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> > > > Yes they are on average the same size. This stretched-out idea is garbage. There may not be as many ‘tiny’ maps such as warlock or the original midship. But overall, the average size of the maps is the same
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> > > Garbage how? Tis how game design works, and again, it can be depicted with the newer maps that come out such as Truth to Midship. You know why there aren’t as many tiny maps? Because of sprint. The notion that they’re the same size is false.
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> > I said ON AVERAGE. Read my post below your last one. Yes, tiny maps dont work quite as well, but on average, most 4v4 maps are the same size. I listed off several maps, and can list off more, from the original trilogy that are 4v4 that are BIGGER than Halo 4 and 5 4V4 maps. And like I said, with BTB maps, the stretched out idea is garbage because it is simply not true. The notion that all maps are now stretched because of sprint is false. Im not sure you really understand how game design works if you think all maps in multiplayer games must be stretched out to accomodate sprint.
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> You’re denying the point but not listing anything off in the current time, or providing a proper counterpoint, because even BTB maps are stretched out. Look at things like Unearthed, or Torque (An Arena map which has no issues being used with BTB) in Halo 5, or Vortex, Longbow, Shatter and Meltdown (To name a few) in Halo 4 compared to say Last Resort/Zanzibar, Standoff, or Longshore.
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> In regards to 4V4 maps, again, it’s the same thing. Torque, Eden, Plaza, The Rig, Truth, Vertigo, Solace, and Landfall (to name a few more) are larger, compared to say, Guardian, Heretic/Midship, or Lockout. Like, Vertigo, a map made and marketed for standard Arena (Slayer and the like) is used in the BTB playlist with ease. Can’t say that about Guardian, or Heretic. Same (as said before) for Torque, which has been used in BTB tournaments despite being marketed for 4v4 ball modes. It’s undeniable that maps are stretched out and larger as a result of sprint.
Here we go… here is a quote from one of my earlier posts
“In terms of maps, in each Halo game, there have been plenty of maps that are varying in size. Damnation for example, in CE, is as big or bigger than most 4-4 maps in Halo 4 and 5. Same with Hang em High/Tombstone. Even Rat Race is fairly sized for a 4v4. Colossus is bigger than almost any Halo 4, 5, or Reach 4v4 map. Construct is fairly large, same with orbital, You also have several maps in each game that have dual functions as BTB maps and 4v4 maps, such as Standoff, Hang Em High, and Complex. And we don’t even need to get into BTB, because the average size of BTB has not gotten ANY bigger with sprint. Not at all. Heck, many of the BTB maps in Halo 5 are smaller than many in Halo 1,2, and 3. Also, many of the maps in 1-Reach have a lot of dead space resulting from the lack of sprint. It isnt time effective to stay in certain parts of the map because of how long it takes to get to other parts. Most of the areas of the map in 4 and 5 are utilized on the other hand.”
Youre taking the smallest maps in Halo 3 and Halo 2 as comparison. Your BTB map arguments dont work because every map you listed from Halo 3 is a 4v4 and BTB map, not dedicated BTB. You have to compare standoff, zanzibar, and longshore to complex, vertigo, and torque. If we were talking dedicated BTB map, every single PC exclusive map is bigger than any BTB map in Halo 5 or Halo 4. For the actual console games, Relic is bigger than just about any other BTB map out there, containment is pretty big too, burial mounds, blood gulch/coagulation, sidwinder, waterworks, etc. Those are all bigger btb maps than what is in halo 4 and 5.
I can find more 1-3 maps if youd like that are 4v4 that are just as big if not bigger than most 4 and 5 4v4 maps.