The sprint discussion thread

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You still didnt address how Sprint doesnt add a different form of strategy.

Youre not necessarily wrong, as I have said. But youre not completely right either.

Sprint doesnt always reward poor gameplay, and high BMS doesnt always hurt it.

Sounds like you dont understand what these abilities are for if all you think they do is add a crutch. A skilled player can still use them in better and much more efficient ways than a non-skilled player. So now this went from removing sprint, to removing everything. Why would you need to do that? Thrusters can be beneficial to everyone, and the skill gap can still be high. Slide still has a skill gap, like crouch (though neither one inherently had a very high skill-gap to begin with). There are still skill jumps involved with clamber, and there can be even more if maps are designed with that in mind, though not necessarily nade-jumps (though I have never seen someone actually do a nade-jump in competitive multiplayer).

You know what… I was gonna type more but I dont want to. I dont even know why im typing this anymore. Im done. You dont listen to reason, youre just obsessed with what you percieve as being right. There isnt a point. You obviously cant see that there is a legitimate side besides your own, because if removing sprint was th only right answer, Halo 4 wouldve done it, or Halo 5 wouldve. But its not. There is legitimacy on the sprint side. You dont see it… owell. I dont care. I’m going to go enjoy Halo 2, 2A, Reach, 4, and 5 because I like them for what they are, individual, unique Halo experiences. Peace.

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> > I say just rid of sprint for the sole sake of making it a slow shooter again. Bungie Built it for consoles and if you already didn’t know mouses are far twitchier than controllers and so it automatically leads to faster gameplay. I miss that slower paced, thoughtful gameplay. Now it’s just run and gun. You can argue that sprint is what makes it slower anyway. But I feel it still is an issue. Plus I just want old halo back. I don’t enjoy the current way the game is, just in general. (even aside from the fact a lot of it’s content comes off as being half @$$ed)
>
>
> A lack of sprint would make everything faster, actually. Maps would be smaller, the pace more consistent, rather than rising and falling from quick to slow as molasses, and people would be punished more, meaning more deaths, meaning quicker games when facing reckless players.
>
> Nice Bionicle username, though.

Well, while gunfights themselves may be faster, technically maybe. All we’d be doing here is slow map transverse speed and making it harder to escape a fight. The actual guns themselves are really what determine the fight to fight speed. As a 3 shot vs a 4 shot br, etc. (Btw, thanks for noticing, your like the first guy to ever recognize that from bionicle)

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> You still didnt address how Sprint doesnt add a different form of strategy.
>
> Youre not necessarily wrong, as I have said. But youre not completely right either.
>
> Sprint doesnt always reward poor gameplay, and high BMS doesnt always hurt it.
>
> Sounds like you dont understand what these abilities are for if all you think they do is add a crutch. A skilled player can still use them in better and much more efficient ways than a non-skilled player. So now this went from removing sprint, to removing everything. Why would you need to do that? Thrusters can be beneficial to everyone, and the skill gap can still be high. Slide still has a skill gap, like crouch (though neither one inherently had a very high skill-gap to begin with). There are still skill jumps involved with clamber, and there can be even more if maps are designed with that in mind, though not necessarily nade-jumps (though I have never seen someone actually do a nade-jump in competitive multiplayer).
>
> You know what… I was gonna type more but I dont want to. I dont even know why im typing this anymore. Im done. You dont listen to reason, youre just obsessed with what you percieve as being right. There isnt a point. You obviously cant see that there is a legitimate side besides your own, because if removing sprint was th only right answer, Halo 4 wouldve done it, or Halo 5 wouldve. But its not. There is legitimacy on the sprint side. You dont see it… owell. I dont care. I’m going to go enjoy Halo 2, 2A, Reach, 4, and 5 because I like them for what they are, individual, unique Halo experiences. Peace.

Sprint doesn’t add a strategy because moving forward at a different pace holds no more strategy than moving at the same pace in older Halo titles. You can do everything sprint allows for in older Halos at a BMS that’s consistent. I explained that.

