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> > > > > > > > > > > > > so then you prefer a pay to win Halo without sprint, you really care more about sprint than that Halo is almost becoming a pay to win???
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> > > > > > > > > > > > I want both, sprint and Reqs/MTs, removed from future iterations.
> > > > > > > > > > > > But if somebody were to put a gun to my head and forced me to choose between the two of them, I’d rather have sprint gone and Reqs/MTs stay than the other way around.
> > > > > > > > > > > > Reqs/MTs don’t affect me in campaign. Sprint does.
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> > > > > > > > > > > how does sprint affects in campaign??? is not like someone is forcing you to use it or anything.
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> > > > > > > > > > Sprint affects level design, enemy AI and weapon balance. All of them are relevant in campaign. You can’t avoid them just by not spriting.
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> > > > > > > > > > Levels need to be more wide and stretched, so sprinting players don’t get stuck on objects. That makes a lot of campaign levels dull, being either a long corridor or a vast and empty plane. AI needs to be programmed with a player’s peak performance in mind, so they usually are just as fast as sprint speed, while still being able to shoot. It also doesn’t help that 343 introduced teleporting enemies who can bum-rush you at a moments notice. Meanwhile, when on the offense, you have to decide whether to approach enemies at a slower speed while shooting, missing shots and losing ammo because of the distance (which the infinite-ammo-wielding enemies don’t have to worry about) or sprint towards them so you get into range before growing a beard, while constantly getting bombarded by their barrage fire. All this while suffering from the reduced average TTK that was implemented because of sprint.
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> > > > > > > > > > I actually don’t really care what happens in multiplayer. 343 could reduce the multiplayer to one weapon, one map, have blue team stand on the ceiling and moonwalking be the only method of moving. But campaign is the last place I want to see sprint in.
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> > > > > > > > > not at all, Reach for me was one of the games with better level design in camaign and it also has the ability to sprint if you want to, also it had one of the best AI in my opinión, what really affects level design is the -Yoinking!- lack of creativity fron 343i, just look at the infinite armor variants in Halo 5, also that they’re changing the level, AI design and almost everything else to atract new players from other games, which is a -Yoinking!- terrible idea, they focus on other fans than in keeping the fans they already had, which makes Halo turning into another generic random fps, Reach is a prove that a game can have sprint, and still feel like Halo in everything else. The problema isn’t sprint, the problema is that 343i doesn’t know how to implement anything the right way in the game.
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> > > > > > > > Anecdotal evidence is anecdotal. Just because you believe something or something is true in your experience does not mean that you can use that to disprove someone else. Unless you can provide evidence that can be agreed on and proven true then you can’t try and disprove other people with your opinion.
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> > > > > > > then do you have evidence that people stop playing just for sprint or that dislike the whole game just for that, I know sprint made some changes to the franchise, but is not the -Yoinking!- end of the games, is just sprint, anyone can tolerate it, and if who doesn’t at least tolerate it is just because is bad at playing with the new mechanics and because can’t get use to it so tries to change the whole game at his convenience.
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> > > > > > No, no one can prove that sprint changed anything until 343 makes another sprintless halo. And even then there are too many variables. But it would be ignorant to say that sprint didn’t affect anything, or heavily add to the pile of reasons why people don’t like the new games. Using git gud won’t work here. We’ve all adapted to the new game, we play it, and find it much less enjoyable. Try out the halo 5 evolved settings if you think a no sprint halo wouldn’t work.
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> > > > > what about MCC, more thanahlf of it’s playlists were wihout sprint (Halo CE, 2, 2 anniversary and 3 playlists) and is maybe the least played game today, it has been ignored by almost everyone, and it wasn’ for sprint, it was because the terrible rank system, bugs and glitches, and lack of polishing since day one etc, it was basically unplayable at it’s launch, I’m not saying that sprint doesn’t affect in anything, I know it affects in some areas like map design (also not at all since Halo online had Halo 3 maps that were perfectly playable with sprint) and makes the game more fast paced, but it makes changes, but that doesn’t mean it makes damage to the game like other huge issues Halo 5 has.
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> > > > > and if people doesn’t like the newer games is for reasons: they don’t like it for the other reasons I said before, can’t get used to the new mechanics and are bad at playing with them so they want to change it at their convenience, or they’re just Bungie fanboys.
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> > > > so valid reasons you “accept” for not liking newer Halos are:
> > > > - game is broken as -Yoink-
> > > > - you suck at it
> > > > - you’re a fanboy
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> > > > have you ever considered that by the addition of sprint, Halos gameplay has changed in a way that people don’t enjoy playing it anymore?
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> > > so then how doesn the addition of sprint broke or at least damage the game, I know that the gameplay has changed, but if people doesn’t enjoy it is because they don’t get used to the new gameplay, if they don’t like it they can move to other games instead of trying to change it to their convenience, things always change, and Halo isn’t the exception, if Halo had never changed it’s gameplay it would have been kept something of the past and maybe it wouldn’t be still alive today since everyone would be bored of it to be exactly as every other past game, then it wouldn’t be nessesary to buy the newer games if the only thing that changes is the campaign, and it doesn’t have any different and new content on it’s MP, just try to see it in the perspective of the producers of the game, they need to keep the things fresh and new so people doesn’t get bored of it, and if someone doesn’t like a franchise just because the gameplay is more fast paced then it’s not a true fan, it it doesn’t neither improve or damage the game then there’s no reason to complain.
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> > Then please explain why Halo has been doing poorly since there was a major gameplay change. If people were getting tired of the same thing as you put it, why is it that when Bunge tried something new, it didn’t do so well?
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> well then they weren’t core Halo fans, they just liked the game for it’s gameplay, or have you seen a pro gamer or someone immportant like many bloggers or youtubers complaining or even caring about sprint??? as I said perviously, if something doesn’t damage there’s no reason to complain, so in this case people that doesn’t like it is just because they suck with the new mechanics and get mad for that and blame the game and it’s mechanics.
Many pros dislike sprint. Mikwen has commented about it on TB, and I’m pretty sure Lethul doesn’t want it either. And who cares, these guys make money from the game, they want the meta to stay the same.
Regardless, you’ve dodged my question. If Halo needed to evolve to compete, why is it not relevant?
Don’t bring up the “uh they weren’t true Halo fans”, I’d say 90% of the players on H5 play WZ, the H4 mode. This game was made to attract a new audience. And don’t bring up people who suck, you’re nothing to write home about yourself. Majority of waypoint users are <Plat, and it’s incredibly stupid being told I’m bad because I don’t enjoy a mechanic.