The sprint discussion thread

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> > Halo 6 could be the game EVERYONE wants by removing sprint in campaign (yes because who the -Yoink- needs TWO movement speeds in campaign???) and
> > arena multiplayer at first I thought a no sprint playlist might be optimal but hear me out. I pretty sure the new spartan abilities (save -Yoinking!- spartan charge) would be GENERALLY accepted in a halo game if they werent accompanied by sprint it would feel more competitive more strategic and would also still be recognizable to the fine tuned experience we got in halo 5. Warzone and customs would be a whole other beast entirely retaining ALL the features that made halo 5 successful would keep warzone great and would also allow more options for custom games, for those people that actually wanted to play in a sprint arena type setting they could actually fire up the in game custom game lobby adjust the filter and be good to go! lets face it, sprint has NO place in competitve halo and to argue that it does would just be absurd. this would allow arena maps to continue to be designed the PROPER way and please the vets and basically everyone whos willing to give it a chance and you wouldnt lose much of your sprint loving audience at all because there would still be sprint in the game it would just take a backseat!
> > Thoughts? :3
>
>
> This post is nearing 1,000 replies, I’m gonna make this into a poll and put the link here.

We’ve had hundreds of these polls now, it won’t accomplish anything.

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> > > A BUNCH OF YOU ARE HYPOCRITES. You complain about sprint yet you use it still. Here’s an idea don’t sprint. Did i blow your mind. I know its crazy that no one has said this unless they have im sorry.
> >
> >
> > Lol. Il be nice and assume you legitimately are new to this thread so you don’t understand the anti sprint argument. Due to sprint maps are bigger, meaning there are large dead zones with no combat for you to sprint across. Since BMS is now lower you can’t just “not use sprint” without being at a signifigant disadvantage as you can’t get back to combat through these large dead zones. Sprint also separates combat and movement, because of the low BMS combat is very slowed down, and even if we aren’t using sprint ever we still have a low BMS.
>
>
> Oh no i quated on this argument many times. I just hate how people can’t accept sprint. People don’t want change and for some its annoying and they want to keep sprint. Im fine with sprint i just feel as if i could get around maps faster.

This kind of replies are what I am talking about. Just telling player is accept every change without vocalizing it. You are right, people don’t want change, but why 343 changed it?

There were man-cannons, teleportation, and vehicles that made you move faster around the map. Sprint was never needed and change was never needed.

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> > 2533274925727172;9975:
> > > 2535414876585185;1:
> > > Halo 6 could be the game EVERYONE wants by removing sprint in campaign (yes because who the -Yoink- needs TWO movement speeds in campaign???) and
> > > arena multiplayer at first I thought a no sprint playlist might be optimal but hear me out. I pretty sure the new spartan abilities (save -Yoinking!- spartan charge) would be GENERALLY accepted in a halo game if they werent accompanied by sprint it would feel more competitive more strategic and would also still be recognizable to the fine tuned experience we got in halo 5. Warzone and customs would be a whole other beast entirely retaining ALL the features that made halo 5 successful would keep warzone great and would also allow more options for custom games, for those people that actually wanted to play in a sprint arena type setting they could actually fire up the in game custom game lobby adjust the filter and be good to go! lets face it, sprint has NO place in competitve halo and to argue that it does would just be absurd. this would allow arena maps to continue to be designed the PROPER way and please the vets and basically everyone whos willing to give it a chance and you wouldnt lose much of your sprint loving audience at all because there would still be sprint in the game it would just take a backseat!
> > > Thoughts? :3
> >
> >
> > This post is nearing 1,000 replies, I’m gonna make this into a poll and put the link here.
>
>
> We’ve had hundreds of these polls now, it won’t accomplish anything.

