The sprint discussion thread

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> > > > > > > > I also respectfully recommend playing a little bit of Halo before you engage in a thread regarding one of it’s gameplay mechanics.
> > > > > > >
> > > > > > >
> > > > > > > Time played doesn’t equal knowledge attained. Something I cannot stress enough.
> > > > > >
> > > > > >
> > > > > > “No, you need long play time in order to discuss it here.”
> > > > >
> > > > >
> > > > > “You don’t have 6 years of Halo played and didn’t participate in G4G and MLG tournies during the prime years of 2007? Get out.” Kappa.
> > > >
> > > >
> > > > So… please explain to me how you did NOT misquote me here to try to antagonize me? That’s not what I said to that person but you put quotations on it like that’s what I said in the previous post after you took an excerpt out of it in your post before that.
> > > >
> > > > Look I’m just asking you not to do it anymore, is that too much for you to agree upon?
> > >
> > >
> > > I’m not going to censor myself because you think a general comment I made in response to someone entirely different than you, was meant for you. It was meant for the user I quoted, for emphasis. There’s a reason I made sure to make things different in said comment, such as “G4G” while specifying a nearly 10 year gap.
> >
> >
> > Oh fine so you intentionally mean to be disrespectful and misquote people- that’s definitely what I thought… And yet you’ll still get upset when people don’t always respond to you about your feelings on sprint…
> >
> > Well good to know and thanks for clarifying what people can expect from you in this thread.
>
>
> For Christ sake, Sin, can you not complain about every -Yoinking!- post in this thread?
>
> Before you poked your head into this thread we were largely having a civil and focused discussion, but ever since you got here it’s been like a train that went off the rails. If you don’t like someone’s behavior then ignore them or just leave the thread. Just give it a rest.

Swearing now? Last thing you said to me what that you didn’t have time to reply to me and that you’d get to it tomorrow now you want to open up with, “For Christ’s sake…” to me? I’ve been in this thread since it started and I’ve participated in many sprint threads before this one. I’ve also been on Waypoint since it started so asking for a respectful discussion is not akin to “a train that went off the rails.” I didn’t do anything to the thread other than to engage with people about whether or not sprint should stay. I still prefer sprint to stay and most people choose to debate this issue respectfully.

The only thing that I asked you to do was to stop telling me and other pro-sprinters not to post here and that our opinions are “worthless.”. If people want to say they like sprint and prefer it to stay, that’s all they really have to say. It’s not right for you to tell them their opinions are worthless and that they can’t post here if they don’t feel like arguing about it (And on the flip-side you reference polls to try to boost your anti-sprint stance which are nothing more than people’s opinions).

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> Also, many of the maps in 1-Reach have a lot of dead space resulting from the lack of sprint.

I don’t get how you can say that seriously. I literally do not get it and for once, I’m actually left speechless. Not only at the painful and cringey lack of understanding, but at the contradiction in the same post. Not only did Halos 1-3 certainly not have intentional, gameplay caused dead space (Bar Burial Mounds due to terrible design, rather than intentionally due to abilities/some external gameplay change), but Reach HAD SPRINT. It was still tuned for it. This just shows a clear lack of understanding of game design, and the ability to argue properly, and I’m not even going to bother with the rest, because that single statement says all I need to know.

I personally don’t understand the whole sprint discussion. I started playing Halo with Reach, which introduced sprint. It was this year when I got the MCC that I realized sprint wasn’t there. Just to keep in mind, I was 8 when Halo Reach came out. So, I never knew anything about sprint not being there.

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> > Also, many of the maps in 1-Reach have a lot of dead space resulting from the lack of sprint.
>
>
> I don’t get how you can say that seriously. I literally do not get it and for once, I’m actually left speechless. Not only at the painful and cringey lack of understanding, but at the contradiction in the same post. Not only did Halos 1-3 certainly not have intentional, gameplay caused dead space (Bar Burial Mounds due to terrible design, rather than intentionally due to abilities/some external gameplay change), but Reach HAD SPRINT. It was still tuned for it. This just shows a clear lack of understanding of game design, and the ability to argue properly, and I’m not even going to bother with the rest, because that single statement says all I need to know.

Wow… ok… And Reach wasnt entirely designed around sprint.

