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> > You may have not perceived yourself that way, but that is how you came off, and how youve come off for my entirety of posting on here today other than your last post. You’ve come off as someone who thinks they know better than everyone else, and that everyone else’s argument or logic is flawed, and only you and those who agree with you are right and deserve to be listened to.
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> > Your most recent post didnt include any “I’m just speechless because of how stupid you are” “you obviously dont understand xyz,” or similar statements. Which is why i didnt get as frustrated with you as I had been getting.
> >
> > There are more legitimate arguements than the two you listed, but at this point, i dont really want to bother pointing them out anymore.
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> > I wouldnt say that’s all halo’s identity is, or that it cant be anything outside of that. (on an unlrelated note, Halo 3’s equipments were stupid, you just reminded me of them with your ‘no abilities’ remark.)
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> > Sprint also does not only have downsides, and BMS does not only have upsides.
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> Ah, ah, ah, don’t misquote me. I never once called you stupid. I specifically said you lacked an understanding of game and map design to a very intense degree after you said maps had dead space due to a lack of sprint, which isn’t at all true, and DOES display a lack of understanding to a legitimately painful degree. Don’t try to act like that was somehow unprovoked, or undeserving of a tap to the nose, verbally.
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> > I don’t get how you can say that seriously. I literally do not get it and for once, I’m actually left speechless. Not only at the painful and cringey lack of understanding, but at the contradiction in the same post. Not only did Halos 1-3 certainly not have intentional, gameplay caused dead space (Bar Burial Mounds due to terrible design, rather than intentionally due to abilities/some external gameplay change), but Reach HAD SPRINT. It was still tuned for it. This just shows a clear lack of understanding of game design, and the ability to argue properly, and I’m not even going to bother with the rest, because that single statement says all I need to know.
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> If I’m explaining something that’s objective in how it operates and normally wouldn’t be argued, then of course I’m going to come off as a “know it all” or “arrogant”. I’m going to be using definite, confirmatory words, since that’s what suits it. And that doesn’t fit well with people who think an argument’s based on an opinion, which is also misguided and HAS led to flawed arguments, such as the few here. I’m not going to sit here and patronize you, I don’t really care to because I’ve said what I want to about this enough, but I will stress that the constant painting of a gameplay inclusion’s reception (due to how it affects the game) as subjective, when how it operates is objective is a big cause of many arguments, because both of the arguments I’ve had here on it ended up boiling back down to “it’s an opinion”, or “it’s just your opinion”, which it isn’t. Whether or not you like it is. But the effects are not.
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> And I’m going to be brutally honest, when you compare a BMS to sprint, there is legitimately no upside to sprint. You wanna move faster, but have a solid BMS? Why? You move fast enough in the environment due to the scaling of the map in relation to the character you play as. You don’t need to sprint. You want it for immersion? Keep it in campaign, where you fight AI and can immerse yourself, while map scaling isn’t an issue. Everything that can be said for sprint, can be said for BMS, and said better, since a BMS allows for you to keep your weapon up, on top of keeping a consistent, competitive pace.
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> Did older Halos need sprint? Not at all. Halos following them didn’t either. And it’s only served to homogenize the genre, since Halo lost a part of what made it unique in the crowded shooter market of today.
There is legitimately an upside to sprint, and this is why youre arrogant, and why so many of the pro-sprinters dislike you anti-sprinters. Because there you are again acting like a friggin know-it-all. I’m not going to explain for the thousandth time why there are upsides to sprint, because you are obviously too blinded by bias to see it.
If I implied I was quoting you verbatim, sorry, meant for it to be a paraphrase, because that is legitimately how you came/come off. Everyone who disagrees with you is stupid and because you have taken a course or 2 in game design it makes you all knowing and inherently better informed, so your point of view is the ONLY correct one. And no, how you responded was unprovoked and unnecessary.
There is some opinion, but even opinions aside there are legitimate positives and negatives to both sides. Just because you choose to ignore the positives of sprint, THAT DO EXIST, and disregard the negatives of BMS THAT DO EXIST, then thats your problem.
