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> > You really dont get how games work do you? As much as you like to flaunt game design…
> >
> > Please tell me what makes games run as well as you say…
> >
> > How about every single Halo PC map? 90% of those maps were deadspace, Avalanche only had a tiny bit being used at any given time, same with sidewinder, inside the bases on containment was hardly ever used, high ground didnt have much contact on the beach aside from spawning, the outer ring on snow bound, the edge on waterworks, several spots on terminal, same with relic, i can go on…
> >
> > Seriously quit treating bungie like they were game designing gods. They made good games, but they werent perfect.
> >
> > And apparently you have too much pride to admit it, but this issue has no inherently right side. I have yet to see an argument by a pro sprinter or anti sprinter that makes me say “yep, they are right”
> >
> > At least zrofear has semi thought out arguments, even though he is blind to counter arguments as well. You are just saying “CUZ GME DSIGNE” over and over again
>
>
> I never once treated Bungie like they were gods of design, nor did I praise 343i for theirs. And I have no pride here. But just because you don’t see an argument to make you go “they’re right”, doesn’t mean they’re wrong. You can just keep saying I have pride issues as an anti-sprinter, but I surely don’t just write paragraphs worth of content (And have a ton of people support me on it (Love you guys, seriously)) for fun, or without reason. Not my problem if one can’t see, or denies the reason. No skin off my back.
>
> But you know what makes a game like Halo run well? A singular base movement speed. You know what results from it? Proper pacing and map design with the type of game that Halo is. You know what sprint is? An illusion of choice. Why would we need sprint if you just designed the map around 125% base movement speed (sprint’s speed in game) so you could get around the map just as fast, without putting your weapon down, elongating the map or breaking the pace of the game? Why do you need two movement speeds in Halo? You don’t. It’s a slower paced shooter game unlike *CoD (*Bar CE) which doesn’t suffer from it. There is no reason for sprint to be there when a simple movement buff does everything sprint does, without the downsides. A lack of sprint ups the pace of combat since people can’t cat and mouse away from you, upping the punishment, difficulty and skillgap of the game, it allows for smaller, more controlled maps to be made, with a consistent pace and design (Since you don’t account for sprint anymore), all of which results in a game that’s not only more competitively viable, but also less stressful, since you don’t have so many needless variables to think about.
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> And it goes past game design, to Halo’s very identity. It’s been a non-sprint shooter longer than it has been a sprint shooter. And the effects from its inclusion are insane. I’ve seen people drop Halo because of sprint’s inclusion, and I’ve seen just as man not pick it up anymore because of that, on top of the other abilities being brought in, because it wrecks Halo’s consistent identity, which it doesn’t even have anymore, given Halo 4 and Halo 5 alone are drastically different from each OTHER, let alone the original trilogy.
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> If you want a thought out argument as concise as it could be, that’s it. And a lot of stuff in there is something you can’t argue about. You can’t argue map design since it’s provable with new maps compared to old in not only size, but design. Where cover’s placed, how segmented maps are, how spawns work, especially in objective gametypes. All of that is tied into sprint. As much as you can try to argue it, it isn’t a matter of opinion. It’s literally how the game works.
Thanks for not being ‘holier than thou’ in this post.
You kinda did make bungie seem like they were amazing when you said “What halo 1-3 map ever had deadspace” or something along those lines.
We both have different experiences with Halo. I have seen people fall away from Halo, but not one has blamed sprint. I know several people rejoice at the fact sprint was getting included in Halo Reach, and made permanent in Halo 4. Year-wise, yes Halo has had more non-sprint years than sprint. Game wise, it is now split nearly down the middle. Aside from MCC, there have been 3 full Halo games to include sprint, and 4 to not, one of those being ODST.
Halo 4 and 5 are not the only Halo games drastically different from eachother. Halo 1 and 2 were drastically different from eachother, same with 3-reach.
I would agree that Halo needs to figure out what it’s identity is (remember, Im not pro-sprint)
And just because you have paragraphs of material to write to do away with sprint, doesnt mean that youre right, or that sprint needs to go, as there are arguments for it. If you cannot see any good in the arguments for it, thats your problem, and when halo 6 includes sprint youre just gonna be disappointed.
I would honestly like to see a halo tested with bms increased, just so we can play it in matchmaking (maybe halo 3A?). Halo 2A functioned well without sprint. I would at least like to see a classic playlist in Halo 6 if nothing else.
Again, I don’t completely disagree with you on everything. Im not pro-sprint. I just try and see both sides to the argument and there are good points on both sides of this one.