnt have skill gap because “youre not constantly doing it” is the most ridiculous thing I have ever heard! You dont need to be constantly doing something for it to have skill gap. Does crouch jump have skill gap? Yes! Are you constantly doing it!? NO! Sliding has a skill gap because you need to know when to use it, how to use it. If I slide towards you but dont quite make it to melee you, I can put myself in a bad position, or if I miss you when I shoot. Thrusters dont have skill gap just because it makes it easier for people who couldnt strafe to strafe!? Also ridiculous. Thrusters have much more use and practicallity than just strafing. You need to know when to use them, especially because you cant shoot when doing so. And shouldnt the people who have been strafing since halo 1 be able to figure out how to use thrusters more effectively than the people who dont strafe well? Jumping and thrusting to certain areas, or off a ledge, or up behind someone. And crouch jumping has never had that much skill to it either, adding clamber just changes how it is used and the kind of jumps you make. It is still quite possible to miss, and there are relatively difficult jumps to make even with clamber. You can jump higher and crouch and more easily make clamber jumps as well. Crouch jumping is still a thing to, it’s use hasnt gone away with clamber.
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> (Lol @ the bold letters above)

Again, read the three paragraphs I quoted for you. As in, actually read them.

You know “constantly doing it” isn’t in reference to a frame of time, but a frame of you actually controlling your character and motions? When you slide, thrust or clamber, you’re locked to a certain axis of movement until the action’s done and it’s done via a simple button press. When you crouch strafe, you’re not, and have full control, and when you crouch jump, you have full control, albeit you also need to learn and press multiple buttons in sequence to properly do it. To say “crouch jumping has never had that much skill to it” is blatantly wrong, and shows another lack of understanding of the game. You should stream yourself doing a common speedrun route of CE’s “The Library” in which you need to crouch jump a lot, flawlessly. (Srsly)

Even past that, clamber eliminates crouch jumping nearly entirely because the map’s dictated around the ability and thus vertically raised. That’s coupled with how your jump height isn’t as high, so you just BARELY make ledges to get a clamber up. Best example for this is Truth. Try crouch jumping up to the cubbies by spawn. Or from bottom mid to the top ring. Hint: You can’t without clamber.

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> BMS doesnt always hurt poor gameplay… nope it doesnt. If I am running(walking) around, I can get caught in a bad situations, but still be far enough away that I can go off an edge, go up a lift, and quickly disappear. Sprinting always rewards bad gameplay? Nope it doesnt, If I am running around like a chicken with its head cut off, I will die a lot. If I am losing a shooting battle and try to run, more often than not, I WILL DIE. You want proof!? Give me proof for your garbage statements! You think I’m just gonna take your word for it!? You wont take mine, why should I take yours. I can deny that BMS has every single thing Sprint does and more, because by nature it doesnt. THEY ARE DIFFERENT, they play differently. Which one is ‘better’ is in fact a matter of opinion. GET OVER THAT!

Give you proof? Did you not read the same three paragraphs I linked to you twice? I took your word and debated it, hence how I wrote that. To that point, you can deny it, but that doesn’t make the PoV right.

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> You think everyone’s life should revolve around arguing against ‘your superior intellect’!? -Billy Mays rage- I will more than likely enjoy it in both situations!

Have you missed every point where I say it’s fine to like or enjoy something something, but to deny its flaws and how it could be improved is where the issues lay?

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> Guess what else, most of your posts have just included the same argument over and over again. I dont need to repeat myself a dozen times. Neither do you. And half the time I didnt explain myself I figured that the answer was COMMON SENSE enough for someone of your caliber to grasp. Apparently I overestimated you. GET OVER YOURSELF. YOUR ARGUMENT ISNT THE ONLY RIGHT ONE. THERE ISNT ONLY ONE RIGHT ONE. GET OVER IT!

To your view, maybe. But in this case, maybe if you read through my posts, you’ll legitimately understand the PoV I come from. Also, I wouldn’t need to repeat myself if you didn’t show a constant failure to read AND understand what I write before responding.