Thrusters being beneficial to everyone is exactly it. They don’t serve to help veteran players who already KNOW how to strafe, because they don’t NEED help in strafing, they serve to empower players who don’t, meaning they can more accurately compete in a gunfight by moving to the side in a quick, unpredictable manner to their opponent. You say slide has a skill gap, but how? It’s just a one button press after sprinting. You’re not consistently doing it, like you would crouch strafe. You press the button and it’s done, the rest of the action’s done for you, unlike a crouch, where you not only have to crouch, but move to the side in a way where you need to juke your opponent in a way that makes yourself properly unpredictable, while movement’s all in your control. Same goes for clamber. You say there is a skill gap with it present, but there always WAS a jumping skill gap with crouch jumping that was not only harder and took time and skill to master, but wasn’t always placed on your common path in multiplayer. It wasn’t a necessity, unlike clamber in which you’re forced to use to make a lot of jumps, because the maps are designed around it and not specifically your jump height.

The end goal behind thrusters as said in the first few sentences is basically the goal behind all the abilities which were once things you had to slowly learn. Just crunch the skillgap, make once hard moves “accessible”. Because now you’re just given a button to instantly do it, nullifying those individual skillgaps bit by bit. But to that point, as I said, you didn’t elaborate on any points. You just said “they still have a skillgap” with no examples, or anything, making them base statements with next to no value. Sliding has a skill gap? How? Especially in comparison to crouch strafing. Oh, wait… :stuck_out_tongue:

And I’ll be honest, I’ve been debating this with you in depth. It’s not that I’m not listening, it’s that I’m listening, countering you, and you’re reaching a point where you can’t fight back and seemingly get flustered. You can’t deny that a BMS has EVERYTHING and more that sprint does. And that Halo’s old formula had all the things the new abilities do, but didn’t spoonfeed them to you, or force you to use them to do simple map navigation, or enable you to have a new upper hand in fights over other players who’ve spent years learning each individual game’s strafe speeds. The old formula had an actual skillgap over these individual buttons, and didn’t make once easy tasks overly complex.

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> How about slide? That is a legitimately good mechanic that I cannot possibly see be done well without sprint. And as I have said for I dont even know how many times, having the third movement speed of sprint adds an additional/different level of strategy not possible with only BMS. Spartan charge also would not be able to be done very efficiently with only BMS (obviously spartan charge isnt the best mechanic, but could do very well with tweaking.)
>
> And simply increasing the BMS cannot ever allow for the increased mobility options offered with sprint. Run-jumping vs walk-jumping for example. And you would obviously have to find the balance of a high enough BMS with a good FOV so you dont feel like a slug like Halo 3.
>
> Because of your negative view of sprint and your awe-inspiring view of high BMS, there is nothing I can say about BMS that you would ever consider ‘as bad as sprint.’
>
> Go ahead, be a jerk. The floor is yours.
>
> And no I wont be surprised if you say ‘you mentioned spartan charge as a positive to sprint. I am speechless. That tells me all I need to know. Youve lost all credibility in my eyes.’

Slide: Full forward momentum, tap / hold crouch button in order to slide (depending on crouch toggle settings)

Spartan Charge: Full forward momentum, hold melee button to charge a power meter, deviating from the forward momentum will immediately deplete the charge meter. Once the meter is full, a Spartan Charge is performed.

Sprint basically only increases the forward speed, if we look at speeds. This doesn’t actually allow anything new that an increased BMS couldn’t.
Run-Jumping and Walk-Jumping you mention, entirely possible with just BMS, for two reasons.

First one is that you have an analog stick on your controller, this means that you can alter your speed as you wish between -100% to 100%. “Walking” speed is as such possible. Any jump from a lower speed than 100% would then have a shorter “maximum-length”.

Second is Air controll, even though you can jump really far with full forward momentum, you have some controll of your character while in air, this mean you can shorten your jump even though you initially jumped from full forward speed.

Then again I may be sorely mistaken about this and am thinking of another game, although it would be far from impossible to implement such a mechanic if it was necessary.

Of course you would need to find a good combination, but BMS would impact the gameplay more than FoV, while the later would impact the percieved speed more than gameplay.

