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> > I have not commented here in about 9000 comments, but I felt the need because I went back and played MCC over the weekend. For me, FOR ME, Sprint is not what makes Halo, what makes Halo, is the Radar that exists in prior games (which sucks in H5) and the longer TTK. I found myself having a lot more fun in BTB on MCC that I do in H5. I came to realize it is because of the gunplay not the sprinting. The longer TTKs create a longer “gun dance” if you will, slowing down gameplay. But in a good way. the longer TTKs allow more time to react and counter. The TTKs are so fast in H5 there is very little time to react, this is why H5 feels ultra competitive and why it feels like Everybody seems to be trying to be a pro.This is why I think casuals are not playing Halo. Again, This is just my experience. Until I see an official Poll from Xbox or in game on Halo I have no reason to think its sprint.
> > Also As Zero above pointed out- “The fact that they’ve admitted to including sprint because of expectations and immersion means they have no interest in its effects on gameplay.”. This says right there its here to stay, unless some hard stats come out that show demand for it to go away.
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> When speaking of TTK I mean the average TTK not the perfect. H5 TTK is too slow. A fast paced game with this “gun dance” would be Halo CE. While its BTB may be suspect, the smaller scale gameplay is THE fastest in the series bar none. The best BTB might be H3, but that depends on how much you like vehicles and not being able to be lethal beyond a certain distance, but that’s a seperate debate.
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> Sprint increases TTK because it allows for more escapes. The TTK is also extended by the fact that if you are in close, and they sprint around a corner, you have to sprint to follow. You are immedeatly at a disadvantage because you will never be able to keep up and shoot the player at the same time. The arguement I see a lot is “use your teammates” and the fact of the matter is, not everyone is playing with friends, using a mic, or the teammates you have are using a mic. In fact, the vast majority are not. I know you’re anti-sprint, I just want to clarify that sprint increases TTK, not the other way around.
Actually you are wrong about me, I’m not Anti -sprint. I actually enjoy it for the exact same reasons that 343 said why they wanted it in the game- above pointed out- “The fact that they’ve(343) admitted to including sprint because of expectations and immersion”. Again that is just how I enjoy the game. I’m not going to debate that aspect as it is clearly a matter of opinion.
Now about TTK, I’m referring to (I should have clarified in my post) the time and amount of shots it takes to kill, not engagement tactics. Yes that can play a part in it, but I’m talking about when two players engage in an open area with little to no cover. And Yes I fully agree that CE is the fastest. I also love CE. But I’m comparing the shots it takes to kill in both H2, H3(when the shots actually register) and in H4 compared to H5. Using the BR since its in h2 thru H5. Prior to H5 its 5 shots to kill with the last being a headshot. with H5 only taking 4 shots. But its not just the number of shots , but the time between each shot. Although I can’t say for sure, It seems the time between the shots in prior games is longer than in H5. That little bit of difference with the time and additional shot needed makes a huge difference in the gunplay and duels. Again not taking into consideration other tactics(running, cover, etc). For me, Those two things alone make the world of difference between H5 and prior games and additionally makes the prior game more fun at least for me, not just a little, but a lot. I enjoy H5 for a number of reasons. But IF , IF MCC were working properly(not up for debate, problems are listed in the MCC forum) and had a decent population I would never touch H5.
I will say also that, the one thing associated with sprint I do despise is spartan charge. If one thing should be removed I think that should be it. I also like the way sprint is in H4, vs H5 because it was limited in distance. you can sprint but not too far. vs whats in H5.
But again my overall point it is, for me what really makes Halo, Halo, is the Radar (which is crap in H5) and longer TTKs in prior games, not sprint. Just my opinion.