Do you need me to go through all the maps and how much dead space they have? How about zanzibar… the beach was ALL deadspace 90% of the time. I can give you more…

And your response tells me all I need to know as well. You are blind to anything that contradicts your argument. Thanks.

I will post this again from earlier

“I say again, I like sprint, I like no sprint. I think they can both be fun, fair, and competitive. But treating this like there is only one correct side, like only the anti-sprinters are right, or only the pro-sprinters are right is stupid. There are good arguments on both sides, and if you cant see that you are blinded from the bias you have on one side.”

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> > > Also, many of the maps in 1-Reach have a lot of dead space resulting from the lack of sprint.
> >
> >
> > I don’t get how you can say that seriously. I literally do not get it and for once, I’m actually left speechless. Not only at the painful and cringey lack of understanding, but at the contradiction in the same post. Not only did Halos 1-3 certainly not have intentional, gameplay caused dead space (Bar Burial Mounds due to terrible design, rather than intentionally due to abilities/some external gameplay change), but Reach HAD SPRINT. It was still tuned for it. This just shows a clear lack of understanding of game design, and the ability to argue properly, and I’m not even going to bother with the rest, because that single statement says all I need to know.
>
>
> Wow… ok… And Reach wasnt entirely designed around sprint.
>
> Do you need me to go through all the maps and how much dead space they have? How about zanzibar… the beach was ALL deadspace 90% of the time. I can give you more…
>
> And your response tells me all I need to know as well. You are blind to anything that contradicts your argument. Thanks.
>
> I will post this again from earlier
>
> “I say again, I like sprint, I like no sprint. I think they can both be fun, fair, and competitive. But treating this like there is only one correct side, like only the anti-sprinters are right, or only the pro-sprinters are right is stupid. There are good arguments on both sides, and if you cant see that you are blinded from the bias you have on one side.”

Not blinded from bias, dude. Blinded by game design and what makes a game like this run well.

Zanzibar’s beach was meant for vehicles, it was rarely dead space. It also functioned as red team’s spawn.

I’m not blind to arguments that’re written out well, and I’m willing to argue them as I’ve done here, but when you say something seriously as inconceivable and wrong as “older Halos had dead space because of no sprint” it literally shows you lack a proper understanding of where dead space like that comes from.

Also, in certain contexts, there is only one right side to the coin here, as sad as it is. I get people like to wave “it’s just an opinion” around to both boost their argument and discredit others, but it doesn’t work like that in the real world. There are two sides to every coin, but it is very possible for one side to be outright wrong, no matter how much one disputes it, be it out of pride, or a lack of understanding.

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> > 2533274886529017;10244:
> > > 2533274913913392;10175:
> > > Also, many of the maps in 1-Reach have a lot of dead space resulting from the lack of sprint.
> >
> >
> > I don’t get how you can say that seriously. I literally do not get it and for once, I’m actually left speechless. Not only at the painful and cringey lack of understanding, but at the contradiction in the same post. Not only did Halos 1-3 certainly not have intentional, gameplay caused dead space (Bar Burial Mounds due to terrible design, rather than intentionally due to abilities/some external gameplay change), but Reach HAD SPRINT. It was still tuned for it. This just shows a clear lack of understanding of game design, and the ability to argue properly, and I’m not even going to bother with the rest, because that single statement says all I need to know.
>
>
> Wow… ok… And Reach wasnt entirely designed around sprint.
>
> Do you need me to go through all the maps and how much dead space they have? How about zanzibar… the beach was ALL deadspace 90% of the time. I can give you more…
>
> And your response tells me all I need to know as well. You are blind to anything that contradicts your argument. Thanks.
>
> I will post this again from earlier
>
> “I say again, I like sprint, I like no sprint. I think they can both be fun, fair, and competitive. But treating this like there is only one correct side, like only the anti-sprinters are right, or only the pro-sprinters are right is stupid. There are good arguments on both sides, and if you cant see that you are blinded from the bias you have on one side.”

I 100% agree with Lorient… I love Halo with and without sprint. It plays great either way. Could care less if they keep it or leave it. I just hate the way the “anti sprinters” are. They won’t accept any reason. They will spout out long contrived post about why any reason isn’t good enough or acceptable. They are kinda yoinks about it. But to me one mechanic doesn’t make or break the game.