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> > .
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> How does sprint not add strategy!?! you have to choose whether or not you want to risk finding someone sooner, getting somewhere quicker, or potentially quickly coming up behind someone, where you are very vulnerable while doing so! How is that not an additional level of strategy!? Or choosing not to sprint to potentially get the drop on someone coming quickly around the corner not being able to bring their weapon to bear fast enough? Or sprinting towards an opponent with a sword or shotgun, sliding at the last moment to avoid their headshot and killing them or meleeing them? How does that not add strategy?
>
> What does going back to simply base movement speed add to the game? The same argument can be made. I can say it takes away my ability to use things such as slide in a strategic fashion.
>
> What style of play is that promoting? Simply one you dont like? Retreating, gathering yourself, letting your shields recharge, and searching for another target, or going up against the prior one, is a legitimate strategy,and always has been in Halo. Using teleporters to escape a poor situation and then sneaking up behind your assailant when they come through was useful in Halo 1-3.
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> Why cant we have these abilities? They add to the gameplay, but also have negatives, same with BMS. I LIKE BOTH. There are many people that LIKE BOTH. Are we not allowed to like both and see both sides? Or do we have to pick one?

I can’t argue that sprint doesn’t add strategies, you listed some. The question is more, how different to previous strategies are the new ones? How many more meaningful choices can be made relative to previous non-sprint games.

As for retreating and gathering yourself. Perfectly valid tactic to use, so the issue isn’t that sprint suddenly allow players to do so, it’s that it is generally easier with sprint as it is implemented, than in a game without sprint. Especially in combination with thrusters.

If you decide to disengage an encounter, you thrust and start sprinting, no? Perhaps chuck a grenade first.
What exactly do you have to worry about now as far as your opponent goes? Your opponent has three choices.

1: Chase you with sprint, you’ve put the engagement on hold as you both are running around without being able to deal damage.

2: Chase you shooting, as long as you manage to get into sprint, you won’t get out of it even though you’re hit. This means your opponent will lose distance to you, and you can break the engagement.

3: Ignore you altogether, this means in instantly broken engagement.

In terms of breaking an engagement, how many other options that are viable most of the time are there? Compare it to not having sprint at all and consider how you would have to deal with someone who can keep the distance between the both of you and also damage you.

As for escaping through a teleporter, either you’ve already planned that move, or you’re good enough to stave off an assailant in order to get to a teleporter. See, the difference is that a teleporter is a stationary map asset, they’re not always available.

Without sprint in its current form, we’d free up space on the controller, for example.
Also, what do we actually want to add to the gameplay?
To me, sprint may add complexity to the game, but it reduces the depth of it, and I want depth, not complexity.

It adds more “rules” to the game, but it doesn’t add anything that couldn’t be accomplished through other means that add less, or no, complexity, such as map design and map assets.

To me, it reduces depth because for instance it allows for a mostly go to tactic when disengaging an encounter.

Going back to basic BMS, and perhaps increasing it, especially if it is increased, would make strafing more relevant. We would have to think more, a lot more, about what were doing when disengaging a fight. We could perhaps see more focus on, ingenuity and imaginative map travel assets other than teleporters and man cannons.

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> Well, while gunfights themselves may be faster, technically maybe. All we’d be doing here is slow map transverse speed and making it harder to escape a fight. The actual guns themselves are really what determine the fight to fight speed. As a 3 shot vs a 4 shot br, etc. (Btw, thanks for noticing, your like the first guy to ever recognize that from bionicle)

You wouldn’t slow speed, since the BMS of a non-sprint game would be the average sprint speed (About 125% from a game’s normal 100%). You’d move at a quick pace, without sprinting. But the latter point’s exactly it. You want to make it harder to escape from a fight, because you generally shouldn’t be able to in the first place if you put yourself in a bad position. Why reward the player who did everything wrong with escape? Shouldn’t work like that. (And yeah, been a Bionicle Fangrill for life. Piraka were definitely cool.)