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> And yes, I realize I played right into your hands because I gave you a reaction. Owell. You are flipping -Yoink!- me off. I first started posting on waypoint to have fun conversations about my favorite series. I expected back and forth, but this is ridiculous.Time has no meaning huh, just because I can come back and reply to your stupid comment in 5 days? Why the crap would I do that? This isnt a fun back and forth, an intelligent back and forth, this is STUPID! Today is the first time I have gotten wrapped up in this thread significantly, and I regret it, because this thread is freakin toxic.

First off, I never aimed for a reaction, I aimed for a debate. Second, no, time doesn’t have a meaning on a forum. Post when you can, rather than make irrelevant excuses as to why you “can’t”. To that point, it’s not toxic just because someone holds a different (ahem) opinion than you.

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> Apparently you have all the time in the world to nitpick all of my statements. Im sorry I dont have that. I dont have time to conduct a ton of tests of the gameplay of each and every halo game, compare them to eachother, develop a hypothesis and thesis statement for each test. Sorry not everyone is as flipping passionate about not having some stupid abilities in a game as you.

I mean, of course I do? I don’t just glaze over things, or not read them. If there’s an error, or some sort of fallacy present, I will bring it up, because that’s exactly what a debate is. Also, you can know elements of game design without classes. And in addition, since I have this time, wouldn’t that just make my points all the more relevant, since I have more time to run this and analyse the game than you do, and would have more insight?

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> I’m sorry you have no other life than to antagonize people over whether sprint should be in Halo or not. But its not my problem.

When at all did I antagonize people? I sure didn’t with you. I’ve been debating heatedly, sure. But I haven’t once been “rude”.

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> So yeah if you remove sprint it would make the maps smaller but not necessarily make it faster. Halo 3 had a high TTK which helped in slowing the gameplay down, halo 5 has a low TTK. Personally i dont mind if sprint goes or stays but i would like a faster BMS. And Halo 5’s shield recharging coupled with sprint can still punish people. I just dont think removing sprint and making maps smaller would make everything faster necessarily. So much of gameplay revolves around how the map is designed regardless of movement.

Halo 3’s TTK wasn’t exactly high, (Pretty sure the BR’s either 1.2/1.4 TTK) as much as the utility weapon the game was an inconsistent piece of garbo that couldn’t hit things five feet in front of it. Another thing to slow the game down was equipment, which added the random factor of bubble shields, regen fields, etc. There were quite a few issues, but sprint sure wasn’t one.

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> > So yeah if you remove sprint it would make the maps smaller but not necessarily make it faster. Halo 3 had a high TTK which helped in slowing the gameplay down, halo 5 has a low TTK. Personally i dont mind if sprint goes or stays but i would like a faster BMS. And Halo 5’s shield recharging coupled with sprint can still punish people. I just dont think removing sprint and making maps smaller would make everything faster necessarily. So much of gameplay revolves around how the map is designed regardless of movement.
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> Halo 3’s TTK wasn’t exactly high, (Pretty sure the BR’s either 1.2/1.4 TTK) as much as the utility weapon the game was an inconsistent piece of garbo that couldn’t hit things five feet in front of it. Another thing to slow the game down was equipment, which added the random factor of bubble shields, regen fields, etc. There were quite a few issues, but sprint sure wasn’t one.

I agree Halo 3 and 5 are less than perfect, Halo 3’s equipment and use of map weapons were poor. I rarely used the needler or assault rifle i mainly used the BR. i think for Halo 6 i would like to see halo just move faster, the spartan abilities can stay i dont mind them (except spartan charge that needs to be removed or toned down or have more draw backs).

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> I agree Halo 3 and 5 are less than perfect, Halo 3’s equipment and use of map weapons were poor. I rarely used the needler or assault rifle i mainly used the BR. i think for Halo 6 i would like to see halo just move faster, the spartan abilities can stay i dont mind them (except spartan charge that needs to be removed or toned down or have more draw backs).