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> > > > > > > > > I also respectfully recommend playing a little bit of Halo before you engage in a thread regarding one of it’s gameplay mechanics.
> > > > > > > >
> > > > > > > >
> > > > > > > > Time played doesn’t equal knowledge attained. Something I cannot stress enough.
> > > > > > >
> > > > > > >
> > > > > > > “No, you need long play time in order to discuss it here.”
> > > > > >
> > > > > >
> > > > > > “You don’t have 6 years of Halo played and didn’t participate in G4G and MLG tournies during the prime years of 2007? Get out.” Kappa.
> > > > >
> > > > >
> > > > > So… please explain to me how you did NOT misquote me here to try to antagonize me? That’s not what I said to that person but you put quotations on it like that’s what I said in the previous post after you took an excerpt out of it in your post before that.
> > > > >
> > > > > Look I’m just asking you not to do it anymore, is that too much for you to agree upon?
> > > >
> > > >
> > > > I’m not going to censor myself because you think a general comment I made in response to someone entirely different than you, was meant for you. It was meant for the user I quoted, for emphasis. There’s a reason I made sure to make things different in said comment, such as “G4G” while specifying a nearly 10 year gap.
> > >
> > >
> > > Oh fine so you intentionally mean to be disrespectful and misquote people- that’s definitely what I thought… And yet you’ll still get upset when people don’t always respond to you about your feelings on sprint…
> > >
> > > Well good to know and thanks for clarifying what people can expect from you in this thread.
> >
> >
> > For Christ sake, Sin, can you not complain about every -Yoinking!- post in this thread?
> >
> > Before you poked your head into this thread we were largely having a civil and focused discussion, but ever since you got here it’s been like a train that went off the rails. If you don’t like someone’s behavior then ignore them or just leave the thread. Just give it a rest.
>
>
> Swearing now? Last thing you said to me what that you didn’t have time to reply to me and that you’d get to it tomorrow now you want to open up with, “For Christ’s sake…” to me? I’ve been in this thread since it started and I’ve participated in many sprint threads before this one. I’ve also been on Waypoint since it started so asking for a respectful discussion is not akin to “a train that went off the rails.” I didn’t do anything to the thread other than to engage with people about whether or not sprint should stay. I still prefer sprint to stay and most people choose to debate this issue respectfully.
>
> The only thing that I asked you to do was to stop telling me and other pro-sprinters not to post here and that our opinions are worthless (Unless they engage with you in a debate). If people want to say they like sprint and prefer it to stay, that’s all they really have to say. It’s not right for you to tell them their opinions are worthless and that they can’t post here if they don’t feel like arguing about it (And on the flip-side you reference polls to try to boost your anti-sprint stance which are nothing more than people’s opinions).
>
> How about you give that a rest and if you cannot be respectful to others why don’t you just leave the thread?

Why does 343 poll people if they’re just opinions? Clearly they’re trying to use that data for something. The sad thing is 343 polls can’t be trusted cuz of their B.S. From the past. “we polled pro players on breakout and they want to keep it in the HCS!” Only to then have pro players be dumbfounded with “wait? We were polled? No we weren’t”. Then they decided to poll themselves and breakout was tossed after all. Polls are worthless at this point not because they’re opinions, but because 343 are dip -Yoink- on managing a franchise and will either run it to the ground or realize they -Yoinked!- up on the franchises dieing breath.

Just a tip: you’re coming off hostile to others and being a baby at the same time. I’ve been in this thread time and time again with the neutral stance, and yet I’ve never had anyone tell me to leave after putting in huge -Yoink- paragraphs of my views and or solutions/issues. Not once, could it be cuz I at least never used the victim card? Or that I at least debated and never did simple one liners like “I like sprint!”, “it’s 2016”, “its evolution!”. Truth be told I just ignore people like they weren’t there if they were to tell me to just leave due to a simple disagreement in our stance. The thing is, most anti-sprinters really don’t care if you like sprint, that’s not the issue. The issue is they think there can be a different way to achieve what sprint does while also achieving to cater to the sprint crowd. Wanna go fast? Up the BMS, you even mentioned how h3 mlg did it (tho it wasn’t because it was slow but due to FoV giving the appearance of being slow). Want more unpredictable combat? Funny thing is no sprint actually offers that. I’ve already mentioned this earlier (yet to see your reply). It also fixes the elongated maps, combat readiness, and to some, immersion.

so in short: ignore people if they say your opinion is irrelevant/adds nothing. However if you’re really wanting to add anything, it needs to be relevant. Much of what you’ve said isn’t relevant and it is either wrong and can be done in different ways while achieving the same goal in the end.