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> >
> > You still didnt address how Sprint doesnt add a different form of strategy.
> >
> > Youre not necessarily wrong, as I have said. But youre not completely right either.
> >
> > Sprint doesnt always reward poor gameplay, and high BMS doesnt always hurt it.
> >
> > Sounds like you dont understand what these abilities are for if all you think they do is add a crutch. A skilled player can still use them in better and much more efficient ways than a non-skilled player. So now this went from removing sprint, to removing everything. Why would you need to do that? Thrusters can be beneficial to everyone, and the skill gap can still be high. Slide still has a skill gap, like crouch (though neither one inherently had a very high skill-gap to begin with). There are still skill jumps involved with clamber, and there can be even more if maps are designed with that in mind, though not necessarily nade-jumps (though I have never seen someone actually do a nade-jump in competitive multiplayer).
> >
> > You know what… I was gonna type more but I dont want to. I dont even know why im typing this anymore. Im done. You dont listen to reason, youre just obsessed with what you percieve as being right. There isnt a point. You obviously cant see that there is a legitimate side besides your own, because if removing sprint was th only right answer, Halo 4 wouldve done it, or Halo 5 wouldve. But its not. There is legitimacy on the sprint side. You dont see it… owell. I dont care. I’m going to go enjoy Halo 2, 2A, Reach, 4, and 5 because I like them for what they are, individual, unique Halo experiences. Peace.
>
>
> Sprint doesn’t add a strategy because moving forward at a different pace holds no more strategy than moving at the same pace in older Halo titles. You can do everything sprint allows for in older Halos at a BMS that’s consistent. I explained that.
>
> Thrusters being beneficial to everyone is exactly it. They don’t serve to help veteran players who already KNOW how to strafe, because they don’t NEED help in strafing, they serve to empower players who don’t, meaning they can more accurately compete in a gunfight by moving to the side in a quick, unpredictable manner to their opponent. You say slide has a skill gap, but how? It’s just a one button press after sprinting. You’re not consistently doing it, like you would crouch strafe. You press the button and it’s done, the rest of the action’s done for you, unlike a crouch, where you not only have to crouch, but move to the side in a way where you need to juke your opponent in a way that makes yourself properly unpredictable, while movement’s all in your control. Same goes for clamber. You say there is a skill gap with it present, but there always WAS a jumping skill gap with crouch jumping that was not only harder and took time and skill to master, but wasn’t always placed on your common path in multiplayer. It wasn’t a necessity, unlike clamber in which you’re forced to use to make a lot of jumps, because the maps are designed around it and not specifically your jump height.
>
> The end goal behind thrusters as said in the first few sentences is basically the goal behind all the abilities which were once things you had to slowly learn. Just crunch the skillgap, make once hard moves “accessible”. Because now you’re just given a button to instantly do it, nullifying those individual skillgaps bit by bit. But to that point, as I said, you didn’t elaborate on any points. You just said “they still have a skillgap” with no examples, or anything, making them base statements with next to no value. Sliding has a skill gap? How? Especially in comparison to crouch strafing. Oh, wait… :stuck_out_tongue:
>
> And I’ll be honest, I’ve been debating this with you in depth. It’s not that I’m not listening, it’s that I’m listening, countering you, and you’re reaching a point where you can’t fight back and seemingly get flustered. You can’t deny that a BMS has EVERYTHING and more that sprint does. And that Halo’s old formula had all the things the new abilities do, but didn’t spoonfeed them to you, or force you to use them to do simple map navigation, or enable you to have a new upper hand in fights over other players who’ve spent years learning each individual game’s strafe speeds. The old formula had an actual skillgap over these individual buttons, and didn’t make once easy tasks overly complex.

Well like I said, had more I couldve typed. I’m not flustered, just see that there is no point in this argument anymore. I don’t care. It isnt worth the effort anymore. I could list examples of how thruster, slide, ground pound, etc have skill gap. But I dont care anymore. I would ask you to explain how they dont have skill gap, because youre just making baseless statements back at me. But I don’t care. I have to read 3 books on the crusades, write an essay on toronto and another one on mormon stereotypes. I don’t need to spend all this time on waypoint arguing with someone who is too obtuse to see any other perspective. I’m not gonna change your mind, youre not gonna change my mind. This is a pointless conversation at this point and I shouldve been done hours ago.

I enjoy how Halo 5 handled Sprint.

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> > > Sprint is an evolution in any game, remove it is not an option
> >
> >
> > Of course it is an option.
> > Sprint is only a mechanic that’s subject to any decision the developers make of it.
> > Just like:
> > -Custom global loadouts
> > -Bloom
> > -Armor Abilities
> > -Dual Wielding
> > -Grenade Indicators
> > -Flinch
> > -Personal Ordnance
>
>
> You are ok, but if Halo 6 has not sprint, 343i must remake the entire gameplay, and that means a big change once again, like Halo 4,

Thank you.
I do not see an issue with that as long as they go back to the original trilogy, and perfect that part. There are plenty of good ideas going around that could be tested as well.
Pre-Halo 4 BS Angel said they created a prototype Halo that played a lot like the previous ones, but it was scrapped in favour of a new build, Halo 4.