343 employees need to come here and talk with us seriously. That way, we might accomplish something…

> 2533275035781111;9983:
> > 2533274925727172;9975:
> > > 2535414876585185;1:
> > > Halo 6 could be the game EVERYONE wants by removing sprint in campaign (yes because who the -Yoink- needs TWO movement speeds in campaign???) and
> > > arena multiplayer at first I thought a no sprint playlist might be optimal but hear me out. I pretty sure the new spartan abilities (save -Yoinking!- spartan charge) would be GENERALLY accepted in a halo game if they werent accompanied by sprint it would feel more competitive more strategic and would also still be recognizable to the fine tuned experience we got in halo 5. Warzone and customs would be a whole other beast entirely retaining ALL the features that made halo 5 successful would keep warzone great and would also allow more options for custom games, for those people that actually wanted to play in a sprint arena type setting they could actually fire up the in game custom game lobby adjust the filter and be good to go! lets face it, sprint has NO place in competitve halo and to argue that it does would just be absurd. this would allow arena maps to continue to be designed the PROPER way and please the vets and basically everyone whos willing to give it a chance and you wouldnt lose much of your sprint loving audience at all because there would still be sprint in the game it would just take a backseat!
> > > Thoughts? :3
> >
> >
> > This post is nearing 1,000 replies, I’m gonna make this into a poll and put the link here.
>
>
> We’ve had hundreds of these polls now, it won’t accomplish anything.

agreed, there have been so, so many. Early on (around reach-4) they were MASSIVELY in favour of removing sprint, and 343 did nothing about it, nowadays they are pretty much split depending on what day (or forum) you post it on, this is an issue that needs to be addressed through discussion and reasoning, not simply “raise your hand if you like sprint”

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> > 2533275035781111;9983:
> > > 2533274925727172;9975:
> > > > 2535414876585185;1:
> > > > Halo 6 could be the game EVERYONE wants by removing sprint in campaign (yes because who the -Yoink- needs TWO movement speeds in campaign???) and
> > > > arena multiplayer at first I thought a no sprint playlist might be optimal but hear me out. I pretty sure the new spartan abilities (save -Yoinking!- spartan charge) would be GENERALLY accepted in a halo game if they werent accompanied by sprint it would feel more competitive more strategic and would also still be recognizable to the fine tuned experience we got in halo 5. Warzone and customs would be a whole other beast entirely retaining ALL the features that made halo 5 successful would keep warzone great and would also allow more options for custom games, for those people that actually wanted to play in a sprint arena type setting they could actually fire up the in game custom game lobby adjust the filter and be good to go! lets face it, sprint has NO place in competitve halo and to argue that it does would just be absurd. this would allow arena maps to continue to be designed the PROPER way and please the vets and basically everyone whos willing to give it a chance and you wouldnt lose much of your sprint loving audience at all because there would still be sprint in the game it would just take a backseat!
> > > > Thoughts? :3
> > >
> > >
> > > This post is nearing 1,000 replies, I’m gonna make this into a poll and put the link here.
> >
> >
> > We’ve had hundreds of these polls now, it won’t accomplish anything.
>
>
> 343 employees need to come here and talk with us seriously. That way, we might accomplish something…

It’s only even partly their fault. every time they try they get bombarded with stuff. If one were to come into this thread and start talking about sprint. They would get hundreds of posts about req’s, the mcc, and other various unrelated topics along with a ton of hate. In short it’s largely part of waypoints toxic community.