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> I 100% agree with Lorient… I love Halo with and without sprint. It plays great either way. Could care less if they keep it or leave it. I just hate the way the “anti sprinters” are. They won’t accept any reason. They will spout out long contrived post about why any reason isn’t good enough or acceptable. They are kinda yoinks about it. But to me one mechanic doesn’t make or break the game.

Have you ever thought about why we write these long posts and maybe decided about thinking about it from both sides of the coin, rather than dubbing the “anti-sprinters” as the ones that’re seemingly the sole antagonists, solely because you yourself don’t mind whichever way the game goes gameplay wise? Maybe there’s a good reason we’re able to spout off long paragraphs, debating these “reasons”, bar the idea of contrivance.

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> > > 2533274886529017;10244:
> > > > 2533274913913392;10175:
> > > > Also, many of the maps in 1-Reach have a lot of dead space resulting from the lack of sprint.
> > >
> > >
> > > I don’t get how you can say that seriously. I literally do not get it and for once, I’m actually left speechless. Not only at the painful and cringey lack of understanding, but at the contradiction in the same post. Not only did Halos 1-3 certainly not have intentional, gameplay caused dead space (Bar Burial Mounds due to terrible design, rather than intentionally due to abilities/some external gameplay change), but Reach HAD SPRINT. It was still tuned for it. This just shows a clear lack of understanding of game design, and the ability to argue properly, and I’m not even going to bother with the rest, because that single statement says all I need to know.
> >
> >
> > Wow… ok… And Reach wasnt entirely designed around sprint.
> >
> > Do you need me to go through all the maps and how much dead space they have? How about zanzibar… the beach was ALL deadspace 90% of the time. I can give you more…
> >
> > And your response tells me all I need to know as well. You are blind to anything that contradicts your argument. Thanks.
> >
> > I will post this again from earlier
> >
> > “I say again, I like sprint, I like no sprint. I think they can both be fun, fair, and competitive. But treating this like there is only one correct side, like only the anti-sprinters are right, or only the pro-sprinters are right is stupid. There are good arguments on both sides, and if you cant see that you are blinded from the bias you have on one side.”
>
>
> Not blinded from bias, dude. Blinded by game design and what makes a game like this run well.
>
> Zanzibar’s beach was meant for vehicles, it was rarely dead space. It also functioned as red team’s spawn.
>
> I’m not blind to arguments that’re written out well, and I’m willing to argue them as I’ve done here, but when you say something seriously as inconceivable and wrong as “older Halos had dead space because of no sprint” it literally shows you lack a proper understanding of where dead space like that comes from.
>
> Also, in certain contexts, there is only one right side to the coin here, as sad as it is. I get people like to wave “it’s just an opinion” around to both boost their argument and discredit others, but it doesn’t work like that in the real world. There are two sides to every coin, but it is very possible for one side to be outright wrong, no matter how much one disputes it, be it out of pride, or a lack of understanding.

You really dont get how games work do you? As much as you like to flaunt game design…

Please tell me what makes games run as well as you say…

How about every single Halo PC map? 90% of those maps were deadspace, Avalanche only had a tiny bit being used at any given time, same with sidewinder, inside the bases on containment was hardly ever used, high ground didnt have much contact on the beach aside from spawning, the outer ring on snow bound, the edge on waterworks, several spots on terminal, same with relic, i can go on…

Seriously quit treating bungie like they were game designing gods. They made good games, but they werent perfect.