Use it if you want, don’t use it if you want to walk. If you don’t want sprint in this game, I better not see you using it.

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> Well like I said, had more I couldve typed. I’m not flustered, just see that there is no point in this argument anymore. I don’t care. It isnt worth the effort anymore. I could list examples of how thruster, slide, ground pound, etc have skill gap. But I dont care anymore. I would ask you to explain how they dont have skill gap, because youre just making baseless statements back at me. But I don’t care. I have to read 3 books on the crusades, write an essay on toronto and another one on mormon stereotypes. I don’t need to spend all this time on waypoint arguing with someone who is too obtuse to see any other perspective. I’m not gonna change your mind, youre not gonna change my mind. This is a pointless conversation at this point and I shouldve been done hours ago.

I didn’t make any baseless statement? I explained specifically why they don’t have a skillgap after saying it. It’s due to the way they’re performed and forced upon the player in comparison to the older Halos, which didn’t treat them as necessities, but extra things to aid you. You know what a baseless statement is? These:

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> Sprint doesnt always reward poor gameplay, and high BMS doesnt always hurt it.
>
> Thrusters can be beneficial to everyone, and the skill gap can still be high.
>
> Slide still has a skill gap, like crouch (though neither one inherently had a very high skill-gap to begin with).
>
> There are still skill jumps involved with clamber.

Statements that offer an absolute end message, with no proof, point, or validity behind it past “They do”. You “explained” how they somehow did in the past, I retorted, and then you say you “could” list how they have a skillgap, but won’t for a dumb reason, which is something I can only assume is a begrudging conceding note here, because you offer an (To be honest, over the top and unbelievable) excuse when time has no meaning here and you can post later if you actually had a reason to, which you don’t, now. But then you somehow have the gall to say I didn’t list them, but just made base statements, despite me having written three specific paragraphs on how they don’t hold a skillgap, and not only that, but posed questions to you in turn based off of what I said, which I’ll post below again, so you can re-read them properly.

> 2533274886529017;10300:
> Thrusters being beneficial to everyone is exactly it. They don’t serve to help veteran players who already KNOW how to strafe, because they don’t NEED help in strafing, they serve to empower players who don’t, meaning they can more accurately compete in a gunfight by moving to the side in a quick, unpredictable manner to their opponent. You say slide has a skill gap, but how? It’s just a one button press after sprinting. You’re not consistently doing it, like you would crouch strafe. You press the button and it’s done, the rest of the action’s done for you, unlike a crouch, where you not only have to crouch, but move to the side in a way where you need to juke your opponent in a way that makes yourself properly unpredictable, while movement’s all in your control. Same goes for clamber. You say there is a skill gap with it present, but there always WAS a jumping skill gap with crouch jumping that was not only harder and took time and skill to master, but wasn’t always placed on your common path in multiplayer. It wasn’t a necessity, unlike clamber in which you’re forced to use to make a lot of jumps, because the maps are designed around it and not specifically your jump height.
>
> The end goal behind thrusters as said in the first few sentences is basically the goal behind all the abilities which were once things you had to slowly learn. Just crunch the skillgap, make once hard moves “accessible”. Because now you’re just given a button to instantly do it, nullifying those individual skillgaps bit by bit. But to that point, as I said, you didn’t elaborate on any points. You just said “they still have a skillgap” with no examples, or anything, making them base statements with next to no value. Sliding has a skill gap? How? Especially in comparison to crouch strafing. Oh, wait… :stuck_out_tongue:
>
> And I’ll be honest, I’ve been debating this with you in depth. It’s not that I’m not listening, it’s that I’m listening, countering you, and you’re reaching a point where you can’t fight back and seemingly get flustered. You can’t deny that a BMS has EVERYTHING and more that sprint does. And that Halo’s old formula had all the things the new abilities do, but didn’t spoonfeed them to you, or force you to use them to do simple map navigation, or enable you to have a new upper hand in fights over other players who’ve spent years learning each individual game’s strafe speeds. The old formula had an actual skillgap over these individual buttons, and didn’t make once easy tasks overly complex.