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> > 2535456165221911;9985:
> > > 2533275035781111;9983:
> > > > 2533274925727172;9975:
> > > > > 2535414876585185;1:
> > > > > Halo 6 could be the game EVERYONE wants by removing sprint in campaign (yes because who the -Yoink- needs TWO movement speeds in campaign???) and
> > > > > arena multiplayer at first I thought a no sprint playlist might be optimal but hear me out. I pretty sure the new spartan abilities (save -Yoinking!- spartan charge) would be GENERALLY accepted in a halo game if they werent accompanied by sprint it would feel more competitive more strategic and would also still be recognizable to the fine tuned experience we got in halo 5. Warzone and customs would be a whole other beast entirely retaining ALL the features that made halo 5 successful would keep warzone great and would also allow more options for custom games, for those people that actually wanted to play in a sprint arena type setting they could actually fire up the in game custom game lobby adjust the filter and be good to go! lets face it, sprint has NO place in competitve halo and to argue that it does would just be absurd. this would allow arena maps to continue to be designed the PROPER way and please the vets and basically everyone whos willing to give it a chance and you wouldnt lose much of your sprint loving audience at all because there would still be sprint in the game it would just take a backseat!
> > > > > Thoughts? :3
> > > >
> > > >
> > > > This post is nearing 1,000 replies, I’m gonna make this into a poll and put the link here.
> > >
> > >
> > > We’ve had hundreds of these polls now, it won’t accomplish anything.
> >
> >
> > 343 employees need to come here and talk with us seriously. That way, we might accomplish something…
>
>
> It’s only even partly their fault. every time they try they get bombarded with stuff. If one were to come into this thread and start talking about sprint. They would get hundreds of posts about req’s, the mcc, and other various unrelated topics along with a ton of hate. In short it’s largely part of waypoints toxic community.

True, sadly.

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> > > The masses don’t care what competitive wants. No sprint would kill the game, there’s a reason it was implemented. If competitive wants no sprint maybe they could make a custom game option to turn it off, as they are the minority.
> >
> >
> > No, people that are pro sprint are the vocal minority. Deal with it.
>
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> They could be the vocal minority of the forums, but not the entire halo population, remember that the entire halo population doesn’t use the forums. So don’t pretend to know who is the vocal minority.

Prove it.

> 2533274932051506;9971:
> A BUNCH OF YOU ARE HYPOCRITES. You complain about sprint yet you use it still. Here’s an idea don’t sprint. Did i blow your mind. I know its crazy that no one has said this unless they have im sorry.

It’s crazier that one can be so ignorant of the topic at hand.

It’s always the cockiest people that know the least. They’re also always the ones that try to showcase how little they know.

> 2535456165221911;9985:
> > 2533275035781111;9983:
> > > 2533274925727172;9975:
> > > > 2535414876585185;1:
> > > > Halo 6 could be the game EVERYONE wants by removing sprint in campaign (yes because who the -Yoink- needs TWO movement speeds in campaign???) and
> > > > arena multiplayer at first I thought a no sprint playlist might be optimal but hear me out. I pretty sure the new spartan abilities (save -Yoinking!- spartan charge) would be GENERALLY accepted in a halo game if they werent accompanied by sprint it would feel more competitive more strategic and would also still be recognizable to the fine tuned experience we got in halo 5. Warzone and customs would be a whole other beast entirely retaining ALL the features that made halo 5 successful would keep warzone great and would also allow more options for custom games, for those people that actually wanted to play in a sprint arena type setting they could actually fire up the in game custom game lobby adjust the filter and be good to go! lets face it, sprint has NO place in competitve halo and to argue that it does would just be absurd. this would allow arena maps to continue to be designed the PROPER way and please the vets and basically everyone whos willing to give it a chance and you wouldnt lose much of your sprint loving audience at all because there would still be sprint in the game it would just take a backseat!
> > > > Thoughts? :3
> > >
> > >
> > > This post is nearing 1,000 replies, I’m gonna make this into a poll and put the link here.
> >
> >
> > We’ve had hundreds of these polls now, it won’t accomplish anything.
>
>
> 343 employees need to come here and talk with us seriously. That way, we might accomplish something…

It would accomplish nothing. The fact that they’ve admitted to including sprint because of expectations and immersion means they have no interest in its effects on gameplay. Honestly, it’s probably not even a discussion they would be able to keep up with since they’re likely extremely ignorant of sprint as a general mechanic and ignorant of what Halo is.

The complete elimination of sprint seems foolish. Even though I’m for unlimited sprint, could limited sprint be ea compromise?

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> The complete elimination of sprint seems foolish. Even though I’m for unlimited sprint, could limited sprint be ea compromise?

No. Why is the elimation of sprint foolish?