And apparently you have too much pride to admit it, but this issue has no inherently right side. I have yet to see an argument by a pro sprinter or anti sprinter that makes me say “yep, they are right”

At least zrofear has semi thought out arguments, even though he is blind to counter arguments as well. You are just saying “CUZ GME DSIGNE” over and over again

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> > 2533274913913392;10246:
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> > > > 2533274913913392;10175:
> > > > Also, many of the maps in 1-Reach have a lot of dead space resulting from the lack of sprint.
> > >
> > >
> > > I don’t get how you can say that seriously. I literally do not get it and for once, I’m actually left speechless. Not only at the painful and cringey lack of understanding, but at the contradiction in the same post. Not only did Halos 1-3 certainly not have intentional, gameplay caused dead space (Bar Burial Mounds due to terrible design, rather than intentionally due to abilities/some external gameplay change), but Reach HAD SPRINT. It was still tuned for it. This just shows a clear lack of understanding of game design, and the ability to argue properly, and I’m not even going to bother with the rest, because that single statement says all I need to know.
> >
> >
> > Wow… ok… And Reach wasnt entirely designed around sprint.
> >
> > Do you need me to go through all the maps and how much dead space they have? How about zanzibar… the beach was ALL deadspace 90% of the time. I can give you more…
> >
> > And your response tells me all I need to know as well. You are blind to anything that contradicts your argument. Thanks.
> >
> > I will post this again from earlier
> >
> > “I say again, I like sprint, I like no sprint. I think they can both be fun, fair, and competitive. But treating this like there is only one correct side, like only the anti-sprinters are right, or only the pro-sprinters are right is stupid. There are good arguments on both sides, and if you cant see that you are blinded from the bias you have on one side.”
>
>
> I 100% agree with Lorient… I love Halo with and without sprint. It plays great either way. Could care less if they keep it or leave it. I just hate the way the “anti sprinters” are. They won’t accept any reason. They will spout out long contrived post about why any reason isn’t good enough or acceptable. They are kinda yoinks about it. But to me one mechanic doesn’t make or break the game.

Thank you, it has it’s uses and can be both good and bad. Some people just refuse to see another side.

> 2533274886529017;10250:
> > 2533274816788253;10248:
> > I 100% agree with Lorient… I love Halo with and without sprint. It plays great either way. Could care less if they keep it or leave it. I just hate the way the “anti sprinters” are. They won’t accept any reason. They will spout out long contrived post about why any reason isn’t good enough or acceptable. They are kinda yoinks about it. But to me one mechanic doesn’t make or break the game.
>
>
> Have you ever thought about why we write these long posts and maybe decided thinking about it from both sides of the coin, rather than dubbing the “anti-sprinters” as the ones that’re seemingly the sole antagonists, solely because you yourself don’t mind whichever way the game goes gameplay wise? Maybe there’s a good reason we’re able to spout off long paragraphs, debating these “reasons”, bar the idea of contrivance.

At the end of the day it doesn’t matter why some one happens to prefer sprint. It isn’t any different why some one likes anything. They don’t need some long drawn out scientific reason. People have different likes and dislikes.

> 2533274886529017;10250:
> > 2533274816788253;10248:
> > I 100% agree with Lorient… I love Halo with and without sprint. It plays great either way. Could care less if they keep it or leave it. I just hate the way the “anti sprinters” are. They won’t accept any reason. They will spout out long contrived post about why any reason isn’t good enough or acceptable. They are kinda yoinks about it. But to me one mechanic doesn’t make or break the game.
>
>
> Have you ever thought about why we write these long posts and maybe decided about thinking about it from both sides of the coin, rather than dubbing the “anti-sprinters” as the ones that’re seemingly the sole antagonists, solely because you yourself don’t mind whichever way the game goes gameplay wise? Maybe there’s a good reason we’re able to spout off long paragraphs, debating these “reasons”, bar the idea of contrivance.

Hah, if you want to tell someone to think about both sides of the coin, maybe you should take that advice yourself.

Yes there are antagonizing pro-sprinters, but they definitely dont stand out as much as the antis.