> 2535412881067617;10311:
> Use it if you want, don’t use it if you want to walk. If you don’t want sprint in this game, I better not see you using it.

That isn’t how it works. This has been brought up multiple times, but you can’t function in multiplayer without using sprint because the game punishes you for not using it. You put yourself at an insane disadvantage and the logic behind that is just flawed.

> 2535412881067617;10311:
> Use it if you want, don’t use it if you want to walk. If you don’t want sprint in this game, I better not see you using it.

It’d be quite illogical to sprint if I want to walk, because that would surely interrupt with my intended idea with walking.

Now if you mean, don’t sprint if you dislike it. What purpose is there in putting yourself at a disadvantage? Would you out of principle not pick up a laser if you disliked the weapon? Despite there being vehicles to take down?

What about quitting out of a match because it’s a game mode or map or a combination of them that you dislike?

You may feel the urge to shout hypocrite like someone elsd in this thread did. I disagree though, a hypocrite would say he/she dislikes sprint and does not use it for that reason, and perhaps urge others not to use it if they dislike it, but would in reality use it, contradicting his/her own statement.

Oh, and what are you going to do if you see me sprinting in Halo 5? Provided I pick the game up again.

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> > You don’t want a new Halo. You’re just stuck in the past. That’s why I like Halo 5 so much. It’s evolving to keep up with new trends that gamers want while still retaining what makes it distinctly Halo. Taking sprint out is ludicrous.
>
>
> Do you have a better reason?

Sprint makes the game more fast paced, gives you a faster way to travel from one location to another, requires players to be more reactive in combat, opens up more avenues for tactical maneuvering (sprinting around corners, sliding into opponents). Just a couple I can think of off the top of my head. What are your reasons for wanting to remove sprint?

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> > > 2533274888237165;9690:
> > > You don’t want a new Halo. You’re just stuck in the past. That’s why I like Halo 5 so much. It’s evolving to keep up with new trends that gamers want while still retaining what makes it distinctly Halo. Taking sprint out is ludicrous.
> >
> >
> > Do you have a better reason?
>
>
> Sprint makes the game more fast paced, gives you a faster way to travel from one location to another, requires players to be more reactive in combat, opens up more avenues for tactical maneuvering (sprinting around corners, sliding into opponents). Just a couple I can think of off the top of my head. What are your reasons for wanting to remove sprint?

I ask people to make good discussion buddy. Not me. I already did mine a long time ago.

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> > > > 2533274888237165;9690:
> > > > You don’t want a new Halo. You’re just stuck in the past. That’s why I like Halo 5 so much. It’s evolving to keep up with new trends that gamers want while still retaining what makes it distinctly Halo. Taking sprint out is ludicrous.
> > >
> > >
> > > Do you have a better reason?
> >
> >
> > Sprint makes the game more fast paced, gives you a faster way to travel from one location to another, requires players to be more reactive in combat, opens up more avenues for tactical maneuvering (sprinting around corners, sliding into opponents). Just a couple I can think of off the top of my head. What are your reasons for wanting to remove sprint?
>
>
> I ask people to make good discussion buddy. Not me. I already did mine a long time ago.

I don’t even…what? “I disagree with you but I don’t have any real reasons why” lol whatever you say buddy. whatever you say.

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> > > > > You don’t want a new Halo. You’re just stuck in the past. That’s why I like Halo 5 so much. It’s evolving to keep up with new trends that gamers want while still retaining what makes it distinctly Halo. Taking sprint out is ludicrous.
> > > >
> > > >
> > > > Do you have a better reason?
> > >
> > >
> > > Sprint makes the game more fast paced, gives you a faster way to travel from one location to another, requires players to be more reactive in combat, opens up more avenues for tactical maneuvering (sprinting around corners, sliding into opponents). Just a couple I can think of off the top of my head. What are your reasons for wanting to remove sprint?
> >
> >
> > I ask people to make good discussion buddy. Not me. I already did mine a long time ago.
>
>
> I don’t even…what? “I disagree with you but I don’t have any real reasons why” lol whatever you say buddy. whatever you say.

Entirely not true at all kid. Not true at all. And that qoute as basically on that first post you put on this thread.