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> > The complete elimination of sprint seems foolish. Even though I’m for unlimited sprint, could limited sprint be ea compromise?
>
>
> No. Why is the elimation of sprint foolish?

The way the maps are made, and the play/art style of halo sprint is basically needed. It was different in h3 because the way the guns work, movement, maps, etc. Unless 343 makes a huge change, sprint is needed.

Well Spartan charge and sliding will be gone if you remove sprint

I have not commented here in about 9000 comments, but I felt the need because I went back and played MCC over the weekend. For me, FOR ME, Sprint is not what makes Halo, what makes Halo, is the Radar that exists in prior games (which sucks in H5) and the longer TTK. I found myself having a lot more fun in BTB on MCC that I do in H5. I came to realize it is because of the gunplay not the sprinting. The longer TTKs create a longer “gun dance” if you will, slowing down gameplay. But in a good way. the longer TTKs allow more time to react and counter. The TTKs are so fast in H5 there is very little time to react, this is why H5 feels ultra competitive and why it feels like Everybody seems to be trying to be a pro.This is why I think casuals are not playing Halo. Again, This is just my experience. Until I see an official Poll from Xbox or in game on Halo I have no reason to think its sprint.
Also As Zero above pointed out- “The fact that they’ve admitted to including sprint because of expectations and immersion means they have no interest in its effects on gameplay.”. This says right there its here to stay, unless some hard stats come out that show demand for it to go away.

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> > > 2533274891097288;9991:
> > > The complete elimination of sprint seems foolish. Even though I’m for unlimited sprint, could limited sprint be ea compromise?
> >
> >
> > No. Why is the elimation of sprint foolish?
>
>
> The way the maps are made, and the play/art style of halo sprint is basically needed. It was different in h3 because the way the guns work, movement, maps, etc. Unless 343 makes a huge change, sprint is needed.

So would it be a problem if Halo 6 didn’t have sprint?

Just scrolled through some of the pages on this thread, and obviously there’s some real passion on both sides. Still, it’s kinda amazing that this debate has gone on for so long now.

> 2533274825101441;9995:
> I have not commented here in about 9000 comments, but I felt the need because I went back and played MCC over the weekend. For me, FOR ME, Sprint is not what makes Halo, what makes Halo, is the Radar that exists in prior games (which sucks in H5) and the longer TTK. I found myself having a lot more fun in BTB on MCC that I do in H5. I came to realize it is because of the gunplay not the sprinting. The longer TTKs create a longer “gun dance” if you will, slowing down gameplay. But in a good way. the longer TTKs allow more time to react and counter. The TTKs are so fast in H5 there is very little time to react, this is why H5 feels ultra competitive and why it feels like Everybody seems to be trying to be a pro.This is why I think casuals are not playing Halo. Again, This is just my experience. Until I see an official Poll from Xbox or in game on Halo I have no reason to think its sprint.
> Also As Zero above pointed out- “The fact that they’ve admitted to including sprint because of expectations and immersion means they have no interest in its effects on gameplay.”. This says right there its here to stay, unless some hard stats come out that show demand for it to go away.

When speaking of TTK I mean the average TTK not the perfect. H5 TTK is too slow. A fast paced game with this “gun dance” would be Halo CE. While its BTB may be suspect, the smaller scale gameplay is THE fastest in the series bar none. The best BTB might be H3, but that depends on how much you like vehicles and not being able to be lethal beyond a certain distance, but that’s a seperate debate.

Sprint increases TTK because it allows for more escapes. The TTK is also extended by the fact that if you are in close, and they sprint around a corner, you have to sprint to follow. You are immedeatly at a disadvantage because you will never be able to keep up and shoot the player at the same time. The arguement I see a lot is “use your teammates” and the fact of the matter is, not everyone is playing with friends, using a mic, or the teammates you have are using a mic. In fact, the vast majority are not. I know you’re anti-sprint, I just want to clarify that sprint increases TTK, not the other way around.

