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> > > > > > > Mfw people are using lore and narrative as an attempt to argue for gameplay mechanics
> > > > > > >
> > > > > > > Sprint’s negatives have been known for years, from the widening of maps and shrinking verticality, the slower pace of combat due to having a fast speed at which you can’t engage and a slow speed where you can fight, and the lack of zoning now that you gotta pray you know how fast somebody is moving.
> > > > > > >
> > > > > > > I have yet to see anything sprint has positively added to Halo that was not already present previously.
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> > > > > >
> > > > > > Yeah, people that are pro sprint usually either feel the way they do because of misconceptions or think sprint allows for certain things that no sprint wouldn’t allow (even though that’s usually false).
> > > > > >
> > > > > > At best sprint is unnecessary and at worst it completely ruins with the gameplay.
> > > > >
> > > > >
> > > > > Whatever you say man…whatever you say…
> > > >
> > > >
> > > > Have anything of substance to say to suggest I’m wrong? I feel like if you did, you would have said so.
> > >
> > >
> > > Look at my post at about halfway up the page.
> > >
> > > The map size is arguable, as you have to look at the map size on average. Every halo game has had giant ‘smaller maps’ as well as normal small maps.
> > >
> > > It legitimately adds an element of strategy. When to use it and not, or to crouch.
> > >
> > > it legitimately allows fr quicker reengagement.
> > >
> > > I can go on, I like the Halo games with sprint, I like the ones without sprint. The ones without sprint are some of my favorite (Halo 2A is my favorite halo multiplayer, Halo reach. (not everyone one has sprint) is my 2nd favorite.)
> > >
> > > I and many other can see both sides. To say that sprint has no positives is silly, but so is to say it is completely necessary.
> >
> >
> > Maps in non-sprint games were always sized appropriately for the amount of players the map was made for. There were no giant strictly 4v4 maps.
> >
> > It doesn’t actually allow for more strategy, as it restricts you.
> >
> > It also doesn’t increase the frequency of engagements because of the maps being bigger. More on all of that and why that matters is explained here.
>
>
> Ok, well, lets get into this I guess. But Im not sure how worth it it will be. Probably not at all.
>
> First of all, most of us on here speak from experience. But I notice you do not, you are mostly speaking from assumption. You havent even touched Halo 5, except for the beta. You barely played Halo 4 or Reach. Heck, there are plenty of pro-sprinters on here that have more playtime in Halo 3 than you do. Sin Shoot2kill, for example. He has tons more playtime in Halo 2 and Halo 3 than even you do, and he has played plenty of Reach, 4, and 5, and MCC. Something that cant be said about you.
>
> In terms of maps, in each Halo game, there have been plenty of maps that are varying in size. Damnation for example, in CE, is as big or bigger than most 4-4 maps in Halo 4 and 5. Same with Hang em High/Tombstone. Even Rat Race is fairly sized for a 4v4. Colossus is bigger than almost any Halo 4, 5, or Reach 4v4 map. Construct is fairly large, same with orbital, You also have several maps in each game that have dual functions as BTB maps and 4v4 maps, such as Standoff, Hang Em High, and Complex. And we don’t even need to get into BTB, because the average size of BTB has not gotten ANY bigger with sprint. Not at all. Heck, many of the BTB maps in Halo 5 are smaller than many in Halo 1,2, and 3. Also, many of the maps in 1-Reach have a lot of dead space resulting from the lack of sprint. It isnt time effective to stay in certain parts of the map because of how long it takes to get to other parts. Most of the areas of the map in 4 and 5 are utilized on the other hand.
>
> In terms of strategy, YES. Sprint adds an additional/different level of strategy not present in the original trilogy. You have to account for the fact that some people may be moving at different speeds than you. You have 3 different movement speeds to account for: sprint, walk, and crouch-walk. You are vulnerable when you sprint, but you can save time/potentially escape an unfavorable situation. There is definitely a risk-reward there. And in Halo 5 you have to account for shields not recharging when you sprint. Im not sure you even understand what the term ‘strategy’ means if you dont think sprint adds an additional level of strategy. It gives you options. Im not discounting that you didnt have strategy without sprint, it was just inherently different.
>
> Again, I already went into the maps, which you have absolutely nothing to go off of as proof. The average map size has not changed With sprint.
I have played Halo 5 and more experience doesn’t necessarily equate to more knowledge. I’ve also had many gamer tags over the years, so even if more experience did matter, it would likely work in my favor. So let’s drop that and stick with talking about the issues. That’s always the go to move for people who aren’t confident in their argument.
I will give you those maps you named, they were larger than most 4v4 maps (hybrid BTB/4v4 maps don’t matter). Those maps were also more open though, a lot more open, with less paths and/or hallways which allowed you to get from one side to another quickly, if you wanted without affecting spawns or the time between engagements.
Sprints maps are typically larger though. This is no more evident than with Truth, which is noticeably larger than Midship. It was made bigger on purpose because it had to be, because dropping sprint in Midship without adjustments to its size would -Yoink- up everything about how the map flows for the reasons I explained in one of those links. They didn’t make it bigger for poops and giggles. Logically, the same would have to be done with other maps, they just don’t seem as big because they’re filled with rooms and hallways and various clutter around the map so they seem smaller than they are.
Risk-reward benefits one type of player: the ones that would do worse without it. More options may mean more strategy, but in this case it also means more unpredictability, more luck and more chance is involved in the game. That all benefits lesser skilled players. Sprinting is just one action that’s easy enough to do, but without it, you’re forced to think and do a whole lot more to accomplish what you want. Sprinting helps with one thing for each side: holding your hand if your sprinting and, if you’re not sprinting, it helps you capitalize on the mistakes of others’ bad play instead of counting on your own good play. Other than that there’s no reason to restrict the player just so they can move fast. None whatsoever.