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> > > > A BUNCH OF YOU ARE HYPOCRITES. You complain about sprint yet you use it still. Here’s an idea don’t sprint. Did i blow your mind. I know its crazy that no one has said this unless they have im sorry.
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> > > Yup I’ve actually pointed this out… The anti sprinters just chose to avoid responding to it at the time. I’ve played with some of these avid anti-sprinters as well and not once did they ever even mentioned sprint… And they used it all the time, so for them to come here and try to over inflate this issue now isn’t justified from what I’ve seen from them on Halo 5.
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> > I don’t care if you’re pro or anti sprint, but to use the argument if “you don’t like it, don’t use it is” in any debate just being willfully ignorant.
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> I never said that. The point is that anti sprinters do use sprint and they use it all the time with no issues from what I’ve seen. It’s not that they shouldn’t use it if they don’t like it. I’ve played with anti sprinters in this thread and I never once heard any complaints about using sprint… I never saw any of the supposed negative affects from sprint they’re trying to complain about. They just used sprint normally and naturally with no significant impacts on their play in the game.
The main issue that affects players who use sprint is the fact that they are left unable to shoot when sprinting. This by itself, isn’t too big of a detriment to the player using sprint unless you believe that movement and combat should be intertwined and available to the player at full capacity over the course of the game. Its the player-player interactions and map design that suffer most due to the inclusion of sprint, not the player himself that uses sprint.
Map Design
The maps in Halo 5 are scaled to sprint so basically if you want to traverse maps in an efficient manner you are forced to use sprint. Truth is the best example of this effect. The use of sprint This creates areas where you are supposed to use sprint and given the lack of combat options aside from spartan charge, little strategic combat occurs here due to being forced to move at snail’s pace in order to actually have combat options, which sets the player up for failure as he is extremely exposed to team shotting even if he manages to defeat an opponent. These areas, where sprint is critical to be used, are deadzones, and are areas where no intelligent player is actually expected to engage in combat . You can see this in truth where no one actually bothers to have fights in the area around the hydra as they are forced to sprint through this area if they are to make use of cover which forces them to give up combat options.
This is a smaller effect, but the weapon balance is also effected, as weapons are forced to be more accurate and have higher magnetism when the maps are increased in size due to sprint if devs want to have similar engagements across arena maps in previous Halos. Thus, the skill gap for the weapons is decreased and the increased bullet mag combined with extremely low base speed makes it hard to dodge shots contributing to the feeling of fast ttk in Halo 5.
Player-Player Interactions
Sprint doesn’t really work well in Halo 5 due to the fact that it allows opposing players to retreat unpunished if they find themselves at a disadvantage to an opposing player. In past Halos, this wasn’t too much of a problem as players could whittle down opposing players while pursuing them as they both moved at the sam speed but have access to combat. Sprintis also not a problem in twitch shooters in this regard, as fast kill times punish those who flee easily. In halo 5, long kill times allow players to flee easily towards the safety of teammates using sprint which basically slows the entire game down, the opposite of what sprint is intended to accomplish. Sprint, along with the current form of thrusters, also makes the game much more chaotic and unpredictable, atleast in arena, as players can traverse maps without regards to suppressive fire, which I feel is detrimental to the more calculated, chess like strategy that is involved in Halo. Its still there of course, but I feel thrusters/sprint have mitigated it.
343i’s attempt to mitigate these downsides to sprint by taking player out of sprint when shot is a poor bandage hat fails to address the map design problems that accompany sprint.
Overall, the slow feeling gameplay of Halo 3, which was a result of low FOV and bad BR spread, which people think Halo might return to without sprint is not the only alternative with no sprint. Increasing base speed as well as FOV beyond h3 levels would not only achieve the desired purpose of making Halo more intense and faster that sprint tries to achieve, but also without the downsides gameplay effects sprint has on the game as well. Look at the Evolved Halo 5 gameplay for example, it plays faster than normal halo 5 and is not boring at all yet it doesn’t have sprint.
If I some of what I said is unclear or misstated, feel free to correct me.
Edit: There are a host of issues that plague Halo at this point, sprint is not the only one, but its removal would be a start to fixing some of the gameplay issues that have plagued Halo since reach and even halo 1/2. After all, Rome wasn’t built in a day.