> 2533274843056602;9997:
> Just scrolled through some of the pages on this thread, and obviously there’s some real passion on both sides. Still, it’s kinda amazing that this debate has gone on for so long now.

This debate is a marathon, not a sprint. :wink:

Sprint is fun tho.

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> > 2533274825101441;9995:
> > I have not commented here in about 9000 comments, but I felt the need because I went back and played MCC over the weekend. For me, FOR ME, Sprint is not what makes Halo, what makes Halo, is the Radar that exists in prior games (which sucks in H5) and the longer TTK. I found myself having a lot more fun in BTB on MCC that I do in H5. I came to realize it is because of the gunplay not the sprinting. The longer TTKs create a longer “gun dance” if you will, slowing down gameplay. But in a good way. the longer TTKs allow more time to react and counter. The TTKs are so fast in H5 there is very little time to react, this is why H5 feels ultra competitive and why it feels like Everybody seems to be trying to be a pro.This is why I think casuals are not playing Halo. Again, This is just my experience. Until I see an official Poll from Xbox or in game on Halo I have no reason to think its sprint.
> > Also As Zero above pointed out- “The fact that they’ve admitted to including sprint because of expectations and immersion means they have no interest in its effects on gameplay.”. This says right there its here to stay, unless some hard stats come out that show demand for it to go away.
>
>
> When speaking of TTK I mean the average TTK not the perfect. H5 TTK is too slow. A fast paced game with this “gun dance” would be Halo CE. While its BTB may be suspect, the smaller scale gameplay is THE fastest in the series bar none. The best BTB might be H3, but that depends on how much you like vehicles and not being able to be lethal beyond a certain distance, but that’s a seperate debate.
>
> Sprint increases TTK because it allows for more escapes. The TTK is also extended by the fact that if you are in close, and they sprint around a corner, you have to sprint to follow. You are immedeatly at a disadvantage because you will never be able to keep up and shoot the player at the same time. The arguement I see a lot is “use your teammates” and the fact of the matter is, not everyone is playing with friends, using a mic, or the teammates you have are using a mic. In fact, the vast majority are not. I know you’re anti-sprint, I just want to clarify that sprint increases TTK, not the other way around.

Actually you are wrong about me, I’m not Anti -sprint. I actually enjoy it for the exact same reasons that 343 said why they wanted it in the game- above pointed out- “The fact that they’ve(343) admitted to including sprint because of expectations and immersion”. Again that is just how I enjoy the game. I’m not going to debate that aspect as it is clearly a matter of opinion.
Now about TTK, I’m referring to (I should have clarified in my post) the time and amount of shots it takes to kill, not engagement tactics. Yes that can play a part in it, but I’m talking about when two players engage in an open area with little to no cover. And Yes I fully agree that CE is the fastest. I also love CE. But I’m comparing the shots it takes to kill in both H2, H3(when the shots actually register) and in H4 compared to H5. Using the BR since its in h2 thru H5. Prior to H5 its 5 shots to kill with the last being a headshot. with H5 only taking 4 shots. But its not just the number of shots , but the time between each shot. Although I can’t say for sure, It seems the time between the shots in prior games is longer than in H5. That little bit of difference with the time and additional shot needed makes a huge difference in the gunplay and duels. Again not taking into consideration other tactics(running, cover, etc). For me, Those two things alone make the world of difference between H5 and prior games and additionally makes the prior game more fun at least for me, not just a little, but a lot. I enjoy H5 for a number of reasons. But IF , IF MCC were working properly(not up for debate, problems are listed in the MCC forum) and had a decent population I would never touch H5.
I will say also that, the one thing associated with sprint I do despise is spartan charge. If one thing should be removed I think that should be it. I also like the way sprint is in H4, vs H5 because it was limited in distance. you can sprint but not too far. vs whats in H5.
But again my overall point it is, for me what really makes Halo, Halo, is the Radar (which is crap in H5) and longer TTKs in prior games, not sprint. Just my opinion.

10000th post :stuck_out_tongue: