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> > > > > > > > > > > so then you prefer a pay to win Halo without sprint, you really care more about sprint than that Halo is almost becoming a pay to win???
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> > > > > > > > > > I want both, sprint and Reqs/MTs, removed from future iterations.
> > > > > > > > > > But if somebody were to put a gun to my head and forced me to choose between the two of them, I’d rather have sprint gone and Reqs/MTs stay than the other way around.
> > > > > > > > > > Reqs/MTs don’t affect me in campaign. Sprint does.
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> > > > > > > > > how does sprint affects in campaign??? is not like someone is forcing you to use it or anything.
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> > > > > > > > Sprint affects level design, enemy AI and weapon balance. All of them are relevant in campaign. You can’t avoid them just by not spriting.
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> > > > > > > > Levels need to be more wide and stretched, so sprinting players don’t get stuck on objects. That makes a lot of campaign levels dull, being either a long corridor or a vast and empty plane. AI needs to be programmed with a player’s peak performance in mind, so they usually are just as fast as sprint speed, while still being able to shoot. It also doesn’t help that 343 introduced teleporting enemies who can bum-rush you at a moments notice. Meanwhile, when on the offense, you have to decide whether to approach enemies at a slower speed while shooting, missing shots and losing ammo because of the distance (which the infinite-ammo-wielding enemies don’t have to worry about) or sprint towards them so you get into range before growing a beard, while constantly getting bombarded by their barrage fire. All this while suffering from the reduced average TTK that was implemented because of sprint.
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> > > > > > > > I actually don’t really care what happens in multiplayer. 343 could reduce the multiplayer to one weapon, one map, have blue team stand on the ceiling and moonwalking be the only method of moving. But campaign is the last place I want to see sprint in.
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> > > > > > > not at all, Reach for me was one of the games with better level design in camaign and it also has the ability to sprint if you want to, also it had one of the best AI in my opinión, what really affects level design is the -Yoinking!- lack of creativity fron 343i, just look at the infinite armor variants in Halo 5, also that they’re changing the level, AI design and almost everything else to atract new players from other games, which is a -Yoinking!- terrible idea, they focus on other fans than in keeping the fans they already had, which makes Halo turning into another generic random fps, Reach is a prove that a game can have sprint, and still feel like Halo in everything else. The problema isn’t sprint, the problema is that 343i doesn’t know how to implement anything the right way in the game.
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> > > > > > Anecdotal evidence is anecdotal. Just because you believe something or something is true in your experience does not mean that you can use that to disprove someone else. Unless you can provide evidence that can be agreed on and proven true then you can’t try and disprove other people with your opinion.
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> > > > > then do you have evidence that people stop playing just for sprint or that dislike the whole game just for that, I know sprint made some changes to the franchise, but is not the -Yoinking!- end of the games, is just sprint, anyone can tolerate it, and if who doesn’t at least tolerate it is just because is bad at playing with the new mechanics and because can’t get use to it so tries to change the whole game at his convenience.
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> > > > No, no one can prove that sprint changed anything until 343 makes another sprintless halo. And even then there are too many variables. But it would be ignorant to say that sprint didn’t affect anything, or heavily add to the pile of reasons why people don’t like the new games. Using git gud won’t work here. We’ve all adapted to the new game, we play it, and find it much less enjoyable. Try out the halo 5 evolved settings if you think a no sprint halo wouldn’t work.
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> >
> > so valid reasons you “accept” for not liking newer Halos are:
> > - game is broken as -Yoink-
> > - you suck at it
> > - you’re a fanboy
> >
> > have you ever considered that by the addition of sprint, Halos gameplay has changed in a way that people don’t enjoy playing it anymore?
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> so then how doesn the addition of sprint broke or at least damage the game, I know that the gameplay has changed, but if people doesn’t enjoy it is because they don’t get used to the new gameplay, if they don’t like it they can move to other games instead of trying to change it to their convenience, things always change, and Halo isn’t the exception, if Halo had never changed it’s gameplay it would have been kept something of the past and maybe it wouldn’t be still alive today since everyone would be bored of it to be exactly as every other past game, then it wouldn’t be nessesary to buy the newer games if the only thing that changes is the campaign, and it doesn’t have any different and new content on it’s MP, just try to see it in the perspective of the producers of the game, they need to keep the things fresh and new so people doesn’t get bored of it, and if someone doesn’t like a franchise just because the gameplay is more fast paced then it’s not a true fan, it it doesn’t neither improve or damage the game then there’s no reason to complain.
Oh boy…
so if you don’t like a game, you just have to get used to it? Tell me, why do developers even go through all those hard times to create a game if it would be perfectly fine if there was just one FPS that everybody should just get used to it?
Have you ever considered that Halos gameplay was quite unique? A true fan cannot simply move on to another game because there is nothing like it and 343 is trying their best to create a game that is far away from traditional Halo either…
I’m starting to feel like a brain dead parrot, repeating those phrases over and over again but apperently, most people simply don’t read -Yoink- so here I go again:
Every Halofan wants Halo to move foreward, the difference is that some people want Halo to stay true to it’s core priciples rather then blindly following what other FPS games are doing just because it’s the „modern“ thing to do…you know what’s the problem about modern trends? At some point, they are not modern any more and other stuff is modern which you then have to follow to not be outdated. If you discard you identity to follow trends your game will become a shallow shell.
Look at CS, did it change it’s gameplay to follow modern trends? Is it dead?
You fail to understand that there are more and better ways to create a fast paced game (fast BMS, high FOV, TTK, map design) adding sprint doesn’t create a fast paced game, it creates a game that delivers the illusion of beeing fast because even if there is nothing happening on the screen, the player is getting the impression something is going on because you’re pressing bottoms, your characters arms are moving and other audio-visual cues indicate that something is happening around you…
improve or damage are a matter of someones point of view, if something changes the way a game is beeing played, then there is a potentially valid reason to complain because it might didn’t objectivly improve/damage the game but maybe it changed what a person liked about the game in the first place…
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If this is how you want to look at it I will not be able to educate you from the other side of the planet…
but it’s time to just face facts