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> > > > 2533274886529017;10244:
> > > > > 2533274913913392;10175:
> > > > > Also, many of the maps in 1-Reach have a lot of dead space resulting from the lack of sprint.
> > > >
> > > >
> > > > I don’t get how you can say that seriously. I literally do not get it and for once, I’m actually left speechless. Not only at the painful and cringey lack of understanding, but at the contradiction in the same post. Not only did Halos 1-3 certainly not have intentional, gameplay caused dead space (Bar Burial Mounds due to terrible design, rather than intentionally due to abilities/some external gameplay change), but Reach HAD SPRINT. It was still tuned for it. This just shows a clear lack of understanding of game design, and the ability to argue properly, and I’m not even going to bother with the rest, because that single statement says all I need to know.
> > >
> > >
> > > Wow… ok… And Reach wasnt entirely designed around sprint.
> > >
> > > Do you need me to go through all the maps and how much dead space they have? How about zanzibar… the beach was ALL deadspace 90% of the time. I can give you more…
> > >
> > > And your response tells me all I need to know as well. You are blind to anything that contradicts your argument. Thanks.
> > >
> > > I will post this again from earlier
> > >
> > > “I say again, I like sprint, I like no sprint. I think they can both be fun, fair, and competitive. But treating this like there is only one correct side, like only the anti-sprinters are right, or only the pro-sprinters are right is stupid. There are good arguments on both sides, and if you cant see that you are blinded from the bias you have on one side.”
> >
> >
> > Not blinded from bias, dude. Blinded by game design and what makes a game like this run well.
> >
> > Zanzibar’s beach was meant for vehicles, it was rarely dead space. It also functioned as red team’s spawn.
> >
> > I’m not blind to arguments that’re written out well, and I’m willing to argue them as I’ve done here, but when you say something seriously as inconceivable and wrong as “older Halos had dead space because of no sprint” it literally shows you lack a proper understanding of where dead space like that comes from.
> >
> > Also, in certain contexts, there is only one right side to the coin here, as sad as it is. I get people like to wave “it’s just an opinion” around to both boost their argument and discredit others, but it doesn’t work like that in the real world. There are two sides to every coin, but it is very possible for one side to be outright wrong, no matter how much one disputes it, be it out of pride, or a lack of understanding.
>
>
> You really dont get how games work do you? As much as you like to flaunt game design…
>
> Please tell me what makes games run as well as you say…
>
> How about every single Halo PC map? 90% of those maps were deadspace, Avalanche only had a tiny bit being used at any given time, same with sidewinder, inside the bases on containment was hardly ever used, high ground didnt have much contact on the beach aside from spawning, the outer ring on snow bound, the edge on waterworks, several spots on terminal, same with relic, i can go on…
>
> Seriously quit treating bungie like they were game designing gods. They made good games, but they werent perfect.
>
> And apparently you have too much pride to admit it, but this issue has no inherently right side. I have yet to see an argument by a pro sprinter or anti sprinter that makes me say “yep, they are right”
>
> At least zrofear has semi thought out arguments, even though he is blind to counter arguments as well. You are just saying “CUZ GME DSIGNE” over and over again

Are you implying sprinting fixes dead zones? Cuz many games with sprint will show spots on maps that are not played on and spots that are the hot spots. Sprint does not, in any way fix this lol. The actual design of the maps is what would fix them. Force players to play through it, adding sprint in halo3 would not make me move to another part of the map if I already ignored a certain part as is. Giving the player a reason to hit that deadzone is what fixes it, giving me another way to move does not.