I got overly heated and shouldn’t have. Let people egg me on

> 2533274888237165;10315:
> > 2535409489305717;9691:
> > > 2533274888237165;9690:
> > > You don’t want a new Halo. You’re just stuck in the past. That’s why I like Halo 5 so much. It’s evolving to keep up with new trends that gamers want while still retaining what makes it distinctly Halo. Taking sprint out is ludicrous.
> >
> >
> > Do you have a better reason?
>
>
> Sprint makes the game more fast paced, gives you a faster way to travel from one location to another, requires players to be more reactive in combat, opens up more avenues for tactical maneuvering (sprinting around corners, sliding into opponents). Just a couple I can think of off the top of my head. What are your reasons for wanting to remove sprint?

Fast paced: Has been argued to do the complete opposite as you on average travel at a slower speed than the mapnwas built for.

Faster from location to location: Dictated by map design, which take mechanics into account. You going from A to B in a sprint game with sprint in 10 seconds no different than going from A to B in a game without sprint in 10 seconds. It’s basically true relative to the base speed in the same game.

More reactive: How is this something that sprint requires, and when have you not benefitted from being more reactive in sprintless games?

How is sprinting around corners different from going full BMS speed around corners in a sprintless game?

Sliding is sliding, not sprinting, and would be possible to have without sprint present, I’ve elaborated on how to do so in a previous post on the previous page, or t he page before that.

> 2533274795123910;10310:
> > 2533274977828559;10149:
> > > 2533274795123910;10138:
> > > > 2533274977828559;10134:
> > > > Sprint is an evolution in any game, remove it is not an option
> > >
> > >
> > > Of course it is an option.
> > > Sprint is only a mechanic that’s subject to any decision the developers make of it.
> > > Just like:
> > > -Custom global loadouts
> > > -Bloom
> > > -Armor Abilities
> > > -Dual Wielding
> > > -Grenade Indicators
> > > -Flinch
> > > -Personal Ordnance
> >
> >
> > You are ok, but if Halo 6 has not sprint, 343i must remake the entire gameplay, and that means a big change once again, like Halo 4,
>
>
> Thank you.
> I do not see an issue with that as long as they go back to the original trilogy, and perfect that part. There are plenty of good ideas going around that could be tested as well.
> Pre-Halo 4 BS Angel said they created a prototype Halo that played a lot like the previous ones, but it was scrapped in favour of a new build, Halo 4.

Thank you for being reasonable. I’m done dealing with that other guy.

I would like to play that prototype, I wonder how it was. From what I read they said it was pretty fun.

And they’ve boasted about how Halo 5 has been done from the ground up, so they could definitely remove sprint and design Halo 6 around it. Like you mentioned, Halo has gone through many evolutions and has added and taken away many options and abilities, sprint wouldnt be the first, and probably wouldnt be the last.

> 2535409489305717;10318:
> > 2533274888237165;10317:
> > > 2535409489305717;10316:
> > > > 2533274888237165;10315:
> > > > > 2535409489305717;9691:
> > > > > > 2533274888237165;9690:
> > > > > > You don’t want a new Halo. You’re just stuck in the past. That’s why I like Halo 5 so much. It’s evolving to keep up with new trends that gamers want while still retaining what makes it distinctly Halo. Taking sprint out is ludicrous.
> > > > >
> > > > >
> > > > > Do you have a better reason?
> > > >
> > > >
> > > > Sprint makes the game more fast paced, gives you a faster way to travel from one location to another, requires players to be more reactive in combat, opens up more avenues for tactical maneuvering (sprinting around corners, sliding into opponents). Just a couple I can think of off the top of my head. What are your reasons for wanting to remove sprint?
> > >
> > >
> > > I ask people to make good discussion buddy. Not me. I already did mine a long time ago.
> >
> >
> > I don’t even…what? “I disagree with you but I don’t have any real reasons why” lol whatever you say buddy. whatever you say.
>
>
> Entirely not true at all kid. Not true at all. And that qoute as basically on that first post you put on this thread.

>>>> qoute as basically on that first post you put on this thread.

Dude, I have no idea what it is you’re trying to communicate to me. I can’t even respond to the content of your reply because it makes no sense. I don’t think your english is very good =/ Points for trying though.