I don’t think I mind stabilize staying out of them all, but that’s mainly because I want a simple Halo, again. I don’t like having to press a combo of 3-4 buttons consistently just to move forward as fast as I possibly can. It’s mentally straining to do it THAT much, when I could just hypothetically (In a perfect Halo) move forward with the left stick and not worry about extraneous movement.

10,000+ Posts. Daaaaaaaaaaaaaaayyyyyyyyyyyyyyyyyyyyuuuuuuuuuuuuuuuummmmmmmmmmmmmm!

if you dont like sprint dont use it

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> if you dont like sprint dont use it

Why? Does all the effects of sprint dissapear?

I disliked personal Ordnance in Halo 4, would it the effects of it for other players have been nullified if I had willingly not used it?

Would other players not spawn with their own personal created custom loadout if I hadn’t created my own?

If I disliked the Splaser, should I not pick it up at all no matter thw outcome or situation?

i agree if you dont like Sprint then dont use it, but i still think it is good to have and should stay in Halo games

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> i agree if you dont like Sprint then dont use it, but i still think it is good to have and should stay in Halo games

See post above.

I think it’s an unecessary addition which serves little to no purpose.

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> if you dont like sprint dont use it

This is not viable. You have to use it if it’s there, that’s the point.

<mark>This post has been edited by a moderator. Please do not post spam.</mark>
*Original post. Click at your own discretion.

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> MODERATOR EDIT:
> As this thread has reached 10,000 posts, there is no better time to make it clear that this is the official sprint thread where all sprint related discussion shall be directed, and give the title an accompanying face lift.
> Original OP:
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> > Halo 6 could be the game EVERYONE wants by removing sprint in campaign (yes because who the -Yoink- needs TWO movement speeds in campaign???) and
> > arena multiplayer at first I thought a no sprint playlist might be optimal but hear me out. I pretty sure the new spartan abilities (save -Yoinking!- spartan charge) would be GENERALLY accepted in a halo game if they werent accompanied by sprint it would feel more competitive more strategic and would also still be recognizable to the fine tuned experience we got in halo 5. Warzone and customs would be a whole other beast entirely retaining ALL the features that made halo 5 successful would keep warzone great and would also allow more options for custom games, for those people that actually wanted to play in a sprint arena type setting they could actually fire up the in game custom game lobby adjust the filter and be good to go! lets face it, sprint has NO place in competitve halo and to argue that it does would just be absurd. this would allow arena maps to continue to be designed the PROPER way and please the vets and basically everyone whos willing to give it a chance and you wouldnt lose much of your sprint loving audience at all because there would still be sprint in the game it would just take a backseat!
> > Thoughts? :3

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*Original post. Click at your own discretion.

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> didn’t even bother reading it because it is the dumbest topic out there right now. Just because it has sprint doesn’t mean its not Halo. It’s one whole mechanic, that’s it. If you don’t like sprint, don’t sprint. Problem solved.

<mark>This post has been edited by a moderator. Please do not post spam.</mark>
*Original post. Click at your own discretion.

Tv

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> but thats the thing we are still keeping sprint, its there its still an option and if you wanted to play with it you could play warzone or custom games. thing is halos 1-3 were fine without sprint in the campaign and the arena aspect. What does sprint bring to those gamemodes that improve on the experience and dont just take away from it?

I agree, however it should be removed from game modes such as SWAT and Breakout… Why?

No Spartan Charging, No Ground Pounding from Outta Nowhere (insert Randy Orton meme here)

Also No Meleeing - Its a cheap kill.

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> > 2533274973685362;4:
> > didn’t even bother reading it because it is the dumbest topic out there right now. Just because it has sprint doesn’t mean its not Halo. It’s one whole mechanic, that’s it. If you don’t like sprint, don’t sprint. Problem solved.

The reason why don’t take their opinion seriously.