If youre implying sprint fixes deadzones…

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> > > > > 2533274886529017;10244:
> > > > > > 2533274913913392;10175:
> > > > > > Also, many of the maps in 1-Reach have a lot of dead space resulting from the lack of sprint.
> > > > >
> > > > >
> > > > > I don’t get how you can say that seriously. I literally do not get it and for once, I’m actually left speechless. Not only at the painful and cringey lack of understanding, but at the contradiction in the same post. Not only did Halos 1-3 certainly not have intentional, gameplay caused dead space (Bar Burial Mounds due to terrible design, rather than intentionally due to abilities/some external gameplay change), but Reach HAD SPRINT. It was still tuned for it. This just shows a clear lack of understanding of game design, and the ability to argue properly, and I’m not even going to bother with the rest, because that single statement says all I need to know.
> > > >
> > > >
> > > > Wow… ok… And Reach wasnt entirely designed around sprint.
> > > >
> > > > Do you need me to go through all the maps and how much dead space they have? How about zanzibar… the beach was ALL deadspace 90% of the time. I can give you more…
> > > >
> > > > And your response tells me all I need to know as well. You are blind to anything that contradicts your argument. Thanks.
> > > >
> > > > I will post this again from earlier
> > > >
> > > > “I say again, I like sprint, I like no sprint. I think they can both be fun, fair, and competitive. But treating this like there is only one correct side, like only the anti-sprinters are right, or only the pro-sprinters are right is stupid. There are good arguments on both sides, and if you cant see that you are blinded from the bias you have on one side.”
> > >
> > >
> > > Not blinded from bias, dude. Blinded by game design and what makes a game like this run well.
> > >
> > > Zanzibar’s beach was meant for vehicles, it was rarely dead space. It also functioned as red team’s spawn.
> > >
> > > I’m not blind to arguments that’re written out well, and I’m willing to argue them as I’ve done here, but when you say something seriously as inconceivable and wrong as “older Halos had dead space because of no sprint” it literally shows you lack a proper understanding of where dead space like that comes from.
> > >
> > > Also, in certain contexts, there is only one right side to the coin here, as sad as it is. I get people like to wave “it’s just an opinion” around to both boost their argument and discredit others, but it doesn’t work like that in the real world. There are two sides to every coin, but it is very possible for one side to be outright wrong, no matter how much one disputes it, be it out of pride, or a lack of understanding.
> >
> >
> > You really dont get how games work do you? As much as you like to flaunt game design…
> >
> > Please tell me what makes games run as well as you say…
> >
> > How about every single Halo PC map? 90% of those maps were deadspace, Avalanche only had a tiny bit being used at any given time, same with sidewinder, inside the bases on containment was hardly ever used, high ground didnt have much contact on the beach aside from spawning, the outer ring on snow bound, the edge on waterworks, several spots on terminal, same with relic, i can go on…
> >
> > Seriously quit treating bungie like they were game designing gods. They made good games, but they werent perfect.
> >
> > And apparently you have too much pride to admit it, but this issue has no inherently right side. I have yet to see an argument by a pro sprinter or anti sprinter that makes me say “yep, they are right”
> >
> > At least zrofear has semi thought out arguments, even though he is blind to counter arguments as well. You are just saying “CUZ GME DSIGNE” over and over again
>
>
> Are you implying sprinting fixes dead zones? Cuz many games with sprint will show spots on maps that are not played on and spots that are the hot spots. Sprint does not, in any way fix this lol. The actual design of the maps is what would fix them. Force players to play through it, adding sprint in halo3 would not make me move to another part of the map if I already ignored a certain part as is. Giving the player a reason to hit that deadzone is what fixes it, giving me another way to move does not.
>
> If youre implying sprint fixes deadzones…

Sorry, not implying it FIXES them, there are still dead zones. It is possible however, that different spots will be played more. I see a lot more ‘dead zones’ get semi-regular use in halo 4 and 5 than any other halo game, because it is a lot easier to get there. They are still played far less than other parts of the map, but not as little as some of the dead zones in 1,2,3 where if you saw someone a long ways off in a dead zone, youre likely to ignore them unless you have a sniper rifle because it takes too much time to get within range.

I just had a thought. Why people are implying that Halo CE, Halo 2, and Halo 3’s base movement was walking? The animations in those games are clearly not looking like walking.

> 2535456165221911;10257:
> I just had a thought. Why people are implying that Halo CE, Halo 2, and Halo 3’s base movement was walking? The animations in those games are clearly not looking like walking.

Its power walking…
Like around the neighborhood

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> > > 2533274816788253;10248:
> > > I 100% agree with Lorient… I love Halo with and without sprint. It plays great either way. Could care less if they keep it or leave it. I just hate the way the “anti sprinters” are. They won’t accept any reason. They will spout out long contrived post about why any reason isn’t good enough or acceptable. They are kinda yoinks about it. But to me one mechanic doesn’t make or break the game.
> >
> >
> > Have you ever thought about why we write these long posts and maybe decided about thinking about it from both sides of the coin, rather than dubbing the “anti-sprinters” as the ones that’re seemingly the sole antagonists, solely because you yourself don’t mind whichever way the game goes gameplay wise? Maybe there’s a good reason we’re able to spout off long paragraphs, debating these “reasons”, bar the idea of contrivance.
>
>
> Hah, if you want to tell someone to think about both sides of the coin, maybe you should take that advice yourself.
>
> Yes there are antagonizing pro-sprinters, but they definitely dont stand out as much as the antis.

How anti-sprinters are antagonizing?

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> > > 2533274816788253;10248:
> > > I 100% agree with Lorient… I love Halo with and without sprint. It plays great either way. Could care less if they keep it or leave it. I just hate the way the “anti sprinters” are. They won’t accept any reason. They will spout out long contrived post about why any reason isn’t good enough or acceptable. They are kinda yoinks about it. But to me one mechanic doesn’t make or break the game.
> >
> >
> > Have you ever thought about why we write these long posts and maybe decided thinking about it from both sides of the coin, rather than dubbing the “anti-sprinters” as the ones that’re seemingly the sole antagonists, solely because you yourself don’t mind whichever way the game goes gameplay wise? Maybe there’s a good reason we’re able to spout off long paragraphs, debating these “reasons”, bar the idea of contrivance.
>
>
> At the end of the day it doesn’t matter why some one happens to prefer sprint. It isn’t any different why some one likes anything. They don’t need some long drawn out scientific reason. People have different likes and dislikes.

Truth be told, anti sprinters and most pro sprinters have different perspectives and goals in mind in regards to how halo should play out. It seems that anti sprinters are more concerned about the balance and skill needed for each part of the game in mind, where as most pro sprinters couldn’t care less about how the mechanic plays in competitive levels, so long as they find it fun and immersive. This is why no one will truly agree with the arguments each side brings, because there’s a clear gap between what each player wants on both sides.

If you’re satisfied with what sprint offers, then more power to you. But just understand the reasoning for why anti sprinters put out every detail in their posts in regards to why sprint isn’t ideal for halo.

fix breakout before sprint

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> You really dont get how games work do you? As much as you like to flaunt game design…
>
> Please tell me what makes games run as well as you say…
>
> How about every single Halo PC map? 90% of those maps were deadspace, Avalanche only had a tiny bit being used at any given time, same with sidewinder, inside the bases on containment was hardly ever used, high ground didnt have much contact on the beach aside from spawning, the outer ring on snow bound, the edge on waterworks, several spots on terminal, same with relic, i can go on…
>
> Seriously quit treating bungie like they were game designing gods. They made good games, but they werent perfect.
>
> And apparently you have too much pride to admit it, but this issue has no inherently right side. I have yet to see an argument by a pro sprinter or anti sprinter that makes me say “yep, they are right”
>
> At least zrofear has semi thought out arguments, even though he is blind to counter arguments as well. You are just saying “CUZ GME DSIGNE” over and over again

I never once treated Bungie like they were gods of design, nor did I praise 343i for theirs. And I have no pride here. But just because you don’t see an argument to make you go “they’re right”, doesn’t mean they’re wrong. You can just keep saying I have pride issues as an anti-sprinter, but I surely don’t just write paragraphs worth of content (And have a ton of people support me on it (Love you guys, seriously)) for fun, or without reason. Not my problem if one can’t see, or denies the reason. No skin off my back.

But you know what makes a game like Halo run well? A singular base movement speed. You know what results from it? Proper pacing and map design with the type of game that Halo is. You know what sprint is? An illusion of choice. Why would we need sprint if you just designed the map around 125% base movement speed (sprint’s speed in game) so you could get around the map just as fast, without putting your weapon down, elongating the map or breaking the pace of the game? Why do you need two movement speeds in Halo? You don’t. It’s a slower paced shooter game unlike *CoD (*Bar CE) which doesn’t suffer from it. There is no reason for sprint to be there when a simple movement buff does everything sprint does, without the downsides. A lack of sprint ups the pace of combat since people can’t cat and mouse away from you, upping the punishment, difficulty and skillgap of the game, it allows for smaller, more controlled maps to be made, with a consistent pace and design (Since you don’t account for sprint anymore), all of which results in a game that’s not only more competitively viable, but also less stressful, since you don’t have so many needless variables to think about.

And it goes past game design, to Halo’s very identity. It’s been a non-sprint shooter longer than it has been a sprint shooter. And the effects from its inclusion are insane. I’ve seen people drop Halo because of sprint’s inclusion, and I’ve seen just as man not pick it up anymore because of that, on top of the other abilities being brought in, because it wrecks Halo’s consistent identity, which it doesn’t even have anymore, given Halo 4 and Halo 5 alone are drastically different from each OTHER, let alone the original trilogy.

If you want a thought out argument as concise as it could be, that’s it. And a lot of stuff in there is something you can’t argue about. You can’t argue map design since it’s provable with new maps compared to old in not only size, but design. Where cover’s placed, how segmented maps are, how spawns work, especially in objective gametypes. All of that is tied into sprint. As much as you can try to argue it, it isn’t a matter of opinion. It’s literally